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[Wesnoth-cvs-commits] wesnoth/po wesnoth.pot


From: Cedric Duval
Subject: [Wesnoth-cvs-commits] wesnoth/po wesnoth.pot
Date: Sun, 29 Aug 2004 19:03:49 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Cedric Duval <address@hidden>   04/08/29 22:58:37

Modified files:
        po             : wesnoth.pot 

Log message:
        Updated .pot

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth.pot.diff?tr1=1.11&tr2=1.12&r1=text&r2=text

Patches:
Index: wesnoth/po/wesnoth.pot
diff -u wesnoth/po/wesnoth.pot:1.11 wesnoth/po/wesnoth.pot:1.12
--- wesnoth/po/wesnoth.pot:1.11 Sat Aug 28 16:27:55 2004
+++ wesnoth/po/wesnoth.pot      Sun Aug 29 22:58:36 2004
@@ -10,7 +10,7 @@
 "#-#-#-#-#  wesnoth.cpp.po (PACKAGE VERSION)  #-#-#-#-#\n"
 "Project-Id-Version: PACKAGE VERSION\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
-"POT-Creation-Date: 2004-08-28 17:55+0200\n"
+"POT-Creation-Date: 2004-08-30 00:55+0200\n"
 "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
 "Last-Translator: FULL NAME <address@hidden>\n"
 "Language-Team: LANGUAGE <address@hidden>\n"
@@ -188,7 +188,7 @@
 "Upkeep'</ref> for more information."
 msgstr ""
 
-#: data/help.cfg:85 src/help.cpp:766 src/help.cpp:767
+#: data/help.cfg:85 src/help.cpp:767 src/help.cpp:768
 msgid "Movement"
 msgstr ""
 
@@ -648,11 +648,7 @@
 "possibly dare to take this!"
 msgstr ""
 
-#: data/items.cfg:771
-msgid "sceptre of fire"
-msgstr ""
-
-#: data/items.cfg:827
+#: data/items.cfg:812
 msgid "Zap~"
 msgstr ""
 
@@ -745,22 +741,28 @@
 "#Death of Sudoc"
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:124
+#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:121
 msgid ""
 "We have finally reached Weldyn, but it seems the undead have surrounded it. "
 "We must break through to reach the king!"
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:138
+#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:135
 msgid ""
 "We have reached Weldyn. Now we must have a council to decide what to do next."
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:143
+#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:140
 msgid "Come, into the castle."
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:158
+#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:145
+msgid ""
+"Wait. First, what was that prophecy the lich talked about? I think you know "
+"of what he spoke."
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:160
 msgid "Weldyn has been captured, and Wesnoth is no more..."
 msgstr ""
 
@@ -930,9 +932,7 @@
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Captured.cfg:737
-msgid ""
-"Help us! The guards are planning to execute us tomorrow! I can help you get "
-"out of the mountains!"
+msgid "Help us! The guards are planning to execute us tomorrow!"
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Captured.cfg:742
@@ -1142,11 +1142,13 @@
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:93
-msgid "Where are we? I cannot see where we are going."
+msgid "Where are we? I can't see where we are going."
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:98
-msgid "I do not know. There are trolls in here, which may try to fight us."
+msgid ""
+"I do not know. There are trolls in here, which may try to fight us. now "
+"hurry, we have to move quickly with those Lichs still behind us."
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:119
@@ -1166,8 +1168,8 @@
 
 #: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:142
 msgid ""
-"Yes, we will help you, for although we have no loyalty to Wesnoth, we "
-"believe that you are on a noble quest."
+"Yes, we will help you, for we have no love for the trolls. Anyone attacked "
+"by them deserves some help, I think."
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:204
@@ -1182,7 +1184,9 @@
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:283
-msgid "They follow us. We must move quickly!"
+msgid ""
+"So Mal-Ravanal does not follow us himself. That at least is good. But still, "
+"we must get out of this tunnel!"
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:297
@@ -1340,7 +1344,7 @@
 "across it. We can get through the mountains that way. And remember, if we "
 "had stayed south of the river, the undead would have killed us by now and "
 "raised our corpses to fight against the king. We do not have much of a "
-"choice, we have to stay north of the river where we are not deteced by the "
+"choice, we have to stay north of the river where we are not detected by the "
 "undead, and so we may be able to get around them and attack them where there "
 "are not as many enemies."
 msgstr ""
@@ -1397,7 +1401,7 @@
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:149
-#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:217
+#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:207
 msgid "You dare to attack ME?!? Go back to your master!"
 msgstr ""
 
@@ -1467,32 +1471,33 @@
 
 #: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:164
 msgid ""
-"We will see if we can get across to where you are without thieves killing "
-"us. Also, we will try to go to the villages and drive the thieves out. "
-"Onward, men!"
+"Gweddry, I don't think we should try to regain our outpost. We need to go "
+"directly to the king. We will see if we can get across to where you are "
+"without thieves killing us. Also, we will try to go to the villages and "
+"drive the thieves out. Onward, men!"
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:169
-msgid "Stop these intruders from getting through. Ambush them!"
+#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:209
+msgid "We have defeated these bandits. Dacyn, where should we go now?"
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:214
 msgid ""
-"We have defeated these bandits. Perhaps, now that we are here, Owaec's "
-"troops will not be afraid to exit his castle."
+"Well, our outpost has been overrun by undead, and we can't go back there "
+"safely. What about yours, Owaec? Have you encountered them?"
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:219
 msgid ""
-"Yes, hopefully. Our outpost has been overrun by undead. What about yours? "
-"Have you encountered them?"
+"No, I haven't seen any undead yet. However, if you say more undead are "
+"coming, I believe you. I don't think me and my men could fight against them, "
+"so we will come with you."
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:224
 msgid ""
-"No, I have not encountered any undead yet. However, I don't think me and my "
-"men can do any more good here. We will come with you to see if, together, we "
-"cannot find a way to push back these undead."
+"Very well. We are going north right now, because there are too many undead "
+"to the east and they have already passed us in the west and south."
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:247
@@ -1622,8 +1627,8 @@
 
 #: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:67
 msgid ""
-"The lich-lord must have flooded the valley. The undead like the swamp. It is "
-"death, decay, everything that they are themselves."
+"The lich-lord Mal-Ravanal must have flooded the valley. The undead like the "
+"swamp. It is death, decay, everything that they are themselves."
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:71
@@ -1639,26 +1644,36 @@
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:91
-msgid "I leave you to your doom."
+msgid ""
+"Ah, the dragon Khrakrahs. When it was alive, it was the most powerful "
+"creature ever, living in the Eastern Mountains. It must have fled when the "
+"Undead came."
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:129
-msgid "Undead are rising out of the ground! We must destroy them, quickly!"
+#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:95
+msgid ""
+"Yes, the dragon fled, but not even the mightiest can escape the all-powerful "
+"clutches of the great lich Mal-Ravanal. You remember the prophecy, Dacyn. "
+"You will meet your doom!"
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:135
-msgid "My lord, undead are rising out of the cracks in the ground!"
+#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:102
+msgid "Prophecy?"
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:139
-msgid "This might be more difficult than i thought."
+#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:137
+msgid "Undead are rising out of the ground! We must destroy them, quickly!"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:143
+msgid "My lord, undead are rising out of the cracks in the ground!"
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:182
-msgid "I will get you! I... will... get... youu...."
+#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:147
+msgid "This might be more difficult than I thought."
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:186
+#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:190
 msgid "Now lets get out of this bog!"
 msgstr ""
 
@@ -1691,14 +1706,18 @@
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/The_Duel.cfg:93
-msgid "Let the battle begin!!!"
+msgid ""
+"Other than these, there are no rules. The battle will not stop until one of "
+"the leaders is dead. Let the battle begin!!!"
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/The_Duel.cfg:153
+#: data/scenarios/Eastern_Invasion/The_Duel.cfg:176
 msgid "Foul! He's not allowed to do that!"
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/The_Duel.cfg:158
+#: data/scenarios/Eastern_Invasion/The_Duel.cfg:181
 msgid ""
 "Actually he is. The rules say he can only bring six of his minions,they "
 "didn't say he couldn't summon more after the duel started. However, Gweddry "
@@ -1707,20 +1726,21 @@
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/The_Duel.cfg:163
-msgid "Very well. Continue the duel!"
+#: data/scenarios/Eastern_Invasion/The_Duel.cfg:186
+msgid "That is very unfair. Very well. Continue the duel!"
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/The_Duel.cfg:175
+#: data/scenarios/Eastern_Invasion/The_Duel.cfg:198
 msgid "I can't believe I lost the duel..."
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/The_Duel.cfg:180
+#: data/scenarios/Eastern_Invasion/The_Duel.cfg:203
 msgid ""
 "What? He lost? Now we'll start to loooose alllll ourrrrr poweerrrrrr......."
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/The_Duel.cfg:192
-msgid "Well, the duel's over now. I win by default. Kill them, minions!"
+#: data/scenarios/Eastern_Invasion/The_Duel.cfg:215
+msgid "And more!"
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/The_Outpost.cfg:3
@@ -1759,29 +1779,22 @@
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/The_Outpost.cfg:136
-msgid "So, you're the leader of this entire undead force?"
-msgstr ""
-
-#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:141
-msgid "We should probably try to get this knowledge to the king."
-msgstr ""
-
-#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:146
 msgid ""
-"Sir, we cannot defeat a lich this powerful. I am going to search the castle "
-"and see if there is any way we can escape."
+"What? Mal-Ravanal? I see... Gweddry, this Lich is too powerful for us to "
+"resist. We must try to escape. I think there is a tunnel somewhere in the "
+"castle cellar."
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:167
+#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:157
 msgid ""
 "Aha! We can escape from here now! I have found a trapdoor next to the castle!"
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:186
+#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:176
 msgid "Follow me, men! Through the trapdoor!"
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:201
+#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:191
 msgid ""
 "Hurry! Before long enemy reinforcements will arrive, and we will all die! "
 "Come to the trapdoor!"
@@ -1791,67 +1804,135 @@
 msgid "The Council"
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:69
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:21
 msgid ""
-"This is a hopeless battle. We don't have any way to defeat these hordes."
+"(sigh) Yes, the prophecy. I know of what the lich spoke. It all started in "
+"the reign of Haldric VII..."
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:74
-msgid "No, I think there is one solution."
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:26
+msgid ""
+"The greatest seer in the land, x1x, foresaw that some day, some day soon, a "
+"great evil would spread over the land. The king, naturally, was worried."
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:79
-msgid "What exactly would that be?"
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:31
+msgid ""
+"The seer told him that the only way to stop the evil was to appoint a mage, "
+"versed well in combat with the spirits of darkness, to be the king's advisor."
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:84
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:36
 msgid ""
-"Well, let me explain. Originally, when we were in out outpost, the undead "
-"came during the night and attacked us. The leader of the undead army way "
-"with them."
+"In all the land, there were two mages of light that clearly stood out from "
+"the rest. A mage from the East named x2x, and myself."
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:89
-msgid "What significance does that have?"
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:41
+msgid ""
+"The King, wishing to choose a good advisor, sent us both before x1x. Then he "
+"conversed with the seer privately. None know what was said, but when he came "
+"out he announced that the seer was dead, and he had chosen me as his new "
+"advisor."
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:94
-msgid "If you cut off the head, the body will die."
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:46
+msgid ""
+"x2x took this quietly enough, we all thought, but now I think that this was "
+"when he began his fall. He went deep into conversation with the spirits of "
+"darkness, hoping to discover their weaknesses, but it was they who found his."
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:51
+msgid ""
+"In time, as all of the mages of death eventually do, he took his own life "
+"and reformed himself as a lich, one of the most powerful ones ever seen."
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:99
-msgid "I see. Who is the enemy?"
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:56
+msgid ""
+"One day, he disguised himself and came to the castle, where I was living. He "
+"demanded to see me, and the guards let him in, for then he was still a "
+"respected member of the court. When I came out, he revealed himself and "
+"challenged me to a duel."
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:104
-msgid "A lich named Mal-Ravanal."
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:61
+msgid ""
+"The guards, surprised by this sudden revelation, advanced to attack him. "
+"However, as he was now skilled in the magical art of teleportation, he "
+"simply vanished. And has not been seen since."
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:109
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:110
 msgid ""
-"But we still don't have any way to win. We won't ever be able to get close "
-"to Mal-Ravanal."
+"Not been seen, that is, until the day when he attacked Gweddry and me in "
+"that outpost on the Eastern border. This is the lich we are facing, a lich "
+"who has renamed himself Mal-Ravanal, as he revealed on that day."
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Throne_Room.cfg:114
+msgid "So what should we do now?"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:118
+msgid ""
+"We must fight, obviously. Surely the might of Wesnoth can triumph over a "
+"mere Lich!"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:122
+msgid ""
+"I can tell by your words that you have not seen the hordes for yourself. It "
+"is like all of the dead warriors from all the ages have come back to attack "
+"us. There is no end to the columns of marching skeletons, the wailing "
+"ghosts, the infernal bats, led by the foul necromancers who raised them."
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:126
+msgid "But still, it's not like you have a better plan!"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:130
+msgid "Thats why we're at this council..."
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:134
+msgid ""
+"Anyway, we already know we cannot defeat the hordes of the enemy head-on in "
+"battle. So it seems that the only path to victory is to destroy the head of "
+"these necromancers, the lich Mal-Ravanal."
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:138
+msgid "But as yet we have no idea how to do it!"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:142
 msgid ""
-"Actually, i think we will. He is very arrogant. We might be able to convince "
-"him to expose himself. Also, i don't think he knows that we know who he is. "
-"We might be able to use this against him."
+"Well, we do know that he is very arrogant, and can be easily tricked. That "
+"is how he fell in the first place."
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:119
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:146
 msgid ""
-"Very well. I think we might have a way to defeat this enemy. We don't have a "
-"large chance of killing him, but we might be able to."
+"So maybe we can trick him into exposing himself to us? Dacyn, does he know "
+"we know who he is?"
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:131
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:150
+msgid ""
+"No, I don't think so. I am the only person alive who would recognize the "
+"name Mal-Ravanal, and if he had known I was there when he attacked, he would "
+"have pursued us much more vigorously."
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:162
 msgid "Sire, the undead armies are attacking!"
 msgstr ""
 
-#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:136
-msgid "Meeting adjourned. Time to fight."
+#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:167
+msgid "Well, that will have to be the end of our council. Let us fight!"
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:3
@@ -1902,7 +1983,7 @@
 
 #: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:130
 msgid ""
-"These orcs will die. But so will you, human. You have tresspassed on Elvish "
+"These orcs will die. But so will you, human. You have trespassed on Elvish "
 "land."
 msgstr ""
 
@@ -1981,7 +2062,7 @@
 
 #: data/scenarios/Eastern_Invasion/Two_Paths.cfg:107
 msgid ""
-"No, I think we should go straight through and try to warn the king as "
+"No, I think we should go straight through and try to get to the king as "
 "quickly as possible. The undead hordes can't be that large, and there are "
 "orcs in the northlands."
 msgstr ""
@@ -2183,7 +2264,7 @@
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:108
-msgid "Oh no! We are in the middle of enemy territory!"
+msgid "This is bad. We are in the middle of enemy territory!"
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:113
@@ -2213,7 +2294,8 @@
 #: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:138
 msgid ""
 "If we kill Mal-Skraat, we will have opened a way to enter Wesnoth, but if we "
-"kill Mal-Kallat, we will be able to penetrate further into Undead lands."
+"kill Mal-Kallat, we will be able to penetrate further into Undead lands. I "
+"don't know how far we will get, though."
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:150
@@ -2346,8 +2428,8 @@
 
 #: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:418
 msgid ""
-"Well, you have defeated some of my captains. Good job. But that was only a "
-"small fraction of my horde."
+"He says: Well, you have defeated some of my captains. Good job. But that was "
+"only a small fraction of my horde."
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:423
@@ -2356,12 +2438,14 @@
 
 #: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:428
 msgid ""
-"Well, it would be very easy for me to defeat you. But I don't think it would "
-"do justice to my power."
+"He says: Well, it would be very easy for me to defeat you. But I don't think "
+"it would do justice to my power."
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:433
-msgid "We don't care about honoring your power. Bring it on!"
+msgid ""
+"We don't care about honoring your power. Attack us with all your might, we "
+"don't care!"
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:438
@@ -2377,8 +2461,8 @@
 
 #: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:448
 msgid ""
-"Yes, you, a coward. You claim to have defeated my lord's captains, but it "
-"was really your hordes, not you."
+"Yes, you, a coward. He says: You claim to have defeated my lord's captains, "
+"but it was really your hordes, not you."
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:453
@@ -2397,8 +2481,8 @@
 
 #: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:468
 msgid ""
-"SHUT UP! I doubt Gweddry could even last two seconds in actual combat. And "
-"I'll prove it. I challenge you, Gweddry, to a duel."
+"SHUT UP! He says: I doubt Gweddry could even last two seconds in actual "
+"combat. And I'll prove it. I challenge you, Gweddry, to a duel."
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:473
@@ -2408,20 +2492,20 @@
 #: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:478
 msgid ""
 "That only proves you are a coward. Anyway, who said anything about one-on-"
-"one combat? I said a duel, seven-on-seven. Pick your six best slaves and I "
+"one combat? He said: a duel, seven-on-seven. Pick your six best slaves and I "
 "will pick my six best minions."
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:483
 msgid ""
-"That is a very interesting notion of a duel. Gweddry, I suggest you accept, "
-"since he keeps calling you a coward."
+"That is a very interesting notion of a duel. Gweddry, I don't think you "
+"should accept. He will bring more than seven undead to the 'duel'."
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:488
 msgid ""
-"No, don't accept. It is obviously a trick- he will bring many more than six "
-"people. We must win this battle on our own terms."
+"I think you should accept. This at least guarantees a somewhat fair fight, "
+"and otherwise we will have to face the whole undead army."
 msgstr ""
 
 #: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:493
@@ -2669,6 +2753,94 @@
 "where the dreaded swamps await."
 msgstr ""
 
+#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:3 src/game.cpp:576
+msgid "The Battle for Wesnoth"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:11
+msgid ""
+"Here we overlook the city of Weldyn. The great city. The ancient city. The "
+"city of evil. The city of good. The city of men."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:15
+msgid ""
+"I have not looked upon this city for seventeen years. Seventeen years ago, "
+"when I should have been at the height of my power. But my strength failed "
+"me. I failed, and I cannot atone for it."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:19
+msgid ""
+"The battle had been long and hard. We had been defeated. Eldred was slain, "
+"but I knew that Asheviere's wrath would be great. That many innocents would "
+"be slain. I had to save the monarchy. I had to save the princes. I made "
+"haste to Weldyn, before the guards of Asheviere could get there, to carry "
+"out their evil orders."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:23
+msgid ""
+"But I failed. I was too late. I entered the chambers of the youngest prince, "
+"prince Konrad, just as one of the evil ones ran him through. All was lost. "
+"The heirs were slain. Only Asheviere and her daughter had any claim to the "
+"throne."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:27
+msgid ""
+"Of course, you are surprised by this, but it is the truth. In haste, I "
+"vanquished the evil ones who had committed this foul deed. Then I took the "
+"little prince's broken body, and away I rode. Far away, to the land of the "
+"Elves."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:31
+msgid ""
+"By strange and mysterious fortune, the Elf Lady Parandra had come across a "
+"human child. She knew not where he had come from, only that the Orcs would "
+"have eaten him if it weren't for her intervention. The Elves felt that great "
+"fortune smiled upon this man-child. Perhaps that is why this most truthful "
+"of peoples agreed to my plan."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:35
+msgid ""
+"After burying the little prince, we agreed never to speak of him again. "
+"Instead, this orphan child we would call Konrad, and he would be brought up "
+"to be king. I would say that I had slain the guards before they had carried "
+"out their evil deed, instead of after. No-one would ever have to know. And "
+"no-one did know for certain, until now."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:39
+msgid ""
+"I had thought that we could one day make you king, Konrad. But now I see "
+"that fate has made a different choice. That despite all of Asheviere's evil, "
+"this Li'sar is fit for the throne. She is the rightful queen. From a long "
+"line of kings, stretching all the way back to the seafarers of old from the "
+"west."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:43
+msgid ""
+"Now, let us not tarry here any longer! The dawn breaks! The time has come "
+"for the heir to the throne to claim it!"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:65
+msgid ""
+"\n"
+"Victory:\n"
+"@Defeat Asheviere\n"
+"Defeat:\n"
+"#Death of Konrad\n"
+"#Death of Delfador\n"
+"#Death of Li'sar\n"
+"#Death of Kalenz\n"
+"#Turns run out"
+msgstr ""
+
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:3
 msgid "The Bay of Pearls"
 msgstr ""
@@ -2933,7 +3105,7 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:108
-msgid "Defaldor, some Orcs are following us! We must make haste!"
+msgid "Delfador, some Orcs are following us! We must make haste!"
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:113
@@ -3291,8 +3463,8 @@
 
 #: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:130
 msgid ""
-"Rescued him from my mother? But seventeen years ago Konrad would have been "
-"an infant! What is this you are talking about?"
+"Rescued him from my mother? But nineteen years ago Konrad would have been an "
+"infant! What is this you are talking about?"
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:135
@@ -3671,6 +3843,47 @@
 msgid "There can be no looking back. We must go quickly!"
 msgstr ""
 
+#: data/scenarios/Heir_To_The_Throne/Epilogue.cfg:3
+msgid "Epilogue"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Epilogue.cfg:10
+msgid ""
+"And so the Dark Queen's reign was ended, and Li'sar, daughter of Haldric was "
+"crowned Queen of Wesnoth, and the holder of the Scepter of Fire, which she "
+"would pass to all her successors."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Epilogue.cfg:14
+msgid "Her reign was long, and she undid the evil deeds of her mother."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Epilogue.cfg:18
+msgid ""
+"Konrad became a noble in Li'sar's court. He married Li'sar, and together "
+"they had two sons and a daughter."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Epilogue.cfg:22
+msgid ""
+"The bones of the young prince Konrad were retrieved from the Elves, and "
+"buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage "
+"every week."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Epilogue.cfg:26
+msgid ""
+"Delfador became Li'sar's High Council, advising her in the most important "
+"matters of state. He lived until a ripe old age, and was given a Royal "
+"Funeral, after which he was buried in the Royal Crypt in Weldyn."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Epilogue.cfg:30
+msgid ""
+"Kalenz returned to his home in the North, and never returned to the land of "
+"men."
+msgstr ""
+
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:3
 msgid "The Ford of Abez"
 msgstr ""
@@ -4061,7 +4274,7 @@
 
 #: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:120
 msgid ""
-"What do these intruders want? We did not invite them here, that is for sure."
+"What do these intruders want? We did not invite them here, that is certain."
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:124
@@ -4071,69 +4284,111 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:128
-msgid "We will not join you."
+msgid "We will not join you. You who are led by these youths and this old man."
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:132
 msgid ""
-"Wait. We may join them. But only if they can prove they are worthy to have "
-"us fight with them."
+"You are for us or against us. If you do not join us to overthrow the evil "
+"Queen, we will strip you of your power, once the throne is rightfully "
+"reclaimed."
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:136
 msgid ""
-"Yes. We will not join you unless you can prove yourself worthy by defeating "
-"us in battle!"
+"Hah! You think you can sieze the throne? Defeat us in battle and we will "
+"join you, or leave now and never return!"
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:140
-msgid "Very well."
+msgid "Very well. We will fight you."
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:144
-msgid ""
-"Remember, this is a fight to the death. If you cannot defeat us, you are "
-"unworthy, and we shall slay you for that."
+msgid "Fools! We will run you down like dogs!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:156
-msgid ""
-"Stop! Very well, you have defeated me, and proved yourself worthy for us to "
-"help you. I will join you in fighting these foes of yours."
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:148
+msgid "There is no turning back for you now. This is a fight to the death!"
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:160
 msgid ""
-"Thank you. We will now go onward, into the heart of Wesnoth, to defeat "
-"Ashievere, my evil mother."
+"Stop! I cannot believe this! You have defeated us! Indeed, you are worthy, "
+"worthy even to claim the throne. The clans will help you. We will fight with "
+"you against the Queen."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:164
+msgid "So you admit defeat! You will serve me in fighting the evil queen?"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:168
+msgid "We will serve you, my lord. You will make a worthy king."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:172
+msgid "I think you are mistaken! You will help me be queen!"
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:176
+msgid "Who then is your leader? Who do we serve?"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:180
+msgid ""
+"You will serve us. You will protect our flanks while we make way straight "
+"for the queen. With you on either flank, we can surely overcome her."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:184
+msgid "Delfador, don't you think it is time we settled this?"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:188
+msgid ""
+"Yes, it is time. It is time for the truth to be told. I had hoped to take "
+"this secret to my grave, but it isn't to be. You Elves live too long, and "
+"though I have tried hard to understand, your wisdom is foreign to me."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:192
+msgid "Secret? What secret Delfador? What are you talking about?"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:196
+msgid ""
+"We should not speak of it now. Instead come with me, Konrad and Li'sar, to "
+"the top of mount Elnar. To look at Weldyn. To make plans for the battle, and "
+"to talk."
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:212
 msgid "You can defeat me, but more will take my place!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:185
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:221
 msgid "See, you cannot defeat me. There are too many in my clan."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:197
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:233
 msgid "Argh! This is how I die? Well, it was for the glory of the Clan."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:205
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:241
 msgid "The clan rises. The more of us you kill, the stronger we get!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:217
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:253
 msgid ""
 "Although I die, it is for the Clan. You shall be defeated, and I will be "
 "right in saying you are no match for the Clan's might."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:226
+#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:262
 msgid ""
-"Well said, brother. The warrior of the Clan hear you, are come to fight with "
-"us!"
+"Well said, brother. The warriors of the Clan hear you, and are come to fight "
+"with us!"
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:3
@@ -5091,40 +5346,40 @@
 msgid "Yes, I feel it is near here! We must search for it carefully."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:321
+#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:306
 msgid "Here it is at last, I have the Sceptre!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:326
+#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:311
 msgid "So it is in our hands! Now let us leave this stinking pit."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:331
+#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:316
 msgid ""
 "I think that if we travel just a little north, we might be able to get out."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:352
+#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:337
 msgid "At last! I have the Sceptre!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:357
+#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:342
 msgid "Indeed. You managed to reach it Li'sar. I hope you shall use it wisely."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:362
+#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:347
 msgid ""
 "Well my first use for it is going to be to help us get out of this hole! I "
 "hope you consider that wise."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:367
+#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:352
 msgid ""
 "The Sceptre makes its wielder powerful, but hardly immortal, child. Use it "
 "prudently. Now come, I believe there is an exit to the north!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:372
+#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:357
 msgid "I think I know what I'm doing. Come, let us go!"
 msgstr ""
 
@@ -6672,128 +6927,127 @@
 msgid "Toward Mountains of Haag"
 msgstr ""
 
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:27
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:26
 msgid ""
 "\n"
 "Victory:\n"
 "@Move Kapou'e to the end of the mountains\n"
 "Defeat:\n"
 "#Death of Kapou'e\n"
-"#Death of Grüü\n"
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:104
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:103
 msgid ""
 "We have nearly crossed the mountains.  I feel the lands of the free tribes "
 "are near now.  But beware, there are dwarves and wild trolls around.  Hurry "
 "up!  I can see the sign post that indicates their land."
 msgstr ""
 
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:109
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:108
 msgid "What are these orcs doing here?  They should be too tired to live."
 msgstr ""
 
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:123
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:122
 msgid ""
 "I've never pushed so far, we are crossing the border of the Black Eye lands."
 msgstr ""
 
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:161
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:160
 msgid "Look!  Dwarves are fighting against orcs!"
 msgstr ""
 
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:166
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:165
 msgid "Father, we should help them.  Orcs are our allies."
 msgstr ""
 
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:171
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:170
 msgid ""
 "I don't know if we should do that.  Orcs have been our allies in the past, "
 "but they have always treated us as fools."
 msgstr ""
 
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:176
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:175
 msgid ""
 "But Father, we don't know what they are seeking there, maybe this is a good "
 "occasion to get rid of these dwarves."
 msgstr ""
 
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:181
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:180
 msgid ""
 "You are right, my son.  We will help our orcish friends.  But take care of "
 "you ... I would be desperate if something would happen to you."
 msgstr ""
 
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:193
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:192
 msgid "Argh!  I'm done.  My people is dommed!"
 msgstr ""
 
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:208
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:207
 msgid "Father!  Oh no!"
 msgstr ""
 
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:213
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:212
 msgid "Filthy dwarves!  Now I'm to kill you to the last!"
 msgstr ""
 
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:225
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:224
 #: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:100
 #: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:113
 msgid "Oh no, I'm defeated."
 msgstr ""
 
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:235
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:234
 msgid ""
 "My son!  I should have never brought him to this fight.  Now we are to "
 "return to our caverns, and we will never go back."
 msgstr ""
 
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:245
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:244
 msgid "Our troll friends are over.  Without them there is no hope."
 msgstr ""
 
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:260
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:259
 msgid "Argh!  I die!"
 msgstr ""
 
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:287
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:315
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:286
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:314
 msgid ""
 "We've succeeded!  We've passed through the Mountains of Haag!  Look at these "
 "green hills!  The land of the free tribes is near now.  I can see the walls "
 "of Barag-Gor in the distance."
 msgstr ""
 
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:292
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:291
 msgid ""
 "Blemaker, many thanks for your help in this fight.  Would you like to join "
 "us in our journey with your son?  Your help would be very appreciated!"
 msgstr ""
 
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:298
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:297
 msgid "Father, I'd like to join them.  Would you mind it?"
 msgstr ""
 
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:303
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:302
 msgid ""
 "My son, you're old enough to discover the world.  Me, I have to stay here.  "
 "But take care, there are plenty of creatures that seek our end, like elves "
 "or humans.  They are as clever as merciless."
 msgstr ""
 
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:308
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:307
 msgid "Thanks, father.  Don't worry, I'll take care of myself."
 msgstr ""
 
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:320
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:319
 msgid ""
 "Grüü, many thanks for your help in this fight.  I'm sorry for your father.  
"
 "Would you like to join us in our journey?  Your help would be very "
 "appreciated!"
 msgstr ""
 
-#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:325
+#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:324
 msgid ""
 "My father would have come to help you.  I would insult his memory not to "
 "help you.  I come!"
@@ -11069,7 +11323,7 @@
 "legions of the walking dead. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:20
+#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:19
 msgid ""
 "After a time of great struggle a peace was reached. We came to dominate most "
 "of the Isle, with the Wesfolk pushed onto the most marginal of lands. In "
@@ -11077,7 +11331,7 @@
 "we gleaned our first shards of knowledge about magic."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:29
+#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:28
 msgid ""
 "Thus history continued apace for several centuries. You must recall that the "
 "route from the Western lands to our Isle was perilous at the best of times. "
@@ -11085,7 +11339,7 @@
 "Isle could never be maintained."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:38
+#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:37
 msgid ""
 "Things only got worse when looking to the East. A strong, cold, ocean "
 "current swept down from the North in the Eastern ocean, pushing all ships "
@@ -11093,7 +11347,7 @@
 "nothing but open ocean, and vile sea monsters. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:51
+#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:50
 msgid ""
 "Over time our skills as navigators grew. Then, one day, the Crown Prince of "
 "Southbay returned home from a long voyage with a fabulous tale. He said that "
@@ -11102,7 +11356,7 @@
 "Southern pull of the ocean."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:60
+#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:59
 msgid ""
 "It wasn't long after he returned that the very Crown Prince who discovered "
 "the land to the East fell ill and died, under mysterious circumstances. His "
@@ -11110,17 +11364,17 @@
 "of distraction with the poor Wesfolk kingdoms, and their Lich-Lords."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:65
+#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:64
 msgid ""
 "The new Crown Prince departed, with the largest army ever assembled on the "
 "Isle to make war with the Wesfolk. This where our story begins. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:70
+#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:69
 msgid "With the plight of a different Prince on the same Isle. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:75
+#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:74
 msgid ""
 "For this is the story of Haldric the First, and the Rise of Wesnoth. . ."
 msgstr ""
@@ -11618,23 +11872,19 @@
 msgid "statuspanel^movement"
 msgstr ""
 
-#: data/translations/english.cfg:4
-msgid "Vera.ttf"
-msgstr ""
-
-#: data/translations/english.cfg:6
+#: data/translations/english.cfg:2
 msgid "Easy"
 msgstr ""
 
-#: data/translations/english.cfg:7
+#: data/translations/english.cfg:3
 msgid "Medium"
 msgstr ""
 
-#: data/translations/english.cfg:8
+#: data/translations/english.cfg:4
 msgid "Hard"
 msgstr ""
 
-#: data/translations/english.cfg:13
+#: data/translations/english.cfg:9
 msgid ""
 "Lawful units fight better at day, and worse at night.\n"
 "\n"
@@ -11642,13 +11892,13 @@
 "Night: -25% Damage"
 msgstr ""
 
-#: data/translations/english.cfg:14
+#: data/translations/english.cfg:10
 msgid ""
 "Neutral units are unaffected by day and night, fighting equally well under "
 "both conditions."
 msgstr ""
 
-#: data/translations/english.cfg:18
+#: data/translations/english.cfg:14
 msgid ""
 "Chaotic units fight better at night, and worse at day.\n"
 "\n"
@@ -11656,7 +11906,7 @@
 "Night: +25% Damage"
 msgstr ""
 
-#: data/translations/english.cfg:25
+#: data/translations/english.cfg:21
 msgid ""
 "Heals:\n"
 "Allows the unit to heal adjacent friendly units at the beginning of the "
@@ -11668,7 +11918,7 @@
 "care of a village or a unit that can cure."
 msgstr ""
 
-#: data/translations/english.cfg:33
+#: data/translations/english.cfg:29
 msgid ""
 "Cures:\n"
 "This unit combines herbal remedies with magic to heal units more quickly "
@@ -11682,13 +11932,13 @@
 "additional healing on the turn it is cured of the poison."
 msgstr ""
 
-#: data/translations/english.cfg:36
+#: data/translations/english.cfg:32
 msgid ""
 "Teleport:\n"
 "This unit may teleport between any two friendly villages instantly."
 msgstr ""
 
-#: data/translations/english.cfg:41
+#: data/translations/english.cfg:37
 msgid ""
 "Leadership:\n"
 "This unit can lead friendly units that are next to it, making them fight "
@@ -11697,7 +11947,7 @@
 "Adjacent friendly units of lower level will do more damage in battle."
 msgstr ""
 
-#: data/translations/english.cfg:46
+#: data/translations/english.cfg:42
 msgid ""
 "Ambush:\n"
 "This unit can hide in forest, and remain undetected by its enemies.\n"
@@ -11707,7 +11957,7 @@
 "units next to this unit."
 msgstr ""
 
-#: data/translations/english.cfg:51
+#: data/translations/english.cfg:47
 msgid ""
 "Illuminates:\n"
 "This unit illuminates the surrounding area, making lawful units fight "
@@ -11717,488 +11967,488 @@
 "night, and as if it were day when it is dusk."
 msgstr ""
 
-#: data/translations/english.cfg:54
+#: data/translations/english.cfg:50
 msgid ""
 "Skirmisher:\n"
 "This unit is skilled in moving past enemies quickly, and ignores all Enemy "
 "Zones of Control."
 msgstr ""
 
-#: data/translations/english.cfg:56
+#: data/translations/english.cfg:52
 msgid "Never more than 1 upkeep"
 msgstr ""
 
-#: data/translations/english.cfg:58
+#: data/translations/english.cfg:54
 msgid "This unit takes half normal damage when it did not initiate the attack."
 msgstr ""
 
-#: data/translations/english.cfg:60
+#: data/translations/english.cfg:56
 msgid "minimum damage"
 msgstr ""
 
-#: data/translations/english.cfg:62
+#: data/translations/english.cfg:58
 msgid "Game"
 msgstr ""
 
-#: data/translations/english.cfg:64
+#: data/translations/english.cfg:60
 msgid "Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:66
+#: data/translations/english.cfg:62
 msgid "Configure Sides:"
 msgstr ""
 
-#: data/translations/english.cfg:67
+#: data/translations/english.cfg:63
 msgid "Choose Team Settings:"
 msgstr ""
 
-#: data/translations/english.cfg:68
+#: data/translations/english.cfg:64
 msgid "Could not connect to the remote host"
 msgstr ""
 
-#: data/translations/english.cfg:69
+#: data/translations/english.cfg:65
 msgid "Waiting for players to connect"
 msgstr ""
 
-#: data/translations/english.cfg:70
+#: data/translations/english.cfg:66
 msgid "Filled"
 msgstr ""
 
-#: data/translations/english.cfg:71
+#: data/translations/english.cfg:67
 msgid "Available"
 msgstr ""
 
-#: data/translations/english.cfg:72
+#: data/translations/english.cfg:68
 msgid "&misc/observer.png,Observer"
 msgstr ""
 
-#: data/translations/english.cfg:74
+#: data/translations/english.cfg:70
 msgid "Describe Unit"
 msgstr ""
 
-#: data/translations/english.cfg:76
+#: data/translations/english.cfg:72
 msgid "Full Screen or Windowed?"
 msgstr ""
 
-#: data/translations/english.cfg:77
+#: data/translations/english.cfg:73
 msgid "Display:"
 msgstr ""
 
-#: data/translations/english.cfg:78
+#: data/translations/english.cfg:74
 msgid "Windowed"
 msgstr ""
 
-#: data/translations/english.cfg:80
+#: data/translations/english.cfg:76
 msgid "Speed:"
 msgstr ""
 
-#: data/translations/english.cfg:81
+#: data/translations/english.cfg:77
 msgid "Normal"
 msgstr ""
 
-#: data/translations/english.cfg:83
+#: data/translations/english.cfg:79
 msgid "Sound Settings..."
 msgstr ""
 
-#: data/translations/english.cfg:84
+#: data/translations/english.cfg:80
 msgid "Options"
 msgstr ""
 
-#: data/translations/english.cfg:86
+#: data/translations/english.cfg:82
 msgid "Choose Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:88
+#: data/translations/english.cfg:84
 msgid "This terrain acts as $terrains for movement and defense purposes"
 msgstr ""
 
-#: data/translations/english.cfg:89
+#: data/translations/english.cfg:85
 msgid "The terrain with the best modifier is chosen automatically"
 msgstr ""
 
-#: data/translations/english.cfg:90
+#: data/translations/english.cfg:86
 msgid "This terrain gives healing"
 msgstr ""
 
-#: data/translations/english.cfg:91
+#: data/translations/english.cfg:87
 msgid ""
 "This terrain acts as keep, i.e., you can recruit units when a leader is in a "
 "location with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:92
+#: data/translations/english.cfg:88
 msgid ""
 "This terrain acts as castle, i.e., you can recruit units onto a location "
 "with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:93 src/help.cpp:869
+#: data/translations/english.cfg:89 src/help.cpp:870
 msgid "or"
 msgstr ""
 
-#: data/translations/english.cfg:94
+#: data/translations/english.cfg:90
 msgid "Unit resistance table"
 msgstr ""
 
-#: data/translations/english.cfg:96
+#: data/translations/english.cfg:92
 msgid "See Also..."
 msgstr ""
 
-#: data/translations/english.cfg:100
+#: data/translations/english.cfg:96
 msgid ""
 "Backstab:\n"
 "This attack deals double damage if a friendly unit is on the opposite side "
 "of the target."
 msgstr ""
 
-#: data/translations/english.cfg:103
+#: data/translations/english.cfg:99
 msgid ""
 "Charge:\n"
 "This attack deals double damage to the target. It also causes this unit to "
 "take double damage from the target's counterattack."
 msgstr ""
 
-#: data/translations/english.cfg:106
+#: data/translations/english.cfg:102
 msgid ""
 "Drain:\n"
 "This unit drains health from living units, healing itself for half the "
 "amount of damage it deals."
 msgstr ""
 
-#: data/translations/english.cfg:109
+#: data/translations/english.cfg:105
 msgid ""
 "Magical:\n"
 "This attack always has a 70% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:112
+#: data/translations/english.cfg:108
 msgid ""
 "Marksman:\n"
 "When used offensively, this attack always has at least a 60% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:115
+#: data/translations/english.cfg:111
 msgid ""
 "Plague:\n"
 "If this unit kills a living target and that unit was not stationed in a "
 "village, the dead target's corpse will rise up and fight for you."
 msgstr ""
 
-#: data/translations/english.cfg:118
+#: data/translations/english.cfg:114
 msgid ""
 "Poison:\n"
 "This attack poisons the target. Poisoned units lose 8 HP every turn until "
 "they are cured or are reduced to 1 HP."
 msgstr ""
 
-#: data/translations/english.cfg:121
+#: data/translations/english.cfg:117
 msgid ""
 "Slow:\n"
 "This attack slows the target. Slowed units move at half normal speed and "
 "receive one less attack than normal in combat for the duration of one turn."
 msgstr ""
 
-#: data/translations/english.cfg:124
+#: data/translations/english.cfg:120
 msgid ""
 "Stone:\n"
 "This attack turns the target to stone. Units that have been turned to stone "
 "may not move or attack."
 msgstr ""
 
-#: data/translations/english.cfg:127
+#: data/translations/english.cfg:123
 msgid ""
 "Berserk:\n"
 "Whether used offensively or defensively, this attack presses the engagement "
 "until one of the combatants is slain."
 msgstr ""
 
-#: data/translations/english.cfg:130
+#: data/translations/english.cfg:126
 msgid ""
 "First Strike:\n"
 "This unit always strikes first with this attack, even if they are defending."
 msgstr ""
 
-#: data/translations/english.cfg:132
+#: data/translations/english.cfg:128
 msgid "first strike"
 msgstr ""
 
-#: data/translations/english.cfg:135
+#: data/translations/english.cfg:131
 msgid "Elves"
 msgstr ""
 
-#: data/translations/english.cfg:136
+#: data/translations/english.cfg:132
 msgid "Orcs"
 msgstr ""
 
-#: data/translations/english.cfg:137
+#: data/translations/english.cfg:133
 msgid "Humans"
 msgstr ""
 
-#: data/translations/english.cfg:138
+#: data/translations/english.cfg:134
 msgid "Undead"
 msgstr ""
 
-#: data/translations/english.cfg:142
+#: data/translations/english.cfg:138
 msgid "Deep Water"
 msgstr ""
 
-#: data/translations/english.cfg:143
+#: data/translations/english.cfg:139
 msgid "Shallow Water"
 msgstr ""
 
-#: data/translations/english.cfg:144
+#: data/translations/english.cfg:140
 msgid "Sand"
 msgstr ""
 
-#: data/translations/english.cfg:145 data/translations/english.cfg:147
-#: data/translations/english.cfg:148 data/translations/english.cfg:149
-#: data/translations/english.cfg:150 data/translations/english.cfg:151
+#: data/translations/english.cfg:141 data/translations/english.cfg:143
+#: data/translations/english.cfg:144 data/translations/english.cfg:145
+#: data/translations/english.cfg:146 data/translations/english.cfg:147
 msgid "Village"
 msgstr ""
 
-#: data/translations/english.cfg:146
+#: data/translations/english.cfg:142
 msgid "Swamp"
 msgstr ""
 
-#: data/translations/english.cfg:152
+#: data/translations/english.cfg:148
 msgid "Tundra"
 msgstr ""
 
-#: data/translations/english.cfg:153
+#: data/translations/english.cfg:149
 msgid "Ice"
 msgstr ""
 
-#: data/translations/english.cfg:154
+#: data/translations/english.cfg:150
 msgid "Road"
 msgstr ""
 
-#: data/translations/english.cfg:155
+#: data/translations/english.cfg:151
 msgid "Dirt"
 msgstr ""
 
-#: data/translations/english.cfg:156
+#: data/translations/english.cfg:152
 msgid "Grassland"
 msgstr ""
 
-#: data/translations/english.cfg:157
+#: data/translations/english.cfg:153
 msgid "Hills"
 msgstr ""
 
-#: data/translations/english.cfg:158
+#: data/translations/english.cfg:154
 msgid "Mountains"
 msgstr ""
 
-#: data/translations/english.cfg:159
+#: data/translations/english.cfg:155
 msgid "Forest"
 msgstr ""
 
-#: data/translations/english.cfg:160 data/translations/english.cfg:161
-#: data/translations/english.cfg:162
+#: data/translations/english.cfg:156 data/translations/english.cfg:157
+#: data/translations/english.cfg:158
 msgid "Bridge"
 msgstr ""
 
-#: data/translations/english.cfg:163
+#: data/translations/english.cfg:159
 msgid "Castle"
 msgstr ""
 
-#: data/translations/english.cfg:164
+#: data/translations/english.cfg:160
 msgid "Keep"
 msgstr ""
 
-#: data/translations/english.cfg:165
+#: data/translations/english.cfg:161
 msgid "Cave"
 msgstr ""
 
-#: data/translations/english.cfg:166
+#: data/translations/english.cfg:162
 msgid "Cave Wall"
 msgstr ""
 
-#: data/translations/english.cfg:167
+#: data/translations/english.cfg:163
 msgid "Encampment"
 msgstr ""
 
-#: data/translations/english.cfg:170
+#: data/translations/english.cfg:166
 msgid "$name's Bridge,$name's Crossing"
 msgstr ""
 
-#: data/translations/english.cfg:171
+#: data/translations/english.cfg:167
 msgid "$name's Highway,$name's Pass,Path of $name"
 msgstr ""
 
-#: data/translations/english.cfg:172
+#: data/translations/english.cfg:168
 msgid "$name River,River $name"
 msgstr ""
 
-#: data/translations/english.cfg:173
+#: data/translations/english.cfg:169
 msgid "$name Forest,$name's Forest"
 msgstr ""
 
-#: data/translations/english.cfg:174
+#: data/translations/english.cfg:170
 msgid "$name Lake"
 msgstr ""
 
-#: data/translations/english.cfg:175
+#: data/translations/english.cfg:171
 msgid "$name|bury,$name|ham,$name|ton"
 msgstr ""
 
-#: data/translations/english.cfg:176
+#: data/translations/english.cfg:172
 msgid "$name|ham,$name|ford,$name|cross,$river|ford,$river|cross"
 msgstr ""
 
-#: data/translations/english.cfg:177
+#: data/translations/english.cfg:173
 msgid "$river|bridge,$river|bridge,$river|bridge,$name|ham,$name|bridge"
 msgstr ""
 
-#: data/translations/english.cfg:178
+#: data/translations/english.cfg:174
 msgid "$name|ham,$name|ton,$name|field"
 msgstr ""
 
-#: data/translations/english.cfg:179
+#: data/translations/english.cfg:175
 msgid "$name|ham,$name|ton,$name|wood,$name Forest"
 msgstr ""
 
-#: data/translations/english.cfg:180
+#: data/translations/english.cfg:176
 msgid "$name|ham,$name|bury,$name|ton,$name|hill,$name|crest"
 msgstr ""
 
-#: data/translations/english.cfg:181
+#: data/translations/english.cfg:177
 msgid ""
 "$name|ham,$name|bury,$name|ton,$name|mont,$name|mont,$name|cliff,$name|cliff"
 msgstr ""
 
-#: data/translations/english.cfg:185
+#: data/translations/english.cfg:181
 msgid "Choose a File to Save As"
 msgstr ""
 
-#: data/translations/english.cfg:186
+#: data/translations/english.cfg:182
 msgid "The map already exists. Do you want to overwrite it?"
 msgstr ""
 
-#: data/translations/english.cfg:187
+#: data/translations/english.cfg:183
 msgid "Which Player?"
 msgstr ""
 
-#: data/translations/english.cfg:188
+#: data/translations/english.cfg:184
 msgid "Which player should start here?"
 msgstr ""
 
-#: data/translations/english.cfg:189
+#: data/translations/english.cfg:185
 msgid "Choose a Map to Load"
 msgstr ""
 
-#: data/translations/english.cfg:190
+#: data/translations/english.cfg:186
 msgid "The file does not contain a valid map."
 msgstr ""
 
-#: data/translations/english.cfg:191
+#: data/translations/english.cfg:187
 msgid "'$filename' does not exist or can not be read as a file."
 msgstr ""
 
-#: data/translations/english.cfg:192
+#: data/translations/english.cfg:188
 msgid "Load failed: "
 msgstr ""
 
-#: data/translations/english.cfg:193
+#: data/translations/english.cfg:189
 msgid "You must have a hex selected on the board."
 msgstr ""
 
-#: data/translations/english.cfg:194
+#: data/translations/english.cfg:190
 msgid "Do you want to save the map before quitting?"
 msgstr ""
 
-#: data/translations/english.cfg:195
+#: data/translations/english.cfg:191
 msgid "Map saved."
 msgstr ""
 
-#: data/translations/english.cfg:196
+#: data/translations/english.cfg:192
 msgid "Could not save the map: $msg"
 msgstr ""
 
-#: data/translations/english.cfg:197
+#: data/translations/english.cfg:193
 msgid "Player "
 msgstr ""
 
-#: data/translations/english.cfg:198
+#: data/translations/english.cfg:194
 msgid "Your modifications to the map will be lost. Continue?"
 msgstr ""
 
-#: data/translations/english.cfg:199
+#: data/translations/english.cfg:195
 msgid "Create New Map"
 msgstr ""
 
-#: data/translations/english.cfg:200
+#: data/translations/english.cfg:196
 msgid "Generate New Map"
 msgstr ""
 
-#: data/translations/english.cfg:201
+#: data/translations/english.cfg:197
 msgid "Generate Random Map"
 msgstr ""
 
-#: data/translations/english.cfg:202
+#: data/translations/english.cfg:198
 msgid "Random Generator Settings"
 msgstr ""
 
-#: data/translations/english.cfg:203
+#: data/translations/english.cfg:199
 msgid "Map creation failed."
 msgstr ""
 
-#: data/translations/english.cfg:204 src/hotkeys.cpp:164
+#: data/translations/english.cfg:200 src/hotkeys.cpp:164
 msgid "Resize Map"
 msgstr ""
 
-#: data/translations/english.cfg:205
+#: data/translations/english.cfg:201
 msgid "X-Axis"
 msgstr ""
 
-#: data/translations/english.cfg:206
+#: data/translations/english.cfg:202
 msgid "Y-Axis"
 msgstr ""
 
-#: data/translations/english.cfg:207
+#: data/translations/english.cfg:203
 msgid "Flip around (this may change the dimensions of the map):"
 msgstr ""
 
-#: data/translations/english.cfg:208
+#: data/translations/english.cfg:204
 msgid "Edit"
 msgstr ""
 
-#: data/translations/english.cfg:209
+#: data/translations/english.cfg:205
 msgid "File"
 msgstr ""
 
-#: data/translations/english.cfg:210
+#: data/translations/english.cfg:206
 msgid "FG"
 msgstr ""
 
-#: data/translations/english.cfg:211
+#: data/translations/english.cfg:207
 msgid "BG"
 msgstr ""
 
-#: data/translations/english.cfg:213
+#: data/translations/english.cfg:209
 msgid "Next tip"
 msgstr ""
 
-#: data/translations/english.cfg:214
+#: data/translations/english.cfg:210
 msgid "Tip of the Day"
 msgstr ""
 
-#: data/translations/english.cfg:215
+#: data/translations/english.cfg:211
 msgid "Do not show tips"
 msgstr ""
 
-#: data/translations/english.cfg:216
+#: data/translations/english.cfg:212
 msgid ""
 "Lawful units fight better at day, and chaotic units fight better at night. "
 "Neutral units are unaffected by day and night."
 msgstr ""
 
-#: data/translations/english.cfg:217
+#: data/translations/english.cfg:213
 msgid ""
 "In a campaign, you can use veteran units from previous scenarios by using "
 "the 'recall' option."
 msgstr ""
 
-#: data/translations/english.cfg:218
+#: data/translations/english.cfg:214
 msgid ""
 "There are six types of attacks: pierce, blade, impact, fire, cold, and holy. "
 "Different units have weaknesses against different types of attacks. Right-"
@@ -12207,15 +12457,15 @@
 "types."
 msgstr ""
 
-#: data/translations/english.cfg:219
+#: data/translations/english.cfg:215
 msgid ""
 "The terrain your units are on determines the chance your opponents have of "
-"hitting them in battle. The defensive rating for the currently selected uni "
+"hitting them in battle. The defensive rating for the currently selected unit "
 "in the currently selected terrain is displayed in the top-right corner of "
 "the screen."
 msgstr ""
 
-#: data/translations/english.cfg:220
+#: data/translations/english.cfg:216
 msgid ""
 "Poisoned units lose 8 hitpoints every turn, but they will not die from "
 "poison: poison will never reduce them below 1 hitpoint. Poisoned units can "
@@ -12223,83 +12473,83 @@
 "the 'cure' ability."
 msgstr ""
 
-#: data/translations/english.cfg:221
+#: data/translations/english.cfg:217
 msgid ""
 "You can use units from a previous scenario by selecting 'Recall' by the game "
 "menu. By recalling the same units over and over, you can build up a powerful "
 "and experienced army."
 msgstr ""
 
-#: data/translations/english.cfg:222
+#: data/translations/english.cfg:218
 msgid ""
 "All units have a Zone of Control in each of the hexes next to them. If a "
 "unit moves into an enemy's Zone of Control, it may not move any further that "
 "turn."
 msgstr ""
 
-#: data/translations/english.cfg:223
+#: data/translations/english.cfg:219
 msgid ""
 "The chance to hit a unit usually depends on how well that unit can defend "
 "itself in the terrain it is standing in, however magical attacks always have "
 "a 70% chance to hit, and marksman attacks have at least 60% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:224
+#: data/translations/english.cfg:220
 msgid ""
 "Units stationed in villages heal 8 hitpoints at the beginning of their turn."
 msgstr ""
 
-#: data/translations/english.cfg:225
+#: data/translations/english.cfg:221
 msgid ""
 "Units that do not move or attack during their turn rest, and will recover 2 "
 "hitpoints at the beginning of their next turn."
 msgstr ""
 
-#: data/translations/english.cfg:226
+#: data/translations/english.cfg:222
 msgid ""
 "Most foot units defend better in villages and castles than in most other "
 "terrain, while most mounted units don't get any defensive advantage in "
 "villages and castles."
 msgstr ""
 
-#: data/translations/english.cfg:227
+#: data/translations/english.cfg:223
 msgid ""
 "Horse based units are generally resistant to attacks with bladed or impact "
 "weapons, but are vulnerable to attacks with piercing weapons, including bows "
 "and spears."
 msgstr ""
 
-#: data/translations/english.cfg:228
+#: data/translations/english.cfg:224
 msgid ""
 "Inflicting the killing blow on an enemy unit is the best way to gain "
 "experience. Units killing an enemy will gain 8 experience for every level of "
 "the unit they kill."
 msgstr ""
 
-#: data/translations/english.cfg:229
+#: data/translations/english.cfg:225
 msgid ""
 "Elvish units move and fight very well in forest. Dwarvish units move and "
 "fight very well in hills and mountains."
 msgstr ""
 
-#: data/translations/english.cfg:230
+#: data/translations/english.cfg:226
 msgid ""
 "Patience is often key. Rather than attacking in bad conditions, or with few "
 "troops, wait for better conditions and then attack."
 msgstr ""
 
-#: data/translations/english.cfg:231
+#: data/translations/english.cfg:227
 msgid ""
 "If you are attacked from several directions, it may be a good idea to send "
 "expendable units in some directions to delay enemy units."
 msgstr ""
 
-#: data/translations/english.cfg:232
+#: data/translations/english.cfg:228
 msgid ""
 "Do not be afraid to retreat and regroup, it is often the key to victory."
 msgstr ""
 
-#: data/translations/english.cfg:233
+#: data/translations/english.cfg:229
 msgid ""
 "In most campaigns you will receive a gold bonus for finishing early, "
 "depending on the number of villages on the map, and the number of turns you "
@@ -12307,7 +12557,7 @@
 "villages and waiting for turns to run out."
 msgstr ""
 
-#: data/translations/english.cfg:234
+#: data/translations/english.cfg:230
 msgid ""
 "Your leader can recruit or recall units from any keep inside a castle, not "
 "just the keep they start on. You can capture a keep from an enemy and "
@@ -12315,75 +12565,75 @@
 "for you on their keep so you can recruit there."
 msgstr ""
 
-#: data/translations/english.cfg:235
+#: data/translations/english.cfg:231
 msgid ""
 "Skeletons are resistant to piercing and bladed attacks, but vulnerable to "
 "impact, fire, and holy attacks."
 msgstr ""
 
-#: data/translations/english.cfg:236
+#: data/translations/english.cfg:232
 msgid ""
 "Units with leadership ability make lower level adjacent units on the same "
 "side fight better."
 msgstr ""
 
-#: data/translations/english.cfg:237
+#: data/translations/english.cfg:233
 msgid ""
 "Generally avoid moving next to an unoccupied village. An enemy unit may move "
 "onto the village and attack you, while enjoying the defense and healing of "
 "the village."
 msgstr ""
 
-#: data/translations/english.cfg:238
+#: data/translations/english.cfg:234
 msgid ""
 "Holding the mouse cursor on an ability or trait shows a description of that "
 "ability or trait."
 msgstr ""
 
-#: data/translations/english.cfg:239
+#: data/translations/english.cfg:235
 msgid "Use lines of units to screen injured units to let them recover."
 msgstr ""
 
-#: data/translations/english.cfg:240
+#: data/translations/english.cfg:236
 msgid "Read the hotkeys list in the preferences menu."
 msgstr ""
 
-#: data/translations/english.cfg:241
+#: data/translations/english.cfg:237
 msgid ""
 "If you move a unit, but don't attack or discover any additional information, "
 "you can undo your move by pressing 'u'."
 msgstr ""
 
-#: data/translations/english.cfg:242
+#: data/translations/english.cfg:238
 msgid ""
 "You can see how far enemy units can move by moving the mouse cursor over "
 "them."
 msgstr ""
 
-#: data/translations/english.cfg:243
+#: data/translations/english.cfg:239
 msgid ""
 "Use healers to support your attacks - they will win you battles without "
 "needing to attack anything themselves."
 msgstr ""
 
-#: data/translations/english.cfg:244
+#: data/translations/english.cfg:240
 msgid ""
 "The 'slow' attack ability makes enemy units move slower, but it also gives "
 "them one less attack than they would normally have. It is thus very "
 "effective against units that have a few powerful attacks."
 msgstr ""
 
-#: data/translations/english.cfg:245
+#: data/translations/english.cfg:241
 msgid "Holy attacks are very powerful against undead."
 msgstr ""
 
-#: data/translations/english.cfg:246
+#: data/translations/english.cfg:242
 msgid ""
 "Units are healed when they advance a level. Used wisely, this can turn a "
 "fight."
 msgstr ""
 
-#: data/translations/english.cfg:247
+#: data/translations/english.cfg:243
 msgid ""
 "Charging units are best used against enemies they can kill with a single "
 "blow."
@@ -12409,6 +12659,7 @@
 
 #: data/units/Ancient_Lich.cfg:20 data/units/Ancient_Lich.cfg:33
 #: data/units/Cockatrice.cfg:22 data/units/Dark_Adept.cfg:23
+#: data/units/Dark_Queen.cfg:27 data/units/Dark_Queen.cfg:28
 #: data/units/Dark_Spirit.cfg:33 data/units/Deathmaster.cfg:36
 #: data/units/Demilich.cfg:19 data/units/Demilich.cfg:32
 #: data/units/Drake_Mage.cfg:64 data/units/Drake_Warmage.cfg:74
@@ -12435,17 +12686,20 @@
 msgstr ""
 
 #: data/units/Ancient_Lich.cfg:34 data/units/Arch_Mage.cfg:42
-#: data/units/Arch_Mage.cfg:121 data/units/Dark_Adept.cfg:24
-#: data/units/Deathmaster.cfg:37 data/units/Demilich.cfg:33
-#: data/units/Drake_Mage.cfg:68 data/units/Drake_Warmage.cfg:78
-#: data/units/Dwarvish_Runemaster.cfg:43 data/units/Elder_Mage.cfg:41
-#: data/units/Elvish_Druid.cfg:63 data/units/Elvish_High_Lord.cfg:38
-#: data/units/Elvish_Lord.cfg:38 data/units/Elvish_Shyde.cfg:26
-#: data/units/Elvish_Shyde.cfg:72 data/units/Fireball.cfg:21
+#: data/units/Arch_Mage.cfg:121 data/units/Battle_Princess.cfg:79
+#: data/units/Commander.cfg:123 data/units/Dark_Adept.cfg:24
+#: data/units/Dark_Queen.cfg:29 data/units/Deathmaster.cfg:37
+#: data/units/Demilich.cfg:33 data/units/Drake_Mage.cfg:68
+#: data/units/Drake_Warmage.cfg:78 data/units/Dwarvish_Runemaster.cfg:43
+#: data/units/Elder_Mage.cfg:41 data/units/Elvish_Druid.cfg:63
+#: data/units/Elvish_High_Lord.cfg:38 data/units/Elvish_Lord.cfg:38
+#: data/units/Elvish_Shyde.cfg:26 data/units/Elvish_Shyde.cfg:72
+#: data/units/Fighter.cfg:86 data/units/Fireball.cfg:21
 #: data/units/Great_Mage.cfg:42 data/units/Great_Mage.cfg:118
-#: data/units/Initiate.cfg:21 data/units/Lich.cfg:34 data/units/Mage.cfg:39
-#: data/units/Mage.cfg:106 data/units/Mage_of_Light.cfg:48
-#: data/units/Mage_of_Light.cfg:108 data/units/Necromancer.cfg:37
+#: data/units/Initiate.cfg:21 data/units/Lich.cfg:34 data/units/Lord.cfg:105
+#: data/units/Mage.cfg:39 data/units/Mage.cfg:106
+#: data/units/Mage_of_Light.cfg:48 data/units/Mage_of_Light.cfg:108
+#: data/units/Necromancer.cfg:37 data/units/Princess.cfg:79
 #: data/units/Red_Mage.cfg:42 data/units/Red_Mage.cfg:111
 #: data/units/Sea_Hag.cfg:31 data/units/Silver_Mage.cfg:44
 #: data/units/Silver_Mage.cfg:131 data/units/White_Mage.cfg:47
@@ -12470,18 +12724,19 @@
 #: data/units/Ancient_Wose.cfg:18 data/units/Arch_Mage.cfg:24
 #: data/units/Arch_Mage.cfg:103 data/units/Bandit.cfg:20
 #: data/units/Bone_Shooter.cfg:25 data/units/Cave_Spider.cfg:29
-#: data/units/Cuttle_Fish.cfg:20 data/units/Deathmaster.cfg:20
-#: data/units/Drake_Beak.cfg:38 data/units/Drake_Mage.cfg:20
-#: data/units/Drake_Petit.cfg:38 data/units/Drake_Slasher.cfg:76
-#: data/units/Drake_Warmage.cfg:20 data/units/Drake_Worker.cfg:20
-#: data/units/Dwarvish_Dragonguard.cfg:29 data/units/Dwarvish_Fighter.cfg:44
-#: data/units/Dwarvish_Runemaster.cfg:21 data/units/Dwarvish_Steelclad.cfg:45
-#: data/units/Elder_Mage.cfg:23 data/units/Elder_Wose.cfg:19
-#: data/units/Elvish_Druid.cfg:23 data/units/Elvish_Druid.cfg:42
-#: data/units/Elvish_Shaman.cfg:25 data/units/Elvish_Shaman.cfg:44
-#: data/units/Elvish_Shyde.cfg:25 data/units/Elvish_Shyde.cfg:51
-#: data/units/Fire_Dragon.cfg:41 data/units/Footpad.cfg:20
-#: data/units/Footpad.cfg:38 data/units/Galleon.cfg:17 data/units/Gate.cfg:24
+#: data/units/Cuttle_Fish.cfg:20 data/units/Dark_Queen.cfg:21
+#: data/units/Deathmaster.cfg:20 data/units/Drake_Beak.cfg:38
+#: data/units/Drake_Mage.cfg:20 data/units/Drake_Petit.cfg:38
+#: data/units/Drake_Slasher.cfg:76 data/units/Drake_Warmage.cfg:20
+#: data/units/Drake_Worker.cfg:20 data/units/Dwarvish_Dragonguard.cfg:29
+#: data/units/Dwarvish_Fighter.cfg:44 data/units/Dwarvish_Runemaster.cfg:21
+#: data/units/Dwarvish_Steelclad.cfg:45 data/units/Elder_Mage.cfg:23
+#: data/units/Elder_Wose.cfg:19 data/units/Elvish_Druid.cfg:23
+#: data/units/Elvish_Druid.cfg:42 data/units/Elvish_Shaman.cfg:25
+#: data/units/Elvish_Shaman.cfg:44 data/units/Elvish_Shyde.cfg:25
+#: data/units/Elvish_Shyde.cfg:51 data/units/Fire_Dragon.cfg:41
+#: data/units/Footpad.cfg:20 data/units/Footpad.cfg:38
+#: data/units/Galleon.cfg:17 data/units/Gate.cfg:24
 #: data/units/Giant_Mudcrawler.cfg:22 data/units/Giant_Mudcrawler.cfg:35
 #: data/units/Giant_Scorpion.cfg:38 data/units/Goblin_Pillager.cfg:36
 #: data/units/Great_Mage.cfg:24 data/units/Great_Mage.cfg:100
@@ -12533,17 +12788,19 @@
 msgstr ""
 
 #: data/units/Arch_Mage.cfg:40 data/units/Arch_Mage.cfg:119
+#: data/units/Battle_Princess.cfg:77 data/units/Commander.cfg:121
 #: data/units/Drake_Burner.cfg:44 data/units/Drake_Fighter.cfg:44
 #: data/units/Drake_Fire.cfg:43 data/units/Drake_Flameheart.cfg:22
 #: data/units/Drake_Flameheart.cfg:60 data/units/Drake_Guard.cfg:46
 #: data/units/Drake_Mage.cfg:38 data/units/Drake_Warmage.cfg:43
 #: data/units/Drake_Warrior.cfg:44 data/units/Dwarvish_Runemaster.cfg:38
 #: data/units/Elder_Mage.cfg:39 data/units/Elvish_High_Lord.cfg:37
-#: data/units/Elvish_Lord.cfg:37 data/units/Fire_Dragon.cfg:59
-#: data/units/Fireball.cfg:18 data/units/Fireball.cfg:19
-#: data/units/Goblin_Pillager.cfg:20 data/units/Great_Mage.cfg:40
-#: data/units/Great_Mage.cfg:116 data/units/Mage.cfg:37
-#: data/units/Mage.cfg:104 data/units/Red_Mage.cfg:40
+#: data/units/Elvish_Lord.cfg:37 data/units/Fighter.cfg:84
+#: data/units/Fire_Dragon.cfg:59 data/units/Fireball.cfg:18
+#: data/units/Fireball.cfg:19 data/units/Goblin_Pillager.cfg:20
+#: data/units/Great_Mage.cfg:40 data/units/Great_Mage.cfg:116
+#: data/units/Lord.cfg:103 data/units/Mage.cfg:37 data/units/Mage.cfg:104
+#: data/units/Princess.cfg:77 data/units/Red_Mage.cfg:40
 #: data/units/Red_Mage.cfg:109 data/units/Silver_Mage.cfg:42
 #: data/units/Silver_Mage.cfg:129
 msgid "fire"
@@ -12580,10 +12837,11 @@
 msgstr ""
 
 #: data/units/Assassin.cfg:21 data/units/Assassin.cfg:48
-#: data/units/Battle_Princess.cfg:23 data/units/Blood_Bat.cfg:20
-#: data/units/Bowman.cfg:21 data/units/Cavalier.cfg:28
-#: data/units/Cavalry.cfg:31 data/units/Cavalryman.cfg:29
-#: data/units/Cave_Spider.cfg:20 data/units/Commander.cfg:24
+#: data/units/Battle_Princess.cfg:23 data/units/Battle_Princess.cfg:61
+#: data/units/Blood_Bat.cfg:20 data/units/Bowman.cfg:21
+#: data/units/Cavalier.cfg:28 data/units/Cavalry.cfg:31
+#: data/units/Cavalryman.cfg:29 data/units/Cave_Spider.cfg:20
+#: data/units/Commander.cfg:24 data/units/Commander.cfg:99
 #: data/units/Dark_Spirit.cfg:20 data/units/Death_Knight.cfg:20
 #: data/units/Direwolf_Rider.cfg:19 data/units/Direwolf_Rider.cfg:31
 #: data/units/Dragoon.cfg:28 data/units/Drake_Burner.cfg:21
@@ -12606,14 +12864,15 @@
 #: data/units/Elvish_Ranger.cfg:99 data/units/Elvish_Rider.cfg:31
 #: data/units/Elvish_Scout.cfg:32 data/units/Elvish_Sharpshooter.cfg:22
 #: data/units/Elvish_Sharpshooter.cfg:101 data/units/Fencer.cfg:21
-#: data/units/Fighter.cfg:21 data/units/Fire_Dragon.cfg:23
-#: data/units/General.cfg:22 data/units/Ghoul.cfg:20
-#: data/units/Goblin_Direwolver.cfg:21 data/units/Goblin_Direwolver.cfg:33
-#: data/units/Goblin_Knight.cfg:19 data/units/Grand_Knight.cfg:21
-#: data/units/Gryphon.cfg:19 data/units/Gryphon_Master.cfg:22
-#: data/units/Gryphon_Rider.cfg:20 data/units/Halbardier.cfg:37
-#: data/units/Knight.cfg:21 data/units/Lieutenant.cfg:22
-#: data/units/Longbowman.cfg:22 data/units/Lord.cfg:23 data/units/Mage.cfg:21
+#: data/units/Fighter.cfg:21 data/units/Fighter.cfg:62
+#: data/units/Fire_Dragon.cfg:23 data/units/General.cfg:22
+#: data/units/Ghoul.cfg:20 data/units/Goblin_Direwolver.cfg:21
+#: data/units/Goblin_Direwolver.cfg:33 data/units/Goblin_Knight.cfg:19
+#: data/units/Grand_Knight.cfg:21 data/units/Gryphon.cfg:19
+#: data/units/Gryphon_Master.cfg:22 data/units/Gryphon_Rider.cfg:20
+#: data/units/Halbardier.cfg:37 data/units/Knight.cfg:21
+#: data/units/Lieutenant.cfg:22 data/units/Longbowman.cfg:22
+#: data/units/Lord.cfg:23 data/units/Lord.cfg:86 data/units/Mage.cfg:21
 #: data/units/Mage.cfg:88 data/units/Master_Bowman.cfg:21
 #: data/units/Necrophage.cfg:20 data/units/Nightgaunt.cfg:21
 #: data/units/Noble_Commander.cfg:24 data/units/Noble_Fighter.cfg:21
@@ -12627,8 +12886,9 @@
 #: data/units/Orcish_Slayer.cfg:42 data/units/Orcish_Sovereign.cfg:22
 #: data/units/Orcish_Warlord.cfg:19 data/units/Orcish_Warrior.cfg:20
 #: data/units/Poacher.cfg:25 data/units/Princess.cfg:23
-#: data/units/Red_Mage.cfg:24 data/units/Red_Mage.cfg:93
-#: data/units/Revenant.cfg:24 data/units/Rogue.cfg:21 data/units/Rogue.cfg:39
+#: data/units/Princess.cfg:61 data/units/Red_Mage.cfg:24
+#: data/units/Red_Mage.cfg:93 data/units/Revenant.cfg:24
+#: data/units/Rogue.cfg:21 data/units/Rogue.cfg:39
 #: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:21
 #: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:22
 #: data/units/Shadow.cfg:21 data/units/Skeletal_Dragon.cfg:29
@@ -12679,15 +12939,16 @@
 msgid "mace"
 msgstr ""
 
-#: data/units/Battle_Princess.cfg:3 data/units/Princess.cfg:3
+#: data/units/Battle_Princess.cfg:3 data/units/Battle_Princess.cfg:41
+#: data/units/Princess.cfg:3 data/units/Princess.cfg:41
 msgid "Princess"
 msgstr ""
 
-#: data/units/Battle_Princess.cfg:17
+#: data/units/Battle_Princess.cfg:17 data/units/Battle_Princess.cfg:55
 msgid "leadership,skirmisher"
 msgstr ""
 
-#: data/units/Battle_Princess.cfg:19
+#: data/units/Battle_Princess.cfg:19 data/units/Battle_Princess.cfg:57
 msgid ""
 "A noble at birth, the Princess has learnt swordplay with the greatest "
 "generals, and battle tactics with the greatest sages, making her both a "
@@ -12696,9 +12957,10 @@
 "and ignores enemy zones of control."
 msgstr ""
 
-#: data/units/Battle_Princess.cfg:22 data/units/Bowman.cfg:20
-#: data/units/Cavalier.cfg:27 data/units/Cavalry.cfg:30
-#: data/units/Cavalryman.cfg:28 data/units/Commander.cfg:23
+#: data/units/Battle_Princess.cfg:22 data/units/Battle_Princess.cfg:60
+#: data/units/Bowman.cfg:20 data/units/Cavalier.cfg:27
+#: data/units/Cavalry.cfg:30 data/units/Cavalryman.cfg:28
+#: data/units/Commander.cfg:23 data/units/Commander.cfg:98
 #: data/units/Dragoon.cfg:27 data/units/Drake_Clasher.cfg:19
 #: data/units/Drake_Fighter.cfg:20 data/units/Drake_Slasher.cfg:20
 #: data/units/Drake_Warrior.cfg:20 data/units/Elvish_Archer.cfg:21
@@ -12712,21 +12974,29 @@
 #: data/units/Elvish_Ranger.cfg:98 data/units/Elvish_Rider.cfg:30
 #: data/units/Elvish_Scout.cfg:31 data/units/Elvish_Sharpshooter.cfg:21
 #: data/units/Elvish_Sharpshooter.cfg:100 data/units/Fighter.cfg:20
-#: data/units/General.cfg:21 data/units/Grand_Knight.cfg:19
-#: data/units/Knight.cfg:20 data/units/Lieutenant.cfg:21
-#: data/units/Longbowman.cfg:21 data/units/Lord.cfg:22
+#: data/units/Fighter.cfg:61 data/units/General.cfg:21
+#: data/units/Grand_Knight.cfg:19 data/units/Knight.cfg:20
+#: data/units/Lieutenant.cfg:21 data/units/Longbowman.cfg:21
+#: data/units/Lord.cfg:22 data/units/Lord.cfg:85
 #: data/units/Master_Bowman.cfg:20 data/units/Noble_Commander.cfg:23
 #: data/units/Noble_Fighter.cfg:20 data/units/Noble_Lord.cfg:22
 #: data/units/Ogre.cfg:18 data/units/Orcish_Grunt.cfg:19
 #: data/units/Orcish_Leader.cfg:21 data/units/Orcish_Ruler.cfg:21
 #: data/units/Orcish_Sovereign.cfg:21 data/units/Orcish_Warlord.cfg:18
 #: data/units/Orcish_Warrior.cfg:19 data/units/Paladin.cfg:24
-#: data/units/Princess.cfg:22 data/units/Royal_Guard.cfg:19
-#: data/units/Scout.cfg:20 data/units/Sea_Orc.cfg:19
-#: data/units/Sergeant.cfg:21 data/units/Swordsman.cfg:19
+#: data/units/Princess.cfg:22 data/units/Princess.cfg:60
+#: data/units/Royal_Guard.cfg:19 data/units/Scout.cfg:20
+#: data/units/Sea_Orc.cfg:19 data/units/Sergeant.cfg:21
+#: data/units/Swordsman.cfg:19
 msgid "sword"
 msgstr ""
 
+#: data/units/Battle_Princess.cfg:76 data/units/Commander.cfg:120
+#: data/units/Fighter.cfg:83 data/units/Lord.cfg:102
+#: data/units/Princess.cfg:76
+msgid "scepter of fire"
+msgstr ""
+
 #: data/units/Blood_Bat.cfg:3
 msgid "Blood Bat"
 msgstr ""
@@ -12741,7 +13011,7 @@
 
 #: data/units/Blood_Bat.cfg:19 data/units/Cave_Spider.cfg:19
 #: data/units/Direwolf_Rider.cfg:18 data/units/Goblin_Direwolver.cfg:20
-#: data/units/Goblin_Knight.cfg:18 data/units/Sea_Serpent.cfg:18
+#: data/units/Goblin_Knight.cfg:18 data/units/Sea_Serpent.cfg:19
 #: data/units/Vampire_Bat.cfg:19 data/units/Wolf_Rider.cfg:20
 msgid "fangs"
 msgstr ""
@@ -12820,7 +13090,7 @@
 #: data/units/Pirate_Galleon.cfg:62 data/units/Poacher.cfg:42
 #: data/units/Saurian.cfg:20 data/units/Saurian.cfg:37
 #: data/units/Saurian_Warrior.cfg:20 data/units/Saurian_Warrior.cfg:37
-#: data/units/Sea_Hag.cfg:21 data/units/Sea_Serpent.cfg:19
+#: data/units/Sea_Hag.cfg:21 data/units/Sea_Serpent.cfg:20
 #: data/units/Sergeant.cfg:39 data/units/Skeleton_Archer.cfg:41
 #: data/units/Soul_Shooter.cfg:38 data/units/Spearman.cfg:20
 #: data/units/Spearman.cfg:33 data/units/Transport_Galleon.cfg:16
@@ -12936,23 +13206,25 @@
 msgid "stone"
 msgstr ""
 
-#: data/units/Commander.cfg:3
+#: data/units/Commander.cfg:3 data/units/Commander.cfg:78
 msgid "Commander"
 msgstr ""
 
-#: data/units/Commander.cfg:11 data/units/Death_Knight.cfg:14
-#: data/units/Elvish_Captain.cfg:11 data/units/Elvish_Marshal.cfg:12
-#: data/units/Fire_Dragon.cfg:7 data/units/General.cfg:16
-#: data/units/Lieutenant.cfg:16 data/units/Lord.cfg:10
+#: data/units/Commander.cfg:11 data/units/Commander.cfg:86
+#: data/units/Death_Knight.cfg:14 data/units/Elvish_Captain.cfg:11
+#: data/units/Elvish_Marshal.cfg:12 data/units/Fire_Dragon.cfg:7
+#: data/units/General.cfg:16 data/units/Lieutenant.cfg:16
+#: data/units/Lord.cfg:10 data/units/Lord.cfg:73
 #: data/units/Noble_Commander.cfg:10 data/units/Noble_Lord.cfg:10
 #: data/units/Orcish_Leader.cfg:9 data/units/Orcish_Ruler.cfg:9
 #: data/units/Orcish_Sovereign.cfg:9 data/units/Princess.cfg:17
-#: data/units/Sergeant.cfg:17 data/units/Warrior_King.cfg:17
-#: src/actions.cpp:360 src/actions.cpp:496
+#: data/units/Princess.cfg:55 data/units/Sergeant.cfg:17
+#: data/units/Warrior_King.cfg:17 src/actions.cpp:360 src/actions.cpp:496
 msgid "leadership"
 msgstr ""
 
-#: data/units/Commander.cfg:20 data/units/Noble_Commander.cfg:19
+#: data/units/Commander.cfg:20 data/units/Commander.cfg:95
+#: data/units/Noble_Commander.cfg:19
 msgid ""
 "The rank of Commander is held by those who lead battle groups into combat. "
 "Possessing leadership skills, they give lower-level units in adjacent hexes "
@@ -12994,6 +13266,21 @@
 msgid "chill wave"
 msgstr ""
 
+#: data/units/Dark_Queen.cfg:3
+msgid "Dark Queen"
+msgstr ""
+
+#: data/units/Dark_Queen.cfg:15
+msgid ""
+"Asheviere, the evil queen mother has terrorized Wesnoth for many years. Her "
+"knowledge of magic makes her a worthy foe in combat, although her power is "
+"mostly derived from those she commands."
+msgstr ""
+
+#: data/units/Dark_Queen.cfg:20
+msgid "scepter"
+msgstr ""
+
 #: data/units/Dark_Spirit.cfg:3
 msgid "Dark Spirit"
 msgstr ""
@@ -13607,11 +13894,11 @@
 "are skirmishers, and so can move right past enemy units."
 msgstr ""
 
-#: data/units/Fighter.cfg:3
+#: data/units/Fighter.cfg:3 data/units/Fighter.cfg:44
 msgid "Fighter"
 msgstr ""
 
-#: data/units/Fighter.cfg:17
+#: data/units/Fighter.cfg:17 data/units/Fighter.cfg:58
 msgid ""
 "Young and brash, Fighters fight with a sword, and are vulnerable to attack "
 "from enemies. However they have the potential to become great warriors one "
@@ -13978,11 +14265,11 @@
 "after years of combat. Their missiles can pierce even armor."
 msgstr ""
 
-#: data/units/Lord.cfg:3
+#: data/units/Lord.cfg:3 data/units/Lord.cfg:66
 msgid "Lord"
 msgstr ""
 
-#: data/units/Lord.cfg:19 data/units/Noble_Lord.cfg:19
+#: data/units/Lord.cfg:19 data/units/Lord.cfg:82 data/units/Noble_Lord.cfg:19
 msgid ""
 "The noble leaders of many troops, Lords are especially strong in melee "
 "combat, and also possess skill with the bow. Like Commanders, Lords possess "
@@ -14427,7 +14714,7 @@
 "in forests and swamps."
 msgstr ""
 
-#: data/units/Princess.cfg:19
+#: data/units/Princess.cfg:19 data/units/Princess.cfg:57
 msgid ""
 "A noble by birth, the Princess has learnt swordplay with the greatest "
 "generals and battle tactics with the greatest sages, making her both a great "
@@ -14517,7 +14804,7 @@
 msgid "Sea Serpent"
 msgstr ""
 
-#: data/units/Sea_Serpent.cfg:15
+#: data/units/Sea_Serpent.cfg:16
 msgid ""
 "Sea Serpents are gigantic monsters, capable of capsizing boats by themselves."
 msgstr ""
@@ -14913,7 +15200,7 @@
 "Lord -- to join the elite of human fighters."
 msgstr ""
 
-#: src/about.cpp:240 src/help.cpp:2364 src/show_dialog.cpp:469
+#: src/about.cpp:241 src/help.cpp:2368 src/show_dialog.cpp:469
 msgid "Close"
 msgstr ""
 
@@ -15027,11 +15314,11 @@
 msgid "#(Invalid)"
 msgstr ""
 
-#: src/dialogs.cpp:365 src/game.cpp:921
+#: src/dialogs.cpp:365 src/game.cpp:919
 msgid "Campaign"
 msgstr ""
 
-#: src/dialogs.cpp:367 src/game.cpp:968
+#: src/dialogs.cpp:367 src/game.cpp:966
 msgid "Multiplayer"
 msgstr ""
 
@@ -15051,7 +15338,7 @@
 msgid "Scenario Start"
 msgstr ""
 
-#: src/dialogs.cpp:384 src/game.cpp:944
+#: src/dialogs.cpp:384 src/game.cpp:942
 msgid "Difficulty"
 msgstr ""
 
@@ -15104,7 +15391,7 @@
 msgid "Ok"
 msgstr ""
 
-#: src/dialogs.cpp:568 src/multiplayer.cpp:120 src/multiplayer_client.cpp:117
+#: src/dialogs.cpp:568 src/multiplayer.cpp:120 src/multiplayer_client.cpp:119
 #: src/multiplayer_connect.cpp:50 src/show_dialog.cpp:457
 #: src/show_dialog.cpp:463
 msgid "Cancel"
@@ -15114,33 +15401,33 @@
 msgid "Profile"
 msgstr ""
 
-#: src/dialogs.cpp:713 src/display.cpp:884 src/help.cpp:562
+#: src/dialogs.cpp:713 src/display.cpp:884 src/help.cpp:563
 #: src/playturn.cpp:1712
 msgid "level"
 msgstr ""
 
-#: src/dialogs.cpp:734 src/display.cpp:902 src/help.cpp:616
-#: src/playturn.cpp:1876 src/unit.cpp:1028
+#: src/dialogs.cpp:734 src/display.cpp:902 src/help.cpp:617
+#: src/playturn.cpp:1876 src/unit.cpp:1034
 msgid "HP"
 msgstr ""
 
 #: src/dialogs.cpp:738 src/dialogs.cpp:746 src/display.cpp:906
 #: src/display.cpp:914 src/playturn.cpp:1714 src/playturn.cpp:1877
-#: src/unit.cpp:1087
+#: src/unit.cpp:1093
 msgid "XP"
 msgstr ""
 
-#: src/dialogs.cpp:751 src/display.cpp:918 src/help.cpp:617
-#: src/playturn.cpp:1878 src/unit.cpp:1064
+#: src/dialogs.cpp:751 src/display.cpp:918 src/help.cpp:618
+#: src/playturn.cpp:1878 src/unit.cpp:1070
 msgid "Moves"
 msgstr ""
 
-#: src/dialogs.cpp:764 src/display.cpp:935 src/help.cpp:694
+#: src/dialogs.cpp:764 src/display.cpp:935 src/help.cpp:695
 #: src/playturn.cpp:618 src/reports.cpp:230
 msgid "melee"
 msgstr ""
 
-#: src/dialogs.cpp:765 src/display.cpp:936 src/help.cpp:694
+#: src/dialogs.cpp:765 src/display.cpp:936 src/help.cpp:695
 #: src/playturn.cpp:618 src/reports.cpp:231
 msgid "ranged"
 msgstr ""
@@ -15153,178 +15440,166 @@
 msgid "invisible"
 msgstr ""
 
-#: src/game.cpp:135
+#: src/game.cpp:136
 msgid "Do you want to save a replay of this scenario?"
 msgstr ""
 
-#: src/game.cpp:136 src/game.cpp:198 src/playturn.cpp:1389
+#: src/game.cpp:137 src/game.cpp:199 src/playturn.cpp:1389
 msgid "Name:"
 msgstr ""
 
-#: src/game.cpp:144 src/game.cpp:205 src/playturn.cpp:1400
+#: src/game.cpp:145 src/game.cpp:206 src/playturn.cpp:1400
 msgid "The game could not be saved"
 msgstr ""
 
-#: src/game.cpp:197
+#: src/game.cpp:198
 msgid "Do you want to save your game?"
 msgstr ""
 
-#: src/game.cpp:573
-msgid "The Battle for Wesnoth"
-msgstr ""
-
-#: src/game.cpp:793 src/multiplayer_connect.cpp:104
+#: src/game.cpp:796 src/multiplayer_connect.cpp:104
 msgid ""
 "This save is from a different version of the game. Do you want to try to "
 "load it?"
 msgstr ""
 
-#: src/game.cpp:804 src/game.cpp:809 src/game.cpp:814 src/playlevel.cpp:533
+#: src/game.cpp:807 src/game.cpp:812 src/playlevel.cpp:533
 #: src/playlevel.cpp:747
 msgid "The file you have tried to load is corrupt"
 msgstr ""
 
-#: src/game.cpp:914
+#: src/game.cpp:912
 msgid "There are no campaigns available"
 msgstr ""
 
-#: src/game.cpp:922
+#: src/game.cpp:920
 msgid "Choose the campaign you want to play:"
 msgstr ""
 
-#: src/game.cpp:945
+#: src/game.cpp:943
 msgid "Select difficulty level:"
 msgstr ""
 
-#: src/game.cpp:963
+#: src/game.cpp:961
 msgid "Join Official Server"
 msgstr ""
 
-#: src/game.cpp:963
+#: src/game.cpp:961
 msgid "Log on to the official Wesnoth multiplayer server"
 msgstr ""
 
-#: src/game.cpp:964 src/multiplayer_lobby.cpp:157
+#: src/game.cpp:962 src/multiplayer_lobby.cpp:157
 msgid "Join Game"
 msgstr ""
 
-#: src/game.cpp:964
+#: src/game.cpp:962
 msgid "Join a server or hosted game"
 msgstr ""
 
-#: src/game.cpp:965
+#: src/game.cpp:963
 msgid "Host Multiplayer Game"
 msgstr ""
 
-#: src/game.cpp:965
+#: src/game.cpp:963
 msgid "Host a game without using a server"
 msgstr ""
 
-#: src/game.cpp:968 src/multiplayer_client.cpp:267
+#: src/game.cpp:966 src/multiplayer_client.cpp:269
 msgid "Login"
 msgstr ""
 
-#: src/game.cpp:1048
+#: src/game.cpp:1046
 msgid "Language"
 msgstr ""
 
-#: src/game.cpp:1049
+#: src/game.cpp:1047
 msgid "Choose your preferred language"
 msgstr ""
 
-#: src/game.cpp:1096
-msgid "The End"
-msgstr ""
-
-#: src/game.cpp:1097
-msgid "You have reached the end of the currently playable levels"
-msgstr ""
-
-#: src/game.cpp:1127
+#: src/game.cpp:1129
 msgid "Could not initialize video. Exiting.\n"
 msgstr ""
 
-#: src/game.cpp:1129
+#: src/game.cpp:1131
 msgid "Could not initialize fonts. Exiting.\n"
 msgstr ""
 
-#: src/help.cpp:569
+#: src/help.cpp:570
 msgid "Advances to"
 msgstr ""
 
-#: src/help.cpp:595
+#: src/help.cpp:596
 msgid "Abilities"
 msgstr ""
 
-#: src/help.cpp:618
+#: src/help.cpp:619
 msgid "Alignment"
 msgstr ""
 
-#: src/help.cpp:623
+#: src/help.cpp:624
 msgid "Required XP"
 msgstr ""
 
-#: src/help.cpp:633 src/reports.cpp:233
+#: src/help.cpp:634 src/reports.cpp:233
 msgid "attacks"
 msgstr ""
 
-#: src/help.cpp:641 src/help.cpp:642 src/playturn.cpp:1875
+#: src/help.cpp:642 src/help.cpp:643 src/playturn.cpp:1875
 msgid "Name"
 msgstr ""
 
-#: src/help.cpp:645 src/help.cpp:646 src/playturn.cpp:1874
+#: src/help.cpp:646 src/help.cpp:647 src/playturn.cpp:1874
 msgid "Type"
 msgstr ""
 
-#: src/help.cpp:649 src/help.cpp:650 src/unit_types.cpp:301
+#: src/help.cpp:650 src/help.cpp:651 src/unit_types.cpp:301
 msgid "Dmg"
 msgstr ""
 
-#: src/help.cpp:653 src/help.cpp:654
+#: src/help.cpp:654 src/help.cpp:655
 msgid "Strikes"
 msgstr ""
 
-#: src/help.cpp:657 src/help.cpp:658
+#: src/help.cpp:658 src/help.cpp:659
 msgid "Range"
 msgstr ""
 
-#: src/help.cpp:661 src/help.cpp:662
+#: src/help.cpp:662 src/help.cpp:663
 msgid "Special"
 msgstr ""
 
-#: src/help.cpp:718
+#: src/help.cpp:719
 msgid "Resistances"
 msgstr ""
 
-#: src/help.cpp:722 src/help.cpp:723
+#: src/help.cpp:723 src/help.cpp:724
 msgid "Attack Type"
 msgstr ""
 
-#: src/help.cpp:726 src/help.cpp:727
+#: src/help.cpp:727 src/help.cpp:728
 msgid "Resistance"
 msgstr ""
 
-#: src/help.cpp:758
+#: src/help.cpp:759
 msgid "Terrain Modifiers"
 msgstr ""
 
-#: src/help.cpp:762 src/help.cpp:763
+#: src/help.cpp:763 src/help.cpp:764
 msgid "Terrain"
 msgstr ""
 
-#: src/help.cpp:770 src/help.cpp:771
+#: src/help.cpp:771 src/help.cpp:772
 msgid "Defense"
 msgstr ""
 
-#: src/help.cpp:1868
+#: src/help.cpp:1872
 msgid "< Back"
 msgstr ""
 
-#: src/help.cpp:1869
+#: src/help.cpp:1873
 msgid "Forward >"
 msgstr ""
 
-#: src/help.cpp:2367
+#: src/help.cpp:2371
 msgid "The Battle for Wesnoth Help"
 msgstr ""
 
@@ -15552,6 +15827,10 @@
 msgid "Skip"
 msgstr ""
 
+#: src/intro.cpp:312
+msgid "The End"
+msgstr ""
+
 #: src/language.cpp:30
 msgid "System default language"
 msgstr ""
@@ -15708,7 +15987,17 @@
 msgid "Experience Requirements"
 msgstr ""
 
-#: src/multiplayer_client.cpp:42 src/multiplayer_client.cpp:283
+#: src/multiplayer.cpp:497
+msgid ""
+"The game was unable to bind to the port needed to host games over the "
+"network. Network players will be unable to connect to this game"
+msgstr ""
+
+#: src/multiplayer.cpp:497
+msgid "Warning"
+msgstr ""
+
+#: src/multiplayer_client.cpp:42 src/multiplayer_client.cpp:285
 msgid "Connection timed out"
 msgstr ""
 
@@ -15716,49 +16005,49 @@
 msgid "Receiving game list..."
 msgstr ""
 
-#: src/multiplayer_client.cpp:93 src/multiplayer_connect.cpp:378
+#: src/multiplayer_client.cpp:95 src/multiplayer_connect.cpp:378
 #: src/multiplayer_connect.cpp:380 src/playlevel.cpp:732 src/playturn.cpp:1458
 #: src/playturn.cpp:1463 src/playturn.cpp:1550
 msgid "Gold"
 msgstr ""
 
-#: src/multiplayer_client.cpp:111
+#: src/multiplayer_client.cpp:113
 msgid "Waiting for game to start..."
 msgstr ""
 
-#: src/multiplayer_client.cpp:219
+#: src/multiplayer_client.cpp:221
 msgid "Choose host to connect to"
 msgstr ""
 
-#: src/multiplayer_client.cpp:237
+#: src/multiplayer_client.cpp:239
 msgid "Connecting to remote host..."
 msgstr ""
 
-#: src/multiplayer_client.cpp:266
+#: src/multiplayer_client.cpp:268
 msgid "You must log in to this server"
 msgstr ""
 
-#: src/multiplayer_client.cpp:346
+#: src/multiplayer_client.cpp:348
 msgid "Getting game data..."
 msgstr ""
 
-#: src/multiplayer_client.cpp:397
+#: src/multiplayer_client.cpp:399
 msgid "There are no available sides in this game."
 msgstr ""
 
-#: src/multiplayer_client.cpp:439
+#: src/multiplayer_client.cpp:441
 msgid "Choose your side:"
 msgstr ""
 
-#: src/multiplayer_client.cpp:464
+#: src/multiplayer_client.cpp:466
 msgid "The game has been cancelled"
 msgstr ""
 
-#: src/multiplayer_client.cpp:468
+#: src/multiplayer_client.cpp:470
 msgid "The side you have chosen is no longer available"
 msgstr ""
 
-#: src/multiplayer_client.cpp:504
+#: src/multiplayer_client.cpp:506
 msgid "Show replay of game up to save point?"
 msgstr ""
 
@@ -16489,15 +16778,15 @@
 msgid "strikes"
 msgstr ""
 
-#: src/unit_types.cpp:862
+#: src/unit_types.cpp:878
 msgid "chaotic"
 msgstr ""
 
-#: src/unit_types.cpp:862
+#: src/unit_types.cpp:878
 msgid "lawful"
 msgstr ""
 
-#: src/unit_types.cpp:862
+#: src/unit_types.cpp:878
 msgid "neutral"
 msgstr ""
 




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