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[Wesnoth-cvs-commits] wesnoth/src actions.cpp playturn.cpp
From: |
David White |
Subject: |
[Wesnoth-cvs-commits] wesnoth/src actions.cpp playturn.cpp |
Date: |
Sun, 29 Aug 2004 21:41:18 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: David White <address@hidden> 04/08/30 01:36:32
Modified files:
src : actions.cpp playturn.cpp
Log message:
made vision range based on potential movement
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/actions.cpp.diff?tr1=1.151&tr2=1.152&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playturn.cpp.diff?tr1=1.261&tr2=1.262&r1=text&r2=text
Patches:
Index: wesnoth/src/actions.cpp
diff -u wesnoth/src/actions.cpp:1.151 wesnoth/src/actions.cpp:1.152
--- wesnoth/src/actions.cpp:1.151 Fri Aug 27 01:38:11 2004
+++ wesnoth/src/actions.cpp Mon Aug 30 01:36:32 2004
@@ -1,4 +1,4 @@
-/* $Id: actions.cpp,v 1.151 2004/08/27 01:38:11 Sirp Exp $ */
+/* $Id: actions.cpp,v 1.152 2004/08/30 01:36:32 Sirp Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -1455,7 +1455,15 @@
{
std::vector<gamemap::location> cleared_locations;
- paths p(map,status,gamedata,units,loc,teams,true,false);
+ const unit_map::const_iterator u = units.find(loc);
+ if(u == units.end()) {
+ return false;
+ }
+
+ unit_map temp_units;
+ temp_units.insert(*u);
+
+ paths p(map,status,gamedata,temp_units,loc,teams,true,false);
for(paths::routes_map::const_iterator i = p.routes.begin();
i != p.routes.end(); ++i) {
clear_shroud_loc(map,teams[team],i->first,&cleared_locations);
Index: wesnoth/src/playturn.cpp
diff -u wesnoth/src/playturn.cpp:1.261 wesnoth/src/playturn.cpp:1.262
--- wesnoth/src/playturn.cpp:1.261 Mon Aug 30 01:23:16 2004
+++ wesnoth/src/playturn.cpp Mon Aug 30 01:36:32 2004
@@ -1,4 +1,4 @@
-/* $Id: playturn.cpp,v 1.261 2004/08/30 01:23:16 Sirp Exp $ */
+/* $Id: playturn.cpp,v 1.262 2004/08/30 01:36:32 Sirp Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -1423,7 +1423,7 @@
gui::show_dialog(gui_,NULL,_("Saved"),_("The
game has been saved"), gui::OK_ONLY);
}
} catch(gamestatus::save_game_failed& e) {
- gui::show_dialog(gui_,NULL,"",_("The game could not be
saved"),gui::MESSAGE);
+ gui::show_dialog(gui_,NULL,_("Error"),_("The game could
not be saved"),gui::MESSAGE);
//do not bother retrying, since the user can just try
to save the game again
};
}
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