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[Wesnoth-cvs-commits] wesnoth/po ca.po cs.po da.po de.po es.po fi.po ...


From: Yann Dirson
Subject: [Wesnoth-cvs-commits] wesnoth/po ca.po cs.po da.po de.po es.po fi.po ...
Date: Tue, 24 Aug 2004 17:53:17 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Yann Dirson <address@hidden>    04/08/24 21:43:19

Modified files:
        po             : ca.po cs.po da.po de.po es.po fi.po fr.po hu.po 
                         it.po nl.po no.po pl.po pt_BR.po sk.po sv.po 
                         wesnoth.pot 

Log message:
        updated wesnoth.pot; initial no.po import; sync'd all po files

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/ca.po.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/cs.po.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/da.po.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/de.po.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/es.po.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/fi.po.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/fr.po.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/hu.po.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/it.po.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/nl.po.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/no.po.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/pl.po.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/pt_BR.po.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/sk.po.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/sv.po.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth.pot.diff?tr1=1.6&tr2=1.7&r1=text&r2=text

Patches:
Index: wesnoth/po/ca.po
diff -u wesnoth/po/ca.po:1.5 wesnoth/po/ca.po:1.6
--- wesnoth/po/ca.po:1.5        Tue Aug 24 08:34:21 2004
+++ wesnoth/po/ca.po    Tue Aug 24 21:43:16 2004
@@ -9,7 +9,7 @@
 msgstr ""
 "Project-Id-Version: ca\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
-"POT-Creation-Date: 2004-08-24 07:43+0200\n"
+"POT-Creation-Date: 2004-08-24 23:24+0200\n"
 "PO-Revision-Date: 2004-08-24 10:17+0200\n"
 "Last-Translator: Jordà Polo <address@hidden>\n"
 "Language-Team: Català\n"
@@ -784,6 +784,34 @@
 "#Death of Owaec"
 msgstr ""
 
+#: data/scenarios/Eastern_Invasion/Captured.cfg:38
+msgid "The Cells"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:42
+msgid "Guard Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:46
+msgid "Prison"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:50
+msgid "Torture Chamber"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:54
+msgid "Storage Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:58
+msgid "The City"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:62
+msgid "Exit"
+msgstr ""
+
 #: data/scenarios/Eastern_Invasion/Captured.cfg:400
 msgid "Why have you entered my lands?!?"
 msgstr ""
@@ -5508,6 +5536,15 @@
 "#Turns run out"
 msgstr ""
 
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:44
+msgid "Elmar's Crossing"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:50
+#, fuzzy
+msgid "Elbridge"
+msgstr "Pont"
+
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:115
 #, fuzzy
 msgid ""
@@ -12689,518 +12726,508 @@
 msgstr ""
 
 #: data/translations/english.cfg:57
-msgid "Delete File"
-msgstr ""
-
-#: data/translations/english.cfg:58
-msgid "Deletion of the file failed."
+msgid "This unit takes half normal damage when it did not initiate the attack."
 msgstr ""
 
-#: data/translations/english.cfg:60
+#: data/translations/english.cfg:59
 msgid "minimum damage"
 msgstr ""
 
-#: data/translations/english.cfg:62
+#: data/translations/english.cfg:61
 #, fuzzy
 msgid "Game"
 msgstr "Partida"
 
-#: data/translations/english.cfg:64
+#: data/translations/english.cfg:63
 #, fuzzy
 msgid "Scenario"
 msgstr "Escenari"
 
-#: data/translations/english.cfg:66
+#: data/translations/english.cfg:65
 #, fuzzy
 msgid "Configure Sides:"
 msgstr "Configurar bàndols:"
 
-#: data/translations/english.cfg:67
+#: data/translations/english.cfg:66
 #, fuzzy
 msgid "Choose Team Settings:"
 msgstr "Tria la configuració dels equips:"
 
-#: data/translations/english.cfg:68
+#: data/translations/english.cfg:67
 #, fuzzy
 msgid "Could not connect to the remote host"
 msgstr "No ha estat possible connectar al servidor remot."
 
-#: data/translations/english.cfg:69
+#: data/translations/english.cfg:68
 #, fuzzy
 msgid "Waiting for players to connect"
 msgstr "Esperant jugadors"
 
-#: data/translations/english.cfg:70
+#: data/translations/english.cfg:69
 #, fuzzy
 msgid "Filled"
 msgstr "Ple"
 
-#: data/translations/english.cfg:71
+#: data/translations/english.cfg:70
 #, fuzzy
 msgid "Available"
 msgstr "Disponible"
 
-#: data/translations/english.cfg:72
+#: data/translations/english.cfg:71
 #, fuzzy
 msgid "&misc/observer.png,Observer"
 msgstr "Observador"
 
-#: data/translations/english.cfg:74
+#: data/translations/english.cfg:73
 #, fuzzy
 msgid "Describe Unit"
 msgstr "Descriu unitat"
 
-#: data/translations/english.cfg:76
+#: data/translations/english.cfg:75
 #, fuzzy
 msgid "Full Screen or Windowed?"
 msgstr "Pantalla completa o finestra?"
 
-#: data/translations/english.cfg:77
+#: data/translations/english.cfg:76
 msgid "Display:"
 msgstr ""
 
-#: data/translations/english.cfg:78
+#: data/translations/english.cfg:77
 #, fuzzy
 msgid "Windowed"
 msgstr "Finestra"
 
-#: data/translations/english.cfg:80
+#: data/translations/english.cfg:79
 #, fuzzy
 msgid "Speed:"
 msgstr "Velocitat:"
 
-#: data/translations/english.cfg:81
+#: data/translations/english.cfg:80
 #, fuzzy
 msgid "Normal"
 msgstr "Normal"
 
-#: data/translations/english.cfg:83
+#: data/translations/english.cfg:82
 msgid "Sound Settings..."
 msgstr ""
 
-#: data/translations/english.cfg:84
+#: data/translations/english.cfg:83
 #, fuzzy
 msgid "Options"
 msgstr "Opcions"
 
-#: data/translations/english.cfg:86
+#: data/translations/english.cfg:85
 #, fuzzy
 msgid "Choose Scenario"
 msgstr "Tria escenari"
 
-#: data/translations/english.cfg:88
+#: data/translations/english.cfg:87
 msgid "This terrain acts as $terrains for movement and defense purposes"
 msgstr ""
 
-#: data/translations/english.cfg:89
+#: data/translations/english.cfg:88
 msgid "The terrain with the best modifier is chosen automatically"
 msgstr ""
 
-#: data/translations/english.cfg:90
+#: data/translations/english.cfg:89
 msgid "This terrain gives healing"
 msgstr ""
 
-#: data/translations/english.cfg:91
+#: data/translations/english.cfg:90
 msgid ""
 "This terrain acts as keep, i.e., you can recruit units when a leader is in a "
 "location with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:92
+#: data/translations/english.cfg:91
 msgid ""
 "This terrain acts as castle, i.e., you can recruit units onto a location "
 "with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:93 src/help.cpp:868
+#: data/translations/english.cfg:92 src/help.cpp:868
 msgid "or"
 msgstr ""
 
-#: data/translations/english.cfg:94
+#: data/translations/english.cfg:93
 msgid "Unit resistance table"
 msgstr ""
 
-#: data/translations/english.cfg:96
+#: data/translations/english.cfg:95
 #, fuzzy
 msgid "See Also..."
 msgstr "Veure també..."
 
-#: data/translations/english.cfg:100
+#: data/translations/english.cfg:99
 msgid ""
 "Backstab:\n"
 "This attack deals double damage if a friendly unit is on the opposite side "
 "of the target."
 msgstr ""
 
-#: data/translations/english.cfg:103
+#: data/translations/english.cfg:102
 msgid ""
 "Charge:\n"
 "This attack deals double damage to the target. It also causes this unit to "
 "take double damage from the target's counterattack."
 msgstr ""
 
-#: data/translations/english.cfg:106
-msgid ""
-"Steadfast:\n"
-"This unit takes half normal damage when it did not initiate the attack."
-msgstr ""
-
-#: data/translations/english.cfg:109
+#: data/translations/english.cfg:105
 msgid ""
 "Drain:\n"
 "This unit drains health from living units, healing itself for half the "
 "amount of damage it deals."
 msgstr ""
 
-#: data/translations/english.cfg:112
+#: data/translations/english.cfg:108
 msgid ""
 "Magical:\n"
 "This attack always has a 70% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:115
+#: data/translations/english.cfg:111
 msgid ""
 "Marksman:\n"
 "When used offensively, this attack always has at least a 60% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:118
+#: data/translations/english.cfg:114
 msgid ""
 "Plague:\n"
 "If this unit kills a living target and that unit was not stationed in a "
 "village, the dead target's corpse will rise up and fight for you."
 msgstr ""
 
-#: data/translations/english.cfg:121
+#: data/translations/english.cfg:117
 msgid ""
 "Poison:\n"
 "This attack poisons the target. Poisoned units lose 8 HP every turn until "
 "they are cured or are reduced to 1 HP."
 msgstr ""
 
-#: data/translations/english.cfg:124
+#: data/translations/english.cfg:120
 msgid ""
 "Slow:\n"
 "This attack slows the target. Slowed units move at half normal speed and "
 "receive one less attack than normal in combat for the duration of one turn."
 msgstr ""
 
-#: data/translations/english.cfg:127
+#: data/translations/english.cfg:123
 msgid ""
 "Stone:\n"
 "This attack turns the target to stone. Units that have been turned to stone "
 "may not move or attack."
 msgstr ""
 
-#: data/translations/english.cfg:130
+#: data/translations/english.cfg:126
 msgid ""
 "Berserk:\n"
 "Whether used offensively or defensively, this attack presses the engagement "
 "until one of the combatants is slain."
 msgstr ""
 
-#: data/translations/english.cfg:133
+#: data/translations/english.cfg:129
 msgid ""
 "First Strike:\n"
 "This unit always strikes first with this attack, even if they are defending."
 msgstr ""
 
-#: data/translations/english.cfg:135
+#: data/translations/english.cfg:131
 msgid "first strike"
 msgstr ""
 
-#: data/translations/english.cfg:138
+#: data/translations/english.cfg:134
 #, fuzzy
 msgid "Elves"
 msgstr "Elfs"
 
-#: data/translations/english.cfg:139
+#: data/translations/english.cfg:135
 #, fuzzy
 msgid "Orcs"
 msgstr "Orcs"
 
-#: data/translations/english.cfg:140
+#: data/translations/english.cfg:136
 #, fuzzy
 msgid "Humans"
 msgstr "Humans"
 
-#: data/translations/english.cfg:141
+#: data/translations/english.cfg:137
 msgid "Undead"
 msgstr ""
 
-#: data/translations/english.cfg:145
+#: data/translations/english.cfg:141
 msgid "Deep Water"
 msgstr ""
 
-#: data/translations/english.cfg:146
+#: data/translations/english.cfg:142
 msgid "Shallow Water"
 msgstr ""
 
-#: data/translations/english.cfg:147
+#: data/translations/english.cfg:143
 #, fuzzy
 msgid "Sand"
 msgstr "Sorra"
 
-#: data/translations/english.cfg:148 data/translations/english.cfg:150
-#: data/translations/english.cfg:151 data/translations/english.cfg:152
-#: data/translations/english.cfg:153 data/translations/english.cfg:154
+#: data/translations/english.cfg:144 data/translations/english.cfg:146
+#: data/translations/english.cfg:147 data/translations/english.cfg:148
+#: data/translations/english.cfg:149 data/translations/english.cfg:150
 msgid "Village"
 msgstr ""
 
-#: data/translations/english.cfg:149
+#: data/translations/english.cfg:145
 #, fuzzy
 msgid "Swamp"
 msgstr "Aigua"
 
-#: data/translations/english.cfg:155
+#: data/translations/english.cfg:151
 #, fuzzy
 msgid "Tundra"
 msgstr "Tundra"
 
-#: data/translations/english.cfg:156
+#: data/translations/english.cfg:152
 #, fuzzy
 msgid "Ice"
 msgstr "Gel"
 
-#: data/translations/english.cfg:157
+#: data/translations/english.cfg:153
 #, fuzzy
 msgid "Road"
 msgstr "Camí"
 
-#: data/translations/english.cfg:158
+#: data/translations/english.cfg:154
 msgid "Dirt"
 msgstr ""
 
-#: data/translations/english.cfg:159
+#: data/translations/english.cfg:155
 #, fuzzy
 msgid "Grassland"
 msgstr "Herba"
 
-#: data/translations/english.cfg:160
+#: data/translations/english.cfg:156
 msgid "Hills"
 msgstr ""
 
-#: data/translations/english.cfg:161
+#: data/translations/english.cfg:157
 #, fuzzy
 msgid "Mountains"
 msgstr "Muntanyes"
 
-#: data/translations/english.cfg:162
+#: data/translations/english.cfg:158
 #, fuzzy
 msgid "Forest"
 msgstr "Bosc"
 
-#: data/translations/english.cfg:163 data/translations/english.cfg:164
-#: data/translations/english.cfg:165
+#: data/translations/english.cfg:159 data/translations/english.cfg:160
+#: data/translations/english.cfg:161
 #, fuzzy
 msgid "Bridge"
 msgstr "Pont"
 
-#: data/translations/english.cfg:166
+#: data/translations/english.cfg:162
 #, fuzzy
 msgid "Castle"
 msgstr "Castell"
 
-#: data/translations/english.cfg:167
+#: data/translations/english.cfg:163
 #, fuzzy
 msgid "Keep"
 msgstr "Torre"
 
-#: data/translations/english.cfg:168
+#: data/translations/english.cfg:164
 #, fuzzy
 msgid "Cave"
 msgstr "Cova"
 
-#: data/translations/english.cfg:169
+#: data/translations/english.cfg:165
 msgid "Cave Wall"
 msgstr ""
 
-#: data/translations/english.cfg:170
+#: data/translations/english.cfg:166
 msgid "Encampment"
 msgstr ""
 
-#: data/translations/english.cfg:173
+#: data/translations/english.cfg:169
 msgid "$name's Bridge,$name's Crossing"
 msgstr ""
 
-#: data/translations/english.cfg:174
+#: data/translations/english.cfg:170
 msgid "$name's Highway,$name's Pass,Path of $name"
 msgstr ""
 
-#: data/translations/english.cfg:175
+#: data/translations/english.cfg:171
 msgid "$name River,River $name"
 msgstr ""
 
-#: data/translations/english.cfg:176
+#: data/translations/english.cfg:172
 msgid "$name Forest,$name's Forest"
 msgstr ""
 
-#: data/translations/english.cfg:177
+#: data/translations/english.cfg:173
 msgid "$name Lake"
 msgstr ""
 
-#: data/translations/english.cfg:178
+#: data/translations/english.cfg:174
 msgid "$name|bury,$name|ham,$name|ton"
 msgstr ""
 
-#: data/translations/english.cfg:179
+#: data/translations/english.cfg:175
 msgid "$name|ham,$name|ford,$name|cross,$river|ford,$river|cross"
 msgstr ""
 
-#: data/translations/english.cfg:180
+#: data/translations/english.cfg:176
 msgid "$river|bridge,$river|bridge,$river|bridge,$name|ham,$name|bridge"
 msgstr ""
 
-#: data/translations/english.cfg:181
+#: data/translations/english.cfg:177
 msgid "$name|ham,$name|ton,$name|field"
 msgstr ""
 
-#: data/translations/english.cfg:182
+#: data/translations/english.cfg:178
 msgid "$name|ham,$name|ton,$name|wood,$name Forest"
 msgstr ""
 
-#: data/translations/english.cfg:183
+#: data/translations/english.cfg:179
 msgid "$name|ham,$name|bury,$name|ton,$name|hill,$name|crest"
 msgstr ""
 
-#: data/translations/english.cfg:184
+#: data/translations/english.cfg:180
 msgid ""
 "$name|ham,$name|bury,$name|ton,$name|mont,$name|mont,$name|cliff,$name|cliff"
 msgstr ""
 
-#: data/translations/english.cfg:188
+#: data/translations/english.cfg:184
 msgid "Choose a File to Save As"
 msgstr ""
 
-#: data/translations/english.cfg:189
+#: data/translations/english.cfg:185
 msgid "The map already exists. Do you want to overwrite it?"
 msgstr ""
 
-#: data/translations/english.cfg:190
+#: data/translations/english.cfg:186
 msgid "Which Player?"
 msgstr ""
 
-#: data/translations/english.cfg:191
+#: data/translations/english.cfg:187
 msgid "Which player should start here?"
 msgstr ""
 
-#: data/translations/english.cfg:192
+#: data/translations/english.cfg:188
 msgid "Choose a Map to Load"
 msgstr ""
 
-#: data/translations/english.cfg:193
+#: data/translations/english.cfg:189
 msgid "The file does not contain a valid map."
 msgstr ""
 
-#: data/translations/english.cfg:194
+#: data/translations/english.cfg:190
 msgid "'$filename' does not exist or can not be read as a file."
 msgstr ""
 
-#: data/translations/english.cfg:195
+#: data/translations/english.cfg:191
 msgid "Load failed: "
 msgstr ""
 
-#: data/translations/english.cfg:196
+#: data/translations/english.cfg:192
 msgid "You must have a hex selected on the board."
 msgstr ""
 
-#: data/translations/english.cfg:197
+#: data/translations/english.cfg:193
 msgid "Do you want to save the map before quitting?"
 msgstr ""
 
-#: data/translations/english.cfg:198
+#: data/translations/english.cfg:194
 msgid "Map saved."
 msgstr ""
 
-#: data/translations/english.cfg:199
+#: data/translations/english.cfg:195
 msgid "Could not save the map: $msg"
 msgstr ""
 
-#: data/translations/english.cfg:200
+#: data/translations/english.cfg:196
 msgid "Player "
 msgstr ""
 
-#: data/translations/english.cfg:201
+#: data/translations/english.cfg:197
 msgid "Your modifications to the map will be lost. Continue?"
 msgstr ""
 
-#: data/translations/english.cfg:202
+#: data/translations/english.cfg:198
 msgid "Create New Map"
 msgstr ""
 
-#: data/translations/english.cfg:203
+#: data/translations/english.cfg:199
 msgid "Generate New Map"
 msgstr ""
 
-#: data/translations/english.cfg:204
+#: data/translations/english.cfg:200
 msgid "Generate Random Map"
 msgstr ""
 
-#: data/translations/english.cfg:205
+#: data/translations/english.cfg:201
 msgid "Random Generator Settings"
 msgstr ""
 
-#: data/translations/english.cfg:206
+#: data/translations/english.cfg:202
 msgid "Map creation failed."
 msgstr ""
 
-#: data/translations/english.cfg:207 src/hotkeys.cpp:164
+#: data/translations/english.cfg:203 src/hotkeys.cpp:164
 msgid "Resize Map"
 msgstr ""
 
-#: data/translations/english.cfg:208
+#: data/translations/english.cfg:204
 msgid "X-Axis"
 msgstr ""
 
-#: data/translations/english.cfg:209
+#: data/translations/english.cfg:205
 msgid "Y-Axis"
 msgstr ""
 
-#: data/translations/english.cfg:210
+#: data/translations/english.cfg:206
 msgid "Flip around (this may change the dimensions of the map):"
 msgstr ""
 
-#: data/translations/english.cfg:211
+#: data/translations/english.cfg:207
 msgid "Edit"
 msgstr ""
 
-#: data/translations/english.cfg:212
+#: data/translations/english.cfg:208
 msgid "File"
 msgstr ""
 
-#: data/translations/english.cfg:213
+#: data/translations/english.cfg:209
 msgid "FG"
 msgstr ""
 
-#: data/translations/english.cfg:214
+#: data/translations/english.cfg:210
 msgid "BG"
 msgstr ""
 
-#: data/translations/english.cfg:216
+#: data/translations/english.cfg:212
 msgid "Next tip"
 msgstr ""
 
-#: data/translations/english.cfg:217
+#: data/translations/english.cfg:213
 msgid "Tip of the Day"
 msgstr ""
 
-#: data/translations/english.cfg:218
+#: data/translations/english.cfg:214
 msgid "Do not show tips"
 msgstr ""
 
-#: data/translations/english.cfg:219
+#: data/translations/english.cfg:215
 msgid ""
 "Lawful units fight better at day, and chaotic units fight better at night. "
 "Neutral units are unaffected by day and night."
 msgstr ""
 
-#: data/translations/english.cfg:220
+#: data/translations/english.cfg:216
 msgid ""
 "In a campaign, you can use veteran units from previous scenarios by using "
 "the 'recall' option."
 msgstr ""
 
-#: data/translations/english.cfg:221
+#: data/translations/english.cfg:217
 msgid ""
 "There are six types of attacks: pierce, blade, impact, fire, cold, and holy. "
 "Different units have weaknesses against different types of attacks. Right-"
@@ -13209,7 +13236,7 @@
 "types."
 msgstr ""
 
-#: data/translations/english.cfg:222
+#: data/translations/english.cfg:218
 msgid ""
 "The terrain your units are on determines the chance your opponents have of "
 "hitting them in battle. The defensive rating for the currently selected uni "
@@ -13217,7 +13244,7 @@
 "the screen."
 msgstr ""
 
-#: data/translations/english.cfg:223
+#: data/translations/english.cfg:219
 msgid ""
 "Poisoned units lose 8 hitpoints every turn, but they will not die from "
 "poison: poison will never reduce them below 1 hitpoint. Poisoned units can "
@@ -13225,83 +13252,83 @@
 "the 'cure' ability."
 msgstr ""
 
-#: data/translations/english.cfg:224
+#: data/translations/english.cfg:220
 msgid ""
 "You can use units from a previous scenario by selecting 'Recall' by the game "
 "menu. By recalling the same units over and over, you can build up a powerful "
 "and experienced army."
 msgstr ""
 
-#: data/translations/english.cfg:225
+#: data/translations/english.cfg:221
 msgid ""
 "All units have a Zone of Control in each of the hexes next to them. If a "
 "unit moves into an enemy's Zone of Control, it may not move any further that "
 "turn."
 msgstr ""
 
-#: data/translations/english.cfg:226
+#: data/translations/english.cfg:222
 msgid ""
 "The chance to hit a unit usually depends on how well that unit can defend "
 "itself in the terrain it is standing in, however magical attacks always have "
 "a 70% chance to hit, and marksman attacks have at least 60% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:227
+#: data/translations/english.cfg:223
 msgid ""
 "Units stationed in villages heal 8 hitpoints at the beginning of their turn."
 msgstr ""
 
-#: data/translations/english.cfg:228
+#: data/translations/english.cfg:224
 msgid ""
 "Units that do not move or attack during their turn rest, and will recover 2 "
 "hitpoints at the beginning of their next turn."
 msgstr ""
 
-#: data/translations/english.cfg:229
+#: data/translations/english.cfg:225
 msgid ""
 "Most foot units defend better in villages and castles than in most other "
 "terrain, while most mounted units don't get any defensive advantage in "
 "villages and castles."
 msgstr ""
 
-#: data/translations/english.cfg:230
+#: data/translations/english.cfg:226
 msgid ""
 "Horse based units are generally resistant to attacks with bladed or impact "
 "weapons, but are vulnerable to attacks with piercing weapons, including bows "
 "and spears."
 msgstr ""
 
-#: data/translations/english.cfg:231
+#: data/translations/english.cfg:227
 msgid ""
 "Inflicting the killing blow on an enemy unit is the best way to gain "
 "experience. Units killing an enemy will gain 8 experience for every level of "
 "the unit they kill."
 msgstr ""
 
-#: data/translations/english.cfg:232
+#: data/translations/english.cfg:228
 msgid ""
 "Elvish units move and fight very well in forest. Dwarvish units move and "
 "fight very well in hills and mountains."
 msgstr ""
 
-#: data/translations/english.cfg:233
+#: data/translations/english.cfg:229
 msgid ""
 "Patience is often key. Rather than attacking in bad conditions, or with few "
 "troops, wait for better conditions and then attack."
 msgstr ""
 
-#: data/translations/english.cfg:234
+#: data/translations/english.cfg:230
 msgid ""
 "If you are attacked from several directions, it may be a good idea to send "
 "expendable units in some directions to delay enemy units."
 msgstr ""
 
-#: data/translations/english.cfg:235
+#: data/translations/english.cfg:231
 msgid ""
 "Do not be afraid to retreat and regroup, it is often the key to victory."
 msgstr ""
 
-#: data/translations/english.cfg:236
+#: data/translations/english.cfg:232
 msgid ""
 "In most campaigns you will receive a gold bonus for finishing early, "
 "depending on the number of villages on the map, and the number of turns you "
@@ -13309,7 +13336,7 @@
 "villages and waiting for turns to run out."
 msgstr ""
 
-#: data/translations/english.cfg:237
+#: data/translations/english.cfg:233
 msgid ""
 "Your leader can recruit or recall units from any keep inside a castle, not "
 "just the keep they start on. You can capture a keep from an enemy and "
@@ -13317,75 +13344,75 @@
 "for you on their keep so you can recruit there."
 msgstr ""
 
-#: data/translations/english.cfg:238
+#: data/translations/english.cfg:234
 msgid ""
 "Skeletons are resistant to piercing and bladed attacks, but vulnerable to "
 "impact, fire, and holy attacks."
 msgstr ""
 
-#: data/translations/english.cfg:239
+#: data/translations/english.cfg:235
 msgid ""
 "Units with leadership ability make lower level adjacent units on the same "
 "side fight better."
 msgstr ""
 
-#: data/translations/english.cfg:240
+#: data/translations/english.cfg:236
 msgid ""
 "Generally avoid moving next to an unoccupied village. An enemy unit may move "
 "onto the village and attack you, while enjoying the defense and healing of "
 "the village."
 msgstr ""
 
-#: data/translations/english.cfg:241
+#: data/translations/english.cfg:237
 msgid ""
 "Holding the mouse cursor on an ability or trait shows a description of that "
 "ability or trait."
 msgstr ""
 
-#: data/translations/english.cfg:242
+#: data/translations/english.cfg:238
 msgid "Use lines of units to screen injured units to let them recover."
 msgstr ""
 
-#: data/translations/english.cfg:243
+#: data/translations/english.cfg:239
 msgid "Read the hotkeys list in the preferences menu."
 msgstr ""
 
-#: data/translations/english.cfg:244
+#: data/translations/english.cfg:240
 msgid ""
 "If you move a unit, but don't attack or discover any additional information, "
 "you can undo your move by pressing 'u'."
 msgstr ""
 
-#: data/translations/english.cfg:245
+#: data/translations/english.cfg:241
 msgid ""
 "You can see how far enemy units can move by moving the mouse cursor over "
 "them."
 msgstr ""
 
-#: data/translations/english.cfg:246
+#: data/translations/english.cfg:242
 msgid ""
 "Use healers to support your attacks - they will win you battles without "
 "needing to attack anything themselves."
 msgstr ""
 
-#: data/translations/english.cfg:247
+#: data/translations/english.cfg:243
 msgid ""
 "The 'slow' attack ability makes enemy units move slower, but it also gives "
 "them one less attack than they would normally have. It is thus very "
 "effective against units that have a few powerful attacks."
 msgstr ""
 
-#: data/translations/english.cfg:248
+#: data/translations/english.cfg:244
 msgid "Holy attacks are very powerful against undead."
 msgstr ""
 
-#: data/translations/english.cfg:249
+#: data/translations/english.cfg:245
 msgid ""
 "Units are healed when they advance a level. Used wisely, this can turn a "
 "fight."
 msgstr ""
 
-#: data/translations/english.cfg:250
+#: data/translations/english.cfg:246
 msgid ""
 "Charging units are best used against enemies they can kill with a single "
 "blow."
@@ -13814,7 +13841,9 @@
 #: data/units/Death_Knight.cfg:32 data/units/Dragoon.cfg:49
 #: data/units/Drake_Clasher.cfg:52 data/units/Drake_Guard.cfg:23
 #: data/units/Drake_Slasher.cfg:53 data/units/Duelist.cfg:32
-#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Thunderer.cfg:49
+#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Guardsman.cfg:40
+#: data/units/Dwarvish_Guardsman.cfg:53 data/units/Dwarvish_Stalwart.cfg:40
+#: data/units/Dwarvish_Stalwart.cfg:53 data/units/Dwarvish_Thunderer.cfg:49
 #: data/units/Dwarvish_Thunderguard.cfg:55 data/units/Elvish_Archer.cfg:39
 #: data/units/Elvish_Archer.cfg:118 data/units/Elvish_Avenger.cfg:40
 #: data/units/Elvish_Avenger.cfg:113 data/units/Elvish_Captain.cfg:40
@@ -13935,6 +13964,8 @@
 
 #: data/units/Chocobone.cfg:20 data/units/Drake_Clasher.cfg:51
 #: data/units/Drake_Guard.cfg:22 data/units/Drake_Slasher.cfg:52
+#: data/units/Dwarvish_Guardsman.cfg:38 data/units/Dwarvish_Guardsman.cfg:52
+#: data/units/Dwarvish_Stalwart.cfg:38 data/units/Dwarvish_Stalwart.cfg:52
 #: data/units/Horseman.cfg:20 data/units/Saurian.cfg:18
 #: data/units/Saurian.cfg:35 data/units/Saurian_Warrior.cfg:18
 #: data/units/Saurian_Warrior.cfg:35 data/units/Spearman.cfg:19
@@ -14337,6 +14368,23 @@
 msgid "hammer"
 msgstr ""
 
+#: data/units/Dwarvish_Guardsman.cfg:3
+#, fuzzy
+msgid "Dwarvish Guardsman"
+msgstr "Senyor Nan"
+
+#: data/units/Dwarvish_Guardsman.cfg:29 data/units/Dwarvish_Stalwart.cfg:29
+#: src/actions.cpp:485
+msgid "steadfast"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:35
+msgid ""
+"The most resiliant dwarves sometimes join the Dwarvish army as Guardsman. "
+"Slow and without a strong attack, they guard the Army's flank, soaking up "
+"alot of damage, and hurling their heavy spears into the enemy."
+msgstr ""
+
 #: data/units/Dwarvish_Lord.cfg:3
 #, fuzzy
 msgid "Dwarvish Lord"
@@ -14383,6 +14431,18 @@
 msgid "Lightning bolt"
 msgstr ""
 
+#: data/units/Dwarvish_Stalwart.cfg:3
+#, fuzzy
+msgid "Dwarvish Stalwart"
+msgstr "Guardia d'Acer"
+
+#: data/units/Dwarvish_Stalwart.cfg:35
+msgid ""
+"Stalwarts, after years in battle, have fashioned new shields and strong "
+"armor from the ruins of their enemies. While slow, they are the feared for "
+"their resilience and strength."
+msgstr ""
+
 #: data/units/Dwarvish_Steelclad.cfg:3
 #, fuzzy
 msgid "Dwarvish Steelclad"
@@ -16351,10 +16411,6 @@
 msgid "defender vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:485
-msgid "steadfast"
-msgstr ""
-
 #: src/actions.cpp:703 src/actions.cpp:842 src/display.cpp:878
 #: src/reports.cpp:115
 msgid "poisoned"
@@ -17038,7 +17094,7 @@
 msgid "The map is unknown until your units explore it"
 msgstr ""
 
-#: src/multiplayer.cpp:116 src/reports.cpp:376
+#: src/multiplayer.cpp:116 src/reports.cpp:374
 msgid "Observers"
 msgstr ""
 
@@ -17882,3 +17938,11 @@
 #: src/unit_types.cpp:862
 msgid "Neutral"
 msgstr ""
+
+#: src/widgets/file_chooser.cpp:30
+msgid "Delete File"
+msgstr ""
+
+#: src/widgets/file_chooser.cpp:173
+msgid "Deletion of the file failed."
+msgstr ""
Index: wesnoth/po/cs.po
diff -u wesnoth/po/cs.po:1.3 wesnoth/po/cs.po:1.4
--- wesnoth/po/cs.po:1.3        Sat Aug 21 22:03:25 2004
+++ wesnoth/po/cs.po    Tue Aug 24 21:43:16 2004
@@ -7,7 +7,7 @@
 msgstr ""
 "Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
-"POT-Creation-Date: 2004-08-21 23:49+0200\n"
+"POT-Creation-Date: 2004-08-24 23:24+0200\n"
 "PO-Revision-Date: 2004-08-08 15:00+0200\n"
 "Last-Translator: Automatically generated\n"
 "Language-Team: none\n"
@@ -177,7 +177,7 @@
 "Upkeep'</ref> for more information."
 msgstr ""
 
-#: data/help.cfg:85 src/help.cpp:763 src/help.cpp:764
+#: data/help.cfg:85 src/help.cpp:765 src/help.cpp:766
 msgid "Movement"
 msgstr ""
 
@@ -768,6 +768,34 @@
 "#Death of Owaec"
 msgstr ""
 
+#: data/scenarios/Eastern_Invasion/Captured.cfg:38
+msgid "The Cells"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:42
+msgid "Guard Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:46
+msgid "Prison"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:50
+msgid "Torture Chamber"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:54
+msgid "Storage Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:58
+msgid "The City"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:62
+msgid "Exit"
+msgstr ""
+
 #: data/scenarios/Eastern_Invasion/Captured.cfg:400
 msgid "Why have you entered my lands?!?"
 msgstr ""
@@ -2483,70 +2511,70 @@
 "#Death of Kalenz"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:113
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:114
 msgid ""
 "Well, thank you for helping me get back to the surface, but now I must take "
 "what is mine!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:118
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:119
 msgid "You still want to fight me, do you, Princess?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:123
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:124
 msgid "Did you think I was just playing around? I need to take my inheritance!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:128
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:129
 msgid ""
 "It is not so simple! We are back on the surface, but we are hardly safe. We "
 "barely know where we are. Look to the north...there are orcs about! Look to "
 "the south...there are the hordes of the undead!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:133
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:134
 msgid ""
 "Indeed there are. We will have to fight our way out. Are you with us, "
 "Princess, or against us?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:138
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:139
 msgid ""
 "Perhaps it is in both our best interests for us to remain allies for a "
 "little longer...but I do want that Scepter, and someday I will have it!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:143
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:144
 msgid "Then let us devise a battle plan."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:153
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:154
 msgid "Well, we got out alive."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:158
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:159
 msgid ""
 "Yes, we did. Now I suppose you want to use the Scepter against me, Princess?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:163
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:164
 msgid ""
 "No, I was thinking...I don't really want to kill you. I have what I came to "
 "get. So if you promise never to come south of the great river, I will spare "
 "your life."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:168
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:169
 msgid ""
 "With all due respect, Princess, it is once again we who will spare you, "
 "Scepter or no Scepter."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:173
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:174
 msgid "Such words in the presence of royalty! Do you want me to fry you, Elf?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:178
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:179
 msgid ""
 "Friends, peace! Though we are out of the tunnels, we are hardly safe. We are "
 "somewhere in the arid and wild north lands, that is all we know. Behold! To "
@@ -2554,7 +2582,7 @@
 "one another, or else all perish!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:183
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:184
 msgid ""
 "I suppose that helping each other for a while longer would be mutually "
 "beneficial. But what should we do? How should we defend ourselves?"
@@ -3804,15 +3832,15 @@
 "#Death of Kalenz"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:98
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:99
 msgid "Here are the mother Gryphon's eggs!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:103
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:104
 msgid "Excellent! We should be able to breed Gryphons for our own uses now!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:123
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:124
 msgid ""
 "Ha ha! We have killed this foul beast of the air, and can deny the rebels "
 "its eggs!"
@@ -4874,6 +4902,14 @@
 "#Turns run out"
 msgstr ""
 
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:44
+msgid "Elmar's Crossing"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:50
+msgid "Elbridge"
+msgstr ""
+
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:115
 msgid ""
 "On the road to Knalga, the party was opposed by the forces of Asheviere."
@@ -7638,9 +7674,8 @@
 msgstr ""
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:352
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:124
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:490
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:495
 msgid "Agreed."
@@ -8097,27 +8132,44 @@
 msgid "A Spy in the Woods"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:79
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
 msgid ""
 "So a doom has followed them here from their old home. My Outriders have "
-"reported Orcs have made landfall. Orcs here, for the first time in centuries."
+"reported that Orcs have made landfall. Orcs here, for the first time in "
+"centuries."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:84
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
 msgid ""
 "And he bears an artifact of some power. The Orcs would not be able to sense "
 "that. There is some greater power at work here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
 msgid ""
 "We may have decided wrong. If the humans drive the Orcs off we should honour "
-"our pledge. If more trouble follows them here, we should let them fight it "
+"our pledge. If more trouble follows them here we should let them fight it "
 "out, then we should 'deal' with the survivors, and make compromise with the "
 "Dwarves."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+msgid "But we spoke a Pact with this Haldric and these men of the West North-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:109
+msgid ""
+"We are the people of the forest, you know that all words spoken to these un-"
+"people are of secondary importance to our own needs. As Lord Aryad said, 'If "
+"more trouble follows them here we should let them fight it out, then we "
+"should 'deal' with the survivors, and make compromise with the Dwarves.'"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:119
+msgid "(Sigh) Agreed."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:130
 msgid "(Whispering) Some friends. I must tell Haldric."
 msgstr ""
 
@@ -9090,51 +9142,211 @@
 msgid "Ssso humansss, you've come to trouble usss again. Prepare to die!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:240
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:213
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:257
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:301
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:227
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:200
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:231
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:262
 msgid "Look out, a Serpent has emerged from the deep."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:260
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:247
 msgid ""
 "Well, it looks like their warriors have given up the fight. We should be "
 "able to re-provision the ships now"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:265
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:252
 msgid ""
 "The nice thing is, they'll go back to guarding this island after we're gone "
 "for a while. It'll make a good way of preventing others from following us."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:270
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:257
 msgid ""
 "This island is slowly sinking. Hmm, I wonder what they'll do when it gets "
 "too small for them?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:275
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:262
 msgid ""
 "Well, they seem rather intelligent. They're certainly belligerent and "
 "numerous. I'm sure they'll eventually evacuate. Just like us right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:267
 msgid "I don't find that thought very comforting."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:293
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:347
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:308
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:308
 msgid "Neep! Neep!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:312
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:299
 msgid ""
 "The fleet is starving, we'll never pacify this Island before we all die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:3
+msgid "Return of the Fleet"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:26
+msgid ""
+"\n"
+"Victory:\n"
+"@Defeat all Enemies\n"
+"Defeat:\n"
+"#Death of Prince Haldric or\n"
+"#Death of Lady Jessica or\n"
+"#Death of Lt. Aethyr or\n"
+"#Turns run out"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:200
+msgid ""
+"Haldric reaches the site where the fleet is due to return. Several ships "
+"have already docked. The Orcs are on the frontier."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:205
+msgid ""
+"Sir, some ships have landed. . . They look like they've been damaged by the "
+"voyage. Hmm, it seems that most of the ships are staying at sea."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:210
+msgid ""
+"They've undoubtedly spotted the smoke from the Orcish fires. We have to "
+"defeat these monsters before everybody starves at sea, or before Jevyan "
+"launches an attack with his fleet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:215
+msgid ""
+"Yes Sir! The rest of the refugees have fled South, to our initial landing "
+"site. If we fail here they'll get slaughtered."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:220
+msgid "Well, that settles it. Enough talking, time to fight!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:225
+msgid "For the glory of the men of The Green Isle!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:230
+msgid "No, for the Glory of all of the people of the West North! Charge!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:235
+msgid "Bah! Human- we will stomp you under our heels!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:240
+msgid ". . .And raise your dead to serve forever!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:269
+msgid ""
+"Give up boy! You can't defeat me- Hmm, what's this? You've learnt to conceal "
+"the power of the Ruby of Fire. It makes little difference, your undead "
+"corpse will lay it at my feet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:274
+msgid ""
+"We'll see about that. The Fool Prince of Southbay was wrong to start this "
+"war, but you're the real monster! You sacrificed you're own people to "
+"preserve your immortal un-life."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:279
+msgid "Enough of this. A curse of darkness upon you young prince."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:333
+msgid "I see masts on the horizon. Jevyan's fleet is here! It's all over."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:347
+msgid "Please Diembark in an Orderly Fashion and Proceed South"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:352
+msgid "Hmm, they left off the 'or the Orcs will eat you' part."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:384
+msgid ""
+"I'm back, things went well! Haldric, I sure hope you know what you're doing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:389
+msgid ""
+"Umm, we'll talk about it later. I'm just a little busy at the moment. I'm "
+"glad you made it back in one piece."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:394
+msgid "Yeah, it looks like you could use all of the help you can get."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:403
+msgid ""
+"We've defeated Jevyan's forces. The ships must diembark their passengers "
+"quickly-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:408
+msgid "Haldric, what's going on? What's the plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:413
+msgid "Well, we're going to confront Jevyan and destroy him."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:418
+msgid ""
+"That will be easier said than done. Even if we defeat him, the other Lich-"
+"Lords will follow. It's because of that Ruby. If I were paranoid I'd say "
+"that our dear old 'tree-friend' might have known as much."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:423
+msgid "We should discuss this in private. Here, come with me."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:448
+msgid "Slurp, click, click, click!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:453
+msgid "I don't know what that is, but it doesn't sound friendly."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:479
+msgid ""
+"You Again. You will sssuffer for your attack against my people! Shek'kahan, "
+"our Naga friendsss- You'll pay! We have new friends now."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:506
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:463
+msgid "Oh, to join my family again! Do not mourn my passing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:527
+msgid ""
+"My people are like a rock slide, you can run, but we will crush you- Ahhck!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:549
+msgid "I- I die?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:3
 msgid "Return to Oldwood"
 msgstr ""
@@ -9364,25 +9576,25 @@
 msgid "The fleet must regroup here. We have to defeat these monsters."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:321
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:282
 msgid "We've defeated the Nagas. The fleet should be able to regroup here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:327
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:288
 msgid ""
 "The next time we see land, it should be the great continent to the East."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:333
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:294
 msgid ""
 "I'll be glad when this voyage is over. We're almost there. Almost there."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:324
 msgid "I think we're being followed. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:373
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:334
 msgid ""
 "We were too slow. . . The fleet will be scattered to the four corners of the "
 "world!"
@@ -9670,84 +9882,85 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:139
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:141
 msgid ""
 "With a feeling of grim curiosity Prince Haldric and his company descend into "
 "catacombs below the temple, buried deep in the bedrock, in the very roots of "
 "the world itself. In the distance Haldric hears a booming voice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:144
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:146
 msgid ""
 "Free! I'm free at last! I knew those puny mages couldn't seal me in here "
 "forever! Rise my soldiers of Darkness, the world will be ours once more!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:150
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:152
 msgid ""
 "Back underground. . . This feels much better! As for the current residents, "
 "uggh!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:156
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:158
 msgid "Let's put these monsters to their final rest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:168
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:170
 msgid "I am fallen after all this time."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:177
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:179
 msgid "The world won't miss him one bit."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:198
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:200
 msgid ""
 "What's that! No! The tree-folk are sealing us back in here. They must think "
 "that we've failed. We're trapped."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:214
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:228
 msgid "INSCRIPTION: Embrace the Monolith to be Cured by the Powers of Light."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:226
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:242
 msgid "I don't like the look of that pool at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:240
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:256
 msgid "It looks scary, but it's good for you."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:261
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:277
 msgid "You already have the Fire Ruby."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:281
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:297
 msgid ""
 "As you open the chest you see it, the Ruby of Fire. It is the size of an "
 "apple, and burns with and internal fire, which is refracted through its "
 "faces. You can feel the power flowing from it. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:303
 msgid ""
 "It's funny that the Lich-Lord didn't have this on his person. Since I don't "
 "actually know what this thing does, I'll just put it in the bottom of my "
 "pack for right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:309
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:325
 msgid "Maybe you should move somebody else to the chest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:322
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:338
 msgid ""
 "I'm glad that's over! We have the Ruby of Fire, and that Lich-Lord is now a "
 "pile of dust, let's get out of these catacombs!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:402
 msgid "He's raising our dead!"
 msgstr ""
 
@@ -9755,7 +9968,7 @@
 msgid "The Dragon"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:28
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:27
 msgid ""
 "\n"
 "Victory:\n"
@@ -9764,85 +9977,84 @@
 "Defeat:\n"
 "#Death of Prince Haldric or\n"
 "#Death of Lady Jessica or\n"
-"#Death of Lord Typhon or\n"
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:216
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:215
 msgid ""
 "After some days of travel Haldric finds himself confronted by a vast expanse "
 "of swamp. A small island with a mountain dominates the view. That can only "
 "be the home of the dragon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:222
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:221
 msgid "Flies, fies, everywhere! Ahhhck!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:227
 msgid "'Prince Haldric the Dragonbane' sounds rather nice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:234
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:233
 msgid "We'll see. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:244
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:243
 msgid ""
 "I'm glad that's over. The elves certainly aren't taking it easy on us. It's "
 "a miracle any of us are alive at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:250
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:249
 msgid "I'm still not calling you 'the Dragonbane'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:307
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:306
 msgid "Watch for the big Mudcrawlers they divide when you kill them."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:354
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:353
 msgid "It is unwise to trifle with dragons boy!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:359
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:358
 msgid "We shall see."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:382
 msgid "Who dares disturb Shek'kahan the terrible?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:388
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:387
 msgid "I do, you fiend!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:422
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:421
 msgid "We still have to slay the dragon!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:435
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:504
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:434
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:503
 msgid "The Dragon's Cave has yielded some treasure!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:460
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:459
 msgid "No!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:475
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:474
 msgid "We've slain the Dragon: "
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:479
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:478
 msgid "Let's get out of here!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:490
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:489
 msgid "Let's finish off the rest of these monsters!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:523
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:522
 msgid "More Saurians are arriving. They've surrounded us! We're doomed."
 msgstr ""
 
@@ -10315,6 +10527,152 @@
 "We have run out of time. . . We'll be trapped in these woods until we die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:3
+msgid "The Plan"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:138
+msgid "So what is your plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:143
+msgid ""
+"We're going to convince Jevyan that we gave the Elves the Ruby of Fire to "
+"secure our place in this new land. Then if the Orcs return, hopefully "
+"they'll go looking for our not so loyal Elven allies first."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:148
+msgid ""
+"Haldric, that's devious. I kind of like this plan. But you spoke a pact with "
+"the Elves, you'll be expected to come to their aid."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:153
+msgid ""
+"Yes, and we may come to their aid. We'll have to weigh our options when and "
+"if the time comes. If the Orcs return in great numbers the brunt of their "
+"assult must fall on somebody else. Who knows, maybe I won't even come to "
+"their aid at all-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:158
+msgid ""
+"Many people will call you a coward. They will say that you turned your back "
+"on your pact with the Elves. It's not like you can tell people what I "
+"overheard."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:163
+msgid ""
+"Recent events have taught me one thing: that survival trumps honour. "
+"Besides, they won't be screaming at me- I'll be dead."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:168
+msgid "WHAT!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:173
+msgid ""
+"I'll be dead. I mean we can't just say that we gave away the Ruby of Fire, "
+"or send Jevyan a letter. Well, we are going to say it- but that's not the "
+"point. Jessica, you're going to forge a very official looking treaty, in "
+"which we give the Elves the Ruby of Fire, in return for our place here."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:178
+msgid ""
+"I'm going to face Jevyan, and if rumours of his power are true he's going to "
+"pick that treaty off my mangled corpse. Then, you're going to destroy Jevyan "
+"after word of the treaty is spread to the Orcs, but before he has a chance "
+"to read my undead mind. . ."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:183
+msgid ""
+"Haldric! I won't do it. . . I won't help. What is it with your kind, always "
+"rushing to a fool's death. Who'll lead these people?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:188
+msgid ""
+"You will. I wouldn't have made it this far without you. We really have to "
+"convince Jevyan-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:193
+msgid "Haldric, this is ridiculous! I- -"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:226
+msgid ""
+"There is no way I'm letting you go through with this Sir! Over our dead "
+"bodies, right Jessica?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:231
+msgid "Right!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:236
+msgid "I'll do it sir."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:241
+msgid "No. I can't ask you to do this."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:246
+msgid ""
+"You've denied me my honourable death twice already. Once when you arrived at "
+"Clearwater Port, and once again when your ships rescued me. I'll not be "
+"denied in this a third time!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:251
+msgid "No, this is my sacrifice to make!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:257
+msgid ""
+"Sir, my family has been slaughtered, and my home lost. All I long for is to "
+"join them. Give me this honourable death. . . Please sir! I beg of you!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:262
+msgid ""
+"After this conflict is over I'll have to suffer through the long years "
+"alone, with no honourable way of joining them. I want to look that monster "
+"Jevyan in the eye before I go! I won't be denied!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:267
+msgid ""
+"Very well, if you can't be deterred. Remember, you MUST be slain by the hand "
+"of Jevyan himself. We can't have an illiterate Orc or mindless Skeleton "
+"getting the treaty. We will honour your sacrifice."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:272
+msgid ""
+"Honour me by destroying Jevyan! Preferably before he can do unnatural things "
+"to me. I want to rest in the ground, not be some mindless undead slave for "
+"all eternity!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:277
+msgid "We'll make sure. I promise."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:282
+msgid ""
+"We'll have to be careful to let one of the Orcish leaders escape back to the "
+"Green Isle with the knowledge that the Elves 'have' the Ruby of Fire. "
+"Sheesh. . . What is your kind's infatuation with rushing to an 'honourable "
+"death'?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:3
 msgid "The Swamp of Esten"
 msgstr ""
@@ -10459,137 +10817,133 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:201
 msgid ""
 "Haldric and his companions race across the plains to confront the resurgent "
 "Orcish threat. On the eve of battle Lady Jessica catches up with Haldric on "
 "a fog covered plain."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:206
 msgid "Haldric, the Elves, we can't trust them!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:223
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
 msgid "I could have told you that."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
 msgid ""
 "Haldric, it's bad. The Elves are having second thoughts. They think we might "
 "be more trouble than we're worth. We have to defeat these Orcs decisively."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:233
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:222
 msgid "Well, that sounds reasonable."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:238
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:227
 msgid ""
 "More Orcs will follow after these, that Ruby guarantees it. If more Orcs "
 "follow us here the Elves seem content to let us fight it out. Then they said "
-"they'd 'deal with the survivors'."
+"they would 'deal with the survivors'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:243
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:232
 msgid ""
 "Jevyan is here. . . His familiar, that bat. He won't let such a lucrative "
 "prize as the Ruby of Fire just slip away. Especially when he sees that he "
 "has the advantage."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:248
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:237
 msgid ""
 "I have a plan. Jessica, remember that Troll Hole? Here, take the Ruby of "
 "Fire, hide it in the hole."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:253
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:242
 msgid "Haldric! What! Why?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:258
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:247
 msgid "Just do it."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:263
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:252
 msgid ""
 "Lt. Aethyr, did these Orcs come on our ships, did they capture the fleet we "
 "sent out?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:268
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:257
 msgid ""
 "No Sir! They must have seized all of remaining boats on the Green Isle. Our "
 "fleet should be returning any day now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:273
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:262
 msgid ""
 "We are a refugee people, we must push back their vanguard, and secure our "
 "beachhead. If they capture our ships all is lost. We will be crushed under a "
 "tide of Orcs."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:276
 msgid "Lady Jessica soon departs. In the distance a voice booms:"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:306
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:295
 msgid ""
 "Drop the gold where it is! We've payed our friends enough. There are humans "
 "about, I can smell 'em!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:316
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:305
 msgid "We have run out of time. . . We'll never beat the Orcs to the beach"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:330
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:319
 msgid "I've found the Orcs' chest! It's filled with gold."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:352
 msgid "Rhaarg!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:369
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:358
 msgid ""
 "How'd they get that thing here? It must have walked across the bottom of the "
 "ocean."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:391
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:380
 msgid ""
 "Never trust the living to do the job of the undead. Prepare to meet the "
 "inevitable!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:397
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:386
 msgid ""
 "The only job of the dead is to remain dead. Prepare to be reunited with the "
 "ground."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:421
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:410
 msgid "We must block the human advance!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:443
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:432
 msgid "Reserves! We can't let them get to their landing site."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:458
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:447
 msgid ""
 "We've defeated their vanguard. We have to meet the fleet before Jevyan "
 "destroys them, and captures the ships. I hope Jessica makes it back soon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:475
-msgid "Oh, to join my family again! Do not mourn my passing."
-msgstr ""
-
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:492
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:480
 msgid ""
 "Ahh, it's great to be home! I'm not much for the politics, but it's great to "
 "be home!"
@@ -10677,10 +11031,6 @@
 "Without him the bottom's of our ships will be completely vulnerable. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:136
-msgid "Let me have peace in Death! Donna I'll be there soo-"
-msgstr ""
-
 #: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:5
 msgid ""
 "In the days before Haldric the First saved our people, and founded the "
@@ -11072,7 +11422,7 @@
 msgstr ""
 
 #: data/scenarios/tutorial/tutorial1.cfg:264
-#: data/scenarios/tutorial/tutorial2.cfg:206
+#: data/scenarios/tutorial/tutorial2.cfg:206 src/show_dialog.cpp:450
 msgid "Yes"
 msgstr ""
 
@@ -11311,294 +11661,294 @@
 msgstr ""
 
 #: data/translations/english.cfg:57
-msgid "Delete File"
+msgid "This unit takes half normal damage when it did not initiate the attack."
 msgstr ""
 
-#: data/translations/english.cfg:58
-msgid "Deletion of the file failed."
-msgstr ""
-
-#: data/translations/english.cfg:60
+#: data/translations/english.cfg:59
 msgid "minimum damage"
 msgstr ""
 
-#: data/translations/english.cfg:62
+#: data/translations/english.cfg:61
 msgid "Game"
 msgstr ""
 
-#: data/translations/english.cfg:64
+#: data/translations/english.cfg:63
 msgid "Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:66
+#: data/translations/english.cfg:65
 msgid "Configure Sides:"
 msgstr ""
 
-#: data/translations/english.cfg:67
+#: data/translations/english.cfg:66
 msgid "Choose Team Settings:"
 msgstr ""
 
-#: data/translations/english.cfg:68
+#: data/translations/english.cfg:67
 msgid "Could not connect to the remote host"
 msgstr ""
 
-#: data/translations/english.cfg:69
+#: data/translations/english.cfg:68
 msgid "Waiting for players to connect"
 msgstr ""
 
-#: data/translations/english.cfg:70
+#: data/translations/english.cfg:69
 msgid "Filled"
 msgstr ""
 
-#: data/translations/english.cfg:71
+#: data/translations/english.cfg:70
 msgid "Available"
 msgstr ""
 
-#: data/translations/english.cfg:72
+#: data/translations/english.cfg:71
 msgid "&misc/observer.png,Observer"
 msgstr ""
 
-#: data/translations/english.cfg:74
+#: data/translations/english.cfg:73
 msgid "Describe Unit"
 msgstr ""
 
-#: data/translations/english.cfg:76
+#: data/translations/english.cfg:75
 msgid "Full Screen or Windowed?"
 msgstr ""
 
-#: data/translations/english.cfg:77
+#: data/translations/english.cfg:76
 msgid "Display:"
 msgstr ""
 
-#: data/translations/english.cfg:78
+#: data/translations/english.cfg:77
 msgid "Windowed"
 msgstr ""
 
-#: data/translations/english.cfg:80
+#: data/translations/english.cfg:79
 msgid "Speed:"
 msgstr ""
 
-#: data/translations/english.cfg:81
+#: data/translations/english.cfg:80
 msgid "Normal"
 msgstr ""
 
-#: data/translations/english.cfg:83
+#: data/translations/english.cfg:82
 msgid "Sound Settings..."
 msgstr ""
 
-#: data/translations/english.cfg:84
+#: data/translations/english.cfg:83
 msgid "Options"
 msgstr ""
 
-#: data/translations/english.cfg:86
+#: data/translations/english.cfg:85
 msgid "Choose Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:88
+#: data/translations/english.cfg:87
 msgid "This terrain acts as $terrains for movement and defense purposes"
 msgstr ""
 
-#: data/translations/english.cfg:89
+#: data/translations/english.cfg:88
 msgid "The terrain with the best modifier is chosen automatically"
 msgstr ""
 
-#: data/translations/english.cfg:90
+#: data/translations/english.cfg:89
 msgid "This terrain gives healing"
 msgstr ""
 
-#: data/translations/english.cfg:91
+#: data/translations/english.cfg:90
 msgid ""
 "This terrain acts as keep, i.e., you can recruit units when a leader is in a "
 "location with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:92
+#: data/translations/english.cfg:91
 msgid ""
 "This terrain acts as castle, i.e., you can recruit units onto a location "
 "with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:93 src/help.cpp:866
+#: data/translations/english.cfg:92 src/help.cpp:868
 msgid "or"
 msgstr ""
 
-#: data/translations/english.cfg:94
+#: data/translations/english.cfg:93
 msgid "Unit resistance table"
 msgstr ""
 
-#: data/translations/english.cfg:96
+#: data/translations/english.cfg:95
 msgid "See Also..."
 msgstr ""
 
-#: data/translations/english.cfg:100
+#: data/translations/english.cfg:99
 msgid ""
 "Backstab:\n"
 "This attack deals double damage if a friendly unit is on the opposite side "
 "of the target."
 msgstr ""
 
-#: data/translations/english.cfg:103
+#: data/translations/english.cfg:102
 msgid ""
 "Charge:\n"
 "This attack deals double damage to the target. It also causes this unit to "
 "take double damage from the target's counterattack."
 msgstr ""
 
-#: data/translations/english.cfg:106
+#: data/translations/english.cfg:105
 msgid ""
 "Drain:\n"
 "This unit drains health from living units, healing itself for half the "
 "amount of damage it deals."
 msgstr ""
 
-#: data/translations/english.cfg:109
+#: data/translations/english.cfg:108
 msgid ""
 "Magical:\n"
 "This attack always has a 70% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:112
+#: data/translations/english.cfg:111
 msgid ""
 "Marksman:\n"
 "When used offensively, this attack always has at least a 60% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:115
+#: data/translations/english.cfg:114
 msgid ""
 "Plague:\n"
 "If this unit kills a living target and that unit was not stationed in a "
 "village, the dead target's corpse will rise up and fight for you."
 msgstr ""
 
-#: data/translations/english.cfg:118
+#: data/translations/english.cfg:117
 msgid ""
 "Poison:\n"
 "This attack poisons the target. Poisoned units lose 8 HP every turn until "
 "they are cured or are reduced to 1 HP."
 msgstr ""
 
-#: data/translations/english.cfg:121
+#: data/translations/english.cfg:120
 msgid ""
 "Slow:\n"
 "This attack slows the target. Slowed units move at half normal speed and "
 "receive one less attack than normal in combat for the duration of one turn."
 msgstr ""
 
-#: data/translations/english.cfg:124
+#: data/translations/english.cfg:123
 msgid ""
 "Stone:\n"
 "This attack turns the target to stone. Units that have been turned to stone "
 "may not move or attack."
 msgstr ""
 
-#: data/translations/english.cfg:127
+#: data/translations/english.cfg:126
 msgid ""
 "Berserk:\n"
 "Whether used offensively or defensively, this attack presses the engagement "
 "until one of the combatants is slain."
 msgstr ""
 
-#: data/translations/english.cfg:130
+#: data/translations/english.cfg:129
 msgid ""
 "First Strike:\n"
 "This unit always strikes first with this attack, even if they are defending."
 msgstr ""
 
-#: data/translations/english.cfg:132
+#: data/translations/english.cfg:131
 msgid "first strike"
 msgstr ""
 
-#: data/translations/english.cfg:135
+#: data/translations/english.cfg:134
 msgid "Elves"
 msgstr ""
 
-#: data/translations/english.cfg:136
+#: data/translations/english.cfg:135
 msgid "Orcs"
 msgstr ""
 
-#: data/translations/english.cfg:137
+#: data/translations/english.cfg:136
 msgid "Humans"
 msgstr ""
 
-#: data/translations/english.cfg:138
+#: data/translations/english.cfg:137
 msgid "Undead"
 msgstr ""
 
-#: data/translations/english.cfg:142
+#: data/translations/english.cfg:141
 msgid "Deep Water"
 msgstr ""
 
-#: data/translations/english.cfg:143
+#: data/translations/english.cfg:142
 msgid "Shallow Water"
 msgstr ""
 
-#: data/translations/english.cfg:144
+#: data/translations/english.cfg:143
 msgid "Sand"
 msgstr ""
 
-#: data/translations/english.cfg:145 data/translations/english.cfg:147
-#: data/translations/english.cfg:148 data/translations/english.cfg:149
-#: data/translations/english.cfg:150 data/translations/english.cfg:151
+#: data/translations/english.cfg:144 data/translations/english.cfg:146
+#: data/translations/english.cfg:147 data/translations/english.cfg:148
+#: data/translations/english.cfg:149 data/translations/english.cfg:150
 msgid "Village"
 msgstr ""
 
-#: data/translations/english.cfg:146
+#: data/translations/english.cfg:145
 msgid "Swamp"
 msgstr ""
 
-#: data/translations/english.cfg:152
+#: data/translations/english.cfg:151
 msgid "Tundra"
 msgstr ""
 
-#: data/translations/english.cfg:153
+#: data/translations/english.cfg:152
 msgid "Ice"
 msgstr ""
 
-#: data/translations/english.cfg:154
+#: data/translations/english.cfg:153
 msgid "Road"
 msgstr ""
 
-#: data/translations/english.cfg:155
+#: data/translations/english.cfg:154
 msgid "Dirt"
 msgstr ""
 
-#: data/translations/english.cfg:156
+#: data/translations/english.cfg:155
 msgid "Grassland"
 msgstr ""
 
-#: data/translations/english.cfg:157
+#: data/translations/english.cfg:156
 msgid "Hills"
 msgstr ""
 
-#: data/translations/english.cfg:158
+#: data/translations/english.cfg:157
 msgid "Mountains"
 msgstr ""
 
-#: data/translations/english.cfg:159
+#: data/translations/english.cfg:158
 msgid "Forest"
 msgstr ""
 
-#: data/translations/english.cfg:160 data/translations/english.cfg:161
-#: data/translations/english.cfg:162
+#: data/translations/english.cfg:159 data/translations/english.cfg:160
+#: data/translations/english.cfg:161
 msgid "Bridge"
 msgstr ""
 
-#: data/translations/english.cfg:163
+#: data/translations/english.cfg:162
 msgid "Castle"
 msgstr ""
 
-#: data/translations/english.cfg:164
+#: data/translations/english.cfg:163
 msgid "Keep"
 msgstr ""
 
-#: data/translations/english.cfg:165
+#: data/translations/english.cfg:164
 msgid "Cave"
 msgstr ""
 
-#: data/translations/english.cfg:166
+#: data/translations/english.cfg:165
 msgid "Cave Wall"
 msgstr ""
 
+#: data/translations/english.cfg:166
+msgid "Encampment"
+msgstr ""
+
 #: data/translations/english.cfg:169
 msgid "$name's Bridge,$name's Crossing"
 msgstr ""
@@ -12026,11 +12376,11 @@
 #: data/units/Fireball.cfg:21 data/units/Great_Mage.cfg:42
 #: data/units/Great_Mage.cfg:118 data/units/Initiate.cfg:21
 #: data/units/Lich.cfg:34 data/units/Mage.cfg:39 data/units/Mage.cfg:106
-#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/Mage_of_Light.cfg:48 data/units/Mage_of_Light.cfg:108
 #: data/units/Necromancer.cfg:37 data/units/Red_Mage.cfg:42
 #: data/units/Red_Mage.cfg:111 data/units/Sea_Hag.cfg:31
 #: data/units/Silver_Mage.cfg:44 data/units/Silver_Mage.cfg:131
-#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
+#: data/units/White_Mage.cfg:47 data/units/White_Mage.cfg:106
 msgid "magical"
 msgstr ""
 
@@ -12068,7 +12418,7 @@
 #: data/units/Great_Mage.cfg:24 data/units/Great_Mage.cfg:100
 #: data/units/Great_Troll.cfg:21 data/units/Heavy_Infantry.cfg:21
 #: data/units/Heavy_Infantryman.cfg:20 data/units/Iron_Mauler.cfg:20
-#: data/units/Mage_of_Light.cfg:27 data/units/Mage_of_Light.cfg:87
+#: data/units/Mage_of_Light.cfg:30 data/units/Mage_of_Light.cfg:90
 #: data/units/Mudcrawler.cfg:22 data/units/Necromancer.cfg:20
 #: data/units/Noble_Youth.cfg:22 data/units/Outlaw.cfg:21
 #: data/units/Outlaw.cfg:39 data/units/Outlaw.cfg:94 data/units/Outlaw.cfg:112
@@ -12085,11 +12435,11 @@
 msgid "impact"
 msgstr ""
 
-#: data/units/Arch_Mage.cfg:3
+#: data/units/Arch_Mage.cfg:3 data/units/Arch_Mage.cfg:82
 msgid "Arch Mage"
 msgstr ""
 
-#: data/units/Arch_Mage.cfg:20
+#: data/units/Arch_Mage.cfg:20 data/units/Arch_Mage.cfg:99
 msgid ""
 "Leaders among the mages, the Arch Mages hurl huge balls of fire at their "
 "enemies."
@@ -12155,7 +12505,7 @@
 #: data/units/Orcish_Slayer.cfg:19 data/units/Poacher.cfg:24
 #: data/units/Red_Mage.cfg:23 data/units/Red_Mage.cfg:92
 #: data/units/Rogue.cfg:20 data/units/Thief.cfg:19 data/units/Trapper.cfg:24
-#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
+#: data/units/White_Mage.cfg:28 data/units/White_Mage.cfg:87
 msgid "dagger"
 msgstr ""
 
@@ -12176,13 +12526,16 @@
 #: data/units/Dwarvish_Steelclad.cfg:28 data/units/Dwarvish_Thunderer.cfg:29
 #: data/units/Dwarvish_Thunderguard.cfg:29
 #: data/units/Dwarvish_Ulfserker.cfg:35 data/units/Elvish_Archer.cfg:22
-#: data/units/Elvish_Avenger.cfg:23 data/units/Elvish_Captain.cfg:24
+#: data/units/Elvish_Archer.cfg:101 data/units/Elvish_Avenger.cfg:24
+#: data/units/Elvish_Avenger.cfg:97 data/units/Elvish_Captain.cfg:24
 #: data/units/Elvish_Champion.cfg:22 data/units/Elvish_Fighter.cfg:24
 #: data/units/Elvish_Hero.cfg:22 data/units/Elvish_Lord.cfg:21
-#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marshal.cfg:25
-#: data/units/Elvish_Outrider.cfg:24 data/units/Elvish_Ranger.cfg:21
+#: data/units/Elvish_Marksman.cfg:22 data/units/Elvish_Marksman.cfg:100
+#: data/units/Elvish_Marshal.cfg:25 data/units/Elvish_Outrider.cfg:24
+#: data/units/Elvish_Ranger.cfg:22 data/units/Elvish_Ranger.cfg:99
 #: data/units/Elvish_Rider.cfg:31 data/units/Elvish_Scout.cfg:32
-#: data/units/Elvish_Sharpshooter.cfg:20 data/units/Fencer.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:22
+#: data/units/Elvish_Sharpshooter.cfg:101 data/units/Fencer.cfg:21
 #: data/units/Fighter.cfg:21 data/units/Fire_Dragon.cfg:23
 #: data/units/General.cfg:22 data/units/Ghoul.cfg:20
 #: data/units/Goblin_Direwolver.cfg:21 data/units/Goblin_Direwolver.cfg:33
@@ -12206,21 +12559,21 @@
 #: data/units/Poacher.cfg:25 data/units/Princess.cfg:23
 #: data/units/Red_Mage.cfg:24 data/units/Red_Mage.cfg:93
 #: data/units/Revenant.cfg:24 data/units/Rogue.cfg:21 data/units/Rogue.cfg:39
-#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:20
-#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:20
+#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:21
+#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:22
 #: data/units/Shadow.cfg:21 data/units/Skeletal_Dragon.cfg:29
 #: data/units/Skeletal_Dragon.cfg:48 data/units/Skeleton.cfg:25
 #: data/units/Sleeping_Gryphon.cfg:19 data/units/Spectre.cfg:20
 #: data/units/Swordsman.cfg:20 data/units/Thief.cfg:20
 #: data/units/Trapper.cfg:25 data/units/Vampire_Bat.cfg:20
-#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:26
-#: data/units/White_Mage.cfg:85 data/units/Wolf_Rider.cfg:21
+#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:29
+#: data/units/White_Mage.cfg:88 data/units/Wolf_Rider.cfg:21
 #: data/units/Wraith.cfg:20 data/units/Young_Ogre.cfg:19
 msgid "blade"
 msgstr ""
 
 #: data/units/Assassin.cfg:25 data/units/Rogue.cfg:25 data/units/Thief.cfg:24
-#: src/actions.cpp:475
+#: src/actions.cpp:476
 msgid "backstab"
 msgstr ""
 
@@ -12248,8 +12601,8 @@
 #: data/units/Bandit.cfg:19 data/units/Drake_Slasher.cfg:75
 #: data/units/Drake_Worker.cfg:19 data/units/Great_Troll.cfg:20
 #: data/units/Heavy_Infantry.cfg:20 data/units/Heavy_Infantryman.cfg:19
-#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:26
-#: data/units/Mage_of_Light.cfg:86 data/units/Outlaw.cfg:20
+#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:29
+#: data/units/Mage_of_Light.cfg:89 data/units/Outlaw.cfg:20
 #: data/units/Outlaw.cfg:93 data/units/Outlaw_Princess.cfg:23
 #: data/units/Outlaw_Queen.cfg:24 data/units/Shock_Trooper.cfg:19
 #: data/units/Troll_Warrior.cfg:19 data/units/Warrior_King.cfg:22
@@ -12279,13 +12632,16 @@
 #: data/units/Dragoon.cfg:27 data/units/Drake_Clasher.cfg:19
 #: data/units/Drake_Fighter.cfg:20 data/units/Drake_Slasher.cfg:20
 #: data/units/Drake_Warrior.cfg:20 data/units/Elvish_Archer.cfg:21
-#: data/units/Elvish_Avenger.cfg:22 data/units/Elvish_Captain.cfg:23
+#: data/units/Elvish_Archer.cfg:100 data/units/Elvish_Avenger.cfg:23
+#: data/units/Elvish_Avenger.cfg:96 data/units/Elvish_Captain.cfg:23
 #: data/units/Elvish_Champion.cfg:21 data/units/Elvish_Fighter.cfg:23
 #: data/units/Elvish_Hero.cfg:21 data/units/Elvish_Lord.cfg:20
-#: data/units/Elvish_Marksman.cfg:20 data/units/Elvish_Marshal.cfg:24
-#: data/units/Elvish_Outrider.cfg:23 data/units/Elvish_Ranger.cfg:20
+#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marksman.cfg:99
+#: data/units/Elvish_Marshal.cfg:24 data/units/Elvish_Outrider.cfg:23
+#: data/units/Elvish_Ranger.cfg:21 data/units/Elvish_Ranger.cfg:98
 #: data/units/Elvish_Rider.cfg:30 data/units/Elvish_Scout.cfg:31
-#: data/units/Elvish_Sharpshooter.cfg:19 data/units/Fighter.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:100 data/units/Fighter.cfg:20
 #: data/units/General.cfg:21 data/units/Grand_Knight.cfg:19
 #: data/units/Knight.cfg:20 data/units/Lieutenant.cfg:21
 #: data/units/Longbowman.cfg:21 data/units/Lord.cfg:22
@@ -12296,8 +12652,8 @@
 #: data/units/Orcish_Sovereign.cfg:21 data/units/Orcish_Warlord.cfg:18
 #: data/units/Orcish_Warrior.cfg:19 data/units/Paladin.cfg:24
 #: data/units/Princess.cfg:22 data/units/Royal_Guard.cfg:19
-#: data/units/Scout.cfg:19 data/units/Sea_Orc.cfg:19
-#: data/units/Sergeant.cfg:19 data/units/Swordsman.cfg:19
+#: data/units/Scout.cfg:20 data/units/Sea_Orc.cfg:19
+#: data/units/Sergeant.cfg:21 data/units/Swordsman.cfg:19
 msgid "sword"
 msgstr ""
 
@@ -12339,18 +12695,20 @@
 
 #: data/units/Bone_Shooter.cfg:37 data/units/Bowman.cfg:37
 #: data/units/Commander.cfg:45 data/units/Elvish_Archer.cfg:38
-#: data/units/Elvish_Avenger.cfg:38 data/units/Elvish_Captain.cfg:39
+#: data/units/Elvish_Archer.cfg:117 data/units/Elvish_Avenger.cfg:39
+#: data/units/Elvish_Avenger.cfg:112 data/units/Elvish_Captain.cfg:39
 #: data/units/Elvish_Champion.cfg:40 data/units/Elvish_Fighter.cfg:40
 #: data/units/Elvish_Hero.cfg:40 data/units/Elvish_Marshal.cfg:40
-#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:37
-#: data/units/Elvish_Rider.cfg:51 data/units/Elvish_Scout.cfg:52
-#: data/units/Longbowman.cfg:38 data/units/Lord.cfg:39
-#: data/units/Master_Bowman.cfg:32 data/units/Noble_Commander.cfg:41
-#: data/units/Noble_Lord.cfg:40 data/units/Orcish_Archer.cfg:36
-#: data/units/Orcish_Leader.cfg:37 data/units/Orcish_Ruler.cfg:38
-#: data/units/Orcish_Sovereign.cfg:42 data/units/Orcish_Warlord.cfg:29
-#: data/units/Poacher.cfg:41 data/units/Skeleton_Archer.cfg:40
-#: data/units/Soul_Shooter.cfg:37 data/units/Trapper.cfg:41
+#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Ranger.cfg:115 data/units/Elvish_Rider.cfg:51
+#: data/units/Elvish_Scout.cfg:52 data/units/Longbowman.cfg:38
+#: data/units/Lord.cfg:39 data/units/Master_Bowman.cfg:32
+#: data/units/Noble_Commander.cfg:41 data/units/Noble_Lord.cfg:40
+#: data/units/Orcish_Archer.cfg:36 data/units/Orcish_Leader.cfg:37
+#: data/units/Orcish_Ruler.cfg:38 data/units/Orcish_Sovereign.cfg:42
+#: data/units/Orcish_Warlord.cfg:29 data/units/Poacher.cfg:41
+#: data/units/Skeleton_Archer.cfg:40 data/units/Soul_Shooter.cfg:37
+#: data/units/Trapper.cfg:41
 msgid "bow"
 msgstr ""
 
@@ -12360,19 +12718,24 @@
 #: data/units/Death_Knight.cfg:32 data/units/Dragoon.cfg:49
 #: data/units/Drake_Clasher.cfg:52 data/units/Drake_Guard.cfg:23
 #: data/units/Drake_Slasher.cfg:53 data/units/Duelist.cfg:32
-#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Thunderer.cfg:49
+#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Guardsman.cfg:40
+#: data/units/Dwarvish_Guardsman.cfg:53 data/units/Dwarvish_Stalwart.cfg:40
+#: data/units/Dwarvish_Stalwart.cfg:53 data/units/Dwarvish_Thunderer.cfg:49
 #: data/units/Dwarvish_Thunderguard.cfg:55 data/units/Elvish_Archer.cfg:39
-#: data/units/Elvish_Avenger.cfg:39 data/units/Elvish_Captain.cfg:40
+#: data/units/Elvish_Archer.cfg:118 data/units/Elvish_Avenger.cfg:40
+#: data/units/Elvish_Avenger.cfg:113 data/units/Elvish_Captain.cfg:40
 #: data/units/Elvish_Champion.cfg:41 data/units/Elvish_Druid.cfg:62
 #: data/units/Elvish_Fighter.cfg:41 data/units/Elvish_Hero.cfg:41
-#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marshal.cfg:41
-#: data/units/Elvish_Outrider.cfg:40 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Marksman.cfg:116
+#: data/units/Elvish_Marshal.cfg:41 data/units/Elvish_Outrider.cfg:40
+#: data/units/Elvish_Ranger.cfg:39 data/units/Elvish_Ranger.cfg:116
 #: data/units/Elvish_Rider.cfg:52 data/units/Elvish_Scout.cfg:53
-#: data/units/Elvish_Sharpshooter.cfg:37 data/units/Elvish_Shyde.cfg:71
-#: data/units/General.cfg:33 data/units/Giant_Scorpion.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:39
+#: data/units/Elvish_Sharpshooter.cfg:118 data/units/Elvish_Shyde.cfg:71
+#: data/units/General.cfg:45 data/units/Giant_Scorpion.cfg:20
 #: data/units/Grand_Knight.cfg:37 data/units/Halbardier.cfg:19
 #: data/units/Horseman.cfg:21 data/units/Knight.cfg:37
-#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:33
+#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:39
 #: data/units/Longbowman.cfg:39 data/units/Lord.cfg:40
 #: data/units/Master_Bowman.cfg:33 data/units/Merman.cfg:20
 #: data/units/Merman_Lord.cfg:21 data/units/Naga.cfg:21
@@ -12388,7 +12751,7 @@
 #: data/units/Saurian.cfg:20 data/units/Saurian.cfg:37
 #: data/units/Saurian_Warrior.cfg:20 data/units/Saurian_Warrior.cfg:37
 #: data/units/Sea_Hag.cfg:21 data/units/Sea_Serpent.cfg:19
-#: data/units/Sergeant.cfg:36 data/units/Skeleton_Archer.cfg:41
+#: data/units/Sergeant.cfg:39 data/units/Skeleton_Archer.cfg:41
 #: data/units/Soul_Shooter.cfg:38 data/units/Spearman.cfg:20
 #: data/units/Spearman.cfg:33 data/units/Transport_Galleon.cfg:16
 #: data/units/Trapper.cfg:42 data/units/Triton.cfg:20
@@ -12419,7 +12782,6 @@
 msgstr ""
 
 #: data/units/Cavalier.cfg:48 data/units/Dragoon.cfg:48
-#: data/units/Duelist.cfg:31
 msgid "pistol"
 msgstr ""
 
@@ -12468,6 +12830,8 @@
 
 #: data/units/Chocobone.cfg:20 data/units/Drake_Clasher.cfg:51
 #: data/units/Drake_Guard.cfg:22 data/units/Drake_Slasher.cfg:52
+#: data/units/Dwarvish_Guardsman.cfg:38 data/units/Dwarvish_Guardsman.cfg:52
+#: data/units/Dwarvish_Stalwart.cfg:38 data/units/Dwarvish_Stalwart.cfg:52
 #: data/units/Horseman.cfg:20 data/units/Saurian.cfg:18
 #: data/units/Saurian.cfg:35 data/units/Saurian_Warrior.cfg:18
 #: data/units/Saurian_Warrior.cfg:35 data/units/Spearman.cfg:19
@@ -12477,8 +12841,8 @@
 
 #: data/units/Chocobone.cfg:23 data/units/Grand_Knight.cfg:38
 #: data/units/Horseman.cfg:22 data/units/Knight.cfg:38
-#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:348
-#: src/actions.cpp:466
+#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:349
+#: src/actions.cpp:467
 msgid "charge"
 msgstr ""
 
@@ -12497,7 +12861,7 @@
 msgid "gaze"
 msgstr ""
 
-#: data/units/Cockatrice.cfg:26 src/actions.cpp:705 src/actions.cpp:842
+#: data/units/Cockatrice.cfg:26 src/actions.cpp:717 src/actions.cpp:857
 #: src/reports.cpp:122
 msgid "stone"
 msgstr ""
@@ -12513,7 +12877,8 @@
 #: data/units/Noble_Commander.cfg:10 data/units/Noble_Lord.cfg:10
 #: data/units/Orcish_Leader.cfg:9 data/units/Orcish_Ruler.cfg:9
 #: data/units/Orcish_Sovereign.cfg:9 data/units/Princess.cfg:17
-#: data/units/Warrior_King.cfg:17 src/actions.cpp:359 src/actions.cpp:486
+#: data/units/Sergeant.cfg:17 data/units/Warrior_King.cfg:17
+#: src/actions.cpp:360 src/actions.cpp:496
 msgid "leadership"
 msgstr ""
 
@@ -12595,10 +12960,10 @@
 msgid "battle axe"
 msgstr ""
 
-#: data/units/Death_Knight.cfg:31 data/units/General.cfg:32
-#: data/units/Lieutenant.cfg:32 data/units/Orcish_Crossbow.cfg:39
-#: data/units/Orcish_Crossbowman.cfg:38 data/units/Sergeant.cfg:35
-#: data/units/Wall_Guard.cfg:35
+#: data/units/Death_Knight.cfg:31 data/units/Duelist.cfg:31
+#: data/units/General.cfg:44 data/units/Lieutenant.cfg:38
+#: data/units/Orcish_Crossbow.cfg:39 data/units/Orcish_Crossbowman.cfg:38
+#: data/units/Sergeant.cfg:38 data/units/Wall_Guard.cfg:35
 msgid "crossbow"
 msgstr ""
 
@@ -12831,6 +13196,22 @@
 msgid "hammer"
 msgstr ""
 
+#: data/units/Dwarvish_Guardsman.cfg:3
+msgid "Dwarvish Guardsman"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:29 data/units/Dwarvish_Stalwart.cfg:29
+#: src/actions.cpp:485
+msgid "steadfast"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:35
+msgid ""
+"The most resiliant dwarves sometimes join the Dwarvish army as Guardsman. "
+"Slow and without a strong attack, they guard the Army's flank, soaking up "
+"alot of damage, and hurling their heavy spears into the enemy."
+msgstr ""
+
 #: data/units/Dwarvish_Lord.cfg:3
 msgid "Dwarvish Lord"
 msgstr ""
@@ -12866,6 +13247,17 @@
 msgid "Lightning bolt"
 msgstr ""
 
+#: data/units/Dwarvish_Stalwart.cfg:3
+msgid "Dwarvish Stalwart"
+msgstr ""
+
+#: data/units/Dwarvish_Stalwart.cfg:35
+msgid ""
+"Stalwarts, after years in battle, have fashioned new shields and strong "
+"armor from the ruins of their enemies. While slow, they are the feared for "
+"their resilience and strength."
+msgstr ""
+
 #: data/units/Dwarvish_Steelclad.cfg:3
 msgid "Dwarvish Steelclad"
 msgstr ""
@@ -12931,33 +13323,19 @@
 msgid "Elder Wose"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:3
+#: data/units/Elvish_Archer.cfg:3 data/units/Elvish_Archer.cfg:82
 msgid "Elvish Archer"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:18
-msgid ""
-"Elvish Archers are trained from youth in archery, and so skilled in long-"
-"range combat. Able to fire many arrows quickly and accurately, these Archers "
-"make up a large portion of the Elvish military."
-msgstr ""
-
-#: data/units/Elvish_Avenger.cfg:3
+#: data/units/Elvish_Avenger.cfg:3 data/units/Elvish_Avenger.cfg:76
 msgid "Elvish Avenger"
 msgstr ""
 
-#: data/units/Elvish_Avenger.cfg:17 data/units/Elvish_Ranger.cfg:16
+#: data/units/Elvish_Avenger.cfg:18 data/units/Elvish_Avenger.cfg:91
+#: data/units/Elvish_Ranger.cfg:17 data/units/Elvish_Ranger.cfg:94
 msgid "ambush"
 msgstr ""
 
-#: data/units/Elvish_Avenger.cfg:19
-msgid ""
-"Elvish Avengers are extremely skillful and extremely quick, powerful in all "
-"forms of combat. Avengers are considered the best of all woodsmen in "
-"Wesnoth, and can ambush their foes in the forest, because they cannot be "
-"seen in the woods until just after they have attacked."
-msgstr ""
-
 #: data/units/Elvish_Captain.cfg:3
 msgid "Elvish Captain"
 msgstr ""
@@ -12985,7 +13363,7 @@
 msgstr ""
 
 #: data/units/Elvish_Druid.cfg:18 data/units/Elvish_Shyde.cfg:19
-#: data/units/White_Mage.cfg:9 data/units/White_Mage.cfg:68
+#: data/units/White_Mage.cfg:12 data/units/White_Mage.cfg:71
 msgid "cures"
 msgstr ""
 
@@ -13036,24 +13414,19 @@
 "devastating balls of fire at long range."
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:3
+#: data/units/Elvish_Marksman.cfg:3 data/units/Elvish_Marksman.cfg:80
 msgid "Elvish Marksman"
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:17
-msgid ""
-"Elvish Marksman are expert in use of the bow. Their skill guarantees them a "
-"60% chance to hit enemies, even those hidden in difficult terrain. This "
-"great skill with the bow compensates for their lack of skill in melee combat "
-"and lesser speed."
-msgstr ""
-
-#: data/units/Elvish_Marksman.cfg:36 data/units/Elvish_Sharpshooter.cfg:36
+#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marksman.cfg:115
+#: data/units/Elvish_Sharpshooter.cfg:38
+#: data/units/Elvish_Sharpshooter.cfg:117
 msgid "longbow"
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Sharpshooter.cfg:38
-#: data/units/Fire_Dragon.cfg:60
+#: data/units/Elvish_Marksman.cfg:39 data/units/Elvish_Marksman.cfg:117
+#: data/units/Elvish_Sharpshooter.cfg:40
+#: data/units/Elvish_Sharpshooter.cfg:119 data/units/Fire_Dragon.cfg:60
 msgid "marksman"
 msgstr ""
 
@@ -13080,18 +13453,10 @@
 "they strike hard before melting into the woods again to evade response."
 msgstr ""
 
-#: data/units/Elvish_Ranger.cfg:3
+#: data/units/Elvish_Ranger.cfg:2 data/units/Elvish_Ranger.cfg:79
 msgid "Elvish Ranger"
 msgstr ""
 
-#: data/units/Elvish_Ranger.cfg:17
-msgid ""
-"Elvish Rangers are quick and powerful. Skilled in both short- and long-range "
-"combat, Rangers are truly all-round fighters. The best of all woodsmen, "
-"Rangers cannot be seen by enemies while they are in forest, unless they have "
-"just made an attack, or there are enemies adjacent to them."
-msgstr ""
-
 #: data/units/Elvish_Rider.cfg:3
 msgid "Elvish Rider"
 msgstr ""
@@ -13131,18 +13496,10 @@
 msgid "entangle"
 msgstr ""
 
-#: data/units/Elvish_Sharpshooter.cfg:3
+#: data/units/Elvish_Sharpshooter.cfg:3 data/units/Elvish_Sharpshooter.cfg:82
 msgid "Elvish Sharpshooter"
 msgstr ""
 
-#: data/units/Elvish_Sharpshooter.cfg:16
-msgid ""
-"The most elite archers in all of Wesnoth, Elvish Sharpshooters are "
-"incredibly accurate, guaranteed a 60% chance to hit when attacking, even "
-"when firing very quickly. Sharpshooters are excellent at picking off "
-"entrenched enemies."
-msgstr ""
-
 #: data/units/Elvish_Shyde.cfg:3
 msgid "Elvish Shyde"
 msgstr ""
@@ -13248,7 +13605,7 @@
 msgid "bump"
 msgstr ""
 
-#: data/units/General.cfg:3 src/preferences.cpp:898
+#: data/units/General.cfg:3
 msgid "General"
 msgstr ""
 
@@ -13360,11 +13717,11 @@
 msgid "lance"
 msgstr ""
 
-#: data/units/Great_Mage.cfg:3
+#: data/units/Great_Mage.cfg:3 data/units/Great_Mage.cfg:79
 msgid "Great Mage"
 msgstr ""
 
-#: data/units/Great_Mage.cfg:20
+#: data/units/Great_Mage.cfg:20 data/units/Great_Mage.cfg:96
 msgid ""
 "Great Mages are awesome and fearsome enemies, exceeding even the Arch Mages "
 "in power."
@@ -13553,11 +13910,11 @@
 "level units."
 msgstr ""
 
-#: data/units/Mage.cfg:3
+#: data/units/Mage.cfg:3 data/units/Mage.cfg:70
 msgid "Mage"
 msgstr ""
 
-#: data/units/Mage.cfg:17
+#: data/units/Mage.cfg:17 data/units/Mage.cfg:84
 msgid ""
 "Mages are both weak and powerful. Moving slowly, and with poor defensive "
 "skills, Mages attack with magical missiles that always have a high chance of "
@@ -13569,15 +13926,15 @@
 msgid "missile"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:3
+#: data/units/Mage_of_Light.cfg:3 data/units/Mage_of_Light.cfg:66
 msgid "Mage of Light"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:10 data/units/Mage_of_Light.cfg:70
+#: data/units/Mage_of_Light.cfg:13 data/units/Mage_of_Light.cfg:73
 msgid "illuminates,cures"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:23
+#: data/units/Mage_of_Light.cfg:26 data/units/Mage_of_Light.cfg:86
 msgid ""
 "Mages of Light are awesome allies of all lawful combatants, and fearsome "
 "foes to the forces of chaos. These Mages' powers of illumination are so "
@@ -13588,14 +13945,14 @@
 "units."
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:42 data/units/Mage_of_Light.cfg:102
-#: data/units/White_Mage.cfg:41 data/units/White_Mage.cfg:100
+#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
 msgid "lightbeam"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:43 data/units/Mage_of_Light.cfg:103
-#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:42
-#: data/units/White_Mage.cfg:101
+#: data/units/Mage_of_Light.cfg:46 data/units/Mage_of_Light.cfg:106
+#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:45
+#: data/units/White_Mage.cfg:104
 msgid "holy"
 msgstr ""
 
@@ -13891,7 +14248,7 @@
 "weakness is their inability to wield the bow."
 msgstr ""
 
-#: data/units/Outlaw.cfg:3
+#: data/units/Outlaw.cfg:3 data/units/Outlaw.cfg:75
 msgid "Outlaw"
 msgstr ""
 
@@ -13899,6 +14256,10 @@
 msgid "Outlaws fight better at night."
 msgstr ""
 
+#: data/units/Outlaw.cfg:89
+msgid "Outlaws fight better at night. Female Outlaws look good while doing it."
+msgstr ""
+
 #: data/units/Outlaw_Princess.cfg:4
 msgid "Outlaw Princess"
 msgstr ""
@@ -13995,11 +14356,11 @@
 "having skills like that of a thief."
 msgstr ""
 
-#: data/units/Red_Mage.cfg:3
+#: data/units/Red_Mage.cfg:3 data/units/Red_Mage.cfg:72
 msgid "Red Mage"
 msgstr ""
 
-#: data/units/Red_Mage.cfg:20
+#: data/units/Red_Mage.cfg:20 data/units/Red_Mage.cfg:89
 msgid ""
 "Red Mages attack with powerful magic fireballs that are guaranteed a good "
 "chance of hitting. Deft of foot, and skilled fighters both day and night, "
@@ -14085,7 +14446,7 @@
 msgid "Sergeant"
 msgstr ""
 
-#: data/units/Sergeant.cfg:16
+#: data/units/Sergeant.cfg:18
 msgid ""
 "The Sergeant is an officer in the ranks of the Royal Army. He is not "
 "stronger than other fighters, but he has hopes of advancing to greatness. As "
@@ -14114,7 +14475,7 @@
 "and even into the lands beyond."
 msgstr ""
 
-#: data/units/Silver_Mage.cfg:3
+#: data/units/Silver_Mage.cfg:3 data/units/Silver_Mage.cfg:90
 msgid "Silver Mage"
 msgstr ""
 
@@ -14122,7 +14483,7 @@
 msgid "teleport"
 msgstr ""
 
-#: data/units/Silver_Mage.cfg:22
+#: data/units/Silver_Mage.cfg:22 data/units/Silver_Mage.cfg:109
 msgid ""
 "Silver Mages are the most deft of foot and elusive of all mages. They can "
 "teleport from any friendly village to another, translating themselves in an "
@@ -14397,11 +14758,11 @@
 "miscellaneous items at them with ballistas."
 msgstr ""
 
-#: data/units/White_Mage.cfg:3
+#: data/units/White_Mage.cfg:3 data/units/White_Mage.cfg:65
 msgid "White Mage"
 msgstr ""
 
-#: data/units/White_Mage.cfg:22
+#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
 msgid ""
 "White Mages are weak in combat, but expert in the ways of healing. Units "
 "placed adjacent to a White Mage will heal as though they were resting in a "
@@ -14472,7 +14833,7 @@
 "Lord -- to join the elite of human fighters."
 msgstr ""
 
-#: src/about.cpp:240 src/help.cpp:2361 src/show_dialog.cpp:470
+#: src/about.cpp:240 src/help.cpp:2363 src/show_dialog.cpp:470
 msgid "Close"
 msgstr ""
 
@@ -14492,65 +14853,65 @@
 msgid "none"
 msgstr ""
 
-#: src/actions.cpp:317 src/actions.cpp:434
+#: src/actions.cpp:318 src/actions.cpp:435
 msgid "base damage"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker resistance vs"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:387 src/actions.cpp:513
+#: src/actions.cpp:388 src/actions.cpp:523
 msgid "total damage"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender resistance vs"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:684 src/actions.cpp:820 src/display.cpp:878
+#: src/actions.cpp:703 src/actions.cpp:842 src/display.cpp:878
 #: src/reports.cpp:115
 msgid "poisoned"
 msgstr ""
 
-#: src/actions.cpp:689 src/actions.cpp:825 src/display.cpp:874
+#: src/actions.cpp:708 src/actions.cpp:847 src/display.cpp:874
 #: src/reports.cpp:110
 msgid "slowed"
 msgstr ""
 
-#: src/actions.cpp:1691
+#: src/actions.cpp:1710
 msgid "Ambushed!"
 msgstr ""
 
-#: src/actions.cpp:1719
+#: src/actions.cpp:1738
 msgid "Friendly unit sighted"
 msgstr ""
 
-#: src/actions.cpp:1721
+#: src/actions.cpp:1740
 msgid "Enemy unit sighted!"
 msgstr ""
 
-#: src/actions.cpp:1726
+#: src/actions.cpp:1745
 msgid "$friends Friendly units sighted"
 msgstr ""
 
-#: src/actions.cpp:1728
+#: src/actions.cpp:1747
 msgid "$enemies Enemy units sighted!"
 msgstr ""
 
-#: src/actions.cpp:1732
+#: src/actions.cpp:1751
 msgid "Units sighted! ($friends friendly, $enemies enemy)"
 msgstr ""
 
-#: src/actions.cpp:1753
+#: src/actions.cpp:1772
 msgid "(press $hotkey to continue)"
 msgstr ""
 
@@ -14694,12 +15055,12 @@
 msgid "Moves"
 msgstr ""
 
-#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:691
+#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:229
 msgid "melee"
 msgstr ""
 
-#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:691
+#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:230
 msgid "ranged"
 msgstr ""
@@ -14712,19 +15073,19 @@
 msgid "invisible"
 msgstr ""
 
-#: src/game.cpp:134
+#: src/game.cpp:135
 msgid "Do you want to save a replay of this scenario?"
 msgstr ""
 
-#: src/game.cpp:135 src/game.cpp:197 src/playturn.cpp:1388
+#: src/game.cpp:136 src/game.cpp:198 src/playturn.cpp:1388
 msgid "Name:"
 msgstr ""
 
-#: src/game.cpp:143 src/game.cpp:204 src/playturn.cpp:1399
+#: src/game.cpp:144 src/game.cpp:205 src/playturn.cpp:1399
 msgid "The game could not be saved"
 msgstr ""
 
-#: src/game.cpp:196
+#: src/game.cpp:197
 msgid "Do you want to save your game?"
 msgstr ""
 
@@ -14799,11 +15160,11 @@
 msgid "You have reached the end of the currently playable levels"
 msgstr ""
 
-#: src/game.cpp:1125
+#: src/game.cpp:1127
 msgid "Could not initialize video. Exiting.\n"
 msgstr ""
 
-#: src/game.cpp:1127
+#: src/game.cpp:1129
 msgid "Could not initialize fonts. Exiting.\n"
 msgstr ""
 
@@ -14827,63 +15188,63 @@
 msgid "attacks"
 msgstr ""
 
-#: src/help.cpp:638 src/help.cpp:639 src/playturn.cpp:1874
+#: src/help.cpp:640 src/help.cpp:641 src/playturn.cpp:1874
 msgid "Name"
 msgstr ""
 
-#: src/help.cpp:642 src/help.cpp:643 src/playturn.cpp:1873
+#: src/help.cpp:644 src/help.cpp:645 src/playturn.cpp:1873
 msgid "Type"
 msgstr ""
 
-#: src/help.cpp:646 src/help.cpp:647 src/unit_types.cpp:301
+#: src/help.cpp:648 src/help.cpp:649 src/unit_types.cpp:301
 msgid "Dmg"
 msgstr ""
 
-#: src/help.cpp:650 src/help.cpp:651
+#: src/help.cpp:652 src/help.cpp:653
 msgid "Strikes"
 msgstr ""
 
-#: src/help.cpp:654 src/help.cpp:655
+#: src/help.cpp:656 src/help.cpp:657
 msgid "Range"
 msgstr ""
 
-#: src/help.cpp:658 src/help.cpp:659
+#: src/help.cpp:660 src/help.cpp:661
 msgid "Special"
 msgstr ""
 
-#: src/help.cpp:715
+#: src/help.cpp:717
 msgid "Resistances"
 msgstr ""
 
-#: src/help.cpp:719 src/help.cpp:720
+#: src/help.cpp:721 src/help.cpp:722
 msgid "Attack Type"
 msgstr ""
 
-#: src/help.cpp:723 src/help.cpp:724
+#: src/help.cpp:725 src/help.cpp:726
 msgid "Resistance"
 msgstr ""
 
-#: src/help.cpp:755
+#: src/help.cpp:757
 msgid "Terrain Modifiers"
 msgstr ""
 
-#: src/help.cpp:759 src/help.cpp:760
+#: src/help.cpp:761 src/help.cpp:762
 msgid "Terrain"
 msgstr ""
 
-#: src/help.cpp:767 src/help.cpp:768
+#: src/help.cpp:769 src/help.cpp:770
 msgid "Defense"
 msgstr ""
 
-#: src/help.cpp:1865
+#: src/help.cpp:1867
 msgid "< Back"
 msgstr ""
 
-#: src/help.cpp:1866
+#: src/help.cpp:1868
 msgid "Forward >"
 msgstr ""
 
-#: src/help.cpp:2364
+#: src/help.cpp:2366
 msgid "The Battle for Wesnoth Help"
 msgstr ""
 
@@ -15199,7 +15560,7 @@
 msgid "The map is unknown until your units explore it"
 msgstr ""
 
-#: src/multiplayer.cpp:116 src/reports.cpp:376
+#: src/multiplayer.cpp:116 src/reports.cpp:374
 msgid "Observers"
 msgstr ""
 
@@ -15671,33 +16032,37 @@
 msgid "Couldn't find label or unit containing the string '$search'."
 msgstr ""
 
-#: src/playturn.cpp:2151
+#: src/playturn.cpp:2184
 msgid "Place Label"
 msgstr ""
 
-#: src/playturn.cpp:2152
+#: src/playturn.cpp:2185
 msgid "Label"
 msgstr ""
 
-#: src/playturn.cpp:2315
+#: src/playturn.cpp:2348
 msgid ""
 "The games are out of sync and will have to exit. Do you want to save an "
 "error log of your game?"
 msgstr ""
 
-#: src/playturn.cpp:2346
+#: src/playturn.cpp:2400
 msgid "Replace with AI"
 msgstr ""
 
-#: src/playturn.cpp:2347
+#: src/playturn.cpp:2401
 msgid "Replace with local player"
 msgstr ""
 
-#: src/playturn.cpp:2348
+#: src/playturn.cpp:2402
 msgid "Abort game"
 msgstr ""
 
-#: src/playturn.cpp:2350
+#: src/playturn.cpp:2405
+msgid "Replace with "
+msgstr ""
+
+#: src/playturn.cpp:2409
 msgid "has left the game. What do you want to do?"
 msgstr ""
 
@@ -15846,12 +16211,16 @@
 msgid "View and configure keyboard shortcuts"
 msgstr ""
 
+#: src/preferences.cpp:898
+msgid "Prefs section^General"
+msgstr ""
+
 #: src/preferences.cpp:899
-msgid "Display"
+msgid "Prefs section^Display"
 msgstr ""
 
 #: src/preferences.cpp:900
-msgid "Sound"
+msgid "Prefs section^Sound"
 msgstr ""
 
 #: src/preferences.cpp:956
@@ -15938,10 +16307,6 @@
 msgid "Allied"
 msgstr ""
 
-#: src/show_dialog.cpp:450
-msgid "yes"
-msgstr ""
-
 #: src/show_dialog.cpp:941
 msgid "KB"
 msgstr ""
@@ -16028,14 +16393,22 @@
 msgid "strikes"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Chaotic"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Lawful"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Neutral"
 msgstr ""
+
+#: src/widgets/file_chooser.cpp:30
+msgid "Delete File"
+msgstr ""
+
+#: src/widgets/file_chooser.cpp:173
+msgid "Deletion of the file failed."
+msgstr ""
Index: wesnoth/po/da.po
diff -u wesnoth/po/da.po:1.3 wesnoth/po/da.po:1.4
--- wesnoth/po/da.po:1.3        Sat Aug 21 22:03:25 2004
+++ wesnoth/po/da.po    Tue Aug 24 21:43:16 2004
@@ -7,7 +7,7 @@
 msgstr ""
 "Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
-"POT-Creation-Date: 2004-08-21 23:49+0200\n"
+"POT-Creation-Date: 2004-08-24 23:24+0200\n"
 "PO-Revision-Date: 2004-08-08 15:00+0200\n"
 "Last-Translator: Automatically generated\n"
 "Language-Team: none\n"
@@ -176,7 +176,7 @@
 "Upkeep'</ref> for more information."
 msgstr ""
 
-#: data/help.cfg:85 src/help.cpp:763 src/help.cpp:764
+#: data/help.cfg:85 src/help.cpp:765 src/help.cpp:766
 msgid "Movement"
 msgstr ""
 
@@ -767,6 +767,34 @@
 "#Death of Owaec"
 msgstr ""
 
+#: data/scenarios/Eastern_Invasion/Captured.cfg:38
+msgid "The Cells"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:42
+msgid "Guard Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:46
+msgid "Prison"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:50
+msgid "Torture Chamber"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:54
+msgid "Storage Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:58
+msgid "The City"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:62
+msgid "Exit"
+msgstr ""
+
 #: data/scenarios/Eastern_Invasion/Captured.cfg:400
 msgid "Why have you entered my lands?!?"
 msgstr ""
@@ -2482,70 +2510,70 @@
 "#Death of Kalenz"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:113
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:114
 msgid ""
 "Well, thank you for helping me get back to the surface, but now I must take "
 "what is mine!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:118
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:119
 msgid "You still want to fight me, do you, Princess?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:123
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:124
 msgid "Did you think I was just playing around? I need to take my inheritance!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:128
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:129
 msgid ""
 "It is not so simple! We are back on the surface, but we are hardly safe. We "
 "barely know where we are. Look to the north...there are orcs about! Look to "
 "the south...there are the hordes of the undead!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:133
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:134
 msgid ""
 "Indeed there are. We will have to fight our way out. Are you with us, "
 "Princess, or against us?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:138
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:139
 msgid ""
 "Perhaps it is in both our best interests for us to remain allies for a "
 "little longer...but I do want that Scepter, and someday I will have it!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:143
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:144
 msgid "Then let us devise a battle plan."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:153
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:154
 msgid "Well, we got out alive."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:158
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:159
 msgid ""
 "Yes, we did. Now I suppose you want to use the Scepter against me, Princess?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:163
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:164
 msgid ""
 "No, I was thinking...I don't really want to kill you. I have what I came to "
 "get. So if you promise never to come south of the great river, I will spare "
 "your life."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:168
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:169
 msgid ""
 "With all due respect, Princess, it is once again we who will spare you, "
 "Scepter or no Scepter."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:173
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:174
 msgid "Such words in the presence of royalty! Do you want me to fry you, Elf?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:178
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:179
 msgid ""
 "Friends, peace! Though we are out of the tunnels, we are hardly safe. We are "
 "somewhere in the arid and wild north lands, that is all we know. Behold! To "
@@ -2553,7 +2581,7 @@
 "one another, or else all perish!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:183
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:184
 msgid ""
 "I suppose that helping each other for a while longer would be mutually "
 "beneficial. But what should we do? How should we defend ourselves?"
@@ -3803,15 +3831,15 @@
 "#Death of Kalenz"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:98
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:99
 msgid "Here are the mother Gryphon's eggs!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:103
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:104
 msgid "Excellent! We should be able to breed Gryphons for our own uses now!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:123
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:124
 msgid ""
 "Ha ha! We have killed this foul beast of the air, and can deny the rebels "
 "its eggs!"
@@ -4873,6 +4901,14 @@
 "#Turns run out"
 msgstr ""
 
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:44
+msgid "Elmar's Crossing"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:50
+msgid "Elbridge"
+msgstr ""
+
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:115
 msgid ""
 "On the road to Knalga, the party was opposed by the forces of Asheviere."
@@ -7637,9 +7673,8 @@
 msgstr ""
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:352
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:124
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:490
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:495
 msgid "Agreed."
@@ -8096,27 +8131,44 @@
 msgid "A Spy in the Woods"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:79
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
 msgid ""
 "So a doom has followed them here from their old home. My Outriders have "
-"reported Orcs have made landfall. Orcs here, for the first time in centuries."
+"reported that Orcs have made landfall. Orcs here, for the first time in "
+"centuries."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:84
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
 msgid ""
 "And he bears an artifact of some power. The Orcs would not be able to sense "
 "that. There is some greater power at work here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
 msgid ""
 "We may have decided wrong. If the humans drive the Orcs off we should honour "
-"our pledge. If more trouble follows them here, we should let them fight it "
+"our pledge. If more trouble follows them here we should let them fight it "
 "out, then we should 'deal' with the survivors, and make compromise with the "
 "Dwarves."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+msgid "But we spoke a Pact with this Haldric and these men of the West North-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:109
+msgid ""
+"We are the people of the forest, you know that all words spoken to these un-"
+"people are of secondary importance to our own needs. As Lord Aryad said, 'If "
+"more trouble follows them here we should let them fight it out, then we "
+"should 'deal' with the survivors, and make compromise with the Dwarves.'"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:119
+msgid "(Sigh) Agreed."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:130
 msgid "(Whispering) Some friends. I must tell Haldric."
 msgstr ""
 
@@ -9089,51 +9141,211 @@
 msgid "Ssso humansss, you've come to trouble usss again. Prepare to die!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:240
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:213
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:257
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:301
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:227
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:200
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:231
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:262
 msgid "Look out, a Serpent has emerged from the deep."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:260
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:247
 msgid ""
 "Well, it looks like their warriors have given up the fight. We should be "
 "able to re-provision the ships now"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:265
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:252
 msgid ""
 "The nice thing is, they'll go back to guarding this island after we're gone "
 "for a while. It'll make a good way of preventing others from following us."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:270
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:257
 msgid ""
 "This island is slowly sinking. Hmm, I wonder what they'll do when it gets "
 "too small for them?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:275
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:262
 msgid ""
 "Well, they seem rather intelligent. They're certainly belligerent and "
 "numerous. I'm sure they'll eventually evacuate. Just like us right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:267
 msgid "I don't find that thought very comforting."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:293
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:347
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:308
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:308
 msgid "Neep! Neep!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:312
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:299
 msgid ""
 "The fleet is starving, we'll never pacify this Island before we all die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:3
+msgid "Return of the Fleet"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:26
+msgid ""
+"\n"
+"Victory:\n"
+"@Defeat all Enemies\n"
+"Defeat:\n"
+"#Death of Prince Haldric or\n"
+"#Death of Lady Jessica or\n"
+"#Death of Lt. Aethyr or\n"
+"#Turns run out"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:200
+msgid ""
+"Haldric reaches the site where the fleet is due to return. Several ships "
+"have already docked. The Orcs are on the frontier."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:205
+msgid ""
+"Sir, some ships have landed. . . They look like they've been damaged by the "
+"voyage. Hmm, it seems that most of the ships are staying at sea."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:210
+msgid ""
+"They've undoubtedly spotted the smoke from the Orcish fires. We have to "
+"defeat these monsters before everybody starves at sea, or before Jevyan "
+"launches an attack with his fleet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:215
+msgid ""
+"Yes Sir! The rest of the refugees have fled South, to our initial landing "
+"site. If we fail here they'll get slaughtered."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:220
+msgid "Well, that settles it. Enough talking, time to fight!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:225
+msgid "For the glory of the men of The Green Isle!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:230
+msgid "No, for the Glory of all of the people of the West North! Charge!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:235
+msgid "Bah! Human- we will stomp you under our heels!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:240
+msgid ". . .And raise your dead to serve forever!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:269
+msgid ""
+"Give up boy! You can't defeat me- Hmm, what's this? You've learnt to conceal "
+"the power of the Ruby of Fire. It makes little difference, your undead "
+"corpse will lay it at my feet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:274
+msgid ""
+"We'll see about that. The Fool Prince of Southbay was wrong to start this "
+"war, but you're the real monster! You sacrificed you're own people to "
+"preserve your immortal un-life."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:279
+msgid "Enough of this. A curse of darkness upon you young prince."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:333
+msgid "I see masts on the horizon. Jevyan's fleet is here! It's all over."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:347
+msgid "Please Diembark in an Orderly Fashion and Proceed South"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:352
+msgid "Hmm, they left off the 'or the Orcs will eat you' part."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:384
+msgid ""
+"I'm back, things went well! Haldric, I sure hope you know what you're doing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:389
+msgid ""
+"Umm, we'll talk about it later. I'm just a little busy at the moment. I'm "
+"glad you made it back in one piece."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:394
+msgid "Yeah, it looks like you could use all of the help you can get."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:403
+msgid ""
+"We've defeated Jevyan's forces. The ships must diembark their passengers "
+"quickly-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:408
+msgid "Haldric, what's going on? What's the plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:413
+msgid "Well, we're going to confront Jevyan and destroy him."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:418
+msgid ""
+"That will be easier said than done. Even if we defeat him, the other Lich-"
+"Lords will follow. It's because of that Ruby. If I were paranoid I'd say "
+"that our dear old 'tree-friend' might have known as much."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:423
+msgid "We should discuss this in private. Here, come with me."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:448
+msgid "Slurp, click, click, click!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:453
+msgid "I don't know what that is, but it doesn't sound friendly."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:479
+msgid ""
+"You Again. You will sssuffer for your attack against my people! Shek'kahan, "
+"our Naga friendsss- You'll pay! We have new friends now."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:506
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:463
+msgid "Oh, to join my family again! Do not mourn my passing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:527
+msgid ""
+"My people are like a rock slide, you can run, but we will crush you- Ahhck!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:549
+msgid "I- I die?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:3
 msgid "Return to Oldwood"
 msgstr ""
@@ -9363,25 +9575,25 @@
 msgid "The fleet must regroup here. We have to defeat these monsters."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:321
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:282
 msgid "We've defeated the Nagas. The fleet should be able to regroup here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:327
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:288
 msgid ""
 "The next time we see land, it should be the great continent to the East."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:333
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:294
 msgid ""
 "I'll be glad when this voyage is over. We're almost there. Almost there."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:324
 msgid "I think we're being followed. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:373
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:334
 msgid ""
 "We were too slow. . . The fleet will be scattered to the four corners of the "
 "world!"
@@ -9669,84 +9881,85 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:139
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:141
 msgid ""
 "With a feeling of grim curiosity Prince Haldric and his company descend into "
 "catacombs below the temple, buried deep in the bedrock, in the very roots of "
 "the world itself. In the distance Haldric hears a booming voice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:144
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:146
 msgid ""
 "Free! I'm free at last! I knew those puny mages couldn't seal me in here "
 "forever! Rise my soldiers of Darkness, the world will be ours once more!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:150
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:152
 msgid ""
 "Back underground. . . This feels much better! As for the current residents, "
 "uggh!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:156
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:158
 msgid "Let's put these monsters to their final rest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:168
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:170
 msgid "I am fallen after all this time."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:177
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:179
 msgid "The world won't miss him one bit."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:198
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:200
 msgid ""
 "What's that! No! The tree-folk are sealing us back in here. They must think "
 "that we've failed. We're trapped."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:214
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:228
 msgid "INSCRIPTION: Embrace the Monolith to be Cured by the Powers of Light."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:226
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:242
 msgid "I don't like the look of that pool at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:240
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:256
 msgid "It looks scary, but it's good for you."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:261
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:277
 msgid "You already have the Fire Ruby."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:281
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:297
 msgid ""
 "As you open the chest you see it, the Ruby of Fire. It is the size of an "
 "apple, and burns with and internal fire, which is refracted through its "
 "faces. You can feel the power flowing from it. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:303
 msgid ""
 "It's funny that the Lich-Lord didn't have this on his person. Since I don't "
 "actually know what this thing does, I'll just put it in the bottom of my "
 "pack for right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:309
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:325
 msgid "Maybe you should move somebody else to the chest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:322
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:338
 msgid ""
 "I'm glad that's over! We have the Ruby of Fire, and that Lich-Lord is now a "
 "pile of dust, let's get out of these catacombs!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:402
 msgid "He's raising our dead!"
 msgstr ""
 
@@ -9754,7 +9967,7 @@
 msgid "The Dragon"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:28
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:27
 msgid ""
 "\n"
 "Victory:\n"
@@ -9763,85 +9976,84 @@
 "Defeat:\n"
 "#Death of Prince Haldric or\n"
 "#Death of Lady Jessica or\n"
-"#Death of Lord Typhon or\n"
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:216
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:215
 msgid ""
 "After some days of travel Haldric finds himself confronted by a vast expanse "
 "of swamp. A small island with a mountain dominates the view. That can only "
 "be the home of the dragon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:222
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:221
 msgid "Flies, fies, everywhere! Ahhhck!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:227
 msgid "'Prince Haldric the Dragonbane' sounds rather nice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:234
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:233
 msgid "We'll see. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:244
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:243
 msgid ""
 "I'm glad that's over. The elves certainly aren't taking it easy on us. It's "
 "a miracle any of us are alive at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:250
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:249
 msgid "I'm still not calling you 'the Dragonbane'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:307
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:306
 msgid "Watch for the big Mudcrawlers they divide when you kill them."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:354
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:353
 msgid "It is unwise to trifle with dragons boy!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:359
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:358
 msgid "We shall see."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:382
 msgid "Who dares disturb Shek'kahan the terrible?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:388
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:387
 msgid "I do, you fiend!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:422
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:421
 msgid "We still have to slay the dragon!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:435
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:504
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:434
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:503
 msgid "The Dragon's Cave has yielded some treasure!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:460
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:459
 msgid "No!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:475
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:474
 msgid "We've slain the Dragon: "
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:479
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:478
 msgid "Let's get out of here!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:490
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:489
 msgid "Let's finish off the rest of these monsters!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:523
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:522
 msgid "More Saurians are arriving. They've surrounded us! We're doomed."
 msgstr ""
 
@@ -10314,6 +10526,152 @@
 "We have run out of time. . . We'll be trapped in these woods until we die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:3
+msgid "The Plan"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:138
+msgid "So what is your plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:143
+msgid ""
+"We're going to convince Jevyan that we gave the Elves the Ruby of Fire to "
+"secure our place in this new land. Then if the Orcs return, hopefully "
+"they'll go looking for our not so loyal Elven allies first."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:148
+msgid ""
+"Haldric, that's devious. I kind of like this plan. But you spoke a pact with "
+"the Elves, you'll be expected to come to their aid."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:153
+msgid ""
+"Yes, and we may come to their aid. We'll have to weigh our options when and "
+"if the time comes. If the Orcs return in great numbers the brunt of their "
+"assult must fall on somebody else. Who knows, maybe I won't even come to "
+"their aid at all-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:158
+msgid ""
+"Many people will call you a coward. They will say that you turned your back "
+"on your pact with the Elves. It's not like you can tell people what I "
+"overheard."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:163
+msgid ""
+"Recent events have taught me one thing: that survival trumps honour. "
+"Besides, they won't be screaming at me- I'll be dead."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:168
+msgid "WHAT!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:173
+msgid ""
+"I'll be dead. I mean we can't just say that we gave away the Ruby of Fire, "
+"or send Jevyan a letter. Well, we are going to say it- but that's not the "
+"point. Jessica, you're going to forge a very official looking treaty, in "
+"which we give the Elves the Ruby of Fire, in return for our place here."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:178
+msgid ""
+"I'm going to face Jevyan, and if rumours of his power are true he's going to "
+"pick that treaty off my mangled corpse. Then, you're going to destroy Jevyan "
+"after word of the treaty is spread to the Orcs, but before he has a chance "
+"to read my undead mind. . ."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:183
+msgid ""
+"Haldric! I won't do it. . . I won't help. What is it with your kind, always "
+"rushing to a fool's death. Who'll lead these people?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:188
+msgid ""
+"You will. I wouldn't have made it this far without you. We really have to "
+"convince Jevyan-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:193
+msgid "Haldric, this is ridiculous! I- -"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:226
+msgid ""
+"There is no way I'm letting you go through with this Sir! Over our dead "
+"bodies, right Jessica?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:231
+msgid "Right!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:236
+msgid "I'll do it sir."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:241
+msgid "No. I can't ask you to do this."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:246
+msgid ""
+"You've denied me my honourable death twice already. Once when you arrived at "
+"Clearwater Port, and once again when your ships rescued me. I'll not be "
+"denied in this a third time!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:251
+msgid "No, this is my sacrifice to make!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:257
+msgid ""
+"Sir, my family has been slaughtered, and my home lost. All I long for is to "
+"join them. Give me this honourable death. . . Please sir! I beg of you!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:262
+msgid ""
+"After this conflict is over I'll have to suffer through the long years "
+"alone, with no honourable way of joining them. I want to look that monster "
+"Jevyan in the eye before I go! I won't be denied!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:267
+msgid ""
+"Very well, if you can't be deterred. Remember, you MUST be slain by the hand "
+"of Jevyan himself. We can't have an illiterate Orc or mindless Skeleton "
+"getting the treaty. We will honour your sacrifice."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:272
+msgid ""
+"Honour me by destroying Jevyan! Preferably before he can do unnatural things "
+"to me. I want to rest in the ground, not be some mindless undead slave for "
+"all eternity!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:277
+msgid "We'll make sure. I promise."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:282
+msgid ""
+"We'll have to be careful to let one of the Orcish leaders escape back to the "
+"Green Isle with the knowledge that the Elves 'have' the Ruby of Fire. "
+"Sheesh. . . What is your kind's infatuation with rushing to an 'honourable "
+"death'?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:3
 msgid "The Swamp of Esten"
 msgstr ""
@@ -10458,137 +10816,133 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:201
 msgid ""
 "Haldric and his companions race across the plains to confront the resurgent "
 "Orcish threat. On the eve of battle Lady Jessica catches up with Haldric on "
 "a fog covered plain."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:206
 msgid "Haldric, the Elves, we can't trust them!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:223
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
 msgid "I could have told you that."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
 msgid ""
 "Haldric, it's bad. The Elves are having second thoughts. They think we might "
 "be more trouble than we're worth. We have to defeat these Orcs decisively."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:233
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:222
 msgid "Well, that sounds reasonable."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:238
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:227
 msgid ""
 "More Orcs will follow after these, that Ruby guarantees it. If more Orcs "
 "follow us here the Elves seem content to let us fight it out. Then they said "
-"they'd 'deal with the survivors'."
+"they would 'deal with the survivors'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:243
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:232
 msgid ""
 "Jevyan is here. . . His familiar, that bat. He won't let such a lucrative "
 "prize as the Ruby of Fire just slip away. Especially when he sees that he "
 "has the advantage."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:248
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:237
 msgid ""
 "I have a plan. Jessica, remember that Troll Hole? Here, take the Ruby of "
 "Fire, hide it in the hole."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:253
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:242
 msgid "Haldric! What! Why?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:258
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:247
 msgid "Just do it."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:263
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:252
 msgid ""
 "Lt. Aethyr, did these Orcs come on our ships, did they capture the fleet we "
 "sent out?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:268
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:257
 msgid ""
 "No Sir! They must have seized all of remaining boats on the Green Isle. Our "
 "fleet should be returning any day now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:273
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:262
 msgid ""
 "We are a refugee people, we must push back their vanguard, and secure our "
 "beachhead. If they capture our ships all is lost. We will be crushed under a "
 "tide of Orcs."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:276
 msgid "Lady Jessica soon departs. In the distance a voice booms:"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:306
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:295
 msgid ""
 "Drop the gold where it is! We've payed our friends enough. There are humans "
 "about, I can smell 'em!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:316
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:305
 msgid "We have run out of time. . . We'll never beat the Orcs to the beach"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:330
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:319
 msgid "I've found the Orcs' chest! It's filled with gold."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:352
 msgid "Rhaarg!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:369
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:358
 msgid ""
 "How'd they get that thing here? It must have walked across the bottom of the "
 "ocean."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:391
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:380
 msgid ""
 "Never trust the living to do the job of the undead. Prepare to meet the "
 "inevitable!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:397
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:386
 msgid ""
 "The only job of the dead is to remain dead. Prepare to be reunited with the "
 "ground."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:421
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:410
 msgid "We must block the human advance!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:443
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:432
 msgid "Reserves! We can't let them get to their landing site."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:458
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:447
 msgid ""
 "We've defeated their vanguard. We have to meet the fleet before Jevyan "
 "destroys them, and captures the ships. I hope Jessica makes it back soon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:475
-msgid "Oh, to join my family again! Do not mourn my passing."
-msgstr ""
-
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:492
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:480
 msgid ""
 "Ahh, it's great to be home! I'm not much for the politics, but it's great to "
 "be home!"
@@ -10676,10 +11030,6 @@
 "Without him the bottom's of our ships will be completely vulnerable. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:136
-msgid "Let me have peace in Death! Donna I'll be there soo-"
-msgstr ""
-
 #: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:5
 msgid ""
 "In the days before Haldric the First saved our people, and founded the "
@@ -11071,7 +11421,7 @@
 msgstr ""
 
 #: data/scenarios/tutorial/tutorial1.cfg:264
-#: data/scenarios/tutorial/tutorial2.cfg:206
+#: data/scenarios/tutorial/tutorial2.cfg:206 src/show_dialog.cpp:450
 msgid "Yes"
 msgstr ""
 
@@ -11310,294 +11660,294 @@
 msgstr ""
 
 #: data/translations/english.cfg:57
-msgid "Delete File"
+msgid "This unit takes half normal damage when it did not initiate the attack."
 msgstr ""
 
-#: data/translations/english.cfg:58
-msgid "Deletion of the file failed."
-msgstr ""
-
-#: data/translations/english.cfg:60
+#: data/translations/english.cfg:59
 msgid "minimum damage"
 msgstr ""
 
-#: data/translations/english.cfg:62
+#: data/translations/english.cfg:61
 msgid "Game"
 msgstr ""
 
-#: data/translations/english.cfg:64
+#: data/translations/english.cfg:63
 msgid "Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:66
+#: data/translations/english.cfg:65
 msgid "Configure Sides:"
 msgstr ""
 
-#: data/translations/english.cfg:67
+#: data/translations/english.cfg:66
 msgid "Choose Team Settings:"
 msgstr ""
 
-#: data/translations/english.cfg:68
+#: data/translations/english.cfg:67
 msgid "Could not connect to the remote host"
 msgstr ""
 
-#: data/translations/english.cfg:69
+#: data/translations/english.cfg:68
 msgid "Waiting for players to connect"
 msgstr ""
 
-#: data/translations/english.cfg:70
+#: data/translations/english.cfg:69
 msgid "Filled"
 msgstr ""
 
-#: data/translations/english.cfg:71
+#: data/translations/english.cfg:70
 msgid "Available"
 msgstr ""
 
-#: data/translations/english.cfg:72
+#: data/translations/english.cfg:71
 msgid "&misc/observer.png,Observer"
 msgstr ""
 
-#: data/translations/english.cfg:74
+#: data/translations/english.cfg:73
 msgid "Describe Unit"
 msgstr ""
 
-#: data/translations/english.cfg:76
+#: data/translations/english.cfg:75
 msgid "Full Screen or Windowed?"
 msgstr ""
 
-#: data/translations/english.cfg:77
+#: data/translations/english.cfg:76
 msgid "Display:"
 msgstr ""
 
-#: data/translations/english.cfg:78
+#: data/translations/english.cfg:77
 msgid "Windowed"
 msgstr ""
 
-#: data/translations/english.cfg:80
+#: data/translations/english.cfg:79
 msgid "Speed:"
 msgstr ""
 
-#: data/translations/english.cfg:81
+#: data/translations/english.cfg:80
 msgid "Normal"
 msgstr ""
 
-#: data/translations/english.cfg:83
+#: data/translations/english.cfg:82
 msgid "Sound Settings..."
 msgstr ""
 
-#: data/translations/english.cfg:84
+#: data/translations/english.cfg:83
 msgid "Options"
 msgstr ""
 
-#: data/translations/english.cfg:86
+#: data/translations/english.cfg:85
 msgid "Choose Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:88
+#: data/translations/english.cfg:87
 msgid "This terrain acts as $terrains for movement and defense purposes"
 msgstr ""
 
-#: data/translations/english.cfg:89
+#: data/translations/english.cfg:88
 msgid "The terrain with the best modifier is chosen automatically"
 msgstr ""
 
-#: data/translations/english.cfg:90
+#: data/translations/english.cfg:89
 msgid "This terrain gives healing"
 msgstr ""
 
-#: data/translations/english.cfg:91
+#: data/translations/english.cfg:90
 msgid ""
 "This terrain acts as keep, i.e., you can recruit units when a leader is in a "
 "location with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:92
+#: data/translations/english.cfg:91
 msgid ""
 "This terrain acts as castle, i.e., you can recruit units onto a location "
 "with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:93 src/help.cpp:866
+#: data/translations/english.cfg:92 src/help.cpp:868
 msgid "or"
 msgstr ""
 
-#: data/translations/english.cfg:94
+#: data/translations/english.cfg:93
 msgid "Unit resistance table"
 msgstr ""
 
-#: data/translations/english.cfg:96
+#: data/translations/english.cfg:95
 msgid "See Also..."
 msgstr ""
 
-#: data/translations/english.cfg:100
+#: data/translations/english.cfg:99
 msgid ""
 "Backstab:\n"
 "This attack deals double damage if a friendly unit is on the opposite side "
 "of the target."
 msgstr ""
 
-#: data/translations/english.cfg:103
+#: data/translations/english.cfg:102
 msgid ""
 "Charge:\n"
 "This attack deals double damage to the target. It also causes this unit to "
 "take double damage from the target's counterattack."
 msgstr ""
 
-#: data/translations/english.cfg:106
+#: data/translations/english.cfg:105
 msgid ""
 "Drain:\n"
 "This unit drains health from living units, healing itself for half the "
 "amount of damage it deals."
 msgstr ""
 
-#: data/translations/english.cfg:109
+#: data/translations/english.cfg:108
 msgid ""
 "Magical:\n"
 "This attack always has a 70% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:112
+#: data/translations/english.cfg:111
 msgid ""
 "Marksman:\n"
 "When used offensively, this attack always has at least a 60% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:115
+#: data/translations/english.cfg:114
 msgid ""
 "Plague:\n"
 "If this unit kills a living target and that unit was not stationed in a "
 "village, the dead target's corpse will rise up and fight for you."
 msgstr ""
 
-#: data/translations/english.cfg:118
+#: data/translations/english.cfg:117
 msgid ""
 "Poison:\n"
 "This attack poisons the target. Poisoned units lose 8 HP every turn until "
 "they are cured or are reduced to 1 HP."
 msgstr ""
 
-#: data/translations/english.cfg:121
+#: data/translations/english.cfg:120
 msgid ""
 "Slow:\n"
 "This attack slows the target. Slowed units move at half normal speed and "
 "receive one less attack than normal in combat for the duration of one turn."
 msgstr ""
 
-#: data/translations/english.cfg:124
+#: data/translations/english.cfg:123
 msgid ""
 "Stone:\n"
 "This attack turns the target to stone. Units that have been turned to stone "
 "may not move or attack."
 msgstr ""
 
-#: data/translations/english.cfg:127
+#: data/translations/english.cfg:126
 msgid ""
 "Berserk:\n"
 "Whether used offensively or defensively, this attack presses the engagement "
 "until one of the combatants is slain."
 msgstr ""
 
-#: data/translations/english.cfg:130
+#: data/translations/english.cfg:129
 msgid ""
 "First Strike:\n"
 "This unit always strikes first with this attack, even if they are defending."
 msgstr ""
 
-#: data/translations/english.cfg:132
+#: data/translations/english.cfg:131
 msgid "first strike"
 msgstr ""
 
-#: data/translations/english.cfg:135
+#: data/translations/english.cfg:134
 msgid "Elves"
 msgstr ""
 
-#: data/translations/english.cfg:136
+#: data/translations/english.cfg:135
 msgid "Orcs"
 msgstr ""
 
-#: data/translations/english.cfg:137
+#: data/translations/english.cfg:136
 msgid "Humans"
 msgstr ""
 
-#: data/translations/english.cfg:138
+#: data/translations/english.cfg:137
 msgid "Undead"
 msgstr ""
 
-#: data/translations/english.cfg:142
+#: data/translations/english.cfg:141
 msgid "Deep Water"
 msgstr ""
 
-#: data/translations/english.cfg:143
+#: data/translations/english.cfg:142
 msgid "Shallow Water"
 msgstr ""
 
-#: data/translations/english.cfg:144
+#: data/translations/english.cfg:143
 msgid "Sand"
 msgstr ""
 
-#: data/translations/english.cfg:145 data/translations/english.cfg:147
-#: data/translations/english.cfg:148 data/translations/english.cfg:149
-#: data/translations/english.cfg:150 data/translations/english.cfg:151
+#: data/translations/english.cfg:144 data/translations/english.cfg:146
+#: data/translations/english.cfg:147 data/translations/english.cfg:148
+#: data/translations/english.cfg:149 data/translations/english.cfg:150
 msgid "Village"
 msgstr ""
 
-#: data/translations/english.cfg:146
+#: data/translations/english.cfg:145
 msgid "Swamp"
 msgstr ""
 
-#: data/translations/english.cfg:152
+#: data/translations/english.cfg:151
 msgid "Tundra"
 msgstr ""
 
-#: data/translations/english.cfg:153
+#: data/translations/english.cfg:152
 msgid "Ice"
 msgstr ""
 
-#: data/translations/english.cfg:154
+#: data/translations/english.cfg:153
 msgid "Road"
 msgstr ""
 
-#: data/translations/english.cfg:155
+#: data/translations/english.cfg:154
 msgid "Dirt"
 msgstr ""
 
-#: data/translations/english.cfg:156
+#: data/translations/english.cfg:155
 msgid "Grassland"
 msgstr ""
 
-#: data/translations/english.cfg:157
+#: data/translations/english.cfg:156
 msgid "Hills"
 msgstr ""
 
-#: data/translations/english.cfg:158
+#: data/translations/english.cfg:157
 msgid "Mountains"
 msgstr ""
 
-#: data/translations/english.cfg:159
+#: data/translations/english.cfg:158
 msgid "Forest"
 msgstr ""
 
-#: data/translations/english.cfg:160 data/translations/english.cfg:161
-#: data/translations/english.cfg:162
+#: data/translations/english.cfg:159 data/translations/english.cfg:160
+#: data/translations/english.cfg:161
 msgid "Bridge"
 msgstr ""
 
-#: data/translations/english.cfg:163
+#: data/translations/english.cfg:162
 msgid "Castle"
 msgstr ""
 
-#: data/translations/english.cfg:164
+#: data/translations/english.cfg:163
 msgid "Keep"
 msgstr ""
 
-#: data/translations/english.cfg:165
+#: data/translations/english.cfg:164
 msgid "Cave"
 msgstr ""
 
-#: data/translations/english.cfg:166
+#: data/translations/english.cfg:165
 msgid "Cave Wall"
 msgstr ""
 
+#: data/translations/english.cfg:166
+msgid "Encampment"
+msgstr ""
+
 #: data/translations/english.cfg:169
 msgid "$name's Bridge,$name's Crossing"
 msgstr ""
@@ -12025,11 +12375,11 @@
 #: data/units/Fireball.cfg:21 data/units/Great_Mage.cfg:42
 #: data/units/Great_Mage.cfg:118 data/units/Initiate.cfg:21
 #: data/units/Lich.cfg:34 data/units/Mage.cfg:39 data/units/Mage.cfg:106
-#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/Mage_of_Light.cfg:48 data/units/Mage_of_Light.cfg:108
 #: data/units/Necromancer.cfg:37 data/units/Red_Mage.cfg:42
 #: data/units/Red_Mage.cfg:111 data/units/Sea_Hag.cfg:31
 #: data/units/Silver_Mage.cfg:44 data/units/Silver_Mage.cfg:131
-#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
+#: data/units/White_Mage.cfg:47 data/units/White_Mage.cfg:106
 msgid "magical"
 msgstr ""
 
@@ -12067,7 +12417,7 @@
 #: data/units/Great_Mage.cfg:24 data/units/Great_Mage.cfg:100
 #: data/units/Great_Troll.cfg:21 data/units/Heavy_Infantry.cfg:21
 #: data/units/Heavy_Infantryman.cfg:20 data/units/Iron_Mauler.cfg:20
-#: data/units/Mage_of_Light.cfg:27 data/units/Mage_of_Light.cfg:87
+#: data/units/Mage_of_Light.cfg:30 data/units/Mage_of_Light.cfg:90
 #: data/units/Mudcrawler.cfg:22 data/units/Necromancer.cfg:20
 #: data/units/Noble_Youth.cfg:22 data/units/Outlaw.cfg:21
 #: data/units/Outlaw.cfg:39 data/units/Outlaw.cfg:94 data/units/Outlaw.cfg:112
@@ -12084,11 +12434,11 @@
 msgid "impact"
 msgstr ""
 
-#: data/units/Arch_Mage.cfg:3
+#: data/units/Arch_Mage.cfg:3 data/units/Arch_Mage.cfg:82
 msgid "Arch Mage"
 msgstr ""
 
-#: data/units/Arch_Mage.cfg:20
+#: data/units/Arch_Mage.cfg:20 data/units/Arch_Mage.cfg:99
 msgid ""
 "Leaders among the mages, the Arch Mages hurl huge balls of fire at their "
 "enemies."
@@ -12154,7 +12504,7 @@
 #: data/units/Orcish_Slayer.cfg:19 data/units/Poacher.cfg:24
 #: data/units/Red_Mage.cfg:23 data/units/Red_Mage.cfg:92
 #: data/units/Rogue.cfg:20 data/units/Thief.cfg:19 data/units/Trapper.cfg:24
-#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
+#: data/units/White_Mage.cfg:28 data/units/White_Mage.cfg:87
 msgid "dagger"
 msgstr ""
 
@@ -12175,13 +12525,16 @@
 #: data/units/Dwarvish_Steelclad.cfg:28 data/units/Dwarvish_Thunderer.cfg:29
 #: data/units/Dwarvish_Thunderguard.cfg:29
 #: data/units/Dwarvish_Ulfserker.cfg:35 data/units/Elvish_Archer.cfg:22
-#: data/units/Elvish_Avenger.cfg:23 data/units/Elvish_Captain.cfg:24
+#: data/units/Elvish_Archer.cfg:101 data/units/Elvish_Avenger.cfg:24
+#: data/units/Elvish_Avenger.cfg:97 data/units/Elvish_Captain.cfg:24
 #: data/units/Elvish_Champion.cfg:22 data/units/Elvish_Fighter.cfg:24
 #: data/units/Elvish_Hero.cfg:22 data/units/Elvish_Lord.cfg:21
-#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marshal.cfg:25
-#: data/units/Elvish_Outrider.cfg:24 data/units/Elvish_Ranger.cfg:21
+#: data/units/Elvish_Marksman.cfg:22 data/units/Elvish_Marksman.cfg:100
+#: data/units/Elvish_Marshal.cfg:25 data/units/Elvish_Outrider.cfg:24
+#: data/units/Elvish_Ranger.cfg:22 data/units/Elvish_Ranger.cfg:99
 #: data/units/Elvish_Rider.cfg:31 data/units/Elvish_Scout.cfg:32
-#: data/units/Elvish_Sharpshooter.cfg:20 data/units/Fencer.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:22
+#: data/units/Elvish_Sharpshooter.cfg:101 data/units/Fencer.cfg:21
 #: data/units/Fighter.cfg:21 data/units/Fire_Dragon.cfg:23
 #: data/units/General.cfg:22 data/units/Ghoul.cfg:20
 #: data/units/Goblin_Direwolver.cfg:21 data/units/Goblin_Direwolver.cfg:33
@@ -12205,21 +12558,21 @@
 #: data/units/Poacher.cfg:25 data/units/Princess.cfg:23
 #: data/units/Red_Mage.cfg:24 data/units/Red_Mage.cfg:93
 #: data/units/Revenant.cfg:24 data/units/Rogue.cfg:21 data/units/Rogue.cfg:39
-#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:20
-#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:20
+#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:21
+#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:22
 #: data/units/Shadow.cfg:21 data/units/Skeletal_Dragon.cfg:29
 #: data/units/Skeletal_Dragon.cfg:48 data/units/Skeleton.cfg:25
 #: data/units/Sleeping_Gryphon.cfg:19 data/units/Spectre.cfg:20
 #: data/units/Swordsman.cfg:20 data/units/Thief.cfg:20
 #: data/units/Trapper.cfg:25 data/units/Vampire_Bat.cfg:20
-#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:26
-#: data/units/White_Mage.cfg:85 data/units/Wolf_Rider.cfg:21
+#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:29
+#: data/units/White_Mage.cfg:88 data/units/Wolf_Rider.cfg:21
 #: data/units/Wraith.cfg:20 data/units/Young_Ogre.cfg:19
 msgid "blade"
 msgstr ""
 
 #: data/units/Assassin.cfg:25 data/units/Rogue.cfg:25 data/units/Thief.cfg:24
-#: src/actions.cpp:475
+#: src/actions.cpp:476
 msgid "backstab"
 msgstr ""
 
@@ -12247,8 +12600,8 @@
 #: data/units/Bandit.cfg:19 data/units/Drake_Slasher.cfg:75
 #: data/units/Drake_Worker.cfg:19 data/units/Great_Troll.cfg:20
 #: data/units/Heavy_Infantry.cfg:20 data/units/Heavy_Infantryman.cfg:19
-#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:26
-#: data/units/Mage_of_Light.cfg:86 data/units/Outlaw.cfg:20
+#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:29
+#: data/units/Mage_of_Light.cfg:89 data/units/Outlaw.cfg:20
 #: data/units/Outlaw.cfg:93 data/units/Outlaw_Princess.cfg:23
 #: data/units/Outlaw_Queen.cfg:24 data/units/Shock_Trooper.cfg:19
 #: data/units/Troll_Warrior.cfg:19 data/units/Warrior_King.cfg:22
@@ -12278,13 +12631,16 @@
 #: data/units/Dragoon.cfg:27 data/units/Drake_Clasher.cfg:19
 #: data/units/Drake_Fighter.cfg:20 data/units/Drake_Slasher.cfg:20
 #: data/units/Drake_Warrior.cfg:20 data/units/Elvish_Archer.cfg:21
-#: data/units/Elvish_Avenger.cfg:22 data/units/Elvish_Captain.cfg:23
+#: data/units/Elvish_Archer.cfg:100 data/units/Elvish_Avenger.cfg:23
+#: data/units/Elvish_Avenger.cfg:96 data/units/Elvish_Captain.cfg:23
 #: data/units/Elvish_Champion.cfg:21 data/units/Elvish_Fighter.cfg:23
 #: data/units/Elvish_Hero.cfg:21 data/units/Elvish_Lord.cfg:20
-#: data/units/Elvish_Marksman.cfg:20 data/units/Elvish_Marshal.cfg:24
-#: data/units/Elvish_Outrider.cfg:23 data/units/Elvish_Ranger.cfg:20
+#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marksman.cfg:99
+#: data/units/Elvish_Marshal.cfg:24 data/units/Elvish_Outrider.cfg:23
+#: data/units/Elvish_Ranger.cfg:21 data/units/Elvish_Ranger.cfg:98
 #: data/units/Elvish_Rider.cfg:30 data/units/Elvish_Scout.cfg:31
-#: data/units/Elvish_Sharpshooter.cfg:19 data/units/Fighter.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:100 data/units/Fighter.cfg:20
 #: data/units/General.cfg:21 data/units/Grand_Knight.cfg:19
 #: data/units/Knight.cfg:20 data/units/Lieutenant.cfg:21
 #: data/units/Longbowman.cfg:21 data/units/Lord.cfg:22
@@ -12295,8 +12651,8 @@
 #: data/units/Orcish_Sovereign.cfg:21 data/units/Orcish_Warlord.cfg:18
 #: data/units/Orcish_Warrior.cfg:19 data/units/Paladin.cfg:24
 #: data/units/Princess.cfg:22 data/units/Royal_Guard.cfg:19
-#: data/units/Scout.cfg:19 data/units/Sea_Orc.cfg:19
-#: data/units/Sergeant.cfg:19 data/units/Swordsman.cfg:19
+#: data/units/Scout.cfg:20 data/units/Sea_Orc.cfg:19
+#: data/units/Sergeant.cfg:21 data/units/Swordsman.cfg:19
 msgid "sword"
 msgstr ""
 
@@ -12338,18 +12694,20 @@
 
 #: data/units/Bone_Shooter.cfg:37 data/units/Bowman.cfg:37
 #: data/units/Commander.cfg:45 data/units/Elvish_Archer.cfg:38
-#: data/units/Elvish_Avenger.cfg:38 data/units/Elvish_Captain.cfg:39
+#: data/units/Elvish_Archer.cfg:117 data/units/Elvish_Avenger.cfg:39
+#: data/units/Elvish_Avenger.cfg:112 data/units/Elvish_Captain.cfg:39
 #: data/units/Elvish_Champion.cfg:40 data/units/Elvish_Fighter.cfg:40
 #: data/units/Elvish_Hero.cfg:40 data/units/Elvish_Marshal.cfg:40
-#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:37
-#: data/units/Elvish_Rider.cfg:51 data/units/Elvish_Scout.cfg:52
-#: data/units/Longbowman.cfg:38 data/units/Lord.cfg:39
-#: data/units/Master_Bowman.cfg:32 data/units/Noble_Commander.cfg:41
-#: data/units/Noble_Lord.cfg:40 data/units/Orcish_Archer.cfg:36
-#: data/units/Orcish_Leader.cfg:37 data/units/Orcish_Ruler.cfg:38
-#: data/units/Orcish_Sovereign.cfg:42 data/units/Orcish_Warlord.cfg:29
-#: data/units/Poacher.cfg:41 data/units/Skeleton_Archer.cfg:40
-#: data/units/Soul_Shooter.cfg:37 data/units/Trapper.cfg:41
+#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Ranger.cfg:115 data/units/Elvish_Rider.cfg:51
+#: data/units/Elvish_Scout.cfg:52 data/units/Longbowman.cfg:38
+#: data/units/Lord.cfg:39 data/units/Master_Bowman.cfg:32
+#: data/units/Noble_Commander.cfg:41 data/units/Noble_Lord.cfg:40
+#: data/units/Orcish_Archer.cfg:36 data/units/Orcish_Leader.cfg:37
+#: data/units/Orcish_Ruler.cfg:38 data/units/Orcish_Sovereign.cfg:42
+#: data/units/Orcish_Warlord.cfg:29 data/units/Poacher.cfg:41
+#: data/units/Skeleton_Archer.cfg:40 data/units/Soul_Shooter.cfg:37
+#: data/units/Trapper.cfg:41
 msgid "bow"
 msgstr ""
 
@@ -12359,19 +12717,24 @@
 #: data/units/Death_Knight.cfg:32 data/units/Dragoon.cfg:49
 #: data/units/Drake_Clasher.cfg:52 data/units/Drake_Guard.cfg:23
 #: data/units/Drake_Slasher.cfg:53 data/units/Duelist.cfg:32
-#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Thunderer.cfg:49
+#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Guardsman.cfg:40
+#: data/units/Dwarvish_Guardsman.cfg:53 data/units/Dwarvish_Stalwart.cfg:40
+#: data/units/Dwarvish_Stalwart.cfg:53 data/units/Dwarvish_Thunderer.cfg:49
 #: data/units/Dwarvish_Thunderguard.cfg:55 data/units/Elvish_Archer.cfg:39
-#: data/units/Elvish_Avenger.cfg:39 data/units/Elvish_Captain.cfg:40
+#: data/units/Elvish_Archer.cfg:118 data/units/Elvish_Avenger.cfg:40
+#: data/units/Elvish_Avenger.cfg:113 data/units/Elvish_Captain.cfg:40
 #: data/units/Elvish_Champion.cfg:41 data/units/Elvish_Druid.cfg:62
 #: data/units/Elvish_Fighter.cfg:41 data/units/Elvish_Hero.cfg:41
-#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marshal.cfg:41
-#: data/units/Elvish_Outrider.cfg:40 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Marksman.cfg:116
+#: data/units/Elvish_Marshal.cfg:41 data/units/Elvish_Outrider.cfg:40
+#: data/units/Elvish_Ranger.cfg:39 data/units/Elvish_Ranger.cfg:116
 #: data/units/Elvish_Rider.cfg:52 data/units/Elvish_Scout.cfg:53
-#: data/units/Elvish_Sharpshooter.cfg:37 data/units/Elvish_Shyde.cfg:71
-#: data/units/General.cfg:33 data/units/Giant_Scorpion.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:39
+#: data/units/Elvish_Sharpshooter.cfg:118 data/units/Elvish_Shyde.cfg:71
+#: data/units/General.cfg:45 data/units/Giant_Scorpion.cfg:20
 #: data/units/Grand_Knight.cfg:37 data/units/Halbardier.cfg:19
 #: data/units/Horseman.cfg:21 data/units/Knight.cfg:37
-#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:33
+#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:39
 #: data/units/Longbowman.cfg:39 data/units/Lord.cfg:40
 #: data/units/Master_Bowman.cfg:33 data/units/Merman.cfg:20
 #: data/units/Merman_Lord.cfg:21 data/units/Naga.cfg:21
@@ -12387,7 +12750,7 @@
 #: data/units/Saurian.cfg:20 data/units/Saurian.cfg:37
 #: data/units/Saurian_Warrior.cfg:20 data/units/Saurian_Warrior.cfg:37
 #: data/units/Sea_Hag.cfg:21 data/units/Sea_Serpent.cfg:19
-#: data/units/Sergeant.cfg:36 data/units/Skeleton_Archer.cfg:41
+#: data/units/Sergeant.cfg:39 data/units/Skeleton_Archer.cfg:41
 #: data/units/Soul_Shooter.cfg:38 data/units/Spearman.cfg:20
 #: data/units/Spearman.cfg:33 data/units/Transport_Galleon.cfg:16
 #: data/units/Trapper.cfg:42 data/units/Triton.cfg:20
@@ -12418,7 +12781,6 @@
 msgstr ""
 
 #: data/units/Cavalier.cfg:48 data/units/Dragoon.cfg:48
-#: data/units/Duelist.cfg:31
 msgid "pistol"
 msgstr ""
 
@@ -12467,6 +12829,8 @@
 
 #: data/units/Chocobone.cfg:20 data/units/Drake_Clasher.cfg:51
 #: data/units/Drake_Guard.cfg:22 data/units/Drake_Slasher.cfg:52
+#: data/units/Dwarvish_Guardsman.cfg:38 data/units/Dwarvish_Guardsman.cfg:52
+#: data/units/Dwarvish_Stalwart.cfg:38 data/units/Dwarvish_Stalwart.cfg:52
 #: data/units/Horseman.cfg:20 data/units/Saurian.cfg:18
 #: data/units/Saurian.cfg:35 data/units/Saurian_Warrior.cfg:18
 #: data/units/Saurian_Warrior.cfg:35 data/units/Spearman.cfg:19
@@ -12476,8 +12840,8 @@
 
 #: data/units/Chocobone.cfg:23 data/units/Grand_Knight.cfg:38
 #: data/units/Horseman.cfg:22 data/units/Knight.cfg:38
-#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:348
-#: src/actions.cpp:466
+#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:349
+#: src/actions.cpp:467
 msgid "charge"
 msgstr ""
 
@@ -12496,7 +12860,7 @@
 msgid "gaze"
 msgstr ""
 
-#: data/units/Cockatrice.cfg:26 src/actions.cpp:705 src/actions.cpp:842
+#: data/units/Cockatrice.cfg:26 src/actions.cpp:717 src/actions.cpp:857
 #: src/reports.cpp:122
 msgid "stone"
 msgstr ""
@@ -12512,7 +12876,8 @@
 #: data/units/Noble_Commander.cfg:10 data/units/Noble_Lord.cfg:10
 #: data/units/Orcish_Leader.cfg:9 data/units/Orcish_Ruler.cfg:9
 #: data/units/Orcish_Sovereign.cfg:9 data/units/Princess.cfg:17
-#: data/units/Warrior_King.cfg:17 src/actions.cpp:359 src/actions.cpp:486
+#: data/units/Sergeant.cfg:17 data/units/Warrior_King.cfg:17
+#: src/actions.cpp:360 src/actions.cpp:496
 msgid "leadership"
 msgstr ""
 
@@ -12594,10 +12959,10 @@
 msgid "battle axe"
 msgstr ""
 
-#: data/units/Death_Knight.cfg:31 data/units/General.cfg:32
-#: data/units/Lieutenant.cfg:32 data/units/Orcish_Crossbow.cfg:39
-#: data/units/Orcish_Crossbowman.cfg:38 data/units/Sergeant.cfg:35
-#: data/units/Wall_Guard.cfg:35
+#: data/units/Death_Knight.cfg:31 data/units/Duelist.cfg:31
+#: data/units/General.cfg:44 data/units/Lieutenant.cfg:38
+#: data/units/Orcish_Crossbow.cfg:39 data/units/Orcish_Crossbowman.cfg:38
+#: data/units/Sergeant.cfg:38 data/units/Wall_Guard.cfg:35
 msgid "crossbow"
 msgstr ""
 
@@ -12830,6 +13195,22 @@
 msgid "hammer"
 msgstr ""
 
+#: data/units/Dwarvish_Guardsman.cfg:3
+msgid "Dwarvish Guardsman"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:29 data/units/Dwarvish_Stalwart.cfg:29
+#: src/actions.cpp:485
+msgid "steadfast"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:35
+msgid ""
+"The most resiliant dwarves sometimes join the Dwarvish army as Guardsman. "
+"Slow and without a strong attack, they guard the Army's flank, soaking up "
+"alot of damage, and hurling their heavy spears into the enemy."
+msgstr ""
+
 #: data/units/Dwarvish_Lord.cfg:3
 msgid "Dwarvish Lord"
 msgstr ""
@@ -12865,6 +13246,17 @@
 msgid "Lightning bolt"
 msgstr ""
 
+#: data/units/Dwarvish_Stalwart.cfg:3
+msgid "Dwarvish Stalwart"
+msgstr ""
+
+#: data/units/Dwarvish_Stalwart.cfg:35
+msgid ""
+"Stalwarts, after years in battle, have fashioned new shields and strong "
+"armor from the ruins of their enemies. While slow, they are the feared for "
+"their resilience and strength."
+msgstr ""
+
 #: data/units/Dwarvish_Steelclad.cfg:3
 msgid "Dwarvish Steelclad"
 msgstr ""
@@ -12930,33 +13322,19 @@
 msgid "Elder Wose"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:3
+#: data/units/Elvish_Archer.cfg:3 data/units/Elvish_Archer.cfg:82
 msgid "Elvish Archer"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:18
-msgid ""
-"Elvish Archers are trained from youth in archery, and so skilled in long-"
-"range combat. Able to fire many arrows quickly and accurately, these Archers "
-"make up a large portion of the Elvish military."
-msgstr ""
-
-#: data/units/Elvish_Avenger.cfg:3
+#: data/units/Elvish_Avenger.cfg:3 data/units/Elvish_Avenger.cfg:76
 msgid "Elvish Avenger"
 msgstr ""
 
-#: data/units/Elvish_Avenger.cfg:17 data/units/Elvish_Ranger.cfg:16
+#: data/units/Elvish_Avenger.cfg:18 data/units/Elvish_Avenger.cfg:91
+#: data/units/Elvish_Ranger.cfg:17 data/units/Elvish_Ranger.cfg:94
 msgid "ambush"
 msgstr ""
 
-#: data/units/Elvish_Avenger.cfg:19
-msgid ""
-"Elvish Avengers are extremely skillful and extremely quick, powerful in all "
-"forms of combat. Avengers are considered the best of all woodsmen in "
-"Wesnoth, and can ambush their foes in the forest, because they cannot be "
-"seen in the woods until just after they have attacked."
-msgstr ""
-
 #: data/units/Elvish_Captain.cfg:3
 msgid "Elvish Captain"
 msgstr ""
@@ -12984,7 +13362,7 @@
 msgstr ""
 
 #: data/units/Elvish_Druid.cfg:18 data/units/Elvish_Shyde.cfg:19
-#: data/units/White_Mage.cfg:9 data/units/White_Mage.cfg:68
+#: data/units/White_Mage.cfg:12 data/units/White_Mage.cfg:71
 msgid "cures"
 msgstr ""
 
@@ -13035,24 +13413,19 @@
 "devastating balls of fire at long range."
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:3
+#: data/units/Elvish_Marksman.cfg:3 data/units/Elvish_Marksman.cfg:80
 msgid "Elvish Marksman"
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:17
-msgid ""
-"Elvish Marksman are expert in use of the bow. Their skill guarantees them a "
-"60% chance to hit enemies, even those hidden in difficult terrain. This "
-"great skill with the bow compensates for their lack of skill in melee combat "
-"and lesser speed."
-msgstr ""
-
-#: data/units/Elvish_Marksman.cfg:36 data/units/Elvish_Sharpshooter.cfg:36
+#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marksman.cfg:115
+#: data/units/Elvish_Sharpshooter.cfg:38
+#: data/units/Elvish_Sharpshooter.cfg:117
 msgid "longbow"
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Sharpshooter.cfg:38
-#: data/units/Fire_Dragon.cfg:60
+#: data/units/Elvish_Marksman.cfg:39 data/units/Elvish_Marksman.cfg:117
+#: data/units/Elvish_Sharpshooter.cfg:40
+#: data/units/Elvish_Sharpshooter.cfg:119 data/units/Fire_Dragon.cfg:60
 msgid "marksman"
 msgstr ""
 
@@ -13079,18 +13452,10 @@
 "they strike hard before melting into the woods again to evade response."
 msgstr ""
 
-#: data/units/Elvish_Ranger.cfg:3
+#: data/units/Elvish_Ranger.cfg:2 data/units/Elvish_Ranger.cfg:79
 msgid "Elvish Ranger"
 msgstr ""
 
-#: data/units/Elvish_Ranger.cfg:17
-msgid ""
-"Elvish Rangers are quick and powerful. Skilled in both short- and long-range "
-"combat, Rangers are truly all-round fighters. The best of all woodsmen, "
-"Rangers cannot be seen by enemies while they are in forest, unless they have "
-"just made an attack, or there are enemies adjacent to them."
-msgstr ""
-
 #: data/units/Elvish_Rider.cfg:3
 msgid "Elvish Rider"
 msgstr ""
@@ -13130,18 +13495,10 @@
 msgid "entangle"
 msgstr ""
 
-#: data/units/Elvish_Sharpshooter.cfg:3
+#: data/units/Elvish_Sharpshooter.cfg:3 data/units/Elvish_Sharpshooter.cfg:82
 msgid "Elvish Sharpshooter"
 msgstr ""
 
-#: data/units/Elvish_Sharpshooter.cfg:16
-msgid ""
-"The most elite archers in all of Wesnoth, Elvish Sharpshooters are "
-"incredibly accurate, guaranteed a 60% chance to hit when attacking, even "
-"when firing very quickly. Sharpshooters are excellent at picking off "
-"entrenched enemies."
-msgstr ""
-
 #: data/units/Elvish_Shyde.cfg:3
 msgid "Elvish Shyde"
 msgstr ""
@@ -13247,7 +13604,7 @@
 msgid "bump"
 msgstr ""
 
-#: data/units/General.cfg:3 src/preferences.cpp:898
+#: data/units/General.cfg:3
 msgid "General"
 msgstr ""
 
@@ -13359,11 +13716,11 @@
 msgid "lance"
 msgstr ""
 
-#: data/units/Great_Mage.cfg:3
+#: data/units/Great_Mage.cfg:3 data/units/Great_Mage.cfg:79
 msgid "Great Mage"
 msgstr ""
 
-#: data/units/Great_Mage.cfg:20
+#: data/units/Great_Mage.cfg:20 data/units/Great_Mage.cfg:96
 msgid ""
 "Great Mages are awesome and fearsome enemies, exceeding even the Arch Mages "
 "in power."
@@ -13552,11 +13909,11 @@
 "level units."
 msgstr ""
 
-#: data/units/Mage.cfg:3
+#: data/units/Mage.cfg:3 data/units/Mage.cfg:70
 msgid "Mage"
 msgstr ""
 
-#: data/units/Mage.cfg:17
+#: data/units/Mage.cfg:17 data/units/Mage.cfg:84
 msgid ""
 "Mages are both weak and powerful. Moving slowly, and with poor defensive "
 "skills, Mages attack with magical missiles that always have a high chance of "
@@ -13568,15 +13925,15 @@
 msgid "missile"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:3
+#: data/units/Mage_of_Light.cfg:3 data/units/Mage_of_Light.cfg:66
 msgid "Mage of Light"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:10 data/units/Mage_of_Light.cfg:70
+#: data/units/Mage_of_Light.cfg:13 data/units/Mage_of_Light.cfg:73
 msgid "illuminates,cures"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:23
+#: data/units/Mage_of_Light.cfg:26 data/units/Mage_of_Light.cfg:86
 msgid ""
 "Mages of Light are awesome allies of all lawful combatants, and fearsome "
 "foes to the forces of chaos. These Mages' powers of illumination are so "
@@ -13587,14 +13944,14 @@
 "units."
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:42 data/units/Mage_of_Light.cfg:102
-#: data/units/White_Mage.cfg:41 data/units/White_Mage.cfg:100
+#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
 msgid "lightbeam"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:43 data/units/Mage_of_Light.cfg:103
-#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:42
-#: data/units/White_Mage.cfg:101
+#: data/units/Mage_of_Light.cfg:46 data/units/Mage_of_Light.cfg:106
+#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:45
+#: data/units/White_Mage.cfg:104
 msgid "holy"
 msgstr ""
 
@@ -13890,7 +14247,7 @@
 "weakness is their inability to wield the bow."
 msgstr ""
 
-#: data/units/Outlaw.cfg:3
+#: data/units/Outlaw.cfg:3 data/units/Outlaw.cfg:75
 msgid "Outlaw"
 msgstr ""
 
@@ -13898,6 +14255,10 @@
 msgid "Outlaws fight better at night."
 msgstr ""
 
+#: data/units/Outlaw.cfg:89
+msgid "Outlaws fight better at night. Female Outlaws look good while doing it."
+msgstr ""
+
 #: data/units/Outlaw_Princess.cfg:4
 msgid "Outlaw Princess"
 msgstr ""
@@ -13994,11 +14355,11 @@
 "having skills like that of a thief."
 msgstr ""
 
-#: data/units/Red_Mage.cfg:3
+#: data/units/Red_Mage.cfg:3 data/units/Red_Mage.cfg:72
 msgid "Red Mage"
 msgstr ""
 
-#: data/units/Red_Mage.cfg:20
+#: data/units/Red_Mage.cfg:20 data/units/Red_Mage.cfg:89
 msgid ""
 "Red Mages attack with powerful magic fireballs that are guaranteed a good "
 "chance of hitting. Deft of foot, and skilled fighters both day and night, "
@@ -14084,7 +14445,7 @@
 msgid "Sergeant"
 msgstr ""
 
-#: data/units/Sergeant.cfg:16
+#: data/units/Sergeant.cfg:18
 msgid ""
 "The Sergeant is an officer in the ranks of the Royal Army. He is not "
 "stronger than other fighters, but he has hopes of advancing to greatness. As "
@@ -14113,7 +14474,7 @@
 "and even into the lands beyond."
 msgstr ""
 
-#: data/units/Silver_Mage.cfg:3
+#: data/units/Silver_Mage.cfg:3 data/units/Silver_Mage.cfg:90
 msgid "Silver Mage"
 msgstr ""
 
@@ -14121,7 +14482,7 @@
 msgid "teleport"
 msgstr ""
 
-#: data/units/Silver_Mage.cfg:22
+#: data/units/Silver_Mage.cfg:22 data/units/Silver_Mage.cfg:109
 msgid ""
 "Silver Mages are the most deft of foot and elusive of all mages. They can "
 "teleport from any friendly village to another, translating themselves in an "
@@ -14396,11 +14757,11 @@
 "miscellaneous items at them with ballistas."
 msgstr ""
 
-#: data/units/White_Mage.cfg:3
+#: data/units/White_Mage.cfg:3 data/units/White_Mage.cfg:65
 msgid "White Mage"
 msgstr ""
 
-#: data/units/White_Mage.cfg:22
+#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
 msgid ""
 "White Mages are weak in combat, but expert in the ways of healing. Units "
 "placed adjacent to a White Mage will heal as though they were resting in a "
@@ -14471,7 +14832,7 @@
 "Lord -- to join the elite of human fighters."
 msgstr ""
 
-#: src/about.cpp:240 src/help.cpp:2361 src/show_dialog.cpp:470
+#: src/about.cpp:240 src/help.cpp:2363 src/show_dialog.cpp:470
 msgid "Close"
 msgstr ""
 
@@ -14491,65 +14852,65 @@
 msgid "none"
 msgstr ""
 
-#: src/actions.cpp:317 src/actions.cpp:434
+#: src/actions.cpp:318 src/actions.cpp:435
 msgid "base damage"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker resistance vs"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:387 src/actions.cpp:513
+#: src/actions.cpp:388 src/actions.cpp:523
 msgid "total damage"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender resistance vs"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:684 src/actions.cpp:820 src/display.cpp:878
+#: src/actions.cpp:703 src/actions.cpp:842 src/display.cpp:878
 #: src/reports.cpp:115
 msgid "poisoned"
 msgstr ""
 
-#: src/actions.cpp:689 src/actions.cpp:825 src/display.cpp:874
+#: src/actions.cpp:708 src/actions.cpp:847 src/display.cpp:874
 #: src/reports.cpp:110
 msgid "slowed"
 msgstr ""
 
-#: src/actions.cpp:1691
+#: src/actions.cpp:1710
 msgid "Ambushed!"
 msgstr ""
 
-#: src/actions.cpp:1719
+#: src/actions.cpp:1738
 msgid "Friendly unit sighted"
 msgstr ""
 
-#: src/actions.cpp:1721
+#: src/actions.cpp:1740
 msgid "Enemy unit sighted!"
 msgstr ""
 
-#: src/actions.cpp:1726
+#: src/actions.cpp:1745
 msgid "$friends Friendly units sighted"
 msgstr ""
 
-#: src/actions.cpp:1728
+#: src/actions.cpp:1747
 msgid "$enemies Enemy units sighted!"
 msgstr ""
 
-#: src/actions.cpp:1732
+#: src/actions.cpp:1751
 msgid "Units sighted! ($friends friendly, $enemies enemy)"
 msgstr ""
 
-#: src/actions.cpp:1753
+#: src/actions.cpp:1772
 msgid "(press $hotkey to continue)"
 msgstr ""
 
@@ -14693,12 +15054,12 @@
 msgid "Moves"
 msgstr ""
 
-#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:691
+#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:229
 msgid "melee"
 msgstr ""
 
-#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:691
+#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:230
 msgid "ranged"
 msgstr ""
@@ -14711,19 +15072,19 @@
 msgid "invisible"
 msgstr ""
 
-#: src/game.cpp:134
+#: src/game.cpp:135
 msgid "Do you want to save a replay of this scenario?"
 msgstr ""
 
-#: src/game.cpp:135 src/game.cpp:197 src/playturn.cpp:1388
+#: src/game.cpp:136 src/game.cpp:198 src/playturn.cpp:1388
 msgid "Name:"
 msgstr ""
 
-#: src/game.cpp:143 src/game.cpp:204 src/playturn.cpp:1399
+#: src/game.cpp:144 src/game.cpp:205 src/playturn.cpp:1399
 msgid "The game could not be saved"
 msgstr ""
 
-#: src/game.cpp:196
+#: src/game.cpp:197
 msgid "Do you want to save your game?"
 msgstr ""
 
@@ -14798,11 +15159,11 @@
 msgid "You have reached the end of the currently playable levels"
 msgstr ""
 
-#: src/game.cpp:1125
+#: src/game.cpp:1127
 msgid "Could not initialize video. Exiting.\n"
 msgstr ""
 
-#: src/game.cpp:1127
+#: src/game.cpp:1129
 msgid "Could not initialize fonts. Exiting.\n"
 msgstr ""
 
@@ -14826,63 +15187,63 @@
 msgid "attacks"
 msgstr ""
 
-#: src/help.cpp:638 src/help.cpp:639 src/playturn.cpp:1874
+#: src/help.cpp:640 src/help.cpp:641 src/playturn.cpp:1874
 msgid "Name"
 msgstr ""
 
-#: src/help.cpp:642 src/help.cpp:643 src/playturn.cpp:1873
+#: src/help.cpp:644 src/help.cpp:645 src/playturn.cpp:1873
 msgid "Type"
 msgstr ""
 
-#: src/help.cpp:646 src/help.cpp:647 src/unit_types.cpp:301
+#: src/help.cpp:648 src/help.cpp:649 src/unit_types.cpp:301
 msgid "Dmg"
 msgstr ""
 
-#: src/help.cpp:650 src/help.cpp:651
+#: src/help.cpp:652 src/help.cpp:653
 msgid "Strikes"
 msgstr ""
 
-#: src/help.cpp:654 src/help.cpp:655
+#: src/help.cpp:656 src/help.cpp:657
 msgid "Range"
 msgstr ""
 
-#: src/help.cpp:658 src/help.cpp:659
+#: src/help.cpp:660 src/help.cpp:661
 msgid "Special"
 msgstr ""
 
-#: src/help.cpp:715
+#: src/help.cpp:717
 msgid "Resistances"
 msgstr ""
 
-#: src/help.cpp:719 src/help.cpp:720
+#: src/help.cpp:721 src/help.cpp:722
 msgid "Attack Type"
 msgstr ""
 
-#: src/help.cpp:723 src/help.cpp:724
+#: src/help.cpp:725 src/help.cpp:726
 msgid "Resistance"
 msgstr ""
 
-#: src/help.cpp:755
+#: src/help.cpp:757
 msgid "Terrain Modifiers"
 msgstr ""
 
-#: src/help.cpp:759 src/help.cpp:760
+#: src/help.cpp:761 src/help.cpp:762
 msgid "Terrain"
 msgstr ""
 
-#: src/help.cpp:767 src/help.cpp:768
+#: src/help.cpp:769 src/help.cpp:770
 msgid "Defense"
 msgstr ""
 
-#: src/help.cpp:1865
+#: src/help.cpp:1867
 msgid "< Back"
 msgstr ""
 
-#: src/help.cpp:1866
+#: src/help.cpp:1868
 msgid "Forward >"
 msgstr ""
 
-#: src/help.cpp:2364
+#: src/help.cpp:2366
 msgid "The Battle for Wesnoth Help"
 msgstr ""
 
@@ -15198,7 +15559,7 @@
 msgid "The map is unknown until your units explore it"
 msgstr ""
 
-#: src/multiplayer.cpp:116 src/reports.cpp:376
+#: src/multiplayer.cpp:116 src/reports.cpp:374
 msgid "Observers"
 msgstr ""
 
@@ -15670,33 +16031,37 @@
 msgid "Couldn't find label or unit containing the string '$search'."
 msgstr ""
 
-#: src/playturn.cpp:2151
+#: src/playturn.cpp:2184
 msgid "Place Label"
 msgstr ""
 
-#: src/playturn.cpp:2152
+#: src/playturn.cpp:2185
 msgid "Label"
 msgstr ""
 
-#: src/playturn.cpp:2315
+#: src/playturn.cpp:2348
 msgid ""
 "The games are out of sync and will have to exit. Do you want to save an "
 "error log of your game?"
 msgstr ""
 
-#: src/playturn.cpp:2346
+#: src/playturn.cpp:2400
 msgid "Replace with AI"
 msgstr ""
 
-#: src/playturn.cpp:2347
+#: src/playturn.cpp:2401
 msgid "Replace with local player"
 msgstr ""
 
-#: src/playturn.cpp:2348
+#: src/playturn.cpp:2402
 msgid "Abort game"
 msgstr ""
 
-#: src/playturn.cpp:2350
+#: src/playturn.cpp:2405
+msgid "Replace with "
+msgstr ""
+
+#: src/playturn.cpp:2409
 msgid "has left the game. What do you want to do?"
 msgstr ""
 
@@ -15845,12 +16210,16 @@
 msgid "View and configure keyboard shortcuts"
 msgstr ""
 
+#: src/preferences.cpp:898
+msgid "Prefs section^General"
+msgstr ""
+
 #: src/preferences.cpp:899
-msgid "Display"
+msgid "Prefs section^Display"
 msgstr ""
 
 #: src/preferences.cpp:900
-msgid "Sound"
+msgid "Prefs section^Sound"
 msgstr ""
 
 #: src/preferences.cpp:956
@@ -15937,10 +16306,6 @@
 msgid "Allied"
 msgstr ""
 
-#: src/show_dialog.cpp:450
-msgid "yes"
-msgstr ""
-
 #: src/show_dialog.cpp:941
 msgid "KB"
 msgstr ""
@@ -16027,14 +16392,22 @@
 msgid "strikes"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Chaotic"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Lawful"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Neutral"
 msgstr ""
+
+#: src/widgets/file_chooser.cpp:30
+msgid "Delete File"
+msgstr ""
+
+#: src/widgets/file_chooser.cpp:173
+msgid "Deletion of the file failed."
+msgstr ""
Index: wesnoth/po/de.po
diff -u wesnoth/po/de.po:1.3 wesnoth/po/de.po:1.4
--- wesnoth/po/de.po:1.3        Sat Aug 21 22:03:26 2004
+++ wesnoth/po/de.po    Tue Aug 24 21:43:16 2004
@@ -7,7 +7,7 @@
 msgstr ""
 "Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
-"POT-Creation-Date: 2004-08-21 23:49+0200\n"
+"POT-Creation-Date: 2004-08-24 23:24+0200\n"
 "PO-Revision-Date: 2004-08-08 15:00+0200\n"
 "Last-Translator: Automatically generated\n"
 "Language-Team: none\n"
@@ -176,7 +176,7 @@
 "Upkeep'</ref> for more information."
 msgstr ""
 
-#: data/help.cfg:85 src/help.cpp:763 src/help.cpp:764
+#: data/help.cfg:85 src/help.cpp:765 src/help.cpp:766
 msgid "Movement"
 msgstr ""
 
@@ -767,6 +767,34 @@
 "#Death of Owaec"
 msgstr ""
 
+#: data/scenarios/Eastern_Invasion/Captured.cfg:38
+msgid "The Cells"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:42
+msgid "Guard Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:46
+msgid "Prison"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:50
+msgid "Torture Chamber"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:54
+msgid "Storage Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:58
+msgid "The City"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:62
+msgid "Exit"
+msgstr ""
+
 #: data/scenarios/Eastern_Invasion/Captured.cfg:400
 msgid "Why have you entered my lands?!?"
 msgstr ""
@@ -2482,70 +2510,70 @@
 "#Death of Kalenz"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:113
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:114
 msgid ""
 "Well, thank you for helping me get back to the surface, but now I must take "
 "what is mine!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:118
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:119
 msgid "You still want to fight me, do you, Princess?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:123
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:124
 msgid "Did you think I was just playing around? I need to take my inheritance!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:128
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:129
 msgid ""
 "It is not so simple! We are back on the surface, but we are hardly safe. We "
 "barely know where we are. Look to the north...there are orcs about! Look to "
 "the south...there are the hordes of the undead!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:133
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:134
 msgid ""
 "Indeed there are. We will have to fight our way out. Are you with us, "
 "Princess, or against us?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:138
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:139
 msgid ""
 "Perhaps it is in both our best interests for us to remain allies for a "
 "little longer...but I do want that Scepter, and someday I will have it!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:143
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:144
 msgid "Then let us devise a battle plan."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:153
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:154
 msgid "Well, we got out alive."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:158
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:159
 msgid ""
 "Yes, we did. Now I suppose you want to use the Scepter against me, Princess?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:163
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:164
 msgid ""
 "No, I was thinking...I don't really want to kill you. I have what I came to "
 "get. So if you promise never to come south of the great river, I will spare "
 "your life."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:168
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:169
 msgid ""
 "With all due respect, Princess, it is once again we who will spare you, "
 "Scepter or no Scepter."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:173
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:174
 msgid "Such words in the presence of royalty! Do you want me to fry you, Elf?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:178
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:179
 msgid ""
 "Friends, peace! Though we are out of the tunnels, we are hardly safe. We are "
 "somewhere in the arid and wild north lands, that is all we know. Behold! To "
@@ -2553,7 +2581,7 @@
 "one another, or else all perish!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:183
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:184
 msgid ""
 "I suppose that helping each other for a while longer would be mutually "
 "beneficial. But what should we do? How should we defend ourselves?"
@@ -3803,15 +3831,15 @@
 "#Death of Kalenz"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:98
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:99
 msgid "Here are the mother Gryphon's eggs!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:103
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:104
 msgid "Excellent! We should be able to breed Gryphons for our own uses now!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:123
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:124
 msgid ""
 "Ha ha! We have killed this foul beast of the air, and can deny the rebels "
 "its eggs!"
@@ -4873,6 +4901,14 @@
 "#Turns run out"
 msgstr ""
 
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:44
+msgid "Elmar's Crossing"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:50
+msgid "Elbridge"
+msgstr ""
+
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:115
 msgid ""
 "On the road to Knalga, the party was opposed by the forces of Asheviere."
@@ -7637,9 +7673,8 @@
 msgstr ""
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:352
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:124
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:490
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:495
 msgid "Agreed."
@@ -8096,27 +8131,44 @@
 msgid "A Spy in the Woods"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:79
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
 msgid ""
 "So a doom has followed them here from their old home. My Outriders have "
-"reported Orcs have made landfall. Orcs here, for the first time in centuries."
+"reported that Orcs have made landfall. Orcs here, for the first time in "
+"centuries."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:84
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
 msgid ""
 "And he bears an artifact of some power. The Orcs would not be able to sense "
 "that. There is some greater power at work here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
 msgid ""
 "We may have decided wrong. If the humans drive the Orcs off we should honour "
-"our pledge. If more trouble follows them here, we should let them fight it "
+"our pledge. If more trouble follows them here we should let them fight it "
 "out, then we should 'deal' with the survivors, and make compromise with the "
 "Dwarves."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+msgid "But we spoke a Pact with this Haldric and these men of the West North-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:109
+msgid ""
+"We are the people of the forest, you know that all words spoken to these un-"
+"people are of secondary importance to our own needs. As Lord Aryad said, 'If "
+"more trouble follows them here we should let them fight it out, then we "
+"should 'deal' with the survivors, and make compromise with the Dwarves.'"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:119
+msgid "(Sigh) Agreed."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:130
 msgid "(Whispering) Some friends. I must tell Haldric."
 msgstr ""
 
@@ -9089,51 +9141,211 @@
 msgid "Ssso humansss, you've come to trouble usss again. Prepare to die!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:240
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:213
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:257
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:301
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:227
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:200
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:231
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:262
 msgid "Look out, a Serpent has emerged from the deep."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:260
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:247
 msgid ""
 "Well, it looks like their warriors have given up the fight. We should be "
 "able to re-provision the ships now"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:265
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:252
 msgid ""
 "The nice thing is, they'll go back to guarding this island after we're gone "
 "for a while. It'll make a good way of preventing others from following us."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:270
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:257
 msgid ""
 "This island is slowly sinking. Hmm, I wonder what they'll do when it gets "
 "too small for them?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:275
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:262
 msgid ""
 "Well, they seem rather intelligent. They're certainly belligerent and "
 "numerous. I'm sure they'll eventually evacuate. Just like us right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:267
 msgid "I don't find that thought very comforting."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:293
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:347
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:308
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:308
 msgid "Neep! Neep!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:312
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:299
 msgid ""
 "The fleet is starving, we'll never pacify this Island before we all die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:3
+msgid "Return of the Fleet"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:26
+msgid ""
+"\n"
+"Victory:\n"
+"@Defeat all Enemies\n"
+"Defeat:\n"
+"#Death of Prince Haldric or\n"
+"#Death of Lady Jessica or\n"
+"#Death of Lt. Aethyr or\n"
+"#Turns run out"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:200
+msgid ""
+"Haldric reaches the site where the fleet is due to return. Several ships "
+"have already docked. The Orcs are on the frontier."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:205
+msgid ""
+"Sir, some ships have landed. . . They look like they've been damaged by the "
+"voyage. Hmm, it seems that most of the ships are staying at sea."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:210
+msgid ""
+"They've undoubtedly spotted the smoke from the Orcish fires. We have to "
+"defeat these monsters before everybody starves at sea, or before Jevyan "
+"launches an attack with his fleet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:215
+msgid ""
+"Yes Sir! The rest of the refugees have fled South, to our initial landing "
+"site. If we fail here they'll get slaughtered."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:220
+msgid "Well, that settles it. Enough talking, time to fight!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:225
+msgid "For the glory of the men of The Green Isle!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:230
+msgid "No, for the Glory of all of the people of the West North! Charge!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:235
+msgid "Bah! Human- we will stomp you under our heels!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:240
+msgid ". . .And raise your dead to serve forever!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:269
+msgid ""
+"Give up boy! You can't defeat me- Hmm, what's this? You've learnt to conceal "
+"the power of the Ruby of Fire. It makes little difference, your undead "
+"corpse will lay it at my feet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:274
+msgid ""
+"We'll see about that. The Fool Prince of Southbay was wrong to start this "
+"war, but you're the real monster! You sacrificed you're own people to "
+"preserve your immortal un-life."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:279
+msgid "Enough of this. A curse of darkness upon you young prince."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:333
+msgid "I see masts on the horizon. Jevyan's fleet is here! It's all over."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:347
+msgid "Please Diembark in an Orderly Fashion and Proceed South"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:352
+msgid "Hmm, they left off the 'or the Orcs will eat you' part."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:384
+msgid ""
+"I'm back, things went well! Haldric, I sure hope you know what you're doing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:389
+msgid ""
+"Umm, we'll talk about it later. I'm just a little busy at the moment. I'm "
+"glad you made it back in one piece."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:394
+msgid "Yeah, it looks like you could use all of the help you can get."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:403
+msgid ""
+"We've defeated Jevyan's forces. The ships must diembark their passengers "
+"quickly-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:408
+msgid "Haldric, what's going on? What's the plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:413
+msgid "Well, we're going to confront Jevyan and destroy him."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:418
+msgid ""
+"That will be easier said than done. Even if we defeat him, the other Lich-"
+"Lords will follow. It's because of that Ruby. If I were paranoid I'd say "
+"that our dear old 'tree-friend' might have known as much."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:423
+msgid "We should discuss this in private. Here, come with me."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:448
+msgid "Slurp, click, click, click!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:453
+msgid "I don't know what that is, but it doesn't sound friendly."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:479
+msgid ""
+"You Again. You will sssuffer for your attack against my people! Shek'kahan, "
+"our Naga friendsss- You'll pay! We have new friends now."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:506
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:463
+msgid "Oh, to join my family again! Do not mourn my passing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:527
+msgid ""
+"My people are like a rock slide, you can run, but we will crush you- Ahhck!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:549
+msgid "I- I die?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:3
 msgid "Return to Oldwood"
 msgstr ""
@@ -9363,25 +9575,25 @@
 msgid "The fleet must regroup here. We have to defeat these monsters."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:321
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:282
 msgid "We've defeated the Nagas. The fleet should be able to regroup here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:327
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:288
 msgid ""
 "The next time we see land, it should be the great continent to the East."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:333
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:294
 msgid ""
 "I'll be glad when this voyage is over. We're almost there. Almost there."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:324
 msgid "I think we're being followed. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:373
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:334
 msgid ""
 "We were too slow. . . The fleet will be scattered to the four corners of the "
 "world!"
@@ -9669,84 +9881,85 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:139
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:141
 msgid ""
 "With a feeling of grim curiosity Prince Haldric and his company descend into "
 "catacombs below the temple, buried deep in the bedrock, in the very roots of "
 "the world itself. In the distance Haldric hears a booming voice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:144
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:146
 msgid ""
 "Free! I'm free at last! I knew those puny mages couldn't seal me in here "
 "forever! Rise my soldiers of Darkness, the world will be ours once more!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:150
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:152
 msgid ""
 "Back underground. . . This feels much better! As for the current residents, "
 "uggh!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:156
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:158
 msgid "Let's put these monsters to their final rest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:168
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:170
 msgid "I am fallen after all this time."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:177
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:179
 msgid "The world won't miss him one bit."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:198
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:200
 msgid ""
 "What's that! No! The tree-folk are sealing us back in here. They must think "
 "that we've failed. We're trapped."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:214
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:228
 msgid "INSCRIPTION: Embrace the Monolith to be Cured by the Powers of Light."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:226
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:242
 msgid "I don't like the look of that pool at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:240
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:256
 msgid "It looks scary, but it's good for you."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:261
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:277
 msgid "You already have the Fire Ruby."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:281
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:297
 msgid ""
 "As you open the chest you see it, the Ruby of Fire. It is the size of an "
 "apple, and burns with and internal fire, which is refracted through its "
 "faces. You can feel the power flowing from it. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:303
 msgid ""
 "It's funny that the Lich-Lord didn't have this on his person. Since I don't "
 "actually know what this thing does, I'll just put it in the bottom of my "
 "pack for right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:309
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:325
 msgid "Maybe you should move somebody else to the chest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:322
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:338
 msgid ""
 "I'm glad that's over! We have the Ruby of Fire, and that Lich-Lord is now a "
 "pile of dust, let's get out of these catacombs!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:402
 msgid "He's raising our dead!"
 msgstr ""
 
@@ -9754,7 +9967,7 @@
 msgid "The Dragon"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:28
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:27
 msgid ""
 "\n"
 "Victory:\n"
@@ -9763,85 +9976,84 @@
 "Defeat:\n"
 "#Death of Prince Haldric or\n"
 "#Death of Lady Jessica or\n"
-"#Death of Lord Typhon or\n"
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:216
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:215
 msgid ""
 "After some days of travel Haldric finds himself confronted by a vast expanse "
 "of swamp. A small island with a mountain dominates the view. That can only "
 "be the home of the dragon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:222
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:221
 msgid "Flies, fies, everywhere! Ahhhck!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:227
 msgid "'Prince Haldric the Dragonbane' sounds rather nice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:234
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:233
 msgid "We'll see. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:244
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:243
 msgid ""
 "I'm glad that's over. The elves certainly aren't taking it easy on us. It's "
 "a miracle any of us are alive at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:250
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:249
 msgid "I'm still not calling you 'the Dragonbane'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:307
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:306
 msgid "Watch for the big Mudcrawlers they divide when you kill them."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:354
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:353
 msgid "It is unwise to trifle with dragons boy!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:359
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:358
 msgid "We shall see."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:382
 msgid "Who dares disturb Shek'kahan the terrible?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:388
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:387
 msgid "I do, you fiend!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:422
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:421
 msgid "We still have to slay the dragon!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:435
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:504
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:434
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:503
 msgid "The Dragon's Cave has yielded some treasure!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:460
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:459
 msgid "No!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:475
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:474
 msgid "We've slain the Dragon: "
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:479
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:478
 msgid "Let's get out of here!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:490
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:489
 msgid "Let's finish off the rest of these monsters!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:523
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:522
 msgid "More Saurians are arriving. They've surrounded us! We're doomed."
 msgstr ""
 
@@ -10314,6 +10526,152 @@
 "We have run out of time. . . We'll be trapped in these woods until we die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:3
+msgid "The Plan"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:138
+msgid "So what is your plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:143
+msgid ""
+"We're going to convince Jevyan that we gave the Elves the Ruby of Fire to "
+"secure our place in this new land. Then if the Orcs return, hopefully "
+"they'll go looking for our not so loyal Elven allies first."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:148
+msgid ""
+"Haldric, that's devious. I kind of like this plan. But you spoke a pact with "
+"the Elves, you'll be expected to come to their aid."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:153
+msgid ""
+"Yes, and we may come to their aid. We'll have to weigh our options when and "
+"if the time comes. If the Orcs return in great numbers the brunt of their "
+"assult must fall on somebody else. Who knows, maybe I won't even come to "
+"their aid at all-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:158
+msgid ""
+"Many people will call you a coward. They will say that you turned your back "
+"on your pact with the Elves. It's not like you can tell people what I "
+"overheard."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:163
+msgid ""
+"Recent events have taught me one thing: that survival trumps honour. "
+"Besides, they won't be screaming at me- I'll be dead."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:168
+msgid "WHAT!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:173
+msgid ""
+"I'll be dead. I mean we can't just say that we gave away the Ruby of Fire, "
+"or send Jevyan a letter. Well, we are going to say it- but that's not the "
+"point. Jessica, you're going to forge a very official looking treaty, in "
+"which we give the Elves the Ruby of Fire, in return for our place here."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:178
+msgid ""
+"I'm going to face Jevyan, and if rumours of his power are true he's going to "
+"pick that treaty off my mangled corpse. Then, you're going to destroy Jevyan "
+"after word of the treaty is spread to the Orcs, but before he has a chance "
+"to read my undead mind. . ."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:183
+msgid ""
+"Haldric! I won't do it. . . I won't help. What is it with your kind, always "
+"rushing to a fool's death. Who'll lead these people?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:188
+msgid ""
+"You will. I wouldn't have made it this far without you. We really have to "
+"convince Jevyan-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:193
+msgid "Haldric, this is ridiculous! I- -"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:226
+msgid ""
+"There is no way I'm letting you go through with this Sir! Over our dead "
+"bodies, right Jessica?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:231
+msgid "Right!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:236
+msgid "I'll do it sir."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:241
+msgid "No. I can't ask you to do this."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:246
+msgid ""
+"You've denied me my honourable death twice already. Once when you arrived at "
+"Clearwater Port, and once again when your ships rescued me. I'll not be "
+"denied in this a third time!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:251
+msgid "No, this is my sacrifice to make!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:257
+msgid ""
+"Sir, my family has been slaughtered, and my home lost. All I long for is to "
+"join them. Give me this honourable death. . . Please sir! I beg of you!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:262
+msgid ""
+"After this conflict is over I'll have to suffer through the long years "
+"alone, with no honourable way of joining them. I want to look that monster "
+"Jevyan in the eye before I go! I won't be denied!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:267
+msgid ""
+"Very well, if you can't be deterred. Remember, you MUST be slain by the hand "
+"of Jevyan himself. We can't have an illiterate Orc or mindless Skeleton "
+"getting the treaty. We will honour your sacrifice."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:272
+msgid ""
+"Honour me by destroying Jevyan! Preferably before he can do unnatural things "
+"to me. I want to rest in the ground, not be some mindless undead slave for "
+"all eternity!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:277
+msgid "We'll make sure. I promise."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:282
+msgid ""
+"We'll have to be careful to let one of the Orcish leaders escape back to the "
+"Green Isle with the knowledge that the Elves 'have' the Ruby of Fire. "
+"Sheesh. . . What is your kind's infatuation with rushing to an 'honourable "
+"death'?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:3
 msgid "The Swamp of Esten"
 msgstr ""
@@ -10458,137 +10816,133 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:201
 msgid ""
 "Haldric and his companions race across the plains to confront the resurgent "
 "Orcish threat. On the eve of battle Lady Jessica catches up with Haldric on "
 "a fog covered plain."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:206
 msgid "Haldric, the Elves, we can't trust them!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:223
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
 msgid "I could have told you that."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
 msgid ""
 "Haldric, it's bad. The Elves are having second thoughts. They think we might "
 "be more trouble than we're worth. We have to defeat these Orcs decisively."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:233
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:222
 msgid "Well, that sounds reasonable."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:238
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:227
 msgid ""
 "More Orcs will follow after these, that Ruby guarantees it. If more Orcs "
 "follow us here the Elves seem content to let us fight it out. Then they said "
-"they'd 'deal with the survivors'."
+"they would 'deal with the survivors'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:243
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:232
 msgid ""
 "Jevyan is here. . . His familiar, that bat. He won't let such a lucrative "
 "prize as the Ruby of Fire just slip away. Especially when he sees that he "
 "has the advantage."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:248
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:237
 msgid ""
 "I have a plan. Jessica, remember that Troll Hole? Here, take the Ruby of "
 "Fire, hide it in the hole."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:253
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:242
 msgid "Haldric! What! Why?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:258
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:247
 msgid "Just do it."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:263
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:252
 msgid ""
 "Lt. Aethyr, did these Orcs come on our ships, did they capture the fleet we "
 "sent out?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:268
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:257
 msgid ""
 "No Sir! They must have seized all of remaining boats on the Green Isle. Our "
 "fleet should be returning any day now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:273
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:262
 msgid ""
 "We are a refugee people, we must push back their vanguard, and secure our "
 "beachhead. If they capture our ships all is lost. We will be crushed under a "
 "tide of Orcs."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:276
 msgid "Lady Jessica soon departs. In the distance a voice booms:"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:306
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:295
 msgid ""
 "Drop the gold where it is! We've payed our friends enough. There are humans "
 "about, I can smell 'em!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:316
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:305
 msgid "We have run out of time. . . We'll never beat the Orcs to the beach"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:330
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:319
 msgid "I've found the Orcs' chest! It's filled with gold."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:352
 msgid "Rhaarg!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:369
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:358
 msgid ""
 "How'd they get that thing here? It must have walked across the bottom of the "
 "ocean."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:391
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:380
 msgid ""
 "Never trust the living to do the job of the undead. Prepare to meet the "
 "inevitable!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:397
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:386
 msgid ""
 "The only job of the dead is to remain dead. Prepare to be reunited with the "
 "ground."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:421
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:410
 msgid "We must block the human advance!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:443
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:432
 msgid "Reserves! We can't let them get to their landing site."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:458
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:447
 msgid ""
 "We've defeated their vanguard. We have to meet the fleet before Jevyan "
 "destroys them, and captures the ships. I hope Jessica makes it back soon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:475
-msgid "Oh, to join my family again! Do not mourn my passing."
-msgstr ""
-
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:492
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:480
 msgid ""
 "Ahh, it's great to be home! I'm not much for the politics, but it's great to "
 "be home!"
@@ -10676,10 +11030,6 @@
 "Without him the bottom's of our ships will be completely vulnerable. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:136
-msgid "Let me have peace in Death! Donna I'll be there soo-"
-msgstr ""
-
 #: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:5
 msgid ""
 "In the days before Haldric the First saved our people, and founded the "
@@ -11071,7 +11421,7 @@
 msgstr ""
 
 #: data/scenarios/tutorial/tutorial1.cfg:264
-#: data/scenarios/tutorial/tutorial2.cfg:206
+#: data/scenarios/tutorial/tutorial2.cfg:206 src/show_dialog.cpp:450
 msgid "Yes"
 msgstr ""
 
@@ -11310,294 +11660,294 @@
 msgstr ""
 
 #: data/translations/english.cfg:57
-msgid "Delete File"
+msgid "This unit takes half normal damage when it did not initiate the attack."
 msgstr ""
 
-#: data/translations/english.cfg:58
-msgid "Deletion of the file failed."
-msgstr ""
-
-#: data/translations/english.cfg:60
+#: data/translations/english.cfg:59
 msgid "minimum damage"
 msgstr ""
 
-#: data/translations/english.cfg:62
+#: data/translations/english.cfg:61
 msgid "Game"
 msgstr ""
 
-#: data/translations/english.cfg:64
+#: data/translations/english.cfg:63
 msgid "Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:66
+#: data/translations/english.cfg:65
 msgid "Configure Sides:"
 msgstr ""
 
-#: data/translations/english.cfg:67
+#: data/translations/english.cfg:66
 msgid "Choose Team Settings:"
 msgstr ""
 
-#: data/translations/english.cfg:68
+#: data/translations/english.cfg:67
 msgid "Could not connect to the remote host"
 msgstr ""
 
-#: data/translations/english.cfg:69
+#: data/translations/english.cfg:68
 msgid "Waiting for players to connect"
 msgstr ""
 
-#: data/translations/english.cfg:70
+#: data/translations/english.cfg:69
 msgid "Filled"
 msgstr ""
 
-#: data/translations/english.cfg:71
+#: data/translations/english.cfg:70
 msgid "Available"
 msgstr ""
 
-#: data/translations/english.cfg:72
+#: data/translations/english.cfg:71
 msgid "&misc/observer.png,Observer"
 msgstr ""
 
-#: data/translations/english.cfg:74
+#: data/translations/english.cfg:73
 msgid "Describe Unit"
 msgstr ""
 
-#: data/translations/english.cfg:76
+#: data/translations/english.cfg:75
 msgid "Full Screen or Windowed?"
 msgstr ""
 
-#: data/translations/english.cfg:77
+#: data/translations/english.cfg:76
 msgid "Display:"
 msgstr ""
 
-#: data/translations/english.cfg:78
+#: data/translations/english.cfg:77
 msgid "Windowed"
 msgstr ""
 
-#: data/translations/english.cfg:80
+#: data/translations/english.cfg:79
 msgid "Speed:"
 msgstr ""
 
-#: data/translations/english.cfg:81
+#: data/translations/english.cfg:80
 msgid "Normal"
 msgstr ""
 
-#: data/translations/english.cfg:83
+#: data/translations/english.cfg:82
 msgid "Sound Settings..."
 msgstr ""
 
-#: data/translations/english.cfg:84
+#: data/translations/english.cfg:83
 msgid "Options"
 msgstr ""
 
-#: data/translations/english.cfg:86
+#: data/translations/english.cfg:85
 msgid "Choose Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:88
+#: data/translations/english.cfg:87
 msgid "This terrain acts as $terrains for movement and defense purposes"
 msgstr ""
 
-#: data/translations/english.cfg:89
+#: data/translations/english.cfg:88
 msgid "The terrain with the best modifier is chosen automatically"
 msgstr ""
 
-#: data/translations/english.cfg:90
+#: data/translations/english.cfg:89
 msgid "This terrain gives healing"
 msgstr ""
 
-#: data/translations/english.cfg:91
+#: data/translations/english.cfg:90
 msgid ""
 "This terrain acts as keep, i.e., you can recruit units when a leader is in a "
 "location with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:92
+#: data/translations/english.cfg:91
 msgid ""
 "This terrain acts as castle, i.e., you can recruit units onto a location "
 "with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:93 src/help.cpp:866
+#: data/translations/english.cfg:92 src/help.cpp:868
 msgid "or"
 msgstr ""
 
-#: data/translations/english.cfg:94
+#: data/translations/english.cfg:93
 msgid "Unit resistance table"
 msgstr ""
 
-#: data/translations/english.cfg:96
+#: data/translations/english.cfg:95
 msgid "See Also..."
 msgstr ""
 
-#: data/translations/english.cfg:100
+#: data/translations/english.cfg:99
 msgid ""
 "Backstab:\n"
 "This attack deals double damage if a friendly unit is on the opposite side "
 "of the target."
 msgstr ""
 
-#: data/translations/english.cfg:103
+#: data/translations/english.cfg:102
 msgid ""
 "Charge:\n"
 "This attack deals double damage to the target. It also causes this unit to "
 "take double damage from the target's counterattack."
 msgstr ""
 
-#: data/translations/english.cfg:106
+#: data/translations/english.cfg:105
 msgid ""
 "Drain:\n"
 "This unit drains health from living units, healing itself for half the "
 "amount of damage it deals."
 msgstr ""
 
-#: data/translations/english.cfg:109
+#: data/translations/english.cfg:108
 msgid ""
 "Magical:\n"
 "This attack always has a 70% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:112
+#: data/translations/english.cfg:111
 msgid ""
 "Marksman:\n"
 "When used offensively, this attack always has at least a 60% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:115
+#: data/translations/english.cfg:114
 msgid ""
 "Plague:\n"
 "If this unit kills a living target and that unit was not stationed in a "
 "village, the dead target's corpse will rise up and fight for you."
 msgstr ""
 
-#: data/translations/english.cfg:118
+#: data/translations/english.cfg:117
 msgid ""
 "Poison:\n"
 "This attack poisons the target. Poisoned units lose 8 HP every turn until "
 "they are cured or are reduced to 1 HP."
 msgstr ""
 
-#: data/translations/english.cfg:121
+#: data/translations/english.cfg:120
 msgid ""
 "Slow:\n"
 "This attack slows the target. Slowed units move at half normal speed and "
 "receive one less attack than normal in combat for the duration of one turn."
 msgstr ""
 
-#: data/translations/english.cfg:124
+#: data/translations/english.cfg:123
 msgid ""
 "Stone:\n"
 "This attack turns the target to stone. Units that have been turned to stone "
 "may not move or attack."
 msgstr ""
 
-#: data/translations/english.cfg:127
+#: data/translations/english.cfg:126
 msgid ""
 "Berserk:\n"
 "Whether used offensively or defensively, this attack presses the engagement "
 "until one of the combatants is slain."
 msgstr ""
 
-#: data/translations/english.cfg:130
+#: data/translations/english.cfg:129
 msgid ""
 "First Strike:\n"
 "This unit always strikes first with this attack, even if they are defending."
 msgstr ""
 
-#: data/translations/english.cfg:132
+#: data/translations/english.cfg:131
 msgid "first strike"
 msgstr ""
 
-#: data/translations/english.cfg:135
+#: data/translations/english.cfg:134
 msgid "Elves"
 msgstr ""
 
-#: data/translations/english.cfg:136
+#: data/translations/english.cfg:135
 msgid "Orcs"
 msgstr ""
 
-#: data/translations/english.cfg:137
+#: data/translations/english.cfg:136
 msgid "Humans"
 msgstr ""
 
-#: data/translations/english.cfg:138
+#: data/translations/english.cfg:137
 msgid "Undead"
 msgstr ""
 
-#: data/translations/english.cfg:142
+#: data/translations/english.cfg:141
 msgid "Deep Water"
 msgstr ""
 
-#: data/translations/english.cfg:143
+#: data/translations/english.cfg:142
 msgid "Shallow Water"
 msgstr ""
 
-#: data/translations/english.cfg:144
+#: data/translations/english.cfg:143
 msgid "Sand"
 msgstr ""
 
-#: data/translations/english.cfg:145 data/translations/english.cfg:147
-#: data/translations/english.cfg:148 data/translations/english.cfg:149
-#: data/translations/english.cfg:150 data/translations/english.cfg:151
+#: data/translations/english.cfg:144 data/translations/english.cfg:146
+#: data/translations/english.cfg:147 data/translations/english.cfg:148
+#: data/translations/english.cfg:149 data/translations/english.cfg:150
 msgid "Village"
 msgstr ""
 
-#: data/translations/english.cfg:146
+#: data/translations/english.cfg:145
 msgid "Swamp"
 msgstr ""
 
-#: data/translations/english.cfg:152
+#: data/translations/english.cfg:151
 msgid "Tundra"
 msgstr ""
 
-#: data/translations/english.cfg:153
+#: data/translations/english.cfg:152
 msgid "Ice"
 msgstr ""
 
-#: data/translations/english.cfg:154
+#: data/translations/english.cfg:153
 msgid "Road"
 msgstr ""
 
-#: data/translations/english.cfg:155
+#: data/translations/english.cfg:154
 msgid "Dirt"
 msgstr ""
 
-#: data/translations/english.cfg:156
+#: data/translations/english.cfg:155
 msgid "Grassland"
 msgstr ""
 
-#: data/translations/english.cfg:157
+#: data/translations/english.cfg:156
 msgid "Hills"
 msgstr ""
 
-#: data/translations/english.cfg:158
+#: data/translations/english.cfg:157
 msgid "Mountains"
 msgstr ""
 
-#: data/translations/english.cfg:159
+#: data/translations/english.cfg:158
 msgid "Forest"
 msgstr ""
 
-#: data/translations/english.cfg:160 data/translations/english.cfg:161
-#: data/translations/english.cfg:162
+#: data/translations/english.cfg:159 data/translations/english.cfg:160
+#: data/translations/english.cfg:161
 msgid "Bridge"
 msgstr ""
 
-#: data/translations/english.cfg:163
+#: data/translations/english.cfg:162
 msgid "Castle"
 msgstr ""
 
-#: data/translations/english.cfg:164
+#: data/translations/english.cfg:163
 msgid "Keep"
 msgstr ""
 
-#: data/translations/english.cfg:165
+#: data/translations/english.cfg:164
 msgid "Cave"
 msgstr ""
 
-#: data/translations/english.cfg:166
+#: data/translations/english.cfg:165
 msgid "Cave Wall"
 msgstr ""
 
+#: data/translations/english.cfg:166
+msgid "Encampment"
+msgstr ""
+
 #: data/translations/english.cfg:169
 msgid "$name's Bridge,$name's Crossing"
 msgstr ""
@@ -12025,11 +12375,11 @@
 #: data/units/Fireball.cfg:21 data/units/Great_Mage.cfg:42
 #: data/units/Great_Mage.cfg:118 data/units/Initiate.cfg:21
 #: data/units/Lich.cfg:34 data/units/Mage.cfg:39 data/units/Mage.cfg:106
-#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/Mage_of_Light.cfg:48 data/units/Mage_of_Light.cfg:108
 #: data/units/Necromancer.cfg:37 data/units/Red_Mage.cfg:42
 #: data/units/Red_Mage.cfg:111 data/units/Sea_Hag.cfg:31
 #: data/units/Silver_Mage.cfg:44 data/units/Silver_Mage.cfg:131
-#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
+#: data/units/White_Mage.cfg:47 data/units/White_Mage.cfg:106
 msgid "magical"
 msgstr ""
 
@@ -12067,7 +12417,7 @@
 #: data/units/Great_Mage.cfg:24 data/units/Great_Mage.cfg:100
 #: data/units/Great_Troll.cfg:21 data/units/Heavy_Infantry.cfg:21
 #: data/units/Heavy_Infantryman.cfg:20 data/units/Iron_Mauler.cfg:20
-#: data/units/Mage_of_Light.cfg:27 data/units/Mage_of_Light.cfg:87
+#: data/units/Mage_of_Light.cfg:30 data/units/Mage_of_Light.cfg:90
 #: data/units/Mudcrawler.cfg:22 data/units/Necromancer.cfg:20
 #: data/units/Noble_Youth.cfg:22 data/units/Outlaw.cfg:21
 #: data/units/Outlaw.cfg:39 data/units/Outlaw.cfg:94 data/units/Outlaw.cfg:112
@@ -12084,11 +12434,11 @@
 msgid "impact"
 msgstr ""
 
-#: data/units/Arch_Mage.cfg:3
+#: data/units/Arch_Mage.cfg:3 data/units/Arch_Mage.cfg:82
 msgid "Arch Mage"
 msgstr ""
 
-#: data/units/Arch_Mage.cfg:20
+#: data/units/Arch_Mage.cfg:20 data/units/Arch_Mage.cfg:99
 msgid ""
 "Leaders among the mages, the Arch Mages hurl huge balls of fire at their "
 "enemies."
@@ -12154,7 +12504,7 @@
 #: data/units/Orcish_Slayer.cfg:19 data/units/Poacher.cfg:24
 #: data/units/Red_Mage.cfg:23 data/units/Red_Mage.cfg:92
 #: data/units/Rogue.cfg:20 data/units/Thief.cfg:19 data/units/Trapper.cfg:24
-#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
+#: data/units/White_Mage.cfg:28 data/units/White_Mage.cfg:87
 msgid "dagger"
 msgstr ""
 
@@ -12175,13 +12525,16 @@
 #: data/units/Dwarvish_Steelclad.cfg:28 data/units/Dwarvish_Thunderer.cfg:29
 #: data/units/Dwarvish_Thunderguard.cfg:29
 #: data/units/Dwarvish_Ulfserker.cfg:35 data/units/Elvish_Archer.cfg:22
-#: data/units/Elvish_Avenger.cfg:23 data/units/Elvish_Captain.cfg:24
+#: data/units/Elvish_Archer.cfg:101 data/units/Elvish_Avenger.cfg:24
+#: data/units/Elvish_Avenger.cfg:97 data/units/Elvish_Captain.cfg:24
 #: data/units/Elvish_Champion.cfg:22 data/units/Elvish_Fighter.cfg:24
 #: data/units/Elvish_Hero.cfg:22 data/units/Elvish_Lord.cfg:21
-#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marshal.cfg:25
-#: data/units/Elvish_Outrider.cfg:24 data/units/Elvish_Ranger.cfg:21
+#: data/units/Elvish_Marksman.cfg:22 data/units/Elvish_Marksman.cfg:100
+#: data/units/Elvish_Marshal.cfg:25 data/units/Elvish_Outrider.cfg:24
+#: data/units/Elvish_Ranger.cfg:22 data/units/Elvish_Ranger.cfg:99
 #: data/units/Elvish_Rider.cfg:31 data/units/Elvish_Scout.cfg:32
-#: data/units/Elvish_Sharpshooter.cfg:20 data/units/Fencer.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:22
+#: data/units/Elvish_Sharpshooter.cfg:101 data/units/Fencer.cfg:21
 #: data/units/Fighter.cfg:21 data/units/Fire_Dragon.cfg:23
 #: data/units/General.cfg:22 data/units/Ghoul.cfg:20
 #: data/units/Goblin_Direwolver.cfg:21 data/units/Goblin_Direwolver.cfg:33
@@ -12205,21 +12558,21 @@
 #: data/units/Poacher.cfg:25 data/units/Princess.cfg:23
 #: data/units/Red_Mage.cfg:24 data/units/Red_Mage.cfg:93
 #: data/units/Revenant.cfg:24 data/units/Rogue.cfg:21 data/units/Rogue.cfg:39
-#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:20
-#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:20
+#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:21
+#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:22
 #: data/units/Shadow.cfg:21 data/units/Skeletal_Dragon.cfg:29
 #: data/units/Skeletal_Dragon.cfg:48 data/units/Skeleton.cfg:25
 #: data/units/Sleeping_Gryphon.cfg:19 data/units/Spectre.cfg:20
 #: data/units/Swordsman.cfg:20 data/units/Thief.cfg:20
 #: data/units/Trapper.cfg:25 data/units/Vampire_Bat.cfg:20
-#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:26
-#: data/units/White_Mage.cfg:85 data/units/Wolf_Rider.cfg:21
+#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:29
+#: data/units/White_Mage.cfg:88 data/units/Wolf_Rider.cfg:21
 #: data/units/Wraith.cfg:20 data/units/Young_Ogre.cfg:19
 msgid "blade"
 msgstr ""
 
 #: data/units/Assassin.cfg:25 data/units/Rogue.cfg:25 data/units/Thief.cfg:24
-#: src/actions.cpp:475
+#: src/actions.cpp:476
 msgid "backstab"
 msgstr ""
 
@@ -12247,8 +12600,8 @@
 #: data/units/Bandit.cfg:19 data/units/Drake_Slasher.cfg:75
 #: data/units/Drake_Worker.cfg:19 data/units/Great_Troll.cfg:20
 #: data/units/Heavy_Infantry.cfg:20 data/units/Heavy_Infantryman.cfg:19
-#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:26
-#: data/units/Mage_of_Light.cfg:86 data/units/Outlaw.cfg:20
+#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:29
+#: data/units/Mage_of_Light.cfg:89 data/units/Outlaw.cfg:20
 #: data/units/Outlaw.cfg:93 data/units/Outlaw_Princess.cfg:23
 #: data/units/Outlaw_Queen.cfg:24 data/units/Shock_Trooper.cfg:19
 #: data/units/Troll_Warrior.cfg:19 data/units/Warrior_King.cfg:22
@@ -12278,13 +12631,16 @@
 #: data/units/Dragoon.cfg:27 data/units/Drake_Clasher.cfg:19
 #: data/units/Drake_Fighter.cfg:20 data/units/Drake_Slasher.cfg:20
 #: data/units/Drake_Warrior.cfg:20 data/units/Elvish_Archer.cfg:21
-#: data/units/Elvish_Avenger.cfg:22 data/units/Elvish_Captain.cfg:23
+#: data/units/Elvish_Archer.cfg:100 data/units/Elvish_Avenger.cfg:23
+#: data/units/Elvish_Avenger.cfg:96 data/units/Elvish_Captain.cfg:23
 #: data/units/Elvish_Champion.cfg:21 data/units/Elvish_Fighter.cfg:23
 #: data/units/Elvish_Hero.cfg:21 data/units/Elvish_Lord.cfg:20
-#: data/units/Elvish_Marksman.cfg:20 data/units/Elvish_Marshal.cfg:24
-#: data/units/Elvish_Outrider.cfg:23 data/units/Elvish_Ranger.cfg:20
+#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marksman.cfg:99
+#: data/units/Elvish_Marshal.cfg:24 data/units/Elvish_Outrider.cfg:23
+#: data/units/Elvish_Ranger.cfg:21 data/units/Elvish_Ranger.cfg:98
 #: data/units/Elvish_Rider.cfg:30 data/units/Elvish_Scout.cfg:31
-#: data/units/Elvish_Sharpshooter.cfg:19 data/units/Fighter.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:100 data/units/Fighter.cfg:20
 #: data/units/General.cfg:21 data/units/Grand_Knight.cfg:19
 #: data/units/Knight.cfg:20 data/units/Lieutenant.cfg:21
 #: data/units/Longbowman.cfg:21 data/units/Lord.cfg:22
@@ -12295,8 +12651,8 @@
 #: data/units/Orcish_Sovereign.cfg:21 data/units/Orcish_Warlord.cfg:18
 #: data/units/Orcish_Warrior.cfg:19 data/units/Paladin.cfg:24
 #: data/units/Princess.cfg:22 data/units/Royal_Guard.cfg:19
-#: data/units/Scout.cfg:19 data/units/Sea_Orc.cfg:19
-#: data/units/Sergeant.cfg:19 data/units/Swordsman.cfg:19
+#: data/units/Scout.cfg:20 data/units/Sea_Orc.cfg:19
+#: data/units/Sergeant.cfg:21 data/units/Swordsman.cfg:19
 msgid "sword"
 msgstr ""
 
@@ -12338,18 +12694,20 @@
 
 #: data/units/Bone_Shooter.cfg:37 data/units/Bowman.cfg:37
 #: data/units/Commander.cfg:45 data/units/Elvish_Archer.cfg:38
-#: data/units/Elvish_Avenger.cfg:38 data/units/Elvish_Captain.cfg:39
+#: data/units/Elvish_Archer.cfg:117 data/units/Elvish_Avenger.cfg:39
+#: data/units/Elvish_Avenger.cfg:112 data/units/Elvish_Captain.cfg:39
 #: data/units/Elvish_Champion.cfg:40 data/units/Elvish_Fighter.cfg:40
 #: data/units/Elvish_Hero.cfg:40 data/units/Elvish_Marshal.cfg:40
-#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:37
-#: data/units/Elvish_Rider.cfg:51 data/units/Elvish_Scout.cfg:52
-#: data/units/Longbowman.cfg:38 data/units/Lord.cfg:39
-#: data/units/Master_Bowman.cfg:32 data/units/Noble_Commander.cfg:41
-#: data/units/Noble_Lord.cfg:40 data/units/Orcish_Archer.cfg:36
-#: data/units/Orcish_Leader.cfg:37 data/units/Orcish_Ruler.cfg:38
-#: data/units/Orcish_Sovereign.cfg:42 data/units/Orcish_Warlord.cfg:29
-#: data/units/Poacher.cfg:41 data/units/Skeleton_Archer.cfg:40
-#: data/units/Soul_Shooter.cfg:37 data/units/Trapper.cfg:41
+#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Ranger.cfg:115 data/units/Elvish_Rider.cfg:51
+#: data/units/Elvish_Scout.cfg:52 data/units/Longbowman.cfg:38
+#: data/units/Lord.cfg:39 data/units/Master_Bowman.cfg:32
+#: data/units/Noble_Commander.cfg:41 data/units/Noble_Lord.cfg:40
+#: data/units/Orcish_Archer.cfg:36 data/units/Orcish_Leader.cfg:37
+#: data/units/Orcish_Ruler.cfg:38 data/units/Orcish_Sovereign.cfg:42
+#: data/units/Orcish_Warlord.cfg:29 data/units/Poacher.cfg:41
+#: data/units/Skeleton_Archer.cfg:40 data/units/Soul_Shooter.cfg:37
+#: data/units/Trapper.cfg:41
 msgid "bow"
 msgstr ""
 
@@ -12359,19 +12717,24 @@
 #: data/units/Death_Knight.cfg:32 data/units/Dragoon.cfg:49
 #: data/units/Drake_Clasher.cfg:52 data/units/Drake_Guard.cfg:23
 #: data/units/Drake_Slasher.cfg:53 data/units/Duelist.cfg:32
-#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Thunderer.cfg:49
+#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Guardsman.cfg:40
+#: data/units/Dwarvish_Guardsman.cfg:53 data/units/Dwarvish_Stalwart.cfg:40
+#: data/units/Dwarvish_Stalwart.cfg:53 data/units/Dwarvish_Thunderer.cfg:49
 #: data/units/Dwarvish_Thunderguard.cfg:55 data/units/Elvish_Archer.cfg:39
-#: data/units/Elvish_Avenger.cfg:39 data/units/Elvish_Captain.cfg:40
+#: data/units/Elvish_Archer.cfg:118 data/units/Elvish_Avenger.cfg:40
+#: data/units/Elvish_Avenger.cfg:113 data/units/Elvish_Captain.cfg:40
 #: data/units/Elvish_Champion.cfg:41 data/units/Elvish_Druid.cfg:62
 #: data/units/Elvish_Fighter.cfg:41 data/units/Elvish_Hero.cfg:41
-#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marshal.cfg:41
-#: data/units/Elvish_Outrider.cfg:40 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Marksman.cfg:116
+#: data/units/Elvish_Marshal.cfg:41 data/units/Elvish_Outrider.cfg:40
+#: data/units/Elvish_Ranger.cfg:39 data/units/Elvish_Ranger.cfg:116
 #: data/units/Elvish_Rider.cfg:52 data/units/Elvish_Scout.cfg:53
-#: data/units/Elvish_Sharpshooter.cfg:37 data/units/Elvish_Shyde.cfg:71
-#: data/units/General.cfg:33 data/units/Giant_Scorpion.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:39
+#: data/units/Elvish_Sharpshooter.cfg:118 data/units/Elvish_Shyde.cfg:71
+#: data/units/General.cfg:45 data/units/Giant_Scorpion.cfg:20
 #: data/units/Grand_Knight.cfg:37 data/units/Halbardier.cfg:19
 #: data/units/Horseman.cfg:21 data/units/Knight.cfg:37
-#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:33
+#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:39
 #: data/units/Longbowman.cfg:39 data/units/Lord.cfg:40
 #: data/units/Master_Bowman.cfg:33 data/units/Merman.cfg:20
 #: data/units/Merman_Lord.cfg:21 data/units/Naga.cfg:21
@@ -12387,7 +12750,7 @@
 #: data/units/Saurian.cfg:20 data/units/Saurian.cfg:37
 #: data/units/Saurian_Warrior.cfg:20 data/units/Saurian_Warrior.cfg:37
 #: data/units/Sea_Hag.cfg:21 data/units/Sea_Serpent.cfg:19
-#: data/units/Sergeant.cfg:36 data/units/Skeleton_Archer.cfg:41
+#: data/units/Sergeant.cfg:39 data/units/Skeleton_Archer.cfg:41
 #: data/units/Soul_Shooter.cfg:38 data/units/Spearman.cfg:20
 #: data/units/Spearman.cfg:33 data/units/Transport_Galleon.cfg:16
 #: data/units/Trapper.cfg:42 data/units/Triton.cfg:20
@@ -12418,7 +12781,6 @@
 msgstr ""
 
 #: data/units/Cavalier.cfg:48 data/units/Dragoon.cfg:48
-#: data/units/Duelist.cfg:31
 msgid "pistol"
 msgstr ""
 
@@ -12467,6 +12829,8 @@
 
 #: data/units/Chocobone.cfg:20 data/units/Drake_Clasher.cfg:51
 #: data/units/Drake_Guard.cfg:22 data/units/Drake_Slasher.cfg:52
+#: data/units/Dwarvish_Guardsman.cfg:38 data/units/Dwarvish_Guardsman.cfg:52
+#: data/units/Dwarvish_Stalwart.cfg:38 data/units/Dwarvish_Stalwart.cfg:52
 #: data/units/Horseman.cfg:20 data/units/Saurian.cfg:18
 #: data/units/Saurian.cfg:35 data/units/Saurian_Warrior.cfg:18
 #: data/units/Saurian_Warrior.cfg:35 data/units/Spearman.cfg:19
@@ -12476,8 +12840,8 @@
 
 #: data/units/Chocobone.cfg:23 data/units/Grand_Knight.cfg:38
 #: data/units/Horseman.cfg:22 data/units/Knight.cfg:38
-#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:348
-#: src/actions.cpp:466
+#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:349
+#: src/actions.cpp:467
 msgid "charge"
 msgstr ""
 
@@ -12496,7 +12860,7 @@
 msgid "gaze"
 msgstr ""
 
-#: data/units/Cockatrice.cfg:26 src/actions.cpp:705 src/actions.cpp:842
+#: data/units/Cockatrice.cfg:26 src/actions.cpp:717 src/actions.cpp:857
 #: src/reports.cpp:122
 msgid "stone"
 msgstr ""
@@ -12512,7 +12876,8 @@
 #: data/units/Noble_Commander.cfg:10 data/units/Noble_Lord.cfg:10
 #: data/units/Orcish_Leader.cfg:9 data/units/Orcish_Ruler.cfg:9
 #: data/units/Orcish_Sovereign.cfg:9 data/units/Princess.cfg:17
-#: data/units/Warrior_King.cfg:17 src/actions.cpp:359 src/actions.cpp:486
+#: data/units/Sergeant.cfg:17 data/units/Warrior_King.cfg:17
+#: src/actions.cpp:360 src/actions.cpp:496
 msgid "leadership"
 msgstr ""
 
@@ -12594,10 +12959,10 @@
 msgid "battle axe"
 msgstr ""
 
-#: data/units/Death_Knight.cfg:31 data/units/General.cfg:32
-#: data/units/Lieutenant.cfg:32 data/units/Orcish_Crossbow.cfg:39
-#: data/units/Orcish_Crossbowman.cfg:38 data/units/Sergeant.cfg:35
-#: data/units/Wall_Guard.cfg:35
+#: data/units/Death_Knight.cfg:31 data/units/Duelist.cfg:31
+#: data/units/General.cfg:44 data/units/Lieutenant.cfg:38
+#: data/units/Orcish_Crossbow.cfg:39 data/units/Orcish_Crossbowman.cfg:38
+#: data/units/Sergeant.cfg:38 data/units/Wall_Guard.cfg:35
 msgid "crossbow"
 msgstr ""
 
@@ -12830,6 +13195,22 @@
 msgid "hammer"
 msgstr ""
 
+#: data/units/Dwarvish_Guardsman.cfg:3
+msgid "Dwarvish Guardsman"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:29 data/units/Dwarvish_Stalwart.cfg:29
+#: src/actions.cpp:485
+msgid "steadfast"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:35
+msgid ""
+"The most resiliant dwarves sometimes join the Dwarvish army as Guardsman. "
+"Slow and without a strong attack, they guard the Army's flank, soaking up "
+"alot of damage, and hurling their heavy spears into the enemy."
+msgstr ""
+
 #: data/units/Dwarvish_Lord.cfg:3
 msgid "Dwarvish Lord"
 msgstr ""
@@ -12865,6 +13246,17 @@
 msgid "Lightning bolt"
 msgstr ""
 
+#: data/units/Dwarvish_Stalwart.cfg:3
+msgid "Dwarvish Stalwart"
+msgstr ""
+
+#: data/units/Dwarvish_Stalwart.cfg:35
+msgid ""
+"Stalwarts, after years in battle, have fashioned new shields and strong "
+"armor from the ruins of their enemies. While slow, they are the feared for "
+"their resilience and strength."
+msgstr ""
+
 #: data/units/Dwarvish_Steelclad.cfg:3
 msgid "Dwarvish Steelclad"
 msgstr ""
@@ -12930,33 +13322,19 @@
 msgid "Elder Wose"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:3
+#: data/units/Elvish_Archer.cfg:3 data/units/Elvish_Archer.cfg:82
 msgid "Elvish Archer"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:18
-msgid ""
-"Elvish Archers are trained from youth in archery, and so skilled in long-"
-"range combat. Able to fire many arrows quickly and accurately, these Archers "
-"make up a large portion of the Elvish military."
-msgstr ""
-
-#: data/units/Elvish_Avenger.cfg:3
+#: data/units/Elvish_Avenger.cfg:3 data/units/Elvish_Avenger.cfg:76
 msgid "Elvish Avenger"
 msgstr ""
 
-#: data/units/Elvish_Avenger.cfg:17 data/units/Elvish_Ranger.cfg:16
+#: data/units/Elvish_Avenger.cfg:18 data/units/Elvish_Avenger.cfg:91
+#: data/units/Elvish_Ranger.cfg:17 data/units/Elvish_Ranger.cfg:94
 msgid "ambush"
 msgstr ""
 
-#: data/units/Elvish_Avenger.cfg:19
-msgid ""
-"Elvish Avengers are extremely skillful and extremely quick, powerful in all "
-"forms of combat. Avengers are considered the best of all woodsmen in "
-"Wesnoth, and can ambush their foes in the forest, because they cannot be "
-"seen in the woods until just after they have attacked."
-msgstr ""
-
 #: data/units/Elvish_Captain.cfg:3
 msgid "Elvish Captain"
 msgstr ""
@@ -12984,7 +13362,7 @@
 msgstr ""
 
 #: data/units/Elvish_Druid.cfg:18 data/units/Elvish_Shyde.cfg:19
-#: data/units/White_Mage.cfg:9 data/units/White_Mage.cfg:68
+#: data/units/White_Mage.cfg:12 data/units/White_Mage.cfg:71
 msgid "cures"
 msgstr ""
 
@@ -13035,24 +13413,19 @@
 "devastating balls of fire at long range."
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:3
+#: data/units/Elvish_Marksman.cfg:3 data/units/Elvish_Marksman.cfg:80
 msgid "Elvish Marksman"
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:17
-msgid ""
-"Elvish Marksman are expert in use of the bow. Their skill guarantees them a "
-"60% chance to hit enemies, even those hidden in difficult terrain. This "
-"great skill with the bow compensates for their lack of skill in melee combat "
-"and lesser speed."
-msgstr ""
-
-#: data/units/Elvish_Marksman.cfg:36 data/units/Elvish_Sharpshooter.cfg:36
+#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marksman.cfg:115
+#: data/units/Elvish_Sharpshooter.cfg:38
+#: data/units/Elvish_Sharpshooter.cfg:117
 msgid "longbow"
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Sharpshooter.cfg:38
-#: data/units/Fire_Dragon.cfg:60
+#: data/units/Elvish_Marksman.cfg:39 data/units/Elvish_Marksman.cfg:117
+#: data/units/Elvish_Sharpshooter.cfg:40
+#: data/units/Elvish_Sharpshooter.cfg:119 data/units/Fire_Dragon.cfg:60
 msgid "marksman"
 msgstr ""
 
@@ -13079,18 +13452,10 @@
 "they strike hard before melting into the woods again to evade response."
 msgstr ""
 
-#: data/units/Elvish_Ranger.cfg:3
+#: data/units/Elvish_Ranger.cfg:2 data/units/Elvish_Ranger.cfg:79
 msgid "Elvish Ranger"
 msgstr ""
 
-#: data/units/Elvish_Ranger.cfg:17
-msgid ""
-"Elvish Rangers are quick and powerful. Skilled in both short- and long-range "
-"combat, Rangers are truly all-round fighters. The best of all woodsmen, "
-"Rangers cannot be seen by enemies while they are in forest, unless they have "
-"just made an attack, or there are enemies adjacent to them."
-msgstr ""
-
 #: data/units/Elvish_Rider.cfg:3
 msgid "Elvish Rider"
 msgstr ""
@@ -13130,18 +13495,10 @@
 msgid "entangle"
 msgstr ""
 
-#: data/units/Elvish_Sharpshooter.cfg:3
+#: data/units/Elvish_Sharpshooter.cfg:3 data/units/Elvish_Sharpshooter.cfg:82
 msgid "Elvish Sharpshooter"
 msgstr ""
 
-#: data/units/Elvish_Sharpshooter.cfg:16
-msgid ""
-"The most elite archers in all of Wesnoth, Elvish Sharpshooters are "
-"incredibly accurate, guaranteed a 60% chance to hit when attacking, even "
-"when firing very quickly. Sharpshooters are excellent at picking off "
-"entrenched enemies."
-msgstr ""
-
 #: data/units/Elvish_Shyde.cfg:3
 msgid "Elvish Shyde"
 msgstr ""
@@ -13247,7 +13604,7 @@
 msgid "bump"
 msgstr ""
 
-#: data/units/General.cfg:3 src/preferences.cpp:898
+#: data/units/General.cfg:3
 msgid "General"
 msgstr ""
 
@@ -13359,11 +13716,11 @@
 msgid "lance"
 msgstr ""
 
-#: data/units/Great_Mage.cfg:3
+#: data/units/Great_Mage.cfg:3 data/units/Great_Mage.cfg:79
 msgid "Great Mage"
 msgstr ""
 
-#: data/units/Great_Mage.cfg:20
+#: data/units/Great_Mage.cfg:20 data/units/Great_Mage.cfg:96
 msgid ""
 "Great Mages are awesome and fearsome enemies, exceeding even the Arch Mages "
 "in power."
@@ -13552,11 +13909,11 @@
 "level units."
 msgstr ""
 
-#: data/units/Mage.cfg:3
+#: data/units/Mage.cfg:3 data/units/Mage.cfg:70
 msgid "Mage"
 msgstr ""
 
-#: data/units/Mage.cfg:17
+#: data/units/Mage.cfg:17 data/units/Mage.cfg:84
 msgid ""
 "Mages are both weak and powerful. Moving slowly, and with poor defensive "
 "skills, Mages attack with magical missiles that always have a high chance of "
@@ -13568,15 +13925,15 @@
 msgid "missile"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:3
+#: data/units/Mage_of_Light.cfg:3 data/units/Mage_of_Light.cfg:66
 msgid "Mage of Light"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:10 data/units/Mage_of_Light.cfg:70
+#: data/units/Mage_of_Light.cfg:13 data/units/Mage_of_Light.cfg:73
 msgid "illuminates,cures"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:23
+#: data/units/Mage_of_Light.cfg:26 data/units/Mage_of_Light.cfg:86
 msgid ""
 "Mages of Light are awesome allies of all lawful combatants, and fearsome "
 "foes to the forces of chaos. These Mages' powers of illumination are so "
@@ -13587,14 +13944,14 @@
 "units."
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:42 data/units/Mage_of_Light.cfg:102
-#: data/units/White_Mage.cfg:41 data/units/White_Mage.cfg:100
+#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
 msgid "lightbeam"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:43 data/units/Mage_of_Light.cfg:103
-#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:42
-#: data/units/White_Mage.cfg:101
+#: data/units/Mage_of_Light.cfg:46 data/units/Mage_of_Light.cfg:106
+#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:45
+#: data/units/White_Mage.cfg:104
 msgid "holy"
 msgstr ""
 
@@ -13890,7 +14247,7 @@
 "weakness is their inability to wield the bow."
 msgstr ""
 
-#: data/units/Outlaw.cfg:3
+#: data/units/Outlaw.cfg:3 data/units/Outlaw.cfg:75
 msgid "Outlaw"
 msgstr ""
 
@@ -13898,6 +14255,10 @@
 msgid "Outlaws fight better at night."
 msgstr ""
 
+#: data/units/Outlaw.cfg:89
+msgid "Outlaws fight better at night. Female Outlaws look good while doing it."
+msgstr ""
+
 #: data/units/Outlaw_Princess.cfg:4
 msgid "Outlaw Princess"
 msgstr ""
@@ -13994,11 +14355,11 @@
 "having skills like that of a thief."
 msgstr ""
 
-#: data/units/Red_Mage.cfg:3
+#: data/units/Red_Mage.cfg:3 data/units/Red_Mage.cfg:72
 msgid "Red Mage"
 msgstr ""
 
-#: data/units/Red_Mage.cfg:20
+#: data/units/Red_Mage.cfg:20 data/units/Red_Mage.cfg:89
 msgid ""
 "Red Mages attack with powerful magic fireballs that are guaranteed a good "
 "chance of hitting. Deft of foot, and skilled fighters both day and night, "
@@ -14084,7 +14445,7 @@
 msgid "Sergeant"
 msgstr ""
 
-#: data/units/Sergeant.cfg:16
+#: data/units/Sergeant.cfg:18
 msgid ""
 "The Sergeant is an officer in the ranks of the Royal Army. He is not "
 "stronger than other fighters, but he has hopes of advancing to greatness. As "
@@ -14113,7 +14474,7 @@
 "and even into the lands beyond."
 msgstr ""
 
-#: data/units/Silver_Mage.cfg:3
+#: data/units/Silver_Mage.cfg:3 data/units/Silver_Mage.cfg:90
 msgid "Silver Mage"
 msgstr ""
 
@@ -14121,7 +14482,7 @@
 msgid "teleport"
 msgstr ""
 
-#: data/units/Silver_Mage.cfg:22
+#: data/units/Silver_Mage.cfg:22 data/units/Silver_Mage.cfg:109
 msgid ""
 "Silver Mages are the most deft of foot and elusive of all mages. They can "
 "teleport from any friendly village to another, translating themselves in an "
@@ -14396,11 +14757,11 @@
 "miscellaneous items at them with ballistas."
 msgstr ""
 
-#: data/units/White_Mage.cfg:3
+#: data/units/White_Mage.cfg:3 data/units/White_Mage.cfg:65
 msgid "White Mage"
 msgstr ""
 
-#: data/units/White_Mage.cfg:22
+#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
 msgid ""
 "White Mages are weak in combat, but expert in the ways of healing. Units "
 "placed adjacent to a White Mage will heal as though they were resting in a "
@@ -14471,7 +14832,7 @@
 "Lord -- to join the elite of human fighters."
 msgstr ""
 
-#: src/about.cpp:240 src/help.cpp:2361 src/show_dialog.cpp:470
+#: src/about.cpp:240 src/help.cpp:2363 src/show_dialog.cpp:470
 msgid "Close"
 msgstr ""
 
@@ -14491,65 +14852,65 @@
 msgid "none"
 msgstr ""
 
-#: src/actions.cpp:317 src/actions.cpp:434
+#: src/actions.cpp:318 src/actions.cpp:435
 msgid "base damage"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker resistance vs"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:387 src/actions.cpp:513
+#: src/actions.cpp:388 src/actions.cpp:523
 msgid "total damage"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender resistance vs"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:684 src/actions.cpp:820 src/display.cpp:878
+#: src/actions.cpp:703 src/actions.cpp:842 src/display.cpp:878
 #: src/reports.cpp:115
 msgid "poisoned"
 msgstr ""
 
-#: src/actions.cpp:689 src/actions.cpp:825 src/display.cpp:874
+#: src/actions.cpp:708 src/actions.cpp:847 src/display.cpp:874
 #: src/reports.cpp:110
 msgid "slowed"
 msgstr ""
 
-#: src/actions.cpp:1691
+#: src/actions.cpp:1710
 msgid "Ambushed!"
 msgstr ""
 
-#: src/actions.cpp:1719
+#: src/actions.cpp:1738
 msgid "Friendly unit sighted"
 msgstr ""
 
-#: src/actions.cpp:1721
+#: src/actions.cpp:1740
 msgid "Enemy unit sighted!"
 msgstr ""
 
-#: src/actions.cpp:1726
+#: src/actions.cpp:1745
 msgid "$friends Friendly units sighted"
 msgstr ""
 
-#: src/actions.cpp:1728
+#: src/actions.cpp:1747
 msgid "$enemies Enemy units sighted!"
 msgstr ""
 
-#: src/actions.cpp:1732
+#: src/actions.cpp:1751
 msgid "Units sighted! ($friends friendly, $enemies enemy)"
 msgstr ""
 
-#: src/actions.cpp:1753
+#: src/actions.cpp:1772
 msgid "(press $hotkey to continue)"
 msgstr ""
 
@@ -14693,12 +15054,12 @@
 msgid "Moves"
 msgstr ""
 
-#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:691
+#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:229
 msgid "melee"
 msgstr ""
 
-#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:691
+#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:230
 msgid "ranged"
 msgstr ""
@@ -14711,19 +15072,19 @@
 msgid "invisible"
 msgstr ""
 
-#: src/game.cpp:134
+#: src/game.cpp:135
 msgid "Do you want to save a replay of this scenario?"
 msgstr ""
 
-#: src/game.cpp:135 src/game.cpp:197 src/playturn.cpp:1388
+#: src/game.cpp:136 src/game.cpp:198 src/playturn.cpp:1388
 msgid "Name:"
 msgstr ""
 
-#: src/game.cpp:143 src/game.cpp:204 src/playturn.cpp:1399
+#: src/game.cpp:144 src/game.cpp:205 src/playturn.cpp:1399
 msgid "The game could not be saved"
 msgstr ""
 
-#: src/game.cpp:196
+#: src/game.cpp:197
 msgid "Do you want to save your game?"
 msgstr ""
 
@@ -14798,11 +15159,11 @@
 msgid "You have reached the end of the currently playable levels"
 msgstr ""
 
-#: src/game.cpp:1125
+#: src/game.cpp:1127
 msgid "Could not initialize video. Exiting.\n"
 msgstr ""
 
-#: src/game.cpp:1127
+#: src/game.cpp:1129
 msgid "Could not initialize fonts. Exiting.\n"
 msgstr ""
 
@@ -14826,63 +15187,63 @@
 msgid "attacks"
 msgstr ""
 
-#: src/help.cpp:638 src/help.cpp:639 src/playturn.cpp:1874
+#: src/help.cpp:640 src/help.cpp:641 src/playturn.cpp:1874
 msgid "Name"
 msgstr ""
 
-#: src/help.cpp:642 src/help.cpp:643 src/playturn.cpp:1873
+#: src/help.cpp:644 src/help.cpp:645 src/playturn.cpp:1873
 msgid "Type"
 msgstr ""
 
-#: src/help.cpp:646 src/help.cpp:647 src/unit_types.cpp:301
+#: src/help.cpp:648 src/help.cpp:649 src/unit_types.cpp:301
 msgid "Dmg"
 msgstr ""
 
-#: src/help.cpp:650 src/help.cpp:651
+#: src/help.cpp:652 src/help.cpp:653
 msgid "Strikes"
 msgstr ""
 
-#: src/help.cpp:654 src/help.cpp:655
+#: src/help.cpp:656 src/help.cpp:657
 msgid "Range"
 msgstr ""
 
-#: src/help.cpp:658 src/help.cpp:659
+#: src/help.cpp:660 src/help.cpp:661
 msgid "Special"
 msgstr ""
 
-#: src/help.cpp:715
+#: src/help.cpp:717
 msgid "Resistances"
 msgstr ""
 
-#: src/help.cpp:719 src/help.cpp:720
+#: src/help.cpp:721 src/help.cpp:722
 msgid "Attack Type"
 msgstr ""
 
-#: src/help.cpp:723 src/help.cpp:724
+#: src/help.cpp:725 src/help.cpp:726
 msgid "Resistance"
 msgstr ""
 
-#: src/help.cpp:755
+#: src/help.cpp:757
 msgid "Terrain Modifiers"
 msgstr ""
 
-#: src/help.cpp:759 src/help.cpp:760
+#: src/help.cpp:761 src/help.cpp:762
 msgid "Terrain"
 msgstr ""
 
-#: src/help.cpp:767 src/help.cpp:768
+#: src/help.cpp:769 src/help.cpp:770
 msgid "Defense"
 msgstr ""
 
-#: src/help.cpp:1865
+#: src/help.cpp:1867
 msgid "< Back"
 msgstr ""
 
-#: src/help.cpp:1866
+#: src/help.cpp:1868
 msgid "Forward >"
 msgstr ""
 
-#: src/help.cpp:2364
+#: src/help.cpp:2366
 msgid "The Battle for Wesnoth Help"
 msgstr ""
 
@@ -15198,7 +15559,7 @@
 msgid "The map is unknown until your units explore it"
 msgstr ""
 
-#: src/multiplayer.cpp:116 src/reports.cpp:376
+#: src/multiplayer.cpp:116 src/reports.cpp:374
 msgid "Observers"
 msgstr ""
 
@@ -15670,33 +16031,37 @@
 msgid "Couldn't find label or unit containing the string '$search'."
 msgstr ""
 
-#: src/playturn.cpp:2151
+#: src/playturn.cpp:2184
 msgid "Place Label"
 msgstr ""
 
-#: src/playturn.cpp:2152
+#: src/playturn.cpp:2185
 msgid "Label"
 msgstr ""
 
-#: src/playturn.cpp:2315
+#: src/playturn.cpp:2348
 msgid ""
 "The games are out of sync and will have to exit. Do you want to save an "
 "error log of your game?"
 msgstr ""
 
-#: src/playturn.cpp:2346
+#: src/playturn.cpp:2400
 msgid "Replace with AI"
 msgstr ""
 
-#: src/playturn.cpp:2347
+#: src/playturn.cpp:2401
 msgid "Replace with local player"
 msgstr ""
 
-#: src/playturn.cpp:2348
+#: src/playturn.cpp:2402
 msgid "Abort game"
 msgstr ""
 
-#: src/playturn.cpp:2350
+#: src/playturn.cpp:2405
+msgid "Replace with "
+msgstr ""
+
+#: src/playturn.cpp:2409
 msgid "has left the game. What do you want to do?"
 msgstr ""
 
@@ -15845,12 +16210,16 @@
 msgid "View and configure keyboard shortcuts"
 msgstr ""
 
+#: src/preferences.cpp:898
+msgid "Prefs section^General"
+msgstr ""
+
 #: src/preferences.cpp:899
-msgid "Display"
+msgid "Prefs section^Display"
 msgstr ""
 
 #: src/preferences.cpp:900
-msgid "Sound"
+msgid "Prefs section^Sound"
 msgstr ""
 
 #: src/preferences.cpp:956
@@ -15937,10 +16306,6 @@
 msgid "Allied"
 msgstr ""
 
-#: src/show_dialog.cpp:450
-msgid "yes"
-msgstr ""
-
 #: src/show_dialog.cpp:941
 msgid "KB"
 msgstr ""
@@ -16027,14 +16392,22 @@
 msgid "strikes"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Chaotic"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Lawful"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Neutral"
 msgstr ""
+
+#: src/widgets/file_chooser.cpp:30
+msgid "Delete File"
+msgstr ""
+
+#: src/widgets/file_chooser.cpp:173
+msgid "Deletion of the file failed."
+msgstr ""
Index: wesnoth/po/es.po
diff -u wesnoth/po/es.po:1.4 wesnoth/po/es.po:1.5
--- wesnoth/po/es.po:1.4        Sat Aug 21 22:03:26 2004
+++ wesnoth/po/es.po    Tue Aug 24 21:43:17 2004
@@ -7,7 +7,7 @@
 msgstr ""
 "Project-Id-Version: Battle for Wesnoth 0.8.3-CVS\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
-"POT-Creation-Date: 2004-08-21 23:49+0200\n"
+"POT-Creation-Date: 2004-08-24 23:24+0200\n"
 "PO-Revision-Date: 2004-08-19 15:00+0200\n"
 "Last-Translator: David Martínez Moreno <address@hidden>\n"
 "Language-Team: none\n"
@@ -184,7 +184,7 @@
 "Upkeep'</ref> for more information."
 msgstr ""
 
-#: data/help.cfg:85 src/help.cpp:763 src/help.cpp:764
+#: data/help.cfg:85 src/help.cpp:765 src/help.cpp:766
 msgid "Movement"
 msgstr "Movimiento"
 
@@ -796,6 +796,36 @@
 "#Muerte de Dacyn\n"
 "#Muerte de Owaec"
 
+#: data/scenarios/Eastern_Invasion/Captured.cfg:38
+msgid "The Cells"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:42
+msgid "Guard Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:46
+#, fuzzy
+msgid "Prison"
+msgstr "Veneno"
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:50
+msgid "Torture Chamber"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:54
+msgid "Storage Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:58
+msgid "The City"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:62
+#, fuzzy
+msgid "Exit"
+msgstr "Editar"
+
 #: data/scenarios/Eastern_Invasion/Captured.cfg:400
 msgid "Why have you entered my lands?!?"
 msgstr ""
@@ -2519,7 +2549,7 @@
 "#Muerte de Li'sar\n"
 "#Muerte de Kalenz"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:113
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:114
 msgid ""
 "Well, thank you for helping me get back to the surface, but now I must take "
 "what is mine!"
@@ -2527,15 +2557,15 @@
 "Bueno, gracias por ayudarme a volver a la superficie, ¡¡pero ahora debo "
 "reclamar lo que es mío!!"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:118
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:119
 msgid "You still want to fight me, do you, Princess?"
 msgstr "Aún pretendéis luchar conmigo, ¿verdad, princesa?"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:123
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:124
 msgid "Did you think I was just playing around? I need to take my inheritance!"
 msgstr "¿Acaso creíste que sólo estaba jugando? ¡Voy a tomar mi herencia!"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:128
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:129
 msgid ""
 "It is not so simple! We are back on the surface, but we are hardly safe. We "
 "barely know where we are. Look to the north...there are orcs about! Look to "
@@ -2545,7 +2575,7 @@
 "seguros. Apenas sabemos dónde estamos. ¡Mira al norte, los Orcos nos "
 "acechan! ¡Y mira hacia el sur, las Hordas de los No Muertos nos hostigan!"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:133
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:134
 msgid ""
 "Indeed there are. We will have to fight our way out. Are you with us, "
 "Princess, or against us?"
@@ -2553,7 +2583,7 @@
 "Vaya que sí, no nos queda más remedio que tomar las armas. ¿Estás con "
 "nosotros o contra nosotros, princesa?"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:138
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:139
 msgid ""
 "Perhaps it is in both our best interests for us to remain allies for a "
 "little longer...but I do want that Scepter, and someday I will have it!"
@@ -2561,22 +2591,22 @@
 "Tal vez sea beneficioso permanecer aliados algo más de tiempo. ¡Pero quiero 
"
 "ese Cetro, y algún día lo tendré!"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:143
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:144
 msgid "Then let us devise a battle plan."
 msgstr "Entonces debemos organizar la batalla."
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:153
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:154
 msgid "Well, we got out alive."
 msgstr "¡Uff, hemos escapados vivos!"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:158
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:159
 msgid ""
 "Yes, we did. Now I suppose you want to use the Scepter against me, Princess?"
 msgstr ""
 "Sí, lo logramos. Ahora supongo, princesa, que planeas usar el Cetro contra "
 "mí, ¿me equivoco?"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:163
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:164
 msgid ""
 "No, I was thinking...I don't really want to kill you. I have what I came to "
 "get. So if you promise never to come south of the great river, I will spare "
@@ -2586,7 +2616,7 @@
 "venido a buscar. Te perdonaré la vida si prometes no pisar jamás el sur del 
"
 "Gran Río."
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:168
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:169
 msgid ""
 "With all due respect, Princess, it is once again we who will spare you, "
 "Scepter or no Scepter."
@@ -2594,13 +2624,13 @@
 "Con todos mis respetos, princesa, creo que seríamos nosotros los que "
 "perdonáramos algo, con o sin Cetro de por medio."
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:173
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:174
 msgid "Such words in the presence of royalty! Do you want me to fry you, Elf?"
 msgstr ""
 "¡¡Semejantes palabras en presencia de la realeza!! ¿Quieres que te deje 
más "
 "frito que un pescadito, elfo?"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:178
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:179
 msgid ""
 "Friends, peace! Though we are out of the tunnels, we are hardly safe. We are "
 "somewhere in the arid and wild north lands, that is all we know. Behold! To "
@@ -2613,7 +2643,7 @@
 "sur está tomado por las hordas oscuras. Más nos vale llevarnos bien entre "
 "nosotros, o moriremos todos aquí y ahora."
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:183
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:184
 msgid ""
 "I suppose that helping each other for a while longer would be mutually "
 "beneficial. But what should we do? How should we defend ourselves?"
@@ -4340,16 +4370,16 @@
 "#Muerte de Kalenz\n"
 "#Muerte de Li'sar"
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:98
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:99
 msgid "Here are the mother Gryphon's eggs!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:103
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:104
 #, fuzzy
 msgid "Excellent! We should be able to breed Gryphons for our own uses now!"
 msgstr "¡Aquí están los huevos!"
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:123
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:124
 #, fuzzy
 msgid ""
 "Ha ha! We have killed this foul beast of the air, and can deny the rebels "
@@ -5813,6 +5843,15 @@
 "#Turns run out"
 msgstr ""
 
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:44
+msgid "Elmar's Crossing"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:50
+#, fuzzy
+msgid "Elbridge"
+msgstr "Puente"
+
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:115
 #, fuzzy
 msgid ""
@@ -9337,9 +9376,8 @@
 msgstr ""
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:352
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:124
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:490
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:495
 msgid "Agreed."
@@ -9796,27 +9834,44 @@
 msgid "A Spy in the Woods"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:79
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
 msgid ""
 "So a doom has followed them here from their old home. My Outriders have "
-"reported Orcs have made landfall. Orcs here, for the first time in centuries."
+"reported that Orcs have made landfall. Orcs here, for the first time in "
+"centuries."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:84
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
 msgid ""
 "And he bears an artifact of some power. The Orcs would not be able to sense "
 "that. There is some greater power at work here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
 msgid ""
 "We may have decided wrong. If the humans drive the Orcs off we should honour "
-"our pledge. If more trouble follows them here, we should let them fight it "
+"our pledge. If more trouble follows them here we should let them fight it "
 "out, then we should 'deal' with the survivors, and make compromise with the "
 "Dwarves."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+msgid "But we spoke a Pact with this Haldric and these men of the West North-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:109
+msgid ""
+"We are the people of the forest, you know that all words spoken to these un-"
+"people are of secondary importance to our own needs. As Lord Aryad said, 'If "
+"more trouble follows them here we should let them fight it out, then we "
+"should 'deal' with the survivors, and make compromise with the Dwarves.'"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:119
+msgid "(Sigh) Agreed."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:130
 msgid "(Whispering) Some friends. I must tell Haldric."
 msgstr ""
 
@@ -10789,51 +10844,220 @@
 msgid "Ssso humansss, you've come to trouble usss again. Prepare to die!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:240
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:213
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:257
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:301
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:227
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:200
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:231
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:262
 msgid "Look out, a Serpent has emerged from the deep."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:260
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:247
 msgid ""
 "Well, it looks like their warriors have given up the fight. We should be "
 "able to re-provision the ships now"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:265
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:252
 msgid ""
 "The nice thing is, they'll go back to guarding this island after we're gone "
 "for a while. It'll make a good way of preventing others from following us."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:270
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:257
 msgid ""
 "This island is slowly sinking. Hmm, I wonder what they'll do when it gets "
 "too small for them?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:275
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:262
 msgid ""
 "Well, they seem rather intelligent. They're certainly belligerent and "
 "numerous. I'm sure they'll eventually evacuate. Just like us right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:267
 msgid "I don't find that thought very comforting."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:293
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:347
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:308
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:308
 msgid "Neep! Neep!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:312
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:299
 msgid ""
 "The fleet is starving, we'll never pacify this Island before we all die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:3
+#, fuzzy
+msgid "Return of the Fleet"
+msgstr "El tentáculo de las profundidades"
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:26
+#, fuzzy
+msgid ""
+"\n"
+"Victory:\n"
+"@Defeat all Enemies\n"
+"Defeat:\n"
+"#Death of Prince Haldric or\n"
+"#Death of Lady Jessica or\n"
+"#Death of Lt. Aethyr or\n"
+"#Turns run out"
+msgstr ""
+"\n"
+"Victoria:\n"
+"@Derrotar al líder enemigo\n"
+"Derrota:\n"
+"#Muerte de Konrad\n"
+"#Muerte de Delfador\n"
+"#Fin de los turnos"
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:200
+msgid ""
+"Haldric reaches the site where the fleet is due to return. Several ships "
+"have already docked. The Orcs are on the frontier."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:205
+msgid ""
+"Sir, some ships have landed. . . They look like they've been damaged by the "
+"voyage. Hmm, it seems that most of the ships are staying at sea."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:210
+msgid ""
+"They've undoubtedly spotted the smoke from the Orcish fires. We have to "
+"defeat these monsters before everybody starves at sea, or before Jevyan "
+"launches an attack with his fleet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:215
+msgid ""
+"Yes Sir! The rest of the refugees have fled South, to our initial landing "
+"site. If we fail here they'll get slaughtered."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:220
+msgid "Well, that settles it. Enough talking, time to fight!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:225
+msgid "For the glory of the men of The Green Isle!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:230
+msgid "No, for the Glory of all of the people of the West North! Charge!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:235
+msgid "Bah! Human- we will stomp you under our heels!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:240
+msgid ". . .And raise your dead to serve forever!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:269
+msgid ""
+"Give up boy! You can't defeat me- Hmm, what's this? You've learnt to conceal "
+"the power of the Ruby of Fire. It makes little difference, your undead "
+"corpse will lay it at my feet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:274
+msgid ""
+"We'll see about that. The Fool Prince of Southbay was wrong to start this "
+"war, but you're the real monster! You sacrificed you're own people to "
+"preserve your immortal un-life."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:279
+msgid "Enough of this. A curse of darkness upon you young prince."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:333
+msgid "I see masts on the horizon. Jevyan's fleet is here! It's all over."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:347
+msgid "Please Diembark in an Orderly Fashion and Proceed South"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:352
+msgid "Hmm, they left off the 'or the Orcs will eat you' part."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:384
+msgid ""
+"I'm back, things went well! Haldric, I sure hope you know what you're doing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:389
+msgid ""
+"Umm, we'll talk about it later. I'm just a little busy at the moment. I'm "
+"glad you made it back in one piece."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:394
+msgid "Yeah, it looks like you could use all of the help you can get."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:403
+msgid ""
+"We've defeated Jevyan's forces. The ships must diembark their passengers "
+"quickly-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:408
+msgid "Haldric, what's going on? What's the plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:413
+msgid "Well, we're going to confront Jevyan and destroy him."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:418
+msgid ""
+"That will be easier said than done. Even if we defeat him, the other Lich-"
+"Lords will follow. It's because of that Ruby. If I were paranoid I'd say "
+"that our dear old 'tree-friend' might have known as much."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:423
+msgid "We should discuss this in private. Here, come with me."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:448
+msgid "Slurp, click, click, click!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:453
+msgid "I don't know what that is, but it doesn't sound friendly."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:479
+msgid ""
+"You Again. You will sssuffer for your attack against my people! Shek'kahan, "
+"our Naga friendsss- You'll pay! We have new friends now."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:506
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:463
+msgid "Oh, to join my family again! Do not mourn my passing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:527
+msgid ""
+"My people are like a rock slide, you can run, but we will crush you- Ahhck!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:549
+msgid "I- I die?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:3
 msgid "Return to Oldwood"
 msgstr ""
@@ -11063,25 +11287,25 @@
 msgid "The fleet must regroup here. We have to defeat these monsters."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:321
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:282
 msgid "We've defeated the Nagas. The fleet should be able to regroup here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:327
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:288
 msgid ""
 "The next time we see land, it should be the great continent to the East."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:333
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:294
 msgid ""
 "I'll be glad when this voyage is over. We're almost there. Almost there."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:324
 msgid "I think we're being followed. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:373
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:334
 msgid ""
 "We were too slow. . . The fleet will be scattered to the four corners of the "
 "world!"
@@ -11369,84 +11593,85 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:139
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:141
 msgid ""
 "With a feeling of grim curiosity Prince Haldric and his company descend into "
 "catacombs below the temple, buried deep in the bedrock, in the very roots of "
 "the world itself. In the distance Haldric hears a booming voice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:144
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:146
 msgid ""
 "Free! I'm free at last! I knew those puny mages couldn't seal me in here "
 "forever! Rise my soldiers of Darkness, the world will be ours once more!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:150
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:152
 msgid ""
 "Back underground. . . This feels much better! As for the current residents, "
 "uggh!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:156
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:158
 msgid "Let's put these monsters to their final rest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:168
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:170
 msgid "I am fallen after all this time."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:177
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:179
 msgid "The world won't miss him one bit."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:198
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:200
 msgid ""
 "What's that! No! The tree-folk are sealing us back in here. They must think "
 "that we've failed. We're trapped."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:214
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:228
 msgid "INSCRIPTION: Embrace the Monolith to be Cured by the Powers of Light."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:226
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:242
 msgid "I don't like the look of that pool at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:240
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:256
 msgid "It looks scary, but it's good for you."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:261
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:277
 msgid "You already have the Fire Ruby."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:281
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:297
 msgid ""
 "As you open the chest you see it, the Ruby of Fire. It is the size of an "
 "apple, and burns with and internal fire, which is refracted through its "
 "faces. You can feel the power flowing from it. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:303
 msgid ""
 "It's funny that the Lich-Lord didn't have this on his person. Since I don't "
 "actually know what this thing does, I'll just put it in the bottom of my "
 "pack for right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:309
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:325
 msgid "Maybe you should move somebody else to the chest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:322
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:338
 msgid ""
 "I'm glad that's over! We have the Ruby of Fire, and that Lich-Lord is now a "
 "pile of dust, let's get out of these catacombs!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:402
 msgid "He's raising our dead!"
 msgstr ""
 
@@ -11454,7 +11679,8 @@
 msgid "The Dragon"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:28
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:27
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -11463,85 +11689,91 @@
 "Defeat:\n"
 "#Death of Prince Haldric or\n"
 "#Death of Lady Jessica or\n"
-"#Death of Lord Typhon or\n"
 "#Turns run out"
 msgstr ""
+"\n"
+"Victoria:\n"
+"@Derrotar al líder enemigo\n"
+"Derrota:\n"
+"#Muerte de Konrad\n"
+"#Muerte de Delfador\n"
+"#Fin de los turnos"
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:216
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:215
 msgid ""
 "After some days of travel Haldric finds himself confronted by a vast expanse "
 "of swamp. A small island with a mountain dominates the view. That can only "
 "be the home of the dragon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:222
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:221
 msgid "Flies, fies, everywhere! Ahhhck!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:227
 msgid "'Prince Haldric the Dragonbane' sounds rather nice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:234
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:233
 msgid "We'll see. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:244
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:243
 msgid ""
 "I'm glad that's over. The elves certainly aren't taking it easy on us. It's "
 "a miracle any of us are alive at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:250
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:249
 msgid "I'm still not calling you 'the Dragonbane'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:307
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:306
 msgid "Watch for the big Mudcrawlers they divide when you kill them."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:354
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:353
 msgid "It is unwise to trifle with dragons boy!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:359
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:358
 msgid "We shall see."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:382
 msgid "Who dares disturb Shek'kahan the terrible?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:388
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:387
 msgid "I do, you fiend!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:422
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:421
 msgid "We still have to slay the dragon!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:435
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:504
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:434
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:503
 msgid "The Dragon's Cave has yielded some treasure!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:460
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:459
 msgid "No!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:475
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:474
 msgid "We've slain the Dragon: "
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:479
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:478
 msgid "Let's get out of here!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:490
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:489
 msgid "Let's finish off the rest of these monsters!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:523
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:522
 msgid "More Saurians are arriving. They've surrounded us! We're doomed."
 msgstr ""
 
@@ -12014,6 +12246,155 @@
 "We have run out of time. . . We'll be trapped in these woods until we die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:3
+#, fuzzy
+msgid "The Plan"
+msgstr "Final"
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:138
+#, fuzzy
+msgid "So what is your plan?"
+msgstr "¿Qué quieres decir?"
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:143
+msgid ""
+"We're going to convince Jevyan that we gave the Elves the Ruby of Fire to "
+"secure our place in this new land. Then if the Orcs return, hopefully "
+"they'll go looking for our not so loyal Elven allies first."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:148
+msgid ""
+"Haldric, that's devious. I kind of like this plan. But you spoke a pact with "
+"the Elves, you'll be expected to come to their aid."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:153
+msgid ""
+"Yes, and we may come to their aid. We'll have to weigh our options when and "
+"if the time comes. If the Orcs return in great numbers the brunt of their "
+"assult must fall on somebody else. Who knows, maybe I won't even come to "
+"their aid at all-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:158
+msgid ""
+"Many people will call you a coward. They will say that you turned your back "
+"on your pact with the Elves. It's not like you can tell people what I "
+"overheard."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:163
+msgid ""
+"Recent events have taught me one thing: that survival trumps honour. "
+"Besides, they won't be screaming at me- I'll be dead."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:168
+msgid "WHAT!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:173
+msgid ""
+"I'll be dead. I mean we can't just say that we gave away the Ruby of Fire, "
+"or send Jevyan a letter. Well, we are going to say it- but that's not the "
+"point. Jessica, you're going to forge a very official looking treaty, in "
+"which we give the Elves the Ruby of Fire, in return for our place here."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:178
+msgid ""
+"I'm going to face Jevyan, and if rumours of his power are true he's going to "
+"pick that treaty off my mangled corpse. Then, you're going to destroy Jevyan "
+"after word of the treaty is spread to the Orcs, but before he has a chance "
+"to read my undead mind. . ."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:183
+msgid ""
+"Haldric! I won't do it. . . I won't help. What is it with your kind, always "
+"rushing to a fool's death. Who'll lead these people?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:188
+msgid ""
+"You will. I wouldn't have made it this far without you. We really have to "
+"convince Jevyan-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:193
+msgid "Haldric, this is ridiculous! I- -"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:226
+msgid ""
+"There is no way I'm letting you go through with this Sir! Over our dead "
+"bodies, right Jessica?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:231
+#, fuzzy
+msgid "Right!"
+msgstr "Altura"
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:236
+msgid "I'll do it sir."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:241
+msgid "No. I can't ask you to do this."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:246
+msgid ""
+"You've denied me my honourable death twice already. Once when you arrived at "
+"Clearwater Port, and once again when your ships rescued me. I'll not be "
+"denied in this a third time!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:251
+msgid "No, this is my sacrifice to make!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:257
+msgid ""
+"Sir, my family has been slaughtered, and my home lost. All I long for is to "
+"join them. Give me this honourable death. . . Please sir! I beg of you!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:262
+msgid ""
+"After this conflict is over I'll have to suffer through the long years "
+"alone, with no honourable way of joining them. I want to look that monster "
+"Jevyan in the eye before I go! I won't be denied!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:267
+msgid ""
+"Very well, if you can't be deterred. Remember, you MUST be slain by the hand "
+"of Jevyan himself. We can't have an illiterate Orc or mindless Skeleton "
+"getting the treaty. We will honour your sacrifice."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:272
+msgid ""
+"Honour me by destroying Jevyan! Preferably before he can do unnatural things "
+"to me. I want to rest in the ground, not be some mindless undead slave for "
+"all eternity!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:277
+msgid "We'll make sure. I promise."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:282
+msgid ""
+"We'll have to be careful to let one of the Orcish leaders escape back to the "
+"Green Isle with the knowledge that the Elves 'have' the Ruby of Fire. "
+"Sheesh. . . What is your kind's infatuation with rushing to an 'honourable "
+"death'?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:3
 msgid "The Swamp of Esten"
 msgstr ""
@@ -12167,139 +12548,135 @@
 "#Muerte de Delfador\n"
 "#Fin de los turnos"
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:201
 msgid ""
 "Haldric and his companions race across the plains to confront the resurgent "
 "Orcish threat. On the eve of battle Lady Jessica catches up with Haldric on "
 "a fog covered plain."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:206
 msgid "Haldric, the Elves, we can't trust them!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:223
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
 #, fuzzy
 msgid "I could have told you that."
 msgstr "¡Mis señores! ¡Por fin os he encontrado!"
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
 msgid ""
 "Haldric, it's bad. The Elves are having second thoughts. They think we might "
 "be more trouble than we're worth. We have to defeat these Orcs decisively."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:233
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:222
 msgid "Well, that sounds reasonable."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:238
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:227
 msgid ""
 "More Orcs will follow after these, that Ruby guarantees it. If more Orcs "
 "follow us here the Elves seem content to let us fight it out. Then they said "
-"they'd 'deal with the survivors'."
+"they would 'deal with the survivors'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:243
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:232
 msgid ""
 "Jevyan is here. . . His familiar, that bat. He won't let such a lucrative "
 "prize as the Ruby of Fire just slip away. Especially when he sees that he "
 "has the advantage."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:248
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:237
 msgid ""
 "I have a plan. Jessica, remember that Troll Hole? Here, take the Ruby of "
 "Fire, hide it in the hole."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:253
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:242
 msgid "Haldric! What! Why?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:258
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:247
 msgid "Just do it."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:263
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:252
 msgid ""
 "Lt. Aethyr, did these Orcs come on our ships, did they capture the fleet we "
 "sent out?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:268
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:257
 msgid ""
 "No Sir! They must have seized all of remaining boats on the Green Isle. Our "
 "fleet should be returning any day now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:273
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:262
 msgid ""
 "We are a refugee people, we must push back their vanguard, and secure our "
 "beachhead. If they capture our ships all is lost. We will be crushed under a "
 "tide of Orcs."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:276
 msgid "Lady Jessica soon departs. In the distance a voice booms:"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:306
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:295
 msgid ""
 "Drop the gold where it is! We've payed our friends enough. There are humans "
 "about, I can smell 'em!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:316
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:305
 msgid "We have run out of time. . . We'll never beat the Orcs to the beach"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:330
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:319
 msgid "I've found the Orcs' chest! It's filled with gold."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:352
 #, fuzzy
 msgid "Rhaarg!"
 msgstr "carga"
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:369
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:358
 msgid ""
 "How'd they get that thing here? It must have walked across the bottom of the "
 "ocean."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:391
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:380
 msgid ""
 "Never trust the living to do the job of the undead. Prepare to meet the "
 "inevitable!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:397
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:386
 msgid ""
 "The only job of the dead is to remain dead. Prepare to be reunited with the "
 "ground."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:421
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:410
 msgid "We must block the human advance!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:443
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:432
 msgid "Reserves! We can't let them get to their landing site."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:458
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:447
 msgid ""
 "We've defeated their vanguard. We have to meet the fleet before Jevyan "
 "destroys them, and captures the ships. I hope Jessica makes it back soon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:475
-msgid "Oh, to join my family again! Do not mourn my passing."
-msgstr ""
-
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:492
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:480
 msgid ""
 "Ahh, it's great to be home! I'm not much for the politics, but it's great to "
 "be home!"
@@ -12387,10 +12764,6 @@
 "Without him the bottom's of our ships will be completely vulnerable. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:136
-msgid "Let me have peace in Death! Donna I'll be there soo-"
-msgstr ""
-
 #: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:5
 msgid ""
 "In the days before Haldric the First saved our people, and founded the "
@@ -12787,7 +13160,7 @@
 msgstr "¿Quieres guardar la repetición de este escenario?"
 
 #: data/scenarios/tutorial/tutorial1.cfg:264
-#: data/scenarios/tutorial/tutorial2.cfg:206
+#: data/scenarios/tutorial/tutorial2.cfg:206 src/show_dialog.cpp:450
 #, fuzzy
 msgid "Yes"
 msgstr "Sí"
@@ -13096,145 +13469,139 @@
 msgstr "Sólo requieren 1 moneda de mantenimiento"
 
 #: data/translations/english.cfg:57
-#, fuzzy
-msgid "Delete File"
-msgstr "Borrar archivo"
-
-#: data/translations/english.cfg:58
-#, fuzzy
-msgid "Deletion of the file failed."
-msgstr "Ha habido algún fallo en el proceso de borrado."
+msgid "This unit takes half normal damage when it did not initiate the attack."
+msgstr ""
 
-#: data/translations/english.cfg:60
+#: data/translations/english.cfg:59
 #, fuzzy
 msgid "minimum damage"
 msgstr "Daño mínimo"
 
-#: data/translations/english.cfg:62
+#: data/translations/english.cfg:61
 #, fuzzy
 msgid "Game"
 msgstr "Juego"
 
-#: data/translations/english.cfg:64
+#: data/translations/english.cfg:63
 #, fuzzy
 msgid "Scenario"
 msgstr "Escenario"
 
-#: data/translations/english.cfg:66
+#: data/translations/english.cfg:65
 #, fuzzy
 msgid "Configure Sides:"
 msgstr "Configurar:"
 
-#: data/translations/english.cfg:67
+#: data/translations/english.cfg:66
 #, fuzzy
 msgid "Choose Team Settings:"
 msgstr "Preferencias equipo:"
 
-#: data/translations/english.cfg:68
+#: data/translations/english.cfg:67
 msgid "Could not connect to the remote host"
 msgstr "No ha sido posible conectar al servidor"
 
-#: data/translations/english.cfg:69
+#: data/translations/english.cfg:68
 msgid "Waiting for players to connect"
 msgstr "Esperando a que se conecten jugadores..."
 
-#: data/translations/english.cfg:70
+#: data/translations/english.cfg:69
 msgid "Filled"
 msgstr "Lleno"
 
-#: data/translations/english.cfg:71
+#: data/translations/english.cfg:70
 msgid "Available"
 msgstr "Disponible"
 
-#: data/translations/english.cfg:72
+#: data/translations/english.cfg:71
 msgid "&misc/observer.png,Observer"
 msgstr "&misc/observer.png,Observador"
 
-#: data/translations/english.cfg:74
+#: data/translations/english.cfg:73
 #, fuzzy
 msgid "Describe Unit"
 msgstr "Describir Unidad"
 
-#: data/translations/english.cfg:76
+#: data/translations/english.cfg:75
 #, fuzzy
 msgid "Full Screen or Windowed?"
 msgstr "Pantalla completa o ventana?"
 
-#: data/translations/english.cfg:77
+#: data/translations/english.cfg:76
 #, fuzzy
 msgid "Display:"
 msgstr "Mostrar:"
 
-#: data/translations/english.cfg:78
+#: data/translations/english.cfg:77
 #, fuzzy
 msgid "Windowed"
 msgstr "Ventana"
 
-#: data/translations/english.cfg:80
+#: data/translations/english.cfg:79
 #, fuzzy
 msgid "Speed:"
 msgstr "Velocidad:"
 
-#: data/translations/english.cfg:81
+#: data/translations/english.cfg:80
 #, fuzzy
 msgid "Normal"
 msgstr "Normal"
 
-#: data/translations/english.cfg:83
+#: data/translations/english.cfg:82
 #, fuzzy
 msgid "Sound Settings..."
 msgstr "Configuración Sonido..."
 
-#: data/translations/english.cfg:84
+#: data/translations/english.cfg:83
 #, fuzzy
 msgid "Options"
 msgstr "Opciones"
 
-#: data/translations/english.cfg:86
+#: data/translations/english.cfg:85
 #, fuzzy
 msgid "Choose Scenario"
 msgstr "Escoger escenario"
 
-#: data/translations/english.cfg:88
+#: data/translations/english.cfg:87
 msgid "This terrain acts as $terrains for movement and defense purposes"
 msgstr ""
 
-#: data/translations/english.cfg:89
+#: data/translations/english.cfg:88
 msgid "The terrain with the best modifier is chosen automatically"
 msgstr ""
 
-#: data/translations/english.cfg:90
+#: data/translations/english.cfg:89
 msgid "This terrain gives healing"
 msgstr ""
 
-#: data/translations/english.cfg:91
+#: data/translations/english.cfg:90
 msgid ""
 "This terrain acts as keep, i.e., you can recruit units when a leader is in a "
 "location with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:92
+#: data/translations/english.cfg:91
 msgid ""
 "This terrain acts as castle, i.e., you can recruit units onto a location "
 "with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:93 src/help.cpp:866
+#: data/translations/english.cfg:92 src/help.cpp:868
 #, fuzzy
 msgid "or"
 msgstr "Señor"
 
-#: data/translations/english.cfg:94
+#: data/translations/english.cfg:93
 #, fuzzy
 msgid "Unit resistance table"
 msgstr "Tabla Resistencia de Unidad"
 
-#: data/translations/english.cfg:96
+#: data/translations/english.cfg:95
 #, fuzzy
 msgid "See Also..."
 msgstr "Ver también..."
 
-#: data/translations/english.cfg:100
+#: data/translations/english.cfg:99
 #, fuzzy
 msgid ""
 "Backstab:\n"
@@ -13245,7 +13612,7 @@
 "Este ataque causa el doble de daño si una unidad aliada está en el extremo 
\n"
 "opuesto del objetivo."
 
-#: data/translations/english.cfg:103
+#: data/translations/english.cfg:102
 #, fuzzy
 msgid ""
 "Charge:\n"
@@ -13256,7 +13623,7 @@
 "Este ataque causa el doble de daño al enmigo. También hace que los \n"
 "contraataques enemigos sean el doble de fuertes."
 
-#: data/translations/english.cfg:106
+#: data/translations/english.cfg:105
 #, fuzzy
 msgid ""
 "Drain:\n"
@@ -13267,7 +13634,7 @@
 "Esta unidad drena la vitalidad de unidades vivas, curándose a sí misma la 
\n"
 "mitad del daño que ha infligido."
 
-#: data/translations/english.cfg:109
+#: data/translations/english.cfg:108
 #, fuzzy
 msgid ""
 "Magical:\n"
@@ -13276,7 +13643,7 @@
 "Mágico:\n"
 "Este ataque siempre tiene un 70% de posibilidades de impactar."
 
-#: data/translations/english.cfg:112
+#: data/translations/english.cfg:111
 #, fuzzy
 msgid ""
 "Marksman:\n"
@@ -13286,7 +13653,7 @@
 "Cuando se usa, este ataque siempre tiene un 60% de posibilidades de \n"
 "impactar."
 
-#: data/translations/english.cfg:115
+#: data/translations/english.cfg:114
 #, fuzzy
 msgid ""
 "Plague:\n"
@@ -13297,7 +13664,7 @@
 "Si esta unidad mata a un enemigo vivo, y éste no estaba en una aldea, su \n"
 "cuerpo se levantará y luchará para ti."
 
-#: data/translations/english.cfg:118
+#: data/translations/english.cfg:117
 #, fuzzy
 msgid ""
 "Poison:\n"
@@ -13308,7 +13675,7 @@
 "Este ataque envenena al objetivo. Las unidades envenenadas pierden 8 HP \n"
 "hasta que sean curadas o sólo les quede 1 HP."
 
-#: data/translations/english.cfg:121
+#: data/translations/english.cfg:120
 #, fuzzy
 msgid ""
 "Slow:\n"
@@ -13319,7 +13686,7 @@
 "Este ataque ralentiza al objetivo. Unidades ralentizadas se mueven a la \n"
 "mitad de su velocidad habitual y disponen de un ataque menos."
 
-#: data/translations/english.cfg:124
+#: data/translations/english.cfg:123
 #, fuzzy
 msgid ""
 "Stone:\n"
@@ -13331,7 +13698,7 @@
 "podrá \n"
 "mover ni atacar."
 
-#: data/translations/english.cfg:127
+#: data/translations/english.cfg:126
 #, fuzzy
 msgid ""
 "Berserk:\n"
@@ -13343,7 +13710,7 @@
 "la \n"
 "muerte de uno de los combatientes."
 
-#: data/translations/english.cfg:130
+#: data/translations/english.cfg:129
 #, fuzzy
 msgid ""
 "First Strike:\n"
@@ -13352,122 +13719,126 @@
 "Primer ataque:\n"
 "Esta unidad siempre ataca primero, aun cuando defiende."
 
-#: data/translations/english.cfg:132
+#: data/translations/english.cfg:131
 #, fuzzy
 msgid "first strike"
 msgstr "Primer ataque"
 
-#: data/translations/english.cfg:135
+#: data/translations/english.cfg:134
 #, fuzzy
 msgid "Elves"
 msgstr "Elfos"
 
-#: data/translations/english.cfg:136
+#: data/translations/english.cfg:135
 #, fuzzy
 msgid "Orcs"
 msgstr "Orcos"
 
-#: data/translations/english.cfg:137
+#: data/translations/english.cfg:136
 #, fuzzy
 msgid "Humans"
 msgstr "Humanos"
 
-#: data/translations/english.cfg:138
+#: data/translations/english.cfg:137
 #, fuzzy
 msgid "Undead"
 msgstr "No muertos"
 
-#: data/translations/english.cfg:142
+#: data/translations/english.cfg:141
 msgid "Deep Water"
 msgstr ""
 
-#: data/translations/english.cfg:143
+#: data/translations/english.cfg:142
 msgid "Shallow Water"
 msgstr ""
 
-#: data/translations/english.cfg:144
+#: data/translations/english.cfg:143
 #, fuzzy
 msgid "Sand"
 msgstr "Arena"
 
-#: data/translations/english.cfg:145 data/translations/english.cfg:147
-#: data/translations/english.cfg:148 data/translations/english.cfg:149
-#: data/translations/english.cfg:150 data/translations/english.cfg:151
+#: data/translations/english.cfg:144 data/translations/english.cfg:146
+#: data/translations/english.cfg:147 data/translations/english.cfg:148
+#: data/translations/english.cfg:149 data/translations/english.cfg:150
 #, fuzzy
 msgid "Village"
 msgstr "Aldea"
 
-#: data/translations/english.cfg:146
+#: data/translations/english.cfg:145
 #, fuzzy
 msgid "Swamp"
 msgstr "Pantano"
 
-#: data/translations/english.cfg:152
+#: data/translations/english.cfg:151
 #, fuzzy
 msgid "Tundra"
 msgstr "Tundra"
 
-#: data/translations/english.cfg:153
+#: data/translations/english.cfg:152
 #, fuzzy
 msgid "Ice"
 msgstr "Hielo"
 
-#: data/translations/english.cfg:154
+#: data/translations/english.cfg:153
 #, fuzzy
 msgid "Road"
 msgstr "Camino"
 
-#: data/translations/english.cfg:155
+#: data/translations/english.cfg:154
 #, fuzzy
 msgid "Dirt"
 msgstr "Tierra"
 
-#: data/translations/english.cfg:156
+#: data/translations/english.cfg:155
 #, fuzzy
 msgid "Grassland"
 msgstr "Pradera"
 
-#: data/translations/english.cfg:157
+#: data/translations/english.cfg:156
 #, fuzzy
 msgid "Hills"
 msgstr "Colinas"
 
-#: data/translations/english.cfg:158
+#: data/translations/english.cfg:157
 #, fuzzy
 msgid "Mountains"
 msgstr "Montañas"
 
-#: data/translations/english.cfg:159
+#: data/translations/english.cfg:158
 #, fuzzy
 msgid "Forest"
 msgstr "Bosque"
 
-#: data/translations/english.cfg:160 data/translations/english.cfg:161
-#: data/translations/english.cfg:162
+#: data/translations/english.cfg:159 data/translations/english.cfg:160
+#: data/translations/english.cfg:161
 #, fuzzy
 msgid "Bridge"
 msgstr "Puente"
 
-#: data/translations/english.cfg:163
+#: data/translations/english.cfg:162
 #, fuzzy
 msgid "Castle"
 msgstr "Castillo"
 
-#: data/translations/english.cfg:164
+#: data/translations/english.cfg:163
 #, fuzzy
 msgid "Keep"
 msgstr "Torreón"
 
-#: data/translations/english.cfg:165
+#: data/translations/english.cfg:164
 #, fuzzy
 msgid "Cave"
 msgstr "Cueva"
 
-#: data/translations/english.cfg:166
+#: data/translations/english.cfg:165
 #, fuzzy
 msgid "Cave Wall"
 msgstr "Pared Cueva"
 
+#: data/translations/english.cfg:166
+msgid "Encampment"
+msgstr ""
+
 #: data/translations/english.cfg:169
 msgid "$name's Bridge,$name's Crossing"
 msgstr ""
@@ -14048,11 +14419,11 @@
 #: data/units/Fireball.cfg:21 data/units/Great_Mage.cfg:42
 #: data/units/Great_Mage.cfg:118 data/units/Initiate.cfg:21
 #: data/units/Lich.cfg:34 data/units/Mage.cfg:39 data/units/Mage.cfg:106
-#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/Mage_of_Light.cfg:48 data/units/Mage_of_Light.cfg:108
 #: data/units/Necromancer.cfg:37 data/units/Red_Mage.cfg:42
 #: data/units/Red_Mage.cfg:111 data/units/Sea_Hag.cfg:31
 #: data/units/Silver_Mage.cfg:44 data/units/Silver_Mage.cfg:131
-#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
+#: data/units/White_Mage.cfg:47 data/units/White_Mage.cfg:106
 msgid "magical"
 msgstr "mágico"
 
@@ -14091,7 +14462,7 @@
 #: data/units/Great_Mage.cfg:24 data/units/Great_Mage.cfg:100
 #: data/units/Great_Troll.cfg:21 data/units/Heavy_Infantry.cfg:21
 #: data/units/Heavy_Infantryman.cfg:20 data/units/Iron_Mauler.cfg:20
-#: data/units/Mage_of_Light.cfg:27 data/units/Mage_of_Light.cfg:87
+#: data/units/Mage_of_Light.cfg:30 data/units/Mage_of_Light.cfg:90
 #: data/units/Mudcrawler.cfg:22 data/units/Necromancer.cfg:20
 #: data/units/Noble_Youth.cfg:22 data/units/Outlaw.cfg:21
 #: data/units/Outlaw.cfg:39 data/units/Outlaw.cfg:94 data/units/Outlaw.cfg:112
@@ -14108,11 +14479,11 @@
 msgid "impact"
 msgstr "impacto"
 
-#: data/units/Arch_Mage.cfg:3
+#: data/units/Arch_Mage.cfg:3 data/units/Arch_Mage.cfg:82
 msgid "Arch Mage"
 msgstr "Archimago"
 
-#: data/units/Arch_Mage.cfg:20
+#: data/units/Arch_Mage.cfg:20 data/units/Arch_Mage.cfg:99
 #, fuzzy
 msgid ""
 "Leaders among the mages, the Arch Mages hurl huge balls of fire at their "
@@ -14186,7 +14557,7 @@
 #: data/units/Orcish_Slayer.cfg:19 data/units/Poacher.cfg:24
 #: data/units/Red_Mage.cfg:23 data/units/Red_Mage.cfg:92
 #: data/units/Rogue.cfg:20 data/units/Thief.cfg:19 data/units/Trapper.cfg:24
-#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
+#: data/units/White_Mage.cfg:28 data/units/White_Mage.cfg:87
 msgid "dagger"
 msgstr "daga"
 
@@ -14207,13 +14578,16 @@
 #: data/units/Dwarvish_Steelclad.cfg:28 data/units/Dwarvish_Thunderer.cfg:29
 #: data/units/Dwarvish_Thunderguard.cfg:29
 #: data/units/Dwarvish_Ulfserker.cfg:35 data/units/Elvish_Archer.cfg:22
-#: data/units/Elvish_Avenger.cfg:23 data/units/Elvish_Captain.cfg:24
+#: data/units/Elvish_Archer.cfg:101 data/units/Elvish_Avenger.cfg:24
+#: data/units/Elvish_Avenger.cfg:97 data/units/Elvish_Captain.cfg:24
 #: data/units/Elvish_Champion.cfg:22 data/units/Elvish_Fighter.cfg:24
 #: data/units/Elvish_Hero.cfg:22 data/units/Elvish_Lord.cfg:21
-#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marshal.cfg:25
-#: data/units/Elvish_Outrider.cfg:24 data/units/Elvish_Ranger.cfg:21
+#: data/units/Elvish_Marksman.cfg:22 data/units/Elvish_Marksman.cfg:100
+#: data/units/Elvish_Marshal.cfg:25 data/units/Elvish_Outrider.cfg:24
+#: data/units/Elvish_Ranger.cfg:22 data/units/Elvish_Ranger.cfg:99
 #: data/units/Elvish_Rider.cfg:31 data/units/Elvish_Scout.cfg:32
-#: data/units/Elvish_Sharpshooter.cfg:20 data/units/Fencer.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:22
+#: data/units/Elvish_Sharpshooter.cfg:101 data/units/Fencer.cfg:21
 #: data/units/Fighter.cfg:21 data/units/Fire_Dragon.cfg:23
 #: data/units/General.cfg:22 data/units/Ghoul.cfg:20
 #: data/units/Goblin_Direwolver.cfg:21 data/units/Goblin_Direwolver.cfg:33
@@ -14237,21 +14611,21 @@
 #: data/units/Poacher.cfg:25 data/units/Princess.cfg:23
 #: data/units/Red_Mage.cfg:24 data/units/Red_Mage.cfg:93
 #: data/units/Revenant.cfg:24 data/units/Rogue.cfg:21 data/units/Rogue.cfg:39
-#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:20
-#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:20
+#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:21
+#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:22
 #: data/units/Shadow.cfg:21 data/units/Skeletal_Dragon.cfg:29
 #: data/units/Skeletal_Dragon.cfg:48 data/units/Skeleton.cfg:25
 #: data/units/Sleeping_Gryphon.cfg:19 data/units/Spectre.cfg:20
 #: data/units/Swordsman.cfg:20 data/units/Thief.cfg:20
 #: data/units/Trapper.cfg:25 data/units/Vampire_Bat.cfg:20
-#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:26
-#: data/units/White_Mage.cfg:85 data/units/Wolf_Rider.cfg:21
+#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:29
+#: data/units/White_Mage.cfg:88 data/units/Wolf_Rider.cfg:21
 #: data/units/Wraith.cfg:20 data/units/Young_Ogre.cfg:19
 msgid "blade"
 msgstr "filo"
 
 #: data/units/Assassin.cfg:25 data/units/Rogue.cfg:25 data/units/Thief.cfg:24
-#: src/actions.cpp:475
+#: src/actions.cpp:476
 msgid "backstab"
 msgstr "puñalada"
 
@@ -14281,8 +14655,8 @@
 #: data/units/Bandit.cfg:19 data/units/Drake_Slasher.cfg:75
 #: data/units/Drake_Worker.cfg:19 data/units/Great_Troll.cfg:20
 #: data/units/Heavy_Infantry.cfg:20 data/units/Heavy_Infantryman.cfg:19
-#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:26
-#: data/units/Mage_of_Light.cfg:86 data/units/Outlaw.cfg:20
+#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:29
+#: data/units/Mage_of_Light.cfg:89 data/units/Outlaw.cfg:20
 #: data/units/Outlaw.cfg:93 data/units/Outlaw_Princess.cfg:23
 #: data/units/Outlaw_Queen.cfg:24 data/units/Shock_Trooper.cfg:19
 #: data/units/Troll_Warrior.cfg:19 data/units/Warrior_King.cfg:22
@@ -14320,13 +14694,16 @@
 #: data/units/Dragoon.cfg:27 data/units/Drake_Clasher.cfg:19
 #: data/units/Drake_Fighter.cfg:20 data/units/Drake_Slasher.cfg:20
 #: data/units/Drake_Warrior.cfg:20 data/units/Elvish_Archer.cfg:21
-#: data/units/Elvish_Avenger.cfg:22 data/units/Elvish_Captain.cfg:23
+#: data/units/Elvish_Archer.cfg:100 data/units/Elvish_Avenger.cfg:23
+#: data/units/Elvish_Avenger.cfg:96 data/units/Elvish_Captain.cfg:23
 #: data/units/Elvish_Champion.cfg:21 data/units/Elvish_Fighter.cfg:23
 #: data/units/Elvish_Hero.cfg:21 data/units/Elvish_Lord.cfg:20
-#: data/units/Elvish_Marksman.cfg:20 data/units/Elvish_Marshal.cfg:24
-#: data/units/Elvish_Outrider.cfg:23 data/units/Elvish_Ranger.cfg:20
+#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marksman.cfg:99
+#: data/units/Elvish_Marshal.cfg:24 data/units/Elvish_Outrider.cfg:23
+#: data/units/Elvish_Ranger.cfg:21 data/units/Elvish_Ranger.cfg:98
 #: data/units/Elvish_Rider.cfg:30 data/units/Elvish_Scout.cfg:31
-#: data/units/Elvish_Sharpshooter.cfg:19 data/units/Fighter.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:100 data/units/Fighter.cfg:20
 #: data/units/General.cfg:21 data/units/Grand_Knight.cfg:19
 #: data/units/Knight.cfg:20 data/units/Lieutenant.cfg:21
 #: data/units/Longbowman.cfg:21 data/units/Lord.cfg:22
@@ -14337,8 +14714,8 @@
 #: data/units/Orcish_Sovereign.cfg:21 data/units/Orcish_Warlord.cfg:18
 #: data/units/Orcish_Warrior.cfg:19 data/units/Paladin.cfg:24
 #: data/units/Princess.cfg:22 data/units/Royal_Guard.cfg:19
-#: data/units/Scout.cfg:19 data/units/Sea_Orc.cfg:19
-#: data/units/Sergeant.cfg:19 data/units/Swordsman.cfg:19
+#: data/units/Scout.cfg:20 data/units/Sea_Orc.cfg:19
+#: data/units/Sergeant.cfg:21 data/units/Swordsman.cfg:19
 msgid "sword"
 msgstr "espada"
 
@@ -14393,18 +14770,20 @@
 
 #: data/units/Bone_Shooter.cfg:37 data/units/Bowman.cfg:37
 #: data/units/Commander.cfg:45 data/units/Elvish_Archer.cfg:38
-#: data/units/Elvish_Avenger.cfg:38 data/units/Elvish_Captain.cfg:39
+#: data/units/Elvish_Archer.cfg:117 data/units/Elvish_Avenger.cfg:39
+#: data/units/Elvish_Avenger.cfg:112 data/units/Elvish_Captain.cfg:39
 #: data/units/Elvish_Champion.cfg:40 data/units/Elvish_Fighter.cfg:40
 #: data/units/Elvish_Hero.cfg:40 data/units/Elvish_Marshal.cfg:40
-#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:37
-#: data/units/Elvish_Rider.cfg:51 data/units/Elvish_Scout.cfg:52
-#: data/units/Longbowman.cfg:38 data/units/Lord.cfg:39
-#: data/units/Master_Bowman.cfg:32 data/units/Noble_Commander.cfg:41
-#: data/units/Noble_Lord.cfg:40 data/units/Orcish_Archer.cfg:36
-#: data/units/Orcish_Leader.cfg:37 data/units/Orcish_Ruler.cfg:38
-#: data/units/Orcish_Sovereign.cfg:42 data/units/Orcish_Warlord.cfg:29
-#: data/units/Poacher.cfg:41 data/units/Skeleton_Archer.cfg:40
-#: data/units/Soul_Shooter.cfg:37 data/units/Trapper.cfg:41
+#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Ranger.cfg:115 data/units/Elvish_Rider.cfg:51
+#: data/units/Elvish_Scout.cfg:52 data/units/Longbowman.cfg:38
+#: data/units/Lord.cfg:39 data/units/Master_Bowman.cfg:32
+#: data/units/Noble_Commander.cfg:41 data/units/Noble_Lord.cfg:40
+#: data/units/Orcish_Archer.cfg:36 data/units/Orcish_Leader.cfg:37
+#: data/units/Orcish_Ruler.cfg:38 data/units/Orcish_Sovereign.cfg:42
+#: data/units/Orcish_Warlord.cfg:29 data/units/Poacher.cfg:41
+#: data/units/Skeleton_Archer.cfg:40 data/units/Soul_Shooter.cfg:37
+#: data/units/Trapper.cfg:41
 #, fuzzy
 msgid "bow"
 msgstr "arco"
@@ -14415,19 +14794,24 @@
 #: data/units/Death_Knight.cfg:32 data/units/Dragoon.cfg:49
 #: data/units/Drake_Clasher.cfg:52 data/units/Drake_Guard.cfg:23
 #: data/units/Drake_Slasher.cfg:53 data/units/Duelist.cfg:32
-#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Thunderer.cfg:49
+#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Guardsman.cfg:40
+#: data/units/Dwarvish_Guardsman.cfg:53 data/units/Dwarvish_Stalwart.cfg:40
+#: data/units/Dwarvish_Stalwart.cfg:53 data/units/Dwarvish_Thunderer.cfg:49
 #: data/units/Dwarvish_Thunderguard.cfg:55 data/units/Elvish_Archer.cfg:39
-#: data/units/Elvish_Avenger.cfg:39 data/units/Elvish_Captain.cfg:40
+#: data/units/Elvish_Archer.cfg:118 data/units/Elvish_Avenger.cfg:40
+#: data/units/Elvish_Avenger.cfg:113 data/units/Elvish_Captain.cfg:40
 #: data/units/Elvish_Champion.cfg:41 data/units/Elvish_Druid.cfg:62
 #: data/units/Elvish_Fighter.cfg:41 data/units/Elvish_Hero.cfg:41
-#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marshal.cfg:41
-#: data/units/Elvish_Outrider.cfg:40 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Marksman.cfg:116
+#: data/units/Elvish_Marshal.cfg:41 data/units/Elvish_Outrider.cfg:40
+#: data/units/Elvish_Ranger.cfg:39 data/units/Elvish_Ranger.cfg:116
 #: data/units/Elvish_Rider.cfg:52 data/units/Elvish_Scout.cfg:53
-#: data/units/Elvish_Sharpshooter.cfg:37 data/units/Elvish_Shyde.cfg:71
-#: data/units/General.cfg:33 data/units/Giant_Scorpion.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:39
+#: data/units/Elvish_Sharpshooter.cfg:118 data/units/Elvish_Shyde.cfg:71
+#: data/units/General.cfg:45 data/units/Giant_Scorpion.cfg:20
 #: data/units/Grand_Knight.cfg:37 data/units/Halbardier.cfg:19
 #: data/units/Horseman.cfg:21 data/units/Knight.cfg:37
-#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:33
+#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:39
 #: data/units/Longbowman.cfg:39 data/units/Lord.cfg:40
 #: data/units/Master_Bowman.cfg:33 data/units/Merman.cfg:20
 #: data/units/Merman_Lord.cfg:21 data/units/Naga.cfg:21
@@ -14443,7 +14827,7 @@
 #: data/units/Saurian.cfg:20 data/units/Saurian.cfg:37
 #: data/units/Saurian_Warrior.cfg:20 data/units/Saurian_Warrior.cfg:37
 #: data/units/Sea_Hag.cfg:21 data/units/Sea_Serpent.cfg:19
-#: data/units/Sergeant.cfg:36 data/units/Skeleton_Archer.cfg:41
+#: data/units/Sergeant.cfg:39 data/units/Skeleton_Archer.cfg:41
 #: data/units/Soul_Shooter.cfg:38 data/units/Spearman.cfg:20
 #: data/units/Spearman.cfg:33 data/units/Transport_Galleon.cfg:16
 #: data/units/Trapper.cfg:42 data/units/Triton.cfg:20
@@ -14479,7 +14863,6 @@
 msgstr ""
 
 #: data/units/Cavalier.cfg:48 data/units/Dragoon.cfg:48
-#: data/units/Duelist.cfg:31
 #, fuzzy
 msgid "pistol"
 msgstr "pistola"
@@ -14542,6 +14925,8 @@
 
 #: data/units/Chocobone.cfg:20 data/units/Drake_Clasher.cfg:51
 #: data/units/Drake_Guard.cfg:22 data/units/Drake_Slasher.cfg:52
+#: data/units/Dwarvish_Guardsman.cfg:38 data/units/Dwarvish_Guardsman.cfg:52
+#: data/units/Dwarvish_Stalwart.cfg:38 data/units/Dwarvish_Stalwart.cfg:52
 #: data/units/Horseman.cfg:20 data/units/Saurian.cfg:18
 #: data/units/Saurian.cfg:35 data/units/Saurian_Warrior.cfg:18
 #: data/units/Saurian_Warrior.cfg:35 data/units/Spearman.cfg:19
@@ -14552,8 +14937,8 @@
 
 #: data/units/Chocobone.cfg:23 data/units/Grand_Knight.cfg:38
 #: data/units/Horseman.cfg:22 data/units/Knight.cfg:38
-#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:348
-#: src/actions.cpp:466
+#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:349
+#: src/actions.cpp:467
 #, fuzzy
 msgid "charge"
 msgstr "carga"
@@ -14579,7 +14964,7 @@
 msgid "gaze"
 msgstr "mirada"
 
-#: data/units/Cockatrice.cfg:26 src/actions.cpp:705 src/actions.cpp:842
+#: data/units/Cockatrice.cfg:26 src/actions.cpp:717 src/actions.cpp:857
 #: src/reports.cpp:122
 #, fuzzy
 msgid "stone"
@@ -14597,7 +14982,8 @@
 #: data/units/Noble_Commander.cfg:10 data/units/Noble_Lord.cfg:10
 #: data/units/Orcish_Leader.cfg:9 data/units/Orcish_Ruler.cfg:9
 #: data/units/Orcish_Sovereign.cfg:9 data/units/Princess.cfg:17
-#: data/units/Warrior_King.cfg:17 src/actions.cpp:359 src/actions.cpp:486
+#: data/units/Sergeant.cfg:17 data/units/Warrior_King.cfg:17
+#: src/actions.cpp:360 src/actions.cpp:496
 #, fuzzy
 msgid "leadership"
 msgstr "liderazgo"
@@ -14701,10 +15087,10 @@
 msgid "battle axe"
 msgstr ""
 
-#: data/units/Death_Knight.cfg:31 data/units/General.cfg:32
-#: data/units/Lieutenant.cfg:32 data/units/Orcish_Crossbow.cfg:39
-#: data/units/Orcish_Crossbowman.cfg:38 data/units/Sergeant.cfg:35
-#: data/units/Wall_Guard.cfg:35
+#: data/units/Death_Knight.cfg:31 data/units/Duelist.cfg:31
+#: data/units/General.cfg:44 data/units/Lieutenant.cfg:38
+#: data/units/Orcish_Crossbow.cfg:39 data/units/Orcish_Crossbowman.cfg:38
+#: data/units/Sergeant.cfg:38 data/units/Wall_Guard.cfg:35
 #, fuzzy
 msgid "crossbow"
 msgstr "ballesta"
@@ -14978,6 +15364,23 @@
 msgid "hammer"
 msgstr "ella"
 
+#: data/units/Dwarvish_Guardsman.cfg:3
+#, fuzzy
+msgid "Dwarvish Guardsman"
+msgstr "Señor Enano"
+
+#: data/units/Dwarvish_Guardsman.cfg:29 data/units/Dwarvish_Stalwart.cfg:29
+#: src/actions.cpp:485
+msgid "steadfast"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:35
+msgid ""
+"The most resiliant dwarves sometimes join the Dwarvish army as Guardsman. "
+"Slow and without a strong attack, they guard the Army's flank, soaking up "
+"alot of damage, and hurling their heavy spears into the enemy."
+msgstr ""
+
 #: data/units/Dwarvish_Lord.cfg:3
 #, fuzzy
 msgid "Dwarvish Lord"
@@ -15025,6 +15428,18 @@
 msgid "Lightning bolt"
 msgstr ""
 
+#: data/units/Dwarvish_Stalwart.cfg:3
+#, fuzzy
+msgid "Dwarvish Stalwart"
+msgstr "Guardián de Acero"
+
+#: data/units/Dwarvish_Stalwart.cfg:35
+msgid ""
+"Stalwarts, after years in battle, have fashioned new shields and strong "
+"armor from the ruins of their enemies. While slow, they are the feared for "
+"their resilience and strength."
+msgstr ""
+
 #: data/units/Dwarvish_Steelclad.cfg:3
 #, fuzzy
 msgid "Dwarvish Steelclad"
@@ -15115,46 +15530,22 @@
 msgid "Elder Wose"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:3
+#: data/units/Elvish_Archer.cfg:3 data/units/Elvish_Archer.cfg:82
 #, fuzzy
 msgid "Elvish Archer"
 msgstr "Arquero Elfo"
 
-#: data/units/Elvish_Archer.cfg:18
-#, fuzzy
-msgid ""
-"Elvish Archers are trained from youth in archery, and so skilled in long-"
-"range combat. Able to fire many arrows quickly and accurately, these Archers "
-"make up a large portion of the Elvish military."
-msgstr ""
-"Entrenados desde jóvenes, los Arqueros Elfos son muy hábiles en los 
combates "
-"a larga distancia. Pueden disparar numerosas flechas muy rápido y con una "
-"excelente precisión. Los Arqueros Elfos forman una parte importante entre "
-"las tropas élficas."
-
-#: data/units/Elvish_Avenger.cfg:3
+#: data/units/Elvish_Avenger.cfg:3 data/units/Elvish_Avenger.cfg:76
 #, fuzzy
 msgid "Elvish Avenger"
 msgstr "Vengador Elfo"
 
-#: data/units/Elvish_Avenger.cfg:17 data/units/Elvish_Ranger.cfg:16
+#: data/units/Elvish_Avenger.cfg:18 data/units/Elvish_Avenger.cfg:91
+#: data/units/Elvish_Ranger.cfg:17 data/units/Elvish_Ranger.cfg:94
 #, fuzzy
 msgid "ambush"
 msgstr "emboscada"
 
-#: data/units/Elvish_Avenger.cfg:19
-#, fuzzy
-msgid ""
-"Elvish Avengers are extremely skillful and extremely quick, powerful in all "
-"forms of combat. Avengers are considered the best of all woodsmen in "
-"Wesnoth, and can ambush their foes in the forest, because they cannot be "
-"seen in the woods until just after they have attacked."
-msgstr ""
-"Extremadamente diestro y rápido, el Vengador Elfo es poderoso en cualquier "
-"tipo de combate. Es considerado el mejor de los hombres de bosque en "
-"Wesnoth. Su vista penetrante le permite ver bien en la oscuridad, por lo que "
-"no sufre penalizaciones al luchar por la noche."
-
 #: data/units/Elvish_Captain.cfg:3
 #, fuzzy
 msgid "Elvish Captain"
@@ -15193,7 +15584,7 @@
 msgstr "Druida Elfo"
 
 #: data/units/Elvish_Druid.cfg:18 data/units/Elvish_Shyde.cfg:19
-#: data/units/White_Mage.cfg:9 data/units/White_Mage.cfg:68
+#: data/units/White_Mage.cfg:12 data/units/White_Mage.cfg:71
 #, fuzzy
 msgid "cures"
 msgstr "sana"
@@ -15266,29 +15657,19 @@
 "El Señor Elfo es temible en combate, tanto con la espada a corta distancia, "
 "como con sus bolas de fuego desde lejos."
 
-#: data/units/Elvish_Marksman.cfg:3
+#: data/units/Elvish_Marksman.cfg:3 data/units/Elvish_Marksman.cfg:80
 msgid "Elvish Marksman"
 msgstr "Tirador elfo"
 
-#: data/units/Elvish_Marksman.cfg:17
-#, fuzzy
-msgid ""
-"Elvish Marksman are expert in use of the bow. Their skill guarantees them a "
-"60% chance to hit enemies, even those hidden in difficult terrain. This "
-"great skill with the bow compensates for their lack of skill in melee combat "
-"and lesser speed."
-msgstr ""
-"El Tirador Elfo es un experto en el uso del arco. Sus habilidades garantizan "
-"un 60% de posibilidades de tocar al enemigo que ataca, aun cuando están en "
-"terreno difícil. Sin embargo, carecen de habilidad para combate en melé, y "
-"son más lentos que otras unidades."
-
-#: data/units/Elvish_Marksman.cfg:36 data/units/Elvish_Sharpshooter.cfg:36
+#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marksman.cfg:115
+#: data/units/Elvish_Sharpshooter.cfg:38
+#: data/units/Elvish_Sharpshooter.cfg:117
 msgid "longbow"
 msgstr "arco largo"
 
-#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Sharpshooter.cfg:38
-#: data/units/Fire_Dragon.cfg:60
+#: data/units/Elvish_Marksman.cfg:39 data/units/Elvish_Marksman.cfg:117
+#: data/units/Elvish_Sharpshooter.cfg:40
+#: data/units/Elvish_Sharpshooter.cfg:119 data/units/Fire_Dragon.cfg:60
 msgid "marksman"
 msgstr "tirador"
 
@@ -15323,23 +15704,10 @@
 "el arco como en la espada, golpean duro antes de desaparecer en los bosques "
 "de nuevo, evitando toda réplica."
 
-#: data/units/Elvish_Ranger.cfg:3
+#: data/units/Elvish_Ranger.cfg:2 data/units/Elvish_Ranger.cfg:79
 msgid "Elvish Ranger"
 msgstr "Montaraz elfo"
 
-#: data/units/Elvish_Ranger.cfg:17
-msgid ""
-"Elvish Rangers are quick and powerful. Skilled in both short- and long-range "
-"combat, Rangers are truly all-round fighters. The best of all woodsmen, "
-"Rangers cannot be seen by enemies while they are in forest, unless they have "
-"just made an attack, or there are enemies adjacent to them."
-msgstr ""
-"El montaraz elfo es rápido y poderoso. Experto en combate tanto en cortas "
-"como largas distancias, el montaraz es un auténtico luchador en todos los "
-"terrenos. Expertos en terreno boscoso, los montaraces se hacen virtualmente "
-"invisibles cuando están dentro del bosque, excepto cuando acaban de atacar o 
"
-"tienen enemigos en casillas adyacentes."
-
 #: data/units/Elvish_Rider.cfg:3
 msgid "Elvish Rider"
 msgstr "Jinete elfo"
@@ -15393,24 +15761,11 @@
 msgid "entangle"
 msgstr "enredar"
 
-#: data/units/Elvish_Sharpshooter.cfg:3
+#: data/units/Elvish_Sharpshooter.cfg:3 data/units/Elvish_Sharpshooter.cfg:82
 #, fuzzy
 msgid "Elvish Sharpshooter"
 msgstr "Saetero Elfo"
 
-#: data/units/Elvish_Sharpshooter.cfg:16
-#, fuzzy
-msgid ""
-"The most elite archers in all of Wesnoth, Elvish Sharpshooters are "
-"incredibly accurate, guaranteed a 60% chance to hit when attacking, even "
-"when firing very quickly. Sharpshooters are excellent at picking off "
-"entrenched enemies."
-msgstr ""
-"Élite de los arqueros de todo Wesnoth; los Saeteros Elfos son 
increíblemente "
-"precisos, incluso disparando muy rápido. Garantizan un 60% de posibilidades "
-"de tocar al enemigo en un ataque. Los Saeteros son una excelente opción para 
"
-"echar fuera a enemigos atrincherados."
-
 #: data/units/Elvish_Shyde.cfg:3
 #, fuzzy
 msgid "Elvish Shyde"
@@ -15541,7 +15896,7 @@
 msgid "bump"
 msgstr ""
 
-#: data/units/General.cfg:3 src/preferences.cpp:898
+#: data/units/General.cfg:3
 #, fuzzy
 msgid "General"
 msgstr "General"
@@ -15693,12 +16048,12 @@
 msgid "lance"
 msgstr "lanza"
 
-#: data/units/Great_Mage.cfg:3
+#: data/units/Great_Mage.cfg:3 data/units/Great_Mage.cfg:79
 #, fuzzy
 msgid "Great Mage"
 msgstr "Gran Mago"
 
-#: data/units/Great_Mage.cfg:20
+#: data/units/Great_Mage.cfg:20 data/units/Great_Mage.cfg:96
 #, fuzzy
 msgid ""
 "Great Mages are awesome and fearsome enemies, exceeding even the Arch Mages "
@@ -15954,11 +16309,11 @@
 "Como los comandantes, los Señores tienen un buen liderazgo, y lo proveen a "
 "todas las unidades adyacentes de nivel inferior."
 
-#: data/units/Mage.cfg:3
+#: data/units/Mage.cfg:3 data/units/Mage.cfg:70
 msgid "Mage"
 msgstr ""
 
-#: data/units/Mage.cfg:17
+#: data/units/Mage.cfg:17 data/units/Mage.cfg:84
 #, fuzzy
 msgid ""
 "Mages are both weak and powerful. Moving slowly, and with poor defensive "
@@ -15978,16 +16333,16 @@
 msgid "missile"
 msgstr "misil"
 
-#: data/units/Mage_of_Light.cfg:3
+#: data/units/Mage_of_Light.cfg:3 data/units/Mage_of_Light.cfg:66
 #, fuzzy
 msgid "Mage of Light"
 msgstr "Mago de la Luz"
 
-#: data/units/Mage_of_Light.cfg:10 data/units/Mage_of_Light.cfg:70
+#: data/units/Mage_of_Light.cfg:13 data/units/Mage_of_Light.cfg:73
 msgid "illuminates,cures"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:23
+#: data/units/Mage_of_Light.cfg:26 data/units/Mage_of_Light.cfg:86
 #, fuzzy
 msgid ""
 "Mages of Light are awesome allies of all lawful combatants, and fearsome "
@@ -16007,15 +16362,15 @@
 "esté amaneciendo o anocheciendo, o como si aún no fuera de noche si es 
noche "
 "cerrada. Como el Mago Blanco, es capaz de curar a sus aliados."
 
-#: data/units/Mage_of_Light.cfg:42 data/units/Mage_of_Light.cfg:102
-#: data/units/White_Mage.cfg:41 data/units/White_Mage.cfg:100
+#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
 #, fuzzy
 msgid "lightbeam"
 msgstr "rayo de luz"
 
-#: data/units/Mage_of_Light.cfg:43 data/units/Mage_of_Light.cfg:103
-#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:42
-#: data/units/White_Mage.cfg:101
+#: data/units/Mage_of_Light.cfg:46 data/units/Mage_of_Light.cfg:106
+#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:45
+#: data/units/White_Mage.cfg:104
 #, fuzzy
 msgid "holy"
 msgstr "sagrado"
@@ -16415,7 +16770,7 @@
 "altamente respetado dentro de la tribu, y temido por sus enemigos. Su única "
 "debilidad es la incapacidad de usar arcos."
 
-#: data/units/Outlaw.cfg:3
+#: data/units/Outlaw.cfg:3 data/units/Outlaw.cfg:75
 #, fuzzy
 msgid "Outlaw"
 msgstr "Forajido"
@@ -16425,6 +16780,10 @@
 msgid "Outlaws fight better at night."
 msgstr "Los forajidos luchan mejor de noche."
 
+#: data/units/Outlaw.cfg:89
+msgid "Outlaws fight better at night. Female Outlaws look good while doing it."
+msgstr ""
+
 #: data/units/Outlaw_Princess.cfg:4
 msgid "Outlaw Princess"
 msgstr ""
@@ -16544,12 +16903,12 @@
 "presencia. La Princesa es además ágil y diestra, teniendo habilidades casi "
 "de ladrón."
 
-#: data/units/Red_Mage.cfg:3
+#: data/units/Red_Mage.cfg:3 data/units/Red_Mage.cfg:72
 #, fuzzy
 msgid "Red Mage"
 msgstr "Mago Rojo"
 
-#: data/units/Red_Mage.cfg:20
+#: data/units/Red_Mage.cfg:20 data/units/Red_Mage.cfg:89
 #, fuzzy
 msgid ""
 "Red Mages attack with powerful magic fireballs that are guaranteed a good "
@@ -16667,7 +17026,7 @@
 msgid "Sergeant"
 msgstr ""
 
-#: data/units/Sergeant.cfg:16
+#: data/units/Sergeant.cfg:18
 msgid ""
 "The Sergeant is an officer in the ranks of the Royal Army. He is not "
 "stronger than other fighters, but he has hopes of advancing to greatness. As "
@@ -16706,7 +17065,7 @@
 "se mueven lentamente, son inmensamente poderosos, y son temidos por todo "
 "Wesnoth y más allá."
 
-#: data/units/Silver_Mage.cfg:3
+#: data/units/Silver_Mage.cfg:3 data/units/Silver_Mage.cfg:90
 msgid "Silver Mage"
 msgstr ""
 
@@ -16715,7 +17074,7 @@
 msgid "teleport"
 msgstr "teletransporte"
 
-#: data/units/Silver_Mage.cfg:22
+#: data/units/Silver_Mage.cfg:22 data/units/Silver_Mage.cfg:109
 msgid ""
 "Silver Mages are the most deft of foot and elusive of all mages. They can "
 "teleport from any friendly village to another, translating themselves in an "
@@ -17062,11 +17421,11 @@
 "Las Torres de guardia son buenos lugares para ver a los enemigos y luego "
 "lanzarles proyectiles con las balistas."
 
-#: data/units/White_Mage.cfg:3
+#: data/units/White_Mage.cfg:3 data/units/White_Mage.cfg:65
 msgid "White Mage"
 msgstr "Mago blanco"
 
-#: data/units/White_Mage.cfg:22
+#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
 msgid ""
 "White Mages are weak in combat, but expert in the ways of healing. Units "
 "placed adjacent to a White Mage will heal as though they were resting in a "
@@ -17162,7 +17521,7 @@
 "Hoy casi un niño, busca convertirse en Señor por su devoción a la Corona, "
 "para unirse a la elite de luchadores humanos."
 
-#: src/about.cpp:240 src/help.cpp:2361 src/show_dialog.cpp:470
+#: src/about.cpp:240 src/help.cpp:2363 src/show_dialog.cpp:470
 #, fuzzy
 msgid "Close"
 msgstr "Cerrar"
@@ -17187,76 +17546,76 @@
 msgid "none"
 msgstr "ninguna"
 
-#: src/actions.cpp:317 src/actions.cpp:434
+#: src/actions.cpp:318 src/actions.cpp:435
 #, fuzzy
 msgid "base damage"
 msgstr "Daño básico"
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 #, fuzzy
 msgid "attacker resistance vs"
 msgstr "Resistencia del atacante vs"
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 #, fuzzy
 msgid "attacker vulnerability vs"
 msgstr "Debilidad del atacante vs"
 
-#: src/actions.cpp:387 src/actions.cpp:513
+#: src/actions.cpp:388 src/actions.cpp:523
 #, fuzzy
 msgid "total damage"
 msgstr "Daño Neto"
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 #, fuzzy
 msgid "defender resistance vs"
 msgstr "Resistencia del defensor vs"
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 #, fuzzy
 msgid "defender vulnerability vs"
 msgstr "Debilidad del defensor vs"
 
-#: src/actions.cpp:684 src/actions.cpp:820 src/display.cpp:878
+#: src/actions.cpp:703 src/actions.cpp:842 src/display.cpp:878
 #: src/reports.cpp:115
 #, fuzzy
 msgid "poisoned"
 msgstr "envenenado"
 
-#: src/actions.cpp:689 src/actions.cpp:825 src/display.cpp:874
+#: src/actions.cpp:708 src/actions.cpp:847 src/display.cpp:874
 #: src/reports.cpp:110
 #, fuzzy
 msgid "slowed"
 msgstr "ralentizado"
 
-#: src/actions.cpp:1691
+#: src/actions.cpp:1710
 #, fuzzy
 msgid "Ambushed!"
 msgstr "¡Emboscada!"
 
-#: src/actions.cpp:1719
+#: src/actions.cpp:1738
 #, fuzzy
 msgid "Friendly unit sighted"
 msgstr "¡Unidad amiga avistada!"
 
-#: src/actions.cpp:1721
+#: src/actions.cpp:1740
 #, fuzzy
 msgid "Enemy unit sighted!"
 msgstr "¡Enemigo a la vista!"
 
-#: src/actions.cpp:1726
+#: src/actions.cpp:1745
 msgid "$friends Friendly units sighted"
 msgstr ""
 
-#: src/actions.cpp:1728
+#: src/actions.cpp:1747
 msgid "$enemies Enemy units sighted!"
 msgstr ""
 
-#: src/actions.cpp:1732
+#: src/actions.cpp:1751
 msgid "Units sighted! ($friends friendly, $enemies enemy)"
 msgstr ""
 
-#: src/actions.cpp:1753
+#: src/actions.cpp:1772
 msgid "(press $hotkey to continue)"
 msgstr ""
 
@@ -17435,13 +17794,13 @@
 msgid "Moves"
 msgstr "Movimientos"
 
-#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:691
+#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:229
 #, fuzzy
 msgid "melee"
 msgstr "melé"
 
-#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:691
+#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:230
 #, fuzzy
 msgid "ranged"
@@ -17457,22 +17816,22 @@
 msgid "invisible"
 msgstr "invisible"
 
-#: src/game.cpp:134
+#: src/game.cpp:135
 #, fuzzy
 msgid "Do you want to save a replay of this scenario?"
 msgstr "¿Quieres guardar la repetición de este escenario?"
 
-#: src/game.cpp:135 src/game.cpp:197 src/playturn.cpp:1388
+#: src/game.cpp:136 src/game.cpp:198 src/playturn.cpp:1388
 #, fuzzy
 msgid "Name:"
 msgstr "Nombre:"
 
-#: src/game.cpp:143 src/game.cpp:204 src/playturn.cpp:1399
+#: src/game.cpp:144 src/game.cpp:205 src/playturn.cpp:1399
 #, fuzzy
 msgid "The game could not be saved"
 msgstr "La partida no ha podido ser guardada"
 
-#: src/game.cpp:196
+#: src/game.cpp:197
 #, fuzzy
 msgid "Do you want to save your game?"
 msgstr "¿Quieres guardar el juego?"
@@ -17561,11 +17920,11 @@
 msgid "You have reached the end of the currently playable levels"
 msgstr "Has finalizado todos los niveles jugables actualmente"
 
-#: src/game.cpp:1125
+#: src/game.cpp:1127
 msgid "Could not initialize video. Exiting.\n"
 msgstr "No puedo iniciar sistema gráfico. Saliendo.\n"
 
-#: src/game.cpp:1127
+#: src/game.cpp:1129
 msgid "Could not initialize fonts. Exiting.\n"
 msgstr "No puedo iniciar tipografía. Saliendo.\n"
 
@@ -17594,74 +17953,74 @@
 msgid "attacks"
 msgstr "ataques"
 
-#: src/help.cpp:638 src/help.cpp:639 src/playturn.cpp:1874
+#: src/help.cpp:640 src/help.cpp:641 src/playturn.cpp:1874
 #, fuzzy
 msgid "Name"
 msgstr "Nombre"
 
-#: src/help.cpp:642 src/help.cpp:643 src/playturn.cpp:1873
+#: src/help.cpp:644 src/help.cpp:645 src/playturn.cpp:1873
 #, fuzzy
 msgid "Type"
 msgstr "Tipo"
 
-#: src/help.cpp:646 src/help.cpp:647 src/unit_types.cpp:301
+#: src/help.cpp:648 src/help.cpp:649 src/unit_types.cpp:301
 #, fuzzy
 msgid "Dmg"
 msgstr "Daño"
 
-#: src/help.cpp:650 src/help.cpp:651
+#: src/help.cpp:652 src/help.cpp:653
 msgid "Strikes"
 msgstr "Ataques"
 
-#: src/help.cpp:654 src/help.cpp:655
+#: src/help.cpp:656 src/help.cpp:657
 #, fuzzy
 msgid "Range"
 msgstr "Rango"
 
-#: src/help.cpp:658 src/help.cpp:659
+#: src/help.cpp:660 src/help.cpp:661
 #, fuzzy
 msgid "Special"
 msgstr "Especial"
 
-#: src/help.cpp:715
+#: src/help.cpp:717
 #, fuzzy
 msgid "Resistances"
 msgstr "Resistencias"
 
-#: src/help.cpp:719 src/help.cpp:720
+#: src/help.cpp:721 src/help.cpp:722
 #, fuzzy
 msgid "Attack Type"
 msgstr "Tipo de ataque"
 
-#: src/help.cpp:723 src/help.cpp:724
+#: src/help.cpp:725 src/help.cpp:726
 #, fuzzy
 msgid "Resistance"
 msgstr "Resistencia"
 
-#: src/help.cpp:755
+#: src/help.cpp:757
 #, fuzzy
 msgid "Terrain Modifiers"
 msgstr "Modificadores de terreno"
 
-#: src/help.cpp:759 src/help.cpp:760
+#: src/help.cpp:761 src/help.cpp:762
 #, fuzzy
 msgid "Terrain"
 msgstr "Terreno"
 
-#: src/help.cpp:767 src/help.cpp:768
+#: src/help.cpp:769 src/help.cpp:770
 #, fuzzy
 msgid "Defense"
 msgstr "Defensa"
 
-#: src/help.cpp:1865
+#: src/help.cpp:1867
 msgid "< Back"
 msgstr "< Atrás"
 
-#: src/help.cpp:1866
+#: src/help.cpp:1868
 msgid "Forward >"
 msgstr "Adelante >"
 
-#: src/help.cpp:2364
+#: src/help.cpp:2366
 msgid "The Battle for Wesnoth Help"
 msgstr "La sección de ayuda de La Batalla por Wesnoth"
 
@@ -18014,7 +18373,7 @@
 msgid "The map is unknown until your units explore it"
 msgstr "El mapa será desconocido hasta que sea explorado"
 
-#: src/multiplayer.cpp:116 src/reports.cpp:376
+#: src/multiplayer.cpp:116 src/reports.cpp:374
 #, fuzzy
 msgid "Observers"
 msgstr "Observadores"
@@ -18582,17 +18941,17 @@
 msgid "Couldn't find label or unit containing the string '$search'."
 msgstr ""
 
-#: src/playturn.cpp:2151
+#: src/playturn.cpp:2184
 #, fuzzy
 msgid "Place Label"
 msgstr "Poner etiqueta"
 
-#: src/playturn.cpp:2152
+#: src/playturn.cpp:2185
 #, fuzzy
 msgid "Label"
 msgstr "Etiqueta"
 
-#: src/playturn.cpp:2315
+#: src/playturn.cpp:2348
 #, fuzzy
 msgid ""
 "The games are out of sync and will have to exit. Do you want to save an "
@@ -18601,22 +18960,27 @@
 "El juego no está sincronizado y tendras que salir. ¿Quieres guardar un log "
 "de tu partida?"
 
-#: src/playturn.cpp:2346
+#: src/playturn.cpp:2400
 #, fuzzy
 msgid "Replace with AI"
 msgstr "Reemplazar con IA"
 
-#: src/playturn.cpp:2347
+#: src/playturn.cpp:2401
 #, fuzzy
 msgid "Replace with local player"
 msgstr "Reemplazar con jugador local"
 
-#: src/playturn.cpp:2348
+#: src/playturn.cpp:2402
 #, fuzzy
 msgid "Abort game"
 msgstr "Abortar juego"
 
-#: src/playturn.cpp:2350
+#: src/playturn.cpp:2405
+#, fuzzy
+msgid "Replace with "
+msgstr "Reemplazar con IA"
+
+#: src/playturn.cpp:2409
 #, fuzzy
 msgid "has left the game. What do you want to do?"
 msgstr " ha dejado el juego. ¿Qué quieres hacer?"
@@ -18807,15 +19171,17 @@
 msgid "View and configure keyboard shortcuts"
 msgstr "Configura los accesos rápidos de teclado"
 
+#: src/preferences.cpp:898
+msgid "Prefs section^General"
+msgstr ""
+
 #: src/preferences.cpp:899
-#, fuzzy
-msgid "Display"
-msgstr "Presentación"
+msgid "Prefs section^Display"
+msgstr ""
 
 #: src/preferences.cpp:900
-#, fuzzy
-msgid "Sound"
-msgstr "Sonido"
+msgid "Prefs section^Sound"
+msgstr ""
 
 #: src/preferences.cpp:956
 #, fuzzy
@@ -18926,10 +19292,6 @@
 msgid "Allied"
 msgstr "Aliado"
 
-#: src/show_dialog.cpp:450
-msgid "yes"
-msgstr "sí"
-
 #: src/show_dialog.cpp:941
 msgid "KB"
 msgstr "KB"
@@ -19029,21 +19391,102 @@
 msgid "strikes"
 msgstr "ataques"
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 #, fuzzy
 msgid "Chaotic"
 msgstr "Caótico"
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 #, fuzzy
 msgid "Lawful"
 msgstr "Legal"
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 #, fuzzy
 msgid "Neutral"
 msgstr "Neutral"
 
+#: src/widgets/file_chooser.cpp:30
+#, fuzzy
+msgid "Delete File"
+msgstr "Borrar archivo"
+
+#: src/widgets/file_chooser.cpp:173
+#, fuzzy
+msgid "Deletion of the file failed."
+msgstr "Ha habido algún fallo en el proceso de borrado."
+
+#, fuzzy
+#~ msgid ""
+#~ "Elvish Archers are trained from youth in archery, and so skilled in long-"
+#~ "range combat. Able to fire many arrows quickly and accurately, these "
+#~ "Archers make up a large portion of the Elvish military."
+#~ msgstr ""
+#~ "Entrenados desde jóvenes, los Arqueros Elfos son muy hábiles en los "
+#~ "combates a larga distancia. Pueden disparar numerosas flechas muy rápido "
+#~ "y con una excelente precisión. Los Arqueros Elfos forman una parte "
+#~ "importante entre las tropas élficas."
+
+#, fuzzy
+#~ msgid ""
+#~ "Elvish Avengers are extremely skillful and extremely quick, powerful in "
+#~ "all forms of combat. Avengers are considered the best of all woodsmen in "
+#~ "Wesnoth, and can ambush their foes in the forest, because they cannot be "
+#~ "seen in the woods until just after they have attacked."
+#~ msgstr ""
+#~ "Extremadamente diestro y rápido, el Vengador Elfo es poderoso en "
+#~ "cualquier tipo de combate. Es considerado el mejor de los hombres de "
+#~ "bosque en Wesnoth. Su vista penetrante le permite ver bien en la "
+#~ "oscuridad, por lo que no sufre penalizaciones al luchar por la noche."
+
+#, fuzzy
+#~ msgid ""
+#~ "Elvish Marksman are expert in use of the bow. Their skill guarantees them "
+#~ "a 60% chance to hit enemies, even those hidden in difficult terrain. This "
+#~ "great skill with the bow compensates for their lack of skill in melee "
+#~ "combat and lesser speed."
+#~ msgstr ""
+#~ "El Tirador Elfo es un experto en el uso del arco. Sus habilidades "
+#~ "garantizan un 60% de posibilidades de tocar al enemigo que ataca, aun "
+#~ "cuando están en terreno difícil. Sin embargo, carecen de habilidad para "
+#~ "combate en melé, y son más lentos que otras unidades."
+
+#~ msgid ""
+#~ "Elvish Rangers are quick and powerful. Skilled in both short- and long-"
+#~ "range combat, Rangers are truly all-round fighters. The best of all "
+#~ "woodsmen, Rangers cannot be seen by enemies while they are in forest, "
+#~ "unless they have just made an attack, or there are enemies adjacent to "
+#~ "them."
+#~ msgstr ""
+#~ "El montaraz elfo es rápido y poderoso. Experto en combate tanto en cortas 
"
+#~ "como largas distancias, el montaraz es un auténtico luchador en todos los 
"
+#~ "terrenos. Expertos en terreno boscoso, los montaraces se hacen "
+#~ "virtualmente invisibles cuando están dentro del bosque, excepto cuando "
+#~ "acaban de atacar o tienen enemigos en casillas adyacentes."
+
+#, fuzzy
+#~ msgid ""
+#~ "The most elite archers in all of Wesnoth, Elvish Sharpshooters are "
+#~ "incredibly accurate, guaranteed a 60% chance to hit when attacking, even "
+#~ "when firing very quickly. Sharpshooters are excellent at picking off "
+#~ "entrenched enemies."
+#~ msgstr ""
+#~ "Élite de los arqueros de todo Wesnoth; los Saeteros Elfos son "
+#~ "increíblemente precisos, incluso disparando muy rápido. Garantizan un 
60% "
+#~ "de posibilidades de tocar al enemigo en un ataque. Los Saeteros son una "
+#~ "excelente opción para echar fuera a enemigos atrincherados."
+
+#, fuzzy
+#~ msgid "Display"
+#~ msgstr "Presentación"
+
+#, fuzzy
+#~ msgid "Sound"
+#~ msgstr "Sonido"
+
+#~ msgid "yes"
+#~ msgstr "sí"
+
 #, fuzzy
 #~ msgid "About"
 #~ msgstr "Acerca de..."
Index: wesnoth/po/fi.po
diff -u wesnoth/po/fi.po:1.3 wesnoth/po/fi.po:1.4
--- wesnoth/po/fi.po:1.3        Sat Aug 21 22:03:26 2004
+++ wesnoth/po/fi.po    Tue Aug 24 21:43:17 2004
@@ -7,7 +7,7 @@
 msgstr ""
 "Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
-"POT-Creation-Date: 2004-08-21 23:49+0200\n"
+"POT-Creation-Date: 2004-08-24 23:24+0200\n"
 "PO-Revision-Date: 2004-08-08 15:00+0200\n"
 "Last-Translator: Automatically generated\n"
 "Language-Team: none\n"
@@ -176,7 +176,7 @@
 "Upkeep'</ref> for more information."
 msgstr ""
 
-#: data/help.cfg:85 src/help.cpp:763 src/help.cpp:764
+#: data/help.cfg:85 src/help.cpp:765 src/help.cpp:766
 msgid "Movement"
 msgstr ""
 
@@ -767,6 +767,34 @@
 "#Death of Owaec"
 msgstr ""
 
+#: data/scenarios/Eastern_Invasion/Captured.cfg:38
+msgid "The Cells"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:42
+msgid "Guard Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:46
+msgid "Prison"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:50
+msgid "Torture Chamber"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:54
+msgid "Storage Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:58
+msgid "The City"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:62
+msgid "Exit"
+msgstr ""
+
 #: data/scenarios/Eastern_Invasion/Captured.cfg:400
 msgid "Why have you entered my lands?!?"
 msgstr ""
@@ -2482,70 +2510,70 @@
 "#Death of Kalenz"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:113
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:114
 msgid ""
 "Well, thank you for helping me get back to the surface, but now I must take "
 "what is mine!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:118
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:119
 msgid "You still want to fight me, do you, Princess?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:123
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:124
 msgid "Did you think I was just playing around? I need to take my inheritance!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:128
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:129
 msgid ""
 "It is not so simple! We are back on the surface, but we are hardly safe. We "
 "barely know where we are. Look to the north...there are orcs about! Look to "
 "the south...there are the hordes of the undead!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:133
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:134
 msgid ""
 "Indeed there are. We will have to fight our way out. Are you with us, "
 "Princess, or against us?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:138
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:139
 msgid ""
 "Perhaps it is in both our best interests for us to remain allies for a "
 "little longer...but I do want that Scepter, and someday I will have it!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:143
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:144
 msgid "Then let us devise a battle plan."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:153
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:154
 msgid "Well, we got out alive."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:158
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:159
 msgid ""
 "Yes, we did. Now I suppose you want to use the Scepter against me, Princess?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:163
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:164
 msgid ""
 "No, I was thinking...I don't really want to kill you. I have what I came to "
 "get. So if you promise never to come south of the great river, I will spare "
 "your life."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:168
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:169
 msgid ""
 "With all due respect, Princess, it is once again we who will spare you, "
 "Scepter or no Scepter."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:173
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:174
 msgid "Such words in the presence of royalty! Do you want me to fry you, Elf?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:178
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:179
 msgid ""
 "Friends, peace! Though we are out of the tunnels, we are hardly safe. We are "
 "somewhere in the arid and wild north lands, that is all we know. Behold! To "
@@ -2553,7 +2581,7 @@
 "one another, or else all perish!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:183
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:184
 msgid ""
 "I suppose that helping each other for a while longer would be mutually "
 "beneficial. But what should we do? How should we defend ourselves?"
@@ -3803,15 +3831,15 @@
 "#Death of Kalenz"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:98
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:99
 msgid "Here are the mother Gryphon's eggs!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:103
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:104
 msgid "Excellent! We should be able to breed Gryphons for our own uses now!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:123
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:124
 msgid ""
 "Ha ha! We have killed this foul beast of the air, and can deny the rebels "
 "its eggs!"
@@ -4873,6 +4901,14 @@
 "#Turns run out"
 msgstr ""
 
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:44
+msgid "Elmar's Crossing"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:50
+msgid "Elbridge"
+msgstr ""
+
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:115
 msgid ""
 "On the road to Knalga, the party was opposed by the forces of Asheviere."
@@ -7637,9 +7673,8 @@
 msgstr ""
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:352
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:124
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:490
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:495
 msgid "Agreed."
@@ -8096,27 +8131,44 @@
 msgid "A Spy in the Woods"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:79
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
 msgid ""
 "So a doom has followed them here from their old home. My Outriders have "
-"reported Orcs have made landfall. Orcs here, for the first time in centuries."
+"reported that Orcs have made landfall. Orcs here, for the first time in "
+"centuries."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:84
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
 msgid ""
 "And he bears an artifact of some power. The Orcs would not be able to sense "
 "that. There is some greater power at work here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
 msgid ""
 "We may have decided wrong. If the humans drive the Orcs off we should honour "
-"our pledge. If more trouble follows them here, we should let them fight it "
+"our pledge. If more trouble follows them here we should let them fight it "
 "out, then we should 'deal' with the survivors, and make compromise with the "
 "Dwarves."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+msgid "But we spoke a Pact with this Haldric and these men of the West North-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:109
+msgid ""
+"We are the people of the forest, you know that all words spoken to these un-"
+"people are of secondary importance to our own needs. As Lord Aryad said, 'If "
+"more trouble follows them here we should let them fight it out, then we "
+"should 'deal' with the survivors, and make compromise with the Dwarves.'"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:119
+msgid "(Sigh) Agreed."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:130
 msgid "(Whispering) Some friends. I must tell Haldric."
 msgstr ""
 
@@ -9089,51 +9141,211 @@
 msgid "Ssso humansss, you've come to trouble usss again. Prepare to die!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:240
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:213
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:257
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:301
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:227
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:200
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:231
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:262
 msgid "Look out, a Serpent has emerged from the deep."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:260
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:247
 msgid ""
 "Well, it looks like their warriors have given up the fight. We should be "
 "able to re-provision the ships now"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:265
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:252
 msgid ""
 "The nice thing is, they'll go back to guarding this island after we're gone "
 "for a while. It'll make a good way of preventing others from following us."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:270
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:257
 msgid ""
 "This island is slowly sinking. Hmm, I wonder what they'll do when it gets "
 "too small for them?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:275
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:262
 msgid ""
 "Well, they seem rather intelligent. They're certainly belligerent and "
 "numerous. I'm sure they'll eventually evacuate. Just like us right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:267
 msgid "I don't find that thought very comforting."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:293
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:347
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:308
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:308
 msgid "Neep! Neep!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:312
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:299
 msgid ""
 "The fleet is starving, we'll never pacify this Island before we all die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:3
+msgid "Return of the Fleet"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:26
+msgid ""
+"\n"
+"Victory:\n"
+"@Defeat all Enemies\n"
+"Defeat:\n"
+"#Death of Prince Haldric or\n"
+"#Death of Lady Jessica or\n"
+"#Death of Lt. Aethyr or\n"
+"#Turns run out"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:200
+msgid ""
+"Haldric reaches the site where the fleet is due to return. Several ships "
+"have already docked. The Orcs are on the frontier."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:205
+msgid ""
+"Sir, some ships have landed. . . They look like they've been damaged by the "
+"voyage. Hmm, it seems that most of the ships are staying at sea."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:210
+msgid ""
+"They've undoubtedly spotted the smoke from the Orcish fires. We have to "
+"defeat these monsters before everybody starves at sea, or before Jevyan "
+"launches an attack with his fleet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:215
+msgid ""
+"Yes Sir! The rest of the refugees have fled South, to our initial landing "
+"site. If we fail here they'll get slaughtered."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:220
+msgid "Well, that settles it. Enough talking, time to fight!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:225
+msgid "For the glory of the men of The Green Isle!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:230
+msgid "No, for the Glory of all of the people of the West North! Charge!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:235
+msgid "Bah! Human- we will stomp you under our heels!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:240
+msgid ". . .And raise your dead to serve forever!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:269
+msgid ""
+"Give up boy! You can't defeat me- Hmm, what's this? You've learnt to conceal "
+"the power of the Ruby of Fire. It makes little difference, your undead "
+"corpse will lay it at my feet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:274
+msgid ""
+"We'll see about that. The Fool Prince of Southbay was wrong to start this "
+"war, but you're the real monster! You sacrificed you're own people to "
+"preserve your immortal un-life."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:279
+msgid "Enough of this. A curse of darkness upon you young prince."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:333
+msgid "I see masts on the horizon. Jevyan's fleet is here! It's all over."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:347
+msgid "Please Diembark in an Orderly Fashion and Proceed South"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:352
+msgid "Hmm, they left off the 'or the Orcs will eat you' part."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:384
+msgid ""
+"I'm back, things went well! Haldric, I sure hope you know what you're doing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:389
+msgid ""
+"Umm, we'll talk about it later. I'm just a little busy at the moment. I'm "
+"glad you made it back in one piece."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:394
+msgid "Yeah, it looks like you could use all of the help you can get."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:403
+msgid ""
+"We've defeated Jevyan's forces. The ships must diembark their passengers "
+"quickly-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:408
+msgid "Haldric, what's going on? What's the plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:413
+msgid "Well, we're going to confront Jevyan and destroy him."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:418
+msgid ""
+"That will be easier said than done. Even if we defeat him, the other Lich-"
+"Lords will follow. It's because of that Ruby. If I were paranoid I'd say "
+"that our dear old 'tree-friend' might have known as much."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:423
+msgid "We should discuss this in private. Here, come with me."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:448
+msgid "Slurp, click, click, click!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:453
+msgid "I don't know what that is, but it doesn't sound friendly."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:479
+msgid ""
+"You Again. You will sssuffer for your attack against my people! Shek'kahan, "
+"our Naga friendsss- You'll pay! We have new friends now."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:506
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:463
+msgid "Oh, to join my family again! Do not mourn my passing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:527
+msgid ""
+"My people are like a rock slide, you can run, but we will crush you- Ahhck!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:549
+msgid "I- I die?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:3
 msgid "Return to Oldwood"
 msgstr ""
@@ -9363,25 +9575,25 @@
 msgid "The fleet must regroup here. We have to defeat these monsters."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:321
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:282
 msgid "We've defeated the Nagas. The fleet should be able to regroup here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:327
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:288
 msgid ""
 "The next time we see land, it should be the great continent to the East."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:333
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:294
 msgid ""
 "I'll be glad when this voyage is over. We're almost there. Almost there."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:324
 msgid "I think we're being followed. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:373
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:334
 msgid ""
 "We were too slow. . . The fleet will be scattered to the four corners of the "
 "world!"
@@ -9669,84 +9881,85 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:139
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:141
 msgid ""
 "With a feeling of grim curiosity Prince Haldric and his company descend into "
 "catacombs below the temple, buried deep in the bedrock, in the very roots of "
 "the world itself. In the distance Haldric hears a booming voice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:144
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:146
 msgid ""
 "Free! I'm free at last! I knew those puny mages couldn't seal me in here "
 "forever! Rise my soldiers of Darkness, the world will be ours once more!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:150
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:152
 msgid ""
 "Back underground. . . This feels much better! As for the current residents, "
 "uggh!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:156
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:158
 msgid "Let's put these monsters to their final rest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:168
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:170
 msgid "I am fallen after all this time."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:177
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:179
 msgid "The world won't miss him one bit."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:198
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:200
 msgid ""
 "What's that! No! The tree-folk are sealing us back in here. They must think "
 "that we've failed. We're trapped."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:214
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:228
 msgid "INSCRIPTION: Embrace the Monolith to be Cured by the Powers of Light."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:226
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:242
 msgid "I don't like the look of that pool at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:240
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:256
 msgid "It looks scary, but it's good for you."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:261
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:277
 msgid "You already have the Fire Ruby."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:281
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:297
 msgid ""
 "As you open the chest you see it, the Ruby of Fire. It is the size of an "
 "apple, and burns with and internal fire, which is refracted through its "
 "faces. You can feel the power flowing from it. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:303
 msgid ""
 "It's funny that the Lich-Lord didn't have this on his person. Since I don't "
 "actually know what this thing does, I'll just put it in the bottom of my "
 "pack for right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:309
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:325
 msgid "Maybe you should move somebody else to the chest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:322
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:338
 msgid ""
 "I'm glad that's over! We have the Ruby of Fire, and that Lich-Lord is now a "
 "pile of dust, let's get out of these catacombs!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:402
 msgid "He's raising our dead!"
 msgstr ""
 
@@ -9754,7 +9967,7 @@
 msgid "The Dragon"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:28
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:27
 msgid ""
 "\n"
 "Victory:\n"
@@ -9763,85 +9976,84 @@
 "Defeat:\n"
 "#Death of Prince Haldric or\n"
 "#Death of Lady Jessica or\n"
-"#Death of Lord Typhon or\n"
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:216
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:215
 msgid ""
 "After some days of travel Haldric finds himself confronted by a vast expanse "
 "of swamp. A small island with a mountain dominates the view. That can only "
 "be the home of the dragon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:222
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:221
 msgid "Flies, fies, everywhere! Ahhhck!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:227
 msgid "'Prince Haldric the Dragonbane' sounds rather nice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:234
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:233
 msgid "We'll see. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:244
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:243
 msgid ""
 "I'm glad that's over. The elves certainly aren't taking it easy on us. It's "
 "a miracle any of us are alive at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:250
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:249
 msgid "I'm still not calling you 'the Dragonbane'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:307
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:306
 msgid "Watch for the big Mudcrawlers they divide when you kill them."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:354
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:353
 msgid "It is unwise to trifle with dragons boy!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:359
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:358
 msgid "We shall see."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:382
 msgid "Who dares disturb Shek'kahan the terrible?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:388
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:387
 msgid "I do, you fiend!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:422
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:421
 msgid "We still have to slay the dragon!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:435
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:504
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:434
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:503
 msgid "The Dragon's Cave has yielded some treasure!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:460
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:459
 msgid "No!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:475
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:474
 msgid "We've slain the Dragon: "
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:479
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:478
 msgid "Let's get out of here!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:490
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:489
 msgid "Let's finish off the rest of these monsters!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:523
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:522
 msgid "More Saurians are arriving. They've surrounded us! We're doomed."
 msgstr ""
 
@@ -10314,6 +10526,152 @@
 "We have run out of time. . . We'll be trapped in these woods until we die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:3
+msgid "The Plan"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:138
+msgid "So what is your plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:143
+msgid ""
+"We're going to convince Jevyan that we gave the Elves the Ruby of Fire to "
+"secure our place in this new land. Then if the Orcs return, hopefully "
+"they'll go looking for our not so loyal Elven allies first."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:148
+msgid ""
+"Haldric, that's devious. I kind of like this plan. But you spoke a pact with "
+"the Elves, you'll be expected to come to their aid."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:153
+msgid ""
+"Yes, and we may come to their aid. We'll have to weigh our options when and "
+"if the time comes. If the Orcs return in great numbers the brunt of their "
+"assult must fall on somebody else. Who knows, maybe I won't even come to "
+"their aid at all-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:158
+msgid ""
+"Many people will call you a coward. They will say that you turned your back "
+"on your pact with the Elves. It's not like you can tell people what I "
+"overheard."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:163
+msgid ""
+"Recent events have taught me one thing: that survival trumps honour. "
+"Besides, they won't be screaming at me- I'll be dead."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:168
+msgid "WHAT!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:173
+msgid ""
+"I'll be dead. I mean we can't just say that we gave away the Ruby of Fire, "
+"or send Jevyan a letter. Well, we are going to say it- but that's not the "
+"point. Jessica, you're going to forge a very official looking treaty, in "
+"which we give the Elves the Ruby of Fire, in return for our place here."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:178
+msgid ""
+"I'm going to face Jevyan, and if rumours of his power are true he's going to "
+"pick that treaty off my mangled corpse. Then, you're going to destroy Jevyan "
+"after word of the treaty is spread to the Orcs, but before he has a chance "
+"to read my undead mind. . ."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:183
+msgid ""
+"Haldric! I won't do it. . . I won't help. What is it with your kind, always "
+"rushing to a fool's death. Who'll lead these people?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:188
+msgid ""
+"You will. I wouldn't have made it this far without you. We really have to "
+"convince Jevyan-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:193
+msgid "Haldric, this is ridiculous! I- -"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:226
+msgid ""
+"There is no way I'm letting you go through with this Sir! Over our dead "
+"bodies, right Jessica?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:231
+msgid "Right!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:236
+msgid "I'll do it sir."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:241
+msgid "No. I can't ask you to do this."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:246
+msgid ""
+"You've denied me my honourable death twice already. Once when you arrived at "
+"Clearwater Port, and once again when your ships rescued me. I'll not be "
+"denied in this a third time!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:251
+msgid "No, this is my sacrifice to make!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:257
+msgid ""
+"Sir, my family has been slaughtered, and my home lost. All I long for is to "
+"join them. Give me this honourable death. . . Please sir! I beg of you!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:262
+msgid ""
+"After this conflict is over I'll have to suffer through the long years "
+"alone, with no honourable way of joining them. I want to look that monster "
+"Jevyan in the eye before I go! I won't be denied!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:267
+msgid ""
+"Very well, if you can't be deterred. Remember, you MUST be slain by the hand "
+"of Jevyan himself. We can't have an illiterate Orc or mindless Skeleton "
+"getting the treaty. We will honour your sacrifice."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:272
+msgid ""
+"Honour me by destroying Jevyan! Preferably before he can do unnatural things "
+"to me. I want to rest in the ground, not be some mindless undead slave for "
+"all eternity!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:277
+msgid "We'll make sure. I promise."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:282
+msgid ""
+"We'll have to be careful to let one of the Orcish leaders escape back to the "
+"Green Isle with the knowledge that the Elves 'have' the Ruby of Fire. "
+"Sheesh. . . What is your kind's infatuation with rushing to an 'honourable "
+"death'?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:3
 msgid "The Swamp of Esten"
 msgstr ""
@@ -10458,137 +10816,133 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:201
 msgid ""
 "Haldric and his companions race across the plains to confront the resurgent "
 "Orcish threat. On the eve of battle Lady Jessica catches up with Haldric on "
 "a fog covered plain."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:206
 msgid "Haldric, the Elves, we can't trust them!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:223
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
 msgid "I could have told you that."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
 msgid ""
 "Haldric, it's bad. The Elves are having second thoughts. They think we might "
 "be more trouble than we're worth. We have to defeat these Orcs decisively."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:233
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:222
 msgid "Well, that sounds reasonable."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:238
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:227
 msgid ""
 "More Orcs will follow after these, that Ruby guarantees it. If more Orcs "
 "follow us here the Elves seem content to let us fight it out. Then they said "
-"they'd 'deal with the survivors'."
+"they would 'deal with the survivors'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:243
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:232
 msgid ""
 "Jevyan is here. . . His familiar, that bat. He won't let such a lucrative "
 "prize as the Ruby of Fire just slip away. Especially when he sees that he "
 "has the advantage."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:248
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:237
 msgid ""
 "I have a plan. Jessica, remember that Troll Hole? Here, take the Ruby of "
 "Fire, hide it in the hole."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:253
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:242
 msgid "Haldric! What! Why?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:258
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:247
 msgid "Just do it."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:263
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:252
 msgid ""
 "Lt. Aethyr, did these Orcs come on our ships, did they capture the fleet we "
 "sent out?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:268
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:257
 msgid ""
 "No Sir! They must have seized all of remaining boats on the Green Isle. Our "
 "fleet should be returning any day now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:273
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:262
 msgid ""
 "We are a refugee people, we must push back their vanguard, and secure our "
 "beachhead. If they capture our ships all is lost. We will be crushed under a "
 "tide of Orcs."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:276
 msgid "Lady Jessica soon departs. In the distance a voice booms:"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:306
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:295
 msgid ""
 "Drop the gold where it is! We've payed our friends enough. There are humans "
 "about, I can smell 'em!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:316
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:305
 msgid "We have run out of time. . . We'll never beat the Orcs to the beach"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:330
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:319
 msgid "I've found the Orcs' chest! It's filled with gold."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:352
 msgid "Rhaarg!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:369
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:358
 msgid ""
 "How'd they get that thing here? It must have walked across the bottom of the "
 "ocean."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:391
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:380
 msgid ""
 "Never trust the living to do the job of the undead. Prepare to meet the "
 "inevitable!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:397
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:386
 msgid ""
 "The only job of the dead is to remain dead. Prepare to be reunited with the "
 "ground."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:421
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:410
 msgid "We must block the human advance!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:443
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:432
 msgid "Reserves! We can't let them get to their landing site."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:458
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:447
 msgid ""
 "We've defeated their vanguard. We have to meet the fleet before Jevyan "
 "destroys them, and captures the ships. I hope Jessica makes it back soon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:475
-msgid "Oh, to join my family again! Do not mourn my passing."
-msgstr ""
-
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:492
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:480
 msgid ""
 "Ahh, it's great to be home! I'm not much for the politics, but it's great to "
 "be home!"
@@ -10676,10 +11030,6 @@
 "Without him the bottom's of our ships will be completely vulnerable. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:136
-msgid "Let me have peace in Death! Donna I'll be there soo-"
-msgstr ""
-
 #: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:5
 msgid ""
 "In the days before Haldric the First saved our people, and founded the "
@@ -11071,7 +11421,7 @@
 msgstr ""
 
 #: data/scenarios/tutorial/tutorial1.cfg:264
-#: data/scenarios/tutorial/tutorial2.cfg:206
+#: data/scenarios/tutorial/tutorial2.cfg:206 src/show_dialog.cpp:450
 msgid "Yes"
 msgstr ""
 
@@ -11310,294 +11660,294 @@
 msgstr ""
 
 #: data/translations/english.cfg:57
-msgid "Delete File"
+msgid "This unit takes half normal damage when it did not initiate the attack."
 msgstr ""
 
-#: data/translations/english.cfg:58
-msgid "Deletion of the file failed."
-msgstr ""
-
-#: data/translations/english.cfg:60
+#: data/translations/english.cfg:59
 msgid "minimum damage"
 msgstr ""
 
-#: data/translations/english.cfg:62
+#: data/translations/english.cfg:61
 msgid "Game"
 msgstr ""
 
-#: data/translations/english.cfg:64
+#: data/translations/english.cfg:63
 msgid "Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:66
+#: data/translations/english.cfg:65
 msgid "Configure Sides:"
 msgstr ""
 
-#: data/translations/english.cfg:67
+#: data/translations/english.cfg:66
 msgid "Choose Team Settings:"
 msgstr ""
 
-#: data/translations/english.cfg:68
+#: data/translations/english.cfg:67
 msgid "Could not connect to the remote host"
 msgstr ""
 
-#: data/translations/english.cfg:69
+#: data/translations/english.cfg:68
 msgid "Waiting for players to connect"
 msgstr ""
 
-#: data/translations/english.cfg:70
+#: data/translations/english.cfg:69
 msgid "Filled"
 msgstr ""
 
-#: data/translations/english.cfg:71
+#: data/translations/english.cfg:70
 msgid "Available"
 msgstr ""
 
-#: data/translations/english.cfg:72
+#: data/translations/english.cfg:71
 msgid "&misc/observer.png,Observer"
 msgstr ""
 
-#: data/translations/english.cfg:74
+#: data/translations/english.cfg:73
 msgid "Describe Unit"
 msgstr ""
 
-#: data/translations/english.cfg:76
+#: data/translations/english.cfg:75
 msgid "Full Screen or Windowed?"
 msgstr ""
 
-#: data/translations/english.cfg:77
+#: data/translations/english.cfg:76
 msgid "Display:"
 msgstr ""
 
-#: data/translations/english.cfg:78
+#: data/translations/english.cfg:77
 msgid "Windowed"
 msgstr ""
 
-#: data/translations/english.cfg:80
+#: data/translations/english.cfg:79
 msgid "Speed:"
 msgstr ""
 
-#: data/translations/english.cfg:81
+#: data/translations/english.cfg:80
 msgid "Normal"
 msgstr ""
 
-#: data/translations/english.cfg:83
+#: data/translations/english.cfg:82
 msgid "Sound Settings..."
 msgstr ""
 
-#: data/translations/english.cfg:84
+#: data/translations/english.cfg:83
 msgid "Options"
 msgstr ""
 
-#: data/translations/english.cfg:86
+#: data/translations/english.cfg:85
 msgid "Choose Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:88
+#: data/translations/english.cfg:87
 msgid "This terrain acts as $terrains for movement and defense purposes"
 msgstr ""
 
-#: data/translations/english.cfg:89
+#: data/translations/english.cfg:88
 msgid "The terrain with the best modifier is chosen automatically"
 msgstr ""
 
-#: data/translations/english.cfg:90
+#: data/translations/english.cfg:89
 msgid "This terrain gives healing"
 msgstr ""
 
-#: data/translations/english.cfg:91
+#: data/translations/english.cfg:90
 msgid ""
 "This terrain acts as keep, i.e., you can recruit units when a leader is in a "
 "location with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:92
+#: data/translations/english.cfg:91
 msgid ""
 "This terrain acts as castle, i.e., you can recruit units onto a location "
 "with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:93 src/help.cpp:866
+#: data/translations/english.cfg:92 src/help.cpp:868
 msgid "or"
 msgstr ""
 
-#: data/translations/english.cfg:94
+#: data/translations/english.cfg:93
 msgid "Unit resistance table"
 msgstr ""
 
-#: data/translations/english.cfg:96
+#: data/translations/english.cfg:95
 msgid "See Also..."
 msgstr ""
 
-#: data/translations/english.cfg:100
+#: data/translations/english.cfg:99
 msgid ""
 "Backstab:\n"
 "This attack deals double damage if a friendly unit is on the opposite side "
 "of the target."
 msgstr ""
 
-#: data/translations/english.cfg:103
+#: data/translations/english.cfg:102
 msgid ""
 "Charge:\n"
 "This attack deals double damage to the target. It also causes this unit to "
 "take double damage from the target's counterattack."
 msgstr ""
 
-#: data/translations/english.cfg:106
+#: data/translations/english.cfg:105
 msgid ""
 "Drain:\n"
 "This unit drains health from living units, healing itself for half the "
 "amount of damage it deals."
 msgstr ""
 
-#: data/translations/english.cfg:109
+#: data/translations/english.cfg:108
 msgid ""
 "Magical:\n"
 "This attack always has a 70% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:112
+#: data/translations/english.cfg:111
 msgid ""
 "Marksman:\n"
 "When used offensively, this attack always has at least a 60% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:115
+#: data/translations/english.cfg:114
 msgid ""
 "Plague:\n"
 "If this unit kills a living target and that unit was not stationed in a "
 "village, the dead target's corpse will rise up and fight for you."
 msgstr ""
 
-#: data/translations/english.cfg:118
+#: data/translations/english.cfg:117
 msgid ""
 "Poison:\n"
 "This attack poisons the target. Poisoned units lose 8 HP every turn until "
 "they are cured or are reduced to 1 HP."
 msgstr ""
 
-#: data/translations/english.cfg:121
+#: data/translations/english.cfg:120
 msgid ""
 "Slow:\n"
 "This attack slows the target. Slowed units move at half normal speed and "
 "receive one less attack than normal in combat for the duration of one turn."
 msgstr ""
 
-#: data/translations/english.cfg:124
+#: data/translations/english.cfg:123
 msgid ""
 "Stone:\n"
 "This attack turns the target to stone. Units that have been turned to stone "
 "may not move or attack."
 msgstr ""
 
-#: data/translations/english.cfg:127
+#: data/translations/english.cfg:126
 msgid ""
 "Berserk:\n"
 "Whether used offensively or defensively, this attack presses the engagement "
 "until one of the combatants is slain."
 msgstr ""
 
-#: data/translations/english.cfg:130
+#: data/translations/english.cfg:129
 msgid ""
 "First Strike:\n"
 "This unit always strikes first with this attack, even if they are defending."
 msgstr ""
 
-#: data/translations/english.cfg:132
+#: data/translations/english.cfg:131
 msgid "first strike"
 msgstr ""
 
-#: data/translations/english.cfg:135
+#: data/translations/english.cfg:134
 msgid "Elves"
 msgstr ""
 
-#: data/translations/english.cfg:136
+#: data/translations/english.cfg:135
 msgid "Orcs"
 msgstr ""
 
-#: data/translations/english.cfg:137
+#: data/translations/english.cfg:136
 msgid "Humans"
 msgstr ""
 
-#: data/translations/english.cfg:138
+#: data/translations/english.cfg:137
 msgid "Undead"
 msgstr ""
 
-#: data/translations/english.cfg:142
+#: data/translations/english.cfg:141
 msgid "Deep Water"
 msgstr ""
 
-#: data/translations/english.cfg:143
+#: data/translations/english.cfg:142
 msgid "Shallow Water"
 msgstr ""
 
-#: data/translations/english.cfg:144
+#: data/translations/english.cfg:143
 msgid "Sand"
 msgstr ""
 
-#: data/translations/english.cfg:145 data/translations/english.cfg:147
-#: data/translations/english.cfg:148 data/translations/english.cfg:149
-#: data/translations/english.cfg:150 data/translations/english.cfg:151
+#: data/translations/english.cfg:144 data/translations/english.cfg:146
+#: data/translations/english.cfg:147 data/translations/english.cfg:148
+#: data/translations/english.cfg:149 data/translations/english.cfg:150
 msgid "Village"
 msgstr ""
 
-#: data/translations/english.cfg:146
+#: data/translations/english.cfg:145
 msgid "Swamp"
 msgstr ""
 
-#: data/translations/english.cfg:152
+#: data/translations/english.cfg:151
 msgid "Tundra"
 msgstr ""
 
-#: data/translations/english.cfg:153
+#: data/translations/english.cfg:152
 msgid "Ice"
 msgstr ""
 
-#: data/translations/english.cfg:154
+#: data/translations/english.cfg:153
 msgid "Road"
 msgstr ""
 
-#: data/translations/english.cfg:155
+#: data/translations/english.cfg:154
 msgid "Dirt"
 msgstr ""
 
-#: data/translations/english.cfg:156
+#: data/translations/english.cfg:155
 msgid "Grassland"
 msgstr ""
 
-#: data/translations/english.cfg:157
+#: data/translations/english.cfg:156
 msgid "Hills"
 msgstr ""
 
-#: data/translations/english.cfg:158
+#: data/translations/english.cfg:157
 msgid "Mountains"
 msgstr ""
 
-#: data/translations/english.cfg:159
+#: data/translations/english.cfg:158
 msgid "Forest"
 msgstr ""
 
-#: data/translations/english.cfg:160 data/translations/english.cfg:161
-#: data/translations/english.cfg:162
+#: data/translations/english.cfg:159 data/translations/english.cfg:160
+#: data/translations/english.cfg:161
 msgid "Bridge"
 msgstr ""
 
-#: data/translations/english.cfg:163
+#: data/translations/english.cfg:162
 msgid "Castle"
 msgstr ""
 
-#: data/translations/english.cfg:164
+#: data/translations/english.cfg:163
 msgid "Keep"
 msgstr ""
 
-#: data/translations/english.cfg:165
+#: data/translations/english.cfg:164
 msgid "Cave"
 msgstr ""
 
-#: data/translations/english.cfg:166
+#: data/translations/english.cfg:165
 msgid "Cave Wall"
 msgstr ""
 
+#: data/translations/english.cfg:166
+msgid "Encampment"
+msgstr ""
+
 #: data/translations/english.cfg:169
 msgid "$name's Bridge,$name's Crossing"
 msgstr ""
@@ -12025,11 +12375,11 @@
 #: data/units/Fireball.cfg:21 data/units/Great_Mage.cfg:42
 #: data/units/Great_Mage.cfg:118 data/units/Initiate.cfg:21
 #: data/units/Lich.cfg:34 data/units/Mage.cfg:39 data/units/Mage.cfg:106
-#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/Mage_of_Light.cfg:48 data/units/Mage_of_Light.cfg:108
 #: data/units/Necromancer.cfg:37 data/units/Red_Mage.cfg:42
 #: data/units/Red_Mage.cfg:111 data/units/Sea_Hag.cfg:31
 #: data/units/Silver_Mage.cfg:44 data/units/Silver_Mage.cfg:131
-#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
+#: data/units/White_Mage.cfg:47 data/units/White_Mage.cfg:106
 msgid "magical"
 msgstr ""
 
@@ -12067,7 +12417,7 @@
 #: data/units/Great_Mage.cfg:24 data/units/Great_Mage.cfg:100
 #: data/units/Great_Troll.cfg:21 data/units/Heavy_Infantry.cfg:21
 #: data/units/Heavy_Infantryman.cfg:20 data/units/Iron_Mauler.cfg:20
-#: data/units/Mage_of_Light.cfg:27 data/units/Mage_of_Light.cfg:87
+#: data/units/Mage_of_Light.cfg:30 data/units/Mage_of_Light.cfg:90
 #: data/units/Mudcrawler.cfg:22 data/units/Necromancer.cfg:20
 #: data/units/Noble_Youth.cfg:22 data/units/Outlaw.cfg:21
 #: data/units/Outlaw.cfg:39 data/units/Outlaw.cfg:94 data/units/Outlaw.cfg:112
@@ -12084,11 +12434,11 @@
 msgid "impact"
 msgstr ""
 
-#: data/units/Arch_Mage.cfg:3
+#: data/units/Arch_Mage.cfg:3 data/units/Arch_Mage.cfg:82
 msgid "Arch Mage"
 msgstr ""
 
-#: data/units/Arch_Mage.cfg:20
+#: data/units/Arch_Mage.cfg:20 data/units/Arch_Mage.cfg:99
 msgid ""
 "Leaders among the mages, the Arch Mages hurl huge balls of fire at their "
 "enemies."
@@ -12154,7 +12504,7 @@
 #: data/units/Orcish_Slayer.cfg:19 data/units/Poacher.cfg:24
 #: data/units/Red_Mage.cfg:23 data/units/Red_Mage.cfg:92
 #: data/units/Rogue.cfg:20 data/units/Thief.cfg:19 data/units/Trapper.cfg:24
-#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
+#: data/units/White_Mage.cfg:28 data/units/White_Mage.cfg:87
 msgid "dagger"
 msgstr ""
 
@@ -12175,13 +12525,16 @@
 #: data/units/Dwarvish_Steelclad.cfg:28 data/units/Dwarvish_Thunderer.cfg:29
 #: data/units/Dwarvish_Thunderguard.cfg:29
 #: data/units/Dwarvish_Ulfserker.cfg:35 data/units/Elvish_Archer.cfg:22
-#: data/units/Elvish_Avenger.cfg:23 data/units/Elvish_Captain.cfg:24
+#: data/units/Elvish_Archer.cfg:101 data/units/Elvish_Avenger.cfg:24
+#: data/units/Elvish_Avenger.cfg:97 data/units/Elvish_Captain.cfg:24
 #: data/units/Elvish_Champion.cfg:22 data/units/Elvish_Fighter.cfg:24
 #: data/units/Elvish_Hero.cfg:22 data/units/Elvish_Lord.cfg:21
-#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marshal.cfg:25
-#: data/units/Elvish_Outrider.cfg:24 data/units/Elvish_Ranger.cfg:21
+#: data/units/Elvish_Marksman.cfg:22 data/units/Elvish_Marksman.cfg:100
+#: data/units/Elvish_Marshal.cfg:25 data/units/Elvish_Outrider.cfg:24
+#: data/units/Elvish_Ranger.cfg:22 data/units/Elvish_Ranger.cfg:99
 #: data/units/Elvish_Rider.cfg:31 data/units/Elvish_Scout.cfg:32
-#: data/units/Elvish_Sharpshooter.cfg:20 data/units/Fencer.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:22
+#: data/units/Elvish_Sharpshooter.cfg:101 data/units/Fencer.cfg:21
 #: data/units/Fighter.cfg:21 data/units/Fire_Dragon.cfg:23
 #: data/units/General.cfg:22 data/units/Ghoul.cfg:20
 #: data/units/Goblin_Direwolver.cfg:21 data/units/Goblin_Direwolver.cfg:33
@@ -12205,21 +12558,21 @@
 #: data/units/Poacher.cfg:25 data/units/Princess.cfg:23
 #: data/units/Red_Mage.cfg:24 data/units/Red_Mage.cfg:93
 #: data/units/Revenant.cfg:24 data/units/Rogue.cfg:21 data/units/Rogue.cfg:39
-#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:20
-#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:20
+#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:21
+#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:22
 #: data/units/Shadow.cfg:21 data/units/Skeletal_Dragon.cfg:29
 #: data/units/Skeletal_Dragon.cfg:48 data/units/Skeleton.cfg:25
 #: data/units/Sleeping_Gryphon.cfg:19 data/units/Spectre.cfg:20
 #: data/units/Swordsman.cfg:20 data/units/Thief.cfg:20
 #: data/units/Trapper.cfg:25 data/units/Vampire_Bat.cfg:20
-#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:26
-#: data/units/White_Mage.cfg:85 data/units/Wolf_Rider.cfg:21
+#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:29
+#: data/units/White_Mage.cfg:88 data/units/Wolf_Rider.cfg:21
 #: data/units/Wraith.cfg:20 data/units/Young_Ogre.cfg:19
 msgid "blade"
 msgstr ""
 
 #: data/units/Assassin.cfg:25 data/units/Rogue.cfg:25 data/units/Thief.cfg:24
-#: src/actions.cpp:475
+#: src/actions.cpp:476
 msgid "backstab"
 msgstr ""
 
@@ -12247,8 +12600,8 @@
 #: data/units/Bandit.cfg:19 data/units/Drake_Slasher.cfg:75
 #: data/units/Drake_Worker.cfg:19 data/units/Great_Troll.cfg:20
 #: data/units/Heavy_Infantry.cfg:20 data/units/Heavy_Infantryman.cfg:19
-#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:26
-#: data/units/Mage_of_Light.cfg:86 data/units/Outlaw.cfg:20
+#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:29
+#: data/units/Mage_of_Light.cfg:89 data/units/Outlaw.cfg:20
 #: data/units/Outlaw.cfg:93 data/units/Outlaw_Princess.cfg:23
 #: data/units/Outlaw_Queen.cfg:24 data/units/Shock_Trooper.cfg:19
 #: data/units/Troll_Warrior.cfg:19 data/units/Warrior_King.cfg:22
@@ -12278,13 +12631,16 @@
 #: data/units/Dragoon.cfg:27 data/units/Drake_Clasher.cfg:19
 #: data/units/Drake_Fighter.cfg:20 data/units/Drake_Slasher.cfg:20
 #: data/units/Drake_Warrior.cfg:20 data/units/Elvish_Archer.cfg:21
-#: data/units/Elvish_Avenger.cfg:22 data/units/Elvish_Captain.cfg:23
+#: data/units/Elvish_Archer.cfg:100 data/units/Elvish_Avenger.cfg:23
+#: data/units/Elvish_Avenger.cfg:96 data/units/Elvish_Captain.cfg:23
 #: data/units/Elvish_Champion.cfg:21 data/units/Elvish_Fighter.cfg:23
 #: data/units/Elvish_Hero.cfg:21 data/units/Elvish_Lord.cfg:20
-#: data/units/Elvish_Marksman.cfg:20 data/units/Elvish_Marshal.cfg:24
-#: data/units/Elvish_Outrider.cfg:23 data/units/Elvish_Ranger.cfg:20
+#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marksman.cfg:99
+#: data/units/Elvish_Marshal.cfg:24 data/units/Elvish_Outrider.cfg:23
+#: data/units/Elvish_Ranger.cfg:21 data/units/Elvish_Ranger.cfg:98
 #: data/units/Elvish_Rider.cfg:30 data/units/Elvish_Scout.cfg:31
-#: data/units/Elvish_Sharpshooter.cfg:19 data/units/Fighter.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:100 data/units/Fighter.cfg:20
 #: data/units/General.cfg:21 data/units/Grand_Knight.cfg:19
 #: data/units/Knight.cfg:20 data/units/Lieutenant.cfg:21
 #: data/units/Longbowman.cfg:21 data/units/Lord.cfg:22
@@ -12295,8 +12651,8 @@
 #: data/units/Orcish_Sovereign.cfg:21 data/units/Orcish_Warlord.cfg:18
 #: data/units/Orcish_Warrior.cfg:19 data/units/Paladin.cfg:24
 #: data/units/Princess.cfg:22 data/units/Royal_Guard.cfg:19
-#: data/units/Scout.cfg:19 data/units/Sea_Orc.cfg:19
-#: data/units/Sergeant.cfg:19 data/units/Swordsman.cfg:19
+#: data/units/Scout.cfg:20 data/units/Sea_Orc.cfg:19
+#: data/units/Sergeant.cfg:21 data/units/Swordsman.cfg:19
 msgid "sword"
 msgstr ""
 
@@ -12338,18 +12694,20 @@
 
 #: data/units/Bone_Shooter.cfg:37 data/units/Bowman.cfg:37
 #: data/units/Commander.cfg:45 data/units/Elvish_Archer.cfg:38
-#: data/units/Elvish_Avenger.cfg:38 data/units/Elvish_Captain.cfg:39
+#: data/units/Elvish_Archer.cfg:117 data/units/Elvish_Avenger.cfg:39
+#: data/units/Elvish_Avenger.cfg:112 data/units/Elvish_Captain.cfg:39
 #: data/units/Elvish_Champion.cfg:40 data/units/Elvish_Fighter.cfg:40
 #: data/units/Elvish_Hero.cfg:40 data/units/Elvish_Marshal.cfg:40
-#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:37
-#: data/units/Elvish_Rider.cfg:51 data/units/Elvish_Scout.cfg:52
-#: data/units/Longbowman.cfg:38 data/units/Lord.cfg:39
-#: data/units/Master_Bowman.cfg:32 data/units/Noble_Commander.cfg:41
-#: data/units/Noble_Lord.cfg:40 data/units/Orcish_Archer.cfg:36
-#: data/units/Orcish_Leader.cfg:37 data/units/Orcish_Ruler.cfg:38
-#: data/units/Orcish_Sovereign.cfg:42 data/units/Orcish_Warlord.cfg:29
-#: data/units/Poacher.cfg:41 data/units/Skeleton_Archer.cfg:40
-#: data/units/Soul_Shooter.cfg:37 data/units/Trapper.cfg:41
+#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Ranger.cfg:115 data/units/Elvish_Rider.cfg:51
+#: data/units/Elvish_Scout.cfg:52 data/units/Longbowman.cfg:38
+#: data/units/Lord.cfg:39 data/units/Master_Bowman.cfg:32
+#: data/units/Noble_Commander.cfg:41 data/units/Noble_Lord.cfg:40
+#: data/units/Orcish_Archer.cfg:36 data/units/Orcish_Leader.cfg:37
+#: data/units/Orcish_Ruler.cfg:38 data/units/Orcish_Sovereign.cfg:42
+#: data/units/Orcish_Warlord.cfg:29 data/units/Poacher.cfg:41
+#: data/units/Skeleton_Archer.cfg:40 data/units/Soul_Shooter.cfg:37
+#: data/units/Trapper.cfg:41
 msgid "bow"
 msgstr ""
 
@@ -12359,19 +12717,24 @@
 #: data/units/Death_Knight.cfg:32 data/units/Dragoon.cfg:49
 #: data/units/Drake_Clasher.cfg:52 data/units/Drake_Guard.cfg:23
 #: data/units/Drake_Slasher.cfg:53 data/units/Duelist.cfg:32
-#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Thunderer.cfg:49
+#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Guardsman.cfg:40
+#: data/units/Dwarvish_Guardsman.cfg:53 data/units/Dwarvish_Stalwart.cfg:40
+#: data/units/Dwarvish_Stalwart.cfg:53 data/units/Dwarvish_Thunderer.cfg:49
 #: data/units/Dwarvish_Thunderguard.cfg:55 data/units/Elvish_Archer.cfg:39
-#: data/units/Elvish_Avenger.cfg:39 data/units/Elvish_Captain.cfg:40
+#: data/units/Elvish_Archer.cfg:118 data/units/Elvish_Avenger.cfg:40
+#: data/units/Elvish_Avenger.cfg:113 data/units/Elvish_Captain.cfg:40
 #: data/units/Elvish_Champion.cfg:41 data/units/Elvish_Druid.cfg:62
 #: data/units/Elvish_Fighter.cfg:41 data/units/Elvish_Hero.cfg:41
-#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marshal.cfg:41
-#: data/units/Elvish_Outrider.cfg:40 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Marksman.cfg:116
+#: data/units/Elvish_Marshal.cfg:41 data/units/Elvish_Outrider.cfg:40
+#: data/units/Elvish_Ranger.cfg:39 data/units/Elvish_Ranger.cfg:116
 #: data/units/Elvish_Rider.cfg:52 data/units/Elvish_Scout.cfg:53
-#: data/units/Elvish_Sharpshooter.cfg:37 data/units/Elvish_Shyde.cfg:71
-#: data/units/General.cfg:33 data/units/Giant_Scorpion.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:39
+#: data/units/Elvish_Sharpshooter.cfg:118 data/units/Elvish_Shyde.cfg:71
+#: data/units/General.cfg:45 data/units/Giant_Scorpion.cfg:20
 #: data/units/Grand_Knight.cfg:37 data/units/Halbardier.cfg:19
 #: data/units/Horseman.cfg:21 data/units/Knight.cfg:37
-#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:33
+#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:39
 #: data/units/Longbowman.cfg:39 data/units/Lord.cfg:40
 #: data/units/Master_Bowman.cfg:33 data/units/Merman.cfg:20
 #: data/units/Merman_Lord.cfg:21 data/units/Naga.cfg:21
@@ -12387,7 +12750,7 @@
 #: data/units/Saurian.cfg:20 data/units/Saurian.cfg:37
 #: data/units/Saurian_Warrior.cfg:20 data/units/Saurian_Warrior.cfg:37
 #: data/units/Sea_Hag.cfg:21 data/units/Sea_Serpent.cfg:19
-#: data/units/Sergeant.cfg:36 data/units/Skeleton_Archer.cfg:41
+#: data/units/Sergeant.cfg:39 data/units/Skeleton_Archer.cfg:41
 #: data/units/Soul_Shooter.cfg:38 data/units/Spearman.cfg:20
 #: data/units/Spearman.cfg:33 data/units/Transport_Galleon.cfg:16
 #: data/units/Trapper.cfg:42 data/units/Triton.cfg:20
@@ -12418,7 +12781,6 @@
 msgstr ""
 
 #: data/units/Cavalier.cfg:48 data/units/Dragoon.cfg:48
-#: data/units/Duelist.cfg:31
 msgid "pistol"
 msgstr ""
 
@@ -12467,6 +12829,8 @@
 
 #: data/units/Chocobone.cfg:20 data/units/Drake_Clasher.cfg:51
 #: data/units/Drake_Guard.cfg:22 data/units/Drake_Slasher.cfg:52
+#: data/units/Dwarvish_Guardsman.cfg:38 data/units/Dwarvish_Guardsman.cfg:52
+#: data/units/Dwarvish_Stalwart.cfg:38 data/units/Dwarvish_Stalwart.cfg:52
 #: data/units/Horseman.cfg:20 data/units/Saurian.cfg:18
 #: data/units/Saurian.cfg:35 data/units/Saurian_Warrior.cfg:18
 #: data/units/Saurian_Warrior.cfg:35 data/units/Spearman.cfg:19
@@ -12476,8 +12840,8 @@
 
 #: data/units/Chocobone.cfg:23 data/units/Grand_Knight.cfg:38
 #: data/units/Horseman.cfg:22 data/units/Knight.cfg:38
-#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:348
-#: src/actions.cpp:466
+#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:349
+#: src/actions.cpp:467
 msgid "charge"
 msgstr ""
 
@@ -12496,7 +12860,7 @@
 msgid "gaze"
 msgstr ""
 
-#: data/units/Cockatrice.cfg:26 src/actions.cpp:705 src/actions.cpp:842
+#: data/units/Cockatrice.cfg:26 src/actions.cpp:717 src/actions.cpp:857
 #: src/reports.cpp:122
 msgid "stone"
 msgstr ""
@@ -12512,7 +12876,8 @@
 #: data/units/Noble_Commander.cfg:10 data/units/Noble_Lord.cfg:10
 #: data/units/Orcish_Leader.cfg:9 data/units/Orcish_Ruler.cfg:9
 #: data/units/Orcish_Sovereign.cfg:9 data/units/Princess.cfg:17
-#: data/units/Warrior_King.cfg:17 src/actions.cpp:359 src/actions.cpp:486
+#: data/units/Sergeant.cfg:17 data/units/Warrior_King.cfg:17
+#: src/actions.cpp:360 src/actions.cpp:496
 msgid "leadership"
 msgstr ""
 
@@ -12594,10 +12959,10 @@
 msgid "battle axe"
 msgstr ""
 
-#: data/units/Death_Knight.cfg:31 data/units/General.cfg:32
-#: data/units/Lieutenant.cfg:32 data/units/Orcish_Crossbow.cfg:39
-#: data/units/Orcish_Crossbowman.cfg:38 data/units/Sergeant.cfg:35
-#: data/units/Wall_Guard.cfg:35
+#: data/units/Death_Knight.cfg:31 data/units/Duelist.cfg:31
+#: data/units/General.cfg:44 data/units/Lieutenant.cfg:38
+#: data/units/Orcish_Crossbow.cfg:39 data/units/Orcish_Crossbowman.cfg:38
+#: data/units/Sergeant.cfg:38 data/units/Wall_Guard.cfg:35
 msgid "crossbow"
 msgstr ""
 
@@ -12830,6 +13195,22 @@
 msgid "hammer"
 msgstr ""
 
+#: data/units/Dwarvish_Guardsman.cfg:3
+msgid "Dwarvish Guardsman"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:29 data/units/Dwarvish_Stalwart.cfg:29
+#: src/actions.cpp:485
+msgid "steadfast"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:35
+msgid ""
+"The most resiliant dwarves sometimes join the Dwarvish army as Guardsman. "
+"Slow and without a strong attack, they guard the Army's flank, soaking up "
+"alot of damage, and hurling their heavy spears into the enemy."
+msgstr ""
+
 #: data/units/Dwarvish_Lord.cfg:3
 msgid "Dwarvish Lord"
 msgstr ""
@@ -12865,6 +13246,17 @@
 msgid "Lightning bolt"
 msgstr ""
 
+#: data/units/Dwarvish_Stalwart.cfg:3
+msgid "Dwarvish Stalwart"
+msgstr ""
+
+#: data/units/Dwarvish_Stalwart.cfg:35
+msgid ""
+"Stalwarts, after years in battle, have fashioned new shields and strong "
+"armor from the ruins of their enemies. While slow, they are the feared for "
+"their resilience and strength."
+msgstr ""
+
 #: data/units/Dwarvish_Steelclad.cfg:3
 msgid "Dwarvish Steelclad"
 msgstr ""
@@ -12930,33 +13322,19 @@
 msgid "Elder Wose"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:3
+#: data/units/Elvish_Archer.cfg:3 data/units/Elvish_Archer.cfg:82
 msgid "Elvish Archer"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:18
-msgid ""
-"Elvish Archers are trained from youth in archery, and so skilled in long-"
-"range combat. Able to fire many arrows quickly and accurately, these Archers "
-"make up a large portion of the Elvish military."
-msgstr ""
-
-#: data/units/Elvish_Avenger.cfg:3
+#: data/units/Elvish_Avenger.cfg:3 data/units/Elvish_Avenger.cfg:76
 msgid "Elvish Avenger"
 msgstr ""
 
-#: data/units/Elvish_Avenger.cfg:17 data/units/Elvish_Ranger.cfg:16
+#: data/units/Elvish_Avenger.cfg:18 data/units/Elvish_Avenger.cfg:91
+#: data/units/Elvish_Ranger.cfg:17 data/units/Elvish_Ranger.cfg:94
 msgid "ambush"
 msgstr ""
 
-#: data/units/Elvish_Avenger.cfg:19
-msgid ""
-"Elvish Avengers are extremely skillful and extremely quick, powerful in all "
-"forms of combat. Avengers are considered the best of all woodsmen in "
-"Wesnoth, and can ambush their foes in the forest, because they cannot be "
-"seen in the woods until just after they have attacked."
-msgstr ""
-
 #: data/units/Elvish_Captain.cfg:3
 msgid "Elvish Captain"
 msgstr ""
@@ -12984,7 +13362,7 @@
 msgstr ""
 
 #: data/units/Elvish_Druid.cfg:18 data/units/Elvish_Shyde.cfg:19
-#: data/units/White_Mage.cfg:9 data/units/White_Mage.cfg:68
+#: data/units/White_Mage.cfg:12 data/units/White_Mage.cfg:71
 msgid "cures"
 msgstr ""
 
@@ -13035,24 +13413,19 @@
 "devastating balls of fire at long range."
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:3
+#: data/units/Elvish_Marksman.cfg:3 data/units/Elvish_Marksman.cfg:80
 msgid "Elvish Marksman"
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:17
-msgid ""
-"Elvish Marksman are expert in use of the bow. Their skill guarantees them a "
-"60% chance to hit enemies, even those hidden in difficult terrain. This "
-"great skill with the bow compensates for their lack of skill in melee combat "
-"and lesser speed."
-msgstr ""
-
-#: data/units/Elvish_Marksman.cfg:36 data/units/Elvish_Sharpshooter.cfg:36
+#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marksman.cfg:115
+#: data/units/Elvish_Sharpshooter.cfg:38
+#: data/units/Elvish_Sharpshooter.cfg:117
 msgid "longbow"
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Sharpshooter.cfg:38
-#: data/units/Fire_Dragon.cfg:60
+#: data/units/Elvish_Marksman.cfg:39 data/units/Elvish_Marksman.cfg:117
+#: data/units/Elvish_Sharpshooter.cfg:40
+#: data/units/Elvish_Sharpshooter.cfg:119 data/units/Fire_Dragon.cfg:60
 msgid "marksman"
 msgstr ""
 
@@ -13079,18 +13452,10 @@
 "they strike hard before melting into the woods again to evade response."
 msgstr ""
 
-#: data/units/Elvish_Ranger.cfg:3
+#: data/units/Elvish_Ranger.cfg:2 data/units/Elvish_Ranger.cfg:79
 msgid "Elvish Ranger"
 msgstr ""
 
-#: data/units/Elvish_Ranger.cfg:17
-msgid ""
-"Elvish Rangers are quick and powerful. Skilled in both short- and long-range "
-"combat, Rangers are truly all-round fighters. The best of all woodsmen, "
-"Rangers cannot be seen by enemies while they are in forest, unless they have "
-"just made an attack, or there are enemies adjacent to them."
-msgstr ""
-
 #: data/units/Elvish_Rider.cfg:3
 msgid "Elvish Rider"
 msgstr ""
@@ -13130,18 +13495,10 @@
 msgid "entangle"
 msgstr ""
 
-#: data/units/Elvish_Sharpshooter.cfg:3
+#: data/units/Elvish_Sharpshooter.cfg:3 data/units/Elvish_Sharpshooter.cfg:82
 msgid "Elvish Sharpshooter"
 msgstr ""
 
-#: data/units/Elvish_Sharpshooter.cfg:16
-msgid ""
-"The most elite archers in all of Wesnoth, Elvish Sharpshooters are "
-"incredibly accurate, guaranteed a 60% chance to hit when attacking, even "
-"when firing very quickly. Sharpshooters are excellent at picking off "
-"entrenched enemies."
-msgstr ""
-
 #: data/units/Elvish_Shyde.cfg:3
 msgid "Elvish Shyde"
 msgstr ""
@@ -13247,7 +13604,7 @@
 msgid "bump"
 msgstr ""
 
-#: data/units/General.cfg:3 src/preferences.cpp:898
+#: data/units/General.cfg:3
 msgid "General"
 msgstr ""
 
@@ -13359,11 +13716,11 @@
 msgid "lance"
 msgstr ""
 
-#: data/units/Great_Mage.cfg:3
+#: data/units/Great_Mage.cfg:3 data/units/Great_Mage.cfg:79
 msgid "Great Mage"
 msgstr ""
 
-#: data/units/Great_Mage.cfg:20
+#: data/units/Great_Mage.cfg:20 data/units/Great_Mage.cfg:96
 msgid ""
 "Great Mages are awesome and fearsome enemies, exceeding even the Arch Mages "
 "in power."
@@ -13552,11 +13909,11 @@
 "level units."
 msgstr ""
 
-#: data/units/Mage.cfg:3
+#: data/units/Mage.cfg:3 data/units/Mage.cfg:70
 msgid "Mage"
 msgstr ""
 
-#: data/units/Mage.cfg:17
+#: data/units/Mage.cfg:17 data/units/Mage.cfg:84
 msgid ""
 "Mages are both weak and powerful. Moving slowly, and with poor defensive "
 "skills, Mages attack with magical missiles that always have a high chance of "
@@ -13568,15 +13925,15 @@
 msgid "missile"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:3
+#: data/units/Mage_of_Light.cfg:3 data/units/Mage_of_Light.cfg:66
 msgid "Mage of Light"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:10 data/units/Mage_of_Light.cfg:70
+#: data/units/Mage_of_Light.cfg:13 data/units/Mage_of_Light.cfg:73
 msgid "illuminates,cures"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:23
+#: data/units/Mage_of_Light.cfg:26 data/units/Mage_of_Light.cfg:86
 msgid ""
 "Mages of Light are awesome allies of all lawful combatants, and fearsome "
 "foes to the forces of chaos. These Mages' powers of illumination are so "
@@ -13587,14 +13944,14 @@
 "units."
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:42 data/units/Mage_of_Light.cfg:102
-#: data/units/White_Mage.cfg:41 data/units/White_Mage.cfg:100
+#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
 msgid "lightbeam"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:43 data/units/Mage_of_Light.cfg:103
-#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:42
-#: data/units/White_Mage.cfg:101
+#: data/units/Mage_of_Light.cfg:46 data/units/Mage_of_Light.cfg:106
+#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:45
+#: data/units/White_Mage.cfg:104
 msgid "holy"
 msgstr ""
 
@@ -13890,7 +14247,7 @@
 "weakness is their inability to wield the bow."
 msgstr ""
 
-#: data/units/Outlaw.cfg:3
+#: data/units/Outlaw.cfg:3 data/units/Outlaw.cfg:75
 msgid "Outlaw"
 msgstr ""
 
@@ -13898,6 +14255,10 @@
 msgid "Outlaws fight better at night."
 msgstr ""
 
+#: data/units/Outlaw.cfg:89
+msgid "Outlaws fight better at night. Female Outlaws look good while doing it."
+msgstr ""
+
 #: data/units/Outlaw_Princess.cfg:4
 msgid "Outlaw Princess"
 msgstr ""
@@ -13994,11 +14355,11 @@
 "having skills like that of a thief."
 msgstr ""
 
-#: data/units/Red_Mage.cfg:3
+#: data/units/Red_Mage.cfg:3 data/units/Red_Mage.cfg:72
 msgid "Red Mage"
 msgstr ""
 
-#: data/units/Red_Mage.cfg:20
+#: data/units/Red_Mage.cfg:20 data/units/Red_Mage.cfg:89
 msgid ""
 "Red Mages attack with powerful magic fireballs that are guaranteed a good "
 "chance of hitting. Deft of foot, and skilled fighters both day and night, "
@@ -14084,7 +14445,7 @@
 msgid "Sergeant"
 msgstr ""
 
-#: data/units/Sergeant.cfg:16
+#: data/units/Sergeant.cfg:18
 msgid ""
 "The Sergeant is an officer in the ranks of the Royal Army. He is not "
 "stronger than other fighters, but he has hopes of advancing to greatness. As "
@@ -14113,7 +14474,7 @@
 "and even into the lands beyond."
 msgstr ""
 
-#: data/units/Silver_Mage.cfg:3
+#: data/units/Silver_Mage.cfg:3 data/units/Silver_Mage.cfg:90
 msgid "Silver Mage"
 msgstr ""
 
@@ -14121,7 +14482,7 @@
 msgid "teleport"
 msgstr ""
 
-#: data/units/Silver_Mage.cfg:22
+#: data/units/Silver_Mage.cfg:22 data/units/Silver_Mage.cfg:109
 msgid ""
 "Silver Mages are the most deft of foot and elusive of all mages. They can "
 "teleport from any friendly village to another, translating themselves in an "
@@ -14396,11 +14757,11 @@
 "miscellaneous items at them with ballistas."
 msgstr ""
 
-#: data/units/White_Mage.cfg:3
+#: data/units/White_Mage.cfg:3 data/units/White_Mage.cfg:65
 msgid "White Mage"
 msgstr ""
 
-#: data/units/White_Mage.cfg:22
+#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
 msgid ""
 "White Mages are weak in combat, but expert in the ways of healing. Units "
 "placed adjacent to a White Mage will heal as though they were resting in a "
@@ -14471,7 +14832,7 @@
 "Lord -- to join the elite of human fighters."
 msgstr ""
 
-#: src/about.cpp:240 src/help.cpp:2361 src/show_dialog.cpp:470
+#: src/about.cpp:240 src/help.cpp:2363 src/show_dialog.cpp:470
 msgid "Close"
 msgstr ""
 
@@ -14491,65 +14852,65 @@
 msgid "none"
 msgstr ""
 
-#: src/actions.cpp:317 src/actions.cpp:434
+#: src/actions.cpp:318 src/actions.cpp:435
 msgid "base damage"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker resistance vs"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:387 src/actions.cpp:513
+#: src/actions.cpp:388 src/actions.cpp:523
 msgid "total damage"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender resistance vs"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:684 src/actions.cpp:820 src/display.cpp:878
+#: src/actions.cpp:703 src/actions.cpp:842 src/display.cpp:878
 #: src/reports.cpp:115
 msgid "poisoned"
 msgstr ""
 
-#: src/actions.cpp:689 src/actions.cpp:825 src/display.cpp:874
+#: src/actions.cpp:708 src/actions.cpp:847 src/display.cpp:874
 #: src/reports.cpp:110
 msgid "slowed"
 msgstr ""
 
-#: src/actions.cpp:1691
+#: src/actions.cpp:1710
 msgid "Ambushed!"
 msgstr ""
 
-#: src/actions.cpp:1719
+#: src/actions.cpp:1738
 msgid "Friendly unit sighted"
 msgstr ""
 
-#: src/actions.cpp:1721
+#: src/actions.cpp:1740
 msgid "Enemy unit sighted!"
 msgstr ""
 
-#: src/actions.cpp:1726
+#: src/actions.cpp:1745
 msgid "$friends Friendly units sighted"
 msgstr ""
 
-#: src/actions.cpp:1728
+#: src/actions.cpp:1747
 msgid "$enemies Enemy units sighted!"
 msgstr ""
 
-#: src/actions.cpp:1732
+#: src/actions.cpp:1751
 msgid "Units sighted! ($friends friendly, $enemies enemy)"
 msgstr ""
 
-#: src/actions.cpp:1753
+#: src/actions.cpp:1772
 msgid "(press $hotkey to continue)"
 msgstr ""
 
@@ -14693,12 +15054,12 @@
 msgid "Moves"
 msgstr ""
 
-#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:691
+#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:229
 msgid "melee"
 msgstr ""
 
-#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:691
+#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:230
 msgid "ranged"
 msgstr ""
@@ -14711,19 +15072,19 @@
 msgid "invisible"
 msgstr ""
 
-#: src/game.cpp:134
+#: src/game.cpp:135
 msgid "Do you want to save a replay of this scenario?"
 msgstr ""
 
-#: src/game.cpp:135 src/game.cpp:197 src/playturn.cpp:1388
+#: src/game.cpp:136 src/game.cpp:198 src/playturn.cpp:1388
 msgid "Name:"
 msgstr ""
 
-#: src/game.cpp:143 src/game.cpp:204 src/playturn.cpp:1399
+#: src/game.cpp:144 src/game.cpp:205 src/playturn.cpp:1399
 msgid "The game could not be saved"
 msgstr ""
 
-#: src/game.cpp:196
+#: src/game.cpp:197
 msgid "Do you want to save your game?"
 msgstr ""
 
@@ -14798,11 +15159,11 @@
 msgid "You have reached the end of the currently playable levels"
 msgstr ""
 
-#: src/game.cpp:1125
+#: src/game.cpp:1127
 msgid "Could not initialize video. Exiting.\n"
 msgstr ""
 
-#: src/game.cpp:1127
+#: src/game.cpp:1129
 msgid "Could not initialize fonts. Exiting.\n"
 msgstr ""
 
@@ -14826,63 +15187,63 @@
 msgid "attacks"
 msgstr ""
 
-#: src/help.cpp:638 src/help.cpp:639 src/playturn.cpp:1874
+#: src/help.cpp:640 src/help.cpp:641 src/playturn.cpp:1874
 msgid "Name"
 msgstr ""
 
-#: src/help.cpp:642 src/help.cpp:643 src/playturn.cpp:1873
+#: src/help.cpp:644 src/help.cpp:645 src/playturn.cpp:1873
 msgid "Type"
 msgstr ""
 
-#: src/help.cpp:646 src/help.cpp:647 src/unit_types.cpp:301
+#: src/help.cpp:648 src/help.cpp:649 src/unit_types.cpp:301
 msgid "Dmg"
 msgstr ""
 
-#: src/help.cpp:650 src/help.cpp:651
+#: src/help.cpp:652 src/help.cpp:653
 msgid "Strikes"
 msgstr ""
 
-#: src/help.cpp:654 src/help.cpp:655
+#: src/help.cpp:656 src/help.cpp:657
 msgid "Range"
 msgstr ""
 
-#: src/help.cpp:658 src/help.cpp:659
+#: src/help.cpp:660 src/help.cpp:661
 msgid "Special"
 msgstr ""
 
-#: src/help.cpp:715
+#: src/help.cpp:717
 msgid "Resistances"
 msgstr ""
 
-#: src/help.cpp:719 src/help.cpp:720
+#: src/help.cpp:721 src/help.cpp:722
 msgid "Attack Type"
 msgstr ""
 
-#: src/help.cpp:723 src/help.cpp:724
+#: src/help.cpp:725 src/help.cpp:726
 msgid "Resistance"
 msgstr ""
 
-#: src/help.cpp:755
+#: src/help.cpp:757
 msgid "Terrain Modifiers"
 msgstr ""
 
-#: src/help.cpp:759 src/help.cpp:760
+#: src/help.cpp:761 src/help.cpp:762
 msgid "Terrain"
 msgstr ""
 
-#: src/help.cpp:767 src/help.cpp:768
+#: src/help.cpp:769 src/help.cpp:770
 msgid "Defense"
 msgstr ""
 
-#: src/help.cpp:1865
+#: src/help.cpp:1867
 msgid "< Back"
 msgstr ""
 
-#: src/help.cpp:1866
+#: src/help.cpp:1868
 msgid "Forward >"
 msgstr ""
 
-#: src/help.cpp:2364
+#: src/help.cpp:2366
 msgid "The Battle for Wesnoth Help"
 msgstr ""
 
@@ -15198,7 +15559,7 @@
 msgid "The map is unknown until your units explore it"
 msgstr ""
 
-#: src/multiplayer.cpp:116 src/reports.cpp:376
+#: src/multiplayer.cpp:116 src/reports.cpp:374
 msgid "Observers"
 msgstr ""
 
@@ -15670,33 +16031,37 @@
 msgid "Couldn't find label or unit containing the string '$search'."
 msgstr ""
 
-#: src/playturn.cpp:2151
+#: src/playturn.cpp:2184
 msgid "Place Label"
 msgstr ""
 
-#: src/playturn.cpp:2152
+#: src/playturn.cpp:2185
 msgid "Label"
 msgstr ""
 
-#: src/playturn.cpp:2315
+#: src/playturn.cpp:2348
 msgid ""
 "The games are out of sync and will have to exit. Do you want to save an "
 "error log of your game?"
 msgstr ""
 
-#: src/playturn.cpp:2346
+#: src/playturn.cpp:2400
 msgid "Replace with AI"
 msgstr ""
 
-#: src/playturn.cpp:2347
+#: src/playturn.cpp:2401
 msgid "Replace with local player"
 msgstr ""
 
-#: src/playturn.cpp:2348
+#: src/playturn.cpp:2402
 msgid "Abort game"
 msgstr ""
 
-#: src/playturn.cpp:2350
+#: src/playturn.cpp:2405
+msgid "Replace with "
+msgstr ""
+
+#: src/playturn.cpp:2409
 msgid "has left the game. What do you want to do?"
 msgstr ""
 
@@ -15845,12 +16210,16 @@
 msgid "View and configure keyboard shortcuts"
 msgstr ""
 
+#: src/preferences.cpp:898
+msgid "Prefs section^General"
+msgstr ""
+
 #: src/preferences.cpp:899
-msgid "Display"
+msgid "Prefs section^Display"
 msgstr ""
 
 #: src/preferences.cpp:900
-msgid "Sound"
+msgid "Prefs section^Sound"
 msgstr ""
 
 #: src/preferences.cpp:956
@@ -15937,10 +16306,6 @@
 msgid "Allied"
 msgstr ""
 
-#: src/show_dialog.cpp:450
-msgid "yes"
-msgstr ""
-
 #: src/show_dialog.cpp:941
 msgid "KB"
 msgstr ""
@@ -16027,14 +16392,22 @@
 msgid "strikes"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Chaotic"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Lawful"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Neutral"
 msgstr ""
+
+#: src/widgets/file_chooser.cpp:30
+msgid "Delete File"
+msgstr ""
+
+#: src/widgets/file_chooser.cpp:173
+msgid "Deletion of the file failed."
+msgstr ""
Index: wesnoth/po/fr.po
diff -u wesnoth/po/fr.po:1.5 wesnoth/po/fr.po:1.6
--- wesnoth/po/fr.po:1.5        Sat Aug 21 22:03:26 2004
+++ wesnoth/po/fr.po    Tue Aug 24 21:43:17 2004
@@ -8,8 +8,8 @@
 msgstr ""
 "Project-Id-Version: Battle for Wesnoth 0.7.11-CVS\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
-"POT-Creation-Date: 2004-08-21 23:49+0200\n"
-"PO-Revision-Date: 2004-08-21 15:56+0200\n"
+"POT-Creation-Date: 2004-08-24 23:24+0200\n"
+"PO-Revision-Date: 2004-08-22 22:37+0200\n"
 "Last-Translator: Yann Dirson <address@hidden>\n"
 "Language-Team: Language fr\n"
 "MIME-Version: 1.0\n"
@@ -182,7 +182,7 @@
 "Upkeep'</ref> for more information."
 msgstr ""
 
-#: data/help.cfg:85 src/help.cpp:763 src/help.cpp:764
+#: data/help.cfg:85 src/help.cpp:765 src/help.cpp:766
 msgid "Movement"
 msgstr ""
 
@@ -676,7 +676,7 @@
 
 #: data/multiplayer.cfg:39 data/multiplayer.cfg:189
 msgid "&elvish-lord.png,Rebels"
-msgstr ""
+msgstr "&elvish-lord.png,Rebelles"
 
 #: data/multiplayer.cfg:50 data/multiplayer.cfg:200
 msgid "&orcish-warlord.png,Northerners"
@@ -684,7 +684,7 @@
 
 #: data/multiplayer.cfg:61 data/multiplayer.cfg:136 data/multiplayer.cfg:211
 msgid "&undead-lich.png,Undead"
-msgstr ""
+msgstr "&undead-lich.png,Morts-Vivants"
 
 #: data/multiplayer.cfg:72 data/multiplayer.cfg:222
 msgid "&dwarf-lord.png,Knalgan Alliance"
@@ -700,19 +700,19 @@
 
 #: data/multiplayer.cfg:103
 msgid "&human-general.png,Humans"
-msgstr ""
+msgstr "&human-general.png,Humains"
 
 #: data/multiplayer.cfg:114
 msgid "&elvish-lord.png,Elves"
-msgstr ""
+msgstr "&elvish-lord.png,Elfes"
 
 #: data/multiplayer.cfg:125
 msgid "&orcish-warlord.png,Orcs"
-msgstr ""
+msgstr "&orcish-warlord.png,Orcs"
 
 #: data/multiplayer.cfg:147
 msgid "&dwarf-lord.png,Dwarves"
-msgstr ""
+msgstr "&dwarf-lord.png,Nains"
 
 #: data/multiplayer.cfg:170
 msgid "Age of Heroes"
@@ -788,6 +788,36 @@
 "#Mort de Delfador\n"
 "#Mort de Kalenz"
 
+#: data/scenarios/Eastern_Invasion/Captured.cfg:38
+msgid "The Cells"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:42
+msgid "Guard Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:46
+#, fuzzy
+msgid "Prison"
+msgstr "Triton"
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:50
+msgid "Torture Chamber"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:54
+msgid "Storage Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:58
+msgid "The City"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:62
+#, fuzzy
+msgid "Exit"
+msgstr "Editer"
+
 #: data/scenarios/Eastern_Invasion/Captured.cfg:400
 msgid "Why have you entered my lands?!?"
 msgstr ""
@@ -2513,25 +2543,25 @@
 "#Mort de Li'sar\n"
 "#Mort de Kalenz"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:113
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:114
 msgid ""
 "Well, thank you for helping me get back to the surface, but now I must take "
 "what is mine!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:118
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:119
 #, fuzzy
 msgid "You still want to fight me, do you, Princess?"
 msgstr ""
 "Bien, merci de m'avoir aidé à revenir à la surface, mais maintenant je 
dois "
 "reprendre ce qui m'appartient !"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:123
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:124
 #, fuzzy
 msgid "Did you think I was just playing around? I need to take my inheritance!"
 msgstr "Vous voulez toujours me combattre, n'est-ce-pas, Princesse ?"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:128
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:129
 #, fuzzy
 msgid ""
 "It is not so simple! We are back on the surface, but we are hardly safe. We "
@@ -2541,7 +2571,7 @@
 "Pensiez-vous que je m'amusais ? Je dois reprendre ce qui me reviens de "
 "droit !"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:133
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:134
 #, fuzzy
 msgid ""
 "Indeed there are. We will have to fight our way out. Are you with us, "
@@ -2551,7 +2581,7 @@
 "sommes pas en sécurité pour autant. Nous savons à peine où nous sommes, 
et "
 "regardez, il y a des orcs au nord, et des hordes de morts-vivants au sud !"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:138
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:139
 #, fuzzy
 msgid ""
 "Perhaps it is in both our best interests for us to remain allies for a "
@@ -2560,25 +2590,25 @@
 "En effet il y a du monde qui nous attend. Nous devrons combattre pour nous "
 "en sortir. Êtes-vous avec nous ou contre nous, Princesse ?"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:143
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:144
 #, fuzzy
 msgid "Then let us devise a battle plan."
 msgstr ""
 "Peut-être est-il dans nos intérêts mutuels de prolonger un peu notre "
 "alliance. Mais je veux ce Sceptre, et un jour je l'aurai !"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:153
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:154
 #, fuzzy
 msgid "Well, we got out alive."
 msgstr "Nous devons donc concevoir un plan de bataille."
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:158
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:159
 #, fuzzy
 msgid ""
 "Yes, we did. Now I suppose you want to use the Scepter against me, Princess?"
 msgstr "Bien, nous nous en sommes sortis vivant."
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:163
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:164
 #, fuzzy
 msgid ""
 "No, I was thinking...I don't really want to kill you. I have what I came to "
@@ -2588,7 +2618,7 @@
 "Oui ! nous avons réussi. Maintenant je suppose que vous voulez employer le "
 "Sceptre contre moi, princesse ?"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:168
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:169
 #, fuzzy
 msgid ""
 "With all due respect, Princess, it is once again we who will spare you, "
@@ -2598,14 +2628,14 @@
 "façons, j'ai ce que pour quoi je suis venu. Que diriez-vous de promettre de "
 "ne jamais revenir au sud du grand fleuve, j'épargnerai ainsi votre vie ?"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:173
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:174
 #, fuzzy
 msgid "Such words in the presence of royalty! Do you want me to fry you, Elf?"
 msgstr ""
 "Avec tout le respect, Princesse, je pense que ce serait plutôt à nous de "
 "vous épargner, Sceptre ou pas. Une fois de plus, devrais-je ajouter."
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:178
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:179
 #, fuzzy
 msgid ""
 "Friends, peace! Though we are out of the tunnels, we are hardly safe. We are "
@@ -2616,7 +2646,7 @@
 "Comment osez-vous parler ainsi à une personne de sang royal ! Voulez-vous "
 "que je vous fasse frire, Elfe ?"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:183
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:184
 #, fuzzy
 msgid ""
 "I suppose that helping each other for a while longer would be mutually "
@@ -4416,16 +4446,16 @@
 "#Mort de Delfador\n"
 "#Mort de Kalenz"
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:98
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:99
 msgid "Here are the mother Gryphon's eggs!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:103
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:104
 #, fuzzy
 msgid "Excellent! We should be able to breed Gryphons for our own uses now!"
 msgstr "Voici les oeufs de la mère Gryphon !"
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:123
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:124
 #, fuzzy
 msgid ""
 "Ha ha! We have killed this foul beast of the air, and can deny the rebels "
@@ -5935,6 +5965,15 @@
 "#Turns run out"
 msgstr ""
 
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:44
+msgid "Elmar's Crossing"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:50
+#, fuzzy
+msgid "Elbridge"
+msgstr "Pont"
+
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:115
 #, fuzzy
 msgid ""
@@ -9389,9 +9428,8 @@
 msgstr ""
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:352
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:124
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:490
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:495
 msgid "Agreed."
@@ -9848,27 +9886,44 @@
 msgid "A Spy in the Woods"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:79
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
 msgid ""
 "So a doom has followed them here from their old home. My Outriders have "
-"reported Orcs have made landfall. Orcs here, for the first time in centuries."
+"reported that Orcs have made landfall. Orcs here, for the first time in "
+"centuries."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:84
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
 msgid ""
 "And he bears an artifact of some power. The Orcs would not be able to sense "
 "that. There is some greater power at work here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
 msgid ""
 "We may have decided wrong. If the humans drive the Orcs off we should honour "
-"our pledge. If more trouble follows them here, we should let them fight it "
+"our pledge. If more trouble follows them here we should let them fight it "
 "out, then we should 'deal' with the survivors, and make compromise with the "
 "Dwarves."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+msgid "But we spoke a Pact with this Haldric and these men of the West North-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:109
+msgid ""
+"We are the people of the forest, you know that all words spoken to these un-"
+"people are of secondary importance to our own needs. As Lord Aryad said, 'If "
+"more trouble follows them here we should let them fight it out, then we "
+"should 'deal' with the survivors, and make compromise with the Dwarves.'"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:119
+msgid "(Sigh) Agreed."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:130
 msgid "(Whispering) Some friends. I must tell Haldric."
 msgstr ""
 
@@ -10841,51 +10896,220 @@
 msgid "Ssso humansss, you've come to trouble usss again. Prepare to die!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:240
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:213
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:257
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:301
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:227
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:200
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:231
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:262
 msgid "Look out, a Serpent has emerged from the deep."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:260
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:247
 msgid ""
 "Well, it looks like their warriors have given up the fight. We should be "
 "able to re-provision the ships now"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:265
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:252
 msgid ""
 "The nice thing is, they'll go back to guarding this island after we're gone "
 "for a while. It'll make a good way of preventing others from following us."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:270
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:257
 msgid ""
 "This island is slowly sinking. Hmm, I wonder what they'll do when it gets "
 "too small for them?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:275
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:262
 msgid ""
 "Well, they seem rather intelligent. They're certainly belligerent and "
 "numerous. I'm sure they'll eventually evacuate. Just like us right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:267
 msgid "I don't find that thought very comforting."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:293
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:347
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:308
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:308
 msgid "Neep! Neep!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:312
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:299
 msgid ""
 "The fleet is starving, we'll never pacify this Island before we all die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:3
+#, fuzzy
+msgid "Return of the Fleet"
+msgstr "Le test des clans"
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:26
+#, fuzzy
+msgid ""
+"\n"
+"Victory:\n"
+"@Defeat all Enemies\n"
+"Defeat:\n"
+"#Death of Prince Haldric or\n"
+"#Death of Lady Jessica or\n"
+"#Death of Lt. Aethyr or\n"
+"#Turns run out"
+msgstr ""
+"\n"
+"Victoire:\n"
+"@Vaincre le chef ennemi\n"
+"Défaite:\n"
+"#Mort de Konrad\n"
+"#Mort de Delfador\n"
+"#Nombre de tours dépassé"
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:200
+msgid ""
+"Haldric reaches the site where the fleet is due to return. Several ships "
+"have already docked. The Orcs are on the frontier."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:205
+msgid ""
+"Sir, some ships have landed. . . They look like they've been damaged by the "
+"voyage. Hmm, it seems that most of the ships are staying at sea."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:210
+msgid ""
+"They've undoubtedly spotted the smoke from the Orcish fires. We have to "
+"defeat these monsters before everybody starves at sea, or before Jevyan "
+"launches an attack with his fleet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:215
+msgid ""
+"Yes Sir! The rest of the refugees have fled South, to our initial landing "
+"site. If we fail here they'll get slaughtered."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:220
+msgid "Well, that settles it. Enough talking, time to fight!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:225
+msgid "For the glory of the men of The Green Isle!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:230
+msgid "No, for the Glory of all of the people of the West North! Charge!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:235
+msgid "Bah! Human- we will stomp you under our heels!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:240
+msgid ". . .And raise your dead to serve forever!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:269
+msgid ""
+"Give up boy! You can't defeat me- Hmm, what's this? You've learnt to conceal "
+"the power of the Ruby of Fire. It makes little difference, your undead "
+"corpse will lay it at my feet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:274
+msgid ""
+"We'll see about that. The Fool Prince of Southbay was wrong to start this "
+"war, but you're the real monster! You sacrificed you're own people to "
+"preserve your immortal un-life."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:279
+msgid "Enough of this. A curse of darkness upon you young prince."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:333
+msgid "I see masts on the horizon. Jevyan's fleet is here! It's all over."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:347
+msgid "Please Diembark in an Orderly Fashion and Proceed South"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:352
+msgid "Hmm, they left off the 'or the Orcs will eat you' part."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:384
+msgid ""
+"I'm back, things went well! Haldric, I sure hope you know what you're doing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:389
+msgid ""
+"Umm, we'll talk about it later. I'm just a little busy at the moment. I'm "
+"glad you made it back in one piece."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:394
+msgid "Yeah, it looks like you could use all of the help you can get."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:403
+msgid ""
+"We've defeated Jevyan's forces. The ships must diembark their passengers "
+"quickly-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:408
+msgid "Haldric, what's going on? What's the plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:413
+msgid "Well, we're going to confront Jevyan and destroy him."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:418
+msgid ""
+"That will be easier said than done. Even if we defeat him, the other Lich-"
+"Lords will follow. It's because of that Ruby. If I were paranoid I'd say "
+"that our dear old 'tree-friend' might have known as much."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:423
+msgid "We should discuss this in private. Here, come with me."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:448
+msgid "Slurp, click, click, click!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:453
+msgid "I don't know what that is, but it doesn't sound friendly."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:479
+msgid ""
+"You Again. You will sssuffer for your attack against my people! Shek'kahan, "
+"our Naga friendsss- You'll pay! We have new friends now."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:506
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:463
+msgid "Oh, to join my family again! Do not mourn my passing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:527
+msgid ""
+"My people are like a rock slide, you can run, but we will crush you- Ahhck!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:549
+msgid "I- I die?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:3
 msgid "Return to Oldwood"
 msgstr ""
@@ -11115,25 +11339,25 @@
 msgid "The fleet must regroup here. We have to defeat these monsters."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:321
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:282
 msgid "We've defeated the Nagas. The fleet should be able to regroup here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:327
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:288
 msgid ""
 "The next time we see land, it should be the great continent to the East."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:333
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:294
 msgid ""
 "I'll be glad when this voyage is over. We're almost there. Almost there."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:324
 msgid "I think we're being followed. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:373
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:334
 msgid ""
 "We were too slow. . . The fleet will be scattered to the four corners of the "
 "world!"
@@ -11421,84 +11645,85 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:139
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:141
 msgid ""
 "With a feeling of grim curiosity Prince Haldric and his company descend into "
 "catacombs below the temple, buried deep in the bedrock, in the very roots of "
 "the world itself. In the distance Haldric hears a booming voice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:144
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:146
 msgid ""
 "Free! I'm free at last! I knew those puny mages couldn't seal me in here "
 "forever! Rise my soldiers of Darkness, the world will be ours once more!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:150
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:152
 msgid ""
 "Back underground. . . This feels much better! As for the current residents, "
 "uggh!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:156
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:158
 msgid "Let's put these monsters to their final rest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:168
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:170
 msgid "I am fallen after all this time."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:177
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:179
 msgid "The world won't miss him one bit."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:198
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:200
 msgid ""
 "What's that! No! The tree-folk are sealing us back in here. They must think "
 "that we've failed. We're trapped."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:214
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:228
 msgid "INSCRIPTION: Embrace the Monolith to be Cured by the Powers of Light."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:226
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:242
 msgid "I don't like the look of that pool at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:240
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:256
 msgid "It looks scary, but it's good for you."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:261
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:277
 msgid "You already have the Fire Ruby."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:281
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:297
 msgid ""
 "As you open the chest you see it, the Ruby of Fire. It is the size of an "
 "apple, and burns with and internal fire, which is refracted through its "
 "faces. You can feel the power flowing from it. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:303
 msgid ""
 "It's funny that the Lich-Lord didn't have this on his person. Since I don't "
 "actually know what this thing does, I'll just put it in the bottom of my "
 "pack for right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:309
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:325
 msgid "Maybe you should move somebody else to the chest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:322
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:338
 msgid ""
 "I'm glad that's over! We have the Ruby of Fire, and that Lich-Lord is now a "
 "pile of dust, let's get out of these catacombs!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:402
 msgid "He's raising our dead!"
 msgstr ""
 
@@ -11506,7 +11731,8 @@
 msgid "The Dragon"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:28
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:27
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -11515,85 +11741,91 @@
 "Defeat:\n"
 "#Death of Prince Haldric or\n"
 "#Death of Lady Jessica or\n"
-"#Death of Lord Typhon or\n"
 "#Turns run out"
 msgstr ""
+"\n"
+"Victoire:\n"
+"@Vaincre le chef ennemi\n"
+"Défaite:\n"
+"#Mort de Konrad\n"
+"#Mort de Delfador\n"
+"#Nombre de tours dépassé"
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:216
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:215
 msgid ""
 "After some days of travel Haldric finds himself confronted by a vast expanse "
 "of swamp. A small island with a mountain dominates the view. That can only "
 "be the home of the dragon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:222
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:221
 msgid "Flies, fies, everywhere! Ahhhck!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:227
 msgid "'Prince Haldric the Dragonbane' sounds rather nice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:234
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:233
 msgid "We'll see. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:244
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:243
 msgid ""
 "I'm glad that's over. The elves certainly aren't taking it easy on us. It's "
 "a miracle any of us are alive at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:250
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:249
 msgid "I'm still not calling you 'the Dragonbane'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:307
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:306
 msgid "Watch for the big Mudcrawlers they divide when you kill them."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:354
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:353
 msgid "It is unwise to trifle with dragons boy!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:359
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:358
 msgid "We shall see."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:382
 msgid "Who dares disturb Shek'kahan the terrible?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:388
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:387
 msgid "I do, you fiend!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:422
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:421
 msgid "We still have to slay the dragon!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:435
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:504
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:434
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:503
 msgid "The Dragon's Cave has yielded some treasure!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:460
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:459
 msgid "No!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:475
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:474
 msgid "We've slain the Dragon: "
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:479
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:478
 msgid "Let's get out of here!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:490
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:489
 msgid "Let's finish off the rest of these monsters!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:523
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:522
 msgid "More Saurians are arriving. They've surrounded us! We're doomed."
 msgstr ""
 
@@ -12066,6 +12298,155 @@
 "We have run out of time. . . We'll be trapped in these woods until we die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:3
+#, fuzzy
+msgid "The Plan"
+msgstr "Fin"
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:138
+#, fuzzy
+msgid "So what is your plan?"
+msgstr "Que voulez-vous dire, Delfador ?"
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:143
+msgid ""
+"We're going to convince Jevyan that we gave the Elves the Ruby of Fire to "
+"secure our place in this new land. Then if the Orcs return, hopefully "
+"they'll go looking for our not so loyal Elven allies first."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:148
+msgid ""
+"Haldric, that's devious. I kind of like this plan. But you spoke a pact with "
+"the Elves, you'll be expected to come to their aid."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:153
+msgid ""
+"Yes, and we may come to their aid. We'll have to weigh our options when and "
+"if the time comes. If the Orcs return in great numbers the brunt of their "
+"assult must fall on somebody else. Who knows, maybe I won't even come to "
+"their aid at all-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:158
+msgid ""
+"Many people will call you a coward. They will say that you turned your back "
+"on your pact with the Elves. It's not like you can tell people what I "
+"overheard."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:163
+msgid ""
+"Recent events have taught me one thing: that survival trumps honour. "
+"Besides, they won't be screaming at me- I'll be dead."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:168
+msgid "WHAT!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:173
+msgid ""
+"I'll be dead. I mean we can't just say that we gave away the Ruby of Fire, "
+"or send Jevyan a letter. Well, we are going to say it- but that's not the "
+"point. Jessica, you're going to forge a very official looking treaty, in "
+"which we give the Elves the Ruby of Fire, in return for our place here."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:178
+msgid ""
+"I'm going to face Jevyan, and if rumours of his power are true he's going to "
+"pick that treaty off my mangled corpse. Then, you're going to destroy Jevyan "
+"after word of the treaty is spread to the Orcs, but before he has a chance "
+"to read my undead mind. . ."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:183
+msgid ""
+"Haldric! I won't do it. . . I won't help. What is it with your kind, always "
+"rushing to a fool's death. Who'll lead these people?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:188
+msgid ""
+"You will. I wouldn't have made it this far without you. We really have to "
+"convince Jevyan-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:193
+msgid "Haldric, this is ridiculous! I- -"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:226
+msgid ""
+"There is no way I'm letting you go through with this Sir! Over our dead "
+"bodies, right Jessica?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:231
+#, fuzzy
+msgid "Right!"
+msgstr "Hauteur"
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:236
+msgid "I'll do it sir."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:241
+msgid "No. I can't ask you to do this."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:246
+msgid ""
+"You've denied me my honourable death twice already. Once when you arrived at "
+"Clearwater Port, and once again when your ships rescued me. I'll not be "
+"denied in this a third time!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:251
+msgid "No, this is my sacrifice to make!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:257
+msgid ""
+"Sir, my family has been slaughtered, and my home lost. All I long for is to "
+"join them. Give me this honourable death. . . Please sir! I beg of you!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:262
+msgid ""
+"After this conflict is over I'll have to suffer through the long years "
+"alone, with no honourable way of joining them. I want to look that monster "
+"Jevyan in the eye before I go! I won't be denied!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:267
+msgid ""
+"Very well, if you can't be deterred. Remember, you MUST be slain by the hand "
+"of Jevyan himself. We can't have an illiterate Orc or mindless Skeleton "
+"getting the treaty. We will honour your sacrifice."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:272
+msgid ""
+"Honour me by destroying Jevyan! Preferably before he can do unnatural things "
+"to me. I want to rest in the ground, not be some mindless undead slave for "
+"all eternity!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:277
+msgid "We'll make sure. I promise."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:282
+msgid ""
+"We'll have to be careful to let one of the Orcish leaders escape back to the "
+"Green Isle with the knowledge that the Elves 'have' the Ruby of Fire. "
+"Sheesh. . . What is your kind's infatuation with rushing to an 'honourable "
+"death'?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:3
 msgid "The Swamp of Esten"
 msgstr ""
@@ -12219,139 +12600,135 @@
 "#Mort de Delfador\n"
 "#Nombre de tours dépassé"
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:201
 msgid ""
 "Haldric and his companions race across the plains to confront the resurgent "
 "Orcish threat. On the eve of battle Lady Jessica catches up with Haldric on "
 "a fog covered plain."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:206
 msgid "Haldric, the Elves, we can't trust them!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:223
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
 #, fuzzy
 msgid "I could have told you that."
 msgstr "Mes seigneurs! Je vous trouve enfin."
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
 msgid ""
 "Haldric, it's bad. The Elves are having second thoughts. They think we might "
 "be more trouble than we're worth. We have to defeat these Orcs decisively."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:233
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:222
 msgid "Well, that sounds reasonable."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:238
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:227
 msgid ""
 "More Orcs will follow after these, that Ruby guarantees it. If more Orcs "
 "follow us here the Elves seem content to let us fight it out. Then they said "
-"they'd 'deal with the survivors'."
+"they would 'deal with the survivors'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:243
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:232
 msgid ""
 "Jevyan is here. . . His familiar, that bat. He won't let such a lucrative "
 "prize as the Ruby of Fire just slip away. Especially when he sees that he "
 "has the advantage."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:248
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:237
 msgid ""
 "I have a plan. Jessica, remember that Troll Hole? Here, take the Ruby of "
 "Fire, hide it in the hole."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:253
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:242
 msgid "Haldric! What! Why?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:258
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:247
 msgid "Just do it."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:263
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:252
 msgid ""
 "Lt. Aethyr, did these Orcs come on our ships, did they capture the fleet we "
 "sent out?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:268
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:257
 msgid ""
 "No Sir! They must have seized all of remaining boats on the Green Isle. Our "
 "fleet should be returning any day now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:273
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:262
 msgid ""
 "We are a refugee people, we must push back their vanguard, and secure our "
 "beachhead. If they capture our ships all is lost. We will be crushed under a "
 "tide of Orcs."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:276
 msgid "Lady Jessica soon departs. In the distance a voice booms:"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:306
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:295
 msgid ""
 "Drop the gold where it is! We've payed our friends enough. There are humans "
 "about, I can smell 'em!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:316
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:305
 msgid "We have run out of time. . . We'll never beat the Orcs to the beach"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:330
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:319
 msgid "I've found the Orcs' chest! It's filled with gold."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:352
 #, fuzzy
 msgid "Rhaarg!"
 msgstr "charge"
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:369
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:358
 msgid ""
 "How'd they get that thing here? It must have walked across the bottom of the "
 "ocean."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:391
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:380
 msgid ""
 "Never trust the living to do the job of the undead. Prepare to meet the "
 "inevitable!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:397
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:386
 msgid ""
 "The only job of the dead is to remain dead. Prepare to be reunited with the "
 "ground."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:421
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:410
 msgid "We must block the human advance!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:443
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:432
 msgid "Reserves! We can't let them get to their landing site."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:458
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:447
 msgid ""
 "We've defeated their vanguard. We have to meet the fleet before Jevyan "
 "destroys them, and captures the ships. I hope Jessica makes it back soon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:475
-msgid "Oh, to join my family again! Do not mourn my passing."
-msgstr ""
-
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:492
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:480
 msgid ""
 "Ahh, it's great to be home! I'm not much for the politics, but it's great to "
 "be home!"
@@ -12439,10 +12816,6 @@
 "Without him the bottom's of our ships will be completely vulnerable. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:136
-msgid "Let me have peace in Death! Donna I'll be there soo-"
-msgstr ""
-
 #: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:5
 msgid ""
 "In the days before Haldric the First saved our people, and founded the "
@@ -12844,7 +13217,7 @@
 msgstr "Voulez-vous sauvegarder un replay de ce scénario ?"
 
 #: data/scenarios/tutorial/tutorial1.cfg:264
-#: data/scenarios/tutorial/tutorial2.cfg:206
+#: data/scenarios/tutorial/tutorial2.cfg:206 src/show_dialog.cpp:450
 #, fuzzy
 msgid "Yes"
 msgstr "Oui"
@@ -13138,127 +13511,123 @@
 msgstr "Jamais plus de 1 d'entretien"
 
 #: data/translations/english.cfg:57
-msgid "Delete File"
-msgstr "Supprimer le fichier"
-
-#: data/translations/english.cfg:58
-msgid "Deletion of the file failed."
-msgstr "La suppression du fichier a échoué."
+msgid "This unit takes half normal damage when it did not initiate the attack."
+msgstr ""
 
-#: data/translations/english.cfg:60
+#: data/translations/english.cfg:59
 msgid "minimum damage"
 msgstr "dommage minimum"
 
-#: data/translations/english.cfg:62
+#: data/translations/english.cfg:61
 #, fuzzy
 msgid "Game"
 msgstr "Menu du jeu"
 
-#: data/translations/english.cfg:64
+#: data/translations/english.cfg:63
 msgid "Scenario"
 msgstr "Scénario"
 
-#: data/translations/english.cfg:66
+#: data/translations/english.cfg:65
 msgid "Configure Sides:"
 msgstr "Configurer les équipes:"
 
-#: data/translations/english.cfg:67
+#: data/translations/english.cfg:66
 msgid "Choose Team Settings:"
 msgstr "Choisir les paramètres de l'équipe:"
 
-#: data/translations/english.cfg:68
+#: data/translations/english.cfg:67
 msgid "Could not connect to the remote host"
 msgstr "Impossible de se connecter au serveur distant"
 
-#: data/translations/english.cfg:69
+#: data/translations/english.cfg:68
 msgid "Waiting for players to connect"
 msgstr "En attente de connexion d'autres joueurs"
 
-#: data/translations/english.cfg:70
+#: data/translations/english.cfg:69
 msgid "Filled"
 msgstr "Occupé"
 
-#: data/translations/english.cfg:71
+#: data/translations/english.cfg:70
 msgid "Available"
 msgstr "Libre"
 
-#: data/translations/english.cfg:72
+#: data/translations/english.cfg:71
 msgid "&misc/observer.png,Observer"
 msgstr "&misc/observer.png,Observateur"
 
-#: data/translations/english.cfg:74
+#: data/translations/english.cfg:73
 msgid "Describe Unit"
 msgstr "Décrire l'unité"
 
-#: data/translations/english.cfg:76
+#: data/translations/english.cfg:75
 msgid "Full Screen or Windowed?"
 msgstr "Plein écran ou fenêtré ?"
 
-#: data/translations/english.cfg:77
+#: data/translations/english.cfg:76
 msgid "Display:"
 msgstr "Affichage :"
 
-#: data/translations/english.cfg:78
+#: data/translations/english.cfg:77
 msgid "Windowed"
 msgstr "Fenêtré"
 
-#: data/translations/english.cfg:80
+#: data/translations/english.cfg:79
 msgid "Speed:"
 msgstr "Vitesse :"
 
-#: data/translations/english.cfg:81
+#: data/translations/english.cfg:80
 msgid "Normal"
 msgstr "Normal"
 
-#: data/translations/english.cfg:83
+#: data/translations/english.cfg:82
 msgid "Sound Settings..."
 msgstr "Paramètres de son..."
 
-#: data/translations/english.cfg:84
+#: data/translations/english.cfg:83
 msgid "Options"
 msgstr "Options"
 
-#: data/translations/english.cfg:86
+#: data/translations/english.cfg:85
 msgid "Choose Scenario"
 msgstr "Choisissez un scénario"
 
-#: data/translations/english.cfg:88
+#: data/translations/english.cfg:87
 msgid "This terrain acts as $terrains for movement and defense purposes"
 msgstr ""
 
-#: data/translations/english.cfg:89
+#: data/translations/english.cfg:88
 msgid "The terrain with the best modifier is chosen automatically"
 msgstr ""
 
-#: data/translations/english.cfg:90
+#: data/translations/english.cfg:89
 msgid "This terrain gives healing"
 msgstr ""
 
-#: data/translations/english.cfg:91
+#: data/translations/english.cfg:90
 msgid ""
 "This terrain acts as keep, i.e., you can recruit units when a leader is in a "
 "location with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:92
+#: data/translations/english.cfg:91
 msgid ""
 "This terrain acts as castle, i.e., you can recruit units onto a location "
 "with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:93 src/help.cpp:866
+#: data/translations/english.cfg:92 src/help.cpp:868
 msgid "or"
 msgstr "ou"
 
-#: data/translations/english.cfg:94
+#: data/translations/english.cfg:93
 msgid "Unit resistance table"
 msgstr "Table de résistance des unités"
 
-#: data/translations/english.cfg:96
+#: data/translations/english.cfg:95
 msgid "See Also..."
 msgstr "Voir Aussi..."
 
-#: data/translations/english.cfg:100
+#: data/translations/english.cfg:99
 msgid ""
 "Backstab:\n"
 "This attack deals double damage if a friendly unit is on the opposite side "
@@ -13268,7 +13637,7 @@
 "Cette attaque occasionne le double de dommages si une unité alliée se 
trouve "
 "sur la case opposée à la cible."
 
-#: data/translations/english.cfg:103
+#: data/translations/english.cfg:102
 msgid ""
 "Charge:\n"
 "This attack deals double damage to the target. It also causes this unit to "
@@ -13278,7 +13647,7 @@
 "Cette attaque inflige le double de dégâts à la cible. Cependant cette 
unité "
 "recevra également le double de dégâts lors de la contre-attaque."
 
-#: data/translations/english.cfg:106
+#: data/translations/english.cfg:105
 msgid ""
 "Drain:\n"
 "This unit drains health from living units, healing itself for half the "
@@ -13288,7 +13657,7 @@
 "Cette unité draine la vie des unités vivantes, se régénérant ainsi de la 
"
 "moitié des dommages causés."
 
-#: data/translations/english.cfg:109
+#: data/translations/english.cfg:108
 msgid ""
 "Magical:\n"
 "This attack always has a 70% chance to hit."
@@ -13296,7 +13665,7 @@
 "Enchantement:\n"
 "Cette attaque a toujours 70% de chance d'atteindre sa cible."
 
-#: data/translations/english.cfg:112
+#: data/translations/english.cfg:111
 msgid ""
 "Marksman:\n"
 "When used offensively, this attack always has at least a 60% chance to hit."
@@ -13305,7 +13674,7 @@
 "Quand utilisée offensivement, cette attaque a toujours au moins 60% de "
 "chance d'atteindre sa cible."
 
-#: data/translations/english.cfg:115
+#: data/translations/english.cfg:114
 msgid ""
 "Plague:\n"
 "If this unit kills a living target and that unit was not stationed in a "
@@ -13315,7 +13684,7 @@
 "Si cette unité tue une unité vivante et que celle-ci n'était pas dans un "
 "village, le corps de la cible ressuscitera et se joindra à vos troupes."
 
-#: data/translations/english.cfg:118
+#: data/translations/english.cfg:117
 msgid ""
 "Poison:\n"
 "This attack poisons the target. Poisoned units lose 8 HP every turn until "
@@ -13326,7 +13695,7 @@
 "chaque tour jusqu'à ce qu'elles soient guéries, ou n'aient plus qu'un seul "
 "point de vie."
 
-#: data/translations/english.cfg:121
+#: data/translations/english.cfg:120
 #, fuzzy
 msgid ""
 "Slow:\n"
@@ -13337,7 +13706,7 @@
 "leur vitesse de déplacement réduite de moitié, et disposent d'une attaque 
de "
 "moins en combat."
 
-#: data/translations/english.cfg:124
+#: data/translations/english.cfg:123
 #, fuzzy
 msgid ""
 "Stone:\n"
@@ -13347,7 +13716,7 @@
 "Pétrification: Cette attaque transforme la cible en pierre. Les unités 
ainsi "
 "pétrifiées ne peuvent plus ni se déplacer, ni attaquer."
 
-#: data/translations/english.cfg:127
+#: data/translations/english.cfg:126
 #, fuzzy
 msgid ""
 "Berserk:\n"
@@ -13357,7 +13726,7 @@
 "Furie: Qu'elle soit utilisée de manière offensive ou defensive, cette "
 "attaque force l'engagement jusqu'à ce qu'un des deux combattants ne meure."
 
-#: data/translations/english.cfg:130
+#: data/translations/english.cfg:129
 #, fuzzy
 msgid ""
 "First Strike:\n"
@@ -13365,122 +13734,106 @@
 msgstr ""
 "Initiative: Cette unité attaque toujours en premier, même lorsqu'elle 
défend."
 
-#: data/translations/english.cfg:132
+#: data/translations/english.cfg:131
 #, fuzzy
 msgid "first strike"
 msgstr "Initiative"
 
-#: data/translations/english.cfg:135
-#, fuzzy
+#: data/translations/english.cfg:134
 msgid "Elves"
-msgstr "elfes"
+msgstr "Elfes"
 
-#: data/translations/english.cfg:136
-#, fuzzy
+#: data/translations/english.cfg:135
 msgid "Orcs"
-msgstr "orcs"
+msgstr "Orcs"
 
-#: data/translations/english.cfg:137
-#, fuzzy
+#: data/translations/english.cfg:136
 msgid "Humans"
 msgstr "Humains"
 
-#: data/translations/english.cfg:138
-#, fuzzy
+#: data/translations/english.cfg:137
 msgid "Undead"
-msgstr "Mort-vivant"
+msgstr "Morts-vivants"
 
-#: data/translations/english.cfg:142
+#: data/translations/english.cfg:141
 msgid "Deep Water"
 msgstr ""
 
-#: data/translations/english.cfg:143
+#: data/translations/english.cfg:142
 msgid "Shallow Water"
 msgstr ""
 
-#: data/translations/english.cfg:144
-#, fuzzy
+#: data/translations/english.cfg:143
 msgid "Sand"
 msgstr "Sable"
 
-#: data/translations/english.cfg:145 data/translations/english.cfg:147
-#: data/translations/english.cfg:148 data/translations/english.cfg:149
-#: data/translations/english.cfg:150 data/translations/english.cfg:151
-#, fuzzy
+#: data/translations/english.cfg:144 data/translations/english.cfg:146
+#: data/translations/english.cfg:147 data/translations/english.cfg:148
+#: data/translations/english.cfg:149 data/translations/english.cfg:150
 msgid "Village"
 msgstr "Village"
 
-#: data/translations/english.cfg:146
-#, fuzzy
+#: data/translations/english.cfg:145
 msgid "Swamp"
 msgstr "Marais"
 
-#: data/translations/english.cfg:152
-#, fuzzy
+#: data/translations/english.cfg:151
 msgid "Tundra"
 msgstr "Toundra"
 
-#: data/translations/english.cfg:153
-#, fuzzy
+#: data/translations/english.cfg:152
 msgid "Ice"
 msgstr "Glace"
 
-#: data/translations/english.cfg:154
-#, fuzzy
+#: data/translations/english.cfg:153
 msgid "Road"
 msgstr "Route"
 
-#: data/translations/english.cfg:155
-#, fuzzy
+#: data/translations/english.cfg:154
 msgid "Dirt"
 msgstr "Terrain boueux"
 
-#: data/translations/english.cfg:156
-#, fuzzy
+#: data/translations/english.cfg:155
 msgid "Grassland"
 msgstr "Prairie"
 
-#: data/translations/english.cfg:157
-#, fuzzy
+#: data/translations/english.cfg:156
 msgid "Hills"
 msgstr "Collines"
 
-#: data/translations/english.cfg:158
-#, fuzzy
+#: data/translations/english.cfg:157
 msgid "Mountains"
-msgstr "Matinée"
+msgstr "Montagnes"
 
-#: data/translations/english.cfg:159
-#, fuzzy
+#: data/translations/english.cfg:158
 msgid "Forest"
 msgstr "Forêts"
 
-#: data/translations/english.cfg:160 data/translations/english.cfg:161
-#: data/translations/english.cfg:162
-#, fuzzy
+#: data/translations/english.cfg:159 data/translations/english.cfg:160
+#: data/translations/english.cfg:161
 msgid "Bridge"
 msgstr "Pont"
 
-#: data/translations/english.cfg:163
-#, fuzzy
+#: data/translations/english.cfg:162
 msgid "Castle"
 msgstr "Château"
 
-#: data/translations/english.cfg:164
-#, fuzzy
+#: data/translations/english.cfg:163
 msgid "Keep"
 msgstr "Donjon"
 
-#: data/translations/english.cfg:165
-#, fuzzy
+#: data/translations/english.cfg:164
 msgid "Cave"
 msgstr "Caverne"
 
-#: data/translations/english.cfg:166
-#, fuzzy
+#: data/translations/english.cfg:165
 msgid "Cave Wall"
 msgstr "Mur de caverne"
 
+#: data/translations/english.cfg:166
+msgid "Encampment"
+msgstr ""
+
 #: data/translations/english.cfg:169
 #, fuzzy
 msgid "$name's Bridge,$name's Crossing"
@@ -13669,22 +14022,18 @@
 msgstr "Fond"
 
 #: data/translations/english.cfg:212
-#, fuzzy
 msgid "Next tip"
 msgstr "Astuce suivante"
 
 #: data/translations/english.cfg:213
-#, fuzzy
 msgid "Tip of the Day"
 msgstr "Astuce du jour"
 
 #: data/translations/english.cfg:214
-#, fuzzy
 msgid "Do not show tips"
 msgstr "Ne pas afficher les astuces"
 
 #: data/translations/english.cfg:215
-#, fuzzy
 msgid ""
 "Lawful units fight better at day, and chaotic units fight better at night. "
 "Neutral units are unaffected by day and night."
@@ -13693,7 +14042,6 @@
 "la nuit. Les unités neutres ne sont pas affectées par la pèriode du jour."
 
 #: data/translations/english.cfg:216
-#, fuzzy
 msgid ""
 "In a campaign, you can use veteran units from previous scenarios by using "
 "the 'recall' option."
@@ -13702,7 +14050,6 @@
 "scénarios en utilisant l'option 'rappel'."
 
 #: data/translations/english.cfg:217
-#, fuzzy
 msgid ""
 "There are six types of attacks: pierce, blade, impact, fire, cold, and holy. "
 "Different units have weaknesses against different types of attacks. Right-"
@@ -13717,7 +14064,6 @@
 "d'attaques."
 
 #: data/translations/english.cfg:218
-#, fuzzy
 msgid ""
 "The terrain your units are on determines the chance your opponents have of "
 "hitting them in battle. The defensive rating for the currently selected uni "
@@ -13730,7 +14076,6 @@
 "de l'écran."
 
 #: data/translations/english.cfg:219
-#, fuzzy
 msgid ""
 "Poisoned units lose 8 hitpoints every turn, but they will not die from "
 "poison: poison will never reduce them below 1 hitpoint. Poisoned units can "
@@ -13743,7 +14088,6 @@
 "plaçant dans un village ou à coté d'une unité ayant l'habilité 
‘traitement’."
 
 #: data/translations/english.cfg:220
-#, fuzzy
 msgid ""
 "You can use units from a previous scenario by selecting 'Recall' by the game "
 "menu. By recalling the same units over and over, you can build up a powerful "
@@ -13754,7 +14098,6 @@
 "pouvez former une armée expérimentée et puissante."
 
 #: data/translations/english.cfg:221
-#, fuzzy
 msgid ""
 "All units have a Zone of Control in each of the hexes next to them. If a "
 "unit moves into an enemy's Zone of Control, it may not move any further that "
@@ -13765,7 +14108,6 @@
 "elle ne peut faire aucun autre mouvement pour ce tour."
 
 #: data/translations/english.cfg:222
-#, fuzzy
 msgid ""
 "The chance to hit a unit usually depends on how well that unit can defend "
 "itself in the terrain it is standing in, however magical attacks always have "
@@ -13777,7 +14119,6 @@
 "d'élite ont au minimum 60% de chances de toucher."
 
 #: data/translations/english.cfg:223
-#, fuzzy
 msgid ""
 "Units stationed in villages heal 8 hitpoints at the beginning of their turn."
 msgstr ""
@@ -13785,7 +14126,6 @@
 "leur tour."
 
 #: data/translations/english.cfg:224
-#, fuzzy
 msgid ""
 "Units that do not move or attack during their turn rest, and will recover 2 "
 "hitpoints at the beginning of their next turn."
@@ -13794,7 +14134,6 @@
 "et regagneront 2 points de vie au début de leur prochain tour."
 
 #: data/translations/english.cfg:225
-#, fuzzy
 msgid ""
 "Most foot units defend better in villages and castles than in most other "
 "terrain, while most mounted units don't get any defensive advantage in "
@@ -13805,7 +14144,6 @@
 "gagnent aucun avantage défensif à se trouver dans un village ou un 
château."
 
 #: data/translations/english.cfg:226
-#, fuzzy
 msgid ""
 "Horse based units are generally resistant to attacks with bladed or impact "
 "weapons, but are vulnerable to attacks with piercing weapons, including bows "
@@ -13816,7 +14154,6 @@
 "perçantes comme les arcs ou les lances."
 
 #: data/translations/english.cfg:227
-#, fuzzy
 msgid ""
 "Inflicting the killing blow on an enemy unit is the best way to gain "
 "experience. Units killing an enemy will gain 8 experience for every level of "
@@ -13827,7 +14164,6 @@
 "d'expérience pour chaque niveau de l'unité tuée."
 
 #: data/translations/english.cfg:228
-#, fuzzy
 msgid ""
 "Elvish units move and fight very well in forest. Dwarvish units move and "
 "fight very well in hills and mountains."
@@ -13836,7 +14172,6 @@
 "déplacent et combattent trés bien dans les collines et les montagnes."
 
 #: data/translations/english.cfg:229
-#, fuzzy
 msgid ""
 "Patience is often key. Rather than attacking in bad conditions, or with few "
 "troops, wait for better conditions and then attack."
@@ -13846,7 +14181,6 @@
 "alors seulement attaquez."
 
 #: data/translations/english.cfg:230
-#, fuzzy
 msgid ""
 "If you are attacked from several directions, it may be a good idea to send "
 "expendable units in some directions to delay enemy units."
@@ -13856,7 +14190,6 @@
 "ralentir l'ennemi."
 
 #: data/translations/english.cfg:231
-#, fuzzy
 msgid ""
 "Do not be afraid to retreat and regroup, it is often the key to victory."
 msgstr ""
@@ -13864,7 +14197,6 @@
 "clé de la victoire."
 
 #: data/translations/english.cfg:232
-#, fuzzy
 msgid ""
 "In most campaigns you will receive a gold bonus for finishing early, "
 "depending on the number of villages on the map, and the number of turns you "
@@ -13877,7 +14209,6 @@
 "capturant tous les villages et en attendant la fin du nombre de tour maximum."
 
 #: data/translations/english.cfg:233
-#, fuzzy
 msgid ""
 "Your leader can recruit or recall units from any keep inside a castle, not "
 "just the keep they start on. You can capture a keep from an enemy and "
@@ -13891,7 +14222,6 @@
 "vous puissiez recruter de là."
 
 #: data/translations/english.cfg:234
-#, fuzzy
 msgid ""
 "Skeletons are resistant to piercing and bladed attacks, but vulnerable to "
 "impact, fire, and holy attacks."
@@ -13900,7 +14230,6 @@
 "vulnérables aux attaques contondantes, au feu et aux attaques sacrées."
 
 #: data/translations/english.cfg:235
-#, fuzzy
 msgid ""
 "Units with leadership ability make lower level adjacent units on the same "
 "side fight better."
@@ -13909,7 +14238,6 @@
 "leur camp et de niveau inférieur au leur à mieux se battre."
 
 #: data/translations/english.cfg:236
-#, fuzzy
 msgid ""
 "Generally avoid moving next to an unoccupied village. An enemy unit may move "
 "onto the village and attack you, while enjoying the defense and healing of "
@@ -13920,7 +14248,6 @@
 "profitant de la défense et des capacités de guérison du village."
 
 #: data/translations/english.cfg:237
-#, fuzzy
 msgid ""
 "Holding the mouse cursor on an ability or trait shows a description of that "
 "ability or trait."
@@ -13929,19 +14256,16 @@
 "affiche une description de celui-ci."
 
 #: data/translations/english.cfg:238
-#, fuzzy
 msgid "Use lines of units to screen injured units to let them recover."
 msgstr ""
 "Utilisez des lignes d'unités pour protéger les unités blessées et leur "
 "laisser le temps de récupérer."
 
 #: data/translations/english.cfg:239
-#, fuzzy
 msgid "Read the hotkeys list in the preferences menu."
 msgstr "Lisez la liste des raccourcis claviers dans le menu des préférences."
 
 #: data/translations/english.cfg:240
-#, fuzzy
 msgid ""
 "If you move a unit, but don't attack or discover any additional information, "
 "you can undo your move by pressing 'u'."
@@ -13951,7 +14275,6 @@
 "mouvement en pressant la touche ‘u’."
 
 #: data/translations/english.cfg:241
-#, fuzzy
 msgid ""
 "You can see how far enemy units can move by moving the mouse cursor over "
 "them."
@@ -13960,7 +14283,6 @@
 "curseur de la souris sur celle-ci."
 
 #: data/translations/english.cfg:242
-#, fuzzy
 msgid ""
 "Use healers to support your attacks - they will win you battles without "
 "needing to attack anything themselves."
@@ -13969,7 +14291,6 @@
 "bataille sans avoir à frapper par eux-mêmes."
 
 #: data/translations/english.cfg:243
-#, fuzzy
 msgid ""
 "The 'slow' attack ability makes enemy units move slower, but it also gives "
 "them one less attack than they would normally have. It is thus very "
@@ -13980,12 +14301,10 @@
 "efficace contre les unités qui ont un petit nombre d'attaque trés 
puissantes."
 
 #: data/translations/english.cfg:244
-#, fuzzy
 msgid "Holy attacks are very powerful against undead."
 msgstr "Les attaques sacrées sont trés puissantes contre les morts-vivants."
 
 #: data/translations/english.cfg:245
-#, fuzzy
 msgid ""
 "Units are healed when they advance a level. Used wisely, this can turn a "
 "fight."
@@ -13994,7 +14313,6 @@
 "niveau. Utilisé à bon escient cela peut changer le cours d'une bataille."
 
 #: data/translations/english.cfg:246
-#, fuzzy
 msgid ""
 "Charging units are best used against enemies they can kill with a single "
 "blow."
@@ -14066,11 +14384,11 @@
 #: data/units/Fireball.cfg:21 data/units/Great_Mage.cfg:42
 #: data/units/Great_Mage.cfg:118 data/units/Initiate.cfg:21
 #: data/units/Lich.cfg:34 data/units/Mage.cfg:39 data/units/Mage.cfg:106
-#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/Mage_of_Light.cfg:48 data/units/Mage_of_Light.cfg:108
 #: data/units/Necromancer.cfg:37 data/units/Red_Mage.cfg:42
 #: data/units/Red_Mage.cfg:111 data/units/Sea_Hag.cfg:31
 #: data/units/Silver_Mage.cfg:44 data/units/Silver_Mage.cfg:131
-#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
+#: data/units/White_Mage.cfg:47 data/units/White_Mage.cfg:106
 #, fuzzy
 msgid "magical"
 msgstr "enchantement"
@@ -14112,7 +14430,7 @@
 #: data/units/Great_Mage.cfg:24 data/units/Great_Mage.cfg:100
 #: data/units/Great_Troll.cfg:21 data/units/Heavy_Infantry.cfg:21
 #: data/units/Heavy_Infantryman.cfg:20 data/units/Iron_Mauler.cfg:20
-#: data/units/Mage_of_Light.cfg:27 data/units/Mage_of_Light.cfg:87
+#: data/units/Mage_of_Light.cfg:30 data/units/Mage_of_Light.cfg:90
 #: data/units/Mudcrawler.cfg:22 data/units/Necromancer.cfg:20
 #: data/units/Noble_Youth.cfg:22 data/units/Outlaw.cfg:21
 #: data/units/Outlaw.cfg:39 data/units/Outlaw.cfg:94 data/units/Outlaw.cfg:112
@@ -14130,12 +14448,12 @@
 msgid "impact"
 msgstr "impact"
 
-#: data/units/Arch_Mage.cfg:3
+#: data/units/Arch_Mage.cfg:3 data/units/Arch_Mage.cfg:82
 #, fuzzy
 msgid "Arch Mage"
 msgstr "Archimage"
 
-#: data/units/Arch_Mage.cfg:20
+#: data/units/Arch_Mage.cfg:20 data/units/Arch_Mage.cfg:99
 #, fuzzy
 msgid ""
 "Leaders among the mages, the Arch Mages hurl huge balls of fire at their "
@@ -14214,7 +14532,7 @@
 #: data/units/Orcish_Slayer.cfg:19 data/units/Poacher.cfg:24
 #: data/units/Red_Mage.cfg:23 data/units/Red_Mage.cfg:92
 #: data/units/Rogue.cfg:20 data/units/Thief.cfg:19 data/units/Trapper.cfg:24
-#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
+#: data/units/White_Mage.cfg:28 data/units/White_Mage.cfg:87
 #, fuzzy
 msgid "dagger"
 msgstr "dague"
@@ -14236,13 +14554,16 @@
 #: data/units/Dwarvish_Steelclad.cfg:28 data/units/Dwarvish_Thunderer.cfg:29
 #: data/units/Dwarvish_Thunderguard.cfg:29
 #: data/units/Dwarvish_Ulfserker.cfg:35 data/units/Elvish_Archer.cfg:22
-#: data/units/Elvish_Avenger.cfg:23 data/units/Elvish_Captain.cfg:24
+#: data/units/Elvish_Archer.cfg:101 data/units/Elvish_Avenger.cfg:24
+#: data/units/Elvish_Avenger.cfg:97 data/units/Elvish_Captain.cfg:24
 #: data/units/Elvish_Champion.cfg:22 data/units/Elvish_Fighter.cfg:24
 #: data/units/Elvish_Hero.cfg:22 data/units/Elvish_Lord.cfg:21
-#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marshal.cfg:25
-#: data/units/Elvish_Outrider.cfg:24 data/units/Elvish_Ranger.cfg:21
+#: data/units/Elvish_Marksman.cfg:22 data/units/Elvish_Marksman.cfg:100
+#: data/units/Elvish_Marshal.cfg:25 data/units/Elvish_Outrider.cfg:24
+#: data/units/Elvish_Ranger.cfg:22 data/units/Elvish_Ranger.cfg:99
 #: data/units/Elvish_Rider.cfg:31 data/units/Elvish_Scout.cfg:32
-#: data/units/Elvish_Sharpshooter.cfg:20 data/units/Fencer.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:22
+#: data/units/Elvish_Sharpshooter.cfg:101 data/units/Fencer.cfg:21
 #: data/units/Fighter.cfg:21 data/units/Fire_Dragon.cfg:23
 #: data/units/General.cfg:22 data/units/Ghoul.cfg:20
 #: data/units/Goblin_Direwolver.cfg:21 data/units/Goblin_Direwolver.cfg:33
@@ -14266,22 +14587,22 @@
 #: data/units/Poacher.cfg:25 data/units/Princess.cfg:23
 #: data/units/Red_Mage.cfg:24 data/units/Red_Mage.cfg:93
 #: data/units/Revenant.cfg:24 data/units/Rogue.cfg:21 data/units/Rogue.cfg:39
-#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:20
-#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:20
+#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:21
+#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:22
 #: data/units/Shadow.cfg:21 data/units/Skeletal_Dragon.cfg:29
 #: data/units/Skeletal_Dragon.cfg:48 data/units/Skeleton.cfg:25
 #: data/units/Sleeping_Gryphon.cfg:19 data/units/Spectre.cfg:20
 #: data/units/Swordsman.cfg:20 data/units/Thief.cfg:20
 #: data/units/Trapper.cfg:25 data/units/Vampire_Bat.cfg:20
-#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:26
-#: data/units/White_Mage.cfg:85 data/units/Wolf_Rider.cfg:21
+#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:29
+#: data/units/White_Mage.cfg:88 data/units/Wolf_Rider.cfg:21
 #: data/units/Wraith.cfg:20 data/units/Young_Ogre.cfg:19
 #, fuzzy
 msgid "blade"
 msgstr "lame"
 
 #: data/units/Assassin.cfg:25 data/units/Rogue.cfg:25 data/units/Thief.cfg:24
-#: src/actions.cpp:475
+#: src/actions.cpp:476
 msgid "backstab"
 msgstr "assassinat"
 
@@ -14311,8 +14632,8 @@
 #: data/units/Bandit.cfg:19 data/units/Drake_Slasher.cfg:75
 #: data/units/Drake_Worker.cfg:19 data/units/Great_Troll.cfg:20
 #: data/units/Heavy_Infantry.cfg:20 data/units/Heavy_Infantryman.cfg:19
-#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:26
-#: data/units/Mage_of_Light.cfg:86 data/units/Outlaw.cfg:20
+#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:29
+#: data/units/Mage_of_Light.cfg:89 data/units/Outlaw.cfg:20
 #: data/units/Outlaw.cfg:93 data/units/Outlaw_Princess.cfg:23
 #: data/units/Outlaw_Queen.cfg:24 data/units/Shock_Trooper.cfg:19
 #: data/units/Troll_Warrior.cfg:19 data/units/Warrior_King.cfg:22
@@ -14351,13 +14672,16 @@
 #: data/units/Dragoon.cfg:27 data/units/Drake_Clasher.cfg:19
 #: data/units/Drake_Fighter.cfg:20 data/units/Drake_Slasher.cfg:20
 #: data/units/Drake_Warrior.cfg:20 data/units/Elvish_Archer.cfg:21
-#: data/units/Elvish_Avenger.cfg:22 data/units/Elvish_Captain.cfg:23
+#: data/units/Elvish_Archer.cfg:100 data/units/Elvish_Avenger.cfg:23
+#: data/units/Elvish_Avenger.cfg:96 data/units/Elvish_Captain.cfg:23
 #: data/units/Elvish_Champion.cfg:21 data/units/Elvish_Fighter.cfg:23
 #: data/units/Elvish_Hero.cfg:21 data/units/Elvish_Lord.cfg:20
-#: data/units/Elvish_Marksman.cfg:20 data/units/Elvish_Marshal.cfg:24
-#: data/units/Elvish_Outrider.cfg:23 data/units/Elvish_Ranger.cfg:20
+#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marksman.cfg:99
+#: data/units/Elvish_Marshal.cfg:24 data/units/Elvish_Outrider.cfg:23
+#: data/units/Elvish_Ranger.cfg:21 data/units/Elvish_Ranger.cfg:98
 #: data/units/Elvish_Rider.cfg:30 data/units/Elvish_Scout.cfg:31
-#: data/units/Elvish_Sharpshooter.cfg:19 data/units/Fighter.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:100 data/units/Fighter.cfg:20
 #: data/units/General.cfg:21 data/units/Grand_Knight.cfg:19
 #: data/units/Knight.cfg:20 data/units/Lieutenant.cfg:21
 #: data/units/Longbowman.cfg:21 data/units/Lord.cfg:22
@@ -14368,8 +14692,8 @@
 #: data/units/Orcish_Sovereign.cfg:21 data/units/Orcish_Warlord.cfg:18
 #: data/units/Orcish_Warrior.cfg:19 data/units/Paladin.cfg:24
 #: data/units/Princess.cfg:22 data/units/Royal_Guard.cfg:19
-#: data/units/Scout.cfg:19 data/units/Sea_Orc.cfg:19
-#: data/units/Sergeant.cfg:19 data/units/Swordsman.cfg:19
+#: data/units/Scout.cfg:20 data/units/Sea_Orc.cfg:19
+#: data/units/Sergeant.cfg:21 data/units/Swordsman.cfg:19
 msgid "sword"
 msgstr "épée"
 
@@ -14421,18 +14745,20 @@
 
 #: data/units/Bone_Shooter.cfg:37 data/units/Bowman.cfg:37
 #: data/units/Commander.cfg:45 data/units/Elvish_Archer.cfg:38
-#: data/units/Elvish_Avenger.cfg:38 data/units/Elvish_Captain.cfg:39
+#: data/units/Elvish_Archer.cfg:117 data/units/Elvish_Avenger.cfg:39
+#: data/units/Elvish_Avenger.cfg:112 data/units/Elvish_Captain.cfg:39
 #: data/units/Elvish_Champion.cfg:40 data/units/Elvish_Fighter.cfg:40
 #: data/units/Elvish_Hero.cfg:40 data/units/Elvish_Marshal.cfg:40
-#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:37
-#: data/units/Elvish_Rider.cfg:51 data/units/Elvish_Scout.cfg:52
-#: data/units/Longbowman.cfg:38 data/units/Lord.cfg:39
-#: data/units/Master_Bowman.cfg:32 data/units/Noble_Commander.cfg:41
-#: data/units/Noble_Lord.cfg:40 data/units/Orcish_Archer.cfg:36
-#: data/units/Orcish_Leader.cfg:37 data/units/Orcish_Ruler.cfg:38
-#: data/units/Orcish_Sovereign.cfg:42 data/units/Orcish_Warlord.cfg:29
-#: data/units/Poacher.cfg:41 data/units/Skeleton_Archer.cfg:40
-#: data/units/Soul_Shooter.cfg:37 data/units/Trapper.cfg:41
+#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Ranger.cfg:115 data/units/Elvish_Rider.cfg:51
+#: data/units/Elvish_Scout.cfg:52 data/units/Longbowman.cfg:38
+#: data/units/Lord.cfg:39 data/units/Master_Bowman.cfg:32
+#: data/units/Noble_Commander.cfg:41 data/units/Noble_Lord.cfg:40
+#: data/units/Orcish_Archer.cfg:36 data/units/Orcish_Leader.cfg:37
+#: data/units/Orcish_Ruler.cfg:38 data/units/Orcish_Sovereign.cfg:42
+#: data/units/Orcish_Warlord.cfg:29 data/units/Poacher.cfg:41
+#: data/units/Skeleton_Archer.cfg:40 data/units/Soul_Shooter.cfg:37
+#: data/units/Trapper.cfg:41
 msgid "bow"
 msgstr "arc"
 
@@ -14442,19 +14768,24 @@
 #: data/units/Death_Knight.cfg:32 data/units/Dragoon.cfg:49
 #: data/units/Drake_Clasher.cfg:52 data/units/Drake_Guard.cfg:23
 #: data/units/Drake_Slasher.cfg:53 data/units/Duelist.cfg:32
-#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Thunderer.cfg:49
+#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Guardsman.cfg:40
+#: data/units/Dwarvish_Guardsman.cfg:53 data/units/Dwarvish_Stalwart.cfg:40
+#: data/units/Dwarvish_Stalwart.cfg:53 data/units/Dwarvish_Thunderer.cfg:49
 #: data/units/Dwarvish_Thunderguard.cfg:55 data/units/Elvish_Archer.cfg:39
-#: data/units/Elvish_Avenger.cfg:39 data/units/Elvish_Captain.cfg:40
+#: data/units/Elvish_Archer.cfg:118 data/units/Elvish_Avenger.cfg:40
+#: data/units/Elvish_Avenger.cfg:113 data/units/Elvish_Captain.cfg:40
 #: data/units/Elvish_Champion.cfg:41 data/units/Elvish_Druid.cfg:62
 #: data/units/Elvish_Fighter.cfg:41 data/units/Elvish_Hero.cfg:41
-#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marshal.cfg:41
-#: data/units/Elvish_Outrider.cfg:40 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Marksman.cfg:116
+#: data/units/Elvish_Marshal.cfg:41 data/units/Elvish_Outrider.cfg:40
+#: data/units/Elvish_Ranger.cfg:39 data/units/Elvish_Ranger.cfg:116
 #: data/units/Elvish_Rider.cfg:52 data/units/Elvish_Scout.cfg:53
-#: data/units/Elvish_Sharpshooter.cfg:37 data/units/Elvish_Shyde.cfg:71
-#: data/units/General.cfg:33 data/units/Giant_Scorpion.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:39
+#: data/units/Elvish_Sharpshooter.cfg:118 data/units/Elvish_Shyde.cfg:71
+#: data/units/General.cfg:45 data/units/Giant_Scorpion.cfg:20
 #: data/units/Grand_Knight.cfg:37 data/units/Halbardier.cfg:19
 #: data/units/Horseman.cfg:21 data/units/Knight.cfg:37
-#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:33
+#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:39
 #: data/units/Longbowman.cfg:39 data/units/Lord.cfg:40
 #: data/units/Master_Bowman.cfg:33 data/units/Merman.cfg:20
 #: data/units/Merman_Lord.cfg:21 data/units/Naga.cfg:21
@@ -14470,7 +14801,7 @@
 #: data/units/Saurian.cfg:20 data/units/Saurian.cfg:37
 #: data/units/Saurian_Warrior.cfg:20 data/units/Saurian_Warrior.cfg:37
 #: data/units/Sea_Hag.cfg:21 data/units/Sea_Serpent.cfg:19
-#: data/units/Sergeant.cfg:36 data/units/Skeleton_Archer.cfg:41
+#: data/units/Sergeant.cfg:39 data/units/Skeleton_Archer.cfg:41
 #: data/units/Soul_Shooter.cfg:38 data/units/Spearman.cfg:20
 #: data/units/Spearman.cfg:33 data/units/Transport_Galleon.cfg:16
 #: data/units/Trapper.cfg:42 data/units/Triton.cfg:20
@@ -14510,7 +14841,6 @@
 "du monde connu."
 
 #: data/units/Cavalier.cfg:48 data/units/Dragoon.cfg:48
-#: data/units/Duelist.cfg:31
 msgid "pistol"
 msgstr "pistolet"
 
@@ -14568,6 +14898,8 @@
 
 #: data/units/Chocobone.cfg:20 data/units/Drake_Clasher.cfg:51
 #: data/units/Drake_Guard.cfg:22 data/units/Drake_Slasher.cfg:52
+#: data/units/Dwarvish_Guardsman.cfg:38 data/units/Dwarvish_Guardsman.cfg:52
+#: data/units/Dwarvish_Stalwart.cfg:38 data/units/Dwarvish_Stalwart.cfg:52
 #: data/units/Horseman.cfg:20 data/units/Saurian.cfg:18
 #: data/units/Saurian.cfg:35 data/units/Saurian_Warrior.cfg:18
 #: data/units/Saurian_Warrior.cfg:35 data/units/Spearman.cfg:19
@@ -14577,8 +14909,8 @@
 
 #: data/units/Chocobone.cfg:23 data/units/Grand_Knight.cfg:38
 #: data/units/Horseman.cfg:22 data/units/Knight.cfg:38
-#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:348
-#: src/actions.cpp:466
+#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:349
+#: src/actions.cpp:467
 msgid "charge"
 msgstr "charge"
 
@@ -14601,7 +14933,7 @@
 msgid "gaze"
 msgstr "regard"
 
-#: data/units/Cockatrice.cfg:26 src/actions.cpp:705 src/actions.cpp:842
+#: data/units/Cockatrice.cfg:26 src/actions.cpp:717 src/actions.cpp:857
 #: src/reports.cpp:122
 msgid "stone"
 msgstr "pierre"
@@ -14617,7 +14949,8 @@
 #: data/units/Noble_Commander.cfg:10 data/units/Noble_Lord.cfg:10
 #: data/units/Orcish_Leader.cfg:9 data/units/Orcish_Ruler.cfg:9
 #: data/units/Orcish_Sovereign.cfg:9 data/units/Princess.cfg:17
-#: data/units/Warrior_King.cfg:17 src/actions.cpp:359 src/actions.cpp:486
+#: data/units/Sergeant.cfg:17 data/units/Warrior_King.cfg:17
+#: src/actions.cpp:360 src/actions.cpp:496
 msgid "leadership"
 msgstr "commandement"
 
@@ -14715,10 +15048,10 @@
 msgid "battle axe"
 msgstr ""
 
-#: data/units/Death_Knight.cfg:31 data/units/General.cfg:32
-#: data/units/Lieutenant.cfg:32 data/units/Orcish_Crossbow.cfg:39
-#: data/units/Orcish_Crossbowman.cfg:38 data/units/Sergeant.cfg:35
-#: data/units/Wall_Guard.cfg:35
+#: data/units/Death_Knight.cfg:31 data/units/Duelist.cfg:31
+#: data/units/General.cfg:44 data/units/Lieutenant.cfg:38
+#: data/units/Orcish_Crossbow.cfg:39 data/units/Orcish_Crossbowman.cfg:38
+#: data/units/Sergeant.cfg:38 data/units/Wall_Guard.cfg:35
 msgid "crossbow"
 msgstr "arbalète"
 
@@ -14983,6 +15316,23 @@
 msgid "hammer"
 msgstr "marteau"
 
+#: data/units/Dwarvish_Guardsman.cfg:3
+#, fuzzy
+msgid "Dwarvish Guardsman"
+msgstr "Seigneur nain"
+
+#: data/units/Dwarvish_Guardsman.cfg:29 data/units/Dwarvish_Stalwart.cfg:29
+#: src/actions.cpp:485
+msgid "steadfast"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:35
+msgid ""
+"The most resiliant dwarves sometimes join the Dwarvish army as Guardsman. "
+"Slow and without a strong attack, they guard the Army's flank, soaking up "
+"alot of damage, and hurling their heavy spears into the enemy."
+msgstr ""
+
 #: data/units/Dwarvish_Lord.cfg:3
 msgid "Dwarvish Lord"
 msgstr "Seigneur nain"
@@ -15028,6 +15378,18 @@
 msgid "Lightning bolt"
 msgstr ""
 
+#: data/units/Dwarvish_Stalwart.cfg:3
+#, fuzzy
+msgid "Dwarvish Stalwart"
+msgstr "Nain d'Acier"
+
+#: data/units/Dwarvish_Stalwart.cfg:35
+msgid ""
+"Stalwarts, after years in battle, have fashioned new shields and strong "
+"armor from the ruins of their enemies. While slow, they are the feared for "
+"their resilience and strength."
+msgstr ""
+
 #: data/units/Dwarvish_Steelclad.cfg:3
 msgid "Dwarvish Steelclad"
 msgstr "Nain d'Acier"
@@ -15111,43 +15473,19 @@
 msgid "Elder Wose"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:3
+#: data/units/Elvish_Archer.cfg:3 data/units/Elvish_Archer.cfg:82
 msgid "Elvish Archer"
 msgstr "Archer elfe"
 
-#: data/units/Elvish_Archer.cfg:18
-#, fuzzy
-msgid ""
-"Elvish Archers are trained from youth in archery, and so skilled in long-"
-"range combat. Able to fire many arrows quickly and accurately, these Archers "
-"make up a large portion of the Elvish military."
-msgstr ""
-"Entraîné depuis son enfance au maniement de l'arc, l'Archer elfe est habile 
"
-"dans les combats à distance. Étant capable de tirer plusieurs flèches "
-"rapidement et avec précision, l'Archer elfe compose une grande partie de "
-"l'armée elfe."
-
-#: data/units/Elvish_Avenger.cfg:3
+#: data/units/Elvish_Avenger.cfg:3 data/units/Elvish_Avenger.cfg:76
 msgid "Elvish Avenger"
 msgstr "Vengeur elfe"
 
-#: data/units/Elvish_Avenger.cfg:17 data/units/Elvish_Ranger.cfg:16
+#: data/units/Elvish_Avenger.cfg:18 data/units/Elvish_Avenger.cfg:91
+#: data/units/Elvish_Ranger.cfg:17 data/units/Elvish_Ranger.cfg:94
 msgid "ambush"
 msgstr "embuscade"
 
-#: data/units/Elvish_Avenger.cfg:19
-#, fuzzy
-msgid ""
-"Elvish Avengers are extremely skillful and extremely quick, powerful in all "
-"forms of combat. Avengers are considered the best of all woodsmen in "
-"Wesnoth, and can ambush their foes in the forest, because they cannot be "
-"seen in the woods until just after they have attacked."
-msgstr ""
-"Très habile et extrêmement rapide, le vengeur elfe est bon dans toute forme 
"
-"de combat. Le vengeur est considéré comme le meilleur homme des bois de "
-"Wesnoth. Dans les forêts il peut tendre des embuscades à ses ennemis, "
-"restant invisible jusqu'à ce qu'il attaque."
-
 #: data/units/Elvish_Captain.cfg:3
 msgid "Elvish Captain"
 msgstr "Capitaine elfe"
@@ -15183,7 +15521,7 @@
 msgstr "Druide elfe"
 
 #: data/units/Elvish_Druid.cfg:18 data/units/Elvish_Shyde.cfg:19
-#: data/units/White_Mage.cfg:9 data/units/White_Mage.cfg:68
+#: data/units/White_Mage.cfg:12 data/units/White_Mage.cfg:71
 #, fuzzy
 msgid "cures"
 msgstr "traitement"
@@ -15253,30 +15591,19 @@
 "Le Seigneur elfe est redoutable en combat, aussi bien à l'épée en combat "
 "rapproché, qu'avec ses boules de feu à distance."
 
-#: data/units/Elvish_Marksman.cfg:3
+#: data/units/Elvish_Marksman.cfg:3 data/units/Elvish_Marksman.cfg:80
 msgid "Elvish Marksman"
 msgstr "Tireur d'élite elfe"
 
-#: data/units/Elvish_Marksman.cfg:17
-#, fuzzy
-msgid ""
-"Elvish Marksman are expert in use of the bow. Their skill guarantees them a "
-"60% chance to hit enemies, even those hidden in difficult terrain. This "
-"great skill with the bow compensates for their lack of skill in melee combat "
-"and lesser speed."
-msgstr ""
-"le Tireur d'élite elfe est un expert dans le maniement de l'arc. Ses "
-"capacités lui garantissent un taux de réussite de 70% de touche durant les "
-"attaques, même en terrain difficile. Son manque d'habileté en combat "
-"rapproché, et sa vitesse de déplacement moindre est compensée par sa 
grande "
-"dextérité à l'arc."
-
-#: data/units/Elvish_Marksman.cfg:36 data/units/Elvish_Sharpshooter.cfg:36
+#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marksman.cfg:115
+#: data/units/Elvish_Sharpshooter.cfg:38
+#: data/units/Elvish_Sharpshooter.cfg:117
 msgid "longbow"
 msgstr "arc long"
 
-#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Sharpshooter.cfg:38
-#: data/units/Fire_Dragon.cfg:60
+#: data/units/Elvish_Marksman.cfg:39 data/units/Elvish_Marksman.cfg:117
+#: data/units/Elvish_Sharpshooter.cfg:40
+#: data/units/Elvish_Sharpshooter.cfg:119 data/units/Fire_Dragon.cfg:60
 msgid "marksman"
 msgstr "tir d'élite"
 
@@ -15312,23 +15639,10 @@
 "forêt qu'en terrain découvert. Il peut même tirer à l'arc tout en restant 
à "
 "cheval."
 
-#: data/units/Elvish_Ranger.cfg:3
+#: data/units/Elvish_Ranger.cfg:2 data/units/Elvish_Ranger.cfg:79
 msgid "Elvish Ranger"
 msgstr "Rôdeur elfe"
 
-#: data/units/Elvish_Ranger.cfg:17
-#, fuzzy
-msgid ""
-"Elvish Rangers are quick and powerful. Skilled in both short- and long-range "
-"combat, Rangers are truly all-round fighters. The best of all woodsmen, "
-"Rangers cannot be seen by enemies while they are in forest, unless they have "
-"just made an attack, or there are enemies adjacent to them."
-msgstr ""
-"Le rôdeur elfe est rapide et puissant. Habile aussi bien en combat 
rapproché "
-"qu'à distance, le rôdeur elfe est réellement un guerrier complet. Capable 
de "
-"voir la nuit avec ses yeux perçant, le rôdeur elfe ne souffre pas de "
-"pénalité durant les combats de nuit, contrairement aux autres unités."
-
 #: data/units/Elvish_Rider.cfg:3
 #, fuzzy
 msgid "Elvish Rider"
@@ -15382,23 +15696,10 @@
 msgid "entangle"
 msgstr "enchevêtrement"
 
-#: data/units/Elvish_Sharpshooter.cfg:3
+#: data/units/Elvish_Sharpshooter.cfg:3 data/units/Elvish_Sharpshooter.cfg:82
 msgid "Elvish Sharpshooter"
 msgstr "Archer d'élite elfe"
 
-#: data/units/Elvish_Sharpshooter.cfg:16
-#, fuzzy
-msgid ""
-"The most elite archers in all of Wesnoth, Elvish Sharpshooters are "
-"incredibly accurate, guaranteed a 60% chance to hit when attacking, even "
-"when firing very quickly. Sharpshooters are excellent at picking off "
-"entrenched enemies."
-msgstr ""
-"Le meilleur des archers d'élite de tout Wesnoth, les Archers d'élite elfes "
-"sont incroyablement précis, même en tirant très rapidement. Avec 70% de "
-"chance de toucher la cible en attaque, les Archers d'élite elfes sont "
-"excellents pour éliminer des ennemis retranchés."
-
 #: data/units/Elvish_Shyde.cfg:3
 msgid "Elvish Shyde"
 msgstr "Shyde elfe"
@@ -15521,7 +15822,7 @@
 msgid "bump"
 msgstr ""
 
-#: data/units/General.cfg:3 src/preferences.cpp:898
+#: data/units/General.cfg:3
 msgid "General"
 msgstr "Général"
 
@@ -15662,11 +15963,11 @@
 msgid "lance"
 msgstr "lance"
 
-#: data/units/Great_Mage.cfg:3
+#: data/units/Great_Mage.cfg:3 data/units/Great_Mage.cfg:79
 msgid "Great Mage"
 msgstr "Grand Mage"
 
-#: data/units/Great_Mage.cfg:20
+#: data/units/Great_Mage.cfg:20 data/units/Great_Mage.cfg:96
 #, fuzzy
 msgid ""
 "Great Mages are awesome and fearsome enemies, exceeding even the Arch Mages "
@@ -15917,11 +16218,11 @@
 "commandement, et apportent une capacité de commandement à toutes les 
unités "
 "de niveau inférieur adjacentes à eux."
 
-#: data/units/Mage.cfg:3
+#: data/units/Mage.cfg:3 data/units/Mage.cfg:70
 msgid "Mage"
 msgstr "Mage"
 
-#: data/units/Mage.cfg:17
+#: data/units/Mage.cfg:17 data/units/Mage.cfg:84
 #, fuzzy
 msgid ""
 "Mages are both weak and powerful. Moving slowly, and with poor defensive "
@@ -15940,16 +16241,16 @@
 msgid "missile"
 msgstr "missile"
 
-#: data/units/Mage_of_Light.cfg:3
+#: data/units/Mage_of_Light.cfg:3 data/units/Mage_of_Light.cfg:66
 msgid "Mage of Light"
 msgstr "Mage de Lumière"
 
-#: data/units/Mage_of_Light.cfg:10 data/units/Mage_of_Light.cfg:70
+#: data/units/Mage_of_Light.cfg:13 data/units/Mage_of_Light.cfg:73
 #, fuzzy
 msgid "illuminates,cures"
 msgstr "illumination,traitement"
 
-#: data/units/Mage_of_Light.cfg:23
+#: data/units/Mage_of_Light.cfg:26 data/units/Mage_of_Light.cfg:86
 #, fuzzy
 msgid ""
 "Mages of Light are awesome allies of all lawful combatants, and fearsome "
@@ -15967,14 +16268,14 @@
 "de Lumière, elle se battra comme si elle se trouvait en plein jour à 
l'heure "
 "du crépuscule, et comme si elle était au crépuscule quand il fait nuit."
 
-#: data/units/Mage_of_Light.cfg:42 data/units/Mage_of_Light.cfg:102
-#: data/units/White_Mage.cfg:41 data/units/White_Mage.cfg:100
+#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
 msgid "lightbeam"
 msgstr "rayon de lumière"
 
-#: data/units/Mage_of_Light.cfg:43 data/units/Mage_of_Light.cfg:103
-#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:42
-#: data/units/White_Mage.cfg:101
+#: data/units/Mage_of_Light.cfg:46 data/units/Mage_of_Light.cfg:106
+#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:45
+#: data/units/White_Mage.cfg:104
 msgid "holy"
 msgstr "sacré"
 
@@ -16361,7 +16662,7 @@
 "respecté parmi les orcs, et très craint par ses ennemis. Sa seule faiblesse 
"
 "est l'incapacité à utiliser des arcs."
 
-#: data/units/Outlaw.cfg:3
+#: data/units/Outlaw.cfg:3 data/units/Outlaw.cfg:75
 msgid "Outlaw"
 msgstr "Hors la loi"
 
@@ -16370,6 +16671,10 @@
 msgid "Outlaws fight better at night."
 msgstr "."
 
+#: data/units/Outlaw.cfg:89
+msgid "Outlaws fight better at night. Female Outlaws look good while doing it."
+msgstr ""
+
 #: data/units/Outlaw_Princess.cfg:4
 msgid "Outlaw Princess"
 msgstr ""
@@ -16485,11 +16790,11 @@
 "unités de niveau inférieur autour de la princesse combattront mieux en "
 "raison de son aura."
 
-#: data/units/Red_Mage.cfg:3
+#: data/units/Red_Mage.cfg:3 data/units/Red_Mage.cfg:72
 msgid "Red Mage"
 msgstr "Mage Rouge"
 
-#: data/units/Red_Mage.cfg:20
+#: data/units/Red_Mage.cfg:20 data/units/Red_Mage.cfg:89
 #, fuzzy
 msgid ""
 "Red Mages attack with powerful magic fireballs that are guaranteed a good "
@@ -16603,7 +16908,7 @@
 msgid "Sergeant"
 msgstr ""
 
-#: data/units/Sergeant.cfg:16
+#: data/units/Sergeant.cfg:18
 msgid ""
 "The Sergeant is an officer in the ranks of the Royal Army. He is not "
 "stronger than other fighters, but he has hopes of advancing to greatness. As "
@@ -16640,7 +16945,7 @@
 "déplacent lentement, ils sont extrêmement puissants et craints à travers "
 "Wesnoth et par delà les contrées éloignées."
 
-#: data/units/Silver_Mage.cfg:3
+#: data/units/Silver_Mage.cfg:3 data/units/Silver_Mage.cfg:90
 msgid "Silver Mage"
 msgstr "Mage argent"
 
@@ -16648,7 +16953,7 @@
 msgid "teleport"
 msgstr "téléportation"
 
-#: data/units/Silver_Mage.cfg:22
+#: data/units/Silver_Mage.cfg:22 data/units/Silver_Mage.cfg:109
 #, fuzzy
 msgid ""
 "Silver Mages are the most deft of foot and elusive of all mages. They can "
@@ -16997,11 +17302,11 @@
 "Les tours de garde sont de bons emplacement pour voir venir l'ennemi et lui "
 "lancer ensuite divers projectiles à l'aide de ballistes."
 
-#: data/units/White_Mage.cfg:3
+#: data/units/White_Mage.cfg:3 data/units/White_Mage.cfg:65
 msgid "White Mage"
 msgstr "Mage Blanc"
 
-#: data/units/White_Mage.cfg:22
+#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
 #, fuzzy
 msgid ""
 "White Mages are weak in combat, but expert in the ways of healing. Units "
@@ -17099,7 +17404,7 @@
 "couronne cherche à devenir un seigneur -- pour rejoindre l'élite des "
 "combattants humains."
 
-#: src/about.cpp:240 src/help.cpp:2361 src/show_dialog.cpp:470
+#: src/about.cpp:240 src/help.cpp:2363 src/show_dialog.cpp:470
 msgid "Close"
 msgstr "Fermer"
 
@@ -17123,65 +17428,65 @@
 msgid "none"
 msgstr "aucune"
 
-#: src/actions.cpp:317 src/actions.cpp:434
+#: src/actions.cpp:318 src/actions.cpp:435
 msgid "base damage"
 msgstr "dommage de base"
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker resistance vs"
 msgstr "résistance de l'attaquant contre"
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker vulnerability vs"
 msgstr "vulnerabilité de l'attaquant contre"
 
-#: src/actions.cpp:387 src/actions.cpp:513
+#: src/actions.cpp:388 src/actions.cpp:523
 msgid "total damage"
 msgstr "dommages totaux"
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender resistance vs"
 msgstr "résistance du défenseur contre"
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender vulnerability vs"
 msgstr "vulnerabilité du défenseur contre"
 
-#: src/actions.cpp:684 src/actions.cpp:820 src/display.cpp:878
+#: src/actions.cpp:703 src/actions.cpp:842 src/display.cpp:878
 #: src/reports.cpp:115
 msgid "poisoned"
 msgstr "empoisonné"
 
-#: src/actions.cpp:689 src/actions.cpp:825 src/display.cpp:874
+#: src/actions.cpp:708 src/actions.cpp:847 src/display.cpp:874
 #: src/reports.cpp:110
 msgid "slowed"
 msgstr "ralentie"
 
-#: src/actions.cpp:1691
+#: src/actions.cpp:1710
 msgid "Ambushed!"
 msgstr "Embuscade !"
 
-#: src/actions.cpp:1719
+#: src/actions.cpp:1738
 msgid "Friendly unit sighted"
 msgstr "Unité alliée en vue"
 
-#: src/actions.cpp:1721
+#: src/actions.cpp:1740
 msgid "Enemy unit sighted!"
 msgstr "Unité ennemie en vue !"
 
-#: src/actions.cpp:1726
+#: src/actions.cpp:1745
 msgid "$friends Friendly units sighted"
 msgstr "%friends unité(s) alliée(s) en vue"
 
-#: src/actions.cpp:1728
+#: src/actions.cpp:1747
 msgid "$enemies Enemy units sighted!"
 msgstr "%enemies unité(s) ennemie(s) en vue !"
 
-#: src/actions.cpp:1732
+#: src/actions.cpp:1751
 msgid "Units sighted! ($friends friendly, $enemies enemy)"
 msgstr "Unités en vue ! (%friends alliée(s), %enemies ennemie(s))"
 
-#: src/actions.cpp:1753
+#: src/actions.cpp:1772
 msgid "(press $hotkey to continue)"
 msgstr "(appuyez sur $hotkey pour continuer)"
 
@@ -17331,12 +17636,12 @@
 msgid "Moves"
 msgstr "Déplacements"
 
-#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:691
+#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:229
 msgid "melee"
 msgstr "corps à corps"
 
-#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:691
+#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:230
 msgid "ranged"
 msgstr "distant"
@@ -17349,19 +17654,19 @@
 msgid "invisible"
 msgstr "invisible"
 
-#: src/game.cpp:134
+#: src/game.cpp:135
 msgid "Do you want to save a replay of this scenario?"
 msgstr "Voulez-vous sauvegarder un replay de ce scénario ?"
 
-#: src/game.cpp:135 src/game.cpp:197 src/playturn.cpp:1388
+#: src/game.cpp:136 src/game.cpp:198 src/playturn.cpp:1388
 msgid "Name:"
 msgstr "Nom :"
 
-#: src/game.cpp:143 src/game.cpp:204 src/playturn.cpp:1399
+#: src/game.cpp:144 src/game.cpp:205 src/playturn.cpp:1399
 msgid "The game could not be saved"
 msgstr "Le jeu ne peut pas être sauvegardé"
 
-#: src/game.cpp:196
+#: src/game.cpp:197
 msgid "Do you want to save your game?"
 msgstr "Voulez-vous sauvegarder votre jeu ?"
 
@@ -17442,11 +17747,11 @@
 msgid "You have reached the end of the currently playable levels"
 msgstr "Vous avez fini tous les niveaux actuellement jouables"
 
-#: src/game.cpp:1125
+#: src/game.cpp:1127
 msgid "Could not initialize video. Exiting.\n"
 msgstr "Impossible d'initialiser l'affichage. Arrêt du programme.\n"
 
-#: src/game.cpp:1127
+#: src/game.cpp:1129
 msgid "Could not initialize fonts. Exiting.\n"
 msgstr "Impossible d'initialiser les polices. Arrêt du programme.\n"
 
@@ -17470,63 +17775,63 @@
 msgid "attacks"
 msgstr "attaques"
 
-#: src/help.cpp:638 src/help.cpp:639 src/playturn.cpp:1874
+#: src/help.cpp:640 src/help.cpp:641 src/playturn.cpp:1874
 msgid "Name"
 msgstr "Nom"
 
-#: src/help.cpp:642 src/help.cpp:643 src/playturn.cpp:1873
+#: src/help.cpp:644 src/help.cpp:645 src/playturn.cpp:1873
 msgid "Type"
 msgstr "Type"
 
-#: src/help.cpp:646 src/help.cpp:647 src/unit_types.cpp:301
+#: src/help.cpp:648 src/help.cpp:649 src/unit_types.cpp:301
 msgid "Dmg"
 msgstr "Dmg"
 
-#: src/help.cpp:650 src/help.cpp:651
+#: src/help.cpp:652 src/help.cpp:653
 msgid "Strikes"
 msgstr "Attaques"
 
-#: src/help.cpp:654 src/help.cpp:655
+#: src/help.cpp:656 src/help.cpp:657
 msgid "Range"
 msgstr ""
 
-#: src/help.cpp:658 src/help.cpp:659
+#: src/help.cpp:660 src/help.cpp:661
 msgid "Special"
 msgstr ""
 
-#: src/help.cpp:715
+#: src/help.cpp:717
 msgid "Resistances"
 msgstr ""
 
-#: src/help.cpp:719 src/help.cpp:720
+#: src/help.cpp:721 src/help.cpp:722
 msgid "Attack Type"
 msgstr "Type d'attaque"
 
-#: src/help.cpp:723 src/help.cpp:724
+#: src/help.cpp:725 src/help.cpp:726
 msgid "Resistance"
 msgstr "Résistance"
 
-#: src/help.cpp:755
+#: src/help.cpp:757
 msgid "Terrain Modifiers"
 msgstr "Modificateurs de Terrain"
 
-#: src/help.cpp:759 src/help.cpp:760
+#: src/help.cpp:761 src/help.cpp:762
 msgid "Terrain"
 msgstr "Terrain"
 
-#: src/help.cpp:767 src/help.cpp:768
+#: src/help.cpp:769 src/help.cpp:770
 msgid "Defense"
 msgstr "Défense"
 
-#: src/help.cpp:1865
+#: src/help.cpp:1867
 msgid "< Back"
 msgstr ""
 
-#: src/help.cpp:1866
+#: src/help.cpp:1868
 msgid "Forward >"
 msgstr ""
 
-#: src/help.cpp:2364
+#: src/help.cpp:2366
 msgid "The Battle for Wesnoth Help"
 msgstr ""
 
@@ -17842,7 +18147,7 @@
 msgid "The map is unknown until your units explore it"
 msgstr ""
 
-#: src/multiplayer.cpp:116 src/reports.cpp:376
+#: src/multiplayer.cpp:116 src/reports.cpp:374
 msgid "Observers"
 msgstr "Observateurs"
 
@@ -18337,15 +18642,15 @@
 msgid "Couldn't find label or unit containing the string '$search'."
 msgstr "Impossible de trouver une étiquette ou une unité contenant: 
'$search'."
 
-#: src/playturn.cpp:2151
+#: src/playturn.cpp:2184
 msgid "Place Label"
 msgstr "Placez l'étiquette"
 
-#: src/playturn.cpp:2152
+#: src/playturn.cpp:2185
 msgid "Label"
 msgstr "Étiquette"
 
-#: src/playturn.cpp:2315
+#: src/playturn.cpp:2348
 msgid ""
 "The games are out of sync and will have to exit. Do you want to save an "
 "error log of your game?"
@@ -18353,19 +18658,24 @@
 "Le jeu est désynchronisé et doit se terminer. Voulez vous sauvegarder les "
 "messages d'erreur dans un fichier ?"
 
-#: src/playturn.cpp:2346
+#: src/playturn.cpp:2400
 msgid "Replace with AI"
 msgstr "Remplacer par l'ordinateur"
 
-#: src/playturn.cpp:2347
+#: src/playturn.cpp:2401
 msgid "Replace with local player"
 msgstr "Remplacer par un joueur local"
 
-#: src/playturn.cpp:2348
+#: src/playturn.cpp:2402
 msgid "Abort game"
 msgstr "Annuler le jeu"
 
-#: src/playturn.cpp:2350
+#: src/playturn.cpp:2405
+#, fuzzy
+msgid "Replace with "
+msgstr "Remplacer par l'ordinateur"
+
+#: src/playturn.cpp:2409
 msgid "has left the game. What do you want to do?"
 msgstr "a quitté le jeu. Que voulez-vous faire ?"
 
@@ -18520,12 +18830,16 @@
 msgid "View and configure keyboard shortcuts"
 msgstr ""
 
+#: src/preferences.cpp:898
+msgid "Prefs section^General"
+msgstr ""
+
 #: src/preferences.cpp:899
-msgid "Display"
+msgid "Prefs section^Display"
 msgstr ""
 
 #: src/preferences.cpp:900
-msgid "Sound"
+msgid "Prefs section^Sound"
 msgstr ""
 
 #: src/preferences.cpp:956
@@ -18627,10 +18941,6 @@
 msgid "Allied"
 msgstr ""
 
-#: src/show_dialog.cpp:450
-msgid "yes"
-msgstr ""
-
 #: src/show_dialog.cpp:941
 #, fuzzy
 msgid "KB"
@@ -18642,7 +18952,7 @@
 
 #: src/titlescreen.cpp:152
 msgid "TitleScreen button^Tutorial"
-msgstr "Charger"
+msgstr "Tutoriel"
 
 #: src/titlescreen.cpp:153
 msgid "TitleScreen button^Campaign"
@@ -18719,18 +19029,88 @@
 msgid "strikes"
 msgstr "attaques"
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Chaotic"
 msgstr "Chaotique"
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Lawful"
 msgstr "Juste"
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Neutral"
 msgstr "Neutre"
 
+#: src/widgets/file_chooser.cpp:30
+msgid "Delete File"
+msgstr "Supprimer le fichier"
+
+#: src/widgets/file_chooser.cpp:173
+msgid "Deletion of the file failed."
+msgstr "La suppression du fichier a échoué."
+
+#, fuzzy
+#~ msgid ""
+#~ "Elvish Archers are trained from youth in archery, and so skilled in long-"
+#~ "range combat. Able to fire many arrows quickly and accurately, these "
+#~ "Archers make up a large portion of the Elvish military."
+#~ msgstr ""
+#~ "Entraîné depuis son enfance au maniement de l'arc, l'Archer elfe est "
+#~ "habile dans les combats à distance. Étant capable de tirer plusieurs "
+#~ "flèches rapidement et avec précision, l'Archer elfe compose une grande "
+#~ "partie de l'armée elfe."
+
+#, fuzzy
+#~ msgid ""
+#~ "Elvish Avengers are extremely skillful and extremely quick, powerful in "
+#~ "all forms of combat. Avengers are considered the best of all woodsmen in "
+#~ "Wesnoth, and can ambush their foes in the forest, because they cannot be "
+#~ "seen in the woods until just after they have attacked."
+#~ msgstr ""
+#~ "Très habile et extrêmement rapide, le vengeur elfe est bon dans toute "
+#~ "forme de combat. Le vengeur est considéré comme le meilleur homme des "
+#~ "bois de Wesnoth. Dans les forêts il peut tendre des embuscades à ses "
+#~ "ennemis, restant invisible jusqu'à ce qu'il attaque."
+
+#, fuzzy
+#~ msgid ""
+#~ "Elvish Marksman are expert in use of the bow. Their skill guarantees them "
+#~ "a 60% chance to hit enemies, even those hidden in difficult terrain. This "
+#~ "great skill with the bow compensates for their lack of skill in melee "
+#~ "combat and lesser speed."
+#~ msgstr ""
+#~ "le Tireur d'élite elfe est un expert dans le maniement de l'arc. Ses "
+#~ "capacités lui garantissent un taux de réussite de 70% de touche durant "
+#~ "les attaques, même en terrain difficile. Son manque d'habileté en combat 
"
+#~ "rapproché, et sa vitesse de déplacement moindre est compensée par sa "
+#~ "grande dextérité à l'arc."
+
+#, fuzzy
+#~ msgid ""
+#~ "Elvish Rangers are quick and powerful. Skilled in both short- and long-"
+#~ "range combat, Rangers are truly all-round fighters. The best of all "
+#~ "woodsmen, Rangers cannot be seen by enemies while they are in forest, "
+#~ "unless they have just made an attack, or there are enemies adjacent to "
+#~ "them."
+#~ msgstr ""
+#~ "Le rôdeur elfe est rapide et puissant. Habile aussi bien en combat "
+#~ "rapproché qu'à distance, le rôdeur elfe est réellement un guerrier "
+#~ "complet. Capable de voir la nuit avec ses yeux perçant, le rôdeur elfe 
ne "
+#~ "souffre pas de pénalité durant les combats de nuit, contrairement aux "
+#~ "autres unités."
+
+#, fuzzy
+#~ msgid ""
+#~ "The most elite archers in all of Wesnoth, Elvish Sharpshooters are "
+#~ "incredibly accurate, guaranteed a 60% chance to hit when attacking, even "
+#~ "when firing very quickly. Sharpshooters are excellent at picking off "
+#~ "entrenched enemies."
+#~ msgstr ""
+#~ "Le meilleur des archers d'élite de tout Wesnoth, les Archers d'élite "
+#~ "elfes sont incroyablement précis, même en tirant très rapidement. Avec "
+#~ "70% de chance de toucher la cible en attaque, les Archers d'élite elfes "
+#~ "sont excellents pour éliminer des ennemis retranchés."
+
 #, fuzzy
 #~ msgid "Start Game!"
 #~ msgstr "Démarrer le jeu !"
Index: wesnoth/po/hu.po
diff -u wesnoth/po/hu.po:1.3 wesnoth/po/hu.po:1.4
--- wesnoth/po/hu.po:1.3        Sat Aug 21 22:03:26 2004
+++ wesnoth/po/hu.po    Tue Aug 24 21:43:17 2004
@@ -7,7 +7,7 @@
 msgstr ""
 "Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
-"POT-Creation-Date: 2004-08-21 23:49+0200\n"
+"POT-Creation-Date: 2004-08-24 23:24+0200\n"
 "PO-Revision-Date: 2004-08-08 15:00+0200\n"
 "Last-Translator: Automatically generated\n"
 "Language-Team: none\n"
@@ -176,7 +176,7 @@
 "Upkeep'</ref> for more information."
 msgstr ""
 
-#: data/help.cfg:85 src/help.cpp:763 src/help.cpp:764
+#: data/help.cfg:85 src/help.cpp:765 src/help.cpp:766
 msgid "Movement"
 msgstr ""
 
@@ -767,6 +767,34 @@
 "#Death of Owaec"
 msgstr ""
 
+#: data/scenarios/Eastern_Invasion/Captured.cfg:38
+msgid "The Cells"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:42
+msgid "Guard Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:46
+msgid "Prison"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:50
+msgid "Torture Chamber"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:54
+msgid "Storage Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:58
+msgid "The City"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:62
+msgid "Exit"
+msgstr ""
+
 #: data/scenarios/Eastern_Invasion/Captured.cfg:400
 msgid "Why have you entered my lands?!?"
 msgstr ""
@@ -2482,70 +2510,70 @@
 "#Death of Kalenz"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:113
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:114
 msgid ""
 "Well, thank you for helping me get back to the surface, but now I must take "
 "what is mine!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:118
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:119
 msgid "You still want to fight me, do you, Princess?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:123
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:124
 msgid "Did you think I was just playing around? I need to take my inheritance!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:128
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:129
 msgid ""
 "It is not so simple! We are back on the surface, but we are hardly safe. We "
 "barely know where we are. Look to the north...there are orcs about! Look to "
 "the south...there are the hordes of the undead!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:133
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:134
 msgid ""
 "Indeed there are. We will have to fight our way out. Are you with us, "
 "Princess, or against us?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:138
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:139
 msgid ""
 "Perhaps it is in both our best interests for us to remain allies for a "
 "little longer...but I do want that Scepter, and someday I will have it!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:143
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:144
 msgid "Then let us devise a battle plan."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:153
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:154
 msgid "Well, we got out alive."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:158
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:159
 msgid ""
 "Yes, we did. Now I suppose you want to use the Scepter against me, Princess?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:163
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:164
 msgid ""
 "No, I was thinking...I don't really want to kill you. I have what I came to "
 "get. So if you promise never to come south of the great river, I will spare "
 "your life."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:168
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:169
 msgid ""
 "With all due respect, Princess, it is once again we who will spare you, "
 "Scepter or no Scepter."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:173
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:174
 msgid "Such words in the presence of royalty! Do you want me to fry you, Elf?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:178
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:179
 msgid ""
 "Friends, peace! Though we are out of the tunnels, we are hardly safe. We are "
 "somewhere in the arid and wild north lands, that is all we know. Behold! To "
@@ -2553,7 +2581,7 @@
 "one another, or else all perish!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:183
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:184
 msgid ""
 "I suppose that helping each other for a while longer would be mutually "
 "beneficial. But what should we do? How should we defend ourselves?"
@@ -3803,15 +3831,15 @@
 "#Death of Kalenz"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:98
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:99
 msgid "Here are the mother Gryphon's eggs!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:103
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:104
 msgid "Excellent! We should be able to breed Gryphons for our own uses now!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:123
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:124
 msgid ""
 "Ha ha! We have killed this foul beast of the air, and can deny the rebels "
 "its eggs!"
@@ -4873,6 +4901,14 @@
 "#Turns run out"
 msgstr ""
 
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:44
+msgid "Elmar's Crossing"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:50
+msgid "Elbridge"
+msgstr ""
+
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:115
 msgid ""
 "On the road to Knalga, the party was opposed by the forces of Asheviere."
@@ -7637,9 +7673,8 @@
 msgstr ""
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:352
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:124
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:490
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:495
 msgid "Agreed."
@@ -8096,27 +8131,44 @@
 msgid "A Spy in the Woods"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:79
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
 msgid ""
 "So a doom has followed them here from their old home. My Outriders have "
-"reported Orcs have made landfall. Orcs here, for the first time in centuries."
+"reported that Orcs have made landfall. Orcs here, for the first time in "
+"centuries."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:84
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
 msgid ""
 "And he bears an artifact of some power. The Orcs would not be able to sense "
 "that. There is some greater power at work here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
 msgid ""
 "We may have decided wrong. If the humans drive the Orcs off we should honour "
-"our pledge. If more trouble follows them here, we should let them fight it "
+"our pledge. If more trouble follows them here we should let them fight it "
 "out, then we should 'deal' with the survivors, and make compromise with the "
 "Dwarves."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+msgid "But we spoke a Pact with this Haldric and these men of the West North-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:109
+msgid ""
+"We are the people of the forest, you know that all words spoken to these un-"
+"people are of secondary importance to our own needs. As Lord Aryad said, 'If "
+"more trouble follows them here we should let them fight it out, then we "
+"should 'deal' with the survivors, and make compromise with the Dwarves.'"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:119
+msgid "(Sigh) Agreed."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:130
 msgid "(Whispering) Some friends. I must tell Haldric."
 msgstr ""
 
@@ -9089,51 +9141,211 @@
 msgid "Ssso humansss, you've come to trouble usss again. Prepare to die!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:240
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:213
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:257
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:301
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:227
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:200
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:231
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:262
 msgid "Look out, a Serpent has emerged from the deep."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:260
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:247
 msgid ""
 "Well, it looks like their warriors have given up the fight. We should be "
 "able to re-provision the ships now"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:265
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:252
 msgid ""
 "The nice thing is, they'll go back to guarding this island after we're gone "
 "for a while. It'll make a good way of preventing others from following us."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:270
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:257
 msgid ""
 "This island is slowly sinking. Hmm, I wonder what they'll do when it gets "
 "too small for them?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:275
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:262
 msgid ""
 "Well, they seem rather intelligent. They're certainly belligerent and "
 "numerous. I'm sure they'll eventually evacuate. Just like us right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:267
 msgid "I don't find that thought very comforting."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:293
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:347
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:308
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:308
 msgid "Neep! Neep!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:312
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:299
 msgid ""
 "The fleet is starving, we'll never pacify this Island before we all die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:3
+msgid "Return of the Fleet"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:26
+msgid ""
+"\n"
+"Victory:\n"
+"@Defeat all Enemies\n"
+"Defeat:\n"
+"#Death of Prince Haldric or\n"
+"#Death of Lady Jessica or\n"
+"#Death of Lt. Aethyr or\n"
+"#Turns run out"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:200
+msgid ""
+"Haldric reaches the site where the fleet is due to return. Several ships "
+"have already docked. The Orcs are on the frontier."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:205
+msgid ""
+"Sir, some ships have landed. . . They look like they've been damaged by the "
+"voyage. Hmm, it seems that most of the ships are staying at sea."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:210
+msgid ""
+"They've undoubtedly spotted the smoke from the Orcish fires. We have to "
+"defeat these monsters before everybody starves at sea, or before Jevyan "
+"launches an attack with his fleet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:215
+msgid ""
+"Yes Sir! The rest of the refugees have fled South, to our initial landing "
+"site. If we fail here they'll get slaughtered."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:220
+msgid "Well, that settles it. Enough talking, time to fight!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:225
+msgid "For the glory of the men of The Green Isle!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:230
+msgid "No, for the Glory of all of the people of the West North! Charge!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:235
+msgid "Bah! Human- we will stomp you under our heels!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:240
+msgid ". . .And raise your dead to serve forever!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:269
+msgid ""
+"Give up boy! You can't defeat me- Hmm, what's this? You've learnt to conceal "
+"the power of the Ruby of Fire. It makes little difference, your undead "
+"corpse will lay it at my feet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:274
+msgid ""
+"We'll see about that. The Fool Prince of Southbay was wrong to start this "
+"war, but you're the real monster! You sacrificed you're own people to "
+"preserve your immortal un-life."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:279
+msgid "Enough of this. A curse of darkness upon you young prince."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:333
+msgid "I see masts on the horizon. Jevyan's fleet is here! It's all over."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:347
+msgid "Please Diembark in an Orderly Fashion and Proceed South"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:352
+msgid "Hmm, they left off the 'or the Orcs will eat you' part."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:384
+msgid ""
+"I'm back, things went well! Haldric, I sure hope you know what you're doing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:389
+msgid ""
+"Umm, we'll talk about it later. I'm just a little busy at the moment. I'm "
+"glad you made it back in one piece."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:394
+msgid "Yeah, it looks like you could use all of the help you can get."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:403
+msgid ""
+"We've defeated Jevyan's forces. The ships must diembark their passengers "
+"quickly-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:408
+msgid "Haldric, what's going on? What's the plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:413
+msgid "Well, we're going to confront Jevyan and destroy him."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:418
+msgid ""
+"That will be easier said than done. Even if we defeat him, the other Lich-"
+"Lords will follow. It's because of that Ruby. If I were paranoid I'd say "
+"that our dear old 'tree-friend' might have known as much."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:423
+msgid "We should discuss this in private. Here, come with me."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:448
+msgid "Slurp, click, click, click!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:453
+msgid "I don't know what that is, but it doesn't sound friendly."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:479
+msgid ""
+"You Again. You will sssuffer for your attack against my people! Shek'kahan, "
+"our Naga friendsss- You'll pay! We have new friends now."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:506
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:463
+msgid "Oh, to join my family again! Do not mourn my passing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:527
+msgid ""
+"My people are like a rock slide, you can run, but we will crush you- Ahhck!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:549
+msgid "I- I die?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:3
 msgid "Return to Oldwood"
 msgstr ""
@@ -9363,25 +9575,25 @@
 msgid "The fleet must regroup here. We have to defeat these monsters."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:321
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:282
 msgid "We've defeated the Nagas. The fleet should be able to regroup here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:327
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:288
 msgid ""
 "The next time we see land, it should be the great continent to the East."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:333
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:294
 msgid ""
 "I'll be glad when this voyage is over. We're almost there. Almost there."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:324
 msgid "I think we're being followed. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:373
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:334
 msgid ""
 "We were too slow. . . The fleet will be scattered to the four corners of the "
 "world!"
@@ -9669,84 +9881,85 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:139
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:141
 msgid ""
 "With a feeling of grim curiosity Prince Haldric and his company descend into "
 "catacombs below the temple, buried deep in the bedrock, in the very roots of "
 "the world itself. In the distance Haldric hears a booming voice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:144
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:146
 msgid ""
 "Free! I'm free at last! I knew those puny mages couldn't seal me in here "
 "forever! Rise my soldiers of Darkness, the world will be ours once more!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:150
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:152
 msgid ""
 "Back underground. . . This feels much better! As for the current residents, "
 "uggh!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:156
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:158
 msgid "Let's put these monsters to their final rest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:168
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:170
 msgid "I am fallen after all this time."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:177
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:179
 msgid "The world won't miss him one bit."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:198
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:200
 msgid ""
 "What's that! No! The tree-folk are sealing us back in here. They must think "
 "that we've failed. We're trapped."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:214
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:228
 msgid "INSCRIPTION: Embrace the Monolith to be Cured by the Powers of Light."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:226
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:242
 msgid "I don't like the look of that pool at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:240
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:256
 msgid "It looks scary, but it's good for you."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:261
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:277
 msgid "You already have the Fire Ruby."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:281
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:297
 msgid ""
 "As you open the chest you see it, the Ruby of Fire. It is the size of an "
 "apple, and burns with and internal fire, which is refracted through its "
 "faces. You can feel the power flowing from it. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:303
 msgid ""
 "It's funny that the Lich-Lord didn't have this on his person. Since I don't "
 "actually know what this thing does, I'll just put it in the bottom of my "
 "pack for right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:309
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:325
 msgid "Maybe you should move somebody else to the chest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:322
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:338
 msgid ""
 "I'm glad that's over! We have the Ruby of Fire, and that Lich-Lord is now a "
 "pile of dust, let's get out of these catacombs!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:402
 msgid "He's raising our dead!"
 msgstr ""
 
@@ -9754,7 +9967,7 @@
 msgid "The Dragon"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:28
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:27
 msgid ""
 "\n"
 "Victory:\n"
@@ -9763,85 +9976,84 @@
 "Defeat:\n"
 "#Death of Prince Haldric or\n"
 "#Death of Lady Jessica or\n"
-"#Death of Lord Typhon or\n"
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:216
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:215
 msgid ""
 "After some days of travel Haldric finds himself confronted by a vast expanse "
 "of swamp. A small island with a mountain dominates the view. That can only "
 "be the home of the dragon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:222
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:221
 msgid "Flies, fies, everywhere! Ahhhck!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:227
 msgid "'Prince Haldric the Dragonbane' sounds rather nice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:234
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:233
 msgid "We'll see. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:244
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:243
 msgid ""
 "I'm glad that's over. The elves certainly aren't taking it easy on us. It's "
 "a miracle any of us are alive at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:250
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:249
 msgid "I'm still not calling you 'the Dragonbane'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:307
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:306
 msgid "Watch for the big Mudcrawlers they divide when you kill them."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:354
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:353
 msgid "It is unwise to trifle with dragons boy!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:359
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:358
 msgid "We shall see."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:382
 msgid "Who dares disturb Shek'kahan the terrible?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:388
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:387
 msgid "I do, you fiend!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:422
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:421
 msgid "We still have to slay the dragon!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:435
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:504
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:434
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:503
 msgid "The Dragon's Cave has yielded some treasure!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:460
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:459
 msgid "No!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:475
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:474
 msgid "We've slain the Dragon: "
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:479
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:478
 msgid "Let's get out of here!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:490
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:489
 msgid "Let's finish off the rest of these monsters!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:523
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:522
 msgid "More Saurians are arriving. They've surrounded us! We're doomed."
 msgstr ""
 
@@ -10314,6 +10526,152 @@
 "We have run out of time. . . We'll be trapped in these woods until we die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:3
+msgid "The Plan"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:138
+msgid "So what is your plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:143
+msgid ""
+"We're going to convince Jevyan that we gave the Elves the Ruby of Fire to "
+"secure our place in this new land. Then if the Orcs return, hopefully "
+"they'll go looking for our not so loyal Elven allies first."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:148
+msgid ""
+"Haldric, that's devious. I kind of like this plan. But you spoke a pact with "
+"the Elves, you'll be expected to come to their aid."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:153
+msgid ""
+"Yes, and we may come to their aid. We'll have to weigh our options when and "
+"if the time comes. If the Orcs return in great numbers the brunt of their "
+"assult must fall on somebody else. Who knows, maybe I won't even come to "
+"their aid at all-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:158
+msgid ""
+"Many people will call you a coward. They will say that you turned your back "
+"on your pact with the Elves. It's not like you can tell people what I "
+"overheard."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:163
+msgid ""
+"Recent events have taught me one thing: that survival trumps honour. "
+"Besides, they won't be screaming at me- I'll be dead."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:168
+msgid "WHAT!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:173
+msgid ""
+"I'll be dead. I mean we can't just say that we gave away the Ruby of Fire, "
+"or send Jevyan a letter. Well, we are going to say it- but that's not the "
+"point. Jessica, you're going to forge a very official looking treaty, in "
+"which we give the Elves the Ruby of Fire, in return for our place here."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:178
+msgid ""
+"I'm going to face Jevyan, and if rumours of his power are true he's going to "
+"pick that treaty off my mangled corpse. Then, you're going to destroy Jevyan "
+"after word of the treaty is spread to the Orcs, but before he has a chance "
+"to read my undead mind. . ."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:183
+msgid ""
+"Haldric! I won't do it. . . I won't help. What is it with your kind, always "
+"rushing to a fool's death. Who'll lead these people?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:188
+msgid ""
+"You will. I wouldn't have made it this far without you. We really have to "
+"convince Jevyan-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:193
+msgid "Haldric, this is ridiculous! I- -"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:226
+msgid ""
+"There is no way I'm letting you go through with this Sir! Over our dead "
+"bodies, right Jessica?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:231
+msgid "Right!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:236
+msgid "I'll do it sir."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:241
+msgid "No. I can't ask you to do this."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:246
+msgid ""
+"You've denied me my honourable death twice already. Once when you arrived at "
+"Clearwater Port, and once again when your ships rescued me. I'll not be "
+"denied in this a third time!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:251
+msgid "No, this is my sacrifice to make!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:257
+msgid ""
+"Sir, my family has been slaughtered, and my home lost. All I long for is to "
+"join them. Give me this honourable death. . . Please sir! I beg of you!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:262
+msgid ""
+"After this conflict is over I'll have to suffer through the long years "
+"alone, with no honourable way of joining them. I want to look that monster "
+"Jevyan in the eye before I go! I won't be denied!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:267
+msgid ""
+"Very well, if you can't be deterred. Remember, you MUST be slain by the hand "
+"of Jevyan himself. We can't have an illiterate Orc or mindless Skeleton "
+"getting the treaty. We will honour your sacrifice."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:272
+msgid ""
+"Honour me by destroying Jevyan! Preferably before he can do unnatural things "
+"to me. I want to rest in the ground, not be some mindless undead slave for "
+"all eternity!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:277
+msgid "We'll make sure. I promise."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:282
+msgid ""
+"We'll have to be careful to let one of the Orcish leaders escape back to the "
+"Green Isle with the knowledge that the Elves 'have' the Ruby of Fire. "
+"Sheesh. . . What is your kind's infatuation with rushing to an 'honourable "
+"death'?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:3
 msgid "The Swamp of Esten"
 msgstr ""
@@ -10458,137 +10816,133 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:201
 msgid ""
 "Haldric and his companions race across the plains to confront the resurgent "
 "Orcish threat. On the eve of battle Lady Jessica catches up with Haldric on "
 "a fog covered plain."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:206
 msgid "Haldric, the Elves, we can't trust them!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:223
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
 msgid "I could have told you that."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
 msgid ""
 "Haldric, it's bad. The Elves are having second thoughts. They think we might "
 "be more trouble than we're worth. We have to defeat these Orcs decisively."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:233
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:222
 msgid "Well, that sounds reasonable."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:238
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:227
 msgid ""
 "More Orcs will follow after these, that Ruby guarantees it. If more Orcs "
 "follow us here the Elves seem content to let us fight it out. Then they said "
-"they'd 'deal with the survivors'."
+"they would 'deal with the survivors'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:243
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:232
 msgid ""
 "Jevyan is here. . . His familiar, that bat. He won't let such a lucrative "
 "prize as the Ruby of Fire just slip away. Especially when he sees that he "
 "has the advantage."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:248
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:237
 msgid ""
 "I have a plan. Jessica, remember that Troll Hole? Here, take the Ruby of "
 "Fire, hide it in the hole."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:253
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:242
 msgid "Haldric! What! Why?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:258
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:247
 msgid "Just do it."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:263
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:252
 msgid ""
 "Lt. Aethyr, did these Orcs come on our ships, did they capture the fleet we "
 "sent out?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:268
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:257
 msgid ""
 "No Sir! They must have seized all of remaining boats on the Green Isle. Our "
 "fleet should be returning any day now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:273
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:262
 msgid ""
 "We are a refugee people, we must push back their vanguard, and secure our "
 "beachhead. If they capture our ships all is lost. We will be crushed under a "
 "tide of Orcs."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:276
 msgid "Lady Jessica soon departs. In the distance a voice booms:"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:306
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:295
 msgid ""
 "Drop the gold where it is! We've payed our friends enough. There are humans "
 "about, I can smell 'em!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:316
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:305
 msgid "We have run out of time. . . We'll never beat the Orcs to the beach"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:330
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:319
 msgid "I've found the Orcs' chest! It's filled with gold."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:352
 msgid "Rhaarg!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:369
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:358
 msgid ""
 "How'd they get that thing here? It must have walked across the bottom of the "
 "ocean."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:391
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:380
 msgid ""
 "Never trust the living to do the job of the undead. Prepare to meet the "
 "inevitable!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:397
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:386
 msgid ""
 "The only job of the dead is to remain dead. Prepare to be reunited with the "
 "ground."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:421
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:410
 msgid "We must block the human advance!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:443
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:432
 msgid "Reserves! We can't let them get to their landing site."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:458
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:447
 msgid ""
 "We've defeated their vanguard. We have to meet the fleet before Jevyan "
 "destroys them, and captures the ships. I hope Jessica makes it back soon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:475
-msgid "Oh, to join my family again! Do not mourn my passing."
-msgstr ""
-
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:492
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:480
 msgid ""
 "Ahh, it's great to be home! I'm not much for the politics, but it's great to "
 "be home!"
@@ -10676,10 +11030,6 @@
 "Without him the bottom's of our ships will be completely vulnerable. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:136
-msgid "Let me have peace in Death! Donna I'll be there soo-"
-msgstr ""
-
 #: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:5
 msgid ""
 "In the days before Haldric the First saved our people, and founded the "
@@ -11071,7 +11421,7 @@
 msgstr ""
 
 #: data/scenarios/tutorial/tutorial1.cfg:264
-#: data/scenarios/tutorial/tutorial2.cfg:206
+#: data/scenarios/tutorial/tutorial2.cfg:206 src/show_dialog.cpp:450
 msgid "Yes"
 msgstr ""
 
@@ -11310,294 +11660,294 @@
 msgstr ""
 
 #: data/translations/english.cfg:57
-msgid "Delete File"
+msgid "This unit takes half normal damage when it did not initiate the attack."
 msgstr ""
 
-#: data/translations/english.cfg:58
-msgid "Deletion of the file failed."
-msgstr ""
-
-#: data/translations/english.cfg:60
+#: data/translations/english.cfg:59
 msgid "minimum damage"
 msgstr ""
 
-#: data/translations/english.cfg:62
+#: data/translations/english.cfg:61
 msgid "Game"
 msgstr ""
 
-#: data/translations/english.cfg:64
+#: data/translations/english.cfg:63
 msgid "Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:66
+#: data/translations/english.cfg:65
 msgid "Configure Sides:"
 msgstr ""
 
-#: data/translations/english.cfg:67
+#: data/translations/english.cfg:66
 msgid "Choose Team Settings:"
 msgstr ""
 
-#: data/translations/english.cfg:68
+#: data/translations/english.cfg:67
 msgid "Could not connect to the remote host"
 msgstr ""
 
-#: data/translations/english.cfg:69
+#: data/translations/english.cfg:68
 msgid "Waiting for players to connect"
 msgstr ""
 
-#: data/translations/english.cfg:70
+#: data/translations/english.cfg:69
 msgid "Filled"
 msgstr ""
 
-#: data/translations/english.cfg:71
+#: data/translations/english.cfg:70
 msgid "Available"
 msgstr ""
 
-#: data/translations/english.cfg:72
+#: data/translations/english.cfg:71
 msgid "&misc/observer.png,Observer"
 msgstr ""
 
-#: data/translations/english.cfg:74
+#: data/translations/english.cfg:73
 msgid "Describe Unit"
 msgstr ""
 
-#: data/translations/english.cfg:76
+#: data/translations/english.cfg:75
 msgid "Full Screen or Windowed?"
 msgstr ""
 
-#: data/translations/english.cfg:77
+#: data/translations/english.cfg:76
 msgid "Display:"
 msgstr ""
 
-#: data/translations/english.cfg:78
+#: data/translations/english.cfg:77
 msgid "Windowed"
 msgstr ""
 
-#: data/translations/english.cfg:80
+#: data/translations/english.cfg:79
 msgid "Speed:"
 msgstr ""
 
-#: data/translations/english.cfg:81
+#: data/translations/english.cfg:80
 msgid "Normal"
 msgstr ""
 
-#: data/translations/english.cfg:83
+#: data/translations/english.cfg:82
 msgid "Sound Settings..."
 msgstr ""
 
-#: data/translations/english.cfg:84
+#: data/translations/english.cfg:83
 msgid "Options"
 msgstr ""
 
-#: data/translations/english.cfg:86
+#: data/translations/english.cfg:85
 msgid "Choose Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:88
+#: data/translations/english.cfg:87
 msgid "This terrain acts as $terrains for movement and defense purposes"
 msgstr ""
 
-#: data/translations/english.cfg:89
+#: data/translations/english.cfg:88
 msgid "The terrain with the best modifier is chosen automatically"
 msgstr ""
 
-#: data/translations/english.cfg:90
+#: data/translations/english.cfg:89
 msgid "This terrain gives healing"
 msgstr ""
 
-#: data/translations/english.cfg:91
+#: data/translations/english.cfg:90
 msgid ""
 "This terrain acts as keep, i.e., you can recruit units when a leader is in a "
 "location with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:92
+#: data/translations/english.cfg:91
 msgid ""
 "This terrain acts as castle, i.e., you can recruit units onto a location "
 "with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:93 src/help.cpp:866
+#: data/translations/english.cfg:92 src/help.cpp:868
 msgid "or"
 msgstr ""
 
-#: data/translations/english.cfg:94
+#: data/translations/english.cfg:93
 msgid "Unit resistance table"
 msgstr ""
 
-#: data/translations/english.cfg:96
+#: data/translations/english.cfg:95
 msgid "See Also..."
 msgstr ""
 
-#: data/translations/english.cfg:100
+#: data/translations/english.cfg:99
 msgid ""
 "Backstab:\n"
 "This attack deals double damage if a friendly unit is on the opposite side "
 "of the target."
 msgstr ""
 
-#: data/translations/english.cfg:103
+#: data/translations/english.cfg:102
 msgid ""
 "Charge:\n"
 "This attack deals double damage to the target. It also causes this unit to "
 "take double damage from the target's counterattack."
 msgstr ""
 
-#: data/translations/english.cfg:106
+#: data/translations/english.cfg:105
 msgid ""
 "Drain:\n"
 "This unit drains health from living units, healing itself for half the "
 "amount of damage it deals."
 msgstr ""
 
-#: data/translations/english.cfg:109
+#: data/translations/english.cfg:108
 msgid ""
 "Magical:\n"
 "This attack always has a 70% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:112
+#: data/translations/english.cfg:111
 msgid ""
 "Marksman:\n"
 "When used offensively, this attack always has at least a 60% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:115
+#: data/translations/english.cfg:114
 msgid ""
 "Plague:\n"
 "If this unit kills a living target and that unit was not stationed in a "
 "village, the dead target's corpse will rise up and fight for you."
 msgstr ""
 
-#: data/translations/english.cfg:118
+#: data/translations/english.cfg:117
 msgid ""
 "Poison:\n"
 "This attack poisons the target. Poisoned units lose 8 HP every turn until "
 "they are cured or are reduced to 1 HP."
 msgstr ""
 
-#: data/translations/english.cfg:121
+#: data/translations/english.cfg:120
 msgid ""
 "Slow:\n"
 "This attack slows the target. Slowed units move at half normal speed and "
 "receive one less attack than normal in combat for the duration of one turn."
 msgstr ""
 
-#: data/translations/english.cfg:124
+#: data/translations/english.cfg:123
 msgid ""
 "Stone:\n"
 "This attack turns the target to stone. Units that have been turned to stone "
 "may not move or attack."
 msgstr ""
 
-#: data/translations/english.cfg:127
+#: data/translations/english.cfg:126
 msgid ""
 "Berserk:\n"
 "Whether used offensively or defensively, this attack presses the engagement "
 "until one of the combatants is slain."
 msgstr ""
 
-#: data/translations/english.cfg:130
+#: data/translations/english.cfg:129
 msgid ""
 "First Strike:\n"
 "This unit always strikes first with this attack, even if they are defending."
 msgstr ""
 
-#: data/translations/english.cfg:132
+#: data/translations/english.cfg:131
 msgid "first strike"
 msgstr ""
 
-#: data/translations/english.cfg:135
+#: data/translations/english.cfg:134
 msgid "Elves"
 msgstr ""
 
-#: data/translations/english.cfg:136
+#: data/translations/english.cfg:135
 msgid "Orcs"
 msgstr ""
 
-#: data/translations/english.cfg:137
+#: data/translations/english.cfg:136
 msgid "Humans"
 msgstr ""
 
-#: data/translations/english.cfg:138
+#: data/translations/english.cfg:137
 msgid "Undead"
 msgstr ""
 
-#: data/translations/english.cfg:142
+#: data/translations/english.cfg:141
 msgid "Deep Water"
 msgstr ""
 
-#: data/translations/english.cfg:143
+#: data/translations/english.cfg:142
 msgid "Shallow Water"
 msgstr ""
 
-#: data/translations/english.cfg:144
+#: data/translations/english.cfg:143
 msgid "Sand"
 msgstr ""
 
-#: data/translations/english.cfg:145 data/translations/english.cfg:147
-#: data/translations/english.cfg:148 data/translations/english.cfg:149
-#: data/translations/english.cfg:150 data/translations/english.cfg:151
+#: data/translations/english.cfg:144 data/translations/english.cfg:146
+#: data/translations/english.cfg:147 data/translations/english.cfg:148
+#: data/translations/english.cfg:149 data/translations/english.cfg:150
 msgid "Village"
 msgstr ""
 
-#: data/translations/english.cfg:146
+#: data/translations/english.cfg:145
 msgid "Swamp"
 msgstr ""
 
-#: data/translations/english.cfg:152
+#: data/translations/english.cfg:151
 msgid "Tundra"
 msgstr ""
 
-#: data/translations/english.cfg:153
+#: data/translations/english.cfg:152
 msgid "Ice"
 msgstr ""
 
-#: data/translations/english.cfg:154
+#: data/translations/english.cfg:153
 msgid "Road"
 msgstr ""
 
-#: data/translations/english.cfg:155
+#: data/translations/english.cfg:154
 msgid "Dirt"
 msgstr ""
 
-#: data/translations/english.cfg:156
+#: data/translations/english.cfg:155
 msgid "Grassland"
 msgstr ""
 
-#: data/translations/english.cfg:157
+#: data/translations/english.cfg:156
 msgid "Hills"
 msgstr ""
 
-#: data/translations/english.cfg:158
+#: data/translations/english.cfg:157
 msgid "Mountains"
 msgstr ""
 
-#: data/translations/english.cfg:159
+#: data/translations/english.cfg:158
 msgid "Forest"
 msgstr ""
 
-#: data/translations/english.cfg:160 data/translations/english.cfg:161
-#: data/translations/english.cfg:162
+#: data/translations/english.cfg:159 data/translations/english.cfg:160
+#: data/translations/english.cfg:161
 msgid "Bridge"
 msgstr ""
 
-#: data/translations/english.cfg:163
+#: data/translations/english.cfg:162
 msgid "Castle"
 msgstr ""
 
-#: data/translations/english.cfg:164
+#: data/translations/english.cfg:163
 msgid "Keep"
 msgstr ""
 
-#: data/translations/english.cfg:165
+#: data/translations/english.cfg:164
 msgid "Cave"
 msgstr ""
 
-#: data/translations/english.cfg:166
+#: data/translations/english.cfg:165
 msgid "Cave Wall"
 msgstr ""
 
+#: data/translations/english.cfg:166
+msgid "Encampment"
+msgstr ""
+
 #: data/translations/english.cfg:169
 msgid "$name's Bridge,$name's Crossing"
 msgstr ""
@@ -12025,11 +12375,11 @@
 #: data/units/Fireball.cfg:21 data/units/Great_Mage.cfg:42
 #: data/units/Great_Mage.cfg:118 data/units/Initiate.cfg:21
 #: data/units/Lich.cfg:34 data/units/Mage.cfg:39 data/units/Mage.cfg:106
-#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/Mage_of_Light.cfg:48 data/units/Mage_of_Light.cfg:108
 #: data/units/Necromancer.cfg:37 data/units/Red_Mage.cfg:42
 #: data/units/Red_Mage.cfg:111 data/units/Sea_Hag.cfg:31
 #: data/units/Silver_Mage.cfg:44 data/units/Silver_Mage.cfg:131
-#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
+#: data/units/White_Mage.cfg:47 data/units/White_Mage.cfg:106
 msgid "magical"
 msgstr ""
 
@@ -12067,7 +12417,7 @@
 #: data/units/Great_Mage.cfg:24 data/units/Great_Mage.cfg:100
 #: data/units/Great_Troll.cfg:21 data/units/Heavy_Infantry.cfg:21
 #: data/units/Heavy_Infantryman.cfg:20 data/units/Iron_Mauler.cfg:20
-#: data/units/Mage_of_Light.cfg:27 data/units/Mage_of_Light.cfg:87
+#: data/units/Mage_of_Light.cfg:30 data/units/Mage_of_Light.cfg:90
 #: data/units/Mudcrawler.cfg:22 data/units/Necromancer.cfg:20
 #: data/units/Noble_Youth.cfg:22 data/units/Outlaw.cfg:21
 #: data/units/Outlaw.cfg:39 data/units/Outlaw.cfg:94 data/units/Outlaw.cfg:112
@@ -12084,11 +12434,11 @@
 msgid "impact"
 msgstr ""
 
-#: data/units/Arch_Mage.cfg:3
+#: data/units/Arch_Mage.cfg:3 data/units/Arch_Mage.cfg:82
 msgid "Arch Mage"
 msgstr ""
 
-#: data/units/Arch_Mage.cfg:20
+#: data/units/Arch_Mage.cfg:20 data/units/Arch_Mage.cfg:99
 msgid ""
 "Leaders among the mages, the Arch Mages hurl huge balls of fire at their "
 "enemies."
@@ -12154,7 +12504,7 @@
 #: data/units/Orcish_Slayer.cfg:19 data/units/Poacher.cfg:24
 #: data/units/Red_Mage.cfg:23 data/units/Red_Mage.cfg:92
 #: data/units/Rogue.cfg:20 data/units/Thief.cfg:19 data/units/Trapper.cfg:24
-#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
+#: data/units/White_Mage.cfg:28 data/units/White_Mage.cfg:87
 msgid "dagger"
 msgstr ""
 
@@ -12175,13 +12525,16 @@
 #: data/units/Dwarvish_Steelclad.cfg:28 data/units/Dwarvish_Thunderer.cfg:29
 #: data/units/Dwarvish_Thunderguard.cfg:29
 #: data/units/Dwarvish_Ulfserker.cfg:35 data/units/Elvish_Archer.cfg:22
-#: data/units/Elvish_Avenger.cfg:23 data/units/Elvish_Captain.cfg:24
+#: data/units/Elvish_Archer.cfg:101 data/units/Elvish_Avenger.cfg:24
+#: data/units/Elvish_Avenger.cfg:97 data/units/Elvish_Captain.cfg:24
 #: data/units/Elvish_Champion.cfg:22 data/units/Elvish_Fighter.cfg:24
 #: data/units/Elvish_Hero.cfg:22 data/units/Elvish_Lord.cfg:21
-#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marshal.cfg:25
-#: data/units/Elvish_Outrider.cfg:24 data/units/Elvish_Ranger.cfg:21
+#: data/units/Elvish_Marksman.cfg:22 data/units/Elvish_Marksman.cfg:100
+#: data/units/Elvish_Marshal.cfg:25 data/units/Elvish_Outrider.cfg:24
+#: data/units/Elvish_Ranger.cfg:22 data/units/Elvish_Ranger.cfg:99
 #: data/units/Elvish_Rider.cfg:31 data/units/Elvish_Scout.cfg:32
-#: data/units/Elvish_Sharpshooter.cfg:20 data/units/Fencer.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:22
+#: data/units/Elvish_Sharpshooter.cfg:101 data/units/Fencer.cfg:21
 #: data/units/Fighter.cfg:21 data/units/Fire_Dragon.cfg:23
 #: data/units/General.cfg:22 data/units/Ghoul.cfg:20
 #: data/units/Goblin_Direwolver.cfg:21 data/units/Goblin_Direwolver.cfg:33
@@ -12205,21 +12558,21 @@
 #: data/units/Poacher.cfg:25 data/units/Princess.cfg:23
 #: data/units/Red_Mage.cfg:24 data/units/Red_Mage.cfg:93
 #: data/units/Revenant.cfg:24 data/units/Rogue.cfg:21 data/units/Rogue.cfg:39
-#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:20
-#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:20
+#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:21
+#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:22
 #: data/units/Shadow.cfg:21 data/units/Skeletal_Dragon.cfg:29
 #: data/units/Skeletal_Dragon.cfg:48 data/units/Skeleton.cfg:25
 #: data/units/Sleeping_Gryphon.cfg:19 data/units/Spectre.cfg:20
 #: data/units/Swordsman.cfg:20 data/units/Thief.cfg:20
 #: data/units/Trapper.cfg:25 data/units/Vampire_Bat.cfg:20
-#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:26
-#: data/units/White_Mage.cfg:85 data/units/Wolf_Rider.cfg:21
+#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:29
+#: data/units/White_Mage.cfg:88 data/units/Wolf_Rider.cfg:21
 #: data/units/Wraith.cfg:20 data/units/Young_Ogre.cfg:19
 msgid "blade"
 msgstr ""
 
 #: data/units/Assassin.cfg:25 data/units/Rogue.cfg:25 data/units/Thief.cfg:24
-#: src/actions.cpp:475
+#: src/actions.cpp:476
 msgid "backstab"
 msgstr ""
 
@@ -12247,8 +12600,8 @@
 #: data/units/Bandit.cfg:19 data/units/Drake_Slasher.cfg:75
 #: data/units/Drake_Worker.cfg:19 data/units/Great_Troll.cfg:20
 #: data/units/Heavy_Infantry.cfg:20 data/units/Heavy_Infantryman.cfg:19
-#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:26
-#: data/units/Mage_of_Light.cfg:86 data/units/Outlaw.cfg:20
+#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:29
+#: data/units/Mage_of_Light.cfg:89 data/units/Outlaw.cfg:20
 #: data/units/Outlaw.cfg:93 data/units/Outlaw_Princess.cfg:23
 #: data/units/Outlaw_Queen.cfg:24 data/units/Shock_Trooper.cfg:19
 #: data/units/Troll_Warrior.cfg:19 data/units/Warrior_King.cfg:22
@@ -12278,13 +12631,16 @@
 #: data/units/Dragoon.cfg:27 data/units/Drake_Clasher.cfg:19
 #: data/units/Drake_Fighter.cfg:20 data/units/Drake_Slasher.cfg:20
 #: data/units/Drake_Warrior.cfg:20 data/units/Elvish_Archer.cfg:21
-#: data/units/Elvish_Avenger.cfg:22 data/units/Elvish_Captain.cfg:23
+#: data/units/Elvish_Archer.cfg:100 data/units/Elvish_Avenger.cfg:23
+#: data/units/Elvish_Avenger.cfg:96 data/units/Elvish_Captain.cfg:23
 #: data/units/Elvish_Champion.cfg:21 data/units/Elvish_Fighter.cfg:23
 #: data/units/Elvish_Hero.cfg:21 data/units/Elvish_Lord.cfg:20
-#: data/units/Elvish_Marksman.cfg:20 data/units/Elvish_Marshal.cfg:24
-#: data/units/Elvish_Outrider.cfg:23 data/units/Elvish_Ranger.cfg:20
+#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marksman.cfg:99
+#: data/units/Elvish_Marshal.cfg:24 data/units/Elvish_Outrider.cfg:23
+#: data/units/Elvish_Ranger.cfg:21 data/units/Elvish_Ranger.cfg:98
 #: data/units/Elvish_Rider.cfg:30 data/units/Elvish_Scout.cfg:31
-#: data/units/Elvish_Sharpshooter.cfg:19 data/units/Fighter.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:100 data/units/Fighter.cfg:20
 #: data/units/General.cfg:21 data/units/Grand_Knight.cfg:19
 #: data/units/Knight.cfg:20 data/units/Lieutenant.cfg:21
 #: data/units/Longbowman.cfg:21 data/units/Lord.cfg:22
@@ -12295,8 +12651,8 @@
 #: data/units/Orcish_Sovereign.cfg:21 data/units/Orcish_Warlord.cfg:18
 #: data/units/Orcish_Warrior.cfg:19 data/units/Paladin.cfg:24
 #: data/units/Princess.cfg:22 data/units/Royal_Guard.cfg:19
-#: data/units/Scout.cfg:19 data/units/Sea_Orc.cfg:19
-#: data/units/Sergeant.cfg:19 data/units/Swordsman.cfg:19
+#: data/units/Scout.cfg:20 data/units/Sea_Orc.cfg:19
+#: data/units/Sergeant.cfg:21 data/units/Swordsman.cfg:19
 msgid "sword"
 msgstr ""
 
@@ -12338,18 +12694,20 @@
 
 #: data/units/Bone_Shooter.cfg:37 data/units/Bowman.cfg:37
 #: data/units/Commander.cfg:45 data/units/Elvish_Archer.cfg:38
-#: data/units/Elvish_Avenger.cfg:38 data/units/Elvish_Captain.cfg:39
+#: data/units/Elvish_Archer.cfg:117 data/units/Elvish_Avenger.cfg:39
+#: data/units/Elvish_Avenger.cfg:112 data/units/Elvish_Captain.cfg:39
 #: data/units/Elvish_Champion.cfg:40 data/units/Elvish_Fighter.cfg:40
 #: data/units/Elvish_Hero.cfg:40 data/units/Elvish_Marshal.cfg:40
-#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:37
-#: data/units/Elvish_Rider.cfg:51 data/units/Elvish_Scout.cfg:52
-#: data/units/Longbowman.cfg:38 data/units/Lord.cfg:39
-#: data/units/Master_Bowman.cfg:32 data/units/Noble_Commander.cfg:41
-#: data/units/Noble_Lord.cfg:40 data/units/Orcish_Archer.cfg:36
-#: data/units/Orcish_Leader.cfg:37 data/units/Orcish_Ruler.cfg:38
-#: data/units/Orcish_Sovereign.cfg:42 data/units/Orcish_Warlord.cfg:29
-#: data/units/Poacher.cfg:41 data/units/Skeleton_Archer.cfg:40
-#: data/units/Soul_Shooter.cfg:37 data/units/Trapper.cfg:41
+#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Ranger.cfg:115 data/units/Elvish_Rider.cfg:51
+#: data/units/Elvish_Scout.cfg:52 data/units/Longbowman.cfg:38
+#: data/units/Lord.cfg:39 data/units/Master_Bowman.cfg:32
+#: data/units/Noble_Commander.cfg:41 data/units/Noble_Lord.cfg:40
+#: data/units/Orcish_Archer.cfg:36 data/units/Orcish_Leader.cfg:37
+#: data/units/Orcish_Ruler.cfg:38 data/units/Orcish_Sovereign.cfg:42
+#: data/units/Orcish_Warlord.cfg:29 data/units/Poacher.cfg:41
+#: data/units/Skeleton_Archer.cfg:40 data/units/Soul_Shooter.cfg:37
+#: data/units/Trapper.cfg:41
 msgid "bow"
 msgstr ""
 
@@ -12359,19 +12717,24 @@
 #: data/units/Death_Knight.cfg:32 data/units/Dragoon.cfg:49
 #: data/units/Drake_Clasher.cfg:52 data/units/Drake_Guard.cfg:23
 #: data/units/Drake_Slasher.cfg:53 data/units/Duelist.cfg:32
-#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Thunderer.cfg:49
+#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Guardsman.cfg:40
+#: data/units/Dwarvish_Guardsman.cfg:53 data/units/Dwarvish_Stalwart.cfg:40
+#: data/units/Dwarvish_Stalwart.cfg:53 data/units/Dwarvish_Thunderer.cfg:49
 #: data/units/Dwarvish_Thunderguard.cfg:55 data/units/Elvish_Archer.cfg:39
-#: data/units/Elvish_Avenger.cfg:39 data/units/Elvish_Captain.cfg:40
+#: data/units/Elvish_Archer.cfg:118 data/units/Elvish_Avenger.cfg:40
+#: data/units/Elvish_Avenger.cfg:113 data/units/Elvish_Captain.cfg:40
 #: data/units/Elvish_Champion.cfg:41 data/units/Elvish_Druid.cfg:62
 #: data/units/Elvish_Fighter.cfg:41 data/units/Elvish_Hero.cfg:41
-#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marshal.cfg:41
-#: data/units/Elvish_Outrider.cfg:40 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Marksman.cfg:116
+#: data/units/Elvish_Marshal.cfg:41 data/units/Elvish_Outrider.cfg:40
+#: data/units/Elvish_Ranger.cfg:39 data/units/Elvish_Ranger.cfg:116
 #: data/units/Elvish_Rider.cfg:52 data/units/Elvish_Scout.cfg:53
-#: data/units/Elvish_Sharpshooter.cfg:37 data/units/Elvish_Shyde.cfg:71
-#: data/units/General.cfg:33 data/units/Giant_Scorpion.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:39
+#: data/units/Elvish_Sharpshooter.cfg:118 data/units/Elvish_Shyde.cfg:71
+#: data/units/General.cfg:45 data/units/Giant_Scorpion.cfg:20
 #: data/units/Grand_Knight.cfg:37 data/units/Halbardier.cfg:19
 #: data/units/Horseman.cfg:21 data/units/Knight.cfg:37
-#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:33
+#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:39
 #: data/units/Longbowman.cfg:39 data/units/Lord.cfg:40
 #: data/units/Master_Bowman.cfg:33 data/units/Merman.cfg:20
 #: data/units/Merman_Lord.cfg:21 data/units/Naga.cfg:21
@@ -12387,7 +12750,7 @@
 #: data/units/Saurian.cfg:20 data/units/Saurian.cfg:37
 #: data/units/Saurian_Warrior.cfg:20 data/units/Saurian_Warrior.cfg:37
 #: data/units/Sea_Hag.cfg:21 data/units/Sea_Serpent.cfg:19
-#: data/units/Sergeant.cfg:36 data/units/Skeleton_Archer.cfg:41
+#: data/units/Sergeant.cfg:39 data/units/Skeleton_Archer.cfg:41
 #: data/units/Soul_Shooter.cfg:38 data/units/Spearman.cfg:20
 #: data/units/Spearman.cfg:33 data/units/Transport_Galleon.cfg:16
 #: data/units/Trapper.cfg:42 data/units/Triton.cfg:20
@@ -12418,7 +12781,6 @@
 msgstr ""
 
 #: data/units/Cavalier.cfg:48 data/units/Dragoon.cfg:48
-#: data/units/Duelist.cfg:31
 msgid "pistol"
 msgstr ""
 
@@ -12467,6 +12829,8 @@
 
 #: data/units/Chocobone.cfg:20 data/units/Drake_Clasher.cfg:51
 #: data/units/Drake_Guard.cfg:22 data/units/Drake_Slasher.cfg:52
+#: data/units/Dwarvish_Guardsman.cfg:38 data/units/Dwarvish_Guardsman.cfg:52
+#: data/units/Dwarvish_Stalwart.cfg:38 data/units/Dwarvish_Stalwart.cfg:52
 #: data/units/Horseman.cfg:20 data/units/Saurian.cfg:18
 #: data/units/Saurian.cfg:35 data/units/Saurian_Warrior.cfg:18
 #: data/units/Saurian_Warrior.cfg:35 data/units/Spearman.cfg:19
@@ -12476,8 +12840,8 @@
 
 #: data/units/Chocobone.cfg:23 data/units/Grand_Knight.cfg:38
 #: data/units/Horseman.cfg:22 data/units/Knight.cfg:38
-#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:348
-#: src/actions.cpp:466
+#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:349
+#: src/actions.cpp:467
 msgid "charge"
 msgstr ""
 
@@ -12496,7 +12860,7 @@
 msgid "gaze"
 msgstr ""
 
-#: data/units/Cockatrice.cfg:26 src/actions.cpp:705 src/actions.cpp:842
+#: data/units/Cockatrice.cfg:26 src/actions.cpp:717 src/actions.cpp:857
 #: src/reports.cpp:122
 msgid "stone"
 msgstr ""
@@ -12512,7 +12876,8 @@
 #: data/units/Noble_Commander.cfg:10 data/units/Noble_Lord.cfg:10
 #: data/units/Orcish_Leader.cfg:9 data/units/Orcish_Ruler.cfg:9
 #: data/units/Orcish_Sovereign.cfg:9 data/units/Princess.cfg:17
-#: data/units/Warrior_King.cfg:17 src/actions.cpp:359 src/actions.cpp:486
+#: data/units/Sergeant.cfg:17 data/units/Warrior_King.cfg:17
+#: src/actions.cpp:360 src/actions.cpp:496
 msgid "leadership"
 msgstr ""
 
@@ -12594,10 +12959,10 @@
 msgid "battle axe"
 msgstr ""
 
-#: data/units/Death_Knight.cfg:31 data/units/General.cfg:32
-#: data/units/Lieutenant.cfg:32 data/units/Orcish_Crossbow.cfg:39
-#: data/units/Orcish_Crossbowman.cfg:38 data/units/Sergeant.cfg:35
-#: data/units/Wall_Guard.cfg:35
+#: data/units/Death_Knight.cfg:31 data/units/Duelist.cfg:31
+#: data/units/General.cfg:44 data/units/Lieutenant.cfg:38
+#: data/units/Orcish_Crossbow.cfg:39 data/units/Orcish_Crossbowman.cfg:38
+#: data/units/Sergeant.cfg:38 data/units/Wall_Guard.cfg:35
 msgid "crossbow"
 msgstr ""
 
@@ -12830,6 +13195,22 @@
 msgid "hammer"
 msgstr ""
 
+#: data/units/Dwarvish_Guardsman.cfg:3
+msgid "Dwarvish Guardsman"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:29 data/units/Dwarvish_Stalwart.cfg:29
+#: src/actions.cpp:485
+msgid "steadfast"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:35
+msgid ""
+"The most resiliant dwarves sometimes join the Dwarvish army as Guardsman. "
+"Slow and without a strong attack, they guard the Army's flank, soaking up "
+"alot of damage, and hurling their heavy spears into the enemy."
+msgstr ""
+
 #: data/units/Dwarvish_Lord.cfg:3
 msgid "Dwarvish Lord"
 msgstr ""
@@ -12865,6 +13246,17 @@
 msgid "Lightning bolt"
 msgstr ""
 
+#: data/units/Dwarvish_Stalwart.cfg:3
+msgid "Dwarvish Stalwart"
+msgstr ""
+
+#: data/units/Dwarvish_Stalwart.cfg:35
+msgid ""
+"Stalwarts, after years in battle, have fashioned new shields and strong "
+"armor from the ruins of their enemies. While slow, they are the feared for "
+"their resilience and strength."
+msgstr ""
+
 #: data/units/Dwarvish_Steelclad.cfg:3
 msgid "Dwarvish Steelclad"
 msgstr ""
@@ -12930,33 +13322,19 @@
 msgid "Elder Wose"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:3
+#: data/units/Elvish_Archer.cfg:3 data/units/Elvish_Archer.cfg:82
 msgid "Elvish Archer"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:18
-msgid ""
-"Elvish Archers are trained from youth in archery, and so skilled in long-"
-"range combat. Able to fire many arrows quickly and accurately, these Archers "
-"make up a large portion of the Elvish military."
-msgstr ""
-
-#: data/units/Elvish_Avenger.cfg:3
+#: data/units/Elvish_Avenger.cfg:3 data/units/Elvish_Avenger.cfg:76
 msgid "Elvish Avenger"
 msgstr ""
 
-#: data/units/Elvish_Avenger.cfg:17 data/units/Elvish_Ranger.cfg:16
+#: data/units/Elvish_Avenger.cfg:18 data/units/Elvish_Avenger.cfg:91
+#: data/units/Elvish_Ranger.cfg:17 data/units/Elvish_Ranger.cfg:94
 msgid "ambush"
 msgstr ""
 
-#: data/units/Elvish_Avenger.cfg:19
-msgid ""
-"Elvish Avengers are extremely skillful and extremely quick, powerful in all "
-"forms of combat. Avengers are considered the best of all woodsmen in "
-"Wesnoth, and can ambush their foes in the forest, because they cannot be "
-"seen in the woods until just after they have attacked."
-msgstr ""
-
 #: data/units/Elvish_Captain.cfg:3
 msgid "Elvish Captain"
 msgstr ""
@@ -12984,7 +13362,7 @@
 msgstr ""
 
 #: data/units/Elvish_Druid.cfg:18 data/units/Elvish_Shyde.cfg:19
-#: data/units/White_Mage.cfg:9 data/units/White_Mage.cfg:68
+#: data/units/White_Mage.cfg:12 data/units/White_Mage.cfg:71
 msgid "cures"
 msgstr ""
 
@@ -13035,24 +13413,19 @@
 "devastating balls of fire at long range."
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:3
+#: data/units/Elvish_Marksman.cfg:3 data/units/Elvish_Marksman.cfg:80
 msgid "Elvish Marksman"
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:17
-msgid ""
-"Elvish Marksman are expert in use of the bow. Their skill guarantees them a "
-"60% chance to hit enemies, even those hidden in difficult terrain. This "
-"great skill with the bow compensates for their lack of skill in melee combat "
-"and lesser speed."
-msgstr ""
-
-#: data/units/Elvish_Marksman.cfg:36 data/units/Elvish_Sharpshooter.cfg:36
+#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marksman.cfg:115
+#: data/units/Elvish_Sharpshooter.cfg:38
+#: data/units/Elvish_Sharpshooter.cfg:117
 msgid "longbow"
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Sharpshooter.cfg:38
-#: data/units/Fire_Dragon.cfg:60
+#: data/units/Elvish_Marksman.cfg:39 data/units/Elvish_Marksman.cfg:117
+#: data/units/Elvish_Sharpshooter.cfg:40
+#: data/units/Elvish_Sharpshooter.cfg:119 data/units/Fire_Dragon.cfg:60
 msgid "marksman"
 msgstr ""
 
@@ -13079,18 +13452,10 @@
 "they strike hard before melting into the woods again to evade response."
 msgstr ""
 
-#: data/units/Elvish_Ranger.cfg:3
+#: data/units/Elvish_Ranger.cfg:2 data/units/Elvish_Ranger.cfg:79
 msgid "Elvish Ranger"
 msgstr ""
 
-#: data/units/Elvish_Ranger.cfg:17
-msgid ""
-"Elvish Rangers are quick and powerful. Skilled in both short- and long-range "
-"combat, Rangers are truly all-round fighters. The best of all woodsmen, "
-"Rangers cannot be seen by enemies while they are in forest, unless they have "
-"just made an attack, or there are enemies adjacent to them."
-msgstr ""
-
 #: data/units/Elvish_Rider.cfg:3
 msgid "Elvish Rider"
 msgstr ""
@@ -13130,18 +13495,10 @@
 msgid "entangle"
 msgstr ""
 
-#: data/units/Elvish_Sharpshooter.cfg:3
+#: data/units/Elvish_Sharpshooter.cfg:3 data/units/Elvish_Sharpshooter.cfg:82
 msgid "Elvish Sharpshooter"
 msgstr ""
 
-#: data/units/Elvish_Sharpshooter.cfg:16
-msgid ""
-"The most elite archers in all of Wesnoth, Elvish Sharpshooters are "
-"incredibly accurate, guaranteed a 60% chance to hit when attacking, even "
-"when firing very quickly. Sharpshooters are excellent at picking off "
-"entrenched enemies."
-msgstr ""
-
 #: data/units/Elvish_Shyde.cfg:3
 msgid "Elvish Shyde"
 msgstr ""
@@ -13247,7 +13604,7 @@
 msgid "bump"
 msgstr ""
 
-#: data/units/General.cfg:3 src/preferences.cpp:898
+#: data/units/General.cfg:3
 msgid "General"
 msgstr ""
 
@@ -13359,11 +13716,11 @@
 msgid "lance"
 msgstr ""
 
-#: data/units/Great_Mage.cfg:3
+#: data/units/Great_Mage.cfg:3 data/units/Great_Mage.cfg:79
 msgid "Great Mage"
 msgstr ""
 
-#: data/units/Great_Mage.cfg:20
+#: data/units/Great_Mage.cfg:20 data/units/Great_Mage.cfg:96
 msgid ""
 "Great Mages are awesome and fearsome enemies, exceeding even the Arch Mages "
 "in power."
@@ -13552,11 +13909,11 @@
 "level units."
 msgstr ""
 
-#: data/units/Mage.cfg:3
+#: data/units/Mage.cfg:3 data/units/Mage.cfg:70
 msgid "Mage"
 msgstr ""
 
-#: data/units/Mage.cfg:17
+#: data/units/Mage.cfg:17 data/units/Mage.cfg:84
 msgid ""
 "Mages are both weak and powerful. Moving slowly, and with poor defensive "
 "skills, Mages attack with magical missiles that always have a high chance of "
@@ -13568,15 +13925,15 @@
 msgid "missile"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:3
+#: data/units/Mage_of_Light.cfg:3 data/units/Mage_of_Light.cfg:66
 msgid "Mage of Light"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:10 data/units/Mage_of_Light.cfg:70
+#: data/units/Mage_of_Light.cfg:13 data/units/Mage_of_Light.cfg:73
 msgid "illuminates,cures"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:23
+#: data/units/Mage_of_Light.cfg:26 data/units/Mage_of_Light.cfg:86
 msgid ""
 "Mages of Light are awesome allies of all lawful combatants, and fearsome "
 "foes to the forces of chaos. These Mages' powers of illumination are so "
@@ -13587,14 +13944,14 @@
 "units."
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:42 data/units/Mage_of_Light.cfg:102
-#: data/units/White_Mage.cfg:41 data/units/White_Mage.cfg:100
+#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
 msgid "lightbeam"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:43 data/units/Mage_of_Light.cfg:103
-#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:42
-#: data/units/White_Mage.cfg:101
+#: data/units/Mage_of_Light.cfg:46 data/units/Mage_of_Light.cfg:106
+#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:45
+#: data/units/White_Mage.cfg:104
 msgid "holy"
 msgstr ""
 
@@ -13890,7 +14247,7 @@
 "weakness is their inability to wield the bow."
 msgstr ""
 
-#: data/units/Outlaw.cfg:3
+#: data/units/Outlaw.cfg:3 data/units/Outlaw.cfg:75
 msgid "Outlaw"
 msgstr ""
 
@@ -13898,6 +14255,10 @@
 msgid "Outlaws fight better at night."
 msgstr ""
 
+#: data/units/Outlaw.cfg:89
+msgid "Outlaws fight better at night. Female Outlaws look good while doing it."
+msgstr ""
+
 #: data/units/Outlaw_Princess.cfg:4
 msgid "Outlaw Princess"
 msgstr ""
@@ -13994,11 +14355,11 @@
 "having skills like that of a thief."
 msgstr ""
 
-#: data/units/Red_Mage.cfg:3
+#: data/units/Red_Mage.cfg:3 data/units/Red_Mage.cfg:72
 msgid "Red Mage"
 msgstr ""
 
-#: data/units/Red_Mage.cfg:20
+#: data/units/Red_Mage.cfg:20 data/units/Red_Mage.cfg:89
 msgid ""
 "Red Mages attack with powerful magic fireballs that are guaranteed a good "
 "chance of hitting. Deft of foot, and skilled fighters both day and night, "
@@ -14084,7 +14445,7 @@
 msgid "Sergeant"
 msgstr ""
 
-#: data/units/Sergeant.cfg:16
+#: data/units/Sergeant.cfg:18
 msgid ""
 "The Sergeant is an officer in the ranks of the Royal Army. He is not "
 "stronger than other fighters, but he has hopes of advancing to greatness. As "
@@ -14113,7 +14474,7 @@
 "and even into the lands beyond."
 msgstr ""
 
-#: data/units/Silver_Mage.cfg:3
+#: data/units/Silver_Mage.cfg:3 data/units/Silver_Mage.cfg:90
 msgid "Silver Mage"
 msgstr ""
 
@@ -14121,7 +14482,7 @@
 msgid "teleport"
 msgstr ""
 
-#: data/units/Silver_Mage.cfg:22
+#: data/units/Silver_Mage.cfg:22 data/units/Silver_Mage.cfg:109
 msgid ""
 "Silver Mages are the most deft of foot and elusive of all mages. They can "
 "teleport from any friendly village to another, translating themselves in an "
@@ -14396,11 +14757,11 @@
 "miscellaneous items at them with ballistas."
 msgstr ""
 
-#: data/units/White_Mage.cfg:3
+#: data/units/White_Mage.cfg:3 data/units/White_Mage.cfg:65
 msgid "White Mage"
 msgstr ""
 
-#: data/units/White_Mage.cfg:22
+#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
 msgid ""
 "White Mages are weak in combat, but expert in the ways of healing. Units "
 "placed adjacent to a White Mage will heal as though they were resting in a "
@@ -14471,7 +14832,7 @@
 "Lord -- to join the elite of human fighters."
 msgstr ""
 
-#: src/about.cpp:240 src/help.cpp:2361 src/show_dialog.cpp:470
+#: src/about.cpp:240 src/help.cpp:2363 src/show_dialog.cpp:470
 msgid "Close"
 msgstr ""
 
@@ -14491,65 +14852,65 @@
 msgid "none"
 msgstr ""
 
-#: src/actions.cpp:317 src/actions.cpp:434
+#: src/actions.cpp:318 src/actions.cpp:435
 msgid "base damage"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker resistance vs"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:387 src/actions.cpp:513
+#: src/actions.cpp:388 src/actions.cpp:523
 msgid "total damage"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender resistance vs"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:684 src/actions.cpp:820 src/display.cpp:878
+#: src/actions.cpp:703 src/actions.cpp:842 src/display.cpp:878
 #: src/reports.cpp:115
 msgid "poisoned"
 msgstr ""
 
-#: src/actions.cpp:689 src/actions.cpp:825 src/display.cpp:874
+#: src/actions.cpp:708 src/actions.cpp:847 src/display.cpp:874
 #: src/reports.cpp:110
 msgid "slowed"
 msgstr ""
 
-#: src/actions.cpp:1691
+#: src/actions.cpp:1710
 msgid "Ambushed!"
 msgstr ""
 
-#: src/actions.cpp:1719
+#: src/actions.cpp:1738
 msgid "Friendly unit sighted"
 msgstr ""
 
-#: src/actions.cpp:1721
+#: src/actions.cpp:1740
 msgid "Enemy unit sighted!"
 msgstr ""
 
-#: src/actions.cpp:1726
+#: src/actions.cpp:1745
 msgid "$friends Friendly units sighted"
 msgstr ""
 
-#: src/actions.cpp:1728
+#: src/actions.cpp:1747
 msgid "$enemies Enemy units sighted!"
 msgstr ""
 
-#: src/actions.cpp:1732
+#: src/actions.cpp:1751
 msgid "Units sighted! ($friends friendly, $enemies enemy)"
 msgstr ""
 
-#: src/actions.cpp:1753
+#: src/actions.cpp:1772
 msgid "(press $hotkey to continue)"
 msgstr ""
 
@@ -14693,12 +15054,12 @@
 msgid "Moves"
 msgstr ""
 
-#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:691
+#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:229
 msgid "melee"
 msgstr ""
 
-#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:691
+#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:230
 msgid "ranged"
 msgstr ""
@@ -14711,19 +15072,19 @@
 msgid "invisible"
 msgstr ""
 
-#: src/game.cpp:134
+#: src/game.cpp:135
 msgid "Do you want to save a replay of this scenario?"
 msgstr ""
 
-#: src/game.cpp:135 src/game.cpp:197 src/playturn.cpp:1388
+#: src/game.cpp:136 src/game.cpp:198 src/playturn.cpp:1388
 msgid "Name:"
 msgstr ""
 
-#: src/game.cpp:143 src/game.cpp:204 src/playturn.cpp:1399
+#: src/game.cpp:144 src/game.cpp:205 src/playturn.cpp:1399
 msgid "The game could not be saved"
 msgstr ""
 
-#: src/game.cpp:196
+#: src/game.cpp:197
 msgid "Do you want to save your game?"
 msgstr ""
 
@@ -14798,11 +15159,11 @@
 msgid "You have reached the end of the currently playable levels"
 msgstr ""
 
-#: src/game.cpp:1125
+#: src/game.cpp:1127
 msgid "Could not initialize video. Exiting.\n"
 msgstr ""
 
-#: src/game.cpp:1127
+#: src/game.cpp:1129
 msgid "Could not initialize fonts. Exiting.\n"
 msgstr ""
 
@@ -14826,63 +15187,63 @@
 msgid "attacks"
 msgstr ""
 
-#: src/help.cpp:638 src/help.cpp:639 src/playturn.cpp:1874
+#: src/help.cpp:640 src/help.cpp:641 src/playturn.cpp:1874
 msgid "Name"
 msgstr ""
 
-#: src/help.cpp:642 src/help.cpp:643 src/playturn.cpp:1873
+#: src/help.cpp:644 src/help.cpp:645 src/playturn.cpp:1873
 msgid "Type"
 msgstr ""
 
-#: src/help.cpp:646 src/help.cpp:647 src/unit_types.cpp:301
+#: src/help.cpp:648 src/help.cpp:649 src/unit_types.cpp:301
 msgid "Dmg"
 msgstr ""
 
-#: src/help.cpp:650 src/help.cpp:651
+#: src/help.cpp:652 src/help.cpp:653
 msgid "Strikes"
 msgstr ""
 
-#: src/help.cpp:654 src/help.cpp:655
+#: src/help.cpp:656 src/help.cpp:657
 msgid "Range"
 msgstr ""
 
-#: src/help.cpp:658 src/help.cpp:659
+#: src/help.cpp:660 src/help.cpp:661
 msgid "Special"
 msgstr ""
 
-#: src/help.cpp:715
+#: src/help.cpp:717
 msgid "Resistances"
 msgstr ""
 
-#: src/help.cpp:719 src/help.cpp:720
+#: src/help.cpp:721 src/help.cpp:722
 msgid "Attack Type"
 msgstr ""
 
-#: src/help.cpp:723 src/help.cpp:724
+#: src/help.cpp:725 src/help.cpp:726
 msgid "Resistance"
 msgstr ""
 
-#: src/help.cpp:755
+#: src/help.cpp:757
 msgid "Terrain Modifiers"
 msgstr ""
 
-#: src/help.cpp:759 src/help.cpp:760
+#: src/help.cpp:761 src/help.cpp:762
 msgid "Terrain"
 msgstr ""
 
-#: src/help.cpp:767 src/help.cpp:768
+#: src/help.cpp:769 src/help.cpp:770
 msgid "Defense"
 msgstr ""
 
-#: src/help.cpp:1865
+#: src/help.cpp:1867
 msgid "< Back"
 msgstr ""
 
-#: src/help.cpp:1866
+#: src/help.cpp:1868
 msgid "Forward >"
 msgstr ""
 
-#: src/help.cpp:2364
+#: src/help.cpp:2366
 msgid "The Battle for Wesnoth Help"
 msgstr ""
 
@@ -15198,7 +15559,7 @@
 msgid "The map is unknown until your units explore it"
 msgstr ""
 
-#: src/multiplayer.cpp:116 src/reports.cpp:376
+#: src/multiplayer.cpp:116 src/reports.cpp:374
 msgid "Observers"
 msgstr ""
 
@@ -15670,33 +16031,37 @@
 msgid "Couldn't find label or unit containing the string '$search'."
 msgstr ""
 
-#: src/playturn.cpp:2151
+#: src/playturn.cpp:2184
 msgid "Place Label"
 msgstr ""
 
-#: src/playturn.cpp:2152
+#: src/playturn.cpp:2185
 msgid "Label"
 msgstr ""
 
-#: src/playturn.cpp:2315
+#: src/playturn.cpp:2348
 msgid ""
 "The games are out of sync and will have to exit. Do you want to save an "
 "error log of your game?"
 msgstr ""
 
-#: src/playturn.cpp:2346
+#: src/playturn.cpp:2400
 msgid "Replace with AI"
 msgstr ""
 
-#: src/playturn.cpp:2347
+#: src/playturn.cpp:2401
 msgid "Replace with local player"
 msgstr ""
 
-#: src/playturn.cpp:2348
+#: src/playturn.cpp:2402
 msgid "Abort game"
 msgstr ""
 
-#: src/playturn.cpp:2350
+#: src/playturn.cpp:2405
+msgid "Replace with "
+msgstr ""
+
+#: src/playturn.cpp:2409
 msgid "has left the game. What do you want to do?"
 msgstr ""
 
@@ -15845,12 +16210,16 @@
 msgid "View and configure keyboard shortcuts"
 msgstr ""
 
+#: src/preferences.cpp:898
+msgid "Prefs section^General"
+msgstr ""
+
 #: src/preferences.cpp:899
-msgid "Display"
+msgid "Prefs section^Display"
 msgstr ""
 
 #: src/preferences.cpp:900
-msgid "Sound"
+msgid "Prefs section^Sound"
 msgstr ""
 
 #: src/preferences.cpp:956
@@ -15937,10 +16306,6 @@
 msgid "Allied"
 msgstr ""
 
-#: src/show_dialog.cpp:450
-msgid "yes"
-msgstr ""
-
 #: src/show_dialog.cpp:941
 msgid "KB"
 msgstr ""
@@ -16027,14 +16392,22 @@
 msgid "strikes"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Chaotic"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Lawful"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Neutral"
 msgstr ""
+
+#: src/widgets/file_chooser.cpp:30
+msgid "Delete File"
+msgstr ""
+
+#: src/widgets/file_chooser.cpp:173
+msgid "Deletion of the file failed."
+msgstr ""
Index: wesnoth/po/it.po
diff -u wesnoth/po/it.po:1.3 wesnoth/po/it.po:1.4
--- wesnoth/po/it.po:1.3        Sat Aug 21 22:03:26 2004
+++ wesnoth/po/it.po    Tue Aug 24 21:43:18 2004
@@ -7,7 +7,7 @@
 msgstr ""
 "Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
-"POT-Creation-Date: 2004-08-21 23:49+0200\n"
+"POT-Creation-Date: 2004-08-24 23:24+0200\n"
 "PO-Revision-Date: 2004-08-08 15:00+0200\n"
 "Last-Translator: Automatically generated\n"
 "Language-Team: none\n"
@@ -176,7 +176,7 @@
 "Upkeep'</ref> for more information."
 msgstr ""
 
-#: data/help.cfg:85 src/help.cpp:763 src/help.cpp:764
+#: data/help.cfg:85 src/help.cpp:765 src/help.cpp:766
 msgid "Movement"
 msgstr ""
 
@@ -767,6 +767,34 @@
 "#Death of Owaec"
 msgstr ""
 
+#: data/scenarios/Eastern_Invasion/Captured.cfg:38
+msgid "The Cells"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:42
+msgid "Guard Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:46
+msgid "Prison"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:50
+msgid "Torture Chamber"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:54
+msgid "Storage Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:58
+msgid "The City"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:62
+msgid "Exit"
+msgstr ""
+
 #: data/scenarios/Eastern_Invasion/Captured.cfg:400
 msgid "Why have you entered my lands?!?"
 msgstr ""
@@ -2482,70 +2510,70 @@
 "#Death of Kalenz"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:113
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:114
 msgid ""
 "Well, thank you for helping me get back to the surface, but now I must take "
 "what is mine!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:118
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:119
 msgid "You still want to fight me, do you, Princess?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:123
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:124
 msgid "Did you think I was just playing around? I need to take my inheritance!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:128
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:129
 msgid ""
 "It is not so simple! We are back on the surface, but we are hardly safe. We "
 "barely know where we are. Look to the north...there are orcs about! Look to "
 "the south...there are the hordes of the undead!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:133
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:134
 msgid ""
 "Indeed there are. We will have to fight our way out. Are you with us, "
 "Princess, or against us?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:138
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:139
 msgid ""
 "Perhaps it is in both our best interests for us to remain allies for a "
 "little longer...but I do want that Scepter, and someday I will have it!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:143
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:144
 msgid "Then let us devise a battle plan."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:153
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:154
 msgid "Well, we got out alive."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:158
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:159
 msgid ""
 "Yes, we did. Now I suppose you want to use the Scepter against me, Princess?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:163
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:164
 msgid ""
 "No, I was thinking...I don't really want to kill you. I have what I came to "
 "get. So if you promise never to come south of the great river, I will spare "
 "your life."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:168
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:169
 msgid ""
 "With all due respect, Princess, it is once again we who will spare you, "
 "Scepter or no Scepter."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:173
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:174
 msgid "Such words in the presence of royalty! Do you want me to fry you, Elf?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:178
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:179
 msgid ""
 "Friends, peace! Though we are out of the tunnels, we are hardly safe. We are "
 "somewhere in the arid and wild north lands, that is all we know. Behold! To "
@@ -2553,7 +2581,7 @@
 "one another, or else all perish!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:183
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:184
 msgid ""
 "I suppose that helping each other for a while longer would be mutually "
 "beneficial. But what should we do? How should we defend ourselves?"
@@ -3803,15 +3831,15 @@
 "#Death of Kalenz"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:98
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:99
 msgid "Here are the mother Gryphon's eggs!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:103
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:104
 msgid "Excellent! We should be able to breed Gryphons for our own uses now!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:123
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:124
 msgid ""
 "Ha ha! We have killed this foul beast of the air, and can deny the rebels "
 "its eggs!"
@@ -4873,6 +4901,14 @@
 "#Turns run out"
 msgstr ""
 
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:44
+msgid "Elmar's Crossing"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:50
+msgid "Elbridge"
+msgstr ""
+
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:115
 msgid ""
 "On the road to Knalga, the party was opposed by the forces of Asheviere."
@@ -7637,9 +7673,8 @@
 msgstr ""
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:352
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:124
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:490
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:495
 msgid "Agreed."
@@ -8096,27 +8131,44 @@
 msgid "A Spy in the Woods"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:79
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
 msgid ""
 "So a doom has followed them here from their old home. My Outriders have "
-"reported Orcs have made landfall. Orcs here, for the first time in centuries."
+"reported that Orcs have made landfall. Orcs here, for the first time in "
+"centuries."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:84
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
 msgid ""
 "And he bears an artifact of some power. The Orcs would not be able to sense "
 "that. There is some greater power at work here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
 msgid ""
 "We may have decided wrong. If the humans drive the Orcs off we should honour "
-"our pledge. If more trouble follows them here, we should let them fight it "
+"our pledge. If more trouble follows them here we should let them fight it "
 "out, then we should 'deal' with the survivors, and make compromise with the "
 "Dwarves."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+msgid "But we spoke a Pact with this Haldric and these men of the West North-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:109
+msgid ""
+"We are the people of the forest, you know that all words spoken to these un-"
+"people are of secondary importance to our own needs. As Lord Aryad said, 'If "
+"more trouble follows them here we should let them fight it out, then we "
+"should 'deal' with the survivors, and make compromise with the Dwarves.'"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:119
+msgid "(Sigh) Agreed."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:130
 msgid "(Whispering) Some friends. I must tell Haldric."
 msgstr ""
 
@@ -9089,51 +9141,211 @@
 msgid "Ssso humansss, you've come to trouble usss again. Prepare to die!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:240
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:213
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:257
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:301
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:227
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:200
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:231
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:262
 msgid "Look out, a Serpent has emerged from the deep."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:260
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:247
 msgid ""
 "Well, it looks like their warriors have given up the fight. We should be "
 "able to re-provision the ships now"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:265
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:252
 msgid ""
 "The nice thing is, they'll go back to guarding this island after we're gone "
 "for a while. It'll make a good way of preventing others from following us."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:270
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:257
 msgid ""
 "This island is slowly sinking. Hmm, I wonder what they'll do when it gets "
 "too small for them?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:275
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:262
 msgid ""
 "Well, they seem rather intelligent. They're certainly belligerent and "
 "numerous. I'm sure they'll eventually evacuate. Just like us right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:267
 msgid "I don't find that thought very comforting."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:293
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:347
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:308
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:308
 msgid "Neep! Neep!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:312
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:299
 msgid ""
 "The fleet is starving, we'll never pacify this Island before we all die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:3
+msgid "Return of the Fleet"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:26
+msgid ""
+"\n"
+"Victory:\n"
+"@Defeat all Enemies\n"
+"Defeat:\n"
+"#Death of Prince Haldric or\n"
+"#Death of Lady Jessica or\n"
+"#Death of Lt. Aethyr or\n"
+"#Turns run out"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:200
+msgid ""
+"Haldric reaches the site where the fleet is due to return. Several ships "
+"have already docked. The Orcs are on the frontier."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:205
+msgid ""
+"Sir, some ships have landed. . . They look like they've been damaged by the "
+"voyage. Hmm, it seems that most of the ships are staying at sea."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:210
+msgid ""
+"They've undoubtedly spotted the smoke from the Orcish fires. We have to "
+"defeat these monsters before everybody starves at sea, or before Jevyan "
+"launches an attack with his fleet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:215
+msgid ""
+"Yes Sir! The rest of the refugees have fled South, to our initial landing "
+"site. If we fail here they'll get slaughtered."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:220
+msgid "Well, that settles it. Enough talking, time to fight!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:225
+msgid "For the glory of the men of The Green Isle!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:230
+msgid "No, for the Glory of all of the people of the West North! Charge!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:235
+msgid "Bah! Human- we will stomp you under our heels!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:240
+msgid ". . .And raise your dead to serve forever!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:269
+msgid ""
+"Give up boy! You can't defeat me- Hmm, what's this? You've learnt to conceal "
+"the power of the Ruby of Fire. It makes little difference, your undead "
+"corpse will lay it at my feet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:274
+msgid ""
+"We'll see about that. The Fool Prince of Southbay was wrong to start this "
+"war, but you're the real monster! You sacrificed you're own people to "
+"preserve your immortal un-life."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:279
+msgid "Enough of this. A curse of darkness upon you young prince."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:333
+msgid "I see masts on the horizon. Jevyan's fleet is here! It's all over."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:347
+msgid "Please Diembark in an Orderly Fashion and Proceed South"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:352
+msgid "Hmm, they left off the 'or the Orcs will eat you' part."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:384
+msgid ""
+"I'm back, things went well! Haldric, I sure hope you know what you're doing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:389
+msgid ""
+"Umm, we'll talk about it later. I'm just a little busy at the moment. I'm "
+"glad you made it back in one piece."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:394
+msgid "Yeah, it looks like you could use all of the help you can get."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:403
+msgid ""
+"We've defeated Jevyan's forces. The ships must diembark their passengers "
+"quickly-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:408
+msgid "Haldric, what's going on? What's the plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:413
+msgid "Well, we're going to confront Jevyan and destroy him."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:418
+msgid ""
+"That will be easier said than done. Even if we defeat him, the other Lich-"
+"Lords will follow. It's because of that Ruby. If I were paranoid I'd say "
+"that our dear old 'tree-friend' might have known as much."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:423
+msgid "We should discuss this in private. Here, come with me."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:448
+msgid "Slurp, click, click, click!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:453
+msgid "I don't know what that is, but it doesn't sound friendly."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:479
+msgid ""
+"You Again. You will sssuffer for your attack against my people! Shek'kahan, "
+"our Naga friendsss- You'll pay! We have new friends now."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:506
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:463
+msgid "Oh, to join my family again! Do not mourn my passing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:527
+msgid ""
+"My people are like a rock slide, you can run, but we will crush you- Ahhck!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:549
+msgid "I- I die?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:3
 msgid "Return to Oldwood"
 msgstr ""
@@ -9363,25 +9575,25 @@
 msgid "The fleet must regroup here. We have to defeat these monsters."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:321
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:282
 msgid "We've defeated the Nagas. The fleet should be able to regroup here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:327
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:288
 msgid ""
 "The next time we see land, it should be the great continent to the East."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:333
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:294
 msgid ""
 "I'll be glad when this voyage is over. We're almost there. Almost there."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:324
 msgid "I think we're being followed. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:373
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:334
 msgid ""
 "We were too slow. . . The fleet will be scattered to the four corners of the "
 "world!"
@@ -9669,84 +9881,85 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:139
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:141
 msgid ""
 "With a feeling of grim curiosity Prince Haldric and his company descend into "
 "catacombs below the temple, buried deep in the bedrock, in the very roots of "
 "the world itself. In the distance Haldric hears a booming voice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:144
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:146
 msgid ""
 "Free! I'm free at last! I knew those puny mages couldn't seal me in here "
 "forever! Rise my soldiers of Darkness, the world will be ours once more!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:150
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:152
 msgid ""
 "Back underground. . . This feels much better! As for the current residents, "
 "uggh!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:156
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:158
 msgid "Let's put these monsters to their final rest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:168
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:170
 msgid "I am fallen after all this time."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:177
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:179
 msgid "The world won't miss him one bit."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:198
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:200
 msgid ""
 "What's that! No! The tree-folk are sealing us back in here. They must think "
 "that we've failed. We're trapped."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:214
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:228
 msgid "INSCRIPTION: Embrace the Monolith to be Cured by the Powers of Light."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:226
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:242
 msgid "I don't like the look of that pool at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:240
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:256
 msgid "It looks scary, but it's good for you."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:261
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:277
 msgid "You already have the Fire Ruby."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:281
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:297
 msgid ""
 "As you open the chest you see it, the Ruby of Fire. It is the size of an "
 "apple, and burns with and internal fire, which is refracted through its "
 "faces. You can feel the power flowing from it. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:303
 msgid ""
 "It's funny that the Lich-Lord didn't have this on his person. Since I don't "
 "actually know what this thing does, I'll just put it in the bottom of my "
 "pack for right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:309
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:325
 msgid "Maybe you should move somebody else to the chest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:322
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:338
 msgid ""
 "I'm glad that's over! We have the Ruby of Fire, and that Lich-Lord is now a "
 "pile of dust, let's get out of these catacombs!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:402
 msgid "He's raising our dead!"
 msgstr ""
 
@@ -9754,7 +9967,7 @@
 msgid "The Dragon"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:28
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:27
 msgid ""
 "\n"
 "Victory:\n"
@@ -9763,85 +9976,84 @@
 "Defeat:\n"
 "#Death of Prince Haldric or\n"
 "#Death of Lady Jessica or\n"
-"#Death of Lord Typhon or\n"
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:216
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:215
 msgid ""
 "After some days of travel Haldric finds himself confronted by a vast expanse "
 "of swamp. A small island with a mountain dominates the view. That can only "
 "be the home of the dragon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:222
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:221
 msgid "Flies, fies, everywhere! Ahhhck!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:227
 msgid "'Prince Haldric the Dragonbane' sounds rather nice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:234
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:233
 msgid "We'll see. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:244
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:243
 msgid ""
 "I'm glad that's over. The elves certainly aren't taking it easy on us. It's "
 "a miracle any of us are alive at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:250
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:249
 msgid "I'm still not calling you 'the Dragonbane'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:307
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:306
 msgid "Watch for the big Mudcrawlers they divide when you kill them."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:354
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:353
 msgid "It is unwise to trifle with dragons boy!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:359
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:358
 msgid "We shall see."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:382
 msgid "Who dares disturb Shek'kahan the terrible?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:388
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:387
 msgid "I do, you fiend!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:422
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:421
 msgid "We still have to slay the dragon!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:435
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:504
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:434
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:503
 msgid "The Dragon's Cave has yielded some treasure!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:460
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:459
 msgid "No!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:475
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:474
 msgid "We've slain the Dragon: "
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:479
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:478
 msgid "Let's get out of here!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:490
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:489
 msgid "Let's finish off the rest of these monsters!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:523
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:522
 msgid "More Saurians are arriving. They've surrounded us! We're doomed."
 msgstr ""
 
@@ -10314,6 +10526,152 @@
 "We have run out of time. . . We'll be trapped in these woods until we die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:3
+msgid "The Plan"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:138
+msgid "So what is your plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:143
+msgid ""
+"We're going to convince Jevyan that we gave the Elves the Ruby of Fire to "
+"secure our place in this new land. Then if the Orcs return, hopefully "
+"they'll go looking for our not so loyal Elven allies first."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:148
+msgid ""
+"Haldric, that's devious. I kind of like this plan. But you spoke a pact with "
+"the Elves, you'll be expected to come to their aid."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:153
+msgid ""
+"Yes, and we may come to their aid. We'll have to weigh our options when and "
+"if the time comes. If the Orcs return in great numbers the brunt of their "
+"assult must fall on somebody else. Who knows, maybe I won't even come to "
+"their aid at all-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:158
+msgid ""
+"Many people will call you a coward. They will say that you turned your back "
+"on your pact with the Elves. It's not like you can tell people what I "
+"overheard."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:163
+msgid ""
+"Recent events have taught me one thing: that survival trumps honour. "
+"Besides, they won't be screaming at me- I'll be dead."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:168
+msgid "WHAT!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:173
+msgid ""
+"I'll be dead. I mean we can't just say that we gave away the Ruby of Fire, "
+"or send Jevyan a letter. Well, we are going to say it- but that's not the "
+"point. Jessica, you're going to forge a very official looking treaty, in "
+"which we give the Elves the Ruby of Fire, in return for our place here."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:178
+msgid ""
+"I'm going to face Jevyan, and if rumours of his power are true he's going to "
+"pick that treaty off my mangled corpse. Then, you're going to destroy Jevyan "
+"after word of the treaty is spread to the Orcs, but before he has a chance "
+"to read my undead mind. . ."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:183
+msgid ""
+"Haldric! I won't do it. . . I won't help. What is it with your kind, always "
+"rushing to a fool's death. Who'll lead these people?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:188
+msgid ""
+"You will. I wouldn't have made it this far without you. We really have to "
+"convince Jevyan-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:193
+msgid "Haldric, this is ridiculous! I- -"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:226
+msgid ""
+"There is no way I'm letting you go through with this Sir! Over our dead "
+"bodies, right Jessica?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:231
+msgid "Right!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:236
+msgid "I'll do it sir."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:241
+msgid "No. I can't ask you to do this."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:246
+msgid ""
+"You've denied me my honourable death twice already. Once when you arrived at "
+"Clearwater Port, and once again when your ships rescued me. I'll not be "
+"denied in this a third time!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:251
+msgid "No, this is my sacrifice to make!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:257
+msgid ""
+"Sir, my family has been slaughtered, and my home lost. All I long for is to "
+"join them. Give me this honourable death. . . Please sir! I beg of you!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:262
+msgid ""
+"After this conflict is over I'll have to suffer through the long years "
+"alone, with no honourable way of joining them. I want to look that monster "
+"Jevyan in the eye before I go! I won't be denied!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:267
+msgid ""
+"Very well, if you can't be deterred. Remember, you MUST be slain by the hand "
+"of Jevyan himself. We can't have an illiterate Orc or mindless Skeleton "
+"getting the treaty. We will honour your sacrifice."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:272
+msgid ""
+"Honour me by destroying Jevyan! Preferably before he can do unnatural things "
+"to me. I want to rest in the ground, not be some mindless undead slave for "
+"all eternity!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:277
+msgid "We'll make sure. I promise."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:282
+msgid ""
+"We'll have to be careful to let one of the Orcish leaders escape back to the "
+"Green Isle with the knowledge that the Elves 'have' the Ruby of Fire. "
+"Sheesh. . . What is your kind's infatuation with rushing to an 'honourable "
+"death'?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:3
 msgid "The Swamp of Esten"
 msgstr ""
@@ -10458,137 +10816,133 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:201
 msgid ""
 "Haldric and his companions race across the plains to confront the resurgent "
 "Orcish threat. On the eve of battle Lady Jessica catches up with Haldric on "
 "a fog covered plain."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:206
 msgid "Haldric, the Elves, we can't trust them!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:223
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
 msgid "I could have told you that."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
 msgid ""
 "Haldric, it's bad. The Elves are having second thoughts. They think we might "
 "be more trouble than we're worth. We have to defeat these Orcs decisively."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:233
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:222
 msgid "Well, that sounds reasonable."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:238
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:227
 msgid ""
 "More Orcs will follow after these, that Ruby guarantees it. If more Orcs "
 "follow us here the Elves seem content to let us fight it out. Then they said "
-"they'd 'deal with the survivors'."
+"they would 'deal with the survivors'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:243
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:232
 msgid ""
 "Jevyan is here. . . His familiar, that bat. He won't let such a lucrative "
 "prize as the Ruby of Fire just slip away. Especially when he sees that he "
 "has the advantage."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:248
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:237
 msgid ""
 "I have a plan. Jessica, remember that Troll Hole? Here, take the Ruby of "
 "Fire, hide it in the hole."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:253
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:242
 msgid "Haldric! What! Why?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:258
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:247
 msgid "Just do it."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:263
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:252
 msgid ""
 "Lt. Aethyr, did these Orcs come on our ships, did they capture the fleet we "
 "sent out?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:268
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:257
 msgid ""
 "No Sir! They must have seized all of remaining boats on the Green Isle. Our "
 "fleet should be returning any day now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:273
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:262
 msgid ""
 "We are a refugee people, we must push back their vanguard, and secure our "
 "beachhead. If they capture our ships all is lost. We will be crushed under a "
 "tide of Orcs."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:276
 msgid "Lady Jessica soon departs. In the distance a voice booms:"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:306
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:295
 msgid ""
 "Drop the gold where it is! We've payed our friends enough. There are humans "
 "about, I can smell 'em!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:316
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:305
 msgid "We have run out of time. . . We'll never beat the Orcs to the beach"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:330
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:319
 msgid "I've found the Orcs' chest! It's filled with gold."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:352
 msgid "Rhaarg!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:369
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:358
 msgid ""
 "How'd they get that thing here? It must have walked across the bottom of the "
 "ocean."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:391
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:380
 msgid ""
 "Never trust the living to do the job of the undead. Prepare to meet the "
 "inevitable!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:397
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:386
 msgid ""
 "The only job of the dead is to remain dead. Prepare to be reunited with the "
 "ground."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:421
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:410
 msgid "We must block the human advance!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:443
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:432
 msgid "Reserves! We can't let them get to their landing site."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:458
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:447
 msgid ""
 "We've defeated their vanguard. We have to meet the fleet before Jevyan "
 "destroys them, and captures the ships. I hope Jessica makes it back soon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:475
-msgid "Oh, to join my family again! Do not mourn my passing."
-msgstr ""
-
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:492
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:480
 msgid ""
 "Ahh, it's great to be home! I'm not much for the politics, but it's great to "
 "be home!"
@@ -10676,10 +11030,6 @@
 "Without him the bottom's of our ships will be completely vulnerable. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:136
-msgid "Let me have peace in Death! Donna I'll be there soo-"
-msgstr ""
-
 #: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:5
 msgid ""
 "In the days before Haldric the First saved our people, and founded the "
@@ -11071,7 +11421,7 @@
 msgstr ""
 
 #: data/scenarios/tutorial/tutorial1.cfg:264
-#: data/scenarios/tutorial/tutorial2.cfg:206
+#: data/scenarios/tutorial/tutorial2.cfg:206 src/show_dialog.cpp:450
 msgid "Yes"
 msgstr ""
 
@@ -11310,294 +11660,294 @@
 msgstr ""
 
 #: data/translations/english.cfg:57
-msgid "Delete File"
+msgid "This unit takes half normal damage when it did not initiate the attack."
 msgstr ""
 
-#: data/translations/english.cfg:58
-msgid "Deletion of the file failed."
-msgstr ""
-
-#: data/translations/english.cfg:60
+#: data/translations/english.cfg:59
 msgid "minimum damage"
 msgstr ""
 
-#: data/translations/english.cfg:62
+#: data/translations/english.cfg:61
 msgid "Game"
 msgstr ""
 
-#: data/translations/english.cfg:64
+#: data/translations/english.cfg:63
 msgid "Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:66
+#: data/translations/english.cfg:65
 msgid "Configure Sides:"
 msgstr ""
 
-#: data/translations/english.cfg:67
+#: data/translations/english.cfg:66
 msgid "Choose Team Settings:"
 msgstr ""
 
-#: data/translations/english.cfg:68
+#: data/translations/english.cfg:67
 msgid "Could not connect to the remote host"
 msgstr ""
 
-#: data/translations/english.cfg:69
+#: data/translations/english.cfg:68
 msgid "Waiting for players to connect"
 msgstr ""
 
-#: data/translations/english.cfg:70
+#: data/translations/english.cfg:69
 msgid "Filled"
 msgstr ""
 
-#: data/translations/english.cfg:71
+#: data/translations/english.cfg:70
 msgid "Available"
 msgstr ""
 
-#: data/translations/english.cfg:72
+#: data/translations/english.cfg:71
 msgid "&misc/observer.png,Observer"
 msgstr ""
 
-#: data/translations/english.cfg:74
+#: data/translations/english.cfg:73
 msgid "Describe Unit"
 msgstr ""
 
-#: data/translations/english.cfg:76
+#: data/translations/english.cfg:75
 msgid "Full Screen or Windowed?"
 msgstr ""
 
-#: data/translations/english.cfg:77
+#: data/translations/english.cfg:76
 msgid "Display:"
 msgstr ""
 
-#: data/translations/english.cfg:78
+#: data/translations/english.cfg:77
 msgid "Windowed"
 msgstr ""
 
-#: data/translations/english.cfg:80
+#: data/translations/english.cfg:79
 msgid "Speed:"
 msgstr ""
 
-#: data/translations/english.cfg:81
+#: data/translations/english.cfg:80
 msgid "Normal"
 msgstr ""
 
-#: data/translations/english.cfg:83
+#: data/translations/english.cfg:82
 msgid "Sound Settings..."
 msgstr ""
 
-#: data/translations/english.cfg:84
+#: data/translations/english.cfg:83
 msgid "Options"
 msgstr ""
 
-#: data/translations/english.cfg:86
+#: data/translations/english.cfg:85
 msgid "Choose Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:88
+#: data/translations/english.cfg:87
 msgid "This terrain acts as $terrains for movement and defense purposes"
 msgstr ""
 
-#: data/translations/english.cfg:89
+#: data/translations/english.cfg:88
 msgid "The terrain with the best modifier is chosen automatically"
 msgstr ""
 
-#: data/translations/english.cfg:90
+#: data/translations/english.cfg:89
 msgid "This terrain gives healing"
 msgstr ""
 
-#: data/translations/english.cfg:91
+#: data/translations/english.cfg:90
 msgid ""
 "This terrain acts as keep, i.e., you can recruit units when a leader is in a "
 "location with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:92
+#: data/translations/english.cfg:91
 msgid ""
 "This terrain acts as castle, i.e., you can recruit units onto a location "
 "with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:93 src/help.cpp:866
+#: data/translations/english.cfg:92 src/help.cpp:868
 msgid "or"
 msgstr ""
 
-#: data/translations/english.cfg:94
+#: data/translations/english.cfg:93
 msgid "Unit resistance table"
 msgstr ""
 
-#: data/translations/english.cfg:96
+#: data/translations/english.cfg:95
 msgid "See Also..."
 msgstr ""
 
-#: data/translations/english.cfg:100
+#: data/translations/english.cfg:99
 msgid ""
 "Backstab:\n"
 "This attack deals double damage if a friendly unit is on the opposite side "
 "of the target."
 msgstr ""
 
-#: data/translations/english.cfg:103
+#: data/translations/english.cfg:102
 msgid ""
 "Charge:\n"
 "This attack deals double damage to the target. It also causes this unit to "
 "take double damage from the target's counterattack."
 msgstr ""
 
-#: data/translations/english.cfg:106
+#: data/translations/english.cfg:105
 msgid ""
 "Drain:\n"
 "This unit drains health from living units, healing itself for half the "
 "amount of damage it deals."
 msgstr ""
 
-#: data/translations/english.cfg:109
+#: data/translations/english.cfg:108
 msgid ""
 "Magical:\n"
 "This attack always has a 70% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:112
+#: data/translations/english.cfg:111
 msgid ""
 "Marksman:\n"
 "When used offensively, this attack always has at least a 60% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:115
+#: data/translations/english.cfg:114
 msgid ""
 "Plague:\n"
 "If this unit kills a living target and that unit was not stationed in a "
 "village, the dead target's corpse will rise up and fight for you."
 msgstr ""
 
-#: data/translations/english.cfg:118
+#: data/translations/english.cfg:117
 msgid ""
 "Poison:\n"
 "This attack poisons the target. Poisoned units lose 8 HP every turn until "
 "they are cured or are reduced to 1 HP."
 msgstr ""
 
-#: data/translations/english.cfg:121
+#: data/translations/english.cfg:120
 msgid ""
 "Slow:\n"
 "This attack slows the target. Slowed units move at half normal speed and "
 "receive one less attack than normal in combat for the duration of one turn."
 msgstr ""
 
-#: data/translations/english.cfg:124
+#: data/translations/english.cfg:123
 msgid ""
 "Stone:\n"
 "This attack turns the target to stone. Units that have been turned to stone "
 "may not move or attack."
 msgstr ""
 
-#: data/translations/english.cfg:127
+#: data/translations/english.cfg:126
 msgid ""
 "Berserk:\n"
 "Whether used offensively or defensively, this attack presses the engagement "
 "until one of the combatants is slain."
 msgstr ""
 
-#: data/translations/english.cfg:130
+#: data/translations/english.cfg:129
 msgid ""
 "First Strike:\n"
 "This unit always strikes first with this attack, even if they are defending."
 msgstr ""
 
-#: data/translations/english.cfg:132
+#: data/translations/english.cfg:131
 msgid "first strike"
 msgstr ""
 
-#: data/translations/english.cfg:135
+#: data/translations/english.cfg:134
 msgid "Elves"
 msgstr ""
 
-#: data/translations/english.cfg:136
+#: data/translations/english.cfg:135
 msgid "Orcs"
 msgstr ""
 
-#: data/translations/english.cfg:137
+#: data/translations/english.cfg:136
 msgid "Humans"
 msgstr ""
 
-#: data/translations/english.cfg:138
+#: data/translations/english.cfg:137
 msgid "Undead"
 msgstr ""
 
-#: data/translations/english.cfg:142
+#: data/translations/english.cfg:141
 msgid "Deep Water"
 msgstr ""
 
-#: data/translations/english.cfg:143
+#: data/translations/english.cfg:142
 msgid "Shallow Water"
 msgstr ""
 
-#: data/translations/english.cfg:144
+#: data/translations/english.cfg:143
 msgid "Sand"
 msgstr ""
 
-#: data/translations/english.cfg:145 data/translations/english.cfg:147
-#: data/translations/english.cfg:148 data/translations/english.cfg:149
-#: data/translations/english.cfg:150 data/translations/english.cfg:151
+#: data/translations/english.cfg:144 data/translations/english.cfg:146
+#: data/translations/english.cfg:147 data/translations/english.cfg:148
+#: data/translations/english.cfg:149 data/translations/english.cfg:150
 msgid "Village"
 msgstr ""
 
-#: data/translations/english.cfg:146
+#: data/translations/english.cfg:145
 msgid "Swamp"
 msgstr ""
 
-#: data/translations/english.cfg:152
+#: data/translations/english.cfg:151
 msgid "Tundra"
 msgstr ""
 
-#: data/translations/english.cfg:153
+#: data/translations/english.cfg:152
 msgid "Ice"
 msgstr ""
 
-#: data/translations/english.cfg:154
+#: data/translations/english.cfg:153
 msgid "Road"
 msgstr ""
 
-#: data/translations/english.cfg:155
+#: data/translations/english.cfg:154
 msgid "Dirt"
 msgstr ""
 
-#: data/translations/english.cfg:156
+#: data/translations/english.cfg:155
 msgid "Grassland"
 msgstr ""
 
-#: data/translations/english.cfg:157
+#: data/translations/english.cfg:156
 msgid "Hills"
 msgstr ""
 
-#: data/translations/english.cfg:158
+#: data/translations/english.cfg:157
 msgid "Mountains"
 msgstr ""
 
-#: data/translations/english.cfg:159
+#: data/translations/english.cfg:158
 msgid "Forest"
 msgstr ""
 
-#: data/translations/english.cfg:160 data/translations/english.cfg:161
-#: data/translations/english.cfg:162
+#: data/translations/english.cfg:159 data/translations/english.cfg:160
+#: data/translations/english.cfg:161
 msgid "Bridge"
 msgstr ""
 
-#: data/translations/english.cfg:163
+#: data/translations/english.cfg:162
 msgid "Castle"
 msgstr ""
 
-#: data/translations/english.cfg:164
+#: data/translations/english.cfg:163
 msgid "Keep"
 msgstr ""
 
-#: data/translations/english.cfg:165
+#: data/translations/english.cfg:164
 msgid "Cave"
 msgstr ""
 
-#: data/translations/english.cfg:166
+#: data/translations/english.cfg:165
 msgid "Cave Wall"
 msgstr ""
 
+#: data/translations/english.cfg:166
+msgid "Encampment"
+msgstr ""
+
 #: data/translations/english.cfg:169
 msgid "$name's Bridge,$name's Crossing"
 msgstr ""
@@ -12025,11 +12375,11 @@
 #: data/units/Fireball.cfg:21 data/units/Great_Mage.cfg:42
 #: data/units/Great_Mage.cfg:118 data/units/Initiate.cfg:21
 #: data/units/Lich.cfg:34 data/units/Mage.cfg:39 data/units/Mage.cfg:106
-#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/Mage_of_Light.cfg:48 data/units/Mage_of_Light.cfg:108
 #: data/units/Necromancer.cfg:37 data/units/Red_Mage.cfg:42
 #: data/units/Red_Mage.cfg:111 data/units/Sea_Hag.cfg:31
 #: data/units/Silver_Mage.cfg:44 data/units/Silver_Mage.cfg:131
-#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
+#: data/units/White_Mage.cfg:47 data/units/White_Mage.cfg:106
 msgid "magical"
 msgstr ""
 
@@ -12067,7 +12417,7 @@
 #: data/units/Great_Mage.cfg:24 data/units/Great_Mage.cfg:100
 #: data/units/Great_Troll.cfg:21 data/units/Heavy_Infantry.cfg:21
 #: data/units/Heavy_Infantryman.cfg:20 data/units/Iron_Mauler.cfg:20
-#: data/units/Mage_of_Light.cfg:27 data/units/Mage_of_Light.cfg:87
+#: data/units/Mage_of_Light.cfg:30 data/units/Mage_of_Light.cfg:90
 #: data/units/Mudcrawler.cfg:22 data/units/Necromancer.cfg:20
 #: data/units/Noble_Youth.cfg:22 data/units/Outlaw.cfg:21
 #: data/units/Outlaw.cfg:39 data/units/Outlaw.cfg:94 data/units/Outlaw.cfg:112
@@ -12084,11 +12434,11 @@
 msgid "impact"
 msgstr ""
 
-#: data/units/Arch_Mage.cfg:3
+#: data/units/Arch_Mage.cfg:3 data/units/Arch_Mage.cfg:82
 msgid "Arch Mage"
 msgstr ""
 
-#: data/units/Arch_Mage.cfg:20
+#: data/units/Arch_Mage.cfg:20 data/units/Arch_Mage.cfg:99
 msgid ""
 "Leaders among the mages, the Arch Mages hurl huge balls of fire at their "
 "enemies."
@@ -12154,7 +12504,7 @@
 #: data/units/Orcish_Slayer.cfg:19 data/units/Poacher.cfg:24
 #: data/units/Red_Mage.cfg:23 data/units/Red_Mage.cfg:92
 #: data/units/Rogue.cfg:20 data/units/Thief.cfg:19 data/units/Trapper.cfg:24
-#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
+#: data/units/White_Mage.cfg:28 data/units/White_Mage.cfg:87
 msgid "dagger"
 msgstr ""
 
@@ -12175,13 +12525,16 @@
 #: data/units/Dwarvish_Steelclad.cfg:28 data/units/Dwarvish_Thunderer.cfg:29
 #: data/units/Dwarvish_Thunderguard.cfg:29
 #: data/units/Dwarvish_Ulfserker.cfg:35 data/units/Elvish_Archer.cfg:22
-#: data/units/Elvish_Avenger.cfg:23 data/units/Elvish_Captain.cfg:24
+#: data/units/Elvish_Archer.cfg:101 data/units/Elvish_Avenger.cfg:24
+#: data/units/Elvish_Avenger.cfg:97 data/units/Elvish_Captain.cfg:24
 #: data/units/Elvish_Champion.cfg:22 data/units/Elvish_Fighter.cfg:24
 #: data/units/Elvish_Hero.cfg:22 data/units/Elvish_Lord.cfg:21
-#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marshal.cfg:25
-#: data/units/Elvish_Outrider.cfg:24 data/units/Elvish_Ranger.cfg:21
+#: data/units/Elvish_Marksman.cfg:22 data/units/Elvish_Marksman.cfg:100
+#: data/units/Elvish_Marshal.cfg:25 data/units/Elvish_Outrider.cfg:24
+#: data/units/Elvish_Ranger.cfg:22 data/units/Elvish_Ranger.cfg:99
 #: data/units/Elvish_Rider.cfg:31 data/units/Elvish_Scout.cfg:32
-#: data/units/Elvish_Sharpshooter.cfg:20 data/units/Fencer.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:22
+#: data/units/Elvish_Sharpshooter.cfg:101 data/units/Fencer.cfg:21
 #: data/units/Fighter.cfg:21 data/units/Fire_Dragon.cfg:23
 #: data/units/General.cfg:22 data/units/Ghoul.cfg:20
 #: data/units/Goblin_Direwolver.cfg:21 data/units/Goblin_Direwolver.cfg:33
@@ -12205,21 +12558,21 @@
 #: data/units/Poacher.cfg:25 data/units/Princess.cfg:23
 #: data/units/Red_Mage.cfg:24 data/units/Red_Mage.cfg:93
 #: data/units/Revenant.cfg:24 data/units/Rogue.cfg:21 data/units/Rogue.cfg:39
-#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:20
-#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:20
+#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:21
+#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:22
 #: data/units/Shadow.cfg:21 data/units/Skeletal_Dragon.cfg:29
 #: data/units/Skeletal_Dragon.cfg:48 data/units/Skeleton.cfg:25
 #: data/units/Sleeping_Gryphon.cfg:19 data/units/Spectre.cfg:20
 #: data/units/Swordsman.cfg:20 data/units/Thief.cfg:20
 #: data/units/Trapper.cfg:25 data/units/Vampire_Bat.cfg:20
-#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:26
-#: data/units/White_Mage.cfg:85 data/units/Wolf_Rider.cfg:21
+#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:29
+#: data/units/White_Mage.cfg:88 data/units/Wolf_Rider.cfg:21
 #: data/units/Wraith.cfg:20 data/units/Young_Ogre.cfg:19
 msgid "blade"
 msgstr ""
 
 #: data/units/Assassin.cfg:25 data/units/Rogue.cfg:25 data/units/Thief.cfg:24
-#: src/actions.cpp:475
+#: src/actions.cpp:476
 msgid "backstab"
 msgstr ""
 
@@ -12247,8 +12600,8 @@
 #: data/units/Bandit.cfg:19 data/units/Drake_Slasher.cfg:75
 #: data/units/Drake_Worker.cfg:19 data/units/Great_Troll.cfg:20
 #: data/units/Heavy_Infantry.cfg:20 data/units/Heavy_Infantryman.cfg:19
-#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:26
-#: data/units/Mage_of_Light.cfg:86 data/units/Outlaw.cfg:20
+#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:29
+#: data/units/Mage_of_Light.cfg:89 data/units/Outlaw.cfg:20
 #: data/units/Outlaw.cfg:93 data/units/Outlaw_Princess.cfg:23
 #: data/units/Outlaw_Queen.cfg:24 data/units/Shock_Trooper.cfg:19
 #: data/units/Troll_Warrior.cfg:19 data/units/Warrior_King.cfg:22
@@ -12278,13 +12631,16 @@
 #: data/units/Dragoon.cfg:27 data/units/Drake_Clasher.cfg:19
 #: data/units/Drake_Fighter.cfg:20 data/units/Drake_Slasher.cfg:20
 #: data/units/Drake_Warrior.cfg:20 data/units/Elvish_Archer.cfg:21
-#: data/units/Elvish_Avenger.cfg:22 data/units/Elvish_Captain.cfg:23
+#: data/units/Elvish_Archer.cfg:100 data/units/Elvish_Avenger.cfg:23
+#: data/units/Elvish_Avenger.cfg:96 data/units/Elvish_Captain.cfg:23
 #: data/units/Elvish_Champion.cfg:21 data/units/Elvish_Fighter.cfg:23
 #: data/units/Elvish_Hero.cfg:21 data/units/Elvish_Lord.cfg:20
-#: data/units/Elvish_Marksman.cfg:20 data/units/Elvish_Marshal.cfg:24
-#: data/units/Elvish_Outrider.cfg:23 data/units/Elvish_Ranger.cfg:20
+#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marksman.cfg:99
+#: data/units/Elvish_Marshal.cfg:24 data/units/Elvish_Outrider.cfg:23
+#: data/units/Elvish_Ranger.cfg:21 data/units/Elvish_Ranger.cfg:98
 #: data/units/Elvish_Rider.cfg:30 data/units/Elvish_Scout.cfg:31
-#: data/units/Elvish_Sharpshooter.cfg:19 data/units/Fighter.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:100 data/units/Fighter.cfg:20
 #: data/units/General.cfg:21 data/units/Grand_Knight.cfg:19
 #: data/units/Knight.cfg:20 data/units/Lieutenant.cfg:21
 #: data/units/Longbowman.cfg:21 data/units/Lord.cfg:22
@@ -12295,8 +12651,8 @@
 #: data/units/Orcish_Sovereign.cfg:21 data/units/Orcish_Warlord.cfg:18
 #: data/units/Orcish_Warrior.cfg:19 data/units/Paladin.cfg:24
 #: data/units/Princess.cfg:22 data/units/Royal_Guard.cfg:19
-#: data/units/Scout.cfg:19 data/units/Sea_Orc.cfg:19
-#: data/units/Sergeant.cfg:19 data/units/Swordsman.cfg:19
+#: data/units/Scout.cfg:20 data/units/Sea_Orc.cfg:19
+#: data/units/Sergeant.cfg:21 data/units/Swordsman.cfg:19
 msgid "sword"
 msgstr ""
 
@@ -12338,18 +12694,20 @@
 
 #: data/units/Bone_Shooter.cfg:37 data/units/Bowman.cfg:37
 #: data/units/Commander.cfg:45 data/units/Elvish_Archer.cfg:38
-#: data/units/Elvish_Avenger.cfg:38 data/units/Elvish_Captain.cfg:39
+#: data/units/Elvish_Archer.cfg:117 data/units/Elvish_Avenger.cfg:39
+#: data/units/Elvish_Avenger.cfg:112 data/units/Elvish_Captain.cfg:39
 #: data/units/Elvish_Champion.cfg:40 data/units/Elvish_Fighter.cfg:40
 #: data/units/Elvish_Hero.cfg:40 data/units/Elvish_Marshal.cfg:40
-#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:37
-#: data/units/Elvish_Rider.cfg:51 data/units/Elvish_Scout.cfg:52
-#: data/units/Longbowman.cfg:38 data/units/Lord.cfg:39
-#: data/units/Master_Bowman.cfg:32 data/units/Noble_Commander.cfg:41
-#: data/units/Noble_Lord.cfg:40 data/units/Orcish_Archer.cfg:36
-#: data/units/Orcish_Leader.cfg:37 data/units/Orcish_Ruler.cfg:38
-#: data/units/Orcish_Sovereign.cfg:42 data/units/Orcish_Warlord.cfg:29
-#: data/units/Poacher.cfg:41 data/units/Skeleton_Archer.cfg:40
-#: data/units/Soul_Shooter.cfg:37 data/units/Trapper.cfg:41
+#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Ranger.cfg:115 data/units/Elvish_Rider.cfg:51
+#: data/units/Elvish_Scout.cfg:52 data/units/Longbowman.cfg:38
+#: data/units/Lord.cfg:39 data/units/Master_Bowman.cfg:32
+#: data/units/Noble_Commander.cfg:41 data/units/Noble_Lord.cfg:40
+#: data/units/Orcish_Archer.cfg:36 data/units/Orcish_Leader.cfg:37
+#: data/units/Orcish_Ruler.cfg:38 data/units/Orcish_Sovereign.cfg:42
+#: data/units/Orcish_Warlord.cfg:29 data/units/Poacher.cfg:41
+#: data/units/Skeleton_Archer.cfg:40 data/units/Soul_Shooter.cfg:37
+#: data/units/Trapper.cfg:41
 msgid "bow"
 msgstr ""
 
@@ -12359,19 +12717,24 @@
 #: data/units/Death_Knight.cfg:32 data/units/Dragoon.cfg:49
 #: data/units/Drake_Clasher.cfg:52 data/units/Drake_Guard.cfg:23
 #: data/units/Drake_Slasher.cfg:53 data/units/Duelist.cfg:32
-#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Thunderer.cfg:49
+#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Guardsman.cfg:40
+#: data/units/Dwarvish_Guardsman.cfg:53 data/units/Dwarvish_Stalwart.cfg:40
+#: data/units/Dwarvish_Stalwart.cfg:53 data/units/Dwarvish_Thunderer.cfg:49
 #: data/units/Dwarvish_Thunderguard.cfg:55 data/units/Elvish_Archer.cfg:39
-#: data/units/Elvish_Avenger.cfg:39 data/units/Elvish_Captain.cfg:40
+#: data/units/Elvish_Archer.cfg:118 data/units/Elvish_Avenger.cfg:40
+#: data/units/Elvish_Avenger.cfg:113 data/units/Elvish_Captain.cfg:40
 #: data/units/Elvish_Champion.cfg:41 data/units/Elvish_Druid.cfg:62
 #: data/units/Elvish_Fighter.cfg:41 data/units/Elvish_Hero.cfg:41
-#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marshal.cfg:41
-#: data/units/Elvish_Outrider.cfg:40 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Marksman.cfg:116
+#: data/units/Elvish_Marshal.cfg:41 data/units/Elvish_Outrider.cfg:40
+#: data/units/Elvish_Ranger.cfg:39 data/units/Elvish_Ranger.cfg:116
 #: data/units/Elvish_Rider.cfg:52 data/units/Elvish_Scout.cfg:53
-#: data/units/Elvish_Sharpshooter.cfg:37 data/units/Elvish_Shyde.cfg:71
-#: data/units/General.cfg:33 data/units/Giant_Scorpion.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:39
+#: data/units/Elvish_Sharpshooter.cfg:118 data/units/Elvish_Shyde.cfg:71
+#: data/units/General.cfg:45 data/units/Giant_Scorpion.cfg:20
 #: data/units/Grand_Knight.cfg:37 data/units/Halbardier.cfg:19
 #: data/units/Horseman.cfg:21 data/units/Knight.cfg:37
-#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:33
+#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:39
 #: data/units/Longbowman.cfg:39 data/units/Lord.cfg:40
 #: data/units/Master_Bowman.cfg:33 data/units/Merman.cfg:20
 #: data/units/Merman_Lord.cfg:21 data/units/Naga.cfg:21
@@ -12387,7 +12750,7 @@
 #: data/units/Saurian.cfg:20 data/units/Saurian.cfg:37
 #: data/units/Saurian_Warrior.cfg:20 data/units/Saurian_Warrior.cfg:37
 #: data/units/Sea_Hag.cfg:21 data/units/Sea_Serpent.cfg:19
-#: data/units/Sergeant.cfg:36 data/units/Skeleton_Archer.cfg:41
+#: data/units/Sergeant.cfg:39 data/units/Skeleton_Archer.cfg:41
 #: data/units/Soul_Shooter.cfg:38 data/units/Spearman.cfg:20
 #: data/units/Spearman.cfg:33 data/units/Transport_Galleon.cfg:16
 #: data/units/Trapper.cfg:42 data/units/Triton.cfg:20
@@ -12418,7 +12781,6 @@
 msgstr ""
 
 #: data/units/Cavalier.cfg:48 data/units/Dragoon.cfg:48
-#: data/units/Duelist.cfg:31
 msgid "pistol"
 msgstr ""
 
@@ -12467,6 +12829,8 @@
 
 #: data/units/Chocobone.cfg:20 data/units/Drake_Clasher.cfg:51
 #: data/units/Drake_Guard.cfg:22 data/units/Drake_Slasher.cfg:52
+#: data/units/Dwarvish_Guardsman.cfg:38 data/units/Dwarvish_Guardsman.cfg:52
+#: data/units/Dwarvish_Stalwart.cfg:38 data/units/Dwarvish_Stalwart.cfg:52
 #: data/units/Horseman.cfg:20 data/units/Saurian.cfg:18
 #: data/units/Saurian.cfg:35 data/units/Saurian_Warrior.cfg:18
 #: data/units/Saurian_Warrior.cfg:35 data/units/Spearman.cfg:19
@@ -12476,8 +12840,8 @@
 
 #: data/units/Chocobone.cfg:23 data/units/Grand_Knight.cfg:38
 #: data/units/Horseman.cfg:22 data/units/Knight.cfg:38
-#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:348
-#: src/actions.cpp:466
+#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:349
+#: src/actions.cpp:467
 msgid "charge"
 msgstr ""
 
@@ -12496,7 +12860,7 @@
 msgid "gaze"
 msgstr ""
 
-#: data/units/Cockatrice.cfg:26 src/actions.cpp:705 src/actions.cpp:842
+#: data/units/Cockatrice.cfg:26 src/actions.cpp:717 src/actions.cpp:857
 #: src/reports.cpp:122
 msgid "stone"
 msgstr ""
@@ -12512,7 +12876,8 @@
 #: data/units/Noble_Commander.cfg:10 data/units/Noble_Lord.cfg:10
 #: data/units/Orcish_Leader.cfg:9 data/units/Orcish_Ruler.cfg:9
 #: data/units/Orcish_Sovereign.cfg:9 data/units/Princess.cfg:17
-#: data/units/Warrior_King.cfg:17 src/actions.cpp:359 src/actions.cpp:486
+#: data/units/Sergeant.cfg:17 data/units/Warrior_King.cfg:17
+#: src/actions.cpp:360 src/actions.cpp:496
 msgid "leadership"
 msgstr ""
 
@@ -12594,10 +12959,10 @@
 msgid "battle axe"
 msgstr ""
 
-#: data/units/Death_Knight.cfg:31 data/units/General.cfg:32
-#: data/units/Lieutenant.cfg:32 data/units/Orcish_Crossbow.cfg:39
-#: data/units/Orcish_Crossbowman.cfg:38 data/units/Sergeant.cfg:35
-#: data/units/Wall_Guard.cfg:35
+#: data/units/Death_Knight.cfg:31 data/units/Duelist.cfg:31
+#: data/units/General.cfg:44 data/units/Lieutenant.cfg:38
+#: data/units/Orcish_Crossbow.cfg:39 data/units/Orcish_Crossbowman.cfg:38
+#: data/units/Sergeant.cfg:38 data/units/Wall_Guard.cfg:35
 msgid "crossbow"
 msgstr ""
 
@@ -12830,6 +13195,22 @@
 msgid "hammer"
 msgstr ""
 
+#: data/units/Dwarvish_Guardsman.cfg:3
+msgid "Dwarvish Guardsman"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:29 data/units/Dwarvish_Stalwart.cfg:29
+#: src/actions.cpp:485
+msgid "steadfast"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:35
+msgid ""
+"The most resiliant dwarves sometimes join the Dwarvish army as Guardsman. "
+"Slow and without a strong attack, they guard the Army's flank, soaking up "
+"alot of damage, and hurling their heavy spears into the enemy."
+msgstr ""
+
 #: data/units/Dwarvish_Lord.cfg:3
 msgid "Dwarvish Lord"
 msgstr ""
@@ -12865,6 +13246,17 @@
 msgid "Lightning bolt"
 msgstr ""
 
+#: data/units/Dwarvish_Stalwart.cfg:3
+msgid "Dwarvish Stalwart"
+msgstr ""
+
+#: data/units/Dwarvish_Stalwart.cfg:35
+msgid ""
+"Stalwarts, after years in battle, have fashioned new shields and strong "
+"armor from the ruins of their enemies. While slow, they are the feared for "
+"their resilience and strength."
+msgstr ""
+
 #: data/units/Dwarvish_Steelclad.cfg:3
 msgid "Dwarvish Steelclad"
 msgstr ""
@@ -12930,33 +13322,19 @@
 msgid "Elder Wose"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:3
+#: data/units/Elvish_Archer.cfg:3 data/units/Elvish_Archer.cfg:82
 msgid "Elvish Archer"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:18
-msgid ""
-"Elvish Archers are trained from youth in archery, and so skilled in long-"
-"range combat. Able to fire many arrows quickly and accurately, these Archers "
-"make up a large portion of the Elvish military."
-msgstr ""
-
-#: data/units/Elvish_Avenger.cfg:3
+#: data/units/Elvish_Avenger.cfg:3 data/units/Elvish_Avenger.cfg:76
 msgid "Elvish Avenger"
 msgstr ""
 
-#: data/units/Elvish_Avenger.cfg:17 data/units/Elvish_Ranger.cfg:16
+#: data/units/Elvish_Avenger.cfg:18 data/units/Elvish_Avenger.cfg:91
+#: data/units/Elvish_Ranger.cfg:17 data/units/Elvish_Ranger.cfg:94
 msgid "ambush"
 msgstr ""
 
-#: data/units/Elvish_Avenger.cfg:19
-msgid ""
-"Elvish Avengers are extremely skillful and extremely quick, powerful in all "
-"forms of combat. Avengers are considered the best of all woodsmen in "
-"Wesnoth, and can ambush their foes in the forest, because they cannot be "
-"seen in the woods until just after they have attacked."
-msgstr ""
-
 #: data/units/Elvish_Captain.cfg:3
 msgid "Elvish Captain"
 msgstr ""
@@ -12984,7 +13362,7 @@
 msgstr ""
 
 #: data/units/Elvish_Druid.cfg:18 data/units/Elvish_Shyde.cfg:19
-#: data/units/White_Mage.cfg:9 data/units/White_Mage.cfg:68
+#: data/units/White_Mage.cfg:12 data/units/White_Mage.cfg:71
 msgid "cures"
 msgstr ""
 
@@ -13035,24 +13413,19 @@
 "devastating balls of fire at long range."
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:3
+#: data/units/Elvish_Marksman.cfg:3 data/units/Elvish_Marksman.cfg:80
 msgid "Elvish Marksman"
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:17
-msgid ""
-"Elvish Marksman are expert in use of the bow. Their skill guarantees them a "
-"60% chance to hit enemies, even those hidden in difficult terrain. This "
-"great skill with the bow compensates for their lack of skill in melee combat "
-"and lesser speed."
-msgstr ""
-
-#: data/units/Elvish_Marksman.cfg:36 data/units/Elvish_Sharpshooter.cfg:36
+#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marksman.cfg:115
+#: data/units/Elvish_Sharpshooter.cfg:38
+#: data/units/Elvish_Sharpshooter.cfg:117
 msgid "longbow"
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Sharpshooter.cfg:38
-#: data/units/Fire_Dragon.cfg:60
+#: data/units/Elvish_Marksman.cfg:39 data/units/Elvish_Marksman.cfg:117
+#: data/units/Elvish_Sharpshooter.cfg:40
+#: data/units/Elvish_Sharpshooter.cfg:119 data/units/Fire_Dragon.cfg:60
 msgid "marksman"
 msgstr ""
 
@@ -13079,18 +13452,10 @@
 "they strike hard before melting into the woods again to evade response."
 msgstr ""
 
-#: data/units/Elvish_Ranger.cfg:3
+#: data/units/Elvish_Ranger.cfg:2 data/units/Elvish_Ranger.cfg:79
 msgid "Elvish Ranger"
 msgstr ""
 
-#: data/units/Elvish_Ranger.cfg:17
-msgid ""
-"Elvish Rangers are quick and powerful. Skilled in both short- and long-range "
-"combat, Rangers are truly all-round fighters. The best of all woodsmen, "
-"Rangers cannot be seen by enemies while they are in forest, unless they have "
-"just made an attack, or there are enemies adjacent to them."
-msgstr ""
-
 #: data/units/Elvish_Rider.cfg:3
 msgid "Elvish Rider"
 msgstr ""
@@ -13130,18 +13495,10 @@
 msgid "entangle"
 msgstr ""
 
-#: data/units/Elvish_Sharpshooter.cfg:3
+#: data/units/Elvish_Sharpshooter.cfg:3 data/units/Elvish_Sharpshooter.cfg:82
 msgid "Elvish Sharpshooter"
 msgstr ""
 
-#: data/units/Elvish_Sharpshooter.cfg:16
-msgid ""
-"The most elite archers in all of Wesnoth, Elvish Sharpshooters are "
-"incredibly accurate, guaranteed a 60% chance to hit when attacking, even "
-"when firing very quickly. Sharpshooters are excellent at picking off "
-"entrenched enemies."
-msgstr ""
-
 #: data/units/Elvish_Shyde.cfg:3
 msgid "Elvish Shyde"
 msgstr ""
@@ -13247,7 +13604,7 @@
 msgid "bump"
 msgstr ""
 
-#: data/units/General.cfg:3 src/preferences.cpp:898
+#: data/units/General.cfg:3
 msgid "General"
 msgstr ""
 
@@ -13359,11 +13716,11 @@
 msgid "lance"
 msgstr ""
 
-#: data/units/Great_Mage.cfg:3
+#: data/units/Great_Mage.cfg:3 data/units/Great_Mage.cfg:79
 msgid "Great Mage"
 msgstr ""
 
-#: data/units/Great_Mage.cfg:20
+#: data/units/Great_Mage.cfg:20 data/units/Great_Mage.cfg:96
 msgid ""
 "Great Mages are awesome and fearsome enemies, exceeding even the Arch Mages "
 "in power."
@@ -13552,11 +13909,11 @@
 "level units."
 msgstr ""
 
-#: data/units/Mage.cfg:3
+#: data/units/Mage.cfg:3 data/units/Mage.cfg:70
 msgid "Mage"
 msgstr ""
 
-#: data/units/Mage.cfg:17
+#: data/units/Mage.cfg:17 data/units/Mage.cfg:84
 msgid ""
 "Mages are both weak and powerful. Moving slowly, and with poor defensive "
 "skills, Mages attack with magical missiles that always have a high chance of "
@@ -13568,15 +13925,15 @@
 msgid "missile"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:3
+#: data/units/Mage_of_Light.cfg:3 data/units/Mage_of_Light.cfg:66
 msgid "Mage of Light"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:10 data/units/Mage_of_Light.cfg:70
+#: data/units/Mage_of_Light.cfg:13 data/units/Mage_of_Light.cfg:73
 msgid "illuminates,cures"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:23
+#: data/units/Mage_of_Light.cfg:26 data/units/Mage_of_Light.cfg:86
 msgid ""
 "Mages of Light are awesome allies of all lawful combatants, and fearsome "
 "foes to the forces of chaos. These Mages' powers of illumination are so "
@@ -13587,14 +13944,14 @@
 "units."
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:42 data/units/Mage_of_Light.cfg:102
-#: data/units/White_Mage.cfg:41 data/units/White_Mage.cfg:100
+#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
 msgid "lightbeam"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:43 data/units/Mage_of_Light.cfg:103
-#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:42
-#: data/units/White_Mage.cfg:101
+#: data/units/Mage_of_Light.cfg:46 data/units/Mage_of_Light.cfg:106
+#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:45
+#: data/units/White_Mage.cfg:104
 msgid "holy"
 msgstr ""
 
@@ -13890,7 +14247,7 @@
 "weakness is their inability to wield the bow."
 msgstr ""
 
-#: data/units/Outlaw.cfg:3
+#: data/units/Outlaw.cfg:3 data/units/Outlaw.cfg:75
 msgid "Outlaw"
 msgstr ""
 
@@ -13898,6 +14255,10 @@
 msgid "Outlaws fight better at night."
 msgstr ""
 
+#: data/units/Outlaw.cfg:89
+msgid "Outlaws fight better at night. Female Outlaws look good while doing it."
+msgstr ""
+
 #: data/units/Outlaw_Princess.cfg:4
 msgid "Outlaw Princess"
 msgstr ""
@@ -13994,11 +14355,11 @@
 "having skills like that of a thief."
 msgstr ""
 
-#: data/units/Red_Mage.cfg:3
+#: data/units/Red_Mage.cfg:3 data/units/Red_Mage.cfg:72
 msgid "Red Mage"
 msgstr ""
 
-#: data/units/Red_Mage.cfg:20
+#: data/units/Red_Mage.cfg:20 data/units/Red_Mage.cfg:89
 msgid ""
 "Red Mages attack with powerful magic fireballs that are guaranteed a good "
 "chance of hitting. Deft of foot, and skilled fighters both day and night, "
@@ -14084,7 +14445,7 @@
 msgid "Sergeant"
 msgstr ""
 
-#: data/units/Sergeant.cfg:16
+#: data/units/Sergeant.cfg:18
 msgid ""
 "The Sergeant is an officer in the ranks of the Royal Army. He is not "
 "stronger than other fighters, but he has hopes of advancing to greatness. As "
@@ -14113,7 +14474,7 @@
 "and even into the lands beyond."
 msgstr ""
 
-#: data/units/Silver_Mage.cfg:3
+#: data/units/Silver_Mage.cfg:3 data/units/Silver_Mage.cfg:90
 msgid "Silver Mage"
 msgstr ""
 
@@ -14121,7 +14482,7 @@
 msgid "teleport"
 msgstr ""
 
-#: data/units/Silver_Mage.cfg:22
+#: data/units/Silver_Mage.cfg:22 data/units/Silver_Mage.cfg:109
 msgid ""
 "Silver Mages are the most deft of foot and elusive of all mages. They can "
 "teleport from any friendly village to another, translating themselves in an "
@@ -14396,11 +14757,11 @@
 "miscellaneous items at them with ballistas."
 msgstr ""
 
-#: data/units/White_Mage.cfg:3
+#: data/units/White_Mage.cfg:3 data/units/White_Mage.cfg:65
 msgid "White Mage"
 msgstr ""
 
-#: data/units/White_Mage.cfg:22
+#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
 msgid ""
 "White Mages are weak in combat, but expert in the ways of healing. Units "
 "placed adjacent to a White Mage will heal as though they were resting in a "
@@ -14471,7 +14832,7 @@
 "Lord -- to join the elite of human fighters."
 msgstr ""
 
-#: src/about.cpp:240 src/help.cpp:2361 src/show_dialog.cpp:470
+#: src/about.cpp:240 src/help.cpp:2363 src/show_dialog.cpp:470
 msgid "Close"
 msgstr ""
 
@@ -14491,65 +14852,65 @@
 msgid "none"
 msgstr ""
 
-#: src/actions.cpp:317 src/actions.cpp:434
+#: src/actions.cpp:318 src/actions.cpp:435
 msgid "base damage"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker resistance vs"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:387 src/actions.cpp:513
+#: src/actions.cpp:388 src/actions.cpp:523
 msgid "total damage"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender resistance vs"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:684 src/actions.cpp:820 src/display.cpp:878
+#: src/actions.cpp:703 src/actions.cpp:842 src/display.cpp:878
 #: src/reports.cpp:115
 msgid "poisoned"
 msgstr ""
 
-#: src/actions.cpp:689 src/actions.cpp:825 src/display.cpp:874
+#: src/actions.cpp:708 src/actions.cpp:847 src/display.cpp:874
 #: src/reports.cpp:110
 msgid "slowed"
 msgstr ""
 
-#: src/actions.cpp:1691
+#: src/actions.cpp:1710
 msgid "Ambushed!"
 msgstr ""
 
-#: src/actions.cpp:1719
+#: src/actions.cpp:1738
 msgid "Friendly unit sighted"
 msgstr ""
 
-#: src/actions.cpp:1721
+#: src/actions.cpp:1740
 msgid "Enemy unit sighted!"
 msgstr ""
 
-#: src/actions.cpp:1726
+#: src/actions.cpp:1745
 msgid "$friends Friendly units sighted"
 msgstr ""
 
-#: src/actions.cpp:1728
+#: src/actions.cpp:1747
 msgid "$enemies Enemy units sighted!"
 msgstr ""
 
-#: src/actions.cpp:1732
+#: src/actions.cpp:1751
 msgid "Units sighted! ($friends friendly, $enemies enemy)"
 msgstr ""
 
-#: src/actions.cpp:1753
+#: src/actions.cpp:1772
 msgid "(press $hotkey to continue)"
 msgstr ""
 
@@ -14693,12 +15054,12 @@
 msgid "Moves"
 msgstr ""
 
-#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:691
+#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:229
 msgid "melee"
 msgstr ""
 
-#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:691
+#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:230
 msgid "ranged"
 msgstr ""
@@ -14711,19 +15072,19 @@
 msgid "invisible"
 msgstr ""
 
-#: src/game.cpp:134
+#: src/game.cpp:135
 msgid "Do you want to save a replay of this scenario?"
 msgstr ""
 
-#: src/game.cpp:135 src/game.cpp:197 src/playturn.cpp:1388
+#: src/game.cpp:136 src/game.cpp:198 src/playturn.cpp:1388
 msgid "Name:"
 msgstr ""
 
-#: src/game.cpp:143 src/game.cpp:204 src/playturn.cpp:1399
+#: src/game.cpp:144 src/game.cpp:205 src/playturn.cpp:1399
 msgid "The game could not be saved"
 msgstr ""
 
-#: src/game.cpp:196
+#: src/game.cpp:197
 msgid "Do you want to save your game?"
 msgstr ""
 
@@ -14798,11 +15159,11 @@
 msgid "You have reached the end of the currently playable levels"
 msgstr ""
 
-#: src/game.cpp:1125
+#: src/game.cpp:1127
 msgid "Could not initialize video. Exiting.\n"
 msgstr ""
 
-#: src/game.cpp:1127
+#: src/game.cpp:1129
 msgid "Could not initialize fonts. Exiting.\n"
 msgstr ""
 
@@ -14826,63 +15187,63 @@
 msgid "attacks"
 msgstr ""
 
-#: src/help.cpp:638 src/help.cpp:639 src/playturn.cpp:1874
+#: src/help.cpp:640 src/help.cpp:641 src/playturn.cpp:1874
 msgid "Name"
 msgstr ""
 
-#: src/help.cpp:642 src/help.cpp:643 src/playturn.cpp:1873
+#: src/help.cpp:644 src/help.cpp:645 src/playturn.cpp:1873
 msgid "Type"
 msgstr ""
 
-#: src/help.cpp:646 src/help.cpp:647 src/unit_types.cpp:301
+#: src/help.cpp:648 src/help.cpp:649 src/unit_types.cpp:301
 msgid "Dmg"
 msgstr ""
 
-#: src/help.cpp:650 src/help.cpp:651
+#: src/help.cpp:652 src/help.cpp:653
 msgid "Strikes"
 msgstr ""
 
-#: src/help.cpp:654 src/help.cpp:655
+#: src/help.cpp:656 src/help.cpp:657
 msgid "Range"
 msgstr ""
 
-#: src/help.cpp:658 src/help.cpp:659
+#: src/help.cpp:660 src/help.cpp:661
 msgid "Special"
 msgstr ""
 
-#: src/help.cpp:715
+#: src/help.cpp:717
 msgid "Resistances"
 msgstr ""
 
-#: src/help.cpp:719 src/help.cpp:720
+#: src/help.cpp:721 src/help.cpp:722
 msgid "Attack Type"
 msgstr ""
 
-#: src/help.cpp:723 src/help.cpp:724
+#: src/help.cpp:725 src/help.cpp:726
 msgid "Resistance"
 msgstr ""
 
-#: src/help.cpp:755
+#: src/help.cpp:757
 msgid "Terrain Modifiers"
 msgstr ""
 
-#: src/help.cpp:759 src/help.cpp:760
+#: src/help.cpp:761 src/help.cpp:762
 msgid "Terrain"
 msgstr ""
 
-#: src/help.cpp:767 src/help.cpp:768
+#: src/help.cpp:769 src/help.cpp:770
 msgid "Defense"
 msgstr ""
 
-#: src/help.cpp:1865
+#: src/help.cpp:1867
 msgid "< Back"
 msgstr ""
 
-#: src/help.cpp:1866
+#: src/help.cpp:1868
 msgid "Forward >"
 msgstr ""
 
-#: src/help.cpp:2364
+#: src/help.cpp:2366
 msgid "The Battle for Wesnoth Help"
 msgstr ""
 
@@ -15198,7 +15559,7 @@
 msgid "The map is unknown until your units explore it"
 msgstr ""
 
-#: src/multiplayer.cpp:116 src/reports.cpp:376
+#: src/multiplayer.cpp:116 src/reports.cpp:374
 msgid "Observers"
 msgstr ""
 
@@ -15670,33 +16031,37 @@
 msgid "Couldn't find label or unit containing the string '$search'."
 msgstr ""
 
-#: src/playturn.cpp:2151
+#: src/playturn.cpp:2184
 msgid "Place Label"
 msgstr ""
 
-#: src/playturn.cpp:2152
+#: src/playturn.cpp:2185
 msgid "Label"
 msgstr ""
 
-#: src/playturn.cpp:2315
+#: src/playturn.cpp:2348
 msgid ""
 "The games are out of sync and will have to exit. Do you want to save an "
 "error log of your game?"
 msgstr ""
 
-#: src/playturn.cpp:2346
+#: src/playturn.cpp:2400
 msgid "Replace with AI"
 msgstr ""
 
-#: src/playturn.cpp:2347
+#: src/playturn.cpp:2401
 msgid "Replace with local player"
 msgstr ""
 
-#: src/playturn.cpp:2348
+#: src/playturn.cpp:2402
 msgid "Abort game"
 msgstr ""
 
-#: src/playturn.cpp:2350
+#: src/playturn.cpp:2405
+msgid "Replace with "
+msgstr ""
+
+#: src/playturn.cpp:2409
 msgid "has left the game. What do you want to do?"
 msgstr ""
 
@@ -15845,12 +16210,16 @@
 msgid "View and configure keyboard shortcuts"
 msgstr ""
 
+#: src/preferences.cpp:898
+msgid "Prefs section^General"
+msgstr ""
+
 #: src/preferences.cpp:899
-msgid "Display"
+msgid "Prefs section^Display"
 msgstr ""
 
 #: src/preferences.cpp:900
-msgid "Sound"
+msgid "Prefs section^Sound"
 msgstr ""
 
 #: src/preferences.cpp:956
@@ -15937,10 +16306,6 @@
 msgid "Allied"
 msgstr ""
 
-#: src/show_dialog.cpp:450
-msgid "yes"
-msgstr ""
-
 #: src/show_dialog.cpp:941
 msgid "KB"
 msgstr ""
@@ -16027,14 +16392,22 @@
 msgid "strikes"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Chaotic"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Lawful"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Neutral"
 msgstr ""
+
+#: src/widgets/file_chooser.cpp:30
+msgid "Delete File"
+msgstr ""
+
+#: src/widgets/file_chooser.cpp:173
+msgid "Deletion of the file failed."
+msgstr ""
Index: wesnoth/po/nl.po
diff -u wesnoth/po/nl.po:1.3 wesnoth/po/nl.po:1.4
--- wesnoth/po/nl.po:1.3        Sat Aug 21 22:03:27 2004
+++ wesnoth/po/nl.po    Tue Aug 24 21:43:18 2004
@@ -7,7 +7,7 @@
 msgstr ""
 "Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
-"POT-Creation-Date: 2004-08-21 23:49+0200\n"
+"POT-Creation-Date: 2004-08-24 23:24+0200\n"
 "PO-Revision-Date: 2004-08-08 15:00+0200\n"
 "Last-Translator: Automatically generated\n"
 "Language-Team: none\n"
@@ -176,7 +176,7 @@
 "Upkeep'</ref> for more information."
 msgstr ""
 
-#: data/help.cfg:85 src/help.cpp:763 src/help.cpp:764
+#: data/help.cfg:85 src/help.cpp:765 src/help.cpp:766
 msgid "Movement"
 msgstr ""
 
@@ -767,6 +767,34 @@
 "#Death of Owaec"
 msgstr ""
 
+#: data/scenarios/Eastern_Invasion/Captured.cfg:38
+msgid "The Cells"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:42
+msgid "Guard Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:46
+msgid "Prison"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:50
+msgid "Torture Chamber"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:54
+msgid "Storage Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:58
+msgid "The City"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:62
+msgid "Exit"
+msgstr ""
+
 #: data/scenarios/Eastern_Invasion/Captured.cfg:400
 msgid "Why have you entered my lands?!?"
 msgstr ""
@@ -2482,70 +2510,70 @@
 "#Death of Kalenz"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:113
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:114
 msgid ""
 "Well, thank you for helping me get back to the surface, but now I must take "
 "what is mine!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:118
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:119
 msgid "You still want to fight me, do you, Princess?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:123
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:124
 msgid "Did you think I was just playing around? I need to take my inheritance!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:128
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:129
 msgid ""
 "It is not so simple! We are back on the surface, but we are hardly safe. We "
 "barely know where we are. Look to the north...there are orcs about! Look to "
 "the south...there are the hordes of the undead!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:133
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:134
 msgid ""
 "Indeed there are. We will have to fight our way out. Are you with us, "
 "Princess, or against us?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:138
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:139
 msgid ""
 "Perhaps it is in both our best interests for us to remain allies for a "
 "little longer...but I do want that Scepter, and someday I will have it!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:143
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:144
 msgid "Then let us devise a battle plan."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:153
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:154
 msgid "Well, we got out alive."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:158
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:159
 msgid ""
 "Yes, we did. Now I suppose you want to use the Scepter against me, Princess?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:163
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:164
 msgid ""
 "No, I was thinking...I don't really want to kill you. I have what I came to "
 "get. So if you promise never to come south of the great river, I will spare "
 "your life."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:168
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:169
 msgid ""
 "With all due respect, Princess, it is once again we who will spare you, "
 "Scepter or no Scepter."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:173
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:174
 msgid "Such words in the presence of royalty! Do you want me to fry you, Elf?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:178
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:179
 msgid ""
 "Friends, peace! Though we are out of the tunnels, we are hardly safe. We are "
 "somewhere in the arid and wild north lands, that is all we know. Behold! To "
@@ -2553,7 +2581,7 @@
 "one another, or else all perish!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:183
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:184
 msgid ""
 "I suppose that helping each other for a while longer would be mutually "
 "beneficial. But what should we do? How should we defend ourselves?"
@@ -3803,15 +3831,15 @@
 "#Death of Kalenz"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:98
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:99
 msgid "Here are the mother Gryphon's eggs!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:103
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:104
 msgid "Excellent! We should be able to breed Gryphons for our own uses now!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:123
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:124
 msgid ""
 "Ha ha! We have killed this foul beast of the air, and can deny the rebels "
 "its eggs!"
@@ -4873,6 +4901,14 @@
 "#Turns run out"
 msgstr ""
 
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:44
+msgid "Elmar's Crossing"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:50
+msgid "Elbridge"
+msgstr ""
+
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:115
 msgid ""
 "On the road to Knalga, the party was opposed by the forces of Asheviere."
@@ -7637,9 +7673,8 @@
 msgstr ""
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:352
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:124
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:490
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:495
 msgid "Agreed."
@@ -8096,27 +8131,44 @@
 msgid "A Spy in the Woods"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:79
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
 msgid ""
 "So a doom has followed them here from their old home. My Outriders have "
-"reported Orcs have made landfall. Orcs here, for the first time in centuries."
+"reported that Orcs have made landfall. Orcs here, for the first time in "
+"centuries."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:84
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
 msgid ""
 "And he bears an artifact of some power. The Orcs would not be able to sense "
 "that. There is some greater power at work here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
 msgid ""
 "We may have decided wrong. If the humans drive the Orcs off we should honour "
-"our pledge. If more trouble follows them here, we should let them fight it "
+"our pledge. If more trouble follows them here we should let them fight it "
 "out, then we should 'deal' with the survivors, and make compromise with the "
 "Dwarves."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+msgid "But we spoke a Pact with this Haldric and these men of the West North-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:109
+msgid ""
+"We are the people of the forest, you know that all words spoken to these un-"
+"people are of secondary importance to our own needs. As Lord Aryad said, 'If "
+"more trouble follows them here we should let them fight it out, then we "
+"should 'deal' with the survivors, and make compromise with the Dwarves.'"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:119
+msgid "(Sigh) Agreed."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:130
 msgid "(Whispering) Some friends. I must tell Haldric."
 msgstr ""
 
@@ -9089,51 +9141,211 @@
 msgid "Ssso humansss, you've come to trouble usss again. Prepare to die!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:240
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:213
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:257
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:301
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:227
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:200
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:231
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:262
 msgid "Look out, a Serpent has emerged from the deep."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:260
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:247
 msgid ""
 "Well, it looks like their warriors have given up the fight. We should be "
 "able to re-provision the ships now"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:265
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:252
 msgid ""
 "The nice thing is, they'll go back to guarding this island after we're gone "
 "for a while. It'll make a good way of preventing others from following us."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:270
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:257
 msgid ""
 "This island is slowly sinking. Hmm, I wonder what they'll do when it gets "
 "too small for them?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:275
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:262
 msgid ""
 "Well, they seem rather intelligent. They're certainly belligerent and "
 "numerous. I'm sure they'll eventually evacuate. Just like us right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:267
 msgid "I don't find that thought very comforting."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:293
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:347
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:308
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:308
 msgid "Neep! Neep!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:312
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:299
 msgid ""
 "The fleet is starving, we'll never pacify this Island before we all die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:3
+msgid "Return of the Fleet"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:26
+msgid ""
+"\n"
+"Victory:\n"
+"@Defeat all Enemies\n"
+"Defeat:\n"
+"#Death of Prince Haldric or\n"
+"#Death of Lady Jessica or\n"
+"#Death of Lt. Aethyr or\n"
+"#Turns run out"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:200
+msgid ""
+"Haldric reaches the site where the fleet is due to return. Several ships "
+"have already docked. The Orcs are on the frontier."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:205
+msgid ""
+"Sir, some ships have landed. . . They look like they've been damaged by the "
+"voyage. Hmm, it seems that most of the ships are staying at sea."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:210
+msgid ""
+"They've undoubtedly spotted the smoke from the Orcish fires. We have to "
+"defeat these monsters before everybody starves at sea, or before Jevyan "
+"launches an attack with his fleet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:215
+msgid ""
+"Yes Sir! The rest of the refugees have fled South, to our initial landing "
+"site. If we fail here they'll get slaughtered."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:220
+msgid "Well, that settles it. Enough talking, time to fight!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:225
+msgid "For the glory of the men of The Green Isle!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:230
+msgid "No, for the Glory of all of the people of the West North! Charge!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:235
+msgid "Bah! Human- we will stomp you under our heels!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:240
+msgid ". . .And raise your dead to serve forever!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:269
+msgid ""
+"Give up boy! You can't defeat me- Hmm, what's this? You've learnt to conceal "
+"the power of the Ruby of Fire. It makes little difference, your undead "
+"corpse will lay it at my feet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:274
+msgid ""
+"We'll see about that. The Fool Prince of Southbay was wrong to start this "
+"war, but you're the real monster! You sacrificed you're own people to "
+"preserve your immortal un-life."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:279
+msgid "Enough of this. A curse of darkness upon you young prince."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:333
+msgid "I see masts on the horizon. Jevyan's fleet is here! It's all over."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:347
+msgid "Please Diembark in an Orderly Fashion and Proceed South"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:352
+msgid "Hmm, they left off the 'or the Orcs will eat you' part."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:384
+msgid ""
+"I'm back, things went well! Haldric, I sure hope you know what you're doing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:389
+msgid ""
+"Umm, we'll talk about it later. I'm just a little busy at the moment. I'm "
+"glad you made it back in one piece."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:394
+msgid "Yeah, it looks like you could use all of the help you can get."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:403
+msgid ""
+"We've defeated Jevyan's forces. The ships must diembark their passengers "
+"quickly-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:408
+msgid "Haldric, what's going on? What's the plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:413
+msgid "Well, we're going to confront Jevyan and destroy him."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:418
+msgid ""
+"That will be easier said than done. Even if we defeat him, the other Lich-"
+"Lords will follow. It's because of that Ruby. If I were paranoid I'd say "
+"that our dear old 'tree-friend' might have known as much."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:423
+msgid "We should discuss this in private. Here, come with me."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:448
+msgid "Slurp, click, click, click!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:453
+msgid "I don't know what that is, but it doesn't sound friendly."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:479
+msgid ""
+"You Again. You will sssuffer for your attack against my people! Shek'kahan, "
+"our Naga friendsss- You'll pay! We have new friends now."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:506
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:463
+msgid "Oh, to join my family again! Do not mourn my passing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:527
+msgid ""
+"My people are like a rock slide, you can run, but we will crush you- Ahhck!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:549
+msgid "I- I die?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:3
 msgid "Return to Oldwood"
 msgstr ""
@@ -9363,25 +9575,25 @@
 msgid "The fleet must regroup here. We have to defeat these monsters."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:321
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:282
 msgid "We've defeated the Nagas. The fleet should be able to regroup here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:327
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:288
 msgid ""
 "The next time we see land, it should be the great continent to the East."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:333
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:294
 msgid ""
 "I'll be glad when this voyage is over. We're almost there. Almost there."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:324
 msgid "I think we're being followed. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:373
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:334
 msgid ""
 "We were too slow. . . The fleet will be scattered to the four corners of the "
 "world!"
@@ -9669,84 +9881,85 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:139
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:141
 msgid ""
 "With a feeling of grim curiosity Prince Haldric and his company descend into "
 "catacombs below the temple, buried deep in the bedrock, in the very roots of "
 "the world itself. In the distance Haldric hears a booming voice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:144
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:146
 msgid ""
 "Free! I'm free at last! I knew those puny mages couldn't seal me in here "
 "forever! Rise my soldiers of Darkness, the world will be ours once more!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:150
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:152
 msgid ""
 "Back underground. . . This feels much better! As for the current residents, "
 "uggh!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:156
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:158
 msgid "Let's put these monsters to their final rest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:168
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:170
 msgid "I am fallen after all this time."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:177
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:179
 msgid "The world won't miss him one bit."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:198
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:200
 msgid ""
 "What's that! No! The tree-folk are sealing us back in here. They must think "
 "that we've failed. We're trapped."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:214
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:228
 msgid "INSCRIPTION: Embrace the Monolith to be Cured by the Powers of Light."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:226
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:242
 msgid "I don't like the look of that pool at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:240
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:256
 msgid "It looks scary, but it's good for you."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:261
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:277
 msgid "You already have the Fire Ruby."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:281
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:297
 msgid ""
 "As you open the chest you see it, the Ruby of Fire. It is the size of an "
 "apple, and burns with and internal fire, which is refracted through its "
 "faces. You can feel the power flowing from it. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:303
 msgid ""
 "It's funny that the Lich-Lord didn't have this on his person. Since I don't "
 "actually know what this thing does, I'll just put it in the bottom of my "
 "pack for right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:309
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:325
 msgid "Maybe you should move somebody else to the chest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:322
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:338
 msgid ""
 "I'm glad that's over! We have the Ruby of Fire, and that Lich-Lord is now a "
 "pile of dust, let's get out of these catacombs!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:402
 msgid "He's raising our dead!"
 msgstr ""
 
@@ -9754,7 +9967,7 @@
 msgid "The Dragon"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:28
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:27
 msgid ""
 "\n"
 "Victory:\n"
@@ -9763,85 +9976,84 @@
 "Defeat:\n"
 "#Death of Prince Haldric or\n"
 "#Death of Lady Jessica or\n"
-"#Death of Lord Typhon or\n"
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:216
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:215
 msgid ""
 "After some days of travel Haldric finds himself confronted by a vast expanse "
 "of swamp. A small island with a mountain dominates the view. That can only "
 "be the home of the dragon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:222
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:221
 msgid "Flies, fies, everywhere! Ahhhck!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:227
 msgid "'Prince Haldric the Dragonbane' sounds rather nice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:234
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:233
 msgid "We'll see. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:244
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:243
 msgid ""
 "I'm glad that's over. The elves certainly aren't taking it easy on us. It's "
 "a miracle any of us are alive at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:250
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:249
 msgid "I'm still not calling you 'the Dragonbane'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:307
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:306
 msgid "Watch for the big Mudcrawlers they divide when you kill them."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:354
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:353
 msgid "It is unwise to trifle with dragons boy!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:359
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:358
 msgid "We shall see."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:382
 msgid "Who dares disturb Shek'kahan the terrible?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:388
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:387
 msgid "I do, you fiend!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:422
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:421
 msgid "We still have to slay the dragon!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:435
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:504
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:434
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:503
 msgid "The Dragon's Cave has yielded some treasure!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:460
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:459
 msgid "No!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:475
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:474
 msgid "We've slain the Dragon: "
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:479
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:478
 msgid "Let's get out of here!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:490
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:489
 msgid "Let's finish off the rest of these monsters!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:523
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:522
 msgid "More Saurians are arriving. They've surrounded us! We're doomed."
 msgstr ""
 
@@ -10314,6 +10526,152 @@
 "We have run out of time. . . We'll be trapped in these woods until we die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:3
+msgid "The Plan"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:138
+msgid "So what is your plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:143
+msgid ""
+"We're going to convince Jevyan that we gave the Elves the Ruby of Fire to "
+"secure our place in this new land. Then if the Orcs return, hopefully "
+"they'll go looking for our not so loyal Elven allies first."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:148
+msgid ""
+"Haldric, that's devious. I kind of like this plan. But you spoke a pact with "
+"the Elves, you'll be expected to come to their aid."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:153
+msgid ""
+"Yes, and we may come to their aid. We'll have to weigh our options when and "
+"if the time comes. If the Orcs return in great numbers the brunt of their "
+"assult must fall on somebody else. Who knows, maybe I won't even come to "
+"their aid at all-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:158
+msgid ""
+"Many people will call you a coward. They will say that you turned your back "
+"on your pact with the Elves. It's not like you can tell people what I "
+"overheard."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:163
+msgid ""
+"Recent events have taught me one thing: that survival trumps honour. "
+"Besides, they won't be screaming at me- I'll be dead."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:168
+msgid "WHAT!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:173
+msgid ""
+"I'll be dead. I mean we can't just say that we gave away the Ruby of Fire, "
+"or send Jevyan a letter. Well, we are going to say it- but that's not the "
+"point. Jessica, you're going to forge a very official looking treaty, in "
+"which we give the Elves the Ruby of Fire, in return for our place here."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:178
+msgid ""
+"I'm going to face Jevyan, and if rumours of his power are true he's going to "
+"pick that treaty off my mangled corpse. Then, you're going to destroy Jevyan "
+"after word of the treaty is spread to the Orcs, but before he has a chance "
+"to read my undead mind. . ."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:183
+msgid ""
+"Haldric! I won't do it. . . I won't help. What is it with your kind, always "
+"rushing to a fool's death. Who'll lead these people?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:188
+msgid ""
+"You will. I wouldn't have made it this far without you. We really have to "
+"convince Jevyan-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:193
+msgid "Haldric, this is ridiculous! I- -"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:226
+msgid ""
+"There is no way I'm letting you go through with this Sir! Over our dead "
+"bodies, right Jessica?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:231
+msgid "Right!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:236
+msgid "I'll do it sir."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:241
+msgid "No. I can't ask you to do this."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:246
+msgid ""
+"You've denied me my honourable death twice already. Once when you arrived at "
+"Clearwater Port, and once again when your ships rescued me. I'll not be "
+"denied in this a third time!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:251
+msgid "No, this is my sacrifice to make!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:257
+msgid ""
+"Sir, my family has been slaughtered, and my home lost. All I long for is to "
+"join them. Give me this honourable death. . . Please sir! I beg of you!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:262
+msgid ""
+"After this conflict is over I'll have to suffer through the long years "
+"alone, with no honourable way of joining them. I want to look that monster "
+"Jevyan in the eye before I go! I won't be denied!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:267
+msgid ""
+"Very well, if you can't be deterred. Remember, you MUST be slain by the hand "
+"of Jevyan himself. We can't have an illiterate Orc or mindless Skeleton "
+"getting the treaty. We will honour your sacrifice."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:272
+msgid ""
+"Honour me by destroying Jevyan! Preferably before he can do unnatural things "
+"to me. I want to rest in the ground, not be some mindless undead slave for "
+"all eternity!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:277
+msgid "We'll make sure. I promise."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:282
+msgid ""
+"We'll have to be careful to let one of the Orcish leaders escape back to the "
+"Green Isle with the knowledge that the Elves 'have' the Ruby of Fire. "
+"Sheesh. . . What is your kind's infatuation with rushing to an 'honourable "
+"death'?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:3
 msgid "The Swamp of Esten"
 msgstr ""
@@ -10458,137 +10816,133 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:201
 msgid ""
 "Haldric and his companions race across the plains to confront the resurgent "
 "Orcish threat. On the eve of battle Lady Jessica catches up with Haldric on "
 "a fog covered plain."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:206
 msgid "Haldric, the Elves, we can't trust them!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:223
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
 msgid "I could have told you that."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
 msgid ""
 "Haldric, it's bad. The Elves are having second thoughts. They think we might "
 "be more trouble than we're worth. We have to defeat these Orcs decisively."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:233
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:222
 msgid "Well, that sounds reasonable."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:238
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:227
 msgid ""
 "More Orcs will follow after these, that Ruby guarantees it. If more Orcs "
 "follow us here the Elves seem content to let us fight it out. Then they said "
-"they'd 'deal with the survivors'."
+"they would 'deal with the survivors'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:243
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:232
 msgid ""
 "Jevyan is here. . . His familiar, that bat. He won't let such a lucrative "
 "prize as the Ruby of Fire just slip away. Especially when he sees that he "
 "has the advantage."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:248
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:237
 msgid ""
 "I have a plan. Jessica, remember that Troll Hole? Here, take the Ruby of "
 "Fire, hide it in the hole."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:253
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:242
 msgid "Haldric! What! Why?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:258
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:247
 msgid "Just do it."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:263
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:252
 msgid ""
 "Lt. Aethyr, did these Orcs come on our ships, did they capture the fleet we "
 "sent out?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:268
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:257
 msgid ""
 "No Sir! They must have seized all of remaining boats on the Green Isle. Our "
 "fleet should be returning any day now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:273
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:262
 msgid ""
 "We are a refugee people, we must push back their vanguard, and secure our "
 "beachhead. If they capture our ships all is lost. We will be crushed under a "
 "tide of Orcs."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:276
 msgid "Lady Jessica soon departs. In the distance a voice booms:"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:306
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:295
 msgid ""
 "Drop the gold where it is! We've payed our friends enough. There are humans "
 "about, I can smell 'em!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:316
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:305
 msgid "We have run out of time. . . We'll never beat the Orcs to the beach"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:330
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:319
 msgid "I've found the Orcs' chest! It's filled with gold."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:352
 msgid "Rhaarg!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:369
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:358
 msgid ""
 "How'd they get that thing here? It must have walked across the bottom of the "
 "ocean."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:391
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:380
 msgid ""
 "Never trust the living to do the job of the undead. Prepare to meet the "
 "inevitable!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:397
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:386
 msgid ""
 "The only job of the dead is to remain dead. Prepare to be reunited with the "
 "ground."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:421
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:410
 msgid "We must block the human advance!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:443
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:432
 msgid "Reserves! We can't let them get to their landing site."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:458
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:447
 msgid ""
 "We've defeated their vanguard. We have to meet the fleet before Jevyan "
 "destroys them, and captures the ships. I hope Jessica makes it back soon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:475
-msgid "Oh, to join my family again! Do not mourn my passing."
-msgstr ""
-
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:492
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:480
 msgid ""
 "Ahh, it's great to be home! I'm not much for the politics, but it's great to "
 "be home!"
@@ -10676,10 +11030,6 @@
 "Without him the bottom's of our ships will be completely vulnerable. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:136
-msgid "Let me have peace in Death! Donna I'll be there soo-"
-msgstr ""
-
 #: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:5
 msgid ""
 "In the days before Haldric the First saved our people, and founded the "
@@ -11071,7 +11421,7 @@
 msgstr ""
 
 #: data/scenarios/tutorial/tutorial1.cfg:264
-#: data/scenarios/tutorial/tutorial2.cfg:206
+#: data/scenarios/tutorial/tutorial2.cfg:206 src/show_dialog.cpp:450
 msgid "Yes"
 msgstr ""
 
@@ -11310,294 +11660,294 @@
 msgstr ""
 
 #: data/translations/english.cfg:57
-msgid "Delete File"
+msgid "This unit takes half normal damage when it did not initiate the attack."
 msgstr ""
 
-#: data/translations/english.cfg:58
-msgid "Deletion of the file failed."
-msgstr ""
-
-#: data/translations/english.cfg:60
+#: data/translations/english.cfg:59
 msgid "minimum damage"
 msgstr ""
 
-#: data/translations/english.cfg:62
+#: data/translations/english.cfg:61
 msgid "Game"
 msgstr ""
 
-#: data/translations/english.cfg:64
+#: data/translations/english.cfg:63
 msgid "Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:66
+#: data/translations/english.cfg:65
 msgid "Configure Sides:"
 msgstr ""
 
-#: data/translations/english.cfg:67
+#: data/translations/english.cfg:66
 msgid "Choose Team Settings:"
 msgstr ""
 
-#: data/translations/english.cfg:68
+#: data/translations/english.cfg:67
 msgid "Could not connect to the remote host"
 msgstr ""
 
-#: data/translations/english.cfg:69
+#: data/translations/english.cfg:68
 msgid "Waiting for players to connect"
 msgstr ""
 
-#: data/translations/english.cfg:70
+#: data/translations/english.cfg:69
 msgid "Filled"
 msgstr ""
 
-#: data/translations/english.cfg:71
+#: data/translations/english.cfg:70
 msgid "Available"
 msgstr ""
 
-#: data/translations/english.cfg:72
+#: data/translations/english.cfg:71
 msgid "&misc/observer.png,Observer"
 msgstr ""
 
-#: data/translations/english.cfg:74
+#: data/translations/english.cfg:73
 msgid "Describe Unit"
 msgstr ""
 
-#: data/translations/english.cfg:76
+#: data/translations/english.cfg:75
 msgid "Full Screen or Windowed?"
 msgstr ""
 
-#: data/translations/english.cfg:77
+#: data/translations/english.cfg:76
 msgid "Display:"
 msgstr ""
 
-#: data/translations/english.cfg:78
+#: data/translations/english.cfg:77
 msgid "Windowed"
 msgstr ""
 
-#: data/translations/english.cfg:80
+#: data/translations/english.cfg:79
 msgid "Speed:"
 msgstr ""
 
-#: data/translations/english.cfg:81
+#: data/translations/english.cfg:80
 msgid "Normal"
 msgstr ""
 
-#: data/translations/english.cfg:83
+#: data/translations/english.cfg:82
 msgid "Sound Settings..."
 msgstr ""
 
-#: data/translations/english.cfg:84
+#: data/translations/english.cfg:83
 msgid "Options"
 msgstr ""
 
-#: data/translations/english.cfg:86
+#: data/translations/english.cfg:85
 msgid "Choose Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:88
+#: data/translations/english.cfg:87
 msgid "This terrain acts as $terrains for movement and defense purposes"
 msgstr ""
 
-#: data/translations/english.cfg:89
+#: data/translations/english.cfg:88
 msgid "The terrain with the best modifier is chosen automatically"
 msgstr ""
 
-#: data/translations/english.cfg:90
+#: data/translations/english.cfg:89
 msgid "This terrain gives healing"
 msgstr ""
 
-#: data/translations/english.cfg:91
+#: data/translations/english.cfg:90
 msgid ""
 "This terrain acts as keep, i.e., you can recruit units when a leader is in a "
 "location with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:92
+#: data/translations/english.cfg:91
 msgid ""
 "This terrain acts as castle, i.e., you can recruit units onto a location "
 "with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:93 src/help.cpp:866
+#: data/translations/english.cfg:92 src/help.cpp:868
 msgid "or"
 msgstr ""
 
-#: data/translations/english.cfg:94
+#: data/translations/english.cfg:93
 msgid "Unit resistance table"
 msgstr ""
 
-#: data/translations/english.cfg:96
+#: data/translations/english.cfg:95
 msgid "See Also..."
 msgstr ""
 
-#: data/translations/english.cfg:100
+#: data/translations/english.cfg:99
 msgid ""
 "Backstab:\n"
 "This attack deals double damage if a friendly unit is on the opposite side "
 "of the target."
 msgstr ""
 
-#: data/translations/english.cfg:103
+#: data/translations/english.cfg:102
 msgid ""
 "Charge:\n"
 "This attack deals double damage to the target. It also causes this unit to "
 "take double damage from the target's counterattack."
 msgstr ""
 
-#: data/translations/english.cfg:106
+#: data/translations/english.cfg:105
 msgid ""
 "Drain:\n"
 "This unit drains health from living units, healing itself for half the "
 "amount of damage it deals."
 msgstr ""
 
-#: data/translations/english.cfg:109
+#: data/translations/english.cfg:108
 msgid ""
 "Magical:\n"
 "This attack always has a 70% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:112
+#: data/translations/english.cfg:111
 msgid ""
 "Marksman:\n"
 "When used offensively, this attack always has at least a 60% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:115
+#: data/translations/english.cfg:114
 msgid ""
 "Plague:\n"
 "If this unit kills a living target and that unit was not stationed in a "
 "village, the dead target's corpse will rise up and fight for you."
 msgstr ""
 
-#: data/translations/english.cfg:118
+#: data/translations/english.cfg:117
 msgid ""
 "Poison:\n"
 "This attack poisons the target. Poisoned units lose 8 HP every turn until "
 "they are cured or are reduced to 1 HP."
 msgstr ""
 
-#: data/translations/english.cfg:121
+#: data/translations/english.cfg:120
 msgid ""
 "Slow:\n"
 "This attack slows the target. Slowed units move at half normal speed and "
 "receive one less attack than normal in combat for the duration of one turn."
 msgstr ""
 
-#: data/translations/english.cfg:124
+#: data/translations/english.cfg:123
 msgid ""
 "Stone:\n"
 "This attack turns the target to stone. Units that have been turned to stone "
 "may not move or attack."
 msgstr ""
 
-#: data/translations/english.cfg:127
+#: data/translations/english.cfg:126
 msgid ""
 "Berserk:\n"
 "Whether used offensively or defensively, this attack presses the engagement "
 "until one of the combatants is slain."
 msgstr ""
 
-#: data/translations/english.cfg:130
+#: data/translations/english.cfg:129
 msgid ""
 "First Strike:\n"
 "This unit always strikes first with this attack, even if they are defending."
 msgstr ""
 
-#: data/translations/english.cfg:132
+#: data/translations/english.cfg:131
 msgid "first strike"
 msgstr ""
 
-#: data/translations/english.cfg:135
+#: data/translations/english.cfg:134
 msgid "Elves"
 msgstr ""
 
-#: data/translations/english.cfg:136
+#: data/translations/english.cfg:135
 msgid "Orcs"
 msgstr ""
 
-#: data/translations/english.cfg:137
+#: data/translations/english.cfg:136
 msgid "Humans"
 msgstr ""
 
-#: data/translations/english.cfg:138
+#: data/translations/english.cfg:137
 msgid "Undead"
 msgstr ""
 
-#: data/translations/english.cfg:142
+#: data/translations/english.cfg:141
 msgid "Deep Water"
 msgstr ""
 
-#: data/translations/english.cfg:143
+#: data/translations/english.cfg:142
 msgid "Shallow Water"
 msgstr ""
 
-#: data/translations/english.cfg:144
+#: data/translations/english.cfg:143
 msgid "Sand"
 msgstr ""
 
-#: data/translations/english.cfg:145 data/translations/english.cfg:147
-#: data/translations/english.cfg:148 data/translations/english.cfg:149
-#: data/translations/english.cfg:150 data/translations/english.cfg:151
+#: data/translations/english.cfg:144 data/translations/english.cfg:146
+#: data/translations/english.cfg:147 data/translations/english.cfg:148
+#: data/translations/english.cfg:149 data/translations/english.cfg:150
 msgid "Village"
 msgstr ""
 
-#: data/translations/english.cfg:146
+#: data/translations/english.cfg:145
 msgid "Swamp"
 msgstr ""
 
-#: data/translations/english.cfg:152
+#: data/translations/english.cfg:151
 msgid "Tundra"
 msgstr ""
 
-#: data/translations/english.cfg:153
+#: data/translations/english.cfg:152
 msgid "Ice"
 msgstr ""
 
-#: data/translations/english.cfg:154
+#: data/translations/english.cfg:153
 msgid "Road"
 msgstr ""
 
-#: data/translations/english.cfg:155
+#: data/translations/english.cfg:154
 msgid "Dirt"
 msgstr ""
 
-#: data/translations/english.cfg:156
+#: data/translations/english.cfg:155
 msgid "Grassland"
 msgstr ""
 
-#: data/translations/english.cfg:157
+#: data/translations/english.cfg:156
 msgid "Hills"
 msgstr ""
 
-#: data/translations/english.cfg:158
+#: data/translations/english.cfg:157
 msgid "Mountains"
 msgstr ""
 
-#: data/translations/english.cfg:159
+#: data/translations/english.cfg:158
 msgid "Forest"
 msgstr ""
 
-#: data/translations/english.cfg:160 data/translations/english.cfg:161
-#: data/translations/english.cfg:162
+#: data/translations/english.cfg:159 data/translations/english.cfg:160
+#: data/translations/english.cfg:161
 msgid "Bridge"
 msgstr ""
 
-#: data/translations/english.cfg:163
+#: data/translations/english.cfg:162
 msgid "Castle"
 msgstr ""
 
-#: data/translations/english.cfg:164
+#: data/translations/english.cfg:163
 msgid "Keep"
 msgstr ""
 
-#: data/translations/english.cfg:165
+#: data/translations/english.cfg:164
 msgid "Cave"
 msgstr ""
 
-#: data/translations/english.cfg:166
+#: data/translations/english.cfg:165
 msgid "Cave Wall"
 msgstr ""
 
+#: data/translations/english.cfg:166
+msgid "Encampment"
+msgstr ""
+
 #: data/translations/english.cfg:169
 msgid "$name's Bridge,$name's Crossing"
 msgstr ""
@@ -12025,11 +12375,11 @@
 #: data/units/Fireball.cfg:21 data/units/Great_Mage.cfg:42
 #: data/units/Great_Mage.cfg:118 data/units/Initiate.cfg:21
 #: data/units/Lich.cfg:34 data/units/Mage.cfg:39 data/units/Mage.cfg:106
-#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/Mage_of_Light.cfg:48 data/units/Mage_of_Light.cfg:108
 #: data/units/Necromancer.cfg:37 data/units/Red_Mage.cfg:42
 #: data/units/Red_Mage.cfg:111 data/units/Sea_Hag.cfg:31
 #: data/units/Silver_Mage.cfg:44 data/units/Silver_Mage.cfg:131
-#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
+#: data/units/White_Mage.cfg:47 data/units/White_Mage.cfg:106
 msgid "magical"
 msgstr ""
 
@@ -12067,7 +12417,7 @@
 #: data/units/Great_Mage.cfg:24 data/units/Great_Mage.cfg:100
 #: data/units/Great_Troll.cfg:21 data/units/Heavy_Infantry.cfg:21
 #: data/units/Heavy_Infantryman.cfg:20 data/units/Iron_Mauler.cfg:20
-#: data/units/Mage_of_Light.cfg:27 data/units/Mage_of_Light.cfg:87
+#: data/units/Mage_of_Light.cfg:30 data/units/Mage_of_Light.cfg:90
 #: data/units/Mudcrawler.cfg:22 data/units/Necromancer.cfg:20
 #: data/units/Noble_Youth.cfg:22 data/units/Outlaw.cfg:21
 #: data/units/Outlaw.cfg:39 data/units/Outlaw.cfg:94 data/units/Outlaw.cfg:112
@@ -12084,11 +12434,11 @@
 msgid "impact"
 msgstr ""
 
-#: data/units/Arch_Mage.cfg:3
+#: data/units/Arch_Mage.cfg:3 data/units/Arch_Mage.cfg:82
 msgid "Arch Mage"
 msgstr ""
 
-#: data/units/Arch_Mage.cfg:20
+#: data/units/Arch_Mage.cfg:20 data/units/Arch_Mage.cfg:99
 msgid ""
 "Leaders among the mages, the Arch Mages hurl huge balls of fire at their "
 "enemies."
@@ -12154,7 +12504,7 @@
 #: data/units/Orcish_Slayer.cfg:19 data/units/Poacher.cfg:24
 #: data/units/Red_Mage.cfg:23 data/units/Red_Mage.cfg:92
 #: data/units/Rogue.cfg:20 data/units/Thief.cfg:19 data/units/Trapper.cfg:24
-#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
+#: data/units/White_Mage.cfg:28 data/units/White_Mage.cfg:87
 msgid "dagger"
 msgstr ""
 
@@ -12175,13 +12525,16 @@
 #: data/units/Dwarvish_Steelclad.cfg:28 data/units/Dwarvish_Thunderer.cfg:29
 #: data/units/Dwarvish_Thunderguard.cfg:29
 #: data/units/Dwarvish_Ulfserker.cfg:35 data/units/Elvish_Archer.cfg:22
-#: data/units/Elvish_Avenger.cfg:23 data/units/Elvish_Captain.cfg:24
+#: data/units/Elvish_Archer.cfg:101 data/units/Elvish_Avenger.cfg:24
+#: data/units/Elvish_Avenger.cfg:97 data/units/Elvish_Captain.cfg:24
 #: data/units/Elvish_Champion.cfg:22 data/units/Elvish_Fighter.cfg:24
 #: data/units/Elvish_Hero.cfg:22 data/units/Elvish_Lord.cfg:21
-#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marshal.cfg:25
-#: data/units/Elvish_Outrider.cfg:24 data/units/Elvish_Ranger.cfg:21
+#: data/units/Elvish_Marksman.cfg:22 data/units/Elvish_Marksman.cfg:100
+#: data/units/Elvish_Marshal.cfg:25 data/units/Elvish_Outrider.cfg:24
+#: data/units/Elvish_Ranger.cfg:22 data/units/Elvish_Ranger.cfg:99
 #: data/units/Elvish_Rider.cfg:31 data/units/Elvish_Scout.cfg:32
-#: data/units/Elvish_Sharpshooter.cfg:20 data/units/Fencer.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:22
+#: data/units/Elvish_Sharpshooter.cfg:101 data/units/Fencer.cfg:21
 #: data/units/Fighter.cfg:21 data/units/Fire_Dragon.cfg:23
 #: data/units/General.cfg:22 data/units/Ghoul.cfg:20
 #: data/units/Goblin_Direwolver.cfg:21 data/units/Goblin_Direwolver.cfg:33
@@ -12205,21 +12558,21 @@
 #: data/units/Poacher.cfg:25 data/units/Princess.cfg:23
 #: data/units/Red_Mage.cfg:24 data/units/Red_Mage.cfg:93
 #: data/units/Revenant.cfg:24 data/units/Rogue.cfg:21 data/units/Rogue.cfg:39
-#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:20
-#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:20
+#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:21
+#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:22
 #: data/units/Shadow.cfg:21 data/units/Skeletal_Dragon.cfg:29
 #: data/units/Skeletal_Dragon.cfg:48 data/units/Skeleton.cfg:25
 #: data/units/Sleeping_Gryphon.cfg:19 data/units/Spectre.cfg:20
 #: data/units/Swordsman.cfg:20 data/units/Thief.cfg:20
 #: data/units/Trapper.cfg:25 data/units/Vampire_Bat.cfg:20
-#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:26
-#: data/units/White_Mage.cfg:85 data/units/Wolf_Rider.cfg:21
+#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:29
+#: data/units/White_Mage.cfg:88 data/units/Wolf_Rider.cfg:21
 #: data/units/Wraith.cfg:20 data/units/Young_Ogre.cfg:19
 msgid "blade"
 msgstr ""
 
 #: data/units/Assassin.cfg:25 data/units/Rogue.cfg:25 data/units/Thief.cfg:24
-#: src/actions.cpp:475
+#: src/actions.cpp:476
 msgid "backstab"
 msgstr ""
 
@@ -12247,8 +12600,8 @@
 #: data/units/Bandit.cfg:19 data/units/Drake_Slasher.cfg:75
 #: data/units/Drake_Worker.cfg:19 data/units/Great_Troll.cfg:20
 #: data/units/Heavy_Infantry.cfg:20 data/units/Heavy_Infantryman.cfg:19
-#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:26
-#: data/units/Mage_of_Light.cfg:86 data/units/Outlaw.cfg:20
+#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:29
+#: data/units/Mage_of_Light.cfg:89 data/units/Outlaw.cfg:20
 #: data/units/Outlaw.cfg:93 data/units/Outlaw_Princess.cfg:23
 #: data/units/Outlaw_Queen.cfg:24 data/units/Shock_Trooper.cfg:19
 #: data/units/Troll_Warrior.cfg:19 data/units/Warrior_King.cfg:22
@@ -12278,13 +12631,16 @@
 #: data/units/Dragoon.cfg:27 data/units/Drake_Clasher.cfg:19
 #: data/units/Drake_Fighter.cfg:20 data/units/Drake_Slasher.cfg:20
 #: data/units/Drake_Warrior.cfg:20 data/units/Elvish_Archer.cfg:21
-#: data/units/Elvish_Avenger.cfg:22 data/units/Elvish_Captain.cfg:23
+#: data/units/Elvish_Archer.cfg:100 data/units/Elvish_Avenger.cfg:23
+#: data/units/Elvish_Avenger.cfg:96 data/units/Elvish_Captain.cfg:23
 #: data/units/Elvish_Champion.cfg:21 data/units/Elvish_Fighter.cfg:23
 #: data/units/Elvish_Hero.cfg:21 data/units/Elvish_Lord.cfg:20
-#: data/units/Elvish_Marksman.cfg:20 data/units/Elvish_Marshal.cfg:24
-#: data/units/Elvish_Outrider.cfg:23 data/units/Elvish_Ranger.cfg:20
+#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marksman.cfg:99
+#: data/units/Elvish_Marshal.cfg:24 data/units/Elvish_Outrider.cfg:23
+#: data/units/Elvish_Ranger.cfg:21 data/units/Elvish_Ranger.cfg:98
 #: data/units/Elvish_Rider.cfg:30 data/units/Elvish_Scout.cfg:31
-#: data/units/Elvish_Sharpshooter.cfg:19 data/units/Fighter.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:100 data/units/Fighter.cfg:20
 #: data/units/General.cfg:21 data/units/Grand_Knight.cfg:19
 #: data/units/Knight.cfg:20 data/units/Lieutenant.cfg:21
 #: data/units/Longbowman.cfg:21 data/units/Lord.cfg:22
@@ -12295,8 +12651,8 @@
 #: data/units/Orcish_Sovereign.cfg:21 data/units/Orcish_Warlord.cfg:18
 #: data/units/Orcish_Warrior.cfg:19 data/units/Paladin.cfg:24
 #: data/units/Princess.cfg:22 data/units/Royal_Guard.cfg:19
-#: data/units/Scout.cfg:19 data/units/Sea_Orc.cfg:19
-#: data/units/Sergeant.cfg:19 data/units/Swordsman.cfg:19
+#: data/units/Scout.cfg:20 data/units/Sea_Orc.cfg:19
+#: data/units/Sergeant.cfg:21 data/units/Swordsman.cfg:19
 msgid "sword"
 msgstr ""
 
@@ -12338,18 +12694,20 @@
 
 #: data/units/Bone_Shooter.cfg:37 data/units/Bowman.cfg:37
 #: data/units/Commander.cfg:45 data/units/Elvish_Archer.cfg:38
-#: data/units/Elvish_Avenger.cfg:38 data/units/Elvish_Captain.cfg:39
+#: data/units/Elvish_Archer.cfg:117 data/units/Elvish_Avenger.cfg:39
+#: data/units/Elvish_Avenger.cfg:112 data/units/Elvish_Captain.cfg:39
 #: data/units/Elvish_Champion.cfg:40 data/units/Elvish_Fighter.cfg:40
 #: data/units/Elvish_Hero.cfg:40 data/units/Elvish_Marshal.cfg:40
-#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:37
-#: data/units/Elvish_Rider.cfg:51 data/units/Elvish_Scout.cfg:52
-#: data/units/Longbowman.cfg:38 data/units/Lord.cfg:39
-#: data/units/Master_Bowman.cfg:32 data/units/Noble_Commander.cfg:41
-#: data/units/Noble_Lord.cfg:40 data/units/Orcish_Archer.cfg:36
-#: data/units/Orcish_Leader.cfg:37 data/units/Orcish_Ruler.cfg:38
-#: data/units/Orcish_Sovereign.cfg:42 data/units/Orcish_Warlord.cfg:29
-#: data/units/Poacher.cfg:41 data/units/Skeleton_Archer.cfg:40
-#: data/units/Soul_Shooter.cfg:37 data/units/Trapper.cfg:41
+#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Ranger.cfg:115 data/units/Elvish_Rider.cfg:51
+#: data/units/Elvish_Scout.cfg:52 data/units/Longbowman.cfg:38
+#: data/units/Lord.cfg:39 data/units/Master_Bowman.cfg:32
+#: data/units/Noble_Commander.cfg:41 data/units/Noble_Lord.cfg:40
+#: data/units/Orcish_Archer.cfg:36 data/units/Orcish_Leader.cfg:37
+#: data/units/Orcish_Ruler.cfg:38 data/units/Orcish_Sovereign.cfg:42
+#: data/units/Orcish_Warlord.cfg:29 data/units/Poacher.cfg:41
+#: data/units/Skeleton_Archer.cfg:40 data/units/Soul_Shooter.cfg:37
+#: data/units/Trapper.cfg:41
 msgid "bow"
 msgstr ""
 
@@ -12359,19 +12717,24 @@
 #: data/units/Death_Knight.cfg:32 data/units/Dragoon.cfg:49
 #: data/units/Drake_Clasher.cfg:52 data/units/Drake_Guard.cfg:23
 #: data/units/Drake_Slasher.cfg:53 data/units/Duelist.cfg:32
-#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Thunderer.cfg:49
+#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Guardsman.cfg:40
+#: data/units/Dwarvish_Guardsman.cfg:53 data/units/Dwarvish_Stalwart.cfg:40
+#: data/units/Dwarvish_Stalwart.cfg:53 data/units/Dwarvish_Thunderer.cfg:49
 #: data/units/Dwarvish_Thunderguard.cfg:55 data/units/Elvish_Archer.cfg:39
-#: data/units/Elvish_Avenger.cfg:39 data/units/Elvish_Captain.cfg:40
+#: data/units/Elvish_Archer.cfg:118 data/units/Elvish_Avenger.cfg:40
+#: data/units/Elvish_Avenger.cfg:113 data/units/Elvish_Captain.cfg:40
 #: data/units/Elvish_Champion.cfg:41 data/units/Elvish_Druid.cfg:62
 #: data/units/Elvish_Fighter.cfg:41 data/units/Elvish_Hero.cfg:41
-#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marshal.cfg:41
-#: data/units/Elvish_Outrider.cfg:40 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Marksman.cfg:116
+#: data/units/Elvish_Marshal.cfg:41 data/units/Elvish_Outrider.cfg:40
+#: data/units/Elvish_Ranger.cfg:39 data/units/Elvish_Ranger.cfg:116
 #: data/units/Elvish_Rider.cfg:52 data/units/Elvish_Scout.cfg:53
-#: data/units/Elvish_Sharpshooter.cfg:37 data/units/Elvish_Shyde.cfg:71
-#: data/units/General.cfg:33 data/units/Giant_Scorpion.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:39
+#: data/units/Elvish_Sharpshooter.cfg:118 data/units/Elvish_Shyde.cfg:71
+#: data/units/General.cfg:45 data/units/Giant_Scorpion.cfg:20
 #: data/units/Grand_Knight.cfg:37 data/units/Halbardier.cfg:19
 #: data/units/Horseman.cfg:21 data/units/Knight.cfg:37
-#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:33
+#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:39
 #: data/units/Longbowman.cfg:39 data/units/Lord.cfg:40
 #: data/units/Master_Bowman.cfg:33 data/units/Merman.cfg:20
 #: data/units/Merman_Lord.cfg:21 data/units/Naga.cfg:21
@@ -12387,7 +12750,7 @@
 #: data/units/Saurian.cfg:20 data/units/Saurian.cfg:37
 #: data/units/Saurian_Warrior.cfg:20 data/units/Saurian_Warrior.cfg:37
 #: data/units/Sea_Hag.cfg:21 data/units/Sea_Serpent.cfg:19
-#: data/units/Sergeant.cfg:36 data/units/Skeleton_Archer.cfg:41
+#: data/units/Sergeant.cfg:39 data/units/Skeleton_Archer.cfg:41
 #: data/units/Soul_Shooter.cfg:38 data/units/Spearman.cfg:20
 #: data/units/Spearman.cfg:33 data/units/Transport_Galleon.cfg:16
 #: data/units/Trapper.cfg:42 data/units/Triton.cfg:20
@@ -12418,7 +12781,6 @@
 msgstr ""
 
 #: data/units/Cavalier.cfg:48 data/units/Dragoon.cfg:48
-#: data/units/Duelist.cfg:31
 msgid "pistol"
 msgstr ""
 
@@ -12467,6 +12829,8 @@
 
 #: data/units/Chocobone.cfg:20 data/units/Drake_Clasher.cfg:51
 #: data/units/Drake_Guard.cfg:22 data/units/Drake_Slasher.cfg:52
+#: data/units/Dwarvish_Guardsman.cfg:38 data/units/Dwarvish_Guardsman.cfg:52
+#: data/units/Dwarvish_Stalwart.cfg:38 data/units/Dwarvish_Stalwart.cfg:52
 #: data/units/Horseman.cfg:20 data/units/Saurian.cfg:18
 #: data/units/Saurian.cfg:35 data/units/Saurian_Warrior.cfg:18
 #: data/units/Saurian_Warrior.cfg:35 data/units/Spearman.cfg:19
@@ -12476,8 +12840,8 @@
 
 #: data/units/Chocobone.cfg:23 data/units/Grand_Knight.cfg:38
 #: data/units/Horseman.cfg:22 data/units/Knight.cfg:38
-#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:348
-#: src/actions.cpp:466
+#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:349
+#: src/actions.cpp:467
 msgid "charge"
 msgstr ""
 
@@ -12496,7 +12860,7 @@
 msgid "gaze"
 msgstr ""
 
-#: data/units/Cockatrice.cfg:26 src/actions.cpp:705 src/actions.cpp:842
+#: data/units/Cockatrice.cfg:26 src/actions.cpp:717 src/actions.cpp:857
 #: src/reports.cpp:122
 msgid "stone"
 msgstr ""
@@ -12512,7 +12876,8 @@
 #: data/units/Noble_Commander.cfg:10 data/units/Noble_Lord.cfg:10
 #: data/units/Orcish_Leader.cfg:9 data/units/Orcish_Ruler.cfg:9
 #: data/units/Orcish_Sovereign.cfg:9 data/units/Princess.cfg:17
-#: data/units/Warrior_King.cfg:17 src/actions.cpp:359 src/actions.cpp:486
+#: data/units/Sergeant.cfg:17 data/units/Warrior_King.cfg:17
+#: src/actions.cpp:360 src/actions.cpp:496
 msgid "leadership"
 msgstr ""
 
@@ -12594,10 +12959,10 @@
 msgid "battle axe"
 msgstr ""
 
-#: data/units/Death_Knight.cfg:31 data/units/General.cfg:32
-#: data/units/Lieutenant.cfg:32 data/units/Orcish_Crossbow.cfg:39
-#: data/units/Orcish_Crossbowman.cfg:38 data/units/Sergeant.cfg:35
-#: data/units/Wall_Guard.cfg:35
+#: data/units/Death_Knight.cfg:31 data/units/Duelist.cfg:31
+#: data/units/General.cfg:44 data/units/Lieutenant.cfg:38
+#: data/units/Orcish_Crossbow.cfg:39 data/units/Orcish_Crossbowman.cfg:38
+#: data/units/Sergeant.cfg:38 data/units/Wall_Guard.cfg:35
 msgid "crossbow"
 msgstr ""
 
@@ -12830,6 +13195,22 @@
 msgid "hammer"
 msgstr ""
 
+#: data/units/Dwarvish_Guardsman.cfg:3
+msgid "Dwarvish Guardsman"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:29 data/units/Dwarvish_Stalwart.cfg:29
+#: src/actions.cpp:485
+msgid "steadfast"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:35
+msgid ""
+"The most resiliant dwarves sometimes join the Dwarvish army as Guardsman. "
+"Slow and without a strong attack, they guard the Army's flank, soaking up "
+"alot of damage, and hurling their heavy spears into the enemy."
+msgstr ""
+
 #: data/units/Dwarvish_Lord.cfg:3
 msgid "Dwarvish Lord"
 msgstr ""
@@ -12865,6 +13246,17 @@
 msgid "Lightning bolt"
 msgstr ""
 
+#: data/units/Dwarvish_Stalwart.cfg:3
+msgid "Dwarvish Stalwart"
+msgstr ""
+
+#: data/units/Dwarvish_Stalwart.cfg:35
+msgid ""
+"Stalwarts, after years in battle, have fashioned new shields and strong "
+"armor from the ruins of their enemies. While slow, they are the feared for "
+"their resilience and strength."
+msgstr ""
+
 #: data/units/Dwarvish_Steelclad.cfg:3
 msgid "Dwarvish Steelclad"
 msgstr ""
@@ -12930,33 +13322,19 @@
 msgid "Elder Wose"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:3
+#: data/units/Elvish_Archer.cfg:3 data/units/Elvish_Archer.cfg:82
 msgid "Elvish Archer"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:18
-msgid ""
-"Elvish Archers are trained from youth in archery, and so skilled in long-"
-"range combat. Able to fire many arrows quickly and accurately, these Archers "
-"make up a large portion of the Elvish military."
-msgstr ""
-
-#: data/units/Elvish_Avenger.cfg:3
+#: data/units/Elvish_Avenger.cfg:3 data/units/Elvish_Avenger.cfg:76
 msgid "Elvish Avenger"
 msgstr ""
 
-#: data/units/Elvish_Avenger.cfg:17 data/units/Elvish_Ranger.cfg:16
+#: data/units/Elvish_Avenger.cfg:18 data/units/Elvish_Avenger.cfg:91
+#: data/units/Elvish_Ranger.cfg:17 data/units/Elvish_Ranger.cfg:94
 msgid "ambush"
 msgstr ""
 
-#: data/units/Elvish_Avenger.cfg:19
-msgid ""
-"Elvish Avengers are extremely skillful and extremely quick, powerful in all "
-"forms of combat. Avengers are considered the best of all woodsmen in "
-"Wesnoth, and can ambush their foes in the forest, because they cannot be "
-"seen in the woods until just after they have attacked."
-msgstr ""
-
 #: data/units/Elvish_Captain.cfg:3
 msgid "Elvish Captain"
 msgstr ""
@@ -12984,7 +13362,7 @@
 msgstr ""
 
 #: data/units/Elvish_Druid.cfg:18 data/units/Elvish_Shyde.cfg:19
-#: data/units/White_Mage.cfg:9 data/units/White_Mage.cfg:68
+#: data/units/White_Mage.cfg:12 data/units/White_Mage.cfg:71
 msgid "cures"
 msgstr ""
 
@@ -13035,24 +13413,19 @@
 "devastating balls of fire at long range."
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:3
+#: data/units/Elvish_Marksman.cfg:3 data/units/Elvish_Marksman.cfg:80
 msgid "Elvish Marksman"
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:17
-msgid ""
-"Elvish Marksman are expert in use of the bow. Their skill guarantees them a "
-"60% chance to hit enemies, even those hidden in difficult terrain. This "
-"great skill with the bow compensates for their lack of skill in melee combat "
-"and lesser speed."
-msgstr ""
-
-#: data/units/Elvish_Marksman.cfg:36 data/units/Elvish_Sharpshooter.cfg:36
+#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marksman.cfg:115
+#: data/units/Elvish_Sharpshooter.cfg:38
+#: data/units/Elvish_Sharpshooter.cfg:117
 msgid "longbow"
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Sharpshooter.cfg:38
-#: data/units/Fire_Dragon.cfg:60
+#: data/units/Elvish_Marksman.cfg:39 data/units/Elvish_Marksman.cfg:117
+#: data/units/Elvish_Sharpshooter.cfg:40
+#: data/units/Elvish_Sharpshooter.cfg:119 data/units/Fire_Dragon.cfg:60
 msgid "marksman"
 msgstr ""
 
@@ -13079,18 +13452,10 @@
 "they strike hard before melting into the woods again to evade response."
 msgstr ""
 
-#: data/units/Elvish_Ranger.cfg:3
+#: data/units/Elvish_Ranger.cfg:2 data/units/Elvish_Ranger.cfg:79
 msgid "Elvish Ranger"
 msgstr ""
 
-#: data/units/Elvish_Ranger.cfg:17
-msgid ""
-"Elvish Rangers are quick and powerful. Skilled in both short- and long-range "
-"combat, Rangers are truly all-round fighters. The best of all woodsmen, "
-"Rangers cannot be seen by enemies while they are in forest, unless they have "
-"just made an attack, or there are enemies adjacent to them."
-msgstr ""
-
 #: data/units/Elvish_Rider.cfg:3
 msgid "Elvish Rider"
 msgstr ""
@@ -13130,18 +13495,10 @@
 msgid "entangle"
 msgstr ""
 
-#: data/units/Elvish_Sharpshooter.cfg:3
+#: data/units/Elvish_Sharpshooter.cfg:3 data/units/Elvish_Sharpshooter.cfg:82
 msgid "Elvish Sharpshooter"
 msgstr ""
 
-#: data/units/Elvish_Sharpshooter.cfg:16
-msgid ""
-"The most elite archers in all of Wesnoth, Elvish Sharpshooters are "
-"incredibly accurate, guaranteed a 60% chance to hit when attacking, even "
-"when firing very quickly. Sharpshooters are excellent at picking off "
-"entrenched enemies."
-msgstr ""
-
 #: data/units/Elvish_Shyde.cfg:3
 msgid "Elvish Shyde"
 msgstr ""
@@ -13247,7 +13604,7 @@
 msgid "bump"
 msgstr ""
 
-#: data/units/General.cfg:3 src/preferences.cpp:898
+#: data/units/General.cfg:3
 msgid "General"
 msgstr ""
 
@@ -13359,11 +13716,11 @@
 msgid "lance"
 msgstr ""
 
-#: data/units/Great_Mage.cfg:3
+#: data/units/Great_Mage.cfg:3 data/units/Great_Mage.cfg:79
 msgid "Great Mage"
 msgstr ""
 
-#: data/units/Great_Mage.cfg:20
+#: data/units/Great_Mage.cfg:20 data/units/Great_Mage.cfg:96
 msgid ""
 "Great Mages are awesome and fearsome enemies, exceeding even the Arch Mages "
 "in power."
@@ -13552,11 +13909,11 @@
 "level units."
 msgstr ""
 
-#: data/units/Mage.cfg:3
+#: data/units/Mage.cfg:3 data/units/Mage.cfg:70
 msgid "Mage"
 msgstr ""
 
-#: data/units/Mage.cfg:17
+#: data/units/Mage.cfg:17 data/units/Mage.cfg:84
 msgid ""
 "Mages are both weak and powerful. Moving slowly, and with poor defensive "
 "skills, Mages attack with magical missiles that always have a high chance of "
@@ -13568,15 +13925,15 @@
 msgid "missile"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:3
+#: data/units/Mage_of_Light.cfg:3 data/units/Mage_of_Light.cfg:66
 msgid "Mage of Light"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:10 data/units/Mage_of_Light.cfg:70
+#: data/units/Mage_of_Light.cfg:13 data/units/Mage_of_Light.cfg:73
 msgid "illuminates,cures"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:23
+#: data/units/Mage_of_Light.cfg:26 data/units/Mage_of_Light.cfg:86
 msgid ""
 "Mages of Light are awesome allies of all lawful combatants, and fearsome "
 "foes to the forces of chaos. These Mages' powers of illumination are so "
@@ -13587,14 +13944,14 @@
 "units."
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:42 data/units/Mage_of_Light.cfg:102
-#: data/units/White_Mage.cfg:41 data/units/White_Mage.cfg:100
+#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
 msgid "lightbeam"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:43 data/units/Mage_of_Light.cfg:103
-#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:42
-#: data/units/White_Mage.cfg:101
+#: data/units/Mage_of_Light.cfg:46 data/units/Mage_of_Light.cfg:106
+#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:45
+#: data/units/White_Mage.cfg:104
 msgid "holy"
 msgstr ""
 
@@ -13890,7 +14247,7 @@
 "weakness is their inability to wield the bow."
 msgstr ""
 
-#: data/units/Outlaw.cfg:3
+#: data/units/Outlaw.cfg:3 data/units/Outlaw.cfg:75
 msgid "Outlaw"
 msgstr ""
 
@@ -13898,6 +14255,10 @@
 msgid "Outlaws fight better at night."
 msgstr ""
 
+#: data/units/Outlaw.cfg:89
+msgid "Outlaws fight better at night. Female Outlaws look good while doing it."
+msgstr ""
+
 #: data/units/Outlaw_Princess.cfg:4
 msgid "Outlaw Princess"
 msgstr ""
@@ -13994,11 +14355,11 @@
 "having skills like that of a thief."
 msgstr ""
 
-#: data/units/Red_Mage.cfg:3
+#: data/units/Red_Mage.cfg:3 data/units/Red_Mage.cfg:72
 msgid "Red Mage"
 msgstr ""
 
-#: data/units/Red_Mage.cfg:20
+#: data/units/Red_Mage.cfg:20 data/units/Red_Mage.cfg:89
 msgid ""
 "Red Mages attack with powerful magic fireballs that are guaranteed a good "
 "chance of hitting. Deft of foot, and skilled fighters both day and night, "
@@ -14084,7 +14445,7 @@
 msgid "Sergeant"
 msgstr ""
 
-#: data/units/Sergeant.cfg:16
+#: data/units/Sergeant.cfg:18
 msgid ""
 "The Sergeant is an officer in the ranks of the Royal Army. He is not "
 "stronger than other fighters, but he has hopes of advancing to greatness. As "
@@ -14113,7 +14474,7 @@
 "and even into the lands beyond."
 msgstr ""
 
-#: data/units/Silver_Mage.cfg:3
+#: data/units/Silver_Mage.cfg:3 data/units/Silver_Mage.cfg:90
 msgid "Silver Mage"
 msgstr ""
 
@@ -14121,7 +14482,7 @@
 msgid "teleport"
 msgstr ""
 
-#: data/units/Silver_Mage.cfg:22
+#: data/units/Silver_Mage.cfg:22 data/units/Silver_Mage.cfg:109
 msgid ""
 "Silver Mages are the most deft of foot and elusive of all mages. They can "
 "teleport from any friendly village to another, translating themselves in an "
@@ -14396,11 +14757,11 @@
 "miscellaneous items at them with ballistas."
 msgstr ""
 
-#: data/units/White_Mage.cfg:3
+#: data/units/White_Mage.cfg:3 data/units/White_Mage.cfg:65
 msgid "White Mage"
 msgstr ""
 
-#: data/units/White_Mage.cfg:22
+#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
 msgid ""
 "White Mages are weak in combat, but expert in the ways of healing. Units "
 "placed adjacent to a White Mage will heal as though they were resting in a "
@@ -14471,7 +14832,7 @@
 "Lord -- to join the elite of human fighters."
 msgstr ""
 
-#: src/about.cpp:240 src/help.cpp:2361 src/show_dialog.cpp:470
+#: src/about.cpp:240 src/help.cpp:2363 src/show_dialog.cpp:470
 msgid "Close"
 msgstr ""
 
@@ -14491,65 +14852,65 @@
 msgid "none"
 msgstr ""
 
-#: src/actions.cpp:317 src/actions.cpp:434
+#: src/actions.cpp:318 src/actions.cpp:435
 msgid "base damage"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker resistance vs"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:387 src/actions.cpp:513
+#: src/actions.cpp:388 src/actions.cpp:523
 msgid "total damage"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender resistance vs"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:684 src/actions.cpp:820 src/display.cpp:878
+#: src/actions.cpp:703 src/actions.cpp:842 src/display.cpp:878
 #: src/reports.cpp:115
 msgid "poisoned"
 msgstr ""
 
-#: src/actions.cpp:689 src/actions.cpp:825 src/display.cpp:874
+#: src/actions.cpp:708 src/actions.cpp:847 src/display.cpp:874
 #: src/reports.cpp:110
 msgid "slowed"
 msgstr ""
 
-#: src/actions.cpp:1691
+#: src/actions.cpp:1710
 msgid "Ambushed!"
 msgstr ""
 
-#: src/actions.cpp:1719
+#: src/actions.cpp:1738
 msgid "Friendly unit sighted"
 msgstr ""
 
-#: src/actions.cpp:1721
+#: src/actions.cpp:1740
 msgid "Enemy unit sighted!"
 msgstr ""
 
-#: src/actions.cpp:1726
+#: src/actions.cpp:1745
 msgid "$friends Friendly units sighted"
 msgstr ""
 
-#: src/actions.cpp:1728
+#: src/actions.cpp:1747
 msgid "$enemies Enemy units sighted!"
 msgstr ""
 
-#: src/actions.cpp:1732
+#: src/actions.cpp:1751
 msgid "Units sighted! ($friends friendly, $enemies enemy)"
 msgstr ""
 
-#: src/actions.cpp:1753
+#: src/actions.cpp:1772
 msgid "(press $hotkey to continue)"
 msgstr ""
 
@@ -14693,12 +15054,12 @@
 msgid "Moves"
 msgstr ""
 
-#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:691
+#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:229
 msgid "melee"
 msgstr ""
 
-#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:691
+#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:230
 msgid "ranged"
 msgstr ""
@@ -14711,19 +15072,19 @@
 msgid "invisible"
 msgstr ""
 
-#: src/game.cpp:134
+#: src/game.cpp:135
 msgid "Do you want to save a replay of this scenario?"
 msgstr ""
 
-#: src/game.cpp:135 src/game.cpp:197 src/playturn.cpp:1388
+#: src/game.cpp:136 src/game.cpp:198 src/playturn.cpp:1388
 msgid "Name:"
 msgstr ""
 
-#: src/game.cpp:143 src/game.cpp:204 src/playturn.cpp:1399
+#: src/game.cpp:144 src/game.cpp:205 src/playturn.cpp:1399
 msgid "The game could not be saved"
 msgstr ""
 
-#: src/game.cpp:196
+#: src/game.cpp:197
 msgid "Do you want to save your game?"
 msgstr ""
 
@@ -14798,11 +15159,11 @@
 msgid "You have reached the end of the currently playable levels"
 msgstr ""
 
-#: src/game.cpp:1125
+#: src/game.cpp:1127
 msgid "Could not initialize video. Exiting.\n"
 msgstr ""
 
-#: src/game.cpp:1127
+#: src/game.cpp:1129
 msgid "Could not initialize fonts. Exiting.\n"
 msgstr ""
 
@@ -14826,63 +15187,63 @@
 msgid "attacks"
 msgstr ""
 
-#: src/help.cpp:638 src/help.cpp:639 src/playturn.cpp:1874
+#: src/help.cpp:640 src/help.cpp:641 src/playturn.cpp:1874
 msgid "Name"
 msgstr ""
 
-#: src/help.cpp:642 src/help.cpp:643 src/playturn.cpp:1873
+#: src/help.cpp:644 src/help.cpp:645 src/playturn.cpp:1873
 msgid "Type"
 msgstr ""
 
-#: src/help.cpp:646 src/help.cpp:647 src/unit_types.cpp:301
+#: src/help.cpp:648 src/help.cpp:649 src/unit_types.cpp:301
 msgid "Dmg"
 msgstr ""
 
-#: src/help.cpp:650 src/help.cpp:651
+#: src/help.cpp:652 src/help.cpp:653
 msgid "Strikes"
 msgstr ""
 
-#: src/help.cpp:654 src/help.cpp:655
+#: src/help.cpp:656 src/help.cpp:657
 msgid "Range"
 msgstr ""
 
-#: src/help.cpp:658 src/help.cpp:659
+#: src/help.cpp:660 src/help.cpp:661
 msgid "Special"
 msgstr ""
 
-#: src/help.cpp:715
+#: src/help.cpp:717
 msgid "Resistances"
 msgstr ""
 
-#: src/help.cpp:719 src/help.cpp:720
+#: src/help.cpp:721 src/help.cpp:722
 msgid "Attack Type"
 msgstr ""
 
-#: src/help.cpp:723 src/help.cpp:724
+#: src/help.cpp:725 src/help.cpp:726
 msgid "Resistance"
 msgstr ""
 
-#: src/help.cpp:755
+#: src/help.cpp:757
 msgid "Terrain Modifiers"
 msgstr ""
 
-#: src/help.cpp:759 src/help.cpp:760
+#: src/help.cpp:761 src/help.cpp:762
 msgid "Terrain"
 msgstr ""
 
-#: src/help.cpp:767 src/help.cpp:768
+#: src/help.cpp:769 src/help.cpp:770
 msgid "Defense"
 msgstr ""
 
-#: src/help.cpp:1865
+#: src/help.cpp:1867
 msgid "< Back"
 msgstr ""
 
-#: src/help.cpp:1866
+#: src/help.cpp:1868
 msgid "Forward >"
 msgstr ""
 
-#: src/help.cpp:2364
+#: src/help.cpp:2366
 msgid "The Battle for Wesnoth Help"
 msgstr ""
 
@@ -15198,7 +15559,7 @@
 msgid "The map is unknown until your units explore it"
 msgstr ""
 
-#: src/multiplayer.cpp:116 src/reports.cpp:376
+#: src/multiplayer.cpp:116 src/reports.cpp:374
 msgid "Observers"
 msgstr ""
 
@@ -15670,33 +16031,37 @@
 msgid "Couldn't find label or unit containing the string '$search'."
 msgstr ""
 
-#: src/playturn.cpp:2151
+#: src/playturn.cpp:2184
 msgid "Place Label"
 msgstr ""
 
-#: src/playturn.cpp:2152
+#: src/playturn.cpp:2185
 msgid "Label"
 msgstr ""
 
-#: src/playturn.cpp:2315
+#: src/playturn.cpp:2348
 msgid ""
 "The games are out of sync and will have to exit. Do you want to save an "
 "error log of your game?"
 msgstr ""
 
-#: src/playturn.cpp:2346
+#: src/playturn.cpp:2400
 msgid "Replace with AI"
 msgstr ""
 
-#: src/playturn.cpp:2347
+#: src/playturn.cpp:2401
 msgid "Replace with local player"
 msgstr ""
 
-#: src/playturn.cpp:2348
+#: src/playturn.cpp:2402
 msgid "Abort game"
 msgstr ""
 
-#: src/playturn.cpp:2350
+#: src/playturn.cpp:2405
+msgid "Replace with "
+msgstr ""
+
+#: src/playturn.cpp:2409
 msgid "has left the game. What do you want to do?"
 msgstr ""
 
@@ -15845,12 +16210,16 @@
 msgid "View and configure keyboard shortcuts"
 msgstr ""
 
+#: src/preferences.cpp:898
+msgid "Prefs section^General"
+msgstr ""
+
 #: src/preferences.cpp:899
-msgid "Display"
+msgid "Prefs section^Display"
 msgstr ""
 
 #: src/preferences.cpp:900
-msgid "Sound"
+msgid "Prefs section^Sound"
 msgstr ""
 
 #: src/preferences.cpp:956
@@ -15937,10 +16306,6 @@
 msgid "Allied"
 msgstr ""
 
-#: src/show_dialog.cpp:450
-msgid "yes"
-msgstr ""
-
 #: src/show_dialog.cpp:941
 msgid "KB"
 msgstr ""
@@ -16027,14 +16392,22 @@
 msgid "strikes"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Chaotic"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Lawful"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Neutral"
 msgstr ""
+
+#: src/widgets/file_chooser.cpp:30
+msgid "Delete File"
+msgstr ""
+
+#: src/widgets/file_chooser.cpp:173
+msgid "Deletion of the file failed."
+msgstr ""
Index: wesnoth/po/no.po
diff -u wesnoth/po/no.po:1.3 wesnoth/po/no.po:1.4
--- wesnoth/po/no.po:1.3        Sat Aug 21 22:03:27 2004
+++ wesnoth/po/no.po    Tue Aug 24 21:43:18 2004
@@ -7,38 +7,41 @@
 msgstr ""
 "Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
-"POT-Creation-Date: 2004-08-21 23:49+0200\n"
-"PO-Revision-Date: 2004-08-08 15:00+0200\n"
-"Last-Translator: Automatically generated\n"
+"POT-Creation-Date: 2004-08-24 23:24+0200\n"
+"PO-Revision-Date: 2004-08-24 07:17+0100\n"
+"Last-Translator: Erik <address@hidden>\n"
 "Language-Team: none\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
-"Plural-Forms: nplurals=2; plural=(n != 1);\n"
 
 #: data/game.cfg:257
 msgid "Heir to the Throne"
-msgstr ""
+msgstr "Tronarvingen"
 
 #: data/game.cfg:261
 msgid ""
 "&elvish-fighter.png,Fighter,(easiest);*&elvish-hero.png,Hero;&elvish-"
 "champion.png,Champion,(hardest)"
 msgstr ""
+"&elvish-fighter.png,Kriger,(lettest);*&elvish-hero.png,Helt;&elvish-champion."
+"png,Kampmester,(svært vanskelig)"
 
 #: data/game.cfg:267
 msgid "The Dark Hordes"
-msgstr ""
+msgstr "Mørkets Horder"
 
 #: data/game.cfg:271
 msgid ""
 "&undead-initiate.png,Apprentice,(easiest);*&undead-necromancer.png,Master;"
 "&undead-lich.png,Dark Lord,(hardest)"
 msgstr ""
+"&undead-initiate.png,Innvidd,(lettest);*&undead-necromancer.png,Mørkemester;"
+"&undead-lich.png,Mørkets Herre,(vanskeligst)"
 
 #: data/game.cfg:276
 msgid "Son of the Black Eye (chapter I)"
-msgstr ""
+msgstr "Den Sorte Øyes sønn (kapittel I)"
 
 #: data/game.cfg:280
 msgid ""
@@ -48,7 +51,7 @@
 
 #: data/game.cfg:286
 msgid "The Eastern Invasion"
-msgstr ""
+msgstr "Den østlige invasjon"
 
 #: data/game.cfg:290
 msgid ""
@@ -58,7 +61,7 @@
 
 #: data/game.cfg:296
 msgid "The Rise of Wesnoth"
-msgstr ""
+msgstr "Wesnoths Opprinnelse"
 
 #: data/game.cfg:300
 msgid ""
@@ -68,27 +71,27 @@
 
 #: data/game.cfg:370
 msgid "loyal"
-msgstr ""
+msgstr "Lojal"
 
 #: data/game.cfg:378
 msgid "strong"
-msgstr ""
+msgstr "Sterk"
 
 #: data/game.cfg:393
 msgid "quick"
-msgstr ""
+msgstr "Kjapp"
 
 #: data/game.cfg:407
 msgid "intelligent"
-msgstr ""
+msgstr "Intelligent"
 
 #: data/game.cfg:416
 msgid "resilient"
-msgstr ""
+msgstr "Motstandsdyktig"
 
 #: data/help.cfg:10 data/help.cfg:52
 msgid "Introduction"
-msgstr ""
+msgstr "Innledning"
 
 #: data/help.cfg:16
 msgid "Gameplay"
@@ -96,11 +99,11 @@
 
 #: data/help.cfg:22 data/help.cfg:203
 msgid "Traits"
-msgstr ""
+msgstr "Egenskaper"
 
 #: data/help.cfg:46
 msgid "Terrains"
-msgstr ""
+msgstr "Terrengtyper"
 
 #: data/help.cfg:55
 msgid ""
@@ -116,7 +119,7 @@
 
 #: data/help.cfg:60
 msgid "Fundamentals of Gameplay"
-msgstr ""
+msgstr "Grunnleggende spillekunnskaper"
 
 #: data/help.cfg:65
 msgid ""
@@ -143,7 +146,7 @@
 
 #: data/help.cfg:70
 msgid "Recruiting and Recalling"
-msgstr ""
+msgstr "Rekruttering og tilbakekalling"
 
 #: data/help.cfg:80
 msgid ""
@@ -176,9 +179,9 @@
 "Upkeep'</ref> for more information."
 msgstr ""
 
-#: data/help.cfg:85 src/help.cpp:763 src/help.cpp:764
+#: data/help.cfg:85 src/help.cpp:765 src/help.cpp:766
 msgid "Movement"
-msgstr ""
+msgstr "Forflytning"
 
 #: data/help.cfg:90
 msgid ""
@@ -209,7 +212,7 @@
 
 #: data/help.cfg:95
 msgid "Combat"
-msgstr ""
+msgstr "Kamp"
 
 #: data/help.cfg:111
 msgid ""
@@ -260,7 +263,7 @@
 
 #: data/help.cfg:116
 msgid "Damage Types and Resistance"
-msgstr ""
+msgstr "Skadetyper og motstand"
 
 #: data/help.cfg:121
 msgid ""
@@ -280,10 +283,25 @@
 "are vulnerable to Impact and Fire damage, and extremely vulnerable to Holy "
 "damage."
 msgstr ""
+"I Wesnoth er det tre skadetyper som vanligvis forbindes med fysiske angrep: "
+"klinge-, spidde- og slag- skade. I tillegg er det tre videre typer som "
+"vanligvis forbindes med magiske angrep: ild, kulde og hellige angrep. "
+"Forskjellige enheter kan ha motstand som endrer skaden de tar fra visse "
+"typer angrep. \n"
+"\n"
+"Motstand er veldig enkelt: Om en enhet har 40% motstand mot en skadetype, "
+"tar de 40% mindre skade når truffet av et angrep av den typen. Det er også "
+"mulig for en enhet å være svak mot et angrep; hvis en enhet har -100% "
+"motstand mot en skadetype, vil den ta dobbel skade når det angripes av et "
+"angrep av den typen. \n"
+"\n"
+"For eksempel er Skjelettkrigere meget motstandsdyktige overfor klinge- og "
+"spiddeangrep, men svake for slag- og ildangrep, og meget svake overfor "
+"hellige angrep."
 
 #: data/help.cfg:126
 msgid "Time of Day"
-msgstr ""
+msgstr "Tid på døgnet"
 
 #: data/help.cfg:146
 msgid ""
@@ -319,7 +337,7 @@
 
 #: data/help.cfg:151
 msgid "Experience and Advancement"
-msgstr ""
+msgstr "Erfaring og avansering"
 
 #: data/help.cfg:156
 msgid ""
@@ -339,7 +357,7 @@
 
 #: data/help.cfg:161
 msgid "Healing"
-msgstr ""
+msgstr "Helbredelse"
 
 #: data/help.cfg:172
 msgid ""
@@ -367,7 +385,7 @@
 
 #: data/help.cfg:177
 msgid "Income and Upkeep"
-msgstr ""
+msgstr "Inntjening og underhold"
 
 #: data/help.cfg:186
 msgid ""
@@ -477,151 +495,156 @@
 "You have come across a wishing well.\n"
 "What would you like to wish for?"
 msgstr ""
+"Du har funnet en ønskebrønn.\n"
+"Hva vil du ønske deg?"
 
 #: data/items.cfg:268
 msgid "A swift victory"
-msgstr ""
+msgstr "En rask seier"
 
 #: data/items.cfg:276
 msgid ""
 "With this golden coin, I wish that this battle end in a swift and safe "
 "victory."
 msgstr ""
+"Med denne gullmynten ønsker jeg at denne kampen vil ende med en trygg og "
+"overlegen seier."
 
 #: data/items.cfg:283
 msgid "Lots of gold"
-msgstr ""
+msgstr "Mye gull"
 
 #: data/items.cfg:291
 msgid "I wish this single gold coin be returned ten-fold to me."
 msgstr ""
+"Jeg ønsker at denne ene gullmynten skal gi ti ganger så mye tilbake til 
meg."
 
 #: data/items.cfg:298
 msgid "Peace throughout Wesnoth."
-msgstr ""
+msgstr "Fred over Wesnoth"
 
 #: data/items.cfg:306
 msgid "The only thing worth wishing for is peace throughout the land."
-msgstr ""
+msgstr "Det eneste som er verdt å ønske seg er fred over det ganske land."
 
 #: data/items.cfg:313
 msgid "Don't make a wish."
-msgstr ""
+msgstr "Intet ønske."
 
 #: data/items.cfg:336
 msgid "Potion of Healing"
-msgstr ""
+msgstr "Livseliksir"
 
 #: data/items.cfg:339
 msgid "A feeling of well-being overwhelms the drinker."
-msgstr ""
+msgstr "En følelse av velvære strømmer gjennom enheten."
 
 #: data/items.cfg:340
 msgid "You are not worthy of healing."
-msgstr ""
+msgstr "Du er ikke verdig helbredelse."
 
 #: data/items.cfg:374
 msgid "Poison"
-msgstr ""
+msgstr "Gift"
 
 #: data/items.cfg:377
 msgid "Poison is seeping through the veins of this unit at this very moment."
-msgstr ""
+msgstr "Gift renner i årene til enheten i dette øyeblikk."
 
 #: data/items.cfg:412 data/scenarios/Eastern_Invasion/Captured.cfg:809
 #: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:163
 #: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:392
 #: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:234
 msgid "Holy Water"
-msgstr ""
+msgstr "Vievann"
 
 #: data/items.cfg:415
 msgid "This water will make melee weapons holy."
-msgstr ""
+msgstr "Dette vannet vill gjøre nærkampsvåpen hellige i en kort stund."
 
 #: data/items.cfg:416
 msgid "I am not suited to the use of this item! Let another take it."
-msgstr ""
+msgstr "La en annen ta denne, jeg er ikke verdig."
 
 #: data/items.cfg:451
 msgid "Potion of Strength"
-msgstr ""
+msgstr "Styrkedrikk"
 
 #: data/items.cfg:454
 msgid "Strength is given to the drinker."
-msgstr ""
+msgstr "Enheten som drikker av dette, blir sterkere."
 
 #: data/items.cfg:495
 msgid "Potion of Decay"
-msgstr ""
+msgstr "Forråtnelsesdrikk"
 
 #: data/items.cfg:498
 msgid "This poor unit drank something really bad."
-msgstr ""
+msgstr "Denne stakkars enheten drakk noe veldig dårlig."
 
 #: data/items.cfg:533
 msgid "Ring of Regeneration"
-msgstr ""
+msgstr "Regenereringsring"
 
 #: data/items.cfg:536
 msgid "This ring will heal the bearer a little each turn."
-msgstr ""
+msgstr "Denne ringen helbreder enheten litt hver tur."
 
 #: data/items.cfg:556
 msgid "Can't set abilities yet, sorry."
-msgstr ""
+msgstr "Beklager, kan ikke tilordne egenskaper ennå."
 
 #: data/items.cfg:577
 msgid "Ring of Slowness"
-msgstr ""
+msgstr "Sakthetsring"
 
 #: data/items.cfg:580
 msgid "The bearer of this ring is slowed."
-msgstr ""
+msgstr "Bæreren av denne ringen sakkes."
 
 #: data/items.cfg:615
 msgid "Staff of Swiftness"
-msgstr ""
+msgstr "Raskhetsstav"
 
 #: data/items.cfg:618
 msgid "This staff will grant the bearer swift movement."
-msgstr ""
+msgstr "Denne staven øker tempoet til bæreren."
 
 #: data/items.cfg:619
 msgid "Only magical beings can wield such an object."
-msgstr ""
+msgstr "Kun magiske skapninger kan bruke en slik ting."
 
 #: data/items.cfg:653
 msgid "Storm Trident"
-msgstr ""
+msgstr "Stormtrefork"
 
 #: data/items.cfg:656
 msgid "This trident allows a merman to shoot electric bolts at his enemies!"
-msgstr ""
+msgstr "Denne treforken lar en havmann skyte lynkiler på sine fiender!"
 
 #: data/items.cfg:657
 msgid "Only the mermen can use this item!"
-msgstr ""
+msgstr "Kun havemennene kan bruke denne!"
 
 #: data/items.cfg:669
 msgid "storm trident"
-msgstr ""
+msgstr "stormtrefork"
 
 #: data/items.cfg:707
 msgid "Flaming Sword"
-msgstr ""
+msgstr "Flammesverd"
 
 #: data/items.cfg:711
 msgid "Only the leader of an army can wield this sword!"
-msgstr ""
+msgstr "Kun lederen av en hær kan bruke dette sverdet!"
 
 #: data/items.cfg:723
 msgid "flaming sword"
-msgstr ""
+msgstr "flammesverd"
 
 #: data/items.cfg:755 data/scenarios/Heir_To_The_Throne/Sceptre.cfg:278
 msgid "Sceptre of Fire"
-msgstr ""
+msgstr "Ildsepter"
 
 #: data/items.cfg:758 data/scenarios/Heir_To_The_Throne/Sceptre.cfg:281
 msgid ""
@@ -629,24 +652,29 @@
 "Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the "
 "bearer!"
 msgstr ""
+"Dette eldgamle Septeret er et utsøkt stykke dvergisk arbeid og et symbol på 
"
+"Wesnoths kongedømme. Det har kraft i seg til å skyte ildkuler på alle "
+"bærerens fiender!"
 
 #: data/items.cfg:759 data/scenarios/Heir_To_The_Throne/Sceptre.cfg:282
 msgid ""
 "This is the Sceptre of Fire. Only a true successor to the throne can "
 "possibly dare to take this!"
 msgstr ""
+"Dette er Ildsepteret! Kun en sann arving til tronen kan noensinne våge å ta 
"
+"det!"
 
 #: data/items.cfg:771
 msgid "sceptre of fire"
-msgstr ""
+msgstr "ildsepter"
 
 #: data/items.cfg:827
 msgid "Zap~"
-msgstr ""
+msgstr "Zapp~"
 
 #: data/multiplayer.cfg:3
 msgid "User Map"
-msgstr ""
+msgstr "Eget kart"
 
 #: data/multiplayer.cfg:20
 msgid "Default"
@@ -655,67 +683,67 @@
 #: data/multiplayer.cfg:23 data/multiplayer.cfg:98 data/multiplayer.cfg:173
 #: data/multiplayer.cfg:249
 msgid "&random-enemy.png,Random"
-msgstr ""
+msgstr "&random-enemy.png,Tilfeldig"
 
 #: data/multiplayer.cfg:28 data/multiplayer.cfg:178
 msgid "&human-general.png,Loyalists"
-msgstr ""
+msgstr "&human-general.png,Lojalister"
 
 #: data/multiplayer.cfg:39 data/multiplayer.cfg:189
 msgid "&elvish-lord.png,Rebels"
-msgstr ""
+msgstr "&elvish-lord.png,Opprørere"
 
 #: data/multiplayer.cfg:50 data/multiplayer.cfg:200
 msgid "&orcish-warlord.png,Northerners"
-msgstr ""
+msgstr "&orcish-warlord.png,Nordboere"
 
 #: data/multiplayer.cfg:61 data/multiplayer.cfg:136 data/multiplayer.cfg:211
 msgid "&undead-lich.png,Undead"
-msgstr ""
+msgstr "&undead-lich.png,Vandøde"
 
 #: data/multiplayer.cfg:72 data/multiplayer.cfg:222
 msgid "&dwarf-lord.png,Knalgan Alliance"
-msgstr ""
+msgstr "&dwarf-lord.png,Den Knalgaiske Allianse (Knalgiske? Knalgas Allianse?)"
 
 #: data/multiplayer.cfg:83 data/multiplayer.cfg:158 data/multiplayer.cfg:233
 msgid "&drake-warrior.png,Drakes"
-msgstr ""
+msgstr "&drake-warrior.png,Draker"
 
 #: data/multiplayer.cfg:95
 msgid "Classic"
-msgstr ""
+msgstr "Klassisk"
 
 #: data/multiplayer.cfg:103
 msgid "&human-general.png,Humans"
-msgstr ""
+msgstr "&human-general.png,Mennesker"
 
 #: data/multiplayer.cfg:114
 msgid "&elvish-lord.png,Elves"
-msgstr ""
+msgstr "&elvish-lord.png,Alver"
 
 #: data/multiplayer.cfg:125
 msgid "&orcish-warlord.png,Orcs"
-msgstr ""
+msgstr "&orcish-warlord.png,Orker"
 
 #: data/multiplayer.cfg:147
 msgid "&dwarf-lord.png,Dwarves"
-msgstr ""
+msgstr "&dwarf-lord.png,Dverger"
 
 #: data/multiplayer.cfg:170
 msgid "Age of Heroes"
-msgstr ""
+msgstr "Heltenes Alder"
 
 #: data/multiplayer.cfg:246
 msgid "Great War"
-msgstr ""
+msgstr "Den store krigen"
 
 #: data/multiplayer.cfg:254
 msgid "&elvish-lord.png,Alliance of Light"
-msgstr ""
+msgstr "&elvish-lord.png,Lysets Allianse"
 
 #: data/multiplayer.cfg:265
 msgid "&undead-lich.png,Alliance of Darkness"
-msgstr ""
+msgstr "&undead-lich.png,Mørkets Allianse"
 
 #: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:3
 msgid "Approaching Weldyn"
@@ -754,7 +782,7 @@
 
 #: data/scenarios/Eastern_Invasion/Captured.cfg:3
 msgid "Captured"
-msgstr ""
+msgstr "Fanget"
 
 #: data/scenarios/Eastern_Invasion/Captured.cfg:20
 msgid ""
@@ -767,6 +795,35 @@
 "#Death of Owaec"
 msgstr ""
 
+#: data/scenarios/Eastern_Invasion/Captured.cfg:38
+msgid "The Cells"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:42
+msgid "Guard Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:46
+#, fuzzy
+msgid "Prison"
+msgstr "Gift"
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:50
+msgid "Torture Chamber"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:54
+msgid "Storage Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:58
+msgid "The City"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:62
+msgid "Exit"
+msgstr ""
+
 #: data/scenarios/Eastern_Invasion/Captured.cfg:400
 msgid "Why have you entered my lands?!?"
 msgstr ""
@@ -1008,11 +1065,11 @@
 
 #: data/scenarios/Eastern_Invasion/Crossing.cfg:231
 msgid "Hurry up. We need to get across before these undead slaughter us!"
-msgstr ""
+msgstr "Skynd dere. Vi må komme oss over før de vandøde slakter oss ned!"
 
 #: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:3
 msgid "An Elven Alliance"
-msgstr ""
+msgstr "En Alvisk Allianse"
 
 #: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:23
 msgid ""
@@ -1024,69 +1081,87 @@
 "#Death of Dacyn\n"
 "#Death of Volas"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Overvinn fiendens leder\n"
+"Tap:\n"
+"#Gweddry dør\n"
+"#Dacyn dør\n"
+"#Volas dør"
 
 #: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:85
 msgid "Greetings, travelers! Welcome to my realm."
-msgstr ""
+msgstr "Vær hilset, veifarende! Velkommen til mitt rike."
 
 #: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:90
 msgid ""
 "Hello. I am wondering if you can help he fight these undead beasts that "
 "attack us."
 msgstr ""
+"Hallo. Jeg lurer på om du kan hjelpe meg kjempe mot disse vandøde uhyrene "
+"som angriper oss."
 
 #: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:95
 msgid ""
 "Certainly. Although we will not leave our forests, we will help you reach "
 "the northern outpost, where the officer stationed there may aid you."
 msgstr ""
+"Selvfølgelig. Sel om vi ikke vil forlate våre skoger, vil vi hjelpe deg å 
nå "
+"den nordlige utposten. Offiseren stasjonert der kan være i stand til å "
+"hjelpe deg."
 
 #: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:111
 msgid "Intruders!"
-msgstr ""
+msgstr "Inntrengere!"
 
 #: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:116
 msgid "What? Those pesky orcs! They are the intruders, not us!"
-msgstr ""
+msgstr "Hva? Grr, de orkene! De er inntrengerene, ikke oss!"
 
 #: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:121
 msgid ""
 "They are right in the Northern Path. We will have to fight them to move on."
-msgstr ""
+msgstr "De er rett på Nordstien. Vi må nedkjempe dem for å komme videre."
 
 #: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:126
 msgid "Bring forth the assassins, we may be able to poison them!"
-msgstr ""
+msgstr "Fram med snikmorderne, vi kan får muligheten til å forgifte dem!"
 
 #: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:150
 msgid ""
 "Your Warlordship, I am the only assassin left! Do you want me to go poison "
 "their leader?"
 msgstr ""
+"Deres Krigsherrelighet, jeg er den siste snikmorderen som er igjen! Vil du "
+"at jeg skal forgifte lederen deres?"
 
 #: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:156
 msgid "Perfect! Go, into the forest!"
-msgstr ""
+msgstr "Perfekt! Inn i skogen med deg!"
 
 #: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:174
 msgid ""
 "They have sent an assassin into the forest. We will have to be careful, and "
 "make sure he does not come out and attack us unexpectedly."
 msgstr ""
+"De har sent en snikmorder inn i skogen! Vi må være forsiktige, og passe på 
"
+"at han ikke dukker opp og overrumpler oss."
 
 #: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:191
 msgid "Hahaha! Nafga will kill the elves!"
-msgstr ""
+msgstr "Hahaha! Nafga skal drepe alvene!"
 
 #: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:204
 msgid "No! This is the first time I have failed a mission, and it is my last!"
-msgstr ""
+msgstr "Nei! Dette er første gang jeg har feilet i et oppdrag, og siste!"
 
 #: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:210
 msgid ""
 "My assassin is dead! the elves must pay, not for his death, but for stopping "
 "him in his mission!"
 msgstr ""
+"Snikmorderen min er død! Alvene skal får betale for dette, ikke for hans "
+"død, men for å ha forhindret oppdraget hans!"
 
 #: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:3
 msgid "The Escape Tunnel"
@@ -2468,9 +2543,10 @@
 
 #: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:4
 msgid "A Choice Must Be Made"
-msgstr ""
+msgstr "Et Valg Må Gjøres"
 
 #: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:24
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -2481,98 +2557,145 @@
 "#Death of Li'sar\n"
 "#Death of Kalenz"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Overvinn en av fiendens ledere\n"
+"Nederlag:\n"
+"#Konrad dør\n"
+"#Delfador dør"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:113
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:114
 msgid ""
 "Well, thank you for helping me get back to the surface, but now I must take "
 "what is mine!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:118
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:119
+#, fuzzy
 msgid "You still want to fight me, do you, Princess?"
 msgstr ""
+"Takk for at dere hjalp meg tilbake til overflaten, men nå må jeg ta det som 
"
+"er mitt!"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:123
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:124
+#, fuzzy
 msgid "Did you think I was just playing around? I need to take my inheritance!"
-msgstr ""
+msgstr "Du ønsker fortsatt å slåss mot meg, gjør du ikke, prinsesse?"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:128
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:129
+#, fuzzy
 msgid ""
 "It is not so simple! We are back on the surface, but we are hardly safe. We "
 "barely know where we are. Look to the north...there are orcs about! Look to "
 "the south...there are the hordes of the undead!"
-msgstr ""
+msgstr "Trodde du jeg bare lekte? Jeg må overta min arv!"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:133
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:134
+#, fuzzy
 msgid ""
 "Indeed there are. We will have to fight our way out. Are you with us, "
 "Princess, or against us?"
 msgstr ""
+"Det er ikke så lett! Vi er tilbake på overflaten, men vi er ennå ikke i "
+"sikkerhet. Vi vet såvidt hvor vi er, og se mot nord! Der er det orker! Se "
+"mot sør, der er det horder av vandøde!"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:138
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:139
+#, fuzzy
 msgid ""
 "Perhaps it is in both our best interests for us to remain allies for a "
 "little longer...but I do want that Scepter, and someday I will have it!"
 msgstr ""
+"Du har rett. Vi må kjempe oss gjennom. Er du med oss, prinsesse, eller mot "
+"oss?"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:143
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:144
+#, fuzzy
 msgid "Then let us devise a battle plan."
 msgstr ""
+"Kanskje det er i vår felles interesse å forbli allierte en stund til. But "
+"jeg vil ha Septeret, og en dag vil jeg ta det!"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:153
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:154
+#, fuzzy
 msgid "Well, we got out alive."
-msgstr ""
+msgstr "Da må vi legge slagplaner."
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:158
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:159
+#, fuzzy
 msgid ""
 "Yes, we did. Now I suppose you want to use the Scepter against me, Princess?"
-msgstr ""
+msgstr "Vel, vi kom oss ut i live."
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:163
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:164
+#, fuzzy
 msgid ""
 "No, I was thinking...I don't really want to kill you. I have what I came to "
 "get. So if you promise never to come south of the great river, I will spare "
 "your life."
 msgstr ""
+"Det gjorde vi. NÃ¥ regner jeg med at du vil bruke Septeret mot meg, 
prinsesse?"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:168
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:169
+#, fuzzy
 msgid ""
 "With all due respect, Princess, it is once again we who will spare you, "
 "Scepter or no Scepter."
 msgstr ""
+"Nei, jeg tenkte....og jeg ønsker virkelig ikke å drepe dere. Uansett, jeg "
+"har det jeg kom for finne. Hva med at jeg sparer livene deres mot at dere "
+"lover å aldri dra sør for den store elva?"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:173
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:174
+#, fuzzy
 msgid "Such words in the presence of royalty! Do you want me to fry you, Elf?"
 msgstr ""
+"Med all respekt, prinsesse, jeg tror det ville være oss som sto for "
+"sparingen, Septer eller ikke noe Septer. Vi som sparte deg, igjen, kunne jeg "
+"legge til."
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:178
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:179
+#, fuzzy
 msgid ""
 "Friends, peace! Though we are out of the tunnels, we are hardly safe. We are "
 "somewhere in the arid and wild north lands, that is all we know. Behold! To "
 "the north,  orcs, to the south, dark hordes. We must remain at peace with "
 "one another, or else all perish!"
-msgstr ""
+msgstr "Sånne ord i kongelig nærvær! Vil du at jeg skal grille deg, alv?"
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:183
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:184
+#, fuzzy
 msgid ""
 "I suppose that helping each other for a while longer would be mutually "
 "beneficial. But what should we do? How should we defend ourselves?"
 msgstr ""
+"Fred, venner! Selv om vi er ute av tunnelene, er vi ikke i sikkerhet. Vi er "
+"i de tørre, ville landene i nord. Vi vet knapt hvor vi er. Se mot nord, der "
+"er det orker. Se mot sør, der er mørkets horder. Vi må holde fred med "
+"hverandre, ellers vil vi alle stryke med."
 
 #: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:194
+#, fuzzy
 msgid ""
 "I can tell where we are. That is the river that is known as Longlier to men, "
 "called Arkan-thoria in my people's ancient tongue. The home of my people "
 "lies to the east."
 msgstr ""
+"Jeg kan si hvor vi er. Ved elven som er kjent som Longlier blant menn, men "
+"som Arkan-thoria på mitt folks eldgamle språk. Hjemmet til folket mitt "
+"ligger mot øst."
 
 #: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:199
+#, fuzzy
 msgid ""
 "Then perhaps we should head East along the river, and seek refuge and rest "
 "there for a time?"
 msgstr ""
+"Da burde vi kanskje dra mot øst, langs med elven, og søke tilflukt for å "
+"hvile der en tid?"
 
 #: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:204
+#, fuzzy
 msgid ""
 "We should indeed seek refuge there, my lord, but not by going east along the "
 "river. Its name means 'The River of Bones'. Great and evil creatures lurk "
@@ -2580,10 +2703,15 @@
 "Cliffs of Thoria. It has been many centuries since any man or elf has passed "
 "over the Cliffs and survived. No, Prince, we must choose another way."
 msgstr ""
+"Vi burde absolutt søke tilflukt der, min herre, men ikke ved å dra øst 
langs "
+"elva. Navnet betyr 'Elva av bein'. Mektige og onde skapninger ligger på lur "
+"eller sniker seg langs elvegredden. Vannet kan ikke drikkes, og den passerer "
+"over Thorias Klipper. Ingen mann eller alv har overlevd en tur over Klippene "
+"på mange hundre år! Nei, prins, vi må velge en annen vei."
 
 #: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:209
 msgid "But which way, Kalenz?"
-msgstr ""
+msgstr "Hvilken vei skal vi dra da, Kalenz?"
 
 #: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:214
 msgid ""
@@ -2593,33 +2721,44 @@
 "cross the river one time more if we chose that route, but I know a safe "
 "place for the crossing."
 msgstr ""
+"Det er to veier som går utenom elva. Vi kan dra nordover, gjennom mitt folks 
"
+"eldgamle hjem og så svinge mot øst, dit de bor nå. Eller vi kan dra 
sørover "
+"og passere gjennom Sumpene, før vi svinger mot øst, og til slutt mot nord. "
+"Vi vil måtte krysse elva en gang mer hvis vi velger den ruta, men jeg vet om 
"
+"en trygg plass der vi kan krysse over."
 
 #: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:219
 msgid "And will you join us in seeking refuge with the North Elves, Princess?"
-msgstr ""
+msgstr "Vil du bli med oss for å søke tilflukt hos Nordalvene, prinsesse?"
 
 #: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:224
 msgid "If the Elves will promise me refuge and safe passage, then I will go."
-msgstr ""
+msgstr "Hvis alvene kan love meg asyl og fri passasje, da vil jeg dra."
 
 #: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:229
 msgid ""
 "That we will, Princess. Even thought you are the daughter of the Queen, our "
 "enemy, we shall not harm you on this encounter, for you have helped us."
 msgstr ""
+"Det vil vi, prinsesse. Selv om du er datter til dronningen, som er vår "
+"fiende, skal vi ikke skade deg i dette tilfellet, siden du har hjulpet oss."
 
 #: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:234
+#, fuzzy
 msgid ""
 "So, we must choose. To the north past the Orcs, where lie the ancient snow "
 "plains of the Elves, or to the south, beyond the armies of the Walking Dead "
 "where the dreaded swamps await."
 msgstr ""
+"Vi må gjøre et valg. I nord, forbi orkene, er et snøkledde sletter. I 
sør, "
+"forbi de vandødes hær ligger Fryktens Sump."
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:3
 msgid "The Bay of Pearls"
-msgstr ""
+msgstr "Perlebukta"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:25
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -2629,164 +2768,215 @@
 "#Death of Konrad\n"
 "#Turns run out"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Overvinn begge fiendens ledere\n"
+"Nederlag:\n"
+"#Konrad dør\n"
+"#Tiden renner ut"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:97
 msgid ""
 "So this is the Bay of Pearls. It looks like they have those mermen working "
 "hard!"
-msgstr ""
+msgstr "SÃ¥ dette er Perlebukta. Det ser ut som de driver havmennene hardt!"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:102
 msgid ""
 "Indeed it does. It also looks like they have many, many troops. I should go "
 "around the bay and distract some of them. You and the rest rescue the mermen!"
 msgstr ""
+"Absolutt. Det ser også ut som de har svært mange tropper. Jeg tror jeg bør 
"
+"dra rundt bukta, og distrahere noen av dem. Du og resten av mennene våre "
+"redder havmennene!"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:107
 msgid "Very well. Be careful!"
-msgstr ""
+msgstr "Det er i orden. Vær forsiktig!"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:136
 msgid "But boss, why are we only using bats and nagas?"
-msgstr ""
+msgstr "Men sjef, hvorfor bruker vi bare flaggermus og nagaer?"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:142
 msgid ""
 "Because we need to control the seas and the merman folk, and nagas and bats "
 "are best for doing that!"
 msgstr ""
+"Fordi vi må kontrollere sjøen og havfolket, og nagaer og flaggermus er best 
"
+"egnet til den oppgaven!"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:148
 msgid "But orcs are the most powerful race in all of..."
-msgstr ""
+msgstr "Men orkene er den mektigste rasen i hele..."
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:154
 msgid "Shut up, worm! I'm the boss!"
-msgstr ""
+msgstr "Hold kjeft, din spyttslikker! Jeg er sjefen!"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:182
 msgid "Ha ha ha! Now orcs will rule over land and sea!"
-msgstr ""
+msgstr "Hahaha! Nå vil orkene herske over både sjø og land!"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:188
 msgid "(Sigh) Will someone kill this idiot for me, please?"
-msgstr ""
+msgstr "(Sukk) Værsåsnill, vil noen kverke denne idioten for meg?"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:200
 msgid "But...but...how can this be happening to me?"
-msgstr ""
+msgstr "Men...men...hvordan kan dette skje meg?"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:205
 msgid "Who was that idiot?"
-msgstr ""
+msgstr "Hvem var den dusten?"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:256
+#, fuzzy
 msgid "Free at last! Now death to the Orcs!"
-msgstr ""
+msgstr "Endelig fri! Død over orkene!"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:317
+#, fuzzy
 msgid "Now that we are free, together we can defeat our oppressors!"
-msgstr ""
+msgstr "Nå som vi er fri, kan vi sammen overvinne våre undertrykkere!"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:363
+#, fuzzy
 msgid "Freedom! Now where are those Orcs? Let me at 'em!"
-msgstr ""
+msgstr "Frihet! Hvor er disse orkene? La meg ta dem!"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:418
+#, fuzzy
 msgid ""
 "Thank you for rescuing us! Now we can help you fight the evil Orcs!\n"
 "The main cage where they keep most of the mermen is in the south-east!"
 msgstr ""
+"Takk for at du reddet oss! Nå kan vi hjelpe deg å bekjempe dette orkeondet!"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:480
+#, fuzzy
 msgid "Death to the orcs! Come, let us all fight them, men!"
-msgstr ""
+msgstr "Død over orkene! Kom, la oss alle sammen kjempe mot dem!"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:503
+#, fuzzy
 msgid ""
 "At last, we have freed the mermen. Go back to the ocean and live in peace."
 msgstr ""
+"Endelig har vi klart å befri havmennene. Dra tilbake til havet og lev i 
fred."
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:512
+#, fuzzy
 msgid ""
 "My lord! You may need the help of some of us who have skill in the sea in "
 "future. We would like to offer you help, and come with you."
 msgstr ""
+"Herre! Du trenger kanskje hjelpen til noen av oss som har evner i sjøen i "
+"fremtiden. Vi tilbyr deg vår støtte, og vil bli med deg."
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:517
+#, fuzzy
 msgid "Now where is Delfador? I hope he's safe!"
-msgstr ""
+msgstr "Hvor er Delfador? Jeg håper han har klart seg!"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:528
+#, fuzzy
 msgid "I am perfectly safe, friend!"
-msgstr ""
+msgstr "Han har klart seg meget bra, venn."
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:533
+#, fuzzy
 msgid ""
 "There you are! I am so glad you are all right! Now we may have a little rest."
 msgstr ""
+"Der er du! Jeg er så glad for at du er ok! Nå kan vi hvile for en stund."
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:538
+#, fuzzy
 msgid ""
 "I am afraid there is no time for rest, Konrad. Asheviere has now laid siege "
 "to Elensefar, breaking the century-old treaty between Wesnoth and the Elense "
 "city-state. If the city falls, there is no telling how many other lands she "
 "may swallow up!"
 msgstr ""
+"Jeg er redd det ikke er tid til å slappe av. Konrad, Asheviere har beleiret "
+"Elensefar, og således brutt den århundregamle avtalen mellom Wesnoth og "
+"bystaten Elense. Hvis byen faller, er det umulig å si hvor mange andre land "
+"hun kan komme til å ta!"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:544
+#, fuzzy
 msgid "Oh no! What shall we do?"
-msgstr ""
+msgstr "Å nei! Hva skal vi gjøre?"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:550
+#, fuzzy
 msgid ""
 "You must lead our men to the city, and help defend it. Or recapture it if it "
 "falls before you arrive."
 msgstr ""
+"Du må lede våre menn til byen å prøve og hjelpe til med å forsvare den. "
+"Eller ta den tilbake hvis den faller før du kommer frem."
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:556
+#, fuzzy
 msgid ""
 "I must do that? But what about you, Delfador? You're coming with me, right?"
-msgstr ""
+msgstr "Må jeg gjøre det? Men hva med deg, Delfador? Du blir med, ikke sant?"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:562
+#, fuzzy
 msgid ""
 "I am afraid not, Konrad. I have come across some important documents, and "
 "must make haste with them to the Elven Council. It seems that the time to "
 "stop Asheviere is shorter than I had thought."
 msgstr ""
+"Jeg er redd jeg ikke kan det, Konrad. Jeg har kommet over noen viktige "
+"dokumenter, og må skynde meg med dem til Alvenes Råd. Det ser ut til at vi "
+"har mindre tid til å stoppe Asheviere enn jeg hadde trodd."
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:568
+#, fuzzy
 msgid "But Delfador! I can't do it on my own!"
-msgstr ""
+msgstr "Men Delfador! Jeg kan ikke gjøre det på egen hånd!"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:578
+#, fuzzy
 msgid "On your own? My lord! We, your loyal soldiers, will support you!"
-msgstr ""
+msgstr "På egen hånd? Min herre! Vi, dine lojale soldater vil støtte deg!"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:583
+#, fuzzy
 msgid ""
 "You will prevail. I have faith in you. Head north. Elensefar is but three "
 "days travel if you make haste."
 msgstr ""
+"Du vil seire. Jeg har tro på deg. Dra nordover. Elensefar er bare tre dagers 
"
+"reise unna hvis du skynder deg."
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:588
+#, fuzzy
 msgid "Very well. But how do I get there?"
-msgstr ""
+msgstr "Godt. Men hvordan kommer jeg til Elensefar?"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:593
+#, fuzzy
 msgid ""
 "It is north-west of here, a few leagues inland. There are two ways to go, by "
 "ship or on foot. Each has its own dangers. You must choose between them."
 msgstr ""
+"Det er mot nordvest, men noen få mil innover fra kysten. Det er to måter du 
"
+"kan komme deg dit på, med skip, eller over land. Hver av måtene har sine "
+"farer. Du må velge hvordan du vil komme deg dit."
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:596
 msgid "Ships? Ugh! I have been sea sick for the last time. We shall walk!"
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:601
+#, fuzzy
 msgid "Safe journey to you, Konrad. Until we meet again!"
-msgstr ""
+msgstr "Ha en god reise, Konrad. Vi møtes igjen!"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:620
 msgid ""
@@ -2794,71 +2984,105 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:625
+#, fuzzy
 msgid "Safe voyage to you then, Konrad. May the weather be fair."
-msgstr ""
+msgstr "Ha en god reise da, Konrad. Måtte været bli bra."
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:717
+#, fuzzy
 msgid ""
 "Have you not been able to defeat our foes in all these days? They have "
 "summoned reinforcements. Surely now our doom is upon us!"
 msgstr ""
+"Har du ikke klart å nedkjempe fiendene våre i løpet av alle disse dagene? 
De "
+"har tilkalt forsterkninger. Vi er fortapt!"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:731
+#, fuzzy
 msgid ""
 "Konrad! We cannot spend any more time here. Though it would be good to "
 "defeat the Orcs and free more of their prisoners, more urgent business calls "
 "us!"
 msgstr ""
+"Konrad! Vi kan ikke bruke mer tid her. Selv om det ville vært godt å vinne "
+"over orkene og befri alle vi kunne ha befridd, er det viktigere ting som "
+"roper på oss!"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:736
+#, fuzzy
 msgid ""
 "Delfador, thank goodness you have survived! This has been a tough battle, "
 "but why can we not finish it? Why must we leave?"
 msgstr ""
+"Delfador, det er et under at du har overlevd! Det har vært en tøff kamp, 
men "
+"hvorfor kan vi ikke gjøre oss ferdige? Hvorfor må vi dra?"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:741
+#, fuzzy
 msgid ""
 "I bear ill tidings. Asheviere has now laid siege to Elensefar, breaking the "
 "century-old treaty between Wesnoth and the Elense city-state. If the city "
 "falls, there is no telling how many other lands she may swallow up!"
 msgstr ""
+"Jeg bringer dårlig nytt: Asheviere har angrepet byen Elensefar, og således "
+"brutt avtalen mellom Wesnoth og Elensefar. Du må lede våre menn til byen 
for "
+"å forsvare den -- eller ta den tilbake hvis den faller før du kommer frem."
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:746
+#, fuzzy
 msgid "I must do this? But you are coming with me, aren't you, Delfador?"
-msgstr ""
+msgstr "Må jeg gjøre det? Men du blir med meg, gjør du ikke, Delfador?"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:751
+#, fuzzy
 msgid ""
 "I am afraid not, Konrad. I have found some important documents that need "
 "seeing to. I must ride at once to make council with the Elves. I will meet "
 "you in Elensefar, after you have secured it."
 msgstr ""
+"Jeg er redd jeg ikke kan det, Konrad. Jeg har kommet over noen viktige "
+"dokumenter som må studeres nøyere. Jeg må ri avgårde med en gang for å "
+"rådslå med alvene. Jeg møter deg i Elensefar, etter at du har sikret "
+"kontrollen over den."
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:756
+#, fuzzy
 msgid ""
 "I fear I will struggle to do this on my own...but what must be must be. How "
 "do I get to Elensefar?"
 msgstr ""
+"Jeg frykter jeg vil slite med å klare dette på egen hånd, men hvis det må 
"
+"være slik, godtar jeg det. Hvordan kommer jeg til Elensefar?"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:772
+#, fuzzy
 msgid ""
 "Since you have broken the Orc's hegemony over the seas, going by ship would "
 "be safest. Sail along the coast, and you can land mere miles from Elensefar. "
 "Make haste!"
 msgstr ""
+"Ettersom du har brutt orkens hegemoni på sjøen, vil det tryggeste være å 
dra "
+"med skip. Seil langs med kysten, og du kan gå i land noen få mil fra "
+"Elensefar. Skynd deg!"
 
 #: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:786
+#, fuzzy
 msgid ""
 "With the Orcs controlling the seas, going by ship would not be safe. Travel "
 "by land, Elensefar is only six days' march up the coast. Make haste!"
 msgstr ""
+"Siden orkene kontrollerer sjøveiene, vil det ikke være trygt å dra med 
skip. "
+"Reis over land, Elensefar er bare en seks dagers marsj opp langs kysten. "
+"Skynd deg!"
 
 #: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:3
 #: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:34
+#, fuzzy
 msgid "Blackwater Port"
-msgstr ""
+msgstr "Svartvann Havn"
 
 #: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:27
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -2869,6 +3093,14 @@
 "#Death of Delfador\n"
 "#Death of Sir Kaylan"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Overvinn fiendens leder\n"
+"@Stå imot til tiden renner ut\n"
+"Nederlag:\n"
+"#Konrad dør\n"
+"#Delfador dør\n"
+"#Seimus dør"
 
 #: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:103
 msgid ""
@@ -2879,8 +3111,9 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:108
+#, fuzzy
 msgid "Defaldor, some Orcs are following us! We must make haste!"
-msgstr ""
+msgstr "Defaldor, noen orker følger etter oss! Vi må skynde oss!"
 
 #: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:113
 msgid ""
@@ -2903,8 +3136,9 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:129
+#, fuzzy
 msgid "We will help you fight them off until the reinforcements arrive."
-msgstr ""
+msgstr "Vi skal hjelpe dere å drive dem på flukt."
 
 #: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:134
 msgid ""
@@ -2972,8 +3206,9 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:254
+#, fuzzy
 msgid "We should embark now."
-msgstr ""
+msgstr "Vi må gå ombord nå."
 
 #: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:259
 msgid ""
@@ -2982,19 +3217,25 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:270
+#, fuzzy
 msgid "I have failed in my duty to protect the Rightful Heir and the port"
-msgstr ""
+msgstr "Jeg mislyktes i å holde mitt ord til menneskene i Svartvann Havn...."
 
 #: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:275
+#, fuzzy
 msgid ""
 "Without his help, we will be unable to use the ships. There is no hope..."
 msgstr ""
+"Uten hans hjelp vil vi ikke være i stand til å bruke skipene, det er "
+"håpløst..."
 
 #: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:3
+#, fuzzy
 msgid "Crossroads"
-msgstr ""
+msgstr "Veiskillet"
 
 #: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:15
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -3004,40 +3245,59 @@
 "#Death of Delfador\n"
 "#Death of Kalenz"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Overvinn begge fiendens ledere\n"
+"Nederlag:\n"
+"#Konrad dør\n"
+"#Delfador dør\n"
+"#Kalenz dør"
 
 #: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:98
+#, fuzzy
 msgid "Here we come to the great cross-roads. We should go north-east."
 msgstr ""
+"Her er vi kommet til det store veiskillet. Vi ønsker å dra mot nordøst."
 
 #: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:103
+#, fuzzy
 msgid ""
 "Beware! These hills are not safe! The roads are important to Asheviere's "
 "strategy, and she has hired Orcs to guard them. We shall have to fight to "
 "travel them."
 msgstr ""
+"Ta dere i akt! Disse skogene er ikke trygge! Asheviere har hyret orker for å 
"
+"vokte disse veiene, på grunn av deres strategiske beliggenhet. Vi må kjempe 
"
+"for å komme forbi her."
 
 #: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:108
+#, fuzzy
 msgid "Then fight we shall. Let it begin!"
-msgstr ""
+msgstr "Da skal vi kjempe! La det begynne."
 
 #: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:128
+#, fuzzy
 msgid "Victory is ours, men. Let us proceed north-east!"
-msgstr ""
+msgstr "Seieren er vår! La oss fortsette mot nordøst!"
 
 #: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:152
+#, fuzzy
 msgid "Stay on the path! The hills here are not safe!"
-msgstr ""
+msgstr "Hold dere til stien!"
 
 #: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:176
+#, fuzzy
 msgid ""
 "Beware the hills! There are many Orcs in hiding, preparing to ambush you!"
-msgstr ""
+msgstr "Hold dere borte fra skogen!"
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:3
+#, fuzzy
 msgid "The Dwarven Doors"
-msgstr ""
+msgstr "Dvergedørene"
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:26
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -3047,24 +3307,37 @@
 "#Death of Delfador\n"
 "#Death of Kalenz"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Flytt Konrad til inngangen til Dvergeriket.\n"
+"Nederlag:\n"
+"#Konrad dør\n"
+"#Delfador dør\n"
+"#Kalenz dør"
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:137
+#, fuzzy
 msgid "The doors are closed and barred from the inside!"
-msgstr ""
+msgstr "Dørene er stengt og barrikadert fra innsiden!"
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:142
+#, fuzzy
 msgid "We can't get in! What should we do now?"
-msgstr ""
+msgstr "Vi kan ikke komme inn! Hva skal vi finne på nå?"
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:147
+#, fuzzy
 msgid ""
 "It is said that the orcs used an old mine tunnel to surprise the dwarves. It "
 "must be that one in the north-east."
 msgstr ""
+"Det blir sagt at orkene brukte en gammel gruvegang for å overraske dvergene. 
"
+"Det må være den i nordøst."
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:152
+#, fuzzy
 msgid "Then we must make it to that tunnel!"
-msgstr ""
+msgstr "Da må vi se å komme oss til den gruvegangen!"
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:168
 msgid "This old mine seems to be connected to the main tunnels."
@@ -3075,91 +3348,123 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:178
+#, fuzzy
 msgid "There is no time for idle chatter or delay of any kind. Onward!"
-msgstr ""
+msgstr "Det er ikke tid til forsinkelse eller tomt koseprat, fremad!"
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:200
+#, fuzzy
 msgid ""
 "We have defeated the foul Orcs guarding this land, but we must continue "
 "without rest. More will surely come!"
-msgstr ""
+msgstr "Jeg nøler med å gå inn. Det vil bli svært vanskelig i mørket!"
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:205
+#, fuzzy
 msgid ""
 "Indeed we must not delay. I remember now, the mines in the North-East are "
 "the best way to enter!"
 msgstr ""
+"Vi har absolutt ingen tid til forsinkelser. Jeg husker det nå, gruvene i "
+"nordøst er den beste veien inn!"
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:210
+#, fuzzy
 msgid "But Konrad's party was not alone in entering the mines..."
-msgstr ""
+msgstr "Men Konrads avdeling var ikke alene om å gå inn i gruvene..."
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:244
+#, fuzzy
 msgid ""
 "Whew! We make our way through the dangerous fog of the mountains, and now "
 "there is all this chaos before us! Come on, men! We must make it to the "
 "mines, which lie ahead of us!"
 msgstr ""
+"Huff! Vi kom oss gjennom den farlige tåka i fjellene, bare for å møte 
dette "
+"kaoset! Kom igjen! Vi må komme oss inn i gruvene, for de er fortsatt foran "
+"oss!"
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:256
+#, fuzzy
 msgid ""
 "The defense of the dwarves must have been strong. Look at those ruined "
 "towers!"
-msgstr ""
+msgstr "Dvergenes forsvar skulle ha vært sterkt. Se på de ødelagte 
tårnene!"
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:261
+#, fuzzy
 msgid ""
 "The battle outside was fierce, and lasted a full half-year. But the battles "
 "inside the tunnels were worse."
 msgstr ""
+"Kampen utenfor var hard og varte et halvt år, men kampene inne i tunnelene "
+"var verre."
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:281
+#, fuzzy
 msgid "Ruarrrrr!!!"
-msgstr ""
+msgstr "Ruarrrrr!!!"
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:286
+#, fuzzy
 msgid "A monster was hiding in that lake!"
-msgstr ""
+msgstr "Et monster gjemte seg i vannet!"
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:295
+#, fuzzy
 msgid ""
 "The legend was true! There are always tentacled creatures hiding in the "
 "lakes near the Dwarven Kingdoms"
 msgstr ""
+"Legenden var sann! Det er alltid udyr med tentakler gjemt i innsjøer nær "
+"dvergiske kongeriker!"
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:310
+#, fuzzy
 msgid "At last, this is the entrance to the Dwarven Kingdoms."
-msgstr ""
+msgstr "Endelig, her er inngangen til det dvergiske kongerike."
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:315
+#, fuzzy
 msgid "All can I see are ruins and poor villages."
-msgstr ""
+msgstr "Alt jeg kan se er ruiner og fattige landsbyer."
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:320
+#, fuzzy
 msgid ""
 "The poor villagers that once lived here and traded with the dwarves are now "
 "held in slavery by the orcs."
 msgstr ""
+"De stakkars landsbyboerne som bodde her og handlet med dvergene er nå slaver 
"
+"hos orkene."
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:325
+#, fuzzy
 msgid "Slaves to the evil orcs? We must liberate them!"
-msgstr ""
+msgstr "I slaveri hos de onde orkene? Vi må frigjøre dem!"
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:330
+#, fuzzy
 msgid ""
 "That would not be a wise choice, for our mission is to retreive the Scepter "
 "of Fire. If we tarry in this place, hordes of orcs will surround us."
 msgstr ""
+"Det er ikke et klokt valg. Vårt oppdrag er å få tak i Ildsepteret. Hvis vi 
"
+"forsinker marsjen vår her, vil horder av orker omringe oss."
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:335
+#, fuzzy
 msgid ""
 "Konrad, heed the words of Defaldor. We shall return to wrest the grip of the "
 "orcs from these lands."
 msgstr ""
+"Konrad, hør Defaldors ord. Vi kommer tilbake, og da vil orkenes grep om "
+"disse landene bli løsnet."
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:340
+#, fuzzy
 msgid "This does not please me, but I will listen to your advice."
-msgstr ""
+msgstr "Jeg er ikke fornøyd med det, men jeg ser behovet for å skynde seg."
 
 #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:359
 msgid ""
@@ -3450,10 +3755,12 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:3
+#, fuzzy
 msgid "The Elves Besieged"
-msgstr ""
+msgstr "Alvene er Beleiret"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:25
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -3463,51 +3770,78 @@
 "#Death of Delfador\n"
 "#Turns run out"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Flytt Konrad til skiltet i nordvest\n"
+"Nederlag:\n"
+"#Konrad dør\n"
+"#Delfador dør\n"
+"#Tiden renner ut"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:187
+#, fuzzy
 msgid ""
 "Fourteen years into her rule, Asheviere turned her attention to the Elves, "
 "whom she despised. Orcish mercenaries were hired and dispatched to bring "
 "about their ruin."
 msgstr ""
+"Fjorten år etter at Asheviere begynte å regjere, vendte hun oppmerksomheten 
"
+"mot alvene, som hun hatet. Orkiske leiesoldater ble hyret og sendt avgårde "
+"for å sørge for alvenes undergang."
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:192
+#, fuzzy
 msgid ""
 "Master Delfador! Look, there are Orcs coming from all directions! What shall "
 "we do?"
 msgstr ""
+"Mester Delfador! Se, det kommer orker fra alle retninger! Hva skal vi gjøre?"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:197
+#, fuzzy
 msgid "There are too many to fight, far too many. We must escape!"
-msgstr ""
+msgstr "De er for mange til at vi kan slå dem. Altfor mange. Vi må rømme!"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:202
+#, fuzzy
 msgid "But to where? This is the only home we have! What about the Elves?"
-msgstr ""
+msgstr "Men hvor? Dette er det eneste hjemmet vi har! Hva med alvene?"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:207
+#, fuzzy
 msgid ""
 "We will fight them, but you must escape, Konrad. It is imperative that you "
 "escape!"
 msgstr ""
+"Vi skal slåss mot dem, men du må rømme, Konrad. Det er av ytterest 
betydning "
+"at du kommer deg unna!"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:212
+#, fuzzy
 msgid ""
 "We will go north. Perhaps we can reach the Isle of Anduin. If we can make it "
 "there, surely we will be safe. Konrad, we must recruit some Elves to help "
 "us, and then you must make it to the sign post in the north-west. I will "
 "protect you!"
 msgstr ""
+"Vi skal dra mot nord. Kanskje vi kan nå øya Anduin. Hvis vi kan klare å "
+"komme oss dit, vil vi være i sikkerhet. Konrad, vi må rekruttere noen alver 
"
+"til å hjelpe oss, og deretter må du komme deg til skiltet i nordvest. Jeg "
+"skal beskytte deg!"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:217
+#, fuzzy
 msgid "Very well, let us hurry!"
-msgstr ""
+msgstr "Godt. La oss skynde oss!"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:222
+#, fuzzy
 msgid ""
 "Attack the Elves, my grunts, and take their villages. Let us claim this land "
 "for the Queen!"
 msgstr ""
+"Angrip alvene! Ta landsbyene deres, og la oss gjøre krav på dette landet 
for "
+"dronningen!"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:230
 msgid ""
@@ -3516,112 +3850,143 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:236
+#, fuzzy
 msgid "Ha ha! We will rip the filthy Elves to pieces!"
-msgstr ""
+msgstr "Haha! Vi skal rive de skitne alvene i biter!"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:242
+#, fuzzy
 msgid "Let them come. We will fight them with all we have!"
-msgstr ""
+msgstr "La dem komme. Vi vil bekjempe dem med alt vi har!"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:247
+#, fuzzy
 msgid "Be careful, Konrad! Guard him well, Delfador!"
-msgstr ""
+msgstr "Vær forsiktig, Konrad! Pass godt på ham, Delfador!"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:252
+#, fuzzy
 msgid "And so it has begun!"
-msgstr ""
+msgstr "Og slik har det begynt."
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:272
+#, fuzzy
 msgid "OK, we have made it this far! But where do we go next?"
-msgstr ""
+msgstr "Ok, vi har klart oss så langt! Men hvor går vi nå?"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:277
+#, fuzzy
 msgid ""
 "We must travel north, and try to make it to the Isle of Anduin. Hopefully we "
 "will find refuge there."
 msgstr ""
+"Vi må reise nordover, og prøve å komme oss til øya Anduin. 
Forhåpentligvis "
+"kan vi søke tilflukt der."
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:282
+#, fuzzy
 msgid ""
 "Of course you are right, Delfador. But what will become of the Elves here?"
-msgstr ""
+msgstr "Selvfølgelig har du rett, Delfador. Men hva vil skje med alvene her?"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:287
+#, fuzzy
 msgid ""
 "The Elves will fight. They may even prevail. But I fear things do not bode "
 "well for them. Let us not speak of it now. Onward!"
 msgstr ""
+"Alvene vil kjempe. De kan til og med seire. Men jeg frykter at de ikke har "
+"gode ting i vente. La oss ikke snakke om det nå. Fremad!"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:292
+#, fuzzy
 msgid "Good luck, Konrad! Don't worry about us, we will fight as best we can!"
 msgstr ""
+"Lykke til Konrad! Ikke bekymre deg om oss, vi vil kjempe så godt vi kan!"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:308
+#, fuzzy
 msgid "I...I don't think I can make it anymore"
-msgstr ""
+msgstr "Jeg....Jeg tror ikke jeg klarer det mer."
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:313
+#, fuzzy
 msgid "Prince...you must keep fighting! Nooooooo!"
-msgstr ""
+msgstr "Prins...du må fortsette å kjempe! Neiiiiiii!"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:318
+#, fuzzy
 msgid "It is over, I am doomed..."
-msgstr ""
+msgstr "Det er over, jeg er fortapt...."
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:333
+#, fuzzy
 msgid "I have...have failed in my duty to protect the prince! I am defeated."
-msgstr ""
+msgstr "Jeg har....har sviktet min plikt til å forsvare prinsen. Jeg har 
tapt!"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:338
+#, fuzzy
 msgid "Don't die, Delfador! Please, you have to stay alive!"
-msgstr ""
+msgstr "Ikke dø! Delfador! Væ så snill, du må holde deg i live!"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:343
+#, fuzzy
 msgid "Ugh"
-msgstr ""
+msgstr "Ugh."
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:355
+#, fuzzy
 msgid ""
 "Oh, no! We have run out of time, they have arrived with reinforcements..."
-msgstr ""
+msgstr "Å nei! Vi har gått tom for tid, de har fått forsterkninger..."
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:368
+#, fuzzy
 msgid "Die, Villain, die!"
-msgstr ""
+msgstr "Dø din kjeltring, dø!"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:380
+#, fuzzy
 msgid "Only the foolish oppose me!"
-msgstr ""
+msgstr "Bare de tåpelige gjør motstand mot meg!"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:392
+#, fuzzy
 msgid "I am Galdrad. You will have to fight me to get any further!"
-msgstr ""
+msgstr "Jeg er Galdrad. Du må vinne over meg for å komme videre!"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:404
+#, fuzzy
 msgid "Only a fool would dare to attack me!"
-msgstr ""
+msgstr "Bare en tåpe ville våge å angripe meg!"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:416
+#, fuzzy
 msgid "I am Delfador the Great. Prepare to die!"
-msgstr ""
+msgstr "Jeg er Delfador den Store, forbered deg på å dø!"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:428
+#, fuzzy
 msgid "Let me through, you rogue!"
-msgstr ""
+msgstr "La meg komme forbi, din kjeltring!"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:444
+#, fuzzy
 msgid "They are destroying our home!"
-msgstr ""
+msgstr "De ødelegger hjemmet vårt!"
 
 #: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:449
+#, fuzzy
 msgid "There can be no looking back. We must go quickly!"
-msgstr ""
+msgstr "Vi kan ikke se oss tilbake. Vi må dra raskt avgårde!"
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:3
+#, fuzzy
 msgid "The Ford of Abez"
-msgstr ""
+msgstr "Vadestedet Abez"
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:26
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -3631,108 +3996,158 @@
 "#Death of Delfador\n"
 "#Death of Kalenz"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Flytt Konrad til nordsiden av elva.\n"
+"Nederlag:\n"
+"#Konrad dør\n"
+"#Delfador dør\n"
+"#Kalenz dør"
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:145
+#, fuzzy
 msgid "Stop! You shall not pass! Quick, reinforcements, protect the Princess!"
 msgstr ""
+"Stopp! Du skal ikke komme forbi! Fort, forsterkninger, beskytt Prinsessen!"
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:195
+#, fuzzy
 msgid "Ruaarrrrrrrr!"
-msgstr ""
+msgstr "Ruaarrrrrrrr!"
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:200
+#, fuzzy
 msgid "What is that?"
-msgstr ""
+msgstr "Hva er det?"
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:205
+#, fuzzy
 msgid ""
 "Creatures of the deep are upon us! This may be very dangerous. Be quick! We "
 "must get to the other side with all haste!"
 msgstr ""
+"Skapninger fra dypet angriper oss! Dette kan bli svært farlig. Fort, vi må "
+"komme oss over på den andre siden så raskt vi kan!"
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:222
+#, fuzzy
 msgid "We made it across the river safely! Where to now?"
-msgstr ""
+msgstr "Vi har kommet oss trygt over elva! Hvor skal vi nå?"
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:228
+#, fuzzy
 msgid ""
 "If we are to have any hope of penetrating into Knalga, we must continue "
 "north to seek help from the northern Dwarves."
 msgstr ""
+"Vi må fortsette nordover. Vi må søke hjelp hos dvergene i nord hvis vi 
skal "
+"ha håp om å komme oss langt innover i Knalga."
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:234
+#, fuzzy
 msgid ""
 "I cannot believe it. They have made it away! We must make chase. After them, "
 "men! Let us cross the river too! We will meet again, foul imposter."
 msgstr ""
+"De kom seg unna! Jeg kan ikke tro det! Vi må forfølge dem over elva! Vi 
skal "
+"møtes igjen, elendige bedrager!"
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:240
+#, fuzzy
 msgid "Do you think she's really going to chase us, Delfador?"
-msgstr ""
+msgstr "Tror du virkelig at hun kommer til å forfølge oss, Delfador?"
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:246
+#, fuzzy
 msgid ""
 "It surely looks like she will try, but the sea creatures will make it "
 "difficult for her. We must continue onward. If she makes it across before "
 "winter, then so be it!"
 msgstr ""
+"Det ser garantert ut til at hun vil prøve, men skapningene i sjøen vil 
gjøre "
+"det vanskelig for henne. Vi må fortsette videre. Hvis hun kommer seg over "
+"før vinteren kommer, så la det være slik!"
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:266
+#, fuzzy
 msgid ""
 "This is the Ford of Abez. When we ford this river, we will be leaving "
 "Wesnoth, and entering the lands of the North. The Dwarves once ruled these "
 "lands, but they are now filled only with chaos. This is where your father "
 "and uncle were betrayed, almost nineteen years ago now, Konrad."
 msgstr ""
+"Dette er vadestedet Abez. Når vi nå krysser denne elva forlater vi Wesnoth, 
"
+"og går inn i Nordens land. Landene som dvergene en gang hersket over, men "
+"som nå bare er kaos. Det var her din far og onkel ble forrådt og drept, "
+"Konrard, for nesten nitten år siden."
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:271
+#, fuzzy
 msgid "Really? So what happened, Delfador?"
-msgstr ""
+msgstr "Virkelig? Hva var det som skjedde, Delfador?"
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:276
+#, fuzzy
 msgid ""
 "The forces of the king were encamped here, and the forces of the north were "
 "on the north side of the river. For three days and three nights the armies "
 "faced each other, neither willing to ford the river. On the fourth day, the "
 "northern armies crossed and attacked us."
 msgstr ""
+"Kongens styrker hadde leiren sin her. Styrkene fra nord hadde slått leir på 
"
+"nordsiden av elva. I tre dager og tre netter stod hærene ansikt til ansikt, "
+"ingen av dem villig til å krysse elva. På den fjerde dagen krysset hærene "
+"fra nord elva og angrep oss."
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:281
+#, fuzzy
 msgid "And then...we were defeated?"
-msgstr ""
+msgstr "Og så....ble vi slått?"
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:286
+#, fuzzy
 msgid "We were winning the battle. We were repelling them..."
-msgstr ""
+msgstr "Vi holdt på å vinne slaget. Vi slo dem tilbake."
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:291
+#, fuzzy
 msgid "And then the king's son, in the heat of battle, turned upon the king!"
-msgstr ""
+msgstr "Inntil kongens sønn, i kampens hete, inntil han vendte seg mot 
kongen!"
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:296
+#, fuzzy
 msgid "But you avenged the murder. You killed the prince. Right, Delfador?"
-msgstr ""
+msgstr "Men du hevnet mordet. Du drepte prinsen, ikke sant Delfador?"
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:301
+#, fuzzy
 msgid ""
 "When I saw the king betrayed and his banner fallen, I fled the battle. I "
 "know not now whether it was wisdom or cowardice, but I did flee, seeing no "
 "further hope on that day."
 msgstr ""
+"Da jeg så kongen forrådt og at banneret hans falt, flyktet jeg fra slaget. "
+"Enten det var visdom eller feighet, jeg flyktet fra slaget, siden jeg ikke "
+"øynet noe håp for oss den dagen."
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:306
+#, fuzzy
 msgid ""
 "Oh, but the Elves always told me that you killed the prince, Delfador, even "
 "though you never talked about it."
 msgstr ""
+"Å, men alvene sa alltid til meg at du drepte prinsen, Delfador, selv om du "
+"aldri snakket om det."
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:311
+#, fuzzy
 msgid "That foolish boy killed himself."
-msgstr ""
+msgstr "Denne toskete gutten drepte seg selv."
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:316
+#, fuzzy
 msgid "What do you mean?"
-msgstr ""
+msgstr "Hva mener du?"
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:321
 msgid ""
@@ -3743,33 +4158,48 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:326
+#, fuzzy
 msgid "So it is true, you did kill him?"
-msgstr ""
+msgstr "SÃ¥ det er sant at du drepte han?"
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:331
+#, fuzzy
 msgid ""
 "He did die in battle at my hand. It is sad that your brothers did not have "
 "the opportunity to experience such an honorable death, Konrad."
 msgstr ""
+"Han døde i kamp, ved min hånd. Det er trist at dine brødre ikke fikk "
+"muligheten til å få en slik 'ærefull' død, Konrad."
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:336
+#, fuzzy
 msgid ""
 "With all respect, my lords, we must make haste. We have to ford the river "
 "immediately. And, look! It seems that the guard-towers on the river banks "
 "are manned!"
 msgstr ""
+"Med all respekt, mine herrer, vi må skynde oss. Det er absolutt nødvendig 
Ã¥ "
+"krysse elva med en gang. Se! Det ser ut som om vakttårnene på elvebredden 
er "
+"bevoktet!"
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:341
+#, fuzzy
 msgid ""
 "Look! Some of the southerners, men of Wesnoth, are trying to cross into our "
 "lands! We will slaughter them by the river's edge!"
 msgstr ""
+"Se! Noen av søringene, Wesnoths menn, prøver å krysse inn i våre land! Vi 
må "
+"stoppe dem!"
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:346
+#, fuzzy
 msgid "Isn't there somewhere else we can cross? Maybe upstream?"
 msgstr ""
+"Finnes det ikke en annen plass der vi kan krysse over? Kanskje lenger "
+"oppover i elva?"
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:351
+#, fuzzy
 msgid ""
 "Winter quickly bears down upon us. We have only a few days to make the "
 "crossing, and the nearest bridge is far upstream. To be trapped south of the "
@@ -3777,22 +4207,33 @@
 "like rats! Look to the west! Asheviere has a border fort, and it seems to be "
 "full of soldiers! We must cross here, and quickly!"
 msgstr ""
+"Vinteren er snart over oss. Vi har bare noen få dager på oss til å krysse "
+"over, og den nærmeste brua er langt oppover elva. Det vil være selvmord å "
+"stå sør for elva når vinteren kommer. Asheviere ville ha oss fanget som "
+"rotter! Se mot vest! Asheviere har en grensefestning der, og det ser ut til "
+"å være fullt av soldater! Vi må krysse her, og det kjapt!"
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:356
+#, fuzzy
 msgid ""
 "There they are! So it is true, they foiled the undead. Now they are trying "
 "to leave Wesnoth. We can't let them cross the river. After them, men!"
 msgstr ""
+"Der er de! Så det er sant at de lurte de vandøde. Nå prøver de å forlate 
"
+"Wesnoth. Vi kan ikke la dem krysse elva. Etter dem!"
 
 #: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:361
+#, fuzzy
 msgid "Not her again! Quickly! We must hurry!"
-msgstr ""
+msgstr "Ikke henne nå igjen! Kom igjen, vi må skynde oss!"
 
 #: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:3
+#, fuzzy
 msgid "Gryphon Mountain"
-msgstr ""
+msgstr "Griffenes Fjell"
 
 #: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:24
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -3802,28 +4243,39 @@
 "#Death of Delfador\n"
 "#Death of Kalenz"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Overvinn griffemoren og fiendens leder\n"
+"Nederlag:\n"
+"#Konrad dør\n"
+"#Delfador dør\n"
+"#Kalenz dør"
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:98
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:99
 msgid "Here are the mother Gryphon's eggs!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:103
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:104
 msgid "Excellent! We should be able to breed Gryphons for our own uses now!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:123
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:124
 msgid ""
 "Ha ha! We have killed this foul beast of the air, and can deny the rebels "
 "its eggs!"
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:165
+#, fuzzy
 msgid "What is this place? That is one big mountain!"
-msgstr ""
+msgstr "Hva slags plass er dette? For et høyt fjell!"
 
 #: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:170
+#, fuzzy
 msgid "That is the fabled Gryphon Mountain."
 msgstr ""
+"Der er det sagnomsuste Griffenes Fjell! Vi må være forsiktige her, det å "
+"forstyrre griffene kunne vise seg å være farlig."
 
 #: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:175
 msgid ""
@@ -3832,42 +4284,58 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:180
+#, fuzzy
 msgid ""
 "We can try to do that, but we must be careful. To disturb the gryphons could "
 "prove dangerous...and yet such mounts could help us greatly later. Whatever "
 "we do, we must pass by this place."
 msgstr ""
+"Vi kan jo prøve, selv om det er farlig! Men kanskje griffer i vår tjeneste "
+"kunne hjelpe oss senere. Uansett må vi krysse dette stedet."
 
 #: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:185
+#, fuzzy
 msgid "Well, let's start climbing the mountain!"
-msgstr ""
+msgstr "Vel, la oss starte klatringen over fjellet!"
 
 #: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:194
+#, fuzzy
 msgid ""
 "It appears that we are not the only ones are interested in this mountain. "
 "Once again the Queen opposes us!"
 msgstr ""
+"Det ser ut som vi ikke er de eneste som er interessert i dette fjellet. Nok "
+"en gang hindrer dronning oss!"
 
 #: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:199
+#, fuzzy
 msgid "Quickly, men! Onward!"
-msgstr ""
+msgstr "Fort menn! Fremad!"
 
 #: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:208
+#, fuzzy
 msgid "We have defeated them! Now what do we do?"
-msgstr ""
+msgstr "Vi har slått dem! Hva gjør vi nå?"
 
 #: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:213
+#, fuzzy
 msgid ""
 "We must continue north. It is too late to return to the safety of Elensefar "
 "or Anduin before winter falls. We must therefore cross the great river and "
 "continue toward the land of the Dwarves. Hurry, let us go!"
 msgstr ""
+"Vi må fortsette nordover. Det er for sent å returnere til sikkerhet i "
+"Elensefar eller Anduin for vinteren er over oss. Derfor må vi krysse den "
+"store elva og fortsette mot dvergenes land. Kom, la oss gå!"
 
 #: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:224
+#, fuzzy
 msgid ""
 "With these gryphon eggs we should be able to breed gryphons that will serve "
 "us. Then we can hire gryphon riders!"
 msgstr ""
+"Med disse griffeeggene burde vi være i stand til å ale opp griffer som vil "
+"tjene oss. Det lar oss hyre Grifferyttere!"
 
 #: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:234
 msgid ""
@@ -3876,14 +4344,17 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:241
+#, fuzzy
 msgid "Let us continue onward!"
-msgstr ""
+msgstr "La oss dra videre!"
 
 #: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:3
+#, fuzzy
 msgid "Hasty Alliance"
-msgstr ""
+msgstr "En Hastig Allianse"
 
 #: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:20
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -3894,95 +4365,137 @@
 "#Death of Kalenz\n"
 "#Death of Li'sar"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Overvinn fiendens leder\n"
+"Nederlag:\n"
+"#Konrad dør\n"
+"#Delfador dør\n"
+"#Kalenz dør\n"
+"#Li'sar dør"
 
 #: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:84
+#, fuzzy
 msgid "Where are we? Which way now? I am tired of this darkness!"
-msgstr ""
+msgstr "Hvor er vi? Hvilken vei nå? Jeg er utslitt av dette mørket!"
 
 #: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:89
+#, fuzzy
 msgid "I am not sure of the way. Let me think for a moment."
-msgstr ""
+msgstr "Jeg er ikke sikker. La meg tenke et øyeblikk."
 
 #: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:147
 msgid "En garde!"
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:152
+#, fuzzy
 msgid "What in the world are you doing here?"
-msgstr ""
+msgstr "Hva i huleste gjør du her?"
 
 #: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:157
+#, fuzzy
 msgid "Tracking you down, of course! You have escaped me for the last time!"
-msgstr ""
+msgstr "Jager dere ned, vel! Dere har unnsluppet for siste gang!"
 
 #: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:162
+#, fuzzy
 msgid ""
 "Foolish girl! We are in the deepest of caverns, probably surrounded by all "
 "manner of creatures, and you still want to fight us? You will bring us all "
 "to ruin!"
 msgstr ""
+"Toskete pike! Vi er i de dypeste av huler, sannsynligvis omringet av "
+"allslags monstre, og du ønsker fremdeles å kjempe mot oss? Du vil bringe 
død "
+"over oss alle!"
 
 #: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:167
+#, fuzzy
 msgid ""
 "Don't try to trick me! I know why you have come here! But I will put an end "
 "to you and your treason here. Then I will get the Scepter, and return to the "
 "daylight again!"
 msgstr ""
+"Ikke prøv å lure meg! Jeg vet hvorfor dere har kommet hit! Men jeg vil 
gjøre "
+"slutt på dere og deres forræderi her, og så finne Septeret, og vende 
tilbake "
+"for å se dagslyset igjen!"
 
 #: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:290
+#, fuzzy
 msgid "Surprise! Die, you sun-lovers!"
-msgstr ""
+msgstr "Overraskelse! Dø, sol-elskere!"
 
 #: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:295
+#, fuzzy
 msgid ""
 "Now we are surrounded! Do you still want to fight us, Princess? Surely that "
 "would lead to doom for us all!"
 msgstr ""
+"NÃ¥ er vi omringet! Vil du fremdeles kjempe mot oss, prinsesse? Det ville "
+"sikkert føre oss begge i døden!"
 
 #: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:300
+#, fuzzy
 msgid ""
 "I see we have little choice but to help each other. Let us fight together "
 "until we return to the surface. Agreed?"
 msgstr ""
+"Jeg ser at vi har intet annet valg enn å hjelpe hverandre. Vi skal hjelpe "
+"hverandre til vi kommer til overflaten igjen, javel?"
 
 #: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:305
+#, fuzzy
 msgid ""
 "Very well, I promise that you will reach the surface again, or we shall all "
 "perish together, Princess."
 msgstr ""
+"Det er greit, Jeg vil sikre at vi når overflaten sammen, ellers skal vi alle 
"
+"dø sammen, prinsesse."
 
 #: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:310
+#, fuzzy
 msgid "But once we escape from this hole, I have a score to settle with you!"
-msgstr ""
+msgstr "Men når vi kommer ut av dette hullet, har jeg noe uoppgjort med deg!"
 
 #: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:321
+#, fuzzy
 msgid ""
 "Well, we have helped each other survive so far, Princess. Now let's continue "
 "together. What do you say?"
 msgstr ""
+"Vel, vi har hjulpet hverandre å overleve hittil prinsesse. La oss fortsette "
+"sammen, skal vi??"
 
 #: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:326
+#, fuzzy
 msgid ""
 "Yes. We agreed to help each other get out of these pits alive, did we not? "
 "Let us continue to pool our resources. Here is my purse, full of gold."
 msgstr ""
+"Ja, sannelig, vi ble jo enige om å hjelpe hverandre å komme ut av dette "
+"hullet levende, ikke sant? Vi får dele våre ressurser. Her er min pung, 
full "
+"av gullstykker."
 
 #: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:331
+#, fuzzy
 msgid "You receive 200 pieces of gold!"
-msgstr ""
+msgstr "Du mottar 500 gullstykker!"
 
 #: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:346
+#, fuzzy
 msgid "Thank you, Princess. Come, men. Let us find the Scepter!"
-msgstr ""
+msgstr "Tusen takk, prinsesse. Kom igjen folkens, la oss finne Septeret!"
 
 #: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:369
 #: data/scenarios/Heir_To_The_Throne/deaths.cfg:25
+#, fuzzy
 msgid "I can't believe it should end like this!"
-msgstr ""
+msgstr "Jeg kan ikke tro det skulle ende slik!"
 
 #: data/scenarios/Heir_To_The_Throne/High_King_at_Sea.cfg:3
+#, fuzzy
 msgid "High King at Sea"
-msgstr ""
+msgstr "Sjøens Høye Konge"
 
 #: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:3
 msgid "Test of the Clans"
@@ -4083,10 +4596,12 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:3
+#, fuzzy
 msgid "Home of the North Elves"
-msgstr ""
+msgstr "Nordalvenes Hjem"
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:25
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -4098,155 +4613,229 @@
 "#Death of Li'sar\n"
 "#Turns run out before reaching the forest"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Nå frem til den alviske skogen, og stå imot inntil tiden går ut\n"
+"Nederlag:\n"
+"#Konrad dør\n"
+"#Delfador dør\n"
+"#Kalenz dør\n"
+"#Li'sar dør\n"
+"#Tiden renner ut før du når skogen"
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:131
+#, fuzzy
 msgid ""
 "There you are! You must come quickly to the home of the Elves in the east!"
-msgstr ""
+msgstr "Der er du! Du må bli med til Nordalvenes hjem i øst med en gang!"
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:143
+#, fuzzy
 msgid "There they are! Charge!"
-msgstr ""
+msgstr "Der er de! Angrip!"
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:155
+#, fuzzy
 msgid ""
 "There are some Orcs! We must let them fight the men of Wesnoth, and avoid "
 "engaging them at all costs!"
 msgstr ""
+"Der er det noen orker! Vi må la dem kjempe mot Wesnoths menn, og unngå å "
+"komme i kontakt med dem for enhver pris!"
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:174
+#, fuzzy
 msgid ""
 "At last, friends, we have almost reached the home of my people, the North "
 "Elves."
 msgstr ""
+"Endelig, venner, nå har vi nesten nådd frem til hjemmet til mitt folk, "
+"Nordalvene."
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:179
+#, fuzzy
 msgid ""
 "After being in this wilderness for so long, it will be good to get some rest!"
 msgstr ""
+"Etter så lang tid ute i villmarken vil det bli godt å kunne hvile en stund!"
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:184
+#, fuzzy
 msgid ""
 "But there is a great fog around us again! We don't know what dangers may lie "
 "ahead!"
 msgstr ""
+"Men rundt oss er det nok engang tykk tåke. Vi vet ikke hvilke farer som kan "
+"lure foran oss!"
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:189
+#, fuzzy
 msgid ""
 "So long as we move ahead with caution and prudence, I am sure we will reach "
 "the safety and hospitality of the Elves."
 msgstr ""
+"Så lenge vi beveger oss fremover uten å forsake forsiktighet og klokskap, 
er "
+"jeg sikker på at vi vil nå tryggheten og gjestfriheten hos alvene."
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:214
+#, fuzzy
 msgid "My lords! I have found you at last."
-msgstr ""
+msgstr "Mine herrer! Endelig fant jeg dere."
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:220
+#, fuzzy
 msgid "Greetings, Eonihar, old friend! Why have you been searching for us?"
-msgstr ""
+msgstr "Velkommen, Eonihar, gamle venn! Hvorfor har du lett etter oss?"
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:226
+#, fuzzy
 msgid ""
 "When my lord learnt of your coming, he sent riders out looking for you! "
 "There is trouble afoot!"
 msgstr ""
+"Da min herre fikk beskjed om at dere var på vei, sendte han ut ryttere for 
Ã¥ "
+"se etter dere! Det fare på ferde! Mot sør er Wesnoths menn på jakt etter "
+"dere, og mot nord står orkene, klare yte dem motstand!"
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:232
+#, fuzzy
 msgid "Trouble? What kind of trouble?"
-msgstr ""
+msgstr "Fare? Hva slags fare?"
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:238
+#, fuzzy
 msgid ""
 "We have sighted a great host to the south, a host of the men of Wesnoth. And "
 "we believe they are looking for you! There is not a moment to lose. You must "
 "make haste to the Elven forest. Only there will you be safe!"
 msgstr ""
+"Vi har oppdaget en stor flokk i sør. En flokk med menn fra Wesnoth, vi tror "
+"de ser etter deg! Det er ikke et øyeblikk å miste: du må skynde deg til "
+"alveskogen, bare der kan du være trygg!"
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:244
+#, fuzzy
 msgid "I only hope we can avoid them. We will have to bear north-east."
-msgstr ""
+msgstr "Jeg håper bare vi kan unngå dem, vi må dra mot nordøst."
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:250
+#, fuzzy
 msgid ""
 "That is not all, my lord. The foul Orcs have heard of the coming of these "
 "men, and are even now gathering a great host to oppose them to the north! It "
 "is now certain that there will be a great battle."
 msgstr ""
+"Det er ikke alt, min herre. De fæle orkene fra disse barske landene har 
hørt "
+"at disse mennene har kommet hit, og samler i dette øyeblikk en stor hær for 
"
+"å møte dem. En flokk i nord! Nå blir det helt sikkert et stort slag."
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:256
+#, fuzzy
 msgid ""
 "This sounds very dangerous. Perhaps we should retreat to the West, and hide "
 "until the battle is over?"
 msgstr ""
+"Dette høres veldig farlig ut. Kanskje vi burde trekke oss tilbake vestover, "
+"og gjemme oss til slaget er over?"
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:262
+#, fuzzy
 msgid ""
 "I think these wild lands are too dangerous for that! Anyhow...I expected you "
 "to be on the side of Wesnoth, Princess?"
 msgstr ""
+"Jeg tror disse ville landene er for farlige til det! I alle tilfeller trodde "
+"jeg du ville være på Wesnoths side, ville du ikke, prinsesse?"
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:268
+#, fuzzy
 msgid ""
 "I am an honorable princess, not an imposter like you! I promised that I "
 "would be on your side until we made it out of these lands, and I will keep "
 "my promise!"
 msgstr ""
+"Jeg er en ærerik prinsesse, ikke en bedrager slik som deg! Jeg gav mitt ord "
+"på at jeg skulle holde med deg inntil vi klarer å flykte fra disse landene, 
"
+"og jeg skal holde hva jeg lovet!"
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:274
+#, fuzzy
 msgid ""
 "Sir, madam, there is no time to lose! You must make it East, to the home of "
 "my people. Only there will you be safe!"
 msgstr ""
+"Herre, frøken, det er ingen tid å miste! Dere må dra mot øst, til mitt 
folks "
+"hjem. Bare der vil dere være trygge!"
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:280
+#, fuzzy
 msgid "Come then, Konrad, let us go."
-msgstr ""
+msgstr "Kom da, Konrad, la oss dra."
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:286
+#, fuzzy
 msgid ""
 "My lord has begun assembling a party of Elves to come and escort you into "
 "the forest. Beware, for we are all in great danger!"
 msgstr ""
+"Min herre forbereder en avdeling med alver for å komme og eskortere deg inn "
+"i skogen. Ta deg i akt, for vi er alle i stor fare!"
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:300
+#, fuzzy
 msgid ""
 "Greetings, Elf-friend! Welcome to Emetria. You must take shelter here until "
 "the battle passes. If you stay with me here for a little while, we will all "
 "be safe."
 msgstr ""
+"Velkommen, Alvevenn! Velkommen til Emetria. Du må søke ly her inntil slaget 
"
+"er over. Hold deg sammen med meg her en liten stund til, så vil vi være "
+"trygge."
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:305
+#, fuzzy
 msgid ""
 "Thank you, Lord El'rien. The hospitality of the North Elves is as generous "
 "as of your kin in the South! My men will help you hold out against our "
 "enemies."
 msgstr ""
+"Takk, El'rien Herre. Gjestfriheten til Nordalvene er like bra som hos dem i "
+"sør! Mine menn vil hjelpe dere å holde fienden vår unna."
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:326
+#, fuzzy
 msgid ""
 "We have not yet reached the forest, and the battle still rages. We will "
 "never get there now! We have been defeated!"
 msgstr ""
+"Vi har ikke klart å nå frem til skogen, og slaget pågår fremdeles. Vi 
kommer "
+"aldri til å klare det nå! Vi har tapt!"
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:337
+#, fuzzy
 msgid "Elf-friends, you have made it to safety!"
-msgstr ""
+msgstr "Alvevenner, dere har kommet dere i sikkerhet!"
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:342
+#, fuzzy
 msgid ""
 "El'rien, we have the Scepter of Fire with us! We must escort them to Elensia!"
-msgstr ""
+msgstr "El'rien, vi har Ildsepteret med oss! Vi må eskortere dem til Elensia!"
 
 #: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:347
+#, fuzzy
 msgid "Indeed. We will escort you to our capital, where we will make Council."
 msgstr ""
+"Ja visst. Vi vil eskortere dere til hovedstaden vår, hvor vi skal holde 
RÃ¥d."
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:3
 #: data/scenarios/multiplayer/scenarios.cfg:108
+#, fuzzy
 msgid "The Isle of Anduin"
-msgstr ""
+msgstr "Øya Anduin"
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:31
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -4256,19 +4845,31 @@
 "#Death of Delfador\n"
 "#Turns run out"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Overvinn fiendens leder\n"
+"Nederlag:\n"
+"#Konrad dør\n"
+"#Delfador dør\n"
+"#Tiden renner ut"
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:86
+#, fuzzy
 msgid ""
 "This is no time to return to our vessel! We must take control of the island!"
 msgstr ""
+"Det er ikke tid for å returnere til fartøyet vårt ennå! Vi må ta 
kontroll "
+"over øya!"
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:162
+#, fuzzy
 msgid "And so the party landed on the Isle of Anduin."
-msgstr ""
+msgstr "Og så gikk selskapet i land på øya Anduin..."
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:167
+#, fuzzy
 msgid "So this is Anduin. It looks a little...desolate"
-msgstr ""
+msgstr "SÃ¥ dette er Anduin. Det ser litt....forlatt ut her."
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:172
 msgid ""
@@ -4277,16 +4878,22 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:177
+#, fuzzy
 msgid ""
 "Who is that? Oh, a party of elves has landed. We shall drive them back into "
 "the sea!"
 msgstr ""
+"Hvem er det? Å, en gjeng alver har gått i land. Vi skal jage dem tilbake ut 
"
+"i sjøen!"
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:182
+#, fuzzy
 msgid ""
 "I did not think the Orcs would have come here. This island used to be so "
 "beautiful. We must recapture it! To arms!"
 msgstr ""
+"Jeg trodde ikke orkene ville ha kommet hit. Denne øya pleide å være så "
+"vakker. Vi må ta den tilbake! Til våpen!"
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:201
 msgid "I found someone hiding in the village!"
@@ -4349,10 +4956,12 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:11
+#, fuzzy
 msgid "Isle of the Damned"
-msgstr ""
+msgstr "De Fordømtes Øy"
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:22
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -4361,6 +4970,12 @@
 "Defeat:\n"
 "#Death of Konrad"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Overvinn begge fiendens ledere\n"
+"@Stå imot inntil tiden renner ut\n"
+"Nederlag:\n"
+"#Konrad dør"
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:92
 msgid ""
@@ -4377,8 +4992,9 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:125
+#, fuzzy
 msgid "Whew, I survived. But now where am I? Is this island inhabited?"
-msgstr ""
+msgstr "Puh, jeg overlevde. Men hvor er jeg nå? Er denne øya bebodd?"
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:130
 msgid ""
@@ -4388,17 +5004,23 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:135
+#, fuzzy
 msgid ""
 "Let's hope these rumors are not true! I have none of my men with me! How "
 "could I defend myself?"
 msgstr ""
+"La oss håpe disse ryktene er usanne! Jeg har ingen av mine menn med meg! "
+"Hvordan skal jeg forsvare meg selv?"
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:140
+#, fuzzy
 msgid ""
 "There are still some bands of humans hiding on the island, my lord. If you "
 "recruit some of them to help, we might have some hope of holding off the "
 "undead hordes!"
 msgstr ""
+"Det er fremdeles noen alver på øya, min herre. Hvis du rekrutterer noen av "
+"dem kan vi kanskje ha håp om å holde tilbake de vandødes horder!"
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:152
 msgid "Maybe we can make a deal! Help us defeat those evil creatures!"
@@ -4412,32 +5034,41 @@
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:200
 #: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:248
+#, fuzzy
 msgid "Looks like there is somebody hidden in the temple."
-msgstr ""
+msgstr "Det ser ut som noen gjemmer seg inne i tempelet."
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:232
+#, fuzzy
 msgid ""
 "I was hiding in this holy place, planning how to defeat the evil undeads. "
 "Now with your help, I can destroy them."
 msgstr ""
+"Jeg gjemte meg på dette hellige sted for å planlegge de onde vandødes 
fall. "
+"Nå kan jeg, med din hjelp, ødelegge dem."
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:280
 msgid "Surprise! Searching for Mages, and all I get is these foul humans!"
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:315
+#, fuzzy
 msgid "The temple seems to be empty."
-msgstr ""
+msgstr "Tempelet virker tomt."
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:327
+#, fuzzy
 msgid "Fight on against the undead without me, friends!"
-msgstr ""
+msgstr "Kjemp videre mot de vandøde uten meg, venner!"
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:437
+#, fuzzy
 msgid ""
 "We have wrested control of the island from the evil undead! Now all we have "
 "to do is wait for the ship to arrive, so we can make our way to Elensefar!"
 msgstr ""
+"Vi har overtatt kontrollen med øya fra de onde vandøde! Alt vi trenger å "
+"gjøre nå er å vente på at skipet ankommer, så kan vi dra i vei mot 
Elensefar!"
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:452
 msgid ""
@@ -4446,16 +5077,22 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:471
+#, fuzzy
 msgid ""
 "Thank goodness we have found you, sir! Come aboard quickly, we shall take "
 "you away from this horrible island!"
 msgstr ""
+"Takk alle gode makter for at vi fant deg! Kom ombord med en gang, så skal vi 
"
+"ta deg med vekk fra denne forferdelige øya!"
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:476
+#, fuzzy
 msgid ""
 "It's a shame complete victory could not be ours, but thank goodness I am "
 "rescued! On to Elensefar!"
 msgstr ""
+"Det er en skam at vi ikke greide å vinne en total seier, men heldigvis ble "
+"jeg reddet! Videre til Elensefar!"
 
 #: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:487
 msgid ""
@@ -4465,10 +5102,12 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:3
+#, fuzzy
 msgid "Mountain Pass"
-msgstr ""
+msgstr "Fjellpasset"
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:27
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -4479,66 +5118,99 @@
 "#Death of Delfador\n"
 "#Death of Kalenz"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Flytt Konrad til enden av veien\n"
+"Nederlag:\n"
+"#Konrad dør\n"
+"#Delfador dør\n"
+"#Kalenz dør"
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:104
+#, fuzzy
 msgid "Look, Konrad, before us lies the great road built by the dwarves!"
-msgstr ""
+msgstr "Se, Konrad, foran oss ligger den store veien bygd av dvergene!"
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:109
+#, fuzzy
 msgid "But I can hardly see with all this mist around!"
-msgstr ""
+msgstr "Men, det er såvidt jeg kan se, med all denne tåka!"
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:114
+#, fuzzy
 msgid ""
 "We must be wary...they say a wizard lives in these mountains, and he does "
 "not take kindly to visitors. It is he who causes the mists, so that "
 "travellers will lose their way and become prey for his creatures."
 msgstr ""
+"Vi må være på vakt... de sier at en trollmann bor i disse fjellene, og han 
"
+"har ikke et godt øye til besøkende. Det er han som skaper tåken, som får "
+"veifarende til å miste veien, og deretter fortærer skapningene hans dem."
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:119
+#, fuzzy
 msgid "His...creatures? We must keep to the road, men!"
-msgstr ""
+msgstr "Hans .... skapninger? Vi må holde oss på veien!"
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:124
+#, fuzzy
 msgid ""
 "He would be a mighty foe, Konrad. It is said when the dwarves built this "
 "road, they disturbed the resting place of the ancient mage, and ever since, "
 "he and his brother have traveled the mountain, wreacking havoc on the "
 "dwarven villages."
 msgstr ""
+"Han sies å være en mektig fiende, Konrad. Det sies at da dvergene bygget "
+"denne veien, forstyrret de hvilen til trollmannen, og siden da har han og "
+"hans bror reist rundt på fjellet, hvor de bringer kaos over dvergene."
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:129
+#, fuzzy
 msgid "Let us then go carefully...but quickly, men!"
-msgstr ""
+msgstr "La oss da gå forsiktig men raskt fram!"
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:170
+#, fuzzy
 msgid ""
 "Greetings, Travellers. I am Stalrag, chief of the these villages! I warn "
 "you, a great wizard and his trolls are in the mountains and will surely "
 "attack. I will summon my tribesmen to aid you!"
 msgstr ""
+"Vær hilset, veifarende, Jeg er Stalrag, høvding for dvergene i dette "
+"området! Jeg advarer dere, en mektig trollmann og hans troll er i fjellene "
+"og vil sikkert angripe. Jeg vil kalle på mine frender for å hjelpe dere!"
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:175
+#, fuzzy
 msgid ""
 "If this is true, Konrad, perhaps we should take another route and go around "
 "the mountain, rather then to try and defeat these new foes."
 msgstr ""
+"Hvis dette er sant, Konrad, burde vi kanskje ta en annen vei og gå rundt "
+"fjellet, heller enn å forsøke å slåss mot disse nye fiendene."
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:180
+#, fuzzy
 msgid "What do you say, Delfador?"
-msgstr ""
+msgstr "Hva sier du, Delfador?"
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:185
+#, fuzzy
 msgid ""
 "No! We do not have the time to waste. Let us make for the top of the pass, "
 "wary of mountain trolls, and taking care lest we come too close to the water!"
 msgstr ""
+"Nei! Vi har ikke tid å sløse bort, vi går mot fjellpasset. Se opp for "
+"fjelltroll, og gå ikke for nær vannet!"
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:190
+#, fuzzy
 msgid ""
 "The Shinsplitters will aid you in your quest. Look, they rise from the "
 "villages to the west, the mighty Shinsplitters! To battle!"
 msgstr ""
+"Beinkløverne vil hjelpe deg på ditt oppdrag, se, de kommer fra byene i 
øst, "
+"de mektige Beinkløverne!!! Til kamp!"
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:212
 msgid ""
@@ -4546,25 +5218,33 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:217
+#, fuzzy
 msgid ""
 "I wish you all the best on your journey, I must return to my village and "
 "take care of my family. Dwarven hospitality will welcome you wherever you "
 "go, friends!"
 msgstr ""
+"Jeg ønsker dere lykke til på deres reise, jeg må vende tilbake til mitt 
hjem "
+"og min familie. Dverger vil alltid ønske dere velkommen hvor dere enn er, "
+"venner!"
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:222
+#, fuzzy
 msgid "Let us move onward!"
-msgstr ""
+msgstr "La oss gå videre!"
 
 #: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:242
+#, fuzzy
 msgid "Aaargh! I am done for! Fight on without me, Brethren!"
-msgstr ""
+msgstr "Aaargh! Jeg ferdig! Brødre, dere må kjempe videre uten meg!"
 
 #: data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:3
+#, fuzzy
 msgid "Muff Malal's Peninsula"
-msgstr ""
+msgstr "Muff Malals Halvøy"
 
 #: data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:23
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -4573,42 +5253,62 @@
 "#Death of Konrad\n"
 "#Turns run out"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Overvinn Muff Malal\n"
+"Nederlag:\n"
+"#Konrad dør\n"
+"#Tiden renner ut"
 
 #: data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:76
+#, fuzzy
 msgid ""
 "But the road to Elensefar was a treacherous one. Konrad and his men were set "
 "upon by the fiends of the undead."
 msgstr ""
+"Men veien til Elensefar var forræderisk. Konrad og hans menn ble overfalt av 
"
+"de vandødes djevler."
 
 #: data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:81
+#, fuzzy
 msgid "My lord! In yonder ruins there seems to be some movement!"
-msgstr ""
+msgstr "Min herre! Det ser ut som om noe beveger seg i ruinene der borte!"
 
 #: data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:86
+#, fuzzy
 msgid "It looks like there are the undead there! Prepare for battle men!"
-msgstr ""
+msgstr "Det ser ut som om det er vandøde der! Gjør dere klar til kamp!"
 
 #: data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:91
+#, fuzzy
 msgid "To arms!"
-msgstr ""
+msgstr "Til våpen!"
 
 #: data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:96
+#, fuzzy
 msgid ""
 "Ahh, a party of Elves approaches. Soon we shall have Elven zombies serving "
 "us!"
 msgstr ""
+"Aha, det kommer en avdeling alver hit. Snart har vi alviske zombier til å "
+"tjene oss!"
 
 #: data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:106
+#, fuzzy
 msgid ""
 "Victory is ours! Let us just hope that this delay will not hamper our quest "
 "to save Elensefar. We must move onward with haste!"
 msgstr ""
+"Seieren er vår! La oss bare håpe at denne forsinkelsen ikke vil hindre 
vårt "
+"oppdrag for å redde Elensefar. Vi må skynde oss videre!"
 
 #: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:3
+#, fuzzy
 msgid "Northern Winter"
-msgstr ""
+msgstr "Nordisk Vinter"
 
 #: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:24
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -4619,78 +5319,122 @@
 "#Death of Kalenz\n"
 "#Turns run out"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Overvinn fiendens ledere\n"
+"Nederlag:\n"
+"#Konrad dør\n"
+"#Delfador dør\n"
+"#Kalenz dør\n"
+"#Tiden renner ut"
 
 #: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:100
+#, fuzzy
 msgid ""
 "This winter is bitterly cold! Perhaps we should stop here and rest a while."
 msgstr ""
+"Denne vinteren er fryktelig kald! Vi burde kanskje stoppe her og hvile en "
+"stund."
 
 #: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:105
+#, fuzzy
 msgid ""
 "Stop and rest? My lord, we must go hard after the Scepter of Fire, lest it "
 "fall into the hands of our enemies!"
 msgstr ""
+"Stoppe og hvile? Min herre, vi må skynde oss å finne Ildsepteret, så det "
+"ikke faller i hendene på våre fiender!"
 
 #: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:110
+#, fuzzy
 msgid ""
 "We have had a hard march ever since we were besieged by the undead in that "
 "foul valley. Now winter bears down upon us, and we have spent most of our "
 "money. This land looks fertile enough. Surely we can settle here for the "
 "winter!"
 msgstr ""
+"Vi har gått en hard marsj helt siden vi var beleiret av de vandøde i den "
+"fæle dalen. Nå har vinteren merket oss, og vi har brukt mesteparten av "
+"pengene våre. Dette landet ser fruktbart ut: vi kan sikkert slå leir her 
for "
+"vinteren!"
 
 #: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:115
+#, fuzzy
 msgid ""
 "Yes, let us rest a while! I am sure there are many challenges ahead, and I "
 "do not think I could endure another like the fording of the river for many "
 "days."
 msgstr ""
+"Ja, la oss hvile en stund! Jeg er sikker på at vi kommmer til å møte mange 
"
+"utfordringer i fremtiden, og jeg tviler på at jeg kunne klare en like stor "
+"utfordring som elvekryssingen var på mange dager ennå."
 
 #: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:120
+#, fuzzy
 msgid ""
 "We are chasing the Scepter of Fire, the fate of the realm is in our hands, "
 "and you humans want to stop and rest? Onward, I say!"
 msgstr ""
+"Vi jakter på Ildsepteret, rikets skjebne er i våre hender, og dere 
mennesker "
+"vil stoppe for å hvile? Fremad, sier jeg!"
 
 #: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:125
+#, fuzzy
 msgid ""
 "They are right, Kalenz. I had wanted to acquire the Scepter within a moon, "
 "but it is not to be. Our soldiers will begin to desert if they do not rest "
 "soon. But in these wild north lands, we must fight even for the right to "
 "rest. Look to the north! Those foul orcs will not allow us any peace!"
 msgstr ""
+"De har rett, Kalenz. Jeg hadde ønsket å få tak i Septeret innen en måned, 
"
+"men det kommer ikke til å skje. Våre soldater vil desertere hvis vi ikke "
+"hviler snart. Men i disse ville landene i nord må vi slåss selv for retten "
+"til å hvile. Se mot nord! De fæle orkene vil neppe la oss hvile i fred!"
 
 #: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:130
+#, fuzzy
 msgid "Then we shall wrest control of the land from them. To arms men!"
-msgstr ""
+msgstr "Da fratar vi dem kontrollen over disse landene. Til våpen!"
 
 #: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:144
+#, fuzzy
 msgid "More snow is falling. We must finish this battle quickly. Onward men!"
-msgstr ""
+msgstr "Det faller mer snø. Vi må avslutte dette slaget kjapt. Fremad!"
 
 #: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:167
+#, fuzzy
 msgid ""
 "Victory is ours! We have secured the land from the Orcs. Now we can rest "
 "here while the cold winter passes."
 msgstr ""
+"Seieren er vår! Vi har tatt området fra orkene. Nå kan vi slå leir her 
mens "
+"den kalde vinteren går over."
 
 #: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:172
+#, fuzzy
 msgid ""
 "Let us not rest for too long though, friends. We must still reach the "
 "ancient Dwarven lands before our foes do."
 msgstr ""
+"La oss ikke bli her for lenge, venner: vi må fremdeles nå frem til 
dvergenes "
+"gamle rike før våre fiender."
 
 #: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:177
+#, fuzzy
 msgid ""
 "And so after many days of rest, the party set out once again for the Dwarven "
 "kingdom..."
 msgstr ""
+"Og etter mange dagers hvile, satte kompaniet avgårde igjen for å finne "
+"dvergenes kongerike..."
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:3
+#, fuzzy
 msgid "Plunging into the Darkness"
-msgstr ""
+msgstr "Et Stup inn i Mørket"
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:21
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -4700,139 +5444,208 @@
 "#Death of Delfador\n"
 "#Death of Kalenz"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Finn dvergene\n"
+"Nederlag:\n"
+"#Konrad dør\n"
+"#Delfador dør\n"
+"#Kalenz dør"
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:200
+#, fuzzy
 msgid "It's so dark in here I can hardly see!"
-msgstr ""
+msgstr "Det er så mørkt her inne! Jeg kan såvidt se!"
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:205
+#, fuzzy
 msgid ""
 "It is dark indeed. We shall have to light torches, and tread slowly and "
 "carefully. Hopefully there are still Dwarves down here who can aid us!"
 msgstr ""
+"Det er sannelig mørkt. Vi vil måtte tenne fakler, og trå sakte og varsomt. 
"
+"Jeg håper at det fremdeles er dverger her need som kan hjelpe oss!"
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:210
+#, fuzzy
 msgid "Indeed. We Elves are not well skilled in these dark pits."
-msgstr ""
+msgstr "Ja. Vi alver er ikke vante med slike mørke huler."
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:225
+#, fuzzy
 msgid "Who are these that approach? Surface-dwellers! On your guard, men!"
-msgstr ""
+msgstr "Hvem er disse som nærmer seg? Overflate-boere! På vakt!"
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:232
+#, fuzzy
 msgid "We come in peace, friends. We come in peace!"
-msgstr ""
+msgstr "Vi kommer med fred, venner. Vi kommer med fred!"
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:239
+#, fuzzy
 msgid ""
 "Oh, do you? I see that you are accompanied by Elves. Can we Dwarves not live "
 "in peace without the treacherous Elves coming to bother us?"
 msgstr ""
+"Gjør dere det, du? Jeg ser at det kommer alver med dere. Kan ikke vi dverger 
"
+"leve i fred uten at de forræderske alvene kommer og forstyrrer oss?"
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:246
+#, fuzzy
 msgid "Why such harsh words, Dwarf? Elves have never done you any harm."
-msgstr ""
+msgstr "Hvorfor slike ord, Dverg? Alvene har aldri gjort dere noe ondt."
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:253
+#, fuzzy
 msgid ""
 "'Never done us any harm?' Why I was there myself, when the Elves did not "
 "come to honor our alliance. Many Dwarves were slaughtered, and you cowardly "
 "Elves did nothing to help!"
 msgstr ""
+"Aldri gjort oss noe ondt? Jeg var der selv, da alvene ikke kom for å ære 
vår "
+"allianse. Mange dverger ble drept, og dere feige alver gjorde ingenting for "
+"Ã¥ hjelpe!"
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:260
+#, fuzzy
 msgid ""
 "You go too far! I am Kalenz, a mighty Elvish lord! How dare such as you, "
 "snivelling in his tunnel, call me a coward?"
 msgstr ""
+"Du går for langt! Jeg er Kalenz, en mektig alvisk herre! Hvordan er det at "
+"slike som deg, reddharer som gjemmer seg i en hule, våger å kalle meg for "
+"feig?"
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:267
+#, fuzzy
 msgid ""
 "Peace, friends! Peace! The evil Orcs roam the lands above us, we must not "
 "fight among ourselves."
 msgstr ""
+"Fred venner! Fred! De onde orkene kjemper i landene over oss, må vi også "
+"slåss mot hverandre?"
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:274
+#, fuzzy
 msgid ""
 "Very well! Explain your presence here then, human. Who are you? Why have you "
 "risked life and limb to come to Knalga, home of the Dwarves?"
 msgstr ""
+"Javel, da! Hvem er dere? Forklar deres tilstedeværelse her da, mennesker. "
+"Hvorfor har dere risikert livene deres for å komme til Knalga, dvergenes "
+"hjem?"
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:281
+#, fuzzy
 msgid "Well, we...we..."
-msgstr ""
+msgstr "Vel, vi...vi..."
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:288
+#, fuzzy
 msgid ""
 "We have come so that an heir may claim his inheritance, that a king may "
 "claim his throne. We seek the Scepter of Fire."
 msgstr ""
+"Vi har kommet for at en arving skal kreve sitt arvegods. For at en konge "
+"skal ta tilbake sin trone. Vi søker Ildsepteret."
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:295
+#, fuzzy
 msgid ""
 "The Scepter of Fire? Are you out of your minds? Surely you speak in jest!"
-msgstr ""
+msgstr "Ildsepteret? Er du gal? Dette er vel bare et narrespill!"
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:302
+#, fuzzy
 msgid ""
 "We jest not, friend. We seek the Scepter of Fire. We seek the help of the "
 "Dwarves in finding it. But know that we will find it, whether you help us or "
 "not."
 msgstr ""
+"Vi spøker ikke, venn. Vi søker Ildsepteret. Vi søker dvergenes hjelp til 
Ã¥ "
+"finne det. Velg å hjelpe oss eller la være, om dere så vil. Vi vil finne "
+"det, enten dere hjelper oss eller ei."
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:309
+#, fuzzy
 msgid ""
 "Your speech is like that of a fool. No-one even knows if the Scepter of Fire "
 "exists. And who is this heir, this king that you speak of?"
 msgstr ""
+"Du taler som en tåpe. Ingen vet om Ildsepteret engang eksisterer. Hvem er "
+"denne arvingen, denne kongen du taler om?"
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:316
+#, fuzzy
 msgid "I am, sir."
-msgstr ""
+msgstr "Det er meg, herre."
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:323
+#, fuzzy
 msgid ""
 "You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! I "
 "haven't had such a laugh in a long time. And who are you, old man?"
 msgstr ""
+"Du, hahaha, denne gutten som står foran meg er kongen av Wesnoth? Haha! Jeg "
+"har ikke ledd så godt på lenge. Og hvem er du, gamle mann?"
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:330
+#, fuzzy
 msgid ""
 "I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector "
 "of his heir."
 msgstr ""
+"Jeg er Delfador. Delfador den Store, Erketrollmann til Kong Garard, og "
+"Beskytter av hans arving."
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:337
+#, fuzzy
 msgid ""
 "You...you are Delfador? I saw Delfador when I was but a young Dwarf, and I "
 "will tell you, old man, you are not Delfador. Men! Take these liars out of "
 "my sight. Delfador perished many years ago."
 msgstr ""
+"Du...Du er Delfador? Jeg så Delfador da jeg var kun en ung dverg, og jeg vil 
"
+"si deg gamle mann, du er ikke Delfador. Vakter! Få vekk disee løgnerne. "
+"Delfador døde mange år tilbake."
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:376
+#, fuzzy
 msgid "I am Delfador the Great! Any who dare oppose me shall perish!"
-msgstr ""
+msgstr "Jeg er Delfador den Store! Alle som setter seg imot meg skal dø!"
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:383
+#, fuzzy
 msgid ""
 "You...you really are Delfador! But we had news that you were dead, years ago!"
 msgstr ""
+"Du...Du er virkelig Delfador! Men vi hørte at du var død, for mange år "
+"tilbake!"
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:390
+#, fuzzy
 msgid "They thought I was dead. They hoped I was dead. Yet still I live."
 msgstr ""
+"De trodde jeg var død. De håpet at jeg var død. Men likevel, likevel lever 
"
+"jeg."
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:397
+#, fuzzy
 msgid "And you really think that you can find the Scepter of Fire?"
-msgstr ""
+msgstr "Og du tror virkelig at du skal kunne finne Ildsepteret?"
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:404
+#, fuzzy
 msgid ""
 "Yes, I do. If you help us, friend, all the treasures of Knalga that we find "
 "are yours. We want only the Scepter. It will be dangerous. Make no mistake "
 "about that: Dwarves will be killed, perhaps many Dwarves. But surely it is "
 "better than hiding from the Orcs like worms."
 msgstr ""
+"Ja vi kan. Hvis du hjelper oss, venn, skal alle Knalgas skatter som vi "
+"finner, være dine. Vi ønsker bare Septeret. Det vil være farlig. Merk mine 
"
+"ord: Dverger vil bli drept, kanskje mange dverger. Men det vil være bedre "
+"enn å gjemme seg som mark for orkene."
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:411
 msgid ""
@@ -4845,21 +5658,27 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:439
+#, fuzzy
 msgid "Hmm...there seems to be a secret passage behind these rocks!"
-msgstr ""
+msgstr "Hmm...der ser ut til at det er en hemmelig gang bak disse steinene!"
 
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:3
+#, fuzzy
 msgid "The Princess of Wesnoth"
-msgstr ""
+msgstr "Prinsessen av Wesnoth"
 
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:9
+#, fuzzy
 msgid ""
 "...but one of the Orcs survived long enough to send the news to the queen..."
 msgstr ""
+"... men en av orkene overlevde lenge nok til å sende bud om nyhetene til "
+"dronningen..."
 
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:14
+#, fuzzy
 msgid "...and she sent her most able commander."
-msgstr ""
+msgstr "... og hun sendte sin beste kommandør..."
 
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:37
 msgid ""
@@ -4873,87 +5692,128 @@
 "#Turns run out"
 msgstr ""
 
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:44
+msgid "Elmar's Crossing"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:50
+#, fuzzy
+msgid "Elbridge"
+msgstr "Bru"
+
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:115
+#, fuzzy
 msgid ""
 "On the road to Knalga, the party was opposed by the forces of Asheviere."
-msgstr ""
+msgstr "PÃ¥ vei til Knalga ble de angrepet av Ashevieres styrker."
 
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:120
+#, fuzzy
 msgid "The Queen has sent me to stop you, you imposter!"
-msgstr ""
+msgstr "Dronningen har sendt meg for å stoppe deg, din bedrager!"
 
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:125
+#, fuzzy
 msgid ""
 "That's the princess, Li'sar. The daughter of the Queen, and her successor!"
-msgstr ""
+msgstr "Det er prinsessen, Li'sar. Dronningens datter, og hennes arving!"
 
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:130
+#, fuzzy
 msgid "I'm no imposter. It seems that your mother has lied to you."
 msgstr ""
+"Jeg er ingen bedrager. Det må være moren din som har løyet for deg om det."
 
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:136
+#, fuzzy
 msgid "This is treason! Your lies will perish with you!"
-msgstr ""
+msgstr "Forræderi! Løgnene dine vil dø sammen med deg!"
 
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:141
+#, fuzzy
 msgid ""
 "There is no use in reasoning. She will understand only one thing. To arms!"
 msgstr ""
+"Her hjelper det ikke å snakke fornuft. Det er bare en ting hun vil forstå. "
+"Til våpen!"
 
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:166
+#, fuzzy
 msgid "This is taking too much time, I had best call some reinforcements!"
-msgstr ""
+msgstr "Dette tar for lang tid, så det er best jeg kaller inn forsterkninger!"
 
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:190
+#, fuzzy
 msgid "Maybe I was not using enough forces..."
-msgstr ""
+msgstr "Kanskje jeg ikke brukte nok styrker..."
 
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:201
+#, fuzzy
 msgid "I surrender! Don't hurt me, Imposter."
-msgstr ""
+msgstr "Jeg overgir meg! Ikke skad meg, bedrager."
 
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:206
+#, fuzzy
 msgid ""
 "I said before I'm not an imposter, but if you yield, I will spare your life."
 msgstr ""
+"Jeg har allerede sagt at jeg ikke er noen bedrager, men hvis du gir deg, vil "
+"jeg spare livet ditt."
 
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:211
+#, fuzzy
 msgid "Let me go!"
-msgstr ""
+msgstr "La meg gå!"
 
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:216
+#, fuzzy
 msgid "Think about the story of the old king. Ask somebody who knew of him."
-msgstr ""
+msgstr "Tenk på historien om gamlekongen. Spør noen eldre om den."
 
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:221
+#, fuzzy
 msgid ""
 "The old king? I have heard about that, but I know it is not true. My mother "
 "told me."
 msgstr ""
+"Den forrige kongen? Jeg har hørt om det, men jeg vet det ikke er sant. Moren 
"
+"min fortalte meg det."
 
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:226
+#, fuzzy
 msgid ""
 "Your mother has lied to you, child. Now I suggest you reconsider, and either "
 "join us, or flee an exile. There will be a great battle soon, and if you are "
 "on the wrong side of it, we may not have the opportunity to spare your life "
 "a second time."
 msgstr ""
+"Moren din har løyet for deg, barn. Nå foreslår jeg at du tenker over det, 
og "
+"enten slår deg sammen med oss, eller rømmer i eksil. Det vil bli et stort "
+"slag snart, og hvis du er på feil side da, har vi kanskje ikke mulighet til "
+"Ã¥ spare livet ditt for andre gang."
 
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:233
+#, fuzzy
 msgid ""
 "I am not a child, and I do not want to talk about it! You said you would "
 "spare me, so be on your way. The northern road should be safe for you."
 msgstr ""
+"Jeg er ikke et barn, og jeg vil ikke snakke om det! Du sa du ville spare "
+"meg, så dra avgårde. Veien mot nord burde være trygg for dere."
 
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:239
+#, fuzzy
 msgid "Good day then, Princess. Come, men, to the northern road!"
-msgstr ""
+msgstr "Far vel, prinsesse. Kom menn, til veien mot nord!"
 
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:245
+#, fuzzy
 msgid ""
 "(He he, little do they know just how many undead have wandered the northern "
 "road of late. Surely they are doomed!)"
 msgstr ""
+"(hehe, lite vet de om hvor mange vandøde som har vandret på nordveien i det 
"
+"siste. De er fortapt!)"
 
 #: data/scenarios/Heir_To_The_Throne/Return_to_Wesnoth.cfg:3
 msgid "Return to Wesnoth"
@@ -5006,10 +5866,12 @@
 
 #: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:3
 #: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:12
+#, fuzzy
 msgid "The Sceptre of Fire"
-msgstr ""
+msgstr "Ildsepteret"
 
 #: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:30
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -5020,57 +5882,82 @@
 "#Death of Kalenz\n"
 "#Death of Li'sar"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Konrad eller Li'sar får tak i Ildsepteret\n"
+"Nederlag:\n"
+"#Konrad dør\n"
+"#Delfador dør\n"
+"#Kalenz dør\n"
+"#Li'sar dør"
 
 #: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:48
+#, fuzzy
 msgid "The Sceptre must be getting close now! Where shall we go?"
-msgstr ""
+msgstr "Septeret må være i nærheten nå! Hvor skal vi gå?"
 
 #: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:53
+#, fuzzy
 msgid "Yes, I feel it is near here! We must search for it carefully."
 msgstr ""
+"Ja, jeg føler det er i nærheten! Vi må lete etter det, men vær 
forsiktige."
 
 #: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:321
+#, fuzzy
 msgid "Here it is at last, I have the Sceptre!"
-msgstr ""
+msgstr "Endelig, her er det. Jeg har Septeret!"
 
 #: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:326
+#, fuzzy
 msgid "So it is in our hands! Now let us leave this stinking pit."
-msgstr ""
+msgstr "Så det er i våre hender! La oss forlate disse stinkende grottene."
 
 #: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:331
+#, fuzzy
 msgid ""
 "I think that if we travel just a little north, we might be able to get out."
-msgstr ""
+msgstr "Jeg tror vi kommer oss ut hvis vi drar litt mot nord."
 
 #: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:352
+#, fuzzy
 msgid "At last! I have the Sceptre!"
-msgstr ""
+msgstr "Endelig! Jeg har Septeret!"
 
 #: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:357
+#, fuzzy
 msgid "Indeed. You managed to reach it Li'sar. I hope you shall use it wisely."
-msgstr ""
+msgstr "Riktig. Du fikk tak i det, Li'sar. Jeg håper du bruker det klokt."
 
 #: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:362
+#, fuzzy
 msgid ""
 "Well my first use for it is going to be to help us get out of this hole! I "
 "hope you consider that wise."
 msgstr ""
+"Min første gjerning blir å bruke det for å få oss ut av dette hullet! Jeg 
"
+"håper du regner det for klokt."
 
 #: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:367
+#, fuzzy
 msgid ""
 "The Sceptre makes its wielder powerful, but hardly immortal, child. Use it "
 "prudently. Now come, I believe there is an exit to the north!"
 msgstr ""
+"Septeret gjør brukeren mektig, men langtifra udødelig, barn. Bruk det "
+"fornuftig. Kom nå, jeg tror det er en utgang mot nord!"
 
 #: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:372
+#, fuzzy
 msgid "I think I know what I'm doing. Come, let us go!"
-msgstr ""
+msgstr "Jeg tror jeg vet hva jeg gjør. Kom, la oss gå!"
 
 #: data/scenarios/Heir_To_The_Throne/Snow_Plains.cfg:3
+#, fuzzy
 msgid "Snow Plains"
-msgstr ""
+msgstr "Snøkledde Vidder"
 
 #: data/scenarios/Heir_To_The_Throne/Snow_Plains.cfg:25
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -5081,24 +5968,39 @@
 "#Death of Li'sar\n"
 "#Death of Kalenz"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Overvinn fiendens leder\n"
+"Nederlag:\n"
+"#Konrad dør\n"
+"#Delfador dør"
 
 #: data/scenarios/Heir_To_The_Throne/Snow_Plains.cfg:78
+#, fuzzy
 msgid ""
 "These fields of snow were once the home of my people. We left here centuries "
 "ago. Legends say a great sword of fire was left behind."
 msgstr ""
+"Disse snødekte slettene var en gang hjemlandet til mitt folk. Vi dro videre "
+"for flere hundre år siden. Legenden sier at et mektig flammesverd ble "
+"værende igjen."
 
 #: data/scenarios/Heir_To_The_Throne/Snow_Plains.cfg:83
+#, fuzzy
 msgid ""
 "This sword may prove useful on our journey ahead. I wonder where it could be "
 "hidden."
 msgstr ""
+"Det sverdet kan vise seg å bli nyttig senere på reisen vår. Jeg lurer på "
+"hvor det kan være gjemt."
 
 #: data/scenarios/Heir_To_The_Throne/Swamp_Of_Dread.cfg:3
+#, fuzzy
 msgid "Swamp Of Dread"
-msgstr ""
+msgstr "Fryktens Sump"
 
 #: data/scenarios/Heir_To_The_Throne/Swamp_Of_Dread.cfg:25
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -5109,24 +6011,38 @@
 "#Death of Li'sar\n"
 "#Death of Kalenz"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Overvinn fiendens ledere\n"
+"Nederlag:\n"
+"#Konrad dør\n"
+"#Delfador dør"
 
 #: data/scenarios/Heir_To_The_Throne/Swamp_Of_Dread.cfg:132
+#, fuzzy
 msgid ""
 "This land is cursed. The Liches have lived here for years amassing great "
 "armies and fortunes."
 msgstr ""
+"Dette landet er forbannet. Mørkeåndene har bodd her i årevis og samlet 
store "
+"hærer og skatter."
 
 #: data/scenarios/Heir_To_The_Throne/Swamp_Of_Dread.cfg:137
+#, fuzzy
 msgid ""
 "The Liches are all over this swamp. I hope I have made a wise choice in "
 "taking this path."
 msgstr ""
+"Mørkeåndene er overalt i denne sumpen. Jeg håper det var et klokt valg å "
+"komme denne veien."
 
 #: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:3
+#, fuzzy
 msgid "The Lost General"
-msgstr ""
+msgstr "Den Fortapte General"
 
 #: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:21
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -5136,92 +6052,134 @@
 "#Death of Delfador\n"
 "#Death of Kalenz"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Overvinn fiendens ledere\n"
+"Nederlag:\n"
+"#Konrad dør\n"
+"#Delfador dør\n"
+"#Kalenz dør"
 
 #: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:104
+#, fuzzy
 msgid "These are some of the main Dwarvish caverns."
 msgstr ""
+"Alright Delfador, now that I have claimed the Scepter of Fire I am going to "
+"hold you to your promise."
 
 #: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:109
+#, fuzzy
 msgid ""
 "Underground roads once led to the differents parts of the complex, but now "
 "everything lies in ruins."
-msgstr ""
+msgstr "Which one?"
 
 #: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:123
+#, fuzzy
 msgid "The sign says 'Guest quarters'."
-msgstr ""
+msgstr "På skiltet står det 'Gjesteboliger'."
 
 #: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:144
+#, fuzzy
 msgid "My uncle's family drowned after the orcs flooded that cavern..."
 msgstr ""
+"Very well Konrad.  But the orcs must have contacted Asheviere about our trip "
+"into the mines, and I doubt she will trust them to take care of the job.  So "
+"make haste, and dispatch these beasts quickly, lest reinforcements arrive."
 
 #: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:158
+#, fuzzy
 msgid "These passages seem to have been used recently."
 msgstr ""
+"The human and his friends have returned!  I will deal with them myself!"
 
 #: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:172
+#, fuzzy
 msgid "There is a big cave-in south of here."
-msgstr ""
+msgstr "If your sure boss..."
 
 #: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:185
+#, fuzzy
 msgid "RUMBLE! RUMBLE! RUMBLE!"
-msgstr ""
+msgstr "COURSE I'm sure worm! Do as your told!"
 
 #: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:190
+#, fuzzy
 msgid "The rocks are moving!"
-msgstr ""
+msgstr "Alright, alright! Sorry boss!"
 
 #: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:252
+#, fuzzy
 msgid "Who goes there? Friend or foe?"
-msgstr ""
+msgstr "Hvem der? Venn eller fiende?"
 
 #: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:257
+#, fuzzy
 msgid ""
 "We are desperately trying to rid these tunnels of the foul Orcs! Please help "
 "us in our quest."
 msgstr ""
+"Vi prøver desperat å fri disse tunnelene fra de fæle, stinkende og "
+"motbydelige orkene! Vær så snill å hjelp oss med den oppgaven."
 
 #: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:269
+#, fuzzy
 msgid "Ah, a foul Orc! Let us rid these tunnels of its kind!"
 msgstr ""
+"Ah, en skitten ork! La oss frigjøre disse tunnelene fra alle av dens art!"
 
 #: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:281
+#, fuzzy
 msgid "I did not know that the undead were in these pits!"
-msgstr ""
+msgstr "Jeg visste ikke at de vandøde var i disse grottene!"
 
 #: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:293
+#, fuzzy
 msgid "Who is this foul enemy that we fight?"
-msgstr ""
+msgstr "Hvem er denne fæle fienden vi slåss mot?"
 
 #: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:298
+#, fuzzy
 msgid "I am Lionel. I am the Lost General. I will avenge myself upon you all!"
 msgstr ""
+"Jeg er Lionel. Jeg er Den Fortapte General. Jeg vil hevne meg på dere alle!"
 
 #: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:303
+#, fuzzy
 msgid "Avenge? What have we done to you that you must avenge?"
-msgstr ""
+msgstr "Hevne deg? Hva har vi gjort som du må hevne?"
 
 #: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:308
+#, fuzzy
 msgid "Lionel? A General? I remember that name..."
-msgstr ""
+msgstr "Lionel? En general? Jeg husker det navnet..."
 
 #: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:313
+#, fuzzy
 msgid ""
 "Remember me, do you? Aye. I was the king's finest general, sent down to "
 "these pits to retrieve the Scepter. But the Orcs trapped me and my men in "
 "this cavern, to starve to death. The Dwarves were no help, leaving me to "
 "die. Now I will get revenge on you all!"
 msgstr ""
+"Jaså, du husker meg? Ja. Jeg var kongens beste general, og ble sendt ned i "
+"disse grottene for å få tak i Ildsepteret. Men orkene fanget meg og mine "
+"menn i denne hulen, for å la oss sulte i hjel. Dvergene var ikke til hjelp, "
+"og lot meg bli her for å dø. Nå vil jeg få revansj over dere alle sammen!"
 
 #: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:338
+#, fuzzy
 msgid ""
 "Argh! I am vanquished! But at least by worthy foes, instead of those foul "
 "Orcs."
 msgstr ""
+"Arg! Jeg er beseiret! Men i det minste av verdige fiender, istedenfor de "
+"motbydelige orkene."
 
 #: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:343
+#, fuzzy
 msgid "Rest in peace, Lionel. The poor, lost general."
-msgstr ""
+msgstr "Hvil i fred, Lionel. Den stakkars, fortapte generalen."
 
 #: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:348
 msgid ""
@@ -5233,14 +6191,17 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:404
+#, fuzzy
 msgid "The earth shakes."
-msgstr ""
+msgstr "I knew you should've helped him!"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:3
+#, fuzzy
 msgid "The Siege of Elensefar"
-msgstr ""
+msgstr "Beleiringen av Elensefar"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:23
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -5249,135 +6210,187 @@
 "#Death of Konrad\n"
 "#Turns run out"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Overvinn begge fiendens ledere\n"
+"Nederlag:\n"
+"#Konrad dør\n"
+"#Tiden renner ut"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:111
+#, fuzzy
 msgid ""
 "The party arrived at Elensefar at last, but found that the city had already "
 "fallen to the evil Orcs."
 msgstr ""
+"Til slutt kom selskapet til Elensefar, men byen hadde allerede falt i de "
+"onde orkenes hender."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:116
+#, fuzzy
 msgid "My lord! It seems the city has already fallen!"
-msgstr ""
+msgstr "Min herre! Det ser ut som om byen har falt allerede!"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:121
+#, fuzzy
 msgid "This is terrible news! We must retake the city!"
-msgstr ""
+msgstr "Dette er fryktelige nyheter! Vi må vinne byen tilbake!"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:126
+#, fuzzy
 msgid ""
 "There are so many of them. This will not be easy! And look to the south! It "
 "seems that the undead are allied with the Orcs!"
 msgstr ""
+"Det er så mange av dem. Dette vil ikke bli lett! Og se mot sør, det ser ut "
+"som de vandøde har alliert seg med orkene!"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:131
+#, fuzzy
 msgid ""
 "Here come the Elves! With our newly forged alliance with the Orcs, we will "
 "crush them with ease!"
 msgstr ""
+"Her kommer alvene! Ved hjelp av vår nylig inngåtte allianse med orkene skal 
"
+"vi knuse dem med letthet!"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:136
+#, fuzzy
 msgid ""
 "We must take the city, and destroy the evil undead before reinforcements "
 "arrive!"
 msgstr ""
+"Vi må ta byen, og utrydde de onde vandøde før det kommer forsterkninger!"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:166
+#, fuzzy
 msgid "In the night, three dark figures creep out of the forest."
-msgstr ""
+msgstr "Om natten krøp tre mørke skygger ut av skogen."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:171
+#, fuzzy
 msgid "Halt! Who goes there, friend or foe?"
-msgstr ""
+msgstr "Holdt! Hvem der? Venn eller fiende?"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:176
+#, fuzzy
 msgid ""
 "Greetings, friend. We are from the Elensefar Thieves Guild. We would like to "
 "help you against the Orcs!"
 msgstr ""
+"Vær hilset, venn. Vi er fra Tyvenes Laug i Elensefar. Vi vil gjerne hjelpe "
+"deg i kampen mot orkene!"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:181
+#, fuzzy
 msgid "Thieves, hmmm? Who says we can trust such as you?"
-msgstr ""
+msgstr "Jaså, tyver? Hvem sier at vi kan stole på sånne som dere?"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:186
+#, fuzzy
 msgid ""
 "We would understand if you don't trust us, of course, but it is in our "
 "mutual interest to rid the city of the Orcs!"
 msgstr ""
+"Vi forstår deg hvis du ikke vil stole på oss, selvfølgelig, men det er til 
"
+"vårt felles beste å jage orkene fra byen!"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:191
+#, fuzzy
 msgid "Hmm...I have to consider this..."
-msgstr ""
+msgstr "Hmm...Jeg må tenke på dette..."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:194
+#, fuzzy
 msgid "Very well. You may join us."
-msgstr ""
+msgstr "Det er bra. Dere kan bli med oss."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:199
+#, fuzzy
 msgid ""
 "We will serve you well, for we respect the help you are providing to our "
 "city. You shall find that there is honor, even among thieves."
 msgstr ""
+"Vi vil tjene deg godt, fordi vi respekterer hjelpen du gir til byen vår. Du "
+"vil se at det finnes ære, selv blant tyver."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:212
+#, fuzzy
 msgid "We cannot trust your motives. We shall rescue the city on our own!"
-msgstr ""
+msgstr "Vi kan ikke stole på motivene deres. Vi skal redde byen på 
egenhånd!"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:217
+#, fuzzy
 msgid ""
 "Very well, we shall be gone then. You shall have to recapture the city "
 "without our help!"
-msgstr ""
+msgstr "Som du vil, vi skal forsvinne. Du må ta tilbake byen uten vår hjelp!"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:232
+#, fuzzy
 msgid "Finally, we have retaken the city! Let us rest here, friends."
-msgstr ""
+msgstr "Endelig har vi tatt tilbake byen! La oss hvile her, venner."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:241
+#, fuzzy
 msgid "Victory! The thieves of Elensefar will be in your service, my lord"
-msgstr ""
+msgstr "Seier! Elensefars tyver vil tjene deg, min herre."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:246
+#, fuzzy
 msgid "The party rested for three days, after which an old friend returned."
-msgstr ""
+msgstr "Selskapet hvilte i tre dager, og så dukket det opp en gammel venn."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:267
+#, fuzzy
 msgid ""
 "Greetings, friends. I see that you have rescued the city! I knew that you "
 "could do it."
 msgstr ""
+"Vær hilset, venner. Jeg ser at dere har berget byen! Jeg visste dere kunne "
+"klare det."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:273
+#, fuzzy
 msgid "Delfador! So good to see you! Where have you been?"
-msgstr ""
+msgstr "Delfador! Så godt det er å se deg! Hvor har du vært?"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:279
+#, fuzzy
 msgid ""
 "I have been meeting with the Great Elven Council. This is Kalenz, a lord of "
 "the Northern Elves who came to the Council to offer us the support of the "
 "North Elves."
 msgstr ""
+"Jeg har i møte med det Store Alviske Rådet. Dette er Kalenz, en av "
+"Nordalvenes ledere, som kom til Rådet for å tilby oss Nordalvenes hjelp."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:285
+#, fuzzy
 msgid "Greetings, friend."
-msgstr ""
+msgstr "Vær hilset, venn."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:291
+#, fuzzy
 msgid ""
 "Delfador, we have captured this city, but surely Asheviere's men will come "
 "and attack us! What should we do?"
 msgstr ""
+"Delfador, vi har tatt denne byen, men Ashevieres menn vil komme garantert "
+"komme og angripe oss! Hva skal vi gjøre?"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:297
+#, fuzzy
 msgid "The Council has met and decided: we must capture the Scepter of Fire."
-msgstr ""
+msgstr "Rådet har møttes, og vi bestemte følgende: vi må få tak i 
Ildsepteret."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:303
+#, fuzzy
 msgid "The Scepter of Fire? What's that?"
-msgstr ""
+msgstr "Ildsepteret? Hva er det?"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:309
+#, fuzzy
 msgid ""
 "During the reign of Garard I, your grandfather, the dwarves of Knalga agreed "
 "to make the king a magnificent scepter. It took their finest smiths years to "
@@ -5386,46 +6399,67 @@
 "of it, at constant war with the Orcs, the Scepter was lost somewhere in the "
 "great caverns."
 msgstr ""
+"Da Garard I, din onkels far, styrte, gikk dvergene fra Knalga med på å lage 
"
+"et praktfullt septer til kongen. Det tok deres beste smeder flere år å 
laage "
+"det. Men rett etter at det var ferdig, innvaderte orker Knalgas tunneler. NÃ¥ 
"
+"er det kaos i Knalga, og selv om det fremdeles bor dverger i noen deler av "
+"det, i konstant krig med orkene, ble septeret tapt et eller annet sted i de "
+"enorme hulene."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:315
+#, fuzzy
 msgid "But what has this to do with me?"
-msgstr ""
+msgstr "Å, men hva her dette med meg å gjøre?"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:321
+#, fuzzy
 msgid ""
 "When Garard II, your uncle, was deciding upon a successor, he issued an "
 "edict that whichever member of the royal family could retrieve the Scepter "
 "of Fire would rule the land."
 msgstr ""
+"Garard II, din onkel, skulle bestemme seg for hvem som skulle være arving. "
+"Han utstedte en kunngjøring om at det medlemmet av kongefamilien som fikk "
+"tak i Ildsepteret skulle styre landet."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:327
+#, fuzzy
 msgid "Oh, and you want me to get this scepter?"
-msgstr ""
+msgstr "Å, og nå vil du at jeg skal få tak i dette septeret?"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:333
+#, fuzzy
 msgid "We will help you get it, my lord."
-msgstr ""
+msgstr "Vi skal hjelpe deg å finne det, min herre."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:339
+#, fuzzy
 msgid ""
 "Time is short. We think that Asheviere is also searching for the Scepter, to "
 "help seal her place as ruler. But if you get the Scepter first, the people "
 "will support you as the king."
 msgstr ""
+"Vi har liten tid. Vi tror at også Asheviere leter etter Septeret, for å "
+"stadfeste sin stilling som hersker. Men dersom du får tak i Septeret først, 
"
+"vil folket gi sin støtte til deg som konge."
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:345
+#, fuzzy
 msgid "Me? King?"
-msgstr ""
+msgstr "Meg? Som konge?"
 
 #: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:351
+#, fuzzy
 msgid "Yes, Konrad. I believe you will be king one day. Now let us make haste!"
-msgstr ""
+msgstr "Ja, Konrad. Jeg tror at vil bli konge en dag. La oss skynde oss!"
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:3
+#, fuzzy
 msgid "The Valley of Death - The Princess's Revenge"
-msgstr ""
+msgstr "Dødens Dal - Prinsessens Hevn"
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:24
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -5435,20 +6469,32 @@
 "#Death of Delfador\n"
 "#Death of Kalenz"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Overlev i to dager\n"
+"Nederlag:\n"
+"#Konrad dør\n"
+"#Delfador dør\n"
+"#Kalenz dør"
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:174
+#, fuzzy
 msgid ""
 "My lord! This road does not seem as safe as we had hoped. Look around us at "
 "the hills - there are undead about!"
 msgstr ""
+"Min herre! Denne veien ser ikke ut til å være så trygg som vi hadde håpet 
"
+"på. Se rundt oss i åsene, det er vandøde her!"
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:179
+#, fuzzy
 msgid "Who are these who approach? Let us kill them all!"
-msgstr ""
+msgstr "Hvem er disse som kommer hit? La oss drepe dem alle sammen!"
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:184
+#, fuzzy
 msgid "To arms, men! The undead hordes approach!"
-msgstr ""
+msgstr "Til våpen! De vandødes horder nærmer seg!"
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:189
 msgid ""
@@ -5457,20 +6503,24 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:198
+#, fuzzy
 msgid "There are just so many! What shall we do?"
-msgstr ""
+msgstr "Det er så mange! Hva skal vi gjøre?"
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:203
+#, fuzzy
 msgid "Let us hold them off as long as we can!"
-msgstr ""
+msgstr "La oss bare holde dem tilbake så lenge det lar seg gjøre!"
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:250
+#, fuzzy
 msgid "I have come once again to aid you, friends!"
-msgstr ""
+msgstr "Jeg har nok en gang kommet for å hjelpe dere, venner!"
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:255
+#, fuzzy
 msgid "White mages? Come to help us? But what are they doing here?"
-msgstr ""
+msgstr "Hvite trollmenn? Kommet for å hjelpe oss? Men hva gjør de her?"
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:260
 msgid ""
@@ -5479,54 +6529,77 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:272
+#, fuzzy
 msgid ""
 "The sun rises in the east. Surely the undead do not have the power to "
 "continue their onslaught through another day!"
 msgstr ""
+"Sola står opp i øst. De vandøde har garantert ikke kraft til å fortsette "
+"deres stormløp nok en dag!"
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:277
+#, fuzzy
 msgid "Indeed not! I feel we have survived this battle."
-msgstr ""
+msgstr "Helt sikkert ikke! Jeg føler at vi har overlevd dette slaget."
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:282
+#, fuzzy
 msgid "Whew! That was a difficult battle, but they are retreating at last!"
 msgstr ""
+"Puh! Det var et vanskelig slag, men de måtte trekke seg tilbake til slutt!"
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:306
+#, fuzzy
 msgid "Yes! We have fought them off!"
-msgstr ""
+msgstr "Ja! Vi har slått dem tilbake!"
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:321
+#, fuzzy
 msgid "Thank you for returning to help us, Moremirmu."
-msgstr ""
+msgstr "Takk for at du kom tilbake for å hjelpe oss, Moremirmu."
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:326
+#, fuzzy
 msgid ""
 "It is both my duty and pleasure, my lord! We were dining with some royal "
 "guards of the princess, taking a rest from our pilgrimage, when they spoke "
 "of how you were tricked into traveling these dangerous lands. We could do "
 "nothing but help you!"
 msgstr ""
+"Det er både min plikt og fornøyelse, min herre! Vi spiste middag sammen med 
"
+"noen medlemmer av prinsessens garde, og tok en pause fra vår pilgrimsreise, "
+"da de fortalte hvordan dere ble lurt til å reise gjennom disse farlige "
+"områdene. Vi kunne ikke gjøre annet enn å hjelpe deg!"
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:331
+#, fuzzy
 msgid ""
 "So, she tricked us into coming this way! Where may we go now? Which way will "
 "be safe for us?"
 msgstr ""
+"Jaså, hun lurte oss til å dra denne veien med vilje! Hvor kan vi dra nå? "
+"Hvilken vei vil være den tryggeste for oss?"
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:336
+#, fuzzy
 msgid ""
 "You must get out of the clutches of that vile Queen, my lord. If you take a "
 "course bearing north-east, on past the mountain of gryphons, you will be "
 "able to ford the great river at Abez. Make haste though, for you will not be "
 "able to ford the river in winter!"
 msgstr ""
+"Du må komme deg ut av klørne til den usle dronninga, min herre. Hvis du "
+"setter kursen mot nordøst, videre forbi Griffenes Fjell, vil du kunne krysse 
"
+"den store elva ved Abez. Men du må skynde deg, for du vil ikke kunne krysse "
+"elva når vinteren kommer!"
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:341
+#, fuzzy
 msgid ""
 "Thank you for your counsel, good friend! May our paths meet again in happier "
 "times!"
 msgstr ""
+"Takk for dine råd, min gode venn! Måtte våre veier møtes igjen i bedre 
tider!"
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:357
 msgid ""
@@ -5535,31 +6608,43 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:362
+#, fuzzy
 msgid "May he rest peacefully!"
-msgstr ""
+msgstr "MÃ¥ han hvile fredfullt!"
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:367
+#, fuzzy
 msgid ""
 "He died fighting for you, Prince, just as any of us would be willing to die "
 "for you."
 msgstr ""
+"Han døde mens han slåss for deg, prins, akkurat slik som hvem som helst av "
+"oss ville vært villig til å dø i kamp for deg."
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:374
+#, fuzzy
 msgid ""
 "This place makes me feel uneasy, even with the undead retreating. Where may "
 "we go now?"
 msgstr ""
+"Dette stedet får meg til å føle meg uvel, selv når de vandøde slår 
retrett. "
+"Hvor kan vi dra nå?"
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:379
+#, fuzzy
 msgid ""
 "The land of Wesnoth is not safe for us. The Queen's forces reach every "
 "corner. We must make haste to the north lands, across the great river. Let "
 "us go quickly!"
 msgstr ""
+"Wesnoths land er ikke trygt for oss. Dronningens styrker kan nå hvert "
+"hjørne. Vi må skynde oss til de nordlige landene, på andre siden av den "
+"store elva. La oss dra raskt avgårde!"
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:384
+#, fuzzy
 msgid "Indeed! Let us go from here!"
-msgstr ""
+msgstr "Javisst! La oss dra herfra!"
 
 #: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:3
 msgid "The Valley of Statues"
@@ -5696,97 +6781,145 @@
 msgstr ""
 
 #: data/scenarios/Heir_To_The_Throne/deaths.cfg:9
+#, fuzzy
 msgid "We are vanquished, for I have been defeated!"
-msgstr ""
+msgstr "Vi har tapt, for jeg har lidd nederlag!"
 
 #: data/scenarios/Heir_To_The_Throne/deaths.cfg:40
+#, fuzzy
 msgid "Argh! I am finished!"
-msgstr ""
+msgstr "Arg! Jeg er ferdig!"
 
 #: data/scenarios/Heir_To_The_Throne/deaths.cfg:54
+#, fuzzy
 msgid "No! This is the end! We have been defeated!"
-msgstr ""
+msgstr "Nei! Dette er slutten! Vi har tapt!"
 
 #: data/scenarios/Heir_To_The_Throne/intro.cfg:5
+#, fuzzy
 msgid ""
 "In the twenty-seventh year of the reign of Garard II, king of Wesnoth, the "
 "kingdom was plunged into a bitter war with the Peoples of the North."
 msgstr ""
+"I Garard II, kongen av Wesnoths tjuesjuende år, ble kongedømme kastet ut i "
+"en bitter krig mot Nordboerne."
 
 #: data/scenarios/Heir_To_The_Throne/intro.cfg:10
+#, fuzzy
 msgid ""
 "The Northern host encamped at Galcadar, by the ford of Abez, and the king "
 "led his forces to meet them. Splitting his army in two, he led one half "
 "while his son, the crown prince Eldred, led the other."
 msgstr ""
+"Nordboernes hær slo leir ved Galcadar, ved vadestedet Abez, og kongen ledet "
+"sine styrker for å møte dem i kamp. Han delte hæren sin i to, og ledet 
selv "
+"den ene halvdelen, men hans egen sønn, kronprinsen  Eldred, ledet den andre."
 
 #: data/scenarios/Heir_To_The_Throne/intro.cfg:15
+#, fuzzy
 msgid ""
 "Eldred was a brave and courageous warrior, able to lead his soldiers well. "
 "Unfortunately for Garard, his son was also ambitious...and treacherous. In "
 "the heat of battle,  Eldred's men turned on the king. And so, Garard was "
 "slain in battle that day, along with his brother and all his sons but Eldred."
 msgstr ""
+"Eldred var en tapper og modig kriger, og en dyktig leder for sine soldater. "
+"Dessverre for Garard var han også ambisiøs.....og forræderisk. I kampens "
+"hete gikk Eldreds menn mot sin egen konge. Garard ble drept i kamp den "
+"dagen, sammen med sin bror og alle sine sønner utenom Eldred."
 
 #: data/scenarios/Heir_To_The_Throne/intro.cfg:20
+#, fuzzy
 msgid ""
 "Garard's queen, Asheviere, looked on with glee, having come to watch the "
 "battle from a nearby hill. The rule of her son would surely satisfy her lust "
 "for power far better than her husband's had."
 msgstr ""
+"Garards dronning, Asheviere, så på kampen fra en nærliggende ås, og 
gledet "
+"seg over det hun så. Hennes sønn ville sikkert styre på en måte som "
+"tilfredsstilte hennes maktsyke sinn bedre enn hennes mann hadde gjort."
 
 #: data/scenarios/Heir_To_The_Throne/intro.cfg:25
+#, fuzzy
 msgid ""
 "In exchange for tribute, the Northern king happily made peace with Eldred, "
 "who proclaimed himself king and led his army back to Weldyn."
 msgstr ""
+"Nordboernes konge inngikk gladelig fred med Eldred mot betaling. Eldred "
+"proklamerte seg selv konge, og ledet hæren sin tilbake til Weldyn."
 
 #: data/scenarios/Heir_To_The_Throne/intro.cfg:30
+#, fuzzy
 msgid ""
 "But Garard's arch-mage, Delfador, had escaped the battle and, riding with "
 "haste, reached Weldyn first. He mustered a force of loyalists to fight "
 "Eldred and avenge the king's death."
 msgstr ""
+"Men Garards erketrollmann, Delfador, klarte å flykte fra slaget. Han red "
+"raskt tilbake og nådde Weldyn først. Der mønstret han en styrke av "
+"lojalister for å kjempe mot Eldred, og hevne kongens død."
 
 #: data/scenarios/Heir_To_The_Throne/intro.cfg:35
+#, fuzzy
 msgid ""
 "Eldred made war upon Delfador and his forces with his mother's advice "
 "ringing in his ears: 'Fight no one great or small except the old mage, whose "
 "head should be severed from his shoulders.'"
 msgstr ""
+"Eldred gikk i kamp med klar beskjed fra moren: ikke kjemp mot noen andre, "
+"verken stor eller liten, utenom den gamle trollmannen, hvis hode skulle "
+"hogges av."
 
 #: data/scenarios/Heir_To_The_Throne/intro.cfg:40
+#, fuzzy
 msgid ""
 "And Eldred did indeed meet Delfador face-to-face in battle that day. Sword "
 "clashed against staff, as the wise old mage fought the brash young warrior."
 msgstr ""
+"Eldred møtte sannelig Delfador ansikt til ansikt i kamp. Sverd slo mot stav. 
"
+"Den vise trollmannen mot den unge, sterke, selvgode krigeren."
 
 #: data/scenarios/Heir_To_The_Throne/intro.cfg:45
+#, fuzzy
 msgid ""
 "In the end Delfador's men were defeated and routed, but Asheviere found her "
 "son's lifeless body, fixed to the ground by the great mage's staff."
 msgstr ""
+"Delfadors menn tapte slaget og ble jaget på flukt, men Asheviere fant liket "
+"til sønnen, spiddet til bakken av Delfadors stav."
 
 #: data/scenarios/Heir_To_The_Throne/intro.cfg:50
+#, fuzzy
 msgid ""
 "Asheviere herself then took command of the army, and led it back to Weldyn. "
 "Knowing that the king's young nephews were next in line to the throne, she "
 "ordered them all killed, and declared herself Queen of Wesnoth."
 msgstr ""
+"Asheviere tok kontroll over hæren og ledet den tilbake til Weldyn. Da hun "
+"innså at kongens unge nevøer var de neste i tronfølgen, beordret hun dem "
+"alle drept, og utpekte seg selv til Dronningmor av Wesnoth."
 
 #: data/scenarios/Heir_To_The_Throne/intro.cfg:55
+#, fuzzy
 msgid ""
 "Soon after news of Asheviere's orders reached Delfador, he secretly entered "
 "the palace and stole away Konrad, the youngest of Garard's nephews, thereby "
 "saving him from death."
 msgstr ""
+"Da Delfador hørte ordrene til Asheviere, snek han seg inn i palasset og tok "
+"med seg Konrad, den yngste av Garards nevøer, og reddet ham slik fra en "
+"sikker død."
 
 #: data/scenarios/Heir_To_The_Throne/intro.cfg:60
+#, fuzzy
 msgid ""
 "Fleeing to the forests of the West, Delfador raised the child Konrad under "
 "the protection of the Elves, watching sadly as Asheviere's reign of terror "
 "over the land began..."
 msgstr ""
+"Delfador tok barnet med seg til skogen i vest, og oppdro ham under "
+"beskyttelse av alvene. Delfador kunne bare trist se på mens Asheviere styrte 
"
+"landet med hard hånd og grusomme metoder..."
 
 #: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:6
 msgid "Black Flag"
@@ -6831,10 +7964,12 @@
 msgstr ""
 
 #: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:3
+#, fuzzy
 msgid "Brother Against Brother"
-msgstr ""
+msgstr "Bror Mot Bror"
 
 #: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:30
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -6843,6 +7978,12 @@
 "#Death of Gwiti Ha'atel\n"
 "#Turns run out"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Overvinn din bror Nati Ha'atel\n"
+"Nederlag:\n"
+"#Gwiti Ha'atel dør\n"
+"#Tiden renner ut"
 
 #: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:68
 msgid ""
@@ -7226,10 +8367,12 @@
 msgstr ""
 
 #: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:3
+#, fuzzy
 msgid "Mages and Elves"
-msgstr ""
+msgstr "Trollmenn og Alver"
 
 #: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:25
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -7239,6 +8382,13 @@
 "#Death of Gwiti Ha'atel\n"
 "#Turns run out"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Flytt Gwiti til Trolldomstårnet\n"
+"@Drep begge fiendens ledere\n"
+"Nederlag:\n"
+"#Gwiti Ha'atel dør\n"
+"#Tiden renner ut"
 
 #: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:94
 msgid ""
@@ -7306,10 +8456,12 @@
 msgstr ""
 
 #: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:3
+#, fuzzy
 msgid "The Skull of Agarash"
-msgstr ""
+msgstr "Agarashs Hodeskalle"
 
 #: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:24
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -7318,6 +8470,12 @@
 "#Death of Gwiti Ha'atel\n"
 "#Turns run out"
 msgstr ""
+"\n"
+"Seier:\n"
+"@FÃ¥ tak i Agarashs hodeskalle\n"
+"Nederlag:\n"
+"#Gwiti Ha'atel dør\n"
+"#Tiden renner ut"
 
 #: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:73
 msgid ""
@@ -7383,8 +8541,9 @@
 msgstr ""
 
 #: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:221
+#, fuzzy
 msgid "I am dying, and my army is defeated! This is the end..."
-msgstr ""
+msgstr "I am dying, and my army is defeated! This is the end...!"
 
 #: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:239
 msgid "It's been a long time since I fought anything myself!"
@@ -7395,6 +8554,7 @@
 msgstr ""
 
 #: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:18
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -7403,6 +8563,13 @@
 "#Death of Gwiti\n"
 "#Death of Tanar"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Flytt Gwiti til Trolldomstårnet\n"
+"@Drep begge fiendens ledere\n"
+"Nederlag:\n"
+"#Gwiti Ha'atel dør\n"
+"#Tiden renner ut"
 
 #: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:138
 msgid "The Dwarves are still in these caves!"
@@ -7450,7 +8617,7 @@
 
 #: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:252
 msgid "You swore you would protect me!"
-msgstr ""
+msgstr "Du sverget å beskytte meg!"
 
 #: data/scenarios/The_Dark_Hordes/intro.cfg:5
 msgid ""
@@ -7459,6 +8626,9 @@
 "the battle, they called upon the corpses of former enemies to rise again and "
 "fight on their side."
 msgstr ""
+"Det var under en kamp ved Erzens Stein, at brødrene Gwiti og Nati Ha'atel "
+"viste sine kunster for første gang: I det det så ut som deres side tapte, "
+"kalte de på likene av sine falne fiender til å stå opp og kjempe for dem."
 
 #: data/scenarios/The_Dark_Hordes/intro.cfg:15
 msgid ""
@@ -7467,6 +8637,10 @@
 "battle was lost where it would have been won had it not been for these two "
 "necromancers."
 msgstr ""
+"Men ikke bare bar det forbudt, men dumt i tillegg. Kavaleriet som skulle "
+"vært forsterkninger støtte isteden sammen med de vandøde troppene, og 
dermed "
+"ble kampen tapt der den ville vært vunnet om det ikke hadde vært for de to "
+"Ã¥ndemanerene."
 
 #: data/scenarios/The_Dark_Hordes/intro.cfg:25
 msgid ""
@@ -7474,6 +8648,10 @@
 "in irons, marched onto a ship with no rudder, and sent off to drown in the "
 "sea, for the Wesnothians feared that their corpses might only rise again."
 msgstr ""
+"Brødrene Ha'atel flyktet fra slagmarken. Med en gang de vendte tilbake, ble "
+"de bundet, lenket, og satt på et skip uten ror for derett å sendes avgårde 
"
+"for å drukne i sjøen, for Wesnoths innbyggere fryktet konsekvensene av at "
+"deres lik skulle bli liggende hos dem."
 
 #: data/scenarios/The_Dark_Hordes/intro.cfg:35
 msgid ""
@@ -7481,10 +8659,13 @@
 "separating the brothers and washing them both ashore. This was the beginning "
 "of the Rise of the Dark Hordes."
 msgstr ""
+"Men Skjebnen intervenerte. Det blåste opp til storm: skipet ble ødelagt, "
+"brødrene ble vasket bort fra hverandre og blåst i land av stormen.Dette var 
"
+"begynnelsen... på oppstigningen av Mørkets Horder."
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:3
 msgid "Lizard Beach"
-msgstr ""
+msgstr "Øglenes strand"
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:25
 #: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:25
@@ -7637,9 +8818,8 @@
 msgstr ""
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:352
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:124
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:490
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:495
 msgid "Agreed."
@@ -8096,27 +9276,44 @@
 msgid "A Spy in the Woods"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:79
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
 msgid ""
 "So a doom has followed them here from their old home. My Outriders have "
-"reported Orcs have made landfall. Orcs here, for the first time in centuries."
+"reported that Orcs have made landfall. Orcs here, for the first time in "
+"centuries."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:84
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
 msgid ""
 "And he bears an artifact of some power. The Orcs would not be able to sense "
 "that. There is some greater power at work here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
 msgid ""
 "We may have decided wrong. If the humans drive the Orcs off we should honour "
-"our pledge. If more trouble follows them here, we should let them fight it "
+"our pledge. If more trouble follows them here we should let them fight it "
 "out, then we should 'deal' with the survivors, and make compromise with the "
 "Dwarves."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+msgid "But we spoke a Pact with this Haldric and these men of the West North-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:109
+msgid ""
+"We are the people of the forest, you know that all words spoken to these un-"
+"people are of secondary importance to our own needs. As Lord Aryad said, 'If "
+"more trouble follows them here we should let them fight it out, then we "
+"should 'deal' with the survivors, and make compromise with the Dwarves.'"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:119
+msgid "(Sigh) Agreed."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:130
 msgid "(Whispering) Some friends. I must tell Haldric."
 msgstr ""
 
@@ -9089,51 +10286,221 @@
 msgid "Ssso humansss, you've come to trouble usss again. Prepare to die!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:240
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:213
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:257
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:301
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:227
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:200
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:231
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:262
 msgid "Look out, a Serpent has emerged from the deep."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:260
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:247
 msgid ""
 "Well, it looks like their warriors have given up the fight. We should be "
 "able to re-provision the ships now"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:265
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:252
 msgid ""
 "The nice thing is, they'll go back to guarding this island after we're gone "
 "for a while. It'll make a good way of preventing others from following us."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:270
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:257
 msgid ""
 "This island is slowly sinking. Hmm, I wonder what they'll do when it gets "
 "too small for them?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:275
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:262
 msgid ""
 "Well, they seem rather intelligent. They're certainly belligerent and "
 "numerous. I'm sure they'll eventually evacuate. Just like us right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:267
 msgid "I don't find that thought very comforting."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:293
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:347
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:308
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:308
 msgid "Neep! Neep!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:312
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:299
 msgid ""
 "The fleet is starving, we'll never pacify this Island before we all die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:3
+#, fuzzy
+msgid "Return of the Fleet"
+msgstr "Fangarm fra Dypet"
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:26
+#, fuzzy
+msgid ""
+"\n"
+"Victory:\n"
+"@Defeat all Enemies\n"
+"Defeat:\n"
+"#Death of Prince Haldric or\n"
+"#Death of Lady Jessica or\n"
+"#Death of Lt. Aethyr or\n"
+"#Turns run out"
+msgstr ""
+"\n"
+"Seier:\n"
+"@Overvinn fiendens ledere\n"
+"Nederlag:\n"
+"#Konrad dør\n"
+"#Delfador dør\n"
+"#Kalenz dør\n"
+"#Tiden renner ut"
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:200
+msgid ""
+"Haldric reaches the site where the fleet is due to return. Several ships "
+"have already docked. The Orcs are on the frontier."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:205
+msgid ""
+"Sir, some ships have landed. . . They look like they've been damaged by the "
+"voyage. Hmm, it seems that most of the ships are staying at sea."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:210
+msgid ""
+"They've undoubtedly spotted the smoke from the Orcish fires. We have to "
+"defeat these monsters before everybody starves at sea, or before Jevyan "
+"launches an attack with his fleet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:215
+msgid ""
+"Yes Sir! The rest of the refugees have fled South, to our initial landing "
+"site. If we fail here they'll get slaughtered."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:220
+msgid "Well, that settles it. Enough talking, time to fight!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:225
+msgid "For the glory of the men of The Green Isle!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:230
+msgid "No, for the Glory of all of the people of the West North! Charge!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:235
+msgid "Bah! Human- we will stomp you under our heels!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:240
+msgid ". . .And raise your dead to serve forever!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:269
+msgid ""
+"Give up boy! You can't defeat me- Hmm, what's this? You've learnt to conceal "
+"the power of the Ruby of Fire. It makes little difference, your undead "
+"corpse will lay it at my feet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:274
+msgid ""
+"We'll see about that. The Fool Prince of Southbay was wrong to start this "
+"war, but you're the real monster! You sacrificed you're own people to "
+"preserve your immortal un-life."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:279
+msgid "Enough of this. A curse of darkness upon you young prince."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:333
+msgid "I see masts on the horizon. Jevyan's fleet is here! It's all over."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:347
+msgid "Please Diembark in an Orderly Fashion and Proceed South"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:352
+msgid "Hmm, they left off the 'or the Orcs will eat you' part."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:384
+msgid ""
+"I'm back, things went well! Haldric, I sure hope you know what you're doing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:389
+msgid ""
+"Umm, we'll talk about it later. I'm just a little busy at the moment. I'm "
+"glad you made it back in one piece."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:394
+msgid "Yeah, it looks like you could use all of the help you can get."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:403
+msgid ""
+"We've defeated Jevyan's forces. The ships must diembark their passengers "
+"quickly-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:408
+msgid "Haldric, what's going on? What's the plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:413
+msgid "Well, we're going to confront Jevyan and destroy him."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:418
+msgid ""
+"That will be easier said than done. Even if we defeat him, the other Lich-"
+"Lords will follow. It's because of that Ruby. If I were paranoid I'd say "
+"that our dear old 'tree-friend' might have known as much."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:423
+msgid "We should discuss this in private. Here, come with me."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:448
+msgid "Slurp, click, click, click!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:453
+msgid "I don't know what that is, but it doesn't sound friendly."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:479
+msgid ""
+"You Again. You will sssuffer for your attack against my people! Shek'kahan, "
+"our Naga friendsss- You'll pay! We have new friends now."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:506
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:463
+msgid "Oh, to join my family again! Do not mourn my passing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:527
+msgid ""
+"My people are like a rock slide, you can run, but we will crush you- Ahhck!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:549
+msgid "I- I die?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:3
 msgid "Return to Oldwood"
 msgstr ""
@@ -9363,25 +10730,25 @@
 msgid "The fleet must regroup here. We have to defeat these monsters."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:321
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:282
 msgid "We've defeated the Nagas. The fleet should be able to regroup here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:327
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:288
 msgid ""
 "The next time we see land, it should be the great continent to the East."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:333
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:294
 msgid ""
 "I'll be glad when this voyage is over. We're almost there. Almost there."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:324
 msgid "I think we're being followed. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:373
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:334
 msgid ""
 "We were too slow. . . The fleet will be scattered to the four corners of the "
 "world!"
@@ -9669,84 +11036,85 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:139
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:141
 msgid ""
 "With a feeling of grim curiosity Prince Haldric and his company descend into "
 "catacombs below the temple, buried deep in the bedrock, in the very roots of "
 "the world itself. In the distance Haldric hears a booming voice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:144
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:146
 msgid ""
 "Free! I'm free at last! I knew those puny mages couldn't seal me in here "
 "forever! Rise my soldiers of Darkness, the world will be ours once more!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:150
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:152
 msgid ""
 "Back underground. . . This feels much better! As for the current residents, "
 "uggh!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:156
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:158
 msgid "Let's put these monsters to their final rest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:168
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:170
 msgid "I am fallen after all this time."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:177
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:179
 msgid "The world won't miss him one bit."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:198
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:200
 msgid ""
 "What's that! No! The tree-folk are sealing us back in here. They must think "
 "that we've failed. We're trapped."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:214
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:228
 msgid "INSCRIPTION: Embrace the Monolith to be Cured by the Powers of Light."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:226
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:242
 msgid "I don't like the look of that pool at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:240
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:256
 msgid "It looks scary, but it's good for you."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:261
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:277
 msgid "You already have the Fire Ruby."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:281
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:297
 msgid ""
 "As you open the chest you see it, the Ruby of Fire. It is the size of an "
 "apple, and burns with and internal fire, which is refracted through its "
 "faces. You can feel the power flowing from it. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:303
 msgid ""
 "It's funny that the Lich-Lord didn't have this on his person. Since I don't "
 "actually know what this thing does, I'll just put it in the bottom of my "
 "pack for right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:309
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:325
 msgid "Maybe you should move somebody else to the chest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:322
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:338
 msgid ""
 "I'm glad that's over! We have the Ruby of Fire, and that Lich-Lord is now a "
 "pile of dust, let's get out of these catacombs!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:402
 msgid "He's raising our dead!"
 msgstr ""
 
@@ -9754,7 +11122,8 @@
 msgid "The Dragon"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:28
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:27
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -9763,85 +11132,91 @@
 "Defeat:\n"
 "#Death of Prince Haldric or\n"
 "#Death of Lady Jessica or\n"
-"#Death of Lord Typhon or\n"
 "#Turns run out"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Flytt Konrad til skiltet i nordvest\n"
+"Nederlag:\n"
+"#Konrad dør\n"
+"#Delfador dør\n"
+"#Tiden renner ut"
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:216
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:215
 msgid ""
 "After some days of travel Haldric finds himself confronted by a vast expanse "
 "of swamp. A small island with a mountain dominates the view. That can only "
 "be the home of the dragon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:222
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:221
 msgid "Flies, fies, everywhere! Ahhhck!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:227
 msgid "'Prince Haldric the Dragonbane' sounds rather nice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:234
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:233
 msgid "We'll see. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:244
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:243
 msgid ""
 "I'm glad that's over. The elves certainly aren't taking it easy on us. It's "
 "a miracle any of us are alive at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:250
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:249
 msgid "I'm still not calling you 'the Dragonbane'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:307
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:306
 msgid "Watch for the big Mudcrawlers they divide when you kill them."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:354
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:353
 msgid "It is unwise to trifle with dragons boy!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:359
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:358
 msgid "We shall see."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:382
 msgid "Who dares disturb Shek'kahan the terrible?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:388
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:387
 msgid "I do, you fiend!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:422
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:421
 msgid "We still have to slay the dragon!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:435
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:504
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:434
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:503
 msgid "The Dragon's Cave has yielded some treasure!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:460
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:459
 msgid "No!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:475
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:474
 msgid "We've slain the Dragon: "
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:479
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:478
 msgid "Let's get out of here!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:490
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:489
 msgid "Let's finish off the rest of these monsters!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:523
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:522
 msgid "More Saurians are arriving. They've surrounded us! We're doomed."
 msgstr ""
 
@@ -10314,72 +11689,221 @@
 "We have run out of time. . . We'll be trapped in these woods until we die!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:3
-msgid "The Swamp of Esten"
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:3
+#, fuzzy
+msgid "The Plan"
+msgstr "Slutt"
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:138
+#, fuzzy
+msgid "So what is your plan?"
+msgstr "Hva mener du?"
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:143
+msgid ""
+"We're going to convince Jevyan that we gave the Elves the Ruby of Fire to "
+"secure our place in this new land. Then if the Orcs return, hopefully "
+"they'll go looking for our not so loyal Elven allies first."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:158
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:148
 msgid ""
-"With great trepidation Prince Haldric leads his refugee band into the Swamp "
-"of Esten. In the centre of that very swamp a shroud of fog descends over "
-"Young Prince Haldric."
+"Haldric, that's devious. I kind of like this plan. But you spoke a pact with "
+"the Elves, you'll be expected to come to their aid."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:164
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:153
 msgid ""
-"I have a very bad feeling about this. This awful swamp and it's crazy "
-"cult. . . Before these troubles started we used to have to clear the swamp "
-"every spring and fall."
+"Yes, and we may come to their aid. We'll have to weigh our options when and "
+"if the time comes. If the Orcs return in great numbers the brunt of their "
+"assult must fall on somebody else. Who knows, maybe I won't even come to "
+"their aid at all-"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:170
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:158
 msgid ""
-"I suppose with the rampaging bands of murderous Orcs roaming about that "
-"hasn't been done in a while."
+"Many people will call you a coward. They will say that you turned your back "
+"on your pact with the Elves. It's not like you can tell people what I "
+"overheard."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:176
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:163
 msgid ""
-"I miss the Orcs. . . We go all this way, and (SNIFF) what a lovely smell we "
-"have discovered."
+"Recent events have taught me one thing: that survival trumps honour. "
+"Besides, they won't be screaming at me- I'll be dead."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:182
-msgid "This is too quiet. I don't like this one bit, not one bit at all."
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:168
+msgid "WHAT!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:188
-msgid "Wait, I think I hear Something. . . To Arms!"
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:173
+msgid ""
+"I'll be dead. I mean we can't just say that we gave away the Ruby of Fire, "
+"or send Jevyan a letter. Well, we are going to say it- but that's not the "
+"point. Jessica, you're going to forge a very official looking treaty, in "
+"which we give the Elves the Ruby of Fire, in return for our place here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:234
-msgid "Careful, you don't know what's lurking in there!"
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:178
+msgid ""
+"I'm going to face Jevyan, and if rumours of his power are true he's going to "
+"pick that treaty off my mangled corpse. Then, you're going to destroy Jevyan "
+"after word of the treaty is spread to the Orcs, but before he has a chance "
+"to read my undead mind. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:246
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:183
 msgid ""
-"Back you vile--- Oh, sorry I thought you were undead. When are those goofs "
-"in Clearwater Port Going to clear the swamp again?"
+"Haldric! I won't do it. . . I won't help. What is it with your kind, always "
+"rushing to a fool's death. Who'll lead these people?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:251
-msgid "Maybe they'll clear it SOME TIME AFTER THE APOCALYPSE is over!"
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:188
+msgid ""
+"You will. I wouldn't have made it this far without you. We really have to "
+"convince Jevyan-"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:256
-msgid "Oooh! I take it you wouldn't mind if I helped out?"
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:193
+msgid "Haldric, this is ridiculous! I- -"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:272
-msgid "Hey, there's somebody hidden in the temple. Ack! Hold there!"
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:226
+msgid ""
+"There is no way I'm letting you go through with this Sir! Over our dead "
+"bodies, right Jessica?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:322
-msgid "You find treasure worth 50 pieces of gold in the temple"
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:231
+#, fuzzy
+msgid "Right!"
+msgstr "Ridder"
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:236
+msgid "I'll do it sir."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:385
-msgid "SW - The Oldwood Forest. Enter at Your Own Risk!"
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:241
+msgid "No. I can't ask you to do this."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:246
+msgid ""
+"You've denied me my honourable death twice already. Once when you arrived at "
+"Clearwater Port, and once again when your ships rescued me. I'll not be "
+"denied in this a third time!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:251
+msgid "No, this is my sacrifice to make!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:257
+msgid ""
+"Sir, my family has been slaughtered, and my home lost. All I long for is to "
+"join them. Give me this honourable death. . . Please sir! I beg of you!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:262
+msgid ""
+"After this conflict is over I'll have to suffer through the long years "
+"alone, with no honourable way of joining them. I want to look that monster "
+"Jevyan in the eye before I go! I won't be denied!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:267
+msgid ""
+"Very well, if you can't be deterred. Remember, you MUST be slain by the hand "
+"of Jevyan himself. We can't have an illiterate Orc or mindless Skeleton "
+"getting the treaty. We will honour your sacrifice."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:272
+msgid ""
+"Honour me by destroying Jevyan! Preferably before he can do unnatural things "
+"to me. I want to rest in the ground, not be some mindless undead slave for "
+"all eternity!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:277
+msgid "We'll make sure. I promise."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:282
+msgid ""
+"We'll have to be careful to let one of the Orcish leaders escape back to the "
+"Green Isle with the knowledge that the Elves 'have' the Ruby of Fire. "
+"Sheesh. . . What is your kind's infatuation with rushing to an 'honourable "
+"death'?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:3
+msgid "The Swamp of Esten"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:158
+msgid ""
+"With great trepidation Prince Haldric leads his refugee band into the Swamp "
+"of Esten. In the centre of that very swamp a shroud of fog descends over "
+"Young Prince Haldric."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:164
+msgid ""
+"I have a very bad feeling about this. This awful swamp and it's crazy "
+"cult. . . Before these troubles started we used to have to clear the swamp "
+"every spring and fall."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:170
+msgid ""
+"I suppose with the rampaging bands of murderous Orcs roaming about that "
+"hasn't been done in a while."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:176
+msgid ""
+"I miss the Orcs. . . We go all this way, and (SNIFF) what a lovely smell we "
+"have discovered."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:182
+msgid "This is too quiet. I don't like this one bit, not one bit at all."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:188
+msgid "Wait, I think I hear Something. . . To Arms!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:234
+msgid "Careful, you don't know what's lurking in there!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:246
+msgid ""
+"Back you vile--- Oh, sorry I thought you were undead. When are those goofs "
+"in Clearwater Port Going to clear the swamp again?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:251
+msgid "Maybe they'll clear it SOME TIME AFTER THE APOCALYPSE is over!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:256
+msgid "Oooh! I take it you wouldn't mind if I helped out?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:272
+msgid "Hey, there's somebody hidden in the temple. Ack! Hold there!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:322
+msgid "You find treasure worth 50 pieces of gold in the temple"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:385
+msgid "SW - The Oldwood Forest. Enter at Your Own Risk!"
 msgstr ""
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:397
@@ -10444,10 +11968,12 @@
 msgstr ""
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:3
+#, fuzzy
 msgid "The Vanguard"
-msgstr ""
+msgstr "Slutt"
 
 #: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:25
+#, fuzzy
 msgid ""
 "\n"
 "Victory:\n"
@@ -10457,138 +11983,143 @@
 "#Death of Lt. Aethyr or\n"
 "#Turns run out"
 msgstr ""
+"\n"
+"Seier:\n"
+"@Overvinn fiendens leder\n"
+"Nederlag:\n"
+"#Konrad dør\n"
+"#Delfador dør\n"
+"#Tiden renner ut"
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:201
 msgid ""
 "Haldric and his companions race across the plains to confront the resurgent "
 "Orcish threat. On the eve of battle Lady Jessica catches up with Haldric on "
 "a fog covered plain."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:206
 msgid "Haldric, the Elves, we can't trust them!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:223
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
+#, fuzzy
 msgid "I could have told you that."
-msgstr ""
+msgstr "Mine herrer! Endelig fant jeg dere."
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
 msgid ""
 "Haldric, it's bad. The Elves are having second thoughts. They think we might "
 "be more trouble than we're worth. We have to defeat these Orcs decisively."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:233
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:222
 msgid "Well, that sounds reasonable."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:238
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:227
 msgid ""
 "More Orcs will follow after these, that Ruby guarantees it. If more Orcs "
 "follow us here the Elves seem content to let us fight it out. Then they said "
-"they'd 'deal with the survivors'."
+"they would 'deal with the survivors'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:243
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:232
 msgid ""
 "Jevyan is here. . . His familiar, that bat. He won't let such a lucrative "
 "prize as the Ruby of Fire just slip away. Especially when he sees that he "
 "has the advantage."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:248
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:237
 msgid ""
 "I have a plan. Jessica, remember that Troll Hole? Here, take the Ruby of "
 "Fire, hide it in the hole."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:253
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:242
 msgid "Haldric! What! Why?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:258
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:247
 msgid "Just do it."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:263
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:252
 msgid ""
 "Lt. Aethyr, did these Orcs come on our ships, did they capture the fleet we "
 "sent out?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:268
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:257
 msgid ""
 "No Sir! They must have seized all of remaining boats on the Green Isle. Our "
 "fleet should be returning any day now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:273
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:262
 msgid ""
 "We are a refugee people, we must push back their vanguard, and secure our "
 "beachhead. If they capture our ships all is lost. We will be crushed under a "
 "tide of Orcs."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:276
 msgid "Lady Jessica soon departs. In the distance a voice booms:"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:306
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:295
 msgid ""
 "Drop the gold where it is! We've payed our friends enough. There are humans "
 "about, I can smell 'em!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:316
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:305
 msgid "We have run out of time. . . We'll never beat the Orcs to the beach"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:330
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:319
 msgid "I've found the Orcs' chest! It's filled with gold."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:352
+#, fuzzy
 msgid "Rhaarg!"
-msgstr ""
+msgstr "stormangrep"
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:369
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:358
 msgid ""
 "How'd they get that thing here? It must have walked across the bottom of the "
 "ocean."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:391
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:380
 msgid ""
 "Never trust the living to do the job of the undead. Prepare to meet the "
 "inevitable!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:397
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:386
 msgid ""
 "The only job of the dead is to remain dead. Prepare to be reunited with the "
 "ground."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:421
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:410
 msgid "We must block the human advance!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:443
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:432
 msgid "Reserves! We can't let them get to their landing site."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:458
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:447
 msgid ""
 "We've defeated their vanguard. We have to meet the fleet before Jevyan "
 "destroys them, and captures the ships. I hope Jessica makes it back soon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:475
-msgid "Oh, to join my family again! Do not mourn my passing."
-msgstr ""
-
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:492
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:480
 msgid ""
 "Ahh, it's great to be home! I'm not much for the politics, but it's great to "
 "be home!"
@@ -10676,10 +12207,6 @@
 "Without him the bottom's of our ships will be completely vulnerable. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:136
-msgid "Let me have peace in Death! Donna I'll be there soo-"
-msgstr ""
-
 #: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:5
 msgid ""
 "In the days before Haldric the First saved our people, and founded the "
@@ -10858,8 +12385,9 @@
 msgstr ""
 
 #: data/scenarios/multiplayer/Random_Scenario.cfg:3
+#, fuzzy
 msgid "Random map"
-msgstr ""
+msgstr "Tilfeldig kart"
 
 #: data/scenarios/multiplayer/Wesbowl.cfg:3
 msgid "Wesbowl"
@@ -10900,8 +12428,9 @@
 #: data/scenarios/multiplayer/Wesbowl.cfg:638
 #: data/scenarios/tutorial/tutorial1.cfg:278
 #: data/scenarios/tutorial/tutorial2.cfg:219 src/show_dialog.cpp:451
+#, fuzzy
 msgid "No"
-msgstr ""
+msgstr "Nei"
 
 #: data/scenarios/multiplayer/Wesbowl.cfg:661
 msgid "Blue team wins! Final score: $redscore-$bluescore"
@@ -10920,36 +12449,42 @@
 msgstr ""
 
 #: data/scenarios/multiplayer/battleworld.cfg:7
+#, fuzzy
 msgid "Battle World"
-msgstr ""
+msgstr "Krigsverdenen"
 
 #: data/scenarios/multiplayer/castles.cfg:7
 msgid "Siege Castles"
 msgstr ""
 
 #: data/scenarios/multiplayer/scenarios.cfg:3
+#, fuzzy
 msgid "Across The River"
-msgstr ""
+msgstr "Tvers over Elva"
 
 #: data/scenarios/multiplayer/scenarios.cfg:135
+#, fuzzy
 msgid "The Three Rivers"
-msgstr ""
+msgstr "De Tre Elvene"
 
 #: data/scenarios/multiplayer/scenarios.cfg:162
+#, fuzzy
 msgid "The Isles of the Damned"
-msgstr ""
+msgstr "De Fordømtes Øyer"
 
 #: data/scenarios/multiplayer/scenarios.cfg:195
+#, fuzzy
 msgid "The Valley of Death"
-msgstr ""
+msgstr "Dødens Dal"
 
 #: data/scenarios/multiplayer/scenarios.cfg:238
+#, fuzzy
 msgid "Dwarvern Wasteland"
-msgstr ""
+msgstr "Dvergisk Ødeland"
 
 #: data/scenarios/multiplayer/scenarios.cfg:277
 msgid "Princess's Battlefield"
-msgstr ""
+msgstr "Prinsessens Slagmark"
 
 #: data/scenarios/multiplayer/scenarios.cfg:304
 msgid "King of the Hill"
@@ -11071,9 +12606,9 @@
 msgstr ""
 
 #: data/scenarios/tutorial/tutorial1.cfg:264
-#: data/scenarios/tutorial/tutorial2.cfg:206
+#: data/scenarios/tutorial/tutorial2.cfg:206 src/show_dialog.cpp:450
 msgid "Yes"
-msgstr ""
+msgstr "Ja"
 
 #: data/scenarios/tutorial/tutorial1.cfg:283
 msgid ""
@@ -11156,44 +12691,53 @@
 msgstr ""
 
 #: data/schedules.cfg:4
+#, fuzzy
 msgid "Dawn"
-msgstr ""
+msgstr "Morgengry"
 
 #: data/schedules.cfg:11 data/schedules.cfg:22 data/schedules.cfg:28
+#, fuzzy
 msgid "Morning"
-msgstr ""
+msgstr "Formiddag"
 
 #: data/schedules.cfg:37 data/schedules.cfg:43 data/schedules.cfg:59
+#, fuzzy
 msgid "Afternoon"
-msgstr ""
+msgstr "Ettermiddag"
 
 #: data/schedules.cfg:52 data/schedules.cfg:79 data/schedules.cfg:99
+#, fuzzy
 msgid "Dusk"
-msgstr ""
+msgstr "Skumring"
 
 #: data/schedules.cfg:70
+#, fuzzy
 msgid "First Watch"
-msgstr ""
+msgstr "Kveld"
 
 #: data/schedules.cfg:90
+#, fuzzy
 msgid "Second Watch"
-msgstr ""
+msgstr "Natt"
 
 #: data/schedules.cfg:110 data/schedules.cfg:116
+#, fuzzy
 msgid "Underground"
-msgstr ""
+msgstr "Under bakken"
 
 #: data/themes/default.cfg:23 data/themes/default.cfg:359
+#, fuzzy
 msgid "Menu"
-msgstr ""
+msgstr "Meny"
 
 #: data/themes/default.cfg:32 data/themes/default.cfg:368
 msgid "Actions"
 msgstr ""
 
 #: data/themes/default.cfg:79 data/themes/default.cfg:415 src/hotkeys.cpp:137
+#, fuzzy
 msgid "End Turn"
-msgstr ""
+msgstr "Avslutt runde"
 
 #: data/themes/default.cfg:285 data/themes/default.cfg:623
 msgid "statuspanel^level"
@@ -11205,15 +12749,15 @@
 
 #: data/translations/english.cfg:5
 msgid "Easy"
-msgstr ""
+msgstr "Lett"
 
 #: data/translations/english.cfg:6
 msgid "Medium"
-msgstr ""
+msgstr "Middels"
 
 #: data/translations/english.cfg:7
 msgid "Hard"
-msgstr ""
+msgstr "Vanskelig"
 
 #: data/translations/english.cfg:12
 msgid ""
@@ -11222,20 +12766,31 @@
 "Day: +25% Damage\n"
 "Night: -25% Damage"
 msgstr ""
+"Lovlydige enheter kjemper bedre om dagen, og dårligere om natten.\n"
+"\n"
+"Dag: +25% skade\n"
+"Natt: -25% skade"
 
 #: data/translations/english.cfg:13
 msgid ""
 "Neutral units are unaffected by day and night, fighting equally well under "
 "both conditions."
 msgstr ""
+"Nøytrale enheter påvirkes ikke av dag og natt, og kjemper like bra til alle 
"
+"døgnets tider."
 
 #: data/translations/english.cfg:17
+#, fuzzy
 msgid ""
 "Chaotic units fight better at night, and worse at day.\n"
 "\n"
 "Day: -25% Damage\n"
 "Night: +25% Damage"
 msgstr ""
+"Kaotiske enheter kjemper bedre om natten enn om dagen.\n"
+"\n"
+"Dag: -25% skade\n"
+"Natt: +25% skade"
 
 #: data/translations/english.cfg:24
 msgid ""
@@ -11248,6 +12803,15 @@
 "A poisoned unit cannot be cured of its poison by a healer, and must seek the "
 "care of a village or a unit that can cure."
 msgstr ""
+"Helbreder:\n"
+"Setter enheten i stand til å helbrede vennligsinnede naboenheter i "
+"begynnelsen av en runde.\n"
+"\n"
+"En enhet som blir hjulpet av en helbreder kan heles opp til 4 LP per runde.\n"
+"En helbreder kan hele opp til 8 LP per runde totalt for alle enhetene den "
+"hjelper.\n"
+"En forgiftet enhet kan ikke bli kurert for giften av en helbreder, og må "
+"søke hjelp i en landsby eller fra en enhet som kan kurere."
 
 #: data/translations/english.cfg:32
 msgid ""
@@ -11262,12 +12826,27 @@
 "A curer can cure a unit of poison, although that unit will receive no "
 "additional healing on the turn it is cured of the poison."
 msgstr ""
+"Kurerer:\n"
+"Denne enheten kombinerer urter med magi for å helbrede enheter raskere enn "
+"hva som vanligvis er mulig på slagmarken.\n"
+"\n"
+"Denne enheten vil hjelpe alle vennligsinnede naboenheter som er skadet i "
+"begynnelsen av runden.\n"
+"En enhet som blir hjulpet av en som kan kurere kan heles opp til 8 LP per "
+"runde.\n"
+"En kurerende enhet kan hele opp til 18 LP per runde totalt for alle enhetene "
+"den hjelper.\n"
+"En kurerende enhet kan kurere en som har blitt forgiftet, men den enheten "
+"vil ikke heles noe mer samme runde som den blir kurert for forgiftningen."
 
 #: data/translations/english.cfg:35
 msgid ""
 "Teleport:\n"
 "This unit may teleport between any two friendly villages instantly."
 msgstr ""
+"Teleporterer:\n"
+"Denne enheten kan teleportere seg selv mellom to hvilke som helst "
+"vennligsinnede landsbyer."
 
 #: data/translations/english.cfg:40
 msgid ""
@@ -11277,6 +12856,11 @@
 "\n"
 "Adjacent friendly units of lower level will do more damage in battle."
 msgstr ""
+"Lederskap:\n"
+"Denne enheten kan lede vennligsinnede naboenheter, slik at de kjemper "
+"hardere.\n"
+"\n"
+"Vennligsinnede naboenheter av lavere rang vil gjøre mer skade i kamp."
 
 #: data/translations/english.cfg:45
 msgid ""
@@ -11287,6 +12871,12 @@
 "any turn immediately after this unit has attacked, or if there are enemy "
 "units next to this unit."
 msgstr ""
+"Bakhold:\n"
+"Denne enheten kan gjemme seg i skog, og forbli uoppdaget av sine fiender.\n"
+"\n"
+"Fiendtlige enheter kan ikke se eller angripe denne enheten når den er i "
+"skog, med unntak av når den har utført et angrep forrige runde, eller hvis "
+"de står rett ved den."
 
 #: data/translations/english.cfg:50
 msgid ""
@@ -11297,6 +12887,12 @@
 "Any units adjacent to this unit will fight as if it were dusk when it is "
 "night, and as if it were day when it is dusk."
 msgstr ""
+"Opplyser:\n"
+"Denne enheten lyser opp det omkringliggende området, og gjør at lovlydige "
+"enheter kjemper bedre og kaotiske tilsvarende dårligere.\n"
+"\n"
+"Enhver naboenhet til denne enheten vil kjempe som om det var skumring når "
+"det er natt, og som om det var dag når det er skumring."
 
 #: data/translations/english.cfg:53
 msgid ""
@@ -11304,298 +12900,334 @@
 "This unit is skilled in moving past enemies quickly, and ignores all Enemy "
 "Zones of Control."
 msgstr ""
+"Speider:\n"
+"Denne enheten er trent i å snike seg raskt forbi fiender, og ignorerer "
+"derfor alle fiendtlige Kontrollsoner."
 
 #: data/translations/english.cfg:55
 msgid "Never more than 1 upkeep"
 msgstr ""
+"Denne enheten er spesielt lojal, og krever aldri mer enn 1 gullstykke i "
+"betaling, uavhengig av grad."
 
 #: data/translations/english.cfg:57
-msgid "Delete File"
-msgstr ""
-
-#: data/translations/english.cfg:58
-msgid "Deletion of the file failed."
+msgid "This unit takes half normal damage when it did not initiate the attack."
 msgstr ""
 
-#: data/translations/english.cfg:60
+#: data/translations/english.cfg:59
 msgid "minimum damage"
 msgstr ""
 
-#: data/translations/english.cfg:62
+#: data/translations/english.cfg:61
 msgid "Game"
-msgstr ""
+msgstr "Spill"
 
-#: data/translations/english.cfg:64
+#: data/translations/english.cfg:63
 msgid "Scenario"
-msgstr ""
+msgstr "Scenario"
 
-#: data/translations/english.cfg:66
+#: data/translations/english.cfg:65
 msgid "Configure Sides:"
-msgstr ""
+msgstr "Konfigurer Sider:"
 
-#: data/translations/english.cfg:67
+#: data/translations/english.cfg:66
 msgid "Choose Team Settings:"
-msgstr ""
+msgstr "Velg laginstillinger:"
 
-#: data/translations/english.cfg:68
+#: data/translations/english.cfg:67
 msgid "Could not connect to the remote host"
-msgstr ""
+msgstr "Kunne ikke opprette forbindelse til ekstern vert"
 
-#: data/translations/english.cfg:69
+#: data/translations/english.cfg:68
 msgid "Waiting for players to connect"
-msgstr ""
+msgstr "Venter på at spillere skal opprette forbindelse"
 
-#: data/translations/english.cfg:70
+#: data/translations/english.cfg:69
 msgid "Filled"
-msgstr ""
+msgstr "Opptatt"
 
-#: data/translations/english.cfg:71
+#: data/translations/english.cfg:70
 msgid "Available"
-msgstr ""
+msgstr "Ledig"
 
-#: data/translations/english.cfg:72
+#: data/translations/english.cfg:71
+#, fuzzy
 msgid "&misc/observer.png,Observer"
-msgstr ""
+msgstr "Observatør"
 
-#: data/translations/english.cfg:74
+#: data/translations/english.cfg:73
+#, fuzzy
 msgid "Describe Unit"
-msgstr ""
+msgstr "Beskriv enhet"
 
-#: data/translations/english.cfg:76
+#: data/translations/english.cfg:75
+#, fuzzy
 msgid "Full Screen or Windowed?"
-msgstr ""
+msgstr "Fullskjerm eller Vindu?"
 
-#: data/translations/english.cfg:77
+#: data/translations/english.cfg:76
+#, fuzzy
 msgid "Display:"
-msgstr ""
+msgstr "Visning:"
 
-#: data/translations/english.cfg:78
+#: data/translations/english.cfg:77
+#, fuzzy
 msgid "Windowed"
-msgstr ""
+msgstr "I vindu"
 
-#: data/translations/english.cfg:80
+#: data/translations/english.cfg:79
+#, fuzzy
 msgid "Speed:"
-msgstr ""
+msgstr "Hastighet:"
 
-#: data/translations/english.cfg:81
+#: data/translations/english.cfg:80
+#, fuzzy
 msgid "Normal"
-msgstr ""
+msgstr "Normal"
 
-#: data/translations/english.cfg:83
+#: data/translations/english.cfg:82
+#, fuzzy
 msgid "Sound Settings..."
-msgstr ""
+msgstr "Lydinstillinger..."
 
-#: data/translations/english.cfg:84
+#: data/translations/english.cfg:83
+#, fuzzy
 msgid "Options"
-msgstr ""
+msgstr "Innstillinger"
 
-#: data/translations/english.cfg:86
+#: data/translations/english.cfg:85
+#, fuzzy
 msgid "Choose Scenario"
-msgstr ""
+msgstr "Velg scenario"
 
-#: data/translations/english.cfg:88
+#: data/translations/english.cfg:87
 msgid "This terrain acts as $terrains for movement and defense purposes"
 msgstr ""
 
-#: data/translations/english.cfg:89
+#: data/translations/english.cfg:88
 msgid "The terrain with the best modifier is chosen automatically"
 msgstr ""
 
-#: data/translations/english.cfg:90
+#: data/translations/english.cfg:89
 msgid "This terrain gives healing"
-msgstr ""
+msgstr "Denne terrengtypen helbreder"
 
-#: data/translations/english.cfg:91
+#: data/translations/english.cfg:90
 msgid ""
 "This terrain acts as keep, i.e., you can recruit units when a leader is in a "
 "location with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:92
+#: data/translations/english.cfg:91
 msgid ""
 "This terrain acts as castle, i.e., you can recruit units onto a location "
 "with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:93 src/help.cpp:866
+#: data/translations/english.cfg:92 src/help.cpp:868
 msgid "or"
-msgstr ""
+msgstr "eller"
 
-#: data/translations/english.cfg:94
+#: data/translations/english.cfg:93
+#, fuzzy
 msgid "Unit resistance table"
-msgstr ""
+msgstr "Resistansetabell"
 
-#: data/translations/english.cfg:96
+#: data/translations/english.cfg:95
+#, fuzzy
 msgid "See Also..."
-msgstr ""
+msgstr "Se Også..."
 
-#: data/translations/english.cfg:100
+#: data/translations/english.cfg:99
 msgid ""
 "Backstab:\n"
 "This attack deals double damage if a friendly unit is on the opposite side "
 "of the target."
 msgstr ""
 
-#: data/translations/english.cfg:103
+#: data/translations/english.cfg:102
 msgid ""
 "Charge:\n"
 "This attack deals double damage to the target. It also causes this unit to "
 "take double damage from the target's counterattack."
 msgstr ""
 
-#: data/translations/english.cfg:106
+#: data/translations/english.cfg:105
 msgid ""
 "Drain:\n"
 "This unit drains health from living units, healing itself for half the "
 "amount of damage it deals."
 msgstr ""
 
-#: data/translations/english.cfg:109
+#: data/translations/english.cfg:108
 msgid ""
 "Magical:\n"
 "This attack always has a 70% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:112
+#: data/translations/english.cfg:111
 msgid ""
 "Marksman:\n"
 "When used offensively, this attack always has at least a 60% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:115
+#: data/translations/english.cfg:114
 msgid ""
 "Plague:\n"
 "If this unit kills a living target and that unit was not stationed in a "
 "village, the dead target's corpse will rise up and fight for you."
 msgstr ""
 
-#: data/translations/english.cfg:118
+#: data/translations/english.cfg:117
 msgid ""
 "Poison:\n"
 "This attack poisons the target. Poisoned units lose 8 HP every turn until "
 "they are cured or are reduced to 1 HP."
 msgstr ""
 
-#: data/translations/english.cfg:121
+#: data/translations/english.cfg:120
 msgid ""
 "Slow:\n"
 "This attack slows the target. Slowed units move at half normal speed and "
 "receive one less attack than normal in combat for the duration of one turn."
 msgstr ""
 
-#: data/translations/english.cfg:124
+#: data/translations/english.cfg:123
 msgid ""
 "Stone:\n"
 "This attack turns the target to stone. Units that have been turned to stone "
 "may not move or attack."
 msgstr ""
 
-#: data/translations/english.cfg:127
+#: data/translations/english.cfg:126
 msgid ""
 "Berserk:\n"
 "Whether used offensively or defensively, this attack presses the engagement "
 "until one of the combatants is slain."
 msgstr ""
 
-#: data/translations/english.cfg:130
+#: data/translations/english.cfg:129
 msgid ""
 "First Strike:\n"
 "This unit always strikes first with this attack, even if they are defending."
 msgstr ""
 
-#: data/translations/english.cfg:132
+#: data/translations/english.cfg:131
 msgid "first strike"
 msgstr ""
 
-#: data/translations/english.cfg:135
+#: data/translations/english.cfg:134
+#, fuzzy
 msgid "Elves"
-msgstr ""
+msgstr "Alver"
 
-#: data/translations/english.cfg:136
+#: data/translations/english.cfg:135
+#, fuzzy
 msgid "Orcs"
-msgstr ""
+msgstr "Orker"
 
-#: data/translations/english.cfg:137
+#: data/translations/english.cfg:136
+#, fuzzy
 msgid "Humans"
-msgstr ""
+msgstr "Mennesker"
 
-#: data/translations/english.cfg:138
+#: data/translations/english.cfg:137
+#, fuzzy
 msgid "Undead"
-msgstr ""
+msgstr "Vandøde"
 
-#: data/translations/english.cfg:142
+#: data/translations/english.cfg:141
 msgid "Deep Water"
-msgstr ""
+msgstr "Dypt vann"
 
-#: data/translations/english.cfg:143
+#: data/translations/english.cfg:142
 msgid "Shallow Water"
-msgstr ""
+msgstr "Grunt vann"
 
-#: data/translations/english.cfg:144
+#: data/translations/english.cfg:143
+#, fuzzy
 msgid "Sand"
-msgstr ""
+msgstr "Sand"
 
-#: data/translations/english.cfg:145 data/translations/english.cfg:147
-#: data/translations/english.cfg:148 data/translations/english.cfg:149
-#: data/translations/english.cfg:150 data/translations/english.cfg:151
+#: data/translations/english.cfg:144 data/translations/english.cfg:146
+#: data/translations/english.cfg:147 data/translations/english.cfg:148
+#: data/translations/english.cfg:149 data/translations/english.cfg:150
+#, fuzzy
 msgid "Village"
-msgstr ""
+msgstr "Landsby"
 
-#: data/translations/english.cfg:146
+#: data/translations/english.cfg:145
+#, fuzzy
 msgid "Swamp"
-msgstr ""
+msgstr "Myr"
 
-#: data/translations/english.cfg:152
+#: data/translations/english.cfg:151
+#, fuzzy
 msgid "Tundra"
-msgstr ""
+msgstr "Tundra"
 
-#: data/translations/english.cfg:153
+#: data/translations/english.cfg:152
 msgid "Ice"
-msgstr ""
+msgstr "Is"
 
-#: data/translations/english.cfg:154
+#: data/translations/english.cfg:153
+#, fuzzy
 msgid "Road"
-msgstr ""
+msgstr "Vei"
 
-#: data/translations/english.cfg:155
+#: data/translations/english.cfg:154
+#, fuzzy
 msgid "Dirt"
-msgstr ""
+msgstr "Jord"
 
-#: data/translations/english.cfg:156
+#: data/translations/english.cfg:155
+#, fuzzy
 msgid "Grassland"
-msgstr ""
+msgstr "Gresslette"
 
-#: data/translations/english.cfg:157
+#: data/translations/english.cfg:156
+#, fuzzy
 msgid "Hills"
-msgstr ""
+msgstr "Åser"
 
-#: data/translations/english.cfg:158
+#: data/translations/english.cfg:157
+#, fuzzy
 msgid "Mountains"
-msgstr ""
+msgstr "Fjell"
 
-#: data/translations/english.cfg:159
+#: data/translations/english.cfg:158
+#, fuzzy
 msgid "Forest"
-msgstr ""
+msgstr "Skog"
 
-#: data/translations/english.cfg:160 data/translations/english.cfg:161
-#: data/translations/english.cfg:162
+#: data/translations/english.cfg:159 data/translations/english.cfg:160
+#: data/translations/english.cfg:161
+#, fuzzy
 msgid "Bridge"
-msgstr ""
+msgstr "Bru"
 
-#: data/translations/english.cfg:163
+#: data/translations/english.cfg:162
+#, fuzzy
 msgid "Castle"
-msgstr ""
+msgstr "Borg"
 
-#: data/translations/english.cfg:164
+#: data/translations/english.cfg:163
+#, fuzzy
 msgid "Keep"
-msgstr ""
+msgstr "Festning"
 
-#: data/translations/english.cfg:165
+#: data/translations/english.cfg:164
+#, fuzzy
 msgid "Cave"
-msgstr ""
+msgstr "Hule"
 
-#: data/translations/english.cfg:166
+#: data/translations/english.cfg:165
+#, fuzzy
 msgid "Cave Wall"
+msgstr "Hulevegg"
+
+#: data/translations/english.cfg:166
+msgid "Encampment"
 msgstr ""
 
 #: data/translations/english.cfg:169
@@ -11757,27 +13389,31 @@
 
 #: data/translations/english.cfg:212
 msgid "Next tip"
-msgstr ""
+msgstr "Neste tips"
 
 #: data/translations/english.cfg:213
 msgid "Tip of the Day"
-msgstr ""
+msgstr "Dagens tips"
 
 #: data/translations/english.cfg:214
 msgid "Do not show tips"
-msgstr ""
+msgstr "Ikke vis tips"
 
 #: data/translations/english.cfg:215
 msgid ""
 "Lawful units fight better at day, and chaotic units fight better at night. "
 "Neutral units are unaffected by day and night."
 msgstr ""
+"Lovlydige enheter kjemper bedre om dagen, og kaotiske enheter kjemper bedre "
+"om natten. Nøytrale enheter kjemper like godt til begge tider."
 
 #: data/translations/english.cfg:216
 msgid ""
 "In a campaign, you can use veteran units from previous scenarios by using "
 "the 'recall' option."
 msgstr ""
+"I løpet av en kampanje kan du gjenbruke erfarne enheter fra tidligere "
+"scenarier ved å bruke kommandoen 'tilbakekall'."
 
 #: data/translations/english.cfg:217
 msgid ""
@@ -11787,6 +13423,10 @@
 "'Resistance' to see how much resistance a unit has against different attack "
 "types."
 msgstr ""
+"Der finnes seks typer angrep: spidde, klinge, slag, ild, kulde og hellig. "
+"Forskjellige enheter er svake for forskjellige typer angrep. Høyreklikk på "
+"en enhet og velg så 'Enhetsbeskrivelse' og deretter 'Motstand' for å se "
+"hvliken motstand en enhet har mot de forskjellige typer angrep."
 
 #: data/translations/english.cfg:218
 msgid ""
@@ -11971,10 +13611,12 @@
 msgstr ""
 
 #: data/units/Ancient_Lich.cfg:3
+#, fuzzy
 msgid "Ancient Lich"
-msgstr ""
+msgstr "Eldgammel Mørkeånd"
 
 #: data/units/Ancient_Lich.cfg:16
+#, fuzzy
 msgid ""
 "The final form that mages of the undead can achieve, Ancient Liches strike "
 "terror into the hearts of those who see them. Not only is their touch that "
@@ -11982,11 +13624,16 @@
 "where they stand. Should you ever come across one of these, flee fast and "
 "far, for they move faster than most undead."
 msgstr ""
+"Den høyeste utvikling for en trollmann i svart magi; selv synet av en "
+"Eldgammel Mørkeånd er nok til å slå frykt i hjertene til de som får skue 
"
+"ham. Ikke bare ligger døden i dens berøring, men dets magi can fryse "
+"hjertene til selv den tapreste."
 
 #: data/units/Ancient_Lich.cfg:19 data/units/Demilich.cfg:18
 #: data/units/Ghost.cfg:19 data/units/Lich.cfg:19
+#, fuzzy
 msgid "touch"
-msgstr ""
+msgstr "berøring"
 
 #: data/units/Ancient_Lich.cfg:20 data/units/Ancient_Lich.cfg:33
 #: data/units/Cockatrice.cfg:22 data/units/Dark_Adept.cfg:23
@@ -11996,8 +13643,9 @@
 #: data/units/Ghost.cfg:20 data/units/Ghost.cfg:32 data/units/Initiate.cfg:20
 #: data/units/Lich.cfg:20 data/units/Lich.cfg:33 data/units/Necromancer.cfg:36
 #: data/units/Spectre.cfg:33 data/units/Wraith.cfg:33
+#, fuzzy
 msgid "cold"
-msgstr ""
+msgstr "frost"
 
 #: data/units/Ancient_Lich.cfg:24 data/units/Blood_Bat.cfg:24
 #: data/units/Dark_Spirit.cfg:24 data/units/Demilich.cfg:23
@@ -12006,14 +13654,16 @@
 #: data/units/Skeletal_Dragon.cfg:31 data/units/Spectre.cfg:24
 #: data/units/Vampire_Bat.cfg:24 data/units/Vampire_Lady.cfg:25
 #: data/units/Vampire_Lady.cfg:38 data/units/Wraith.cfg:24
+#, fuzzy
 msgid "drain"
-msgstr ""
+msgstr "tapper livskraft"
 
 #: data/units/Ancient_Lich.cfg:32 data/units/Deathmaster.cfg:35
 #: data/units/Demilich.cfg:31 data/units/Initiate.cfg:19
 #: data/units/Lich.cfg:32
+#, fuzzy
 msgid "magic"
-msgstr ""
+msgstr "magi"
 
 #: data/units/Ancient_Lich.cfg:34 data/units/Arch_Mage.cfg:42
 #: data/units/Arch_Mage.cfg:121 data/units/Dark_Adept.cfg:24
@@ -12025,13 +13675,14 @@
 #: data/units/Fireball.cfg:21 data/units/Great_Mage.cfg:42
 #: data/units/Great_Mage.cfg:118 data/units/Initiate.cfg:21
 #: data/units/Lich.cfg:34 data/units/Mage.cfg:39 data/units/Mage.cfg:106
-#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/Mage_of_Light.cfg:48 data/units/Mage_of_Light.cfg:108
 #: data/units/Necromancer.cfg:37 data/units/Red_Mage.cfg:42
 #: data/units/Red_Mage.cfg:111 data/units/Sea_Hag.cfg:31
 #: data/units/Silver_Mage.cfg:44 data/units/Silver_Mage.cfg:131
-#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
+#: data/units/White_Mage.cfg:47 data/units/White_Mage.cfg:106
+#, fuzzy
 msgid "magical"
-msgstr ""
+msgstr "magisk"
 
 #: data/units/Ancient_Wose.cfg:3
 msgid "Ancient Wose"
@@ -12040,7 +13691,7 @@
 #: data/units/Ancient_Wose.cfg:6 data/units/Elder_Wose.cfg:7
 #: data/units/Wose.cfg:7
 msgid "ambush,regenerates"
-msgstr ""
+msgstr "Bakhold,regenerer"
 
 #: data/units/Ancient_Wose.cfg:17 data/units/Elder_Wose.cfg:18
 #: data/units/Wose.cfg:19
@@ -12067,7 +13718,7 @@
 #: data/units/Great_Mage.cfg:24 data/units/Great_Mage.cfg:100
 #: data/units/Great_Troll.cfg:21 data/units/Heavy_Infantry.cfg:21
 #: data/units/Heavy_Infantryman.cfg:20 data/units/Iron_Mauler.cfg:20
-#: data/units/Mage_of_Light.cfg:27 data/units/Mage_of_Light.cfg:87
+#: data/units/Mage_of_Light.cfg:30 data/units/Mage_of_Light.cfg:90
 #: data/units/Mudcrawler.cfg:22 data/units/Necromancer.cfg:20
 #: data/units/Noble_Youth.cfg:22 data/units/Outlaw.cfg:21
 #: data/units/Outlaw.cfg:39 data/units/Outlaw.cfg:94 data/units/Outlaw.cfg:112
@@ -12081,18 +13732,24 @@
 #: data/units/Troll_Warrior.cfg:20 data/units/Troll_Whelp.cfg:21
 #: data/units/Walking_Corpse.cfg:20 data/units/Warrior_King.cfg:23
 #: data/units/Wose.cfg:20 data/units/Yeti.cfg:34 data/units/Youth.cfg:22
+#, fuzzy
 msgid "impact"
-msgstr ""
+msgstr "slag"
 
-#: data/units/Arch_Mage.cfg:3
+#: data/units/Arch_Mage.cfg:3 data/units/Arch_Mage.cfg:82
+#, fuzzy
 msgid "Arch Mage"
-msgstr ""
+msgstr "Erketrollmann"
 
-#: data/units/Arch_Mage.cfg:20
+#: data/units/Arch_Mage.cfg:20 data/units/Arch_Mage.cfg:99
+#, fuzzy
 msgid ""
 "Leaders among the mages, the Arch Mages hurl huge balls of fire at their "
 "enemies."
 msgstr ""
+"En mektig leder blant trollmenn. Erketrollmannen kan kaste store ildkuler "
+"mot sine fiender, og teleportere seg selv mellom vennligsinnede landsbyer på 
"
+"et øyeblikk."
 
 #: data/units/Arch_Mage.cfg:23 data/units/Arch_Mage.cfg:102
 #: data/units/Deathmaster.cfg:19 data/units/Drake_Mage.cfg:19
@@ -12101,16 +13758,18 @@
 #: data/units/Great_Mage.cfg:23 data/units/Great_Mage.cfg:99
 #: data/units/Necromancer.cfg:19 data/units/Silver_Mage.cfg:25
 #: data/units/Silver_Mage.cfg:112
+#, fuzzy
 msgid "staff"
-msgstr ""
+msgstr "stav"
 
 #: data/units/Arch_Mage.cfg:39 data/units/Arch_Mage.cfg:118
 #: data/units/Elvish_Lord.cfg:36 data/units/Great_Mage.cfg:39
 #: data/units/Great_Mage.cfg:115 data/units/Red_Mage.cfg:39
 #: data/units/Red_Mage.cfg:108 data/units/Silver_Mage.cfg:41
 #: data/units/Silver_Mage.cfg:128
+#, fuzzy
 msgid "fireball"
-msgstr ""
+msgstr "ildkule"
 
 #: data/units/Arch_Mage.cfg:40 data/units/Arch_Mage.cfg:119
 #: data/units/Drake_Burner.cfg:44 data/units/Drake_Fighter.cfg:44
@@ -12126,25 +13785,31 @@
 #: data/units/Red_Mage.cfg:109 data/units/Silver_Mage.cfg:42
 #: data/units/Silver_Mage.cfg:129
 msgid "fire"
-msgstr ""
+msgstr "ild"
 
 #: data/units/Assassin.cfg:3
+#, fuzzy
 msgid "Assassin"
-msgstr ""
+msgstr "Snikmorder"
 
 #: data/units/Assassin.cfg:16 data/units/Duelist.cfg:16
 #: data/units/Fencer.cfg:16 data/units/Outlaw_Princess.cfg:17
 #: data/units/Rogue.cfg:16 data/units/Saurian.cfg:16
 #: data/units/Saurian_Warrior.cfg:16
+#, fuzzy
 msgid "skirmisher"
-msgstr ""
+msgstr "speider"
 
 #: data/units/Assassin.cfg:17
+#, fuzzy
 msgid ""
 "Assassins are masters of the night. Like Rogues, they can backstab and "
 "ignore enemy zones of control. They can also throw poison-tipped knives at "
 "their enemies from long range."
 msgstr ""
+"Snikmorderne er nattens herskere. Slik som Kjeltringen kan de dolke sine "
+"fiender i ryggen, og ignorere deres kontrollsoner. De kan også kaste giftige 
"
+"kniver mot sine motstandere fra distanse."
 
 #: data/units/Assassin.cfg:20 data/units/Dwarvish_Thunderer.cfg:28
 #: data/units/Dwarvish_Thunderguard.cfg:28 data/units/Mage.cfg:20
@@ -12154,9 +13819,10 @@
 #: data/units/Orcish_Slayer.cfg:19 data/units/Poacher.cfg:24
 #: data/units/Red_Mage.cfg:23 data/units/Red_Mage.cfg:92
 #: data/units/Rogue.cfg:20 data/units/Thief.cfg:19 data/units/Trapper.cfg:24
-#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
+#: data/units/White_Mage.cfg:28 data/units/White_Mage.cfg:87
+#, fuzzy
 msgid "dagger"
-msgstr ""
+msgstr "dolk"
 
 #: data/units/Assassin.cfg:21 data/units/Assassin.cfg:48
 #: data/units/Battle_Princess.cfg:23 data/units/Blood_Bat.cfg:20
@@ -12175,13 +13841,16 @@
 #: data/units/Dwarvish_Steelclad.cfg:28 data/units/Dwarvish_Thunderer.cfg:29
 #: data/units/Dwarvish_Thunderguard.cfg:29
 #: data/units/Dwarvish_Ulfserker.cfg:35 data/units/Elvish_Archer.cfg:22
-#: data/units/Elvish_Avenger.cfg:23 data/units/Elvish_Captain.cfg:24
+#: data/units/Elvish_Archer.cfg:101 data/units/Elvish_Avenger.cfg:24
+#: data/units/Elvish_Avenger.cfg:97 data/units/Elvish_Captain.cfg:24
 #: data/units/Elvish_Champion.cfg:22 data/units/Elvish_Fighter.cfg:24
 #: data/units/Elvish_Hero.cfg:22 data/units/Elvish_Lord.cfg:21
-#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marshal.cfg:25
-#: data/units/Elvish_Outrider.cfg:24 data/units/Elvish_Ranger.cfg:21
+#: data/units/Elvish_Marksman.cfg:22 data/units/Elvish_Marksman.cfg:100
+#: data/units/Elvish_Marshal.cfg:25 data/units/Elvish_Outrider.cfg:24
+#: data/units/Elvish_Ranger.cfg:22 data/units/Elvish_Ranger.cfg:99
 #: data/units/Elvish_Rider.cfg:31 data/units/Elvish_Scout.cfg:32
-#: data/units/Elvish_Sharpshooter.cfg:20 data/units/Fencer.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:22
+#: data/units/Elvish_Sharpshooter.cfg:101 data/units/Fencer.cfg:21
 #: data/units/Fighter.cfg:21 data/units/Fire_Dragon.cfg:23
 #: data/units/General.cfg:22 data/units/Ghoul.cfg:20
 #: data/units/Goblin_Direwolver.cfg:21 data/units/Goblin_Direwolver.cfg:33
@@ -12205,35 +13874,39 @@
 #: data/units/Poacher.cfg:25 data/units/Princess.cfg:23
 #: data/units/Red_Mage.cfg:24 data/units/Red_Mage.cfg:93
 #: data/units/Revenant.cfg:24 data/units/Rogue.cfg:21 data/units/Rogue.cfg:39
-#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:20
-#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:20
+#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:21
+#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:22
 #: data/units/Shadow.cfg:21 data/units/Skeletal_Dragon.cfg:29
 #: data/units/Skeletal_Dragon.cfg:48 data/units/Skeleton.cfg:25
 #: data/units/Sleeping_Gryphon.cfg:19 data/units/Spectre.cfg:20
 #: data/units/Swordsman.cfg:20 data/units/Thief.cfg:20
 #: data/units/Trapper.cfg:25 data/units/Vampire_Bat.cfg:20
-#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:26
-#: data/units/White_Mage.cfg:85 data/units/Wolf_Rider.cfg:21
+#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:29
+#: data/units/White_Mage.cfg:88 data/units/Wolf_Rider.cfg:21
 #: data/units/Wraith.cfg:20 data/units/Young_Ogre.cfg:19
+#, fuzzy
 msgid "blade"
-msgstr ""
+msgstr "klinge"
 
 #: data/units/Assassin.cfg:25 data/units/Rogue.cfg:25 data/units/Thief.cfg:24
-#: src/actions.cpp:475
+#: src/actions.cpp:476
+#, fuzzy
 msgid "backstab"
-msgstr ""
+msgstr "ryggdolking"
 
 #: data/units/Assassin.cfg:47 data/units/Rogue.cfg:38
+#, fuzzy
 msgid "knife"
-msgstr ""
+msgstr "kniv"
 
 #: data/units/Assassin.cfg:50 data/units/Cave_Spider.cfg:24
 #: data/units/Cuttle_Fish.cfg:36 data/units/Direwolf_Rider.cfg:35
 #: data/units/Ghoul.cfg:24 data/units/Giant_Scorpion.cfg:22
 #: data/units/Goblin_Direwolver.cfg:37 data/units/Necrophage.cfg:24
 #: data/units/Orcish_Assassin.cfg:41 data/units/Orcish_Slayer.cfg:46
+#, fuzzy
 msgid "poison"
-msgstr ""
+msgstr "gift"
 
 #: data/units/Bandit.cfg:3
 msgid "Bandit"
@@ -12247,13 +13920,14 @@
 #: data/units/Bandit.cfg:19 data/units/Drake_Slasher.cfg:75
 #: data/units/Drake_Worker.cfg:19 data/units/Great_Troll.cfg:20
 #: data/units/Heavy_Infantry.cfg:20 data/units/Heavy_Infantryman.cfg:19
-#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:26
-#: data/units/Mage_of_Light.cfg:86 data/units/Outlaw.cfg:20
+#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:29
+#: data/units/Mage_of_Light.cfg:89 data/units/Outlaw.cfg:20
 #: data/units/Outlaw.cfg:93 data/units/Outlaw_Princess.cfg:23
 #: data/units/Outlaw_Queen.cfg:24 data/units/Shock_Trooper.cfg:19
 #: data/units/Troll_Warrior.cfg:19 data/units/Warrior_King.cfg:22
+#, fuzzy
 msgid "mace"
-msgstr ""
+msgstr "stridskølle"
 
 #: data/units/Battle_Princess.cfg:3 data/units/Princess.cfg:3
 msgid "Princess"
@@ -12278,13 +13952,16 @@
 #: data/units/Dragoon.cfg:27 data/units/Drake_Clasher.cfg:19
 #: data/units/Drake_Fighter.cfg:20 data/units/Drake_Slasher.cfg:20
 #: data/units/Drake_Warrior.cfg:20 data/units/Elvish_Archer.cfg:21
-#: data/units/Elvish_Avenger.cfg:22 data/units/Elvish_Captain.cfg:23
+#: data/units/Elvish_Archer.cfg:100 data/units/Elvish_Avenger.cfg:23
+#: data/units/Elvish_Avenger.cfg:96 data/units/Elvish_Captain.cfg:23
 #: data/units/Elvish_Champion.cfg:21 data/units/Elvish_Fighter.cfg:23
 #: data/units/Elvish_Hero.cfg:21 data/units/Elvish_Lord.cfg:20
-#: data/units/Elvish_Marksman.cfg:20 data/units/Elvish_Marshal.cfg:24
-#: data/units/Elvish_Outrider.cfg:23 data/units/Elvish_Ranger.cfg:20
+#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marksman.cfg:99
+#: data/units/Elvish_Marshal.cfg:24 data/units/Elvish_Outrider.cfg:23
+#: data/units/Elvish_Ranger.cfg:21 data/units/Elvish_Ranger.cfg:98
 #: data/units/Elvish_Rider.cfg:30 data/units/Elvish_Scout.cfg:31
-#: data/units/Elvish_Sharpshooter.cfg:19 data/units/Fighter.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:100 data/units/Fighter.cfg:20
 #: data/units/General.cfg:21 data/units/Grand_Knight.cfg:19
 #: data/units/Knight.cfg:20 data/units/Lieutenant.cfg:21
 #: data/units/Longbowman.cfg:21 data/units/Lord.cfg:22
@@ -12295,63 +13972,80 @@
 #: data/units/Orcish_Sovereign.cfg:21 data/units/Orcish_Warlord.cfg:18
 #: data/units/Orcish_Warrior.cfg:19 data/units/Paladin.cfg:24
 #: data/units/Princess.cfg:22 data/units/Royal_Guard.cfg:19
-#: data/units/Scout.cfg:19 data/units/Sea_Orc.cfg:19
-#: data/units/Sergeant.cfg:19 data/units/Swordsman.cfg:19
+#: data/units/Scout.cfg:20 data/units/Sea_Orc.cfg:19
+#: data/units/Sergeant.cfg:21 data/units/Swordsman.cfg:19
+#, fuzzy
 msgid "sword"
-msgstr ""
+msgstr "sverd"
 
 #: data/units/Blood_Bat.cfg:3
+#, fuzzy
 msgid "Blood Bat"
-msgstr ""
+msgstr "Blodsugende Flaggermus"
 
 #: data/units/Blood_Bat.cfg:16
+#, fuzzy
 msgid ""
 "Blood Bats are fast and can drain the blood of those they attack, thereby "
 "healing themselves, even to the point where they become stronger than they "
 "began the battle! Such is their fury that the fur of these undead flying "
 "beasts is tainted red with the blood of their victims."
 msgstr ""
+"Pelsen til dette vandøde flygende monsteret er farget rød av blodet fra 
dens "
+"ofre. Den blodsugende flaggermusen er rask, og kan suge ut blodet til den "
+"angrepne, og slik helbrede seg selv. Gjennom blodsugingen kan den bli enda "
+"sterkere enn den startet!"
 
 #: data/units/Blood_Bat.cfg:19 data/units/Cave_Spider.cfg:19
 #: data/units/Direwolf_Rider.cfg:18 data/units/Goblin_Direwolver.cfg:20
 #: data/units/Goblin_Knight.cfg:18 data/units/Sea_Serpent.cfg:18
 #: data/units/Vampire_Bat.cfg:19 data/units/Wolf_Rider.cfg:20
+#, fuzzy
 msgid "fangs"
-msgstr ""
+msgstr "hoggtenner"
 
 #: data/units/Bone_Shooter.cfg:3
+#, fuzzy
 msgid "Bone Shooter"
-msgstr ""
+msgstr "Knokkelskytter"
 
 #: data/units/Bone_Shooter.cfg:15
+#, fuzzy
 msgid ""
 "These elite undead archers strike terror in the hearts of their foes by "
 "using the bones of the slain as weapons."
 msgstr ""
+"Disse vandøde elitebueskytterne skyter knokler fra dem som er døde i kamp 
på "
+"sine motstandere, ikke bare for å drepe dem, men også for å spre frykt i "
+"deres hjerter."
 
 #: data/units/Bone_Shooter.cfg:24 data/units/Giant_Mudcrawler.cfg:33
 #: data/units/Skeleton_Archer.cfg:23 data/units/Soulless.cfg:19
 #: data/units/Troll_Whelp.cfg:20 data/units/Walking_Corpse.cfg:19
 #: data/units/Yeti.cfg:33
+#, fuzzy
 msgid "fist"
-msgstr ""
+msgstr "neve"
 
 #: data/units/Bone_Shooter.cfg:37 data/units/Bowman.cfg:37
 #: data/units/Commander.cfg:45 data/units/Elvish_Archer.cfg:38
-#: data/units/Elvish_Avenger.cfg:38 data/units/Elvish_Captain.cfg:39
+#: data/units/Elvish_Archer.cfg:117 data/units/Elvish_Avenger.cfg:39
+#: data/units/Elvish_Avenger.cfg:112 data/units/Elvish_Captain.cfg:39
 #: data/units/Elvish_Champion.cfg:40 data/units/Elvish_Fighter.cfg:40
 #: data/units/Elvish_Hero.cfg:40 data/units/Elvish_Marshal.cfg:40
-#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:37
-#: data/units/Elvish_Rider.cfg:51 data/units/Elvish_Scout.cfg:52
-#: data/units/Longbowman.cfg:38 data/units/Lord.cfg:39
-#: data/units/Master_Bowman.cfg:32 data/units/Noble_Commander.cfg:41
-#: data/units/Noble_Lord.cfg:40 data/units/Orcish_Archer.cfg:36
-#: data/units/Orcish_Leader.cfg:37 data/units/Orcish_Ruler.cfg:38
-#: data/units/Orcish_Sovereign.cfg:42 data/units/Orcish_Warlord.cfg:29
-#: data/units/Poacher.cfg:41 data/units/Skeleton_Archer.cfg:40
-#: data/units/Soul_Shooter.cfg:37 data/units/Trapper.cfg:41
+#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Ranger.cfg:115 data/units/Elvish_Rider.cfg:51
+#: data/units/Elvish_Scout.cfg:52 data/units/Longbowman.cfg:38
+#: data/units/Lord.cfg:39 data/units/Master_Bowman.cfg:32
+#: data/units/Noble_Commander.cfg:41 data/units/Noble_Lord.cfg:40
+#: data/units/Orcish_Archer.cfg:36 data/units/Orcish_Leader.cfg:37
+#: data/units/Orcish_Ruler.cfg:38 data/units/Orcish_Sovereign.cfg:42
+#: data/units/Orcish_Warlord.cfg:29 data/units/Poacher.cfg:41
+#: data/units/Skeleton_Archer.cfg:40 data/units/Soul_Shooter.cfg:37
+#: data/units/Trapper.cfg:41
+#, fuzzy
 msgid "bow"
-msgstr ""
+msgstr "bue"
 
 #: data/units/Bone_Shooter.cfg:38 data/units/Bowman.cfg:38
 #: data/units/Cavalier.cfg:49 data/units/Chocobone.cfg:21
@@ -12359,19 +14053,24 @@
 #: data/units/Death_Knight.cfg:32 data/units/Dragoon.cfg:49
 #: data/units/Drake_Clasher.cfg:52 data/units/Drake_Guard.cfg:23
 #: data/units/Drake_Slasher.cfg:53 data/units/Duelist.cfg:32
-#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Thunderer.cfg:49
+#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Guardsman.cfg:40
+#: data/units/Dwarvish_Guardsman.cfg:53 data/units/Dwarvish_Stalwart.cfg:40
+#: data/units/Dwarvish_Stalwart.cfg:53 data/units/Dwarvish_Thunderer.cfg:49
 #: data/units/Dwarvish_Thunderguard.cfg:55 data/units/Elvish_Archer.cfg:39
-#: data/units/Elvish_Avenger.cfg:39 data/units/Elvish_Captain.cfg:40
+#: data/units/Elvish_Archer.cfg:118 data/units/Elvish_Avenger.cfg:40
+#: data/units/Elvish_Avenger.cfg:113 data/units/Elvish_Captain.cfg:40
 #: data/units/Elvish_Champion.cfg:41 data/units/Elvish_Druid.cfg:62
 #: data/units/Elvish_Fighter.cfg:41 data/units/Elvish_Hero.cfg:41
-#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marshal.cfg:41
-#: data/units/Elvish_Outrider.cfg:40 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Marksman.cfg:116
+#: data/units/Elvish_Marshal.cfg:41 data/units/Elvish_Outrider.cfg:40
+#: data/units/Elvish_Ranger.cfg:39 data/units/Elvish_Ranger.cfg:116
 #: data/units/Elvish_Rider.cfg:52 data/units/Elvish_Scout.cfg:53
-#: data/units/Elvish_Sharpshooter.cfg:37 data/units/Elvish_Shyde.cfg:71
-#: data/units/General.cfg:33 data/units/Giant_Scorpion.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:39
+#: data/units/Elvish_Sharpshooter.cfg:118 data/units/Elvish_Shyde.cfg:71
+#: data/units/General.cfg:45 data/units/Giant_Scorpion.cfg:20
 #: data/units/Grand_Knight.cfg:37 data/units/Halbardier.cfg:19
 #: data/units/Horseman.cfg:21 data/units/Knight.cfg:37
-#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:33
+#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:39
 #: data/units/Longbowman.cfg:39 data/units/Lord.cfg:40
 #: data/units/Master_Bowman.cfg:33 data/units/Merman.cfg:20
 #: data/units/Merman_Lord.cfg:21 data/units/Naga.cfg:21
@@ -12387,14 +14086,15 @@
 #: data/units/Saurian.cfg:20 data/units/Saurian.cfg:37
 #: data/units/Saurian_Warrior.cfg:20 data/units/Saurian_Warrior.cfg:37
 #: data/units/Sea_Hag.cfg:21 data/units/Sea_Serpent.cfg:19
-#: data/units/Sergeant.cfg:36 data/units/Skeleton_Archer.cfg:41
+#: data/units/Sergeant.cfg:39 data/units/Skeleton_Archer.cfg:41
 #: data/units/Soul_Shooter.cfg:38 data/units/Spearman.cfg:20
 #: data/units/Spearman.cfg:33 data/units/Transport_Galleon.cfg:16
 #: data/units/Trapper.cfg:42 data/units/Triton.cfg:20
 #: data/units/Vampire_Lady.cfg:34 data/units/Wall_Guard.cfg:36
 #: data/units/Watch_Tower.cfg:18
+#, fuzzy
 msgid "pierce"
-msgstr ""
+msgstr "spidde"
 
 #: data/units/Bowman.cfg:3
 msgid "Bowman"
@@ -12418,9 +14118,9 @@
 msgstr ""
 
 #: data/units/Cavalier.cfg:48 data/units/Dragoon.cfg:48
-#: data/units/Duelist.cfg:31
+#, fuzzy
 msgid "pistol"
-msgstr ""
+msgstr "pistol"
 
 #: data/units/Cavalryman.cfg:3
 msgid "Cavalryman"
@@ -12434,56 +14134,73 @@
 msgstr ""
 
 #: data/units/Cave_Spider.cfg:3
+#, fuzzy
 msgid "Giant Spider"
-msgstr ""
+msgstr "Kjempeedderkopp"
 
 #: data/units/Cave_Spider.cfg:16
+#, fuzzy
 msgid ""
 "Giant Spiders are said to roam the depths of Knalga, devouring many victims. "
 "They can bite at close range, thereby poisoning their enemies, and also can "
 "attack with a web at long range, slowing their foes down."
 msgstr ""
+"Det sies at kjempedderkopper løper løpsk i tunnlene under Knalga og spiser "
+"mange ofre. De biter i nærkamp for å forgifte sine fiender, og slenger "
+"spindelvev på lengre avstand, noe som sinker fiendene deres."
 
 #: data/units/Cave_Spider.cfg:28
+#, fuzzy
 msgid "web"
-msgstr ""
+msgstr "spindelvev"
 
 #: data/units/Cave_Spider.cfg:38 data/units/Elvish_Druid.cfg:43
 #: data/units/Elvish_Shaman.cfg:45 data/units/Elvish_Shyde.cfg:52
 #: data/units/Goblin_Pillager.cfg:37
+#, fuzzy
 msgid "slow"
-msgstr ""
+msgstr "saktne"
 
 #: data/units/Chocobone.cfg:3
+#, fuzzy
 msgid "Chocobone"
-msgstr ""
+msgstr "Chocobone"
 
 #: data/units/Chocobone.cfg:17
+#, fuzzy
 msgid ""
 "Riding the bones of ostrich-like large birds once used as mounts by a lost "
 "civilization, the skeleton Chocobones can move faster than most cavalry "
 "units."
 msgstr ""
+"Ridende på knoklene til store fugler, tidligere brukt som ridedyr av "
+"eldgamle, forlengst tapte sivilisasjoner, kan disse skjelettene bevege seg "
+"raskere enn de fleste kavalerienheter."
 
 #: data/units/Chocobone.cfg:20 data/units/Drake_Clasher.cfg:51
 #: data/units/Drake_Guard.cfg:22 data/units/Drake_Slasher.cfg:52
+#: data/units/Dwarvish_Guardsman.cfg:38 data/units/Dwarvish_Guardsman.cfg:52
+#: data/units/Dwarvish_Stalwart.cfg:38 data/units/Dwarvish_Stalwart.cfg:52
 #: data/units/Horseman.cfg:20 data/units/Saurian.cfg:18
 #: data/units/Saurian.cfg:35 data/units/Saurian_Warrior.cfg:18
 #: data/units/Saurian_Warrior.cfg:35 data/units/Spearman.cfg:19
 #: data/units/Spearman.cfg:32
+#, fuzzy
 msgid "spear"
-msgstr ""
+msgstr "spyd"
 
 #: data/units/Chocobone.cfg:23 data/units/Grand_Knight.cfg:38
 #: data/units/Horseman.cfg:22 data/units/Knight.cfg:38
-#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:348
-#: src/actions.cpp:466
+#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:349
+#: src/actions.cpp:467
+#, fuzzy
 msgid "charge"
-msgstr ""
+msgstr "stormangrep"
 
 #: data/units/Cockatrice.cfg:3
+#, fuzzy
 msgid "Cockatrice"
-msgstr ""
+msgstr "Basilisk"
 
 #: data/units/Cockatrice.cfg:16
 msgid ""
@@ -12496,14 +14213,15 @@
 msgid "gaze"
 msgstr ""
 
-#: data/units/Cockatrice.cfg:26 src/actions.cpp:705 src/actions.cpp:842
+#: data/units/Cockatrice.cfg:26 src/actions.cpp:717 src/actions.cpp:857
 #: src/reports.cpp:122
 msgid "stone"
 msgstr ""
 
 #: data/units/Commander.cfg:3
+#, fuzzy
 msgid "Commander"
-msgstr ""
+msgstr "Kommandør"
 
 #: data/units/Commander.cfg:11 data/units/Death_Knight.cfg:14
 #: data/units/Elvish_Captain.cfg:11 data/units/Elvish_Marshal.cfg:12
@@ -12512,9 +14230,11 @@
 #: data/units/Noble_Commander.cfg:10 data/units/Noble_Lord.cfg:10
 #: data/units/Orcish_Leader.cfg:9 data/units/Orcish_Ruler.cfg:9
 #: data/units/Orcish_Sovereign.cfg:9 data/units/Princess.cfg:17
-#: data/units/Warrior_King.cfg:17 src/actions.cpp:359 src/actions.cpp:486
+#: data/units/Sergeant.cfg:17 data/units/Warrior_King.cfg:17
+#: src/actions.cpp:360 src/actions.cpp:496
+#, fuzzy
 msgid "leadership"
-msgstr ""
+msgstr "lederskap"
 
 #: data/units/Commander.cfg:20 data/units/Noble_Commander.cfg:19
 msgid ""
@@ -12526,33 +14246,44 @@
 msgstr ""
 
 #: data/units/Cuttle_Fish.cfg:3
+#, fuzzy
 msgid "Cuttle Fish"
-msgstr ""
+msgstr "Kjempeblekksprut"
 
 #: data/units/Cuttle_Fish.cfg:16
+#, fuzzy
 msgid ""
 "Cuttle Fish are giantic creatures of the seas. They can grab their opponents "
 "with strong tentacles, or spit a poisonous black ink from a distance. The "
 "best way to survive an encounter with these monsters is to remain ashore."
 msgstr ""
+"Kjempeblekksprut er gigantiske skapninger som lever i havet. De kan ta tak i "
+"sine motstandere med sterke tentakler, eller sprute giftig svart blekk fra "
+"distanse. Den beste måten å overleve et møte med disse monstrene, er å "
+"forbli på landjorda."
 
 #: data/units/Cuttle_Fish.cfg:19 data/units/Tentacle.cfg:20
 msgid "tentacle"
 msgstr ""
 
 #: data/units/Cuttle_Fish.cfg:26
+#, fuzzy
 msgid "ink"
-msgstr ""
+msgstr "blekk"
 
 #: data/units/Dark_Adept.cfg:3
+#, fuzzy
 msgid "Dark Adept"
-msgstr ""
+msgstr "Svartekunstner"
 
 #: data/units/Dark_Adept.cfg:19
+#, fuzzy
 msgid ""
 "Dark Adepts are psychotic fanatics who dabble in black magic, using its "
 "power to cause death and destruction."
 msgstr ""
+"Med svart magi som fritidssyssel er Svartekunstneren en psykotisk fanatiker "
+"som bruker mørkets krefter til å forårsake død og ødeleggelse."
 
 #: data/units/Dark_Adept.cfg:22 data/units/Necromancer.cfg:35
 msgid "chill wave"
@@ -12571,35 +14302,42 @@
 
 #: data/units/Dark_Spirit.cfg:19 data/units/Spectre.cfg:19
 #: data/units/Wraith.cfg:19
+#, fuzzy
 msgid "baneblade"
-msgstr ""
+msgstr "baneklinge"
 
 #: data/units/Dark_Spirit.cfg:32 data/units/Ghost.cfg:31
 #: data/units/Spectre.cfg:32 data/units/Wraith.cfg:32
+#, fuzzy
 msgid "wail"
-msgstr ""
+msgstr "skrik"
 
 #: data/units/Death_Knight.cfg:3
+#, fuzzy
 msgid "Death Knight"
-msgstr ""
+msgstr "Dødsridder"
 
 #: data/units/Death_Knight.cfg:16
+#, fuzzy
 msgid ""
 "Sometimes the mightiest warriors and generals, cursed with hate and angst, "
 "came back to this world as Death Knights."
 msgstr ""
+"Dødsridderne oppstår der de mektigste krigere og generaler kan komme 
tilbake "
+"til et liv fylt av hat og frykt."
 
 #: data/units/Death_Knight.cfg:19 data/units/Dwarvish_Lord.cfg:26
 #: data/units/Dwarvish_Steelclad.cfg:26
 msgid "battle axe"
 msgstr ""
 
-#: data/units/Death_Knight.cfg:31 data/units/General.cfg:32
-#: data/units/Lieutenant.cfg:32 data/units/Orcish_Crossbow.cfg:39
-#: data/units/Orcish_Crossbowman.cfg:38 data/units/Sergeant.cfg:35
-#: data/units/Wall_Guard.cfg:35
+#: data/units/Death_Knight.cfg:31 data/units/Duelist.cfg:31
+#: data/units/General.cfg:44 data/units/Lieutenant.cfg:38
+#: data/units/Orcish_Crossbow.cfg:39 data/units/Orcish_Crossbowman.cfg:38
+#: data/units/Sergeant.cfg:38 data/units/Wall_Guard.cfg:35
+#, fuzzy
 msgid "crossbow"
-msgstr ""
+msgstr "armbrøst"
 
 #: data/units/Deathmaster.cfg:3
 msgid "Deathmaster"
@@ -12644,18 +14382,23 @@
 #: data/units/Gryphon_Rider.cfg:19 data/units/Necrophage.cfg:19
 #: data/units/Nightgaunt.cfg:20 data/units/Shadow.cfg:20
 #: data/units/Skeletal_Dragon.cfg:47 data/units/Sleeping_Gryphon.cfg:18
+#, fuzzy
 msgid "claws"
-msgstr ""
+msgstr "klør"
 
 #: data/units/Dragoon.cfg:3
+#, fuzzy
 msgid "Dragoon"
-msgstr ""
+msgstr "Dragon"
 
 #: data/units/Dragoon.cfg:24
+#, fuzzy
 msgid ""
 "Riding fast horses and armed with sword and magical pistol artifacts, "
 "Dragoons make versatile troops."
 msgstr ""
+"Dragoner er mangesidige tropper. Væpnet med sverd og flintemundur-pistoler "
+"vil deres raske hester bringe dem hvor som helst."
 
 #: data/units/Drake_Beak.cfg:3
 msgid "Drake Beak"
@@ -12759,43 +14502,58 @@
 msgstr ""
 
 #: data/units/Duelist.cfg:3
+#, fuzzy
 msgid "Duelist"
-msgstr ""
+msgstr "Duellist"
 
 #: data/units/Duelist.cfg:17
+#, fuzzy
 msgid ""
 "Duelists are masters of the art of swordplay. Their skill with the rapier "
 "allows them to attack and parry with only one hand, while they wield a "
 "pistol in the other to shoot distant foes."
 msgstr ""
+"Duellisten er en mester i sverdlekens edle kunst. Hans egenskaper med kården 
"
+"gjør ham i stand til å angripe og forsvare seg med bare en hånd. Samtidig "
+"kan han bruke en pistol med den andre hånda til å skyte fiender på 
avstand."
 
 #: data/units/Duelist.cfg:20 data/units/Fencer.cfg:20
+#, fuzzy
 msgid "rapier"
-msgstr ""
+msgstr "kårde"
 
 #: data/units/Dwarvish_Berserker.cfg:3
+#, fuzzy
 msgid "Dwarvish Berserker"
-msgstr ""
+msgstr "Dvergisk Berserk"
 
 #: data/units/Dwarvish_Berserker.cfg:16
+#, fuzzy
 msgid ""
 "Dwarves are an ancient race of powerful fighters. Their Berserkers forgo all "
 "defense in exchange for massive damage against their enemies. Once a battle "
 "is entered, Dwarvish Berserkers attack ferociously, continuing to push the "
 "attack until either they or their enemy lies dead."
 msgstr ""
+"Dvergene er en gammel rase, bestående av mektige krigere. Deres berserker "
+"kan bruke en stridsøks på dødelig vis, eller kaste seg selv inn i et galt "
+"vanvidd som ignorerer all fornuft og forsvar til fordel for dobbel "
+"angrepsstyrke. De kan til og med kaste kniver for å treffe fiender fra "
+"distanse. I tillegg til alt dette inspirerer tilstedeværelsen av en mektig "
+"dvergeberserk andre tropper av lavere rang rundt ham, og gir dem ekstra "
+"angrepsstyrke."
 
 #: data/units/Dwarvish_Berserker.cfg:33 data/units/Dwarvish_Ulfserker.cfg:33
 msgid "berserker frenzy"
-msgstr ""
+msgstr "berserkergang"
 
 #: data/units/Dwarvish_Berserker.cfg:36 data/units/Dwarvish_Ulfserker.cfg:36
 msgid "berserk"
-msgstr ""
+msgstr "berserk"
 
 #: data/units/Dwarvish_Dragonguard.cfg:3
 msgid "Dwarvish Dragonguard"
-msgstr ""
+msgstr "Dvergisk Dragevakt"
 
 #: data/units/Dwarvish_Dragonguard.cfg:16
 msgid ""
@@ -12803,36 +14561,61 @@
 "using fire from what are called dragonstaffs. They are the chief possessors "
 "of arcane Dwarvish technology."
 msgstr ""
+"Vokterne av de store dvergiske byer og festninger skyter ild på fiendene "
+"sine med det som kalles dragestaver. De er hovedbrukerne av esoterisk "
+"dvergisk teknologi."
 
 #: data/units/Dwarvish_Dragonguard.cfg:28
 #: data/units/Dwarvish_Dragonguard.cfg:46
 msgid "dragonstaff"
-msgstr ""
+msgstr "dragestav"
 
 #: data/units/Dwarvish_Fighter.cfg:3
 msgid "Dwarvish Fighter"
-msgstr ""
+msgstr "Dvergisk Kriger"
 
 #: data/units/Dwarvish_Fighter.cfg:16
+#, fuzzy
 msgid ""
 "Dwarvish Fighters wield mighty battle axes and hammers, which make them "
 "feared opponents in close range combat. They are excellent in mountainous "
 "terrain or underground. Though not swift, their power and endurance more "
 "than compensate."
 msgstr ""
+"Med sine mektige stridsøkser er dvergiske krigere fyktet i nærkamp. De "
+"utmerker seg i fjellendt terreng eller under bakken. Om de ikke er raske, "
+"gjør deres styrke og utholdenhet mer enn opp for det."
 
 #: data/units/Dwarvish_Fighter.cfg:26 data/units/Revenant.cfg:23
 #: data/units/Skeleton.cfg:24
 msgid "axe"
-msgstr ""
+msgstr "øks"
 
 #: data/units/Dwarvish_Fighter.cfg:43 data/units/Dwarvish_Steelclad.cfg:44
+#, fuzzy
 msgid "hammer"
+msgstr "runehammer"
+
+#: data/units/Dwarvish_Guardsman.cfg:3
+#, fuzzy
+msgid "Dwarvish Guardsman"
+msgstr "Dvergisk Herre"
+
+#: data/units/Dwarvish_Guardsman.cfg:29 data/units/Dwarvish_Stalwart.cfg:29
+#: src/actions.cpp:485
+msgid "steadfast"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:35
+msgid ""
+"The most resiliant dwarves sometimes join the Dwarvish army as Guardsman. "
+"Slow and without a strong attack, they guard the Army's flank, soaking up "
+"alot of damage, and hurling their heavy spears into the enemy."
 msgstr ""
 
 #: data/units/Dwarvish_Lord.cfg:3
 msgid "Dwarvish Lord"
-msgstr ""
+msgstr "Dvergisk Herre"
 
 #: data/units/Dwarvish_Lord.cfg:23
 msgid ""
@@ -12840,60 +14623,92 @@
 "axe is unmatched, and they are able to hit even enemies that are far away. "
 "Their fine armor is made of the strong alloys crafted by their kin."
 msgstr ""
+"En Dvergisk Herre er konge under fjellene. Hans fortreffelighet med "
+"stridsøksa er ubestridt, og han er til og med i stand til å treffe "
+"motstandere langt borte. Hans tapperhet og mot inspirerer lavere rangerte "
+"enheter rundt ham, slik at de kjemper bedre."
 
 #: data/units/Dwarvish_Lord.cfg:43
 msgid "hatchet"
-msgstr ""
+msgstr "kasteøks"
 
 #: data/units/Dwarvish_Runemaster.cfg:3
+#, fuzzy
 msgid "Dwarvish Runemaster"
-msgstr ""
+msgstr "Dvergisk Runerister"
 
 #: data/units/Dwarvish_Runemaster.cfg:16
+#, fuzzy
 msgid ""
 "The mighty Dwarvish Runemasters are fearsome and sturdy warriors who have "
 "harnessed the secret powers of the Dwarven runes. They can send lightning "
 "bolts at their enemies by striking the ground with their marvelously crafted "
 "and much beloved hammers, which shimmer with magical energy."
 msgstr ""
+"De mektige dvergiske runeristerne er fryktelige og standhaftige krigere som "
+"har tøylet de hemmelige kreftene i dvergerunene. Deres elskede og forsiktig "
+"utmalte hammere, gnistrende av magisk energi, sender lynstråler mot sine "
+"fiender når deres mestere slår i bakken."
 
 #: data/units/Dwarvish_Runemaster.cfg:20
 msgid "runic hammer"
-msgstr ""
+msgstr "runehammer"
 
 #: data/units/Dwarvish_Runemaster.cfg:37
 msgid "Lightning bolt"
+msgstr "Tordenkile"
+
+#: data/units/Dwarvish_Stalwart.cfg:3
+#, fuzzy
+msgid "Dwarvish Stalwart"
+msgstr "Stålkledd Dverg"
+
+#: data/units/Dwarvish_Stalwart.cfg:35
+msgid ""
+"Stalwarts, after years in battle, have fashioned new shields and strong "
+"armor from the ruins of their enemies. While slow, they are the feared for "
+"their resilience and strength."
 msgstr ""
 
 #: data/units/Dwarvish_Steelclad.cfg:3
+#, fuzzy
 msgid "Dwarvish Steelclad"
-msgstr ""
+msgstr "Stålkledd Dverg"
 
 #: data/units/Dwarvish_Steelclad.cfg:23
+#, fuzzy
 msgid ""
 "The more experienced Dwarvish Steelclad fighters wear heavy chain mail and "
 "plate armor, for which they are rightly famous."
 msgstr ""
+"Mer erfarne dvergkrigere bærende på tunge ringbrynjer og rustninger, disse "
+"krigerne kalles Stålkledde."
 
 #: data/units/Dwarvish_Thunderer.cfg:3
+#, fuzzy
 msgid "Dwarvish Thunderer"
-msgstr ""
+msgstr "Dvergisk Tordenkaster"
 
 #: data/units/Dwarvish_Thunderer.cfg:16
+#, fuzzy
 msgid ""
 "Dwarvish Thunderers provide much needed ranged support to the mighty, yet "
 "slow, close-range fighters of the Dwarvish armies. Their mysterious weapons "
 "are slower, cruder and noisier than the elegant and swift elvish bows, but "
 "their impact is unmatched."
 msgstr ""
+"Dvergiske Tordenkastere forsyner de dvergiske hærene med en mye ettersøkt "
+"langdistanse-støtte til deres mektige men sakte nærkamp-krigere. Deres 
tunge "
+"musketter er treigere og mer bråkete enn de elegante og raske alvebuer, men "
+"deres slagkraft kan ingen måle seg med."
 
 #: data/units/Dwarvish_Thunderer.cfg:48
 msgid "thunderstick"
-msgstr ""
+msgstr "tordenstokk"
 
 #: data/units/Dwarvish_Thunderguard.cfg:3
 msgid "Dwarvish Thunderguard"
-msgstr ""
+msgstr "Dvergisk Tordenvakt"
 
 #: data/units/Dwarvish_Thunderguard.cfg:16
 msgid ""
@@ -12905,7 +14720,7 @@
 
 #: data/units/Dwarvish_Thunderguard.cfg:54
 msgid "dragonstick"
-msgstr ""
+msgstr "dragestokk"
 
 #: data/units/Dwarvish_Ulfserker.cfg:3
 msgid "Dwarvish Ulfserker"
@@ -12913,7 +14728,7 @@
 
 #: data/units/Elder_Mage.cfg:3
 msgid "Elder Mage"
-msgstr ""
+msgstr "Eldre Trollmann"
 
 #: data/units/Elder_Mage.cfg:20
 msgid ""
@@ -12921,45 +14736,35 @@
 "wearying years of battle. Nevertheless they remain feared on the battlefield "
 "on account of their powerful lightning bolts."
 msgstr ""
+"Den Eldre Trollmannen var en gang en stor trollmann, og beholder fremdeles "
+"mye av sin tidligere styrke. Men noe av kraften har minket, tynget av "
+"erfaringen han har fått i årenes løp. Likevel fryktes han fortsatt på "
+"slagmarken for de lyn han anvender."
 
 #: data/units/Elder_Mage.cfg:38
 msgid "lightning"
-msgstr ""
+msgstr "lyn"
 
 #: data/units/Elder_Wose.cfg:3
 msgid "Elder Wose"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:3
+#: data/units/Elvish_Archer.cfg:3 data/units/Elvish_Archer.cfg:82
 msgid "Elvish Archer"
-msgstr ""
-
-#: data/units/Elvish_Archer.cfg:18
-msgid ""
-"Elvish Archers are trained from youth in archery, and so skilled in long-"
-"range combat. Able to fire many arrows quickly and accurately, these Archers "
-"make up a large portion of the Elvish military."
-msgstr ""
+msgstr "Alvisk Bueskytter"
 
-#: data/units/Elvish_Avenger.cfg:3
+#: data/units/Elvish_Avenger.cfg:3 data/units/Elvish_Avenger.cfg:76
 msgid "Elvish Avenger"
-msgstr ""
+msgstr "Alvisk Hevner"
 
-#: data/units/Elvish_Avenger.cfg:17 data/units/Elvish_Ranger.cfg:16
+#: data/units/Elvish_Avenger.cfg:18 data/units/Elvish_Avenger.cfg:91
+#: data/units/Elvish_Ranger.cfg:17 data/units/Elvish_Ranger.cfg:94
 msgid "ambush"
-msgstr ""
-
-#: data/units/Elvish_Avenger.cfg:19
-msgid ""
-"Elvish Avengers are extremely skillful and extremely quick, powerful in all "
-"forms of combat. Avengers are considered the best of all woodsmen in "
-"Wesnoth, and can ambush their foes in the forest, because they cannot be "
-"seen in the woods until just after they have attacked."
-msgstr ""
+msgstr "bakhold"
 
 #: data/units/Elvish_Captain.cfg:3
 msgid "Elvish Captain"
-msgstr ""
+msgstr "Alvisk Kaptein"
 
 #: data/units/Elvish_Captain.cfg:20
 msgid ""
@@ -12967,10 +14772,13 @@
 "1 units on adjacent hexes. Captains are also skilled in both short- and long-"
 "range fighting."
 msgstr ""
+"Topp trening i å kommandere soldater gjør at kapteinen gir bonus til alle "
+"nivå 1 enheter på nærliggende ruter. Den Alviske Kapteinen er også trent 
i "
+"både nærkamp og kamp over distanse."
 
 #: data/units/Elvish_Champion.cfg:3
 msgid "Elvish Champion"
-msgstr ""
+msgstr "Alvisk Kampmester"
 
 #: data/units/Elvish_Champion.cfg:18
 msgid ""
@@ -12978,15 +14786,18 @@
 "amounts of damage in close combat. Master fighters, they are also adept with "
 "the bow, able to inflict damage on their enemies from both near and far."
 msgstr ""
+"En suveren kriger. Den Alviske Kampmesteren er en utrolig sverdmester, og "
+"gjør stor skade i nærkamp. Han er også mektig med buen, og fullt i stand 
Ã¥ "
+"ødelegge sine motstandere på avstand."
 
 #: data/units/Elvish_Druid.cfg:3
 msgid "Elvish Druid"
-msgstr ""
+msgstr "Alvisk Druide"
 
 #: data/units/Elvish_Druid.cfg:18 data/units/Elvish_Shyde.cfg:19
-#: data/units/White_Mage.cfg:9 data/units/White_Mage.cfg:68
+#: data/units/White_Mage.cfg:12 data/units/White_Mage.cfg:71
 msgid "cures"
-msgstr ""
+msgstr "kurerer"
 
 #: data/units/Elvish_Druid.cfg:19
 msgid ""
@@ -12994,18 +14805,22 @@
 "unwary opponents, they also use the herbs of the forest to heal allies. "
 "Druids are excellent supporting units in any Elvish army."
 msgstr ""
+"Den Alviske Druiden er en mektig kraft i skogen, og briljant når det gjelder 
"
+"å overraske uoppmerksomme motstandere i skogen. Hun bruker også skogens "
+"urter til å helbrede hennes allierte. Druiden er en glimrende støtteenhet "
+"for hvilken som helst Alvisk hær."
 
 #: data/units/Elvish_Druid.cfg:41 data/units/Elvish_Shyde.cfg:50
 msgid "ensnare"
-msgstr ""
+msgstr "snarefange"
 
 #: data/units/Elvish_Druid.cfg:61 data/units/Elvish_Shyde.cfg:70
 msgid "thorns"
-msgstr ""
+msgstr "torner"
 
 #: data/units/Elvish_Fighter.cfg:3
 msgid "Elvish Fighter"
-msgstr ""
+msgstr "Alvisk Kriger"
 
 #: data/units/Elvish_Fighter.cfg:18
 msgid ""
@@ -13013,10 +14828,13 @@
 "distinguished from other fighting forces by their skill with both sword and "
 "bow. The Elves are deft of foot, and fight best in the forest."
 msgstr ""
+"Alviske Krigere utgjør mesteparten av den alviske hæren i Wesnoth. De "
+"utmerker seg spesielt ved å være dyktige både med sverd og bue\n"
+"Alvene er lettbente, og slåss best i skogen."
 
 #: data/units/Elvish_Hero.cfg:3
 msgid "Elvish Hero"
-msgstr ""
+msgstr "Alvisk Helt"
 
 #: data/units/Elvish_Hero.cfg:18
 msgid ""
@@ -13024,72 +14842,80 @@
 "tweaked their combat skills to the very maximum. Elvish Heroes prefer "
 "fighting at close range with the sword, but are also skilled at the bow."
 msgstr ""
+"Den Alviske Helten fokuserer naturlig nok på individuelle prestasjoner på "
+"slagmarken, med sine ekstreme kampferdigher, finpusset til perfeksjon. Den "
+"Alviske Helten foretrekker nærkamp med sverd, men er også dyktig med buen."
 
 #: data/units/Elvish_Lord.cfg:3
 msgid "Elvish Lord"
-msgstr ""
+msgstr "Alvisk Herre"
 
 #: data/units/Elvish_Lord.cfg:17
+#, fuzzy
 msgid ""
 "Elvish Lords are fearsome in combat, using the sword at close range and "
 "devastating balls of fire at long range."
 msgstr ""
+"Den Alviske Herren er fryktelig i kamp, med både sverd i nærkamp og 
ildkuler "
+"over distanse på sitt repetoire."
 
-#: data/units/Elvish_Marksman.cfg:3
+#: data/units/Elvish_Marksman.cfg:3 data/units/Elvish_Marksman.cfg:80
+#, fuzzy
 msgid "Elvish Marksman"
-msgstr ""
-
-#: data/units/Elvish_Marksman.cfg:17
-msgid ""
-"Elvish Marksman are expert in use of the bow. Their skill guarantees them a "
-"60% chance to hit enemies, even those hidden in difficult terrain. This "
-"great skill with the bow compensates for their lack of skill in melee combat "
-"and lesser speed."
-msgstr ""
+msgstr "Alvisk Jeger"
 
-#: data/units/Elvish_Marksman.cfg:36 data/units/Elvish_Sharpshooter.cfg:36
+#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marksman.cfg:115
+#: data/units/Elvish_Sharpshooter.cfg:38
+#: data/units/Elvish_Sharpshooter.cfg:117
+#, fuzzy
 msgid "longbow"
-msgstr ""
+msgstr "langbue"
 
-#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Sharpshooter.cfg:38
-#: data/units/Fire_Dragon.cfg:60
+#: data/units/Elvish_Marksman.cfg:39 data/units/Elvish_Marksman.cfg:117
+#: data/units/Elvish_Sharpshooter.cfg:40
+#: data/units/Elvish_Sharpshooter.cfg:119 data/units/Fire_Dragon.cfg:60
+#, fuzzy
 msgid "marksman"
-msgstr ""
+msgstr "skarpskytter"
 
 #: data/units/Elvish_Marshal.cfg:3
+#, fuzzy
 msgid "Elvish Marshal"
-msgstr ""
+msgstr "Alvisk Marskalk"
 
 #: data/units/Elvish_Marshal.cfg:21
+#, fuzzy
 msgid ""
 "Possessing one of the highest ranks in the Elven military, Elvish Marshals "
 "can lead any level 1 or 2 units in adjacent hexes, causing them to fight "
 "with increased skill. Marshals are also themselves greatly skilled in "
 "fighting, with both the sword and the bow."
 msgstr ""
+"Som en av de høyest rangerte i den Alviske hæren kan den Alviske Marskalken 
"
+"lede styrker av både 1. og 2. grad i nærliggende ruter, og øker deres "
+"kampevner merkbart. Marskalken selv er også en dugelig kriger, både med "
+"sverd og bue."
 
 #: data/units/Elvish_Outrider.cfg:3
+#, fuzzy
 msgid "Elvish Outrider"
-msgstr ""
+msgstr "Alvisk Forrytter"
 
 #: data/units/Elvish_Outrider.cfg:20
+#, fuzzy
 msgid ""
 "Riding like the wind, Elvish Outriders breeze through the forests to strike "
 "at weaker units and exposed flanks. Equally skilled in both bow and sword, "
 "they strike hard before melting into the woods again to evade response."
 msgstr ""
+"Den Alviske Forrytteren er den raskeste av alle ryttere, og rask i skogen så 
"
+"vel som i åpent lende. Han kan til og med bruke buen fra hesteryggen, og "
+"skyte piler etter fiender som måtte dukke opp."
 
-#: data/units/Elvish_Ranger.cfg:3
+#: data/units/Elvish_Ranger.cfg:2 data/units/Elvish_Ranger.cfg:79
+#, fuzzy
 msgid "Elvish Ranger"
-msgstr ""
-
-#: data/units/Elvish_Ranger.cfg:17
-msgid ""
-"Elvish Rangers are quick and powerful. Skilled in both short- and long-range "
-"combat, Rangers are truly all-round fighters. The best of all woodsmen, "
-"Rangers cannot be seen by enemies while they are in forest, unless they have "
-"just made an attack, or there are enemies adjacent to them."
-msgstr ""
+msgstr "Alvisk Skogvokter"
 
 #: data/units/Elvish_Rider.cfg:3
 msgid "Elvish Rider"
@@ -13102,83 +14928,102 @@
 msgstr ""
 
 #: data/units/Elvish_Scout.cfg:3
+#, fuzzy
 msgid "Elvish Scout"
-msgstr ""
+msgstr "Alvisk Speider"
 
 #: data/units/Elvish_Scout.cfg:28
+#, fuzzy
 msgid ""
 "Elvish Scouts move swiftly through forest and grassland alike. Their skill "
 "on horseback is virtually unmatched, although they do lack power in combat."
 msgstr ""
+"Alviske Speidere beveger seg raskt gjennom skog og over sletter. Deres "
+"dyktighet på hesteryggen er makeløs, selv om de mangler kampstyrke."
 
 #: data/units/Elvish_Shaman.cfg:3
+#, fuzzy
 msgid "Elvish Shaman"
-msgstr ""
+msgstr "Alvisk Sjaman"
 
 #: data/units/Elvish_Shaman.cfg:11 data/units/Paladin.cfg:20
+#, fuzzy
 msgid "heals"
-msgstr ""
+msgstr "helbreder"
 
 #: data/units/Elvish_Shaman.cfg:20
+#, fuzzy
 msgid ""
 "Elvish Shamans focus on less violent ways to hinder the enemy. Their "
 "entangling attack slows enemies down and reduces by one the number of times "
 "they may attack. Shamans also possess basic healing abilities."
 msgstr ""
+"Den Alviske Sjamanen fokuserer på mindre voldelige måter å hindre fienden. 
"
+"Hennes innfiltrende angrep sinker fienden og reduserer antall angrep de kan "
+"gjøre. Hun besitter også enkle kunnskaper om helbredelse."
 
 #: data/units/Elvish_Shaman.cfg:43
+#, fuzzy
 msgid "entangle"
-msgstr ""
+msgstr "innfiltre"
 
-#: data/units/Elvish_Sharpshooter.cfg:3
+#: data/units/Elvish_Sharpshooter.cfg:3 data/units/Elvish_Sharpshooter.cfg:82
+#, fuzzy
 msgid "Elvish Sharpshooter"
-msgstr ""
-
-#: data/units/Elvish_Sharpshooter.cfg:16
-msgid ""
-"The most elite archers in all of Wesnoth, Elvish Sharpshooters are "
-"incredibly accurate, guaranteed a 60% chance to hit when attacking, even "
-"when firing very quickly. Sharpshooters are excellent at picking off "
-"entrenched enemies."
-msgstr ""
+msgstr "Alvisk Skarpskytter"
 
 #: data/units/Elvish_Shyde.cfg:3
+#, fuzzy
 msgid "Elvish Shyde"
-msgstr ""
+msgstr "Alvisk Sidhe"
 
 #: data/units/Elvish_Shyde.cfg:20
+#, fuzzy
 msgid ""
 "Shydes are Elves that are devoted to nature and their faerie side. Dragonfly "
 "wings sprout from their backs and change them into beautiful creatures "
 "capable of gliding unencumbered through the Elven forests."
 msgstr ""
+"Kvinnelige alver som overgir seg til naturen og sin alvemagi blir sakte men "
+"sikkert forvandlet til Sidher. Øyenstikkervinger vokser ut fra ryggene deres 
"
+"og gjør dem til vakre, bevingede skapninger som kan fly unhindret gjennom "
+"skogene."
 
 #: data/units/Elvish_Shyde.cfg:24
 msgid "faerie touch"
 msgstr ""
 
 #: data/units/Fencer.cfg:3
+#, fuzzy
 msgid "Fencer"
-msgstr ""
+msgstr "Fekter"
 
 #: data/units/Fencer.cfg:17
+#, fuzzy
 msgid ""
 "Fencers are trained in the arts of swordplay. While their rapier is a light "
 "weapon, they can use it quickly and with deadly skill. Wielding a dagger in "
 "their other hand, they can also deftly parry all kinds of attacks. Fencers "
 "are skirmishers, and so can move right past enemy units."
 msgstr ""
+"Fektere er trente i sverdlekens edle kunst. Selv om kården er et lett 
våpen, "
+"er den i deres hånd et presist og dødelig våpen. Med en dolk i den andre "
+"hånda kan de også parere alle typer angrep uten å anstrenge seg."
 
 #: data/units/Fighter.cfg:3
+#, fuzzy
 msgid "Fighter"
-msgstr ""
+msgstr "Stridsmann"
 
 #: data/units/Fighter.cfg:17
+#, fuzzy
 msgid ""
 "Young and brash, Fighters fight with a sword, and are vulnerable to attack "
 "from enemies. However they have the potential to become great warriors one "
 "day."
 msgstr ""
+"Stridsmannen er trent i sverdkamp. Som ung og uforsiktig er han sårbar for "
+"angrep fra fiender, men har potensial til en dag å bli en stor kriger."
 
 #: data/units/Fire_Dragon.cfg:3
 msgid "Fire Dragon"
@@ -13194,21 +15039,24 @@
 msgstr ""
 
 #: data/units/Fire_Dragon.cfg:21
+#, fuzzy
 msgid "bite"
-msgstr ""
+msgstr "bitt"
 
 #: data/units/Fire_Dragon.cfg:39
 msgid "tail"
-msgstr ""
+msgstr "hale"
 
 #: data/units/Fireball.cfg:4
 msgid "Fireball"
-msgstr ""
+msgstr "Ildkule"
 
 #: data/units/Fireball.cfg:16
 msgid ""
 "A Fireball. This is not to be used for anything else than a 'Move_Unit_Fake'!"
 msgstr ""
+"Ser du denne enheten så er noe feil. Den skal ikke brukes annet en i "
+"'move_unit_fake'-kommandoen."
 
 #: data/units/Footpad.cfg:3
 msgid "Footpad"
@@ -13222,65 +15070,83 @@
 
 #: data/units/Footpad.cfg:19 data/units/Thug.cfg:19 data/units/Troll.cfg:20
 #: data/units/Troll_Hero.cfg:20
+#, fuzzy
 msgid "club"
-msgstr ""
+msgstr "klubbe"
 
 #: data/units/Footpad.cfg:37 data/units/Outlaw.cfg:38
 #: data/units/Outlaw.cfg:111 data/units/Outlaw_Princess.cfg:41
 #: data/units/Outlaw_Queen.cfg:42
 msgid "sling"
-msgstr ""
+msgstr "slynge"
 
 #: data/units/Galleon.cfg:4
+#, fuzzy
 msgid "Galleon"
-msgstr ""
+msgstr "Gallion"
 
 #: data/units/Galleon.cfg:16
+#, fuzzy
 msgid "dummy"
-msgstr ""
+msgstr "plassholder"
 
 #: data/units/Gate.cfg:3
 msgid "Gate"
-msgstr ""
+msgstr "Port"
 
 #: data/units/Gate.cfg:21
 msgid "bump"
 msgstr ""
 
-#: data/units/General.cfg:3 src/preferences.cpp:898
+#: data/units/General.cfg:3
+#, fuzzy
 msgid "General"
-msgstr ""
+msgstr "General"
 
 #: data/units/General.cfg:18
+#, fuzzy
 msgid ""
 "As the great leaders of the human armies, Generals are responsible for the "
 "protection of large or important areas in the human kingdoms. Generals can "
 "coordinate the attacks of level 1 and 2 units, thereby increasing their "
 "fighting efficiency."
 msgstr ""
+"Som de høyeste ledere av menneskehærene er generalene ansvarlige for "
+"beskyttelse og forsvar av store og/eller viktige områder i menneskenes "
+"kongedømmer. Generalene kan koordinere angrepene til styrker på nivå 1 og 
2, "
+"slike at effektiviteten i kamp økes."
 
 #: data/units/Ghost.cfg:3
+#, fuzzy
 msgid "Ghost"
-msgstr ""
+msgstr "Spøkelse"
 
 #: data/units/Ghost.cfg:16
+#, fuzzy
 msgid ""
 "Ghosts are the souls of warriors that died in agony centuries ago without "
 "leaving a corpse behind. Not limited by physical bodies, these undead can "
 "fly swiftly towards their victims. Even as its ectoplasm matter can cross "
 "physical things it does not too fast nor too deeply."
 msgstr ""
+"Spøkelser er sjelene til krigere som døde en smertefull død århundrer "
+"tilbake uten å etterlate noen kropp. Uten begrensningene en fysisk kropp "
+"gir, kan disse vandøde fly raskt mot deres ofre."
 
 #: data/units/Ghoul.cfg:3
+#, fuzzy
 msgid "Ghoul"
-msgstr ""
+msgstr "Utyske"
 
 #: data/units/Ghoul.cfg:16
+#, fuzzy
 msgid ""
 "Sometimes starved and ravenous humans who are forced to eat human corpses "
 "awake after their deaths to find that they are trapped in a tortured "
 "existence as Ghouls."
 msgstr ""
+"Utsultede og vanvittige mennesker tvunget til å spise menneskelik, våkner "
+"noen ganger etter døden i en torturert tilværelse som Utysker."
 
 #: data/units/Giant_Mudcrawler.cfg:3
 msgid "Giant Mudcrawler"
@@ -13317,32 +15183,43 @@
 msgstr ""
 
 #: data/units/Goblin_Knight.cfg:3
+#, fuzzy
 msgid "Goblin Knight"
-msgstr ""
+msgstr "Gnomeridder"
 
 #: data/units/Goblin_Knight.cfg:15
+#, fuzzy
 msgid ""
 "The Goblin Knights are the elite of the Goblin Wolf Riders. They travel with "
 "great speed, yet can inflict substantial damage in battle."
 msgstr ""
+"Gnomenes riddere er eliten blant gnomenes ulveryttere. De kan ri ekstremt "
+"raskt, og legge selv menneskenes og alvenes ryttere bak seg."
 
 #: data/units/Goblin_Pillager.cfg:3
+#, fuzzy
 msgid "Goblin Pillager"
-msgstr ""
+msgstr "Gnomisk Plyndrer"
 
 #: data/units/Goblin_Pillager.cfg:16
+#, fuzzy
 msgid ""
 "Some Goblins train their wolves to overcome their fear of fire. These Goblin "
 "Pillagers cause havoc among their enemies by attacking with torches and nets."
 msgstr ""
+"Noen gnomer trener ulvene sine til å overvinne frykten for ild. Med fakler "
+"og nett som sine våpen, bringer Gnomiske Plyndrere ødeleggelse over sine "
+"fiender."
 
 #: data/units/Goblin_Pillager.cfg:19
+#, fuzzy
 msgid "torch"
-msgstr ""
+msgstr "fakkel"
 
 #: data/units/Goblin_Pillager.cfg:35
+#, fuzzy
 msgid "net"
-msgstr ""
+msgstr "nett"
 
 #: data/units/Grand_Knight.cfg:3
 msgid "Grand Knight"
@@ -13356,18 +15233,25 @@
 
 #: data/units/Grand_Knight.cfg:36 data/units/Knight.cfg:36
 #: data/units/Lancer.cfg:20 data/units/Paladin.cfg:41
+#, fuzzy
 msgid "lance"
-msgstr ""
+msgstr "lanse"
 
-#: data/units/Great_Mage.cfg:3
+#: data/units/Great_Mage.cfg:3 data/units/Great_Mage.cfg:79
+#, fuzzy
 msgid "Great Mage"
-msgstr ""
+msgstr "Mektig Trollmann"
 
-#: data/units/Great_Mage.cfg:20
+#: data/units/Great_Mage.cfg:20 data/units/Great_Mage.cfg:96
+#, fuzzy
 msgid ""
 "Great Mages are awesome and fearsome enemies, exceeding even the Arch Mages "
 "in power."
 msgstr ""
+"Den Mektige Trollmannen er en fryktinngytende og forferdelig fiende, og "
+"overgår selv den Eldre Trollmannen i makt. I likhet med den Eldre "
+"Trollmannen kan den Mektige Trollmannen teleportere seg selv mellom "
+"landsbyer, og slik bruke sin makt i alle hjørner av slagmarken."
 
 #: data/units/Great_Troll.cfg:3
 msgid "Great Troll"
@@ -13377,7 +15261,7 @@
 #: data/units/Troll.cfg:7 data/units/Troll_Hero.cfg:7
 #: data/units/Troll_Warrior.cfg:6 data/units/Troll_Whelp.cfg:7
 msgid "regenerates"
-msgstr ""
+msgstr "regenererer"
 
 #: data/units/Great_Troll.cfg:16
 msgid ""
@@ -13388,18 +15272,22 @@
 
 #: data/units/Gryphon.cfg:3
 msgid "Gryphon"
-msgstr ""
+msgstr "Griff"
 
 #: data/units/Gryphon.cfg:15
+#, fuzzy
 msgid ""
 "Half-lion, half-bird, these majestic creatures dominate the skies of the "
 "world. Since they are wary of other intelligent races, Gryphons should not "
 "be disturbed without a good reason."
 msgstr ""
+"Halvt løve, halvt fugl, disse majestetiske skapningene dominerer "
+"himmelhvelvingen. Deres mistenksomhet overfor andre raser gjør at de ikke "
+"bør forstyrres uten god grunn."
 
 #: data/units/Gryphon_Master.cfg:3
 msgid "Gryphon Master"
-msgstr ""
+msgstr "Griffemester"
 
 #: data/units/Gryphon_Master.cfg:18
 msgid ""
@@ -13407,29 +15295,41 @@
 "an extension of themselves. This special relation makes the heart of the "
 "earth-bound tremble, for these mighty pairs may strike from anywhere."
 msgstr ""
+"Griffemestere har såpass lang erfaring i å fly at griffen kan virke som en "
+"utstrekning av seg selv. Dette spesielle forhold skyter frykt i hjertene til "
+"de jordbundne, for dette mektige paret kan angripe hvor som helst."
 
 #: data/units/Gryphon_Rider.cfg:3
 msgid "Gryphon Rider"
-msgstr ""
+msgstr "Grifferytter"
 
 #: data/units/Gryphon_Rider.cfg:16
+#, fuzzy
 msgid ""
 "Only a few are able to bond with the mighty Gryphons. Those who do may "
 "become Gryphon Riders, and discover the world of the skies upon the backs of "
 "these flying beasts."
 msgstr ""
+"Bare noen få av de allerede naturelskende alvene er i stand til å oppnå "
+"vennskap med de mektige griffene. De som kan ri disse flygende beistene "
+"oppdager en helt ny verden sett ovenfra."
 
 #: data/units/Halbardier.cfg:3
+#, fuzzy
 msgid "Halbardier"
-msgstr ""
+msgstr "Hellebarder"
 
 #: data/units/Halbardier.cfg:15
+#, fuzzy
 msgid ""
 "The best of the soldiers are choosen to become Halberdiers. Their weapon, "
 "though a little slower than the sword, can strike with deadly force, and "
 "because of its great length, Halbardiers always strike first in combat, even "
 "when defending."
 msgstr ""
+"De beste blant Soldatene blir valgt til å være Hellebarderer. Selv om de er 
"
+"litt langsommere enn sverdkjemperne, gjør deres evner med hellebarden dem "
+"til en minst like dødelig motstander."
 
 #: data/units/Halbardier.cfg:18 data/units/Halbardier.cfg:26
 msgid "halberd"
@@ -13445,22 +15345,32 @@
 msgstr ""
 
 #: data/units/Heavy_Infantryman.cfg:15
+#, fuzzy
 msgid ""
 "Heavy Infantrymen are cloaked in iron, making them resilient to attack. A "
 "lack of speed is their only disadvantage."
 msgstr ""
+"Det Tunge Infanteriet er kledd i jern, noe som gjør dem motstandsdyktige i "
+"kamp. Deres eneste ulempe er mangel på hurtighet."
 
 #: data/units/Horseman.cfg:3
+#, fuzzy
 msgid "Horseman"
-msgstr ""
+msgstr "Rytter"
 
 #: data/units/Horseman.cfg:17
+#, fuzzy
 msgid ""
 "Trained from childhood to ride and to follow a strict code of honor, "
 "Horsemen are both fast and powerful attackers. Charging at their enemies, "
 "they do double damage, but also receive double damage when struck. Rebels "
 "against Asheviere's tyranny often use Horsemen against her."
 msgstr ""
+"På grunn av deres trening fra barndommen til å bli ryttere og følge en "
+"strikt æreskodeks, er Rytterne både raske og kraftfulle i angrep. Deres "
+"stormangrep mot fiender gjør dobbel skade, men de får også dobbel skade 
når "
+"de selv blir truffet. Opprørere mot Asheviere's tyranni bruker ofte Ryttere "
+"i deres kamp."
 
 #: data/units/Initiate.cfg:3
 msgid "Initiate"
@@ -13485,8 +15395,9 @@
 msgstr ""
 
 #: data/units/Knight.cfg:3
+#, fuzzy
 msgid "Knight"
-msgstr ""
+msgstr "Ridder"
 
 #: data/units/Knight.cfg:17
 msgid ""
@@ -13507,10 +15418,12 @@
 msgstr ""
 
 #: data/units/Lich.cfg:3
+#, fuzzy
 msgid "Lich"
-msgstr ""
+msgstr "Mørkeånd"
 
 #: data/units/Lich.cfg:16
+#, fuzzy
 msgid ""
 "Liches are mages that have committed completely to the path of the dark "
 "arts. To gain control over the undead, Liches have forfeited their own "
@@ -13518,17 +15431,26 @@
 "the life from their opponents with a single touch, and to cast powerful cold "
 "spells."
 msgstr ""
+"En Mørkeånd er en trollmann som har omfavnet veien som leder til svart 
magi. "
+"For å få kontroll over de vandøde har han gitt opp sin egen kropp og selv "
+"blitt en vandød. Dette gir ham evnen til å suge livet ut av sine 
motstandere "
+"med en eneste berøring, og evnen til å kaste mektige frost-trylleformular."
 
 #: data/units/Lieutenant.cfg:3
+#, fuzzy
 msgid "Lieutenant"
-msgstr ""
+msgstr "Løytnant"
 
 #: data/units/Lieutenant.cfg:18
+#, fuzzy
 msgid ""
 "Trained at swords and crossbows, Lieutenants lead small groups of human "
 "soldiers, coordinating their attacks and increasing the fighting ability of "
 "those of lower rank around them."
 msgstr ""
+"Dyktig med sverd og armbrøst. Løytnanten leder små grupper bestående av "
+"menneskesoldater, koordinerer deres angrep og øker kampevnen til de av "
+"lavere rang rundt ham."
 
 #: data/units/Longbowman.cfg:3
 msgid "Longbowman"
@@ -13541,42 +15463,59 @@
 msgstr ""
 
 #: data/units/Lord.cfg:3
+#, fuzzy
 msgid "Lord"
-msgstr ""
+msgstr "Herre"
 
 #: data/units/Lord.cfg:19 data/units/Noble_Lord.cfg:19
+#, fuzzy
 msgid ""
 "The noble leaders of many troops, Lords are especially strong in melee "
 "combat, and also possess skill with the bow. Like Commanders, Lords possess "
 "leadership skills, and improve the fighting ability of all adjacent lower-"
 "level units."
 msgstr ""
+"En adelig leder av store troppestyrker og spesielt dyktig i nærkamp, i "
+"tillegg til å være en kapabel bueskytter. I likhet med Kommandøren innehar 
"
+"en Herre lederegenskaper, slik at han gir inspirasjon til alle lavere "
+"rangerte enheter i nærliggende ruter."
 
-#: data/units/Mage.cfg:3
+#: data/units/Mage.cfg:3 data/units/Mage.cfg:70
 msgid "Mage"
 msgstr ""
 
-#: data/units/Mage.cfg:17
+#: data/units/Mage.cfg:17 data/units/Mage.cfg:84
+#, fuzzy
 msgid ""
 "Mages are both weak and powerful. Moving slowly, and with poor defensive "
 "skills, Mages attack with magical missiles that always have a high chance of "
 "hitting their target. For this reason, Mages are an excellent choice for "
 "flushing out enemies hiding in difficult terrain."
 msgstr ""
+"En trollmann er svak og likevel mektig. Trollmannen beveger seg sakte og er "
+"svak defensivt, men han angriper med magiske prosjektiler som alltid har "
+"stor sjanse for å treffe.\n"
+"\n"
+"På grunn av dette er Trollmannen et glimrende valg for å jage ut fiender 
som "
+"gjemmer seg i vanskelig terreng."
 
 #: data/units/Mage.cfg:36 data/units/Mage.cfg:103
+#, fuzzy
 msgid "missile"
-msgstr ""
+msgstr "prosjektil"
 
-#: data/units/Mage_of_Light.cfg:3
+#: data/units/Mage_of_Light.cfg:3 data/units/Mage_of_Light.cfg:66
+#, fuzzy
 msgid "Mage of Light"
-msgstr ""
+msgstr "Lysets Trollmann"
 
-#: data/units/Mage_of_Light.cfg:10 data/units/Mage_of_Light.cfg:70
+#: data/units/Mage_of_Light.cfg:13 data/units/Mage_of_Light.cfg:73
+#, fuzzy
 msgid "illuminates,cures"
-msgstr ""
+msgstr "opplyser, kurerer"
 
-#: data/units/Mage_of_Light.cfg:23
+#: data/units/Mage_of_Light.cfg:26 data/units/Mage_of_Light.cfg:86
+#, fuzzy
 msgid ""
 "Mages of Light are awesome allies of all lawful combatants, and fearsome "
 "foes to the forces of chaos. These Mages' powers of illumination are so "
@@ -13586,17 +15525,28 @@
 "night. Like the White Mages, the Mages of Light also cure adjacent friendly "
 "units."
 msgstr ""
+"Lysets Trollmann er en fryktinngytende alliert for alle allierte lovydige "
+"krigere, og en forferdelig opponent for alle kaotiske styrker. Styrken til "
+"Lysets Trollmann ligger i at han kan lyse opp ruten han står på og alle "
+"nærliggende ruter, slik at det aldri blir nattemørkt.\n"
+"\n"
+"Når en enhet er ved siden av en Lysets Trollmann, vil han slåss som om det "
+"var dag når det egentlig er skumring, og som om det var skumring når det er 
"
+"natt. I likhet med den Hvite Trollmannen kurerer også Lysets Trollmann "
+"vennligsinnede enheter på nærliggende ruter."
 
-#: data/units/Mage_of_Light.cfg:42 data/units/Mage_of_Light.cfg:102
-#: data/units/White_Mage.cfg:41 data/units/White_Mage.cfg:100
+#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
+#, fuzzy
 msgid "lightbeam"
-msgstr ""
+msgstr "lysstråle"
 
-#: data/units/Mage_of_Light.cfg:43 data/units/Mage_of_Light.cfg:103
-#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:42
-#: data/units/White_Mage.cfg:101
+#: data/units/Mage_of_Light.cfg:46 data/units/Mage_of_Light.cfg:106
+#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:45
+#: data/units/White_Mage.cfg:104
+#, fuzzy
 msgid "holy"
-msgstr ""
+msgstr "hellig"
 
 #: data/units/Master_Bowman.cfg:3
 msgid "Master Bowman"
@@ -13610,19 +15560,24 @@
 msgstr ""
 
 #: data/units/Merman.cfg:3
+#, fuzzy
 msgid "Merman"
-msgstr ""
+msgstr "Havmann"
 
 #: data/units/Merman.cfg:16
+#, fuzzy
 msgid ""
 "Skilled creatures of the sea, Mermen are powerful and quick in any watery "
 "environment, but struggle greatly to move on land."
 msgstr ""
+"Havmannen er en veltrent skapning fra sjøen, sterk og rask i ethvert "
+"amfibiemiljø, men nærmest hjelpeløs på land."
 
 #: data/units/Merman.cfg:19 data/units/Merman_Lord.cfg:20
 #: data/units/Naga.cfg:20 data/units/Sea_Hag.cfg:20 data/units/Triton.cfg:19
+#, fuzzy
 msgid "trident"
-msgstr ""
+msgstr "trefork"
 
 #: data/units/Mudcrawler.cfg:3
 msgid "Mudcrawler"
@@ -13635,25 +15590,35 @@
 msgstr ""
 
 #: data/units/Naga.cfg:3
+#, fuzzy
 msgid "Naga"
-msgstr ""
+msgstr "Naga"
 
 #: data/units/Naga.cfg:17
+#, fuzzy
 msgid ""
 "Like the Mermen, Nagas are inhabitants of the seas. Smaller and more nimble "
 "than their counterparts, they share a distaste for dry land."
 msgstr ""
+"Nagaen er, i likhet med havmannen, en havets skapning. Selv om de er mindre "
+"og spinklere enn sine medborgere, deler de havmennenes avsmak for tørt land."
 
 #: data/units/Necromancer.cfg:3
+#, fuzzy
 msgid "Necromancer"
-msgstr ""
+msgstr "Åndemaner"
 
 #: data/units/Necromancer.cfg:16
+#, fuzzy
 msgid ""
 "Necromancer are Mages that have decided to follow the paths of the dark "
 "arts. By tapping into the power of the undead, Necromancers can cast spells "
 "that drain the lifeforce from their foes and add it to their own."
 msgstr ""
+"En Åndemaner er en trollmann som valgte å følge veien som leder til svart "
+"magi. Ved å bruke kraften til de vandøde kan Åndemaneren kaste "
+"trylleformularer som suger ut livskraften fra hans fiender for å øke han "
+"egen."
 
 #: data/units/Necrophage.cfg:3
 msgid "Necrophage"
@@ -13714,43 +15679,60 @@
 msgstr ""
 
 #: data/units/Ogre.cfg:3
+#, fuzzy
 msgid "Ogre"
-msgstr ""
+msgstr "Uhyre"
 
 #: data/units/Ogre.cfg:15
+#, fuzzy
 msgid ""
 "Ogres are stupid giant humanoids that usually live alone in the wilderness. "
 "While they can be easily outrun or outsmarted, their strength is not to be "
 "underestimated."
 msgstr ""
+"Uhyrer er svære, dumme, menneskeliknende skapninger som vanligvis bor alene "
+"i villmarka. Selv om de lett kan bli fraløpt eller lurt, bør en ikke "
+"undervurdere styrken deres."
 
 #: data/units/Orcish_Archer.cfg:3
+#, fuzzy
 msgid "Orcish Archer"
-msgstr ""
+msgstr "Orkisk Bueskytter"
 
 #: data/units/Orcish_Archer.cfg:16
+#, fuzzy
 msgid ""
 "Orcish Archers are considered by many of their fellow orcs to be a lesser "
 "caste of warrior, for attacking their enemies from a distance. However, "
 "since most orcs won't learn how to handle a bow, he is an indispensable part "
 "of the orcish army."
 msgstr ""
+"Bueskytteren blir blant mange orker regnet for å tilhøre en underlegen "
+"krigerkaste, fordi han angriper sine motstandere på avstand. Men siden de "
+"fleste orker ikke vil lære å skyte med bue, er han en uunnværlig del av 
den "
+"orkiske hæren."
 
 #: data/units/Orcish_Assassin.cfg:3
+#, fuzzy
 msgid "Orcish Assassin"
-msgstr ""
+msgstr "Orkisk Snikmorder"
 
 #: data/units/Orcish_Assassin.cfg:16
+#, fuzzy
 msgid ""
 "While not so strong in combat, Orcish Assassins are fast and can defend "
 "themselves well over different kinds of terrain. These Assassins use "
 "poisoned darts, and victims of this poison will continually take damage "
 "until they can be cured in town or by a healer."
 msgstr ""
+"Selv om han ikke er spesielt sterk i kamp, er den Orkiske Snikmorderen rask, "
+"kan forsvare seg selv i forskjellige typer terreng, og forgifter pilene "
+"sine. Et offer som blir forgiftet tar skade nå og da, helt til han kan "
+"stoppe i en landsby for å bli kurert."
 
 #: data/units/Orcish_Assassin.cfg:36 data/units/Orcish_Slayer.cfg:41
 msgid "darts"
-msgstr ""
+msgstr "kastepiler"
 
 #: data/units/Orcish_Crossbow.cfg:21 data/units/Orcish_Crossbowman.cfg:19
 msgid "short sword"
@@ -13761,16 +15743,20 @@
 msgstr ""
 
 #: data/units/Orcish_Crossbowman.cfg:16
+#, fuzzy
 msgid ""
 "Orcish Crossbowmen try to compensate for their lack of skill with the raw "
 "power of their weapon. While they are not as effective as the Elvish "
 "Marksmen in long-range combat, they are sturdier and can handle theselves a "
 "little better than the Elves in close combat."
 msgstr ""
+"Den Orkiske Armbrøstskytteren prøver å kompensere sin manglende 
våpenførhet "
+"med våpenets rå kraft. Selv om han ikke er like effektiv som Alviske Jegere 
"
+"i kamp over distanse, er han mer robust og klarer seg bedre i nærkamp."
 
 #: data/units/Orcish_Grunt.cfg:3
 msgid "Orcish Grunt"
-msgstr ""
+msgstr "Orkisk Fotsoldat"
 
 #: data/units/Orcish_Grunt.cfg:16
 msgid ""
@@ -13778,6 +15764,9 @@
 "or elven fighters, Grunts can deliver much more powerful blows, and take "
 "more hits before falling."
 msgstr ""
+"Den Orkiske Fotoldaten utgjør hoveddelen i de orkiske styrkene. Selv om han "
+"er langsommere enn menneske- eller alvekrigere, kan Fotsoldaten hogge mye "
+"bedre fra seg, og ta i mot flere slag før han faller."
 
 #: data/units/Orcish_Leader.cfg:3
 msgid "Orcish Leader"
@@ -13847,13 +15836,16 @@
 
 #: data/units/Orcish_Slayer.cfg:3
 msgid "Orcish Slayer"
-msgstr ""
+msgstr "Orkisk Banemann"
 
 #: data/units/Orcish_Slayer.cfg:16
 msgid ""
 "Orcish Slayers are fast and nimble, competent in short- and long-ranged "
 "combat, and use a poison attack. They make formidable opponents."
 msgstr ""
+"Rask og lettbent, kompetent i både nærkamp og kamp på avstand, angrep med "
+"forgiftede våpen. Alt dette gjør den Orkiske Banemannen til en formidabel "
+"motstander."
 
 #: data/units/Orcish_Sovereign.cfg:3
 msgid "Orcish Sovereign"
@@ -13870,7 +15862,7 @@
 
 #: data/units/Orcish_Warlord.cfg:3
 msgid "Orcish Warlord"
-msgstr ""
+msgstr "Orkisk Krigsherre"
 
 #: data/units/Orcish_Warlord.cfg:15
 msgid ""
@@ -13878,19 +15870,27 @@
 "Warlords. Skilled with both the sword and the bow, these beast-warriors lead "
 "the orcish fighting groups."
 msgstr ""
+"Bare en ork som er svært listig og har uimotståelig styrke kan bli "
+"Krigsherre. Gjennom dyktighet med både sverd og bue leder disse dyriske "
+"krigerne de orkiske klanene."
 
 #: data/units/Orcish_Warrior.cfg:3
+#, fuzzy
 msgid "Orcish Warrior"
-msgstr ""
+msgstr "Orkisk Kriger"
 
 #: data/units/Orcish_Warrior.cfg:16
+#, fuzzy
 msgid ""
 "Having mastered the art of dual-sword fighting, Orcish Warriors are highly "
 "respected among the Orcs, and highly feared by their foes. Their only "
 "weakness is their inability to wield the bow."
 msgstr ""
+"Som mester i å slåss med et sverd i hver hånd, blir den Orkiske Krigeren "
+"høyt respektert blant orker, og svært fryktet blant fiender. Hans eneste "
+"svakhet er hans manglende evne til å kunne bruke en bue."
 
-#: data/units/Outlaw.cfg:3
+#: data/units/Outlaw.cfg:3 data/units/Outlaw.cfg:75
 msgid "Outlaw"
 msgstr ""
 
@@ -13898,6 +15898,10 @@
 msgid "Outlaws fight better at night."
 msgstr ""
 
+#: data/units/Outlaw.cfg:89
+msgid "Outlaws fight better at night. Female Outlaws look good while doing it."
+msgstr ""
+
 #: data/units/Outlaw_Princess.cfg:4
 msgid "Outlaw Princess"
 msgstr ""
@@ -13929,14 +15933,19 @@
 msgstr ""
 
 #: data/units/Paladin.cfg:3
+#, fuzzy
 msgid "Paladin"
-msgstr ""
+msgstr "Hellig Ridder"
 
 #: data/units/Paladin.cfg:21
+#, fuzzy
 msgid ""
 "Knights of the highest virtue, Paladins have all the skills of the Knight, "
 "and can also heal adjacent friendly units."
 msgstr ""
+"Som ridder med høyeste grad av ærbarhet og dyd, har den Hellige Ridderen 
all "
+"den dyktighet en vanlig Ridder har, men kan også helbrede vennligsinnede "
+"enheter i nærliggende ruter."
 
 #: data/units/Peasant.cfg:3
 msgid "Peasant"
@@ -13952,40 +15961,51 @@
 
 #: data/units/Peasant.cfg:20 data/units/Peasant.cfg:34
 msgid "Pitch Fork"
-msgstr ""
+msgstr "Høygaffel"
 
 #: data/units/Pikeman.cfg:3
+#, fuzzy
 msgid "Pikeman"
-msgstr ""
+msgstr "Lansebærer"
 
 #: data/units/Pikeman.cfg:16
+#, fuzzy
 msgid ""
 "Pikemen are more experienced soldiers who have changed their spears for long "
 "pikes. Because of the length of their weapons, they always strike first in "
 "combat, even when defending. They are especially deadly when fighting "
 "cavalry."
 msgstr ""
+"Lansebærere er mer erfarne soldater som har byttet ut spydet med en lang "
+"lanse. Lansebærere kan være dødelige i kamp mot kavaleri."
 
 #: data/units/Pikeman.cfg:19
+#, fuzzy
 msgid "pike"
-msgstr ""
+msgstr "piggspyd"
 
 #: data/units/Pirate_Galleon.cfg:61 data/units/Transport_Galleon.cfg:15
 #: data/units/Watch_Tower.cfg:17
+#, fuzzy
 msgid "ballista"
-msgstr ""
+msgstr "ballista"
 
 #: data/units/Poacher.cfg:3
+#, fuzzy
 msgid "Poacher"
-msgstr ""
+msgstr "Krypskytter"
 
 #: data/units/Poacher.cfg:16
+#, fuzzy
 msgid ""
 "Poachers rely on their hunting experience and are most valuable at night and "
 "in forests and swamps."
 msgstr ""
+"Krypskytteren har stor nytte av sin erfaring fra jakt om natten i skog og "
+"myrlendte områder."
 
 #: data/units/Princess.cfg:19
+#, fuzzy
 msgid ""
 "A noble by birth, the Princess has learnt swordplay with the greatest "
 "generals and battle tactics with the greatest sages, making her both a great "
@@ -13993,98 +16013,128 @@
 "fight better due to her presence. The Princess is also nimble and dextrous, "
 "having skills like that of a thief."
 msgstr ""
+"Som adelig fra fødselen av har Prinsessen lært fektekunst sammen med de "
+"største generaler, og kamptaktikk med de viseste menn. Dette gjør henne til 
"
+"en stor kriger og leder. Enheter av lavere rang rundt prinsessen vil kjempe "
+"bedre på grunn av hennes skinnende nærvær. Prinsessen er også lettbent og 
"
+"behendig, og har samme evner som en tyv."
 
-#: data/units/Red_Mage.cfg:3
+#: data/units/Red_Mage.cfg:3 data/units/Red_Mage.cfg:72
 msgid "Red Mage"
-msgstr ""
+msgstr "Rød Trollmann"
 
-#: data/units/Red_Mage.cfg:20
+#: data/units/Red_Mage.cfg:20 data/units/Red_Mage.cfg:89
 msgid ""
 "Red Mages attack with powerful magic fireballs that are guaranteed a good "
 "chance of hitting. Deft of foot, and skilled fighters both day and night, "
 "Red Mages are therefore valuable in almost all situations."
 msgstr ""
+"Den Røde Trollmannen angriper med kraftige ildkuler, og er garantert god "
+"sjanse for å treffe. God om både dagen og natten, lettbent, en Rød 
Trollmann "
+"er verdifull i så godt som alle situasjoner."
 
 #: data/units/Revenant.cfg:3
+#, fuzzy
 msgid "Revenant"
-msgstr ""
+msgstr "Hjemsøker"
 
 #: data/units/Revenant.cfg:15
+#, fuzzy
 msgid ""
 "Revenants are undead creatures raised from once mighty warriors. While the "
 "warriors' will and soul are all but lost, their fighting skills certainly "
 "remain with the Revenant."
 msgstr ""
+"En Hjemsøker er en vandød oppstått fra en engang så mektig kriger. Selv 
om "
+"krigerens vilje og sjel er så godt som tapt, er kampdyktigheten absolutt "
+"tilstede."
 
 #: data/units/Rogue.cfg:3
+#, fuzzy
 msgid "Rogue"
-msgstr ""
+msgstr "Kjeltring"
 
 #: data/units/Rogue.cfg:17
+#, fuzzy
 msgid ""
 "Rogues are masters of agility and can move right past an enemy, ignoring any "
 "zones of control. Master thieves, they too have the backstab ability, which "
 "allows them to do double damage if an ally of theirs is on the opposite side "
 "of an enemy they are attacking."
 msgstr ""
+"Kjeltringer er mestre i bevegelighet, og de kan smyge seg forbi en "
+"motstander, og ignorerer Kontrollsoner. De har også evnen til å dolke i "
+"ryggen, noe som gjør dem i stand til å gi dobbel skade hvis en av "
+"Kjeltringens allierte er på motsatt side av av fienden de angriper."
 
 #: data/units/Royal_Guard.cfg:3
+#, fuzzy
 msgid "Royal Guard"
-msgstr ""
+msgstr "Kongelig Gardist"
 
 #: data/units/Royal_Guard.cfg:16
+#, fuzzy
 msgid ""
 "Members of the Royal Guard are hand picked from the strongest and sturdiest "
 "of the army. They are deployed only in critical situations and, so far, have "
 "always succeeded in their assigned tasks."
 msgstr ""
+"Medlemmer av den Kongelige Garde blir håndplukket blant de sterkeste og mest 
"
+"robuste i hæren. De blir bare brukt i kritiske situasjoner, og har så langt 
"
+"alltid fullført oppdraget med suksess."
 
 #: data/units/Saurian.cfg:3
 msgid "Saurian"
-msgstr ""
+msgstr "Saurianer"
 
 #: data/units/Saurian_Warrior.cfg:3
 msgid "Saurian Warrior"
-msgstr ""
+msgstr "Saurianerkriger"
 
 #: data/units/Sea_Hag.cfg:3
 msgid "Sea Hag"
-msgstr ""
+msgstr "Sjøheks"
 
 #: data/units/Sea_Hag.cfg:17
 msgid ""
 "Sea Hags are older and more experienced Nagas who have learned to control "
 "the water magic."
 msgstr ""
+"Sjøhekser er eldre og mer erfarne nagaer som har lært å kontrollere 
vannets "
+"magi."
 
 #: data/units/Sea_Hag.cfg:27
 msgid "water spray"
-msgstr ""
+msgstr "vannsprut"
 
 #: data/units/Sea_Orc.cfg:3
 msgid "Sea Orc"
-msgstr ""
+msgstr "Sjøork"
 
 #: data/units/Sea_Orc.cfg:16
+#, fuzzy
 msgid ""
 "Bugg: Control of the seas! A small step for me, a great leap for all "
 "goblinoids! *Glub*"
 msgstr ""
+"Bugg: Kontroll over havene! Et lite skritt for meg, et stort sprang for alle "
+"gnomer! *Glubb*"
 
 #: data/units/Sea_Serpent.cfg:3
 msgid "Sea Serpent"
-msgstr ""
+msgstr "Sjøorm"
 
 #: data/units/Sea_Serpent.cfg:15
+#, fuzzy
 msgid ""
 "Sea Serpents are gigantic monsters, capable of capsizing boats by themselves."
-msgstr ""
+msgstr "Sjøormen er et gigantisk monster, kapabel til å kantre båter!"
 
 #: data/units/Sergeant.cfg:3
 msgid "Sergeant"
 msgstr ""
 
-#: data/units/Sergeant.cfg:16
+#: data/units/Sergeant.cfg:18
 msgid ""
 "The Sergeant is an officer in the ranks of the Royal Army. He is not "
 "stronger than other fighters, but he has hopes of advancing to greatness. As "
@@ -14093,35 +16143,44 @@
 
 #: data/units/Shadow.cfg:3
 msgid "Shadow"
-msgstr ""
+msgstr "Skygge"
 
 #: data/units/Shadow.cfg:17
+#, fuzzy
 msgid ""
 "Souls blackened by evil, Shadows roam the night attacking unsuspecting foes. "
 "These incorporeal fiends are able to hide at night, leaving no trace of "
 "their presence."
 msgstr ""
+"Skygger er sjeler formørket av ondskap, og vandrer hvileløst rundt i natten 
"
+"og angriper intetanende fiender. Disse onde skapningene kan forsvinne i "
+"mørket uten å etterlate noe tegn på sin tilstedeværelse."
 
 #: data/units/Shock_Trooper.cfg:3
+#, fuzzy
 msgid "Shock Trooper"
-msgstr ""
+msgstr "Stormtropp"
 
 #: data/units/Shock_Trooper.cfg:15
+#, fuzzy
 msgid ""
 "Shock Troopers are the elite of the Wesnothian military. Although they move "
 "slowly, they are immensely powerful and therefore feared throughout Wesnoth "
 "and even into the lands beyond."
 msgstr ""
+"Stormtroppene er eliten i Wesnoths arme. Mens de beveger seg sakte, er de "
+"sterke som få, og fryktet overalt i Wesnoth og landene i nærheten."
 
-#: data/units/Silver_Mage.cfg:3
+#: data/units/Silver_Mage.cfg:3 data/units/Silver_Mage.cfg:90
 msgid "Silver Mage"
 msgstr ""
 
 #: data/units/Silver_Mage.cfg:21 data/units/Silver_Mage.cfg:108
+#, fuzzy
 msgid "teleport"
-msgstr ""
+msgstr "teleporterer"
 
-#: data/units/Silver_Mage.cfg:22
+#: data/units/Silver_Mage.cfg:22 data/units/Silver_Mage.cfg:109
 msgid ""
 "Silver Mages are the most deft of foot and elusive of all mages. They can "
 "teleport from any friendly village to another, translating themselves in an "
@@ -14134,37 +16193,49 @@
 
 #: data/units/Skeletal_Dragon.cfg:27
 msgid "jaw"
-msgstr ""
+msgstr "kjeve"
 
 #: data/units/Skeleton.cfg:3
+#, fuzzy
 msgid "Skeleton"
-msgstr ""
+msgstr "Skjelett"
 
 #: data/units/Skeleton.cfg:16
+#, fuzzy
 msgid ""
 "Skeletons are warriors who have been slain in battle and brought back by "
 "dark magics. Like all undead, they are especially vulnerable to fire and "
 "holy spells, but resistant to bladed weapons."
 msgstr ""
+"En kriger drept i kamp og brakt tilbake ved hjelp av svart magi. Alle "
+"vandøde er sårbare for ild og hellige trylleformularer, men 
motstandsdyktige "
+"mot skarpeggede våpen."
 
 #: data/units/Skeleton_Archer.cfg:3
+#, fuzzy
 msgid "Skeleton Archer"
-msgstr ""
+msgstr "Skjelettbueskytter"
 
 #: data/units/Skeleton_Archer.cfg:14
+#, fuzzy
 msgid ""
 "The undead Skeleton Archers are the bodies of fallen archers, brought back "
 "to battle. Like all undead, they are especially vulnerable to flames and "
 "holy attacks, but resistant to edged weapons."
 msgstr ""
+"Skjelettbueskytterne er kroppene til falne bueskyttere, nok en gang brakt "
+"tilbake til kamp, denne gangen som vandøde. Som alle andre vandøde er de "
+"sårbare for flammer og hellige angrep, men motstandsdyktige mot våpen med "
+"egg."
 
 #: data/units/Sleeping_Gryphon.cfg:3
+#, fuzzy
 msgid "Sleeping Gryphon"
-msgstr ""
+msgstr "Sovende Griff"
 
 #: data/units/Sleeping_Gryphon.cfg:15
 msgid "Shhhh! The Gryphon is sleeping! You'd better not wake it up!"
-msgstr ""
+msgstr "Hysjjjj! Griffen sover! Du bør nok ikke vekke den!"
 
 #: data/units/Soul_Shooter.cfg:3
 msgid "Soul Shooter"
@@ -14178,7 +16249,7 @@
 
 #: data/units/Soul_Shooter.cfg:24
 msgid "bone"
-msgstr ""
+msgstr "bein"
 
 #: data/units/Soulless.cfg:3
 msgid "Soulless"
@@ -14192,19 +16263,24 @@
 
 #: data/units/Soulless.cfg:24 data/units/Walking_Corpse.cfg:24
 msgid "plague"
-msgstr ""
+msgstr "pest"
 
 #: data/units/Spearman.cfg:3
+#, fuzzy
 msgid "Spearman"
-msgstr ""
+msgstr "Spydkaster"
 
 #: data/units/Spearman.cfg:16
+#, fuzzy
 msgid ""
 "Spearmen are the core of the human armies. These young soldiers are given "
 "basic training and put in the front lines to do the bulk of the fighting. "
 "Because of the length of their spears, they strike first in combat, even "
 "when defending."
 msgstr ""
+"Spydkasteren er den grunnleggende enheten i de menneskelige hærene. Disse "
+"unge soldatene gis enkel trening og settes på fremste rad for å motta "
+"kampens hovedstøt."
 
 #: data/units/Spectre.cfg:3
 msgid "Spectre"
@@ -14219,44 +16295,59 @@
 msgstr ""
 
 #: data/units/Swordsman.cfg:3
+#, fuzzy
 msgid "Swordsman"
-msgstr ""
+msgstr "Sverdkjemper"
 
 #: data/units/Swordsman.cfg:16
+#, fuzzy
 msgid ""
 "Swordsmen are the core of the human armies. These young soldiers are given "
 "basic training and put in the front lines to do the bulk of the fighting."
 msgstr ""
+"Sverdkjemperen utgjør basisen i menneskenes hærer. Disse unge soldatene 
blir "
+"gitt grunnleggende trening og deretter plassert i frontlinjen for å kjempe "
+"der det er hardest."
 
 #: data/units/Tentacle.cfg:3
 msgid "Tentacle of the Deep"
-msgstr ""
+msgstr "Fangarm fra Dypet"
 
 #: data/units/Tentacle.cfg:17
 msgid ""
 "Tentacles of the Deep are the appendages of some larger monster that lurks "
 "below the waves."
 msgstr ""
+"Disse fangarmer er som oftest tentaklene til et større beist som lurer under 
"
+"bølgene."
 
 #: data/units/Thief.cfg:3
+#, fuzzy
 msgid "Thief"
-msgstr ""
+msgstr "Tyv"
 
 #: data/units/Thief.cfg:16
+#, fuzzy
 msgid ""
 "Thieves are deft of foot and elusive, making them difficult to hit. Skilled "
 "at back-stabbing, Thieves do double damage if an ally of theirs is on the "
 "opposite side of an enemy they are attacking. Being of chaotic disposition, "
 "Thieves fight better at night than day."
 msgstr ""
+"Tyver er lettbente, slu og unnvikende, noe som gjør dem vanskelig å treffe. 
"
+"Grunnet deres dyktighet til å dolke andre i ryggen, gjør Tyvene dobbel 
skade "
+"når de angriper en fiende som har en alliert av Tyven på motsatt side. 
Tyver "
+"har et kaotisk gemytt, og slåss derfor bedre om natten enn om dagen."
 
 #: data/units/Thug.cfg:3
+#, fuzzy
 msgid "Thug"
-msgstr ""
+msgstr "Røver"
 
 #: data/units/Thug.cfg:16
+#, fuzzy
 msgid "Thugs are bandits who use large clubs to beat their victims."
-msgstr ""
+msgstr "Røvere er banditter som bruker store klubber til å slå sine ofre."
 
 #: data/units/Trapper.cfg:3
 msgid "Trapper"
@@ -14280,15 +16371,19 @@
 msgstr ""
 
 #: data/units/Troll.cfg:3
+#, fuzzy
 msgid "Troll"
-msgstr ""
+msgstr "Troll"
 
 #: data/units/Troll.cfg:16
+#, fuzzy
 msgid ""
 "Trolls are strong and brutal humanoid monsters with the amazing ability to "
 "regenerate themselves, so that they recover from wounds on their own, even "
 "during battle."
 msgstr ""
+"Troll er sterke, brutale menneskeliknende monstre som har en fantastisk evne "
+"til å regenerere, slik at sårene deres heles selv midt i kampens hete."
 
 #: data/units/Troll_Hero.cfg:3
 msgid "Troll Hero"
@@ -14302,18 +16397,23 @@
 msgstr ""
 
 #: data/units/Troll_Warrior.cfg:3
+#, fuzzy
 msgid "Troll Warrior"
-msgstr ""
+msgstr "Trollkriger"
 
 #: data/units/Troll_Warrior.cfg:16
+#, fuzzy
 msgid ""
 "Hardened by battle, Troll Warriors can deliver deadly blows with a mace, and "
 "are able to regenerate, healing their own wounds during combat."
 msgstr ""
+"Forherdet av krig kan Trollkrigeren gi dødelige slag med stridsklubba han "
+"bærer, i tillegg til å kunne regenerere skader fortløpende."
 
 #: data/units/Troll_Whelp.cfg:3
+#, fuzzy
 msgid "Troll Whelp"
-msgstr ""
+msgstr "Trollyngel"
 
 #: data/units/Troll_Whelp.cfg:17
 msgid ""
@@ -14321,17 +16421,26 @@
 "recovering from their wounds during battle. Although these Trolls are still "
 "weak whelps, their race is known for developing amazingly fast."
 msgstr ""
+"Troll er sterke, brutale menneskeliknende monstre som har en fantastisk evne "
+"til å regenerere, slik at sårene deres heles selv midt i kampens hete.Selv "
+"om trollet fremdeles bare er en svak Trollyngel, er rasen deres kjent for å "
+"utvikle seg utrolig raskt."
 
 #: data/units/Vampire_Bat.cfg:3
+#, fuzzy
 msgid "Vampire Bat"
-msgstr ""
+msgstr "Vampyrflaggermus"
 
 #: data/units/Vampire_Bat.cfg:16
+#, fuzzy
 msgid ""
 "Vampire Bats are undead flying beasts that attack by biting their victims. "
 "While their fangs are not very powerful, the health of victims is drained "
 "away along with their blood, and given to the Bats."
 msgstr ""
+"Et vandødt flygende udyr som angriper ved å bite sitt mål. Selv om "
+"Vampyrflaggermusenes hoggtenner ikke er spesielt kraftige, suger de ut "
+"blodet til offeret, noe som gir mer liv til monsteret."
 
 #: data/units/Vampire_Lady.cfg:3
 msgid "Vampire Lady"
@@ -14349,7 +16458,7 @@
 
 #: data/units/Walking_Corpse.cfg:3
 msgid "Walking Corpse"
-msgstr ""
+msgstr "Vandrende Lik"
 
 #: data/units/Walking_Corpse.cfg:16
 msgid ""
@@ -14357,6 +16466,9 @@
 "Although weak in combat, these zombies can spread their curse to those they "
 "kill, increasing the army of undead."
 msgstr ""
+"Svart magi blir brukt til å bringe lik til live igjen. Selv om de er svake i 
"
+"kamp, kan disse zombiene spre deres forbannelse til dem som blir drept, noe "
+"som øker de vandødes hær."
 
 #: data/units/Wall_Guard.cfg:3
 msgid "Wall Guard"
@@ -14396,29 +16508,40 @@
 "miscellaneous items at them with ballistas."
 msgstr ""
 
-#: data/units/White_Mage.cfg:3
+#: data/units/White_Mage.cfg:3 data/units/White_Mage.cfg:65
 msgid "White Mage"
-msgstr ""
+msgstr "Hvit Trollmann"
 
-#: data/units/White_Mage.cfg:22
+#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
 msgid ""
 "White Mages are weak in combat, but expert in the ways of healing. Units "
 "placed adjacent to a White Mage will heal as though they were resting in a "
 "village. White Mages are potent in battle against the undead, which suffer "
 "high damage from their light beam"
 msgstr ""
+"Den Hvite Trollmannen er svak i kamp, men er en ekspert når det kommmer til "
+"helbredelse. Enheter som er plassert ved siden av en Hvit Trollmann blir "
+"helet som om de skulle ha vært i en landsby.\n"
+"\n"
+"Den Hvite Trollmannen er effektiv i kamp mot vandøde, siden de tar mye skade 
"
+"fra lysstrålene hans."
 
 #: data/units/Wolf_Rider.cfg:3
 msgid "Wolf Rider"
-msgstr ""
+msgstr "Ulverytter"
 
 #: data/units/Wolf_Rider.cfg:17
+#, fuzzy
 msgid ""
 "Smaller and weaker than the orcs, goblins have learned to train large wolves "
 "to serve as mounts, creating the awesome team of the Wolf Riders, who serve "
 "as fast scouts for the goblinoid army. Raised in the orcs' dark caverns, "
 "Wolf Riders can brave even the mountains, unlike most other mounted units."
 msgstr ""
+"Siden de er mindre og svakere enn orkene, trener gnomene opp svære ulver til 
"
+"å bli brukt som ridedyr for gnomehærens raske speidere. Som følge av at de 
"
+"er oppvokst i mørke huler, kan ulvene og deres ryttere bevege seg fritt i "
+"fjellområder, i motsetning til de fleste andre ridende enheter."
 
 #: data/units/Wose.cfg:3
 msgid "Wose"
@@ -14426,7 +16549,7 @@
 
 #: data/units/Wraith.cfg:3
 msgid "Wraith"
-msgstr ""
+msgstr "Skrømt"
 
 #: data/units/Wraith.cfg:16
 msgid ""
@@ -14435,6 +16558,9 @@
 "strengthening themselves. They also have a terrible wail that freezes the "
 "heart of the weak."
 msgstr ""
+"De mektigste spøkelsene i de vandødes rekker kan tilkalle et spektralsverd "
+"som tapper livskraften fra fiender, og øker deres egen. De kan også skrike "
+"et forferdelig klagerop som fryser de svakes hjerter."
 
 #: data/units/Yeti.cfg:3
 msgid "Yeti"
@@ -14470,104 +16596,113 @@
 "Today almost a boy, by his devotion to the crown he is seeking to become a "
 "Lord -- to join the elite of human fighters."
 msgstr ""
+"I dag nesten en guttunge, men ved sin hengivenhet til kronen søker han å 
bli "
+"en Herre -- å sitge inn i rekkene av elitekrigere."
 
-#: src/about.cpp:240 src/help.cpp:2361 src/show_dialog.cpp:470
+#: src/about.cpp:240 src/help.cpp:2363 src/show_dialog.cpp:470
 msgid "Close"
-msgstr ""
+msgstr "Lukk"
 
 #: src/actions.cpp:93
 msgid "You don't have a leader to recruit with."
-msgstr ""
+msgstr "Du har ingen leder til å rekruttere med."
 
 #: src/actions.cpp:97
 msgid "You must have your leader on a keep to recruit or recall units."
 msgstr ""
+"Du må ha lederen på en festning for å rekruttere eller tilbakekalle 
enheter."
 
 #: src/actions.cpp:114
 msgid "There are no vacant castle tiles in which to recruit a unit."
-msgstr ""
+msgstr "Det finnes ingen ledige plasser i borgen for en ny rekrutt."
 
 #: src/actions.cpp:202
+#, fuzzy
 msgid "none"
-msgstr ""
+msgstr "ingenting"
 
-#: src/actions.cpp:317 src/actions.cpp:434
+#: src/actions.cpp:318 src/actions.cpp:435
 msgid "base damage"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker resistance vs"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:387 src/actions.cpp:513
+#: src/actions.cpp:388 src/actions.cpp:523
 msgid "total damage"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender resistance vs"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:684 src/actions.cpp:820 src/display.cpp:878
+#: src/actions.cpp:703 src/actions.cpp:842 src/display.cpp:878
 #: src/reports.cpp:115
+#, fuzzy
 msgid "poisoned"
-msgstr ""
+msgstr "forgiftet"
 
-#: src/actions.cpp:689 src/actions.cpp:825 src/display.cpp:874
+#: src/actions.cpp:708 src/actions.cpp:847 src/display.cpp:874
 #: src/reports.cpp:110
+#, fuzzy
 msgid "slowed"
-msgstr ""
+msgstr "saktnet"
 
-#: src/actions.cpp:1691
+#: src/actions.cpp:1710
 msgid "Ambushed!"
-msgstr ""
+msgstr "Bakhold!"
 
-#: src/actions.cpp:1719
+#: src/actions.cpp:1738
 msgid "Friendly unit sighted"
-msgstr ""
+msgstr "Vennlig enhet i sikte"
 
-#: src/actions.cpp:1721
+#: src/actions.cpp:1740
 msgid "Enemy unit sighted!"
-msgstr ""
+msgstr "Fiendtlig enhet i sikte!"
 
-#: src/actions.cpp:1726
+#: src/actions.cpp:1745
 msgid "$friends Friendly units sighted"
-msgstr ""
+msgstr "$friends vennlige enheter i sikte"
 
-#: src/actions.cpp:1728
+#: src/actions.cpp:1747
 msgid "$enemies Enemy units sighted!"
-msgstr ""
+msgstr "$enemies fiendtlige enheter i sikte!"
 
-#: src/actions.cpp:1732
+#: src/actions.cpp:1751
 msgid "Units sighted! ($friends friendly, $enemies enemy)"
-msgstr ""
+msgstr "Enheter i sikte! ($friends vennlige, $enemies fiendtlige)"
 
-#: src/actions.cpp:1753
+#: src/actions.cpp:1772
 msgid "(press $hotkey to continue)"
 msgstr ""
 
 #: src/dialogs.cpp:87
+#, fuzzy
 msgid "Advance Unit"
-msgstr ""
+msgstr "Oppgrader enhet"
 
 #: src/dialogs.cpp:88
+#, fuzzy
 msgid "What should our victorious unit become?"
-msgstr ""
+msgstr "Hva skal vår seierrike enhet bli?"
 
 #: src/dialogs.cpp:157
+#, fuzzy
 msgid "No objectives available"
-msgstr ""
+msgstr "Ingen mål tilgjengelig."
 
 #: src/dialogs.cpp:178
 msgid "Save already exists. Do you want to overwrite it ?"
-msgstr ""
+msgstr "Lagret spill eksisterer allerede. Vil du overskrive det?"
 
 #: src/dialogs.cpp:207 src/dialogs.cpp:446
 msgid "Don't ask me again!"
@@ -14579,7 +16714,7 @@
 
 #: src/dialogs.cpp:350
 msgid "%a %b %d %H:%M %Y"
-msgstr ""
+msgstr "%a %b %d %H:%M %Y"
 
 #: src/dialogs.cpp:362
 msgid "#(Invalid)"
@@ -14591,19 +16726,19 @@
 
 #: src/dialogs.cpp:370 src/game.cpp:968
 msgid "Multiplayer"
-msgstr ""
+msgstr "Flerspiller"
 
 #: src/dialogs.cpp:372
 msgid "Tutorial"
-msgstr ""
+msgstr "Opplæring"
 
 #: src/dialogs.cpp:380
 msgid "replay"
-msgstr ""
+msgstr "avspilling"
 
 #: src/dialogs.cpp:382 src/multiplayer_lobby.cpp:139 src/playturn.cpp:1381
 msgid "Turn"
-msgstr ""
+msgstr "Runde"
 
 #: src/dialogs.cpp:384
 msgid "Scenario Start"
@@ -14614,14 +16749,18 @@
 msgstr ""
 
 #: src/dialogs.cpp:401
+#, fuzzy
 msgid "No Saved Games"
-msgstr ""
+msgstr "Ingen Lagrede Spill"
 
 #: src/dialogs.cpp:402
+#, fuzzy
 msgid ""
 "There are no saved games to load.\n"
 "(Games are saved automatically when you complete a scenario)"
 msgstr ""
+"Det finnes ingen lagrede spill å laste inn.\n"
+"(Spillet blir lagret automatisk når du gjør ferdig et scenario)"
 
 #: src/dialogs.cpp:421
 msgid "Delete Save"
@@ -14646,27 +16785,29 @@
 msgstr ""
 
 #: src/dialogs.cpp:512
+#, fuzzy
 msgid "Show replay"
-msgstr ""
+msgstr "Vis reprise"
 
 #: src/dialogs.cpp:515 src/hotkeys.cpp:133 src/multiplayer.cpp:82
 msgid "Load Game"
-msgstr ""
+msgstr "Last inn spill"
 
 #: src/dialogs.cpp:516
+#, fuzzy
 msgid "Choose the game to load"
-msgstr ""
+msgstr "Velg spill for innlasting"
 
 #: src/dialogs.cpp:570 src/multiplayer.cpp:121 src/show_dialog.cpp:444
 #: src/show_dialog.cpp:457
 msgid "Ok"
-msgstr ""
+msgstr "OK"
 
 #: src/dialogs.cpp:571 src/multiplayer.cpp:120 src/multiplayer_client.cpp:117
 #: src/multiplayer_connect.cpp:49 src/show_dialog.cpp:458
 #: src/show_dialog.cpp:464
 msgid "Cancel"
-msgstr ""
+msgstr "Avbryt"
 
 #: src/dialogs.cpp:620 src/dialogs.cpp:629
 msgid "Profile"
@@ -14674,85 +16815,98 @@
 
 #: src/dialogs.cpp:716 src/display.cpp:884 src/help.cpp:561
 #: src/playturn.cpp:1711
+#, fuzzy
 msgid "level"
-msgstr ""
+msgstr "nivå"
 
 #: src/dialogs.cpp:737 src/display.cpp:902 src/help.cpp:615
 #: src/playturn.cpp:1875 src/unit.cpp:1028
+#, fuzzy
 msgid "HP"
-msgstr ""
+msgstr "LP"
 
 #: src/dialogs.cpp:741 src/dialogs.cpp:749 src/display.cpp:906
 #: src/display.cpp:914 src/playturn.cpp:1713 src/playturn.cpp:1876
 #: src/unit.cpp:1087
+#, fuzzy
 msgid "XP"
-msgstr ""
+msgstr "EP"
 
 #: src/dialogs.cpp:754 src/display.cpp:918 src/help.cpp:616
 #: src/playturn.cpp:1877 src/unit.cpp:1064
+#, fuzzy
 msgid "Moves"
-msgstr ""
+msgstr "Flytt"
 
-#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:691
+#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:229
+#, fuzzy
 msgid "melee"
-msgstr ""
+msgstr "nærkamp"
 
-#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:691
+#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:230
+#, fuzzy
 msgid "ranged"
-msgstr ""
+msgstr "avstand"
 
 #: src/display.cpp:865
+#, fuzzy
 msgid "healthy"
-msgstr ""
+msgstr "frisk"
 
 #: src/display.cpp:870 src/reports.cpp:105
+#, fuzzy
 msgid "invisible"
-msgstr ""
+msgstr "usynlig"
 
-#: src/game.cpp:134
+#: src/game.cpp:135
 msgid "Do you want to save a replay of this scenario?"
-msgstr ""
+msgstr "Vil du lagre hendelsene som skjedde i dette scenariet?"
 
-#: src/game.cpp:135 src/game.cpp:197 src/playturn.cpp:1388
+#: src/game.cpp:136 src/game.cpp:198 src/playturn.cpp:1388
 msgid "Name:"
-msgstr ""
+msgstr "Navn:"
 
-#: src/game.cpp:143 src/game.cpp:204 src/playturn.cpp:1399
+#: src/game.cpp:144 src/game.cpp:205 src/playturn.cpp:1399
 msgid "The game could not be saved"
 msgstr ""
 
-#: src/game.cpp:196
+#: src/game.cpp:197
 msgid "Do you want to save your game?"
-msgstr ""
+msgstr "Vil du lagre dette spillet?"
 
 #: src/game.cpp:573
+#, fuzzy
 msgid "The Battle for Wesnoth"
-msgstr ""
+msgstr "Kampen om Wesnoth"
 
 #: src/game.cpp:793 src/multiplayer_connect.cpp:104
+#, fuzzy
 msgid ""
 "This save is from a different version of the game. Do you want to try to "
 "load it?"
 msgstr ""
+"Dette lagrede spillet er fra en annen versjon. Vil du prøve å laste det inn 
"
+"likevel?"
 
 #: src/game.cpp:804 src/game.cpp:809 src/game.cpp:814 src/playlevel.cpp:533
 #: src/playlevel.cpp:747
+#, fuzzy
 msgid "The file you have tried to load is corrupt"
-msgstr ""
+msgstr "Det er noe galt med fila du prøvde å laste"
 
 #: src/game.cpp:914
 msgid "There are no campaigns available"
-msgstr ""
+msgstr "Det er ingen kampanjer tilgjengelig"
 
 #: src/game.cpp:922
 msgid "Choose the campaign you want to play:"
-msgstr ""
+msgstr "Velg hvilken kampanje du vil spille:"
 
 #: src/game.cpp:945
 msgid "Select difficulty level:"
-msgstr ""
+msgstr "Velg vanskelighetsgrad:"
 
 #: src/game.cpp:963
 msgid "Join Official Server"
@@ -14764,7 +16918,7 @@
 
 #: src/game.cpp:964 src/multiplayer_lobby.cpp:157
 msgid "Join Game"
-msgstr ""
+msgstr "Bli med i spill"
 
 #: src/game.cpp:964
 msgid "Join a server or hosted game"
@@ -14772,7 +16926,7 @@
 
 #: src/game.cpp:965
 msgid "Host Multiplayer Game"
-msgstr ""
+msgstr "Vert for flerspiller"
 
 #: src/game.cpp:965
 msgid "Host a game without using a server"
@@ -14780,29 +16934,31 @@
 
 #: src/game.cpp:968 src/multiplayer_client.cpp:267
 msgid "Login"
-msgstr ""
+msgstr "Logg inn"
 
 #: src/game.cpp:1048
 msgid "Language"
-msgstr ""
+msgstr "Språk"
 
 #: src/game.cpp:1049
 msgid "Choose your preferred language"
 msgstr ""
 
 #: src/game.cpp:1096
+#, fuzzy
 msgid "The End"
-msgstr ""
+msgstr "Slutt"
 
 #: src/game.cpp:1097
+#, fuzzy
 msgid "You have reached the end of the currently playable levels"
-msgstr ""
+msgstr "Du har nådd enden av de eksisterende spillnivåene."
 
-#: src/game.cpp:1125
+#: src/game.cpp:1127
 msgid "Could not initialize video. Exiting.\n"
 msgstr ""
 
-#: src/game.cpp:1127
+#: src/game.cpp:1129
 msgid "Could not initialize fonts. Exiting.\n"
 msgstr ""
 
@@ -14826,63 +16982,70 @@
 msgid "attacks"
 msgstr ""
 
-#: src/help.cpp:638 src/help.cpp:639 src/playturn.cpp:1874
+#: src/help.cpp:640 src/help.cpp:641 src/playturn.cpp:1874
+#, fuzzy
 msgid "Name"
-msgstr ""
+msgstr "Navn"
 
-#: src/help.cpp:642 src/help.cpp:643 src/playturn.cpp:1873
+#: src/help.cpp:644 src/help.cpp:645 src/playturn.cpp:1873
+#, fuzzy
 msgid "Type"
-msgstr ""
+msgstr "Type"
 
-#: src/help.cpp:646 src/help.cpp:647 src/unit_types.cpp:301
+#: src/help.cpp:648 src/help.cpp:649 src/unit_types.cpp:301
 msgid "Dmg"
 msgstr ""
 
-#: src/help.cpp:650 src/help.cpp:651
+#: src/help.cpp:652 src/help.cpp:653
 msgid "Strikes"
 msgstr ""
 
-#: src/help.cpp:654 src/help.cpp:655
+#: src/help.cpp:656 src/help.cpp:657
 msgid "Range"
 msgstr ""
 
-#: src/help.cpp:658 src/help.cpp:659
+#: src/help.cpp:660 src/help.cpp:661
 msgid "Special"
 msgstr ""
 
-#: src/help.cpp:715
+#: src/help.cpp:717
 msgid "Resistances"
-msgstr ""
+msgstr "Motstand"
 
-#: src/help.cpp:719 src/help.cpp:720
+#: src/help.cpp:721 src/help.cpp:722
+#, fuzzy
 msgid "Attack Type"
-msgstr ""
+msgstr "Angrepstype"
 
-#: src/help.cpp:723 src/help.cpp:724
+#: src/help.cpp:725 src/help.cpp:726
+#, fuzzy
 msgid "Resistance"
-msgstr ""
+msgstr "Resistanse"
 
-#: src/help.cpp:755
+#: src/help.cpp:757
+#, fuzzy
 msgid "Terrain Modifiers"
-msgstr ""
+msgstr "Terrengmodifikasjoner"
 
-#: src/help.cpp:759 src/help.cpp:760
+#: src/help.cpp:761 src/help.cpp:762
+#, fuzzy
 msgid "Terrain"
-msgstr ""
+msgstr "Terreng"
 
-#: src/help.cpp:767 src/help.cpp:768
+#: src/help.cpp:769 src/help.cpp:770
+#, fuzzy
 msgid "Defense"
-msgstr ""
+msgstr "Forsvar"
 
-#: src/help.cpp:1865
+#: src/help.cpp:1867
 msgid "< Back"
 msgstr ""
 
-#: src/help.cpp:1866
+#: src/help.cpp:1868
 msgid "Forward >"
 msgstr ""
 
-#: src/help.cpp:2364
+#: src/help.cpp:2366
 msgid "The Battle for Wesnoth Help"
 msgstr ""
 
@@ -14896,7 +17059,7 @@
 
 #: src/hotkeys.cpp:122 src/playturn.cpp:1457
 msgid "Leader"
-msgstr ""
+msgstr "Leder"
 
 #: src/hotkeys.cpp:123
 msgid "Undo"
@@ -14920,7 +17083,7 @@
 
 #: src/hotkeys.cpp:128
 msgid "Fullscreen"
-msgstr ""
+msgstr "Full skjerm"
 
 #: src/hotkeys.cpp:129
 msgid "Accelerated"
@@ -14928,35 +17091,41 @@
 
 #: src/hotkeys.cpp:130
 msgid "Unit Description"
-msgstr ""
+msgstr "Enhetsbeskrivelse"
 
 #: src/hotkeys.cpp:131 src/playturn.cpp:1357
+#, fuzzy
 msgid "Rename Unit"
-msgstr ""
+msgstr "Gi enheten nytt navn"
 
 #: src/hotkeys.cpp:132
+#, fuzzy
 msgid "Save Game"
-msgstr ""
+msgstr "Lagre spill"
 
 #: src/hotkeys.cpp:134
+#, fuzzy
 msgid "Recruit"
-msgstr ""
+msgstr "Rekrutter"
 
 #: src/hotkeys.cpp:135
 msgid "Repeat Recruit"
-msgstr ""
+msgstr "Gjenta rekruttering"
 
 #: src/hotkeys.cpp:136
+#, fuzzy
 msgid "Recall"
-msgstr ""
+msgstr "Tilbakekall"
 
 #: src/hotkeys.cpp:138
+#, fuzzy
 msgid "Toggle Grid"
-msgstr ""
+msgstr "Rutenett"
 
 #: src/hotkeys.cpp:139
+#, fuzzy
 msgid "Status Table"
-msgstr ""
+msgstr "Statustabell"
 
 #: src/hotkeys.cpp:140
 msgid "Mute"
@@ -14975,16 +17144,19 @@
 msgstr ""
 
 #: src/hotkeys.cpp:144 src/preferences.cpp:910
+#, fuzzy
 msgid "Preferences"
-msgstr ""
+msgstr "Preferanser"
 
 #: src/hotkeys.cpp:145
+#, fuzzy
 msgid "Scenario Objectives"
-msgstr ""
+msgstr "Scenariets mål"
 
 #: src/hotkeys.cpp:146 src/playturn.cpp:1926
+#, fuzzy
 msgid "Unit List"
-msgstr ""
+msgstr "Liste over enheter"
 
 #: src/hotkeys.cpp:147 src/playturn.cpp:1988
 msgid "Statistics"
@@ -14992,7 +17164,7 @@
 
 #: src/hotkeys.cpp:148
 msgid "Quit Game"
-msgstr ""
+msgstr "Avslutt spill"
 
 #: src/hotkeys.cpp:149
 msgid "Set Label"
@@ -15064,11 +17236,12 @@
 
 #: src/hotkeys.cpp:167
 msgid "Draw Terrain"
-msgstr ""
+msgstr "Tegn terreng"
 
 #: src/hotkeys.cpp:168
+#, fuzzy
 msgid "Delay Shroud Updates"
-msgstr ""
+msgstr "Forsink skyggeoppdateringer"
 
 #: src/hotkeys.cpp:169
 msgid "Update Shroud Now"
@@ -15076,7 +17249,7 @@
 
 #: src/hotkeys.cpp:170
 msgid "Continue Move"
-msgstr ""
+msgstr "Fortsett forflytning"
 
 #: src/hotkeys.cpp:171
 msgid "Find Label or Unit"
@@ -15084,67 +17257,76 @@
 
 #: src/hotkeys.cpp:172
 msgid "Speak to Ally"
-msgstr ""
+msgstr "Snakk med allierte"
 
 #: src/hotkeys.cpp:173
 msgid "Speak to All"
-msgstr ""
+msgstr "Snakk med alle"
 
 #: src/hotkeys.cpp:174 src/show_dialog.cpp:608
 msgid "Help"
-msgstr ""
+msgstr "Hjelp"
 
 #: src/hotkeys.cpp:175
 msgid "View Chat Log"
-msgstr ""
+msgstr "Se pratelogg"
 
 #: src/hotkeys.cpp:358 src/hotkeys.cpp:542
+#, fuzzy
 msgid "Do you really want to quit?"
-msgstr ""
+msgstr "Vil du virkelig avslutte?"
 
 #: src/intro.cpp:87
 msgid "Next"
-msgstr ""
+msgstr "Neste"
 
 #: src/intro.cpp:88
 msgid "Skip"
-msgstr ""
+msgstr "Hopp over"
 
 #: src/language.cpp:30
 msgid "System default language"
 msgstr ""
 
 #: src/mapgen_dialog.cpp:69 src/preferences.cpp:1010
+#, fuzzy
 msgid "Close Window"
-msgstr ""
+msgstr "Lukk vindu"
 
 #: src/mapgen_dialog.cpp:72
+#, fuzzy
 msgid "Map Generator"
-msgstr ""
+msgstr "Kartgenerator"
 
 #: src/mapgen_dialog.cpp:77 src/multiplayer.cpp:478
+#, fuzzy
 msgid "Players"
-msgstr ""
+msgstr "Spillere"
 
 #: src/mapgen_dialog.cpp:78
+#, fuzzy
 msgid "Width"
-msgstr ""
+msgstr "Bredde"
 
 #: src/mapgen_dialog.cpp:79
+#, fuzzy
 msgid "Height"
-msgstr ""
+msgstr "Høyde"
 
 #: src/mapgen_dialog.cpp:80
+#, fuzzy
 msgid "Iterations"
-msgstr ""
+msgstr "Gjentagelser"
 
 #: src/mapgen_dialog.cpp:81
+#, fuzzy
 msgid "Bump Size"
-msgstr ""
+msgstr "Humpstørrelse"
 
 #: src/mapgen_dialog.cpp:82 src/playturn.cpp:1458
+#, fuzzy
 msgid "Villages"
-msgstr ""
+msgstr "Landsbyer"
 
 #: src/mapgen_dialog.cpp:83
 msgid "Landform"
@@ -15183,60 +17365,66 @@
 msgstr ""
 
 #: src/multiplayer.cpp:108
+#, fuzzy
 msgid "Fog Of War"
-msgstr ""
+msgstr "Krigståke"
 
 #: src/multiplayer.cpp:110
 msgid "Enemy units cannot be seen unless they are in range of your units"
 msgstr ""
 
 #: src/multiplayer.cpp:112 src/multiplayer_lobby.cpp:127
+#, fuzzy
 msgid "Shroud"
-msgstr ""
+msgstr "Skygge"
 
 #: src/multiplayer.cpp:114
 msgid "The map is unknown until your units explore it"
 msgstr ""
 
-#: src/multiplayer.cpp:116 src/reports.cpp:376
+#: src/multiplayer.cpp:116 src/reports.cpp:374
+#, fuzzy
 msgid "Observers"
-msgstr ""
+msgstr "Observatører"
 
 #: src/multiplayer.cpp:118
 msgid "Allow users who are not playing to watch the game"
 msgstr ""
 
 #: src/multiplayer.cpp:123
+#, fuzzy
 msgid "Regenerate"
-msgstr ""
+msgstr "Lag nytt"
 
 #: src/multiplayer.cpp:125
+#, fuzzy
 msgid "Settings..."
-msgstr ""
+msgstr "Innstillinger..."
 
 #: src/multiplayer.cpp:129
 msgid "Share View"
-msgstr ""
+msgstr "Utveksle sikte"
 
 #: src/multiplayer.cpp:130
 msgid "Share Maps"
-msgstr ""
+msgstr "Utveksle kart"
 
 #: src/multiplayer.cpp:131
 msgid "Share None"
-msgstr ""
+msgstr "Utveksle ingenting"
 
 #: src/multiplayer.cpp:142 src/multiplayer_connect.cpp:177
+#, fuzzy
 msgid "No multiplayer sides."
-msgstr ""
+msgstr "Ingen lag i flerspiller."
 
 #: src/multiplayer.cpp:170 src/multiplayer_lobby.cpp:158
 msgid "Create Game"
-msgstr ""
+msgstr "Opprett Spill"
 
 #: src/multiplayer.cpp:174
 msgid "Name of game"
-msgstr ""
+msgstr "Spillets navn"
 
 #: src/multiplayer.cpp:175
 msgid "game name prefix^"
@@ -15248,11 +17436,11 @@
 
 #: src/multiplayer.cpp:186
 msgid "Map to play"
-msgstr ""
+msgstr "Kart å spille"
 
 #: src/multiplayer.cpp:283
 msgid "Era"
-msgstr ""
+msgstr "Æra"
 
 #: src/multiplayer.cpp:345
 msgid "Unlimited"
@@ -15260,11 +17448,11 @@
 
 #: src/multiplayer.cpp:349
 msgid "Turns"
-msgstr ""
+msgstr "Runder"
 
 #: src/multiplayer.cpp:357
 msgid "Village Gold"
-msgstr ""
+msgstr "Gull fra landsbyer"
 
 #: src/multiplayer.cpp:369
 msgid "Experience Requirements"
@@ -15272,37 +17460,39 @@
 
 #: src/multiplayer_client.cpp:42 src/multiplayer_client.cpp:283
 msgid "Connection timed out"
-msgstr ""
+msgstr "Forbindelse utgått på tid"
 
 #: src/multiplayer_client.cpp:59
 msgid "Receiving game list..."
-msgstr ""
+msgstr "Mottar spilliste..."
 
 #: src/multiplayer_client.cpp:93 src/multiplayer_connect.cpp:382
 #: src/multiplayer_connect.cpp:384 src/playlevel.cpp:732 src/playturn.cpp:1457
 #: src/playturn.cpp:1462 src/playturn.cpp:1549
+#, fuzzy
 msgid "Gold"
-msgstr ""
+msgstr "Gullstykker"
 
 #: src/multiplayer_client.cpp:111
 msgid "Waiting for game to start..."
-msgstr ""
+msgstr "Venter på at spillet skal starte..."
 
 #: src/multiplayer_client.cpp:219
 msgid "Choose host to connect to"
-msgstr ""
+msgstr "Velg vert å koble til"
 
 #: src/multiplayer_client.cpp:237
 msgid "Connecting to remote host..."
-msgstr ""
+msgstr "Oppretter forbindelse til ekstern vert..."
 
 #: src/multiplayer_client.cpp:266
+#, fuzzy
 msgid "You must log in to this server"
-msgstr ""
+msgstr "Du må logge inn på denne tjeneren"
 
 #: src/multiplayer_client.cpp:346
 msgid "Getting game data..."
-msgstr ""
+msgstr "Laster spilldata..."
 
 #: src/multiplayer_client.cpp:397
 msgid "There are no available sides in this game."
@@ -15310,31 +17500,35 @@
 
 #: src/multiplayer_client.cpp:439
 msgid "Choose your side:"
-msgstr ""
+msgstr "Velg side:"
 
 #: src/multiplayer_client.cpp:464
 msgid "The game has been cancelled"
-msgstr ""
+msgstr "Spillet er avlyst"
 
 #: src/multiplayer_client.cpp:468
 msgid "The side you have chosen is no longer available"
 msgstr ""
 
 #: src/multiplayer_client.cpp:504
+#, fuzzy
 msgid "Show replay of game up to save point?"
-msgstr ""
+msgstr "Vis reprise av spill frem til lagringspunkt?"
 
 #: src/multiplayer_connect.cpp:48
+#, fuzzy
 msgid "I'm Ready"
-msgstr ""
+msgstr "Jeg er klar"
 
 #: src/multiplayer_connect.cpp:50
+#, fuzzy
 msgid " Computer vs Computer "
-msgstr ""
+msgstr " La datamaskinen spille mot seg selv "
 
 #: src/multiplayer_connect.cpp:97
+#, fuzzy
 msgid "This is not a multiplayer save"
-msgstr ""
+msgstr "Dette er ikke et lagret flerspiller-spill"
 
 #: src/multiplayer_connect.cpp:237
 msgid ""
@@ -15344,16 +17538,17 @@
 
 #: src/multiplayer_connect.cpp:257
 msgid "Network Player"
-msgstr ""
+msgstr "Nettverksspiller"
 
 #: src/multiplayer_connect.cpp:258
+#, fuzzy
 msgid "Local Player"
-msgstr ""
+msgstr "Menneske"
 
 #: src/multiplayer_connect.cpp:259 src/multiplayer_connect.cpp:475
 #: src/multiplayer_connect.cpp:589 src/multiplayer_connect.cpp:683
 msgid "Computer Player"
-msgstr ""
+msgstr "Datastyrt spiller"
 
 #: src/multiplayer_connect.cpp:260
 msgid "Empty"
@@ -15361,60 +17556,70 @@
 
 #: src/multiplayer_connect.cpp:288 src/multiplayer_connect.cpp:372
 #: src/multiplayer_connect.cpp:375
+#, fuzzy
 msgid "Team"
-msgstr ""
+msgstr "Lag"
 
 #: src/multiplayer_connect.cpp:295
+#, fuzzy
 msgid "Red"
-msgstr ""
+msgstr "Rød"
 
 #: src/multiplayer_connect.cpp:297
+#, fuzzy
 msgid "Blue"
-msgstr ""
+msgstr "Blå"
 
 #: src/multiplayer_connect.cpp:299
+#, fuzzy
 msgid "Green"
-msgstr ""
+msgstr "Grønn"
 
 #: src/multiplayer_connect.cpp:301
+#, fuzzy
 msgid "Yellow"
-msgstr ""
+msgstr "Gul"
 
 #: src/multiplayer_connect.cpp:303
+#, fuzzy
 msgid "Purple"
-msgstr ""
+msgstr "Lilla"
 
 #: src/multiplayer_connect.cpp:305
 msgid "Orange"
-msgstr ""
+msgstr "Oransje"
 
 #: src/multiplayer_connect.cpp:307
 msgid "Grey"
-msgstr ""
+msgstr "Grå"
 
 #: src/multiplayer_connect.cpp:309
 msgid "White"
-msgstr ""
+msgstr "Hvit"
 
 #: src/multiplayer_connect.cpp:311
 msgid "Brown"
-msgstr ""
+msgstr "Brun"
 
 #: src/multiplayer_connect.cpp:361
+#, fuzzy
 msgid "Game Lobby"
-msgstr ""
+msgstr "Vestibyle"
 
 #: src/multiplayer_connect.cpp:364 src/multiplayer_connect.cpp:366
+#, fuzzy
 msgid "Player/Type"
-msgstr ""
+msgstr "Spiller/Type"
 
 #: src/multiplayer_connect.cpp:367 src/multiplayer_connect.cpp:370
+#, fuzzy
 msgid "Race"
-msgstr ""
+msgstr "Rase"
 
 #: src/multiplayer_connect.cpp:377 src/multiplayer_connect.cpp:380
+#, fuzzy
 msgid "Color"
-msgstr ""
+msgstr "Farge"
 
 #: src/multiplayer_connect.cpp:538 src/multiplayer_connect.cpp:542
 msgid "Waiting for network players to join"
@@ -15422,7 +17627,7 @@
 
 #: src/multiplayer_lobby.cpp:141
 msgid "1"
-msgstr ""
+msgstr "1"
 
 #: src/multiplayer_lobby.cpp:141
 msgid "Vacant Slot"
@@ -15438,7 +17643,7 @@
 
 #: src/multiplayer_lobby.cpp:159
 msgid "Quit"
-msgstr ""
+msgstr "Avslutt"
 
 #: src/playlevel.cpp:672
 msgid "Game Over"
@@ -15449,59 +17654,72 @@
 msgstr ""
 
 #: src/playlevel.cpp:686
+#, fuzzy
 msgid "Defeat"
-msgstr ""
+msgstr "Nederlag"
 
 #: src/playlevel.cpp:687
+#, fuzzy
 msgid "You have been defeated!"
-msgstr ""
+msgstr "Du har tapt!"
 
 #: src/playlevel.cpp:719
+#, fuzzy
 msgid "Victory"
-msgstr ""
+msgstr "Seier"
 
 #: src/playlevel.cpp:720
+#, fuzzy
 msgid "You have emerged victorious!"
-msgstr ""
+msgstr "Du har vunnet!"
 
 #: src/playlevel.cpp:722
+#, fuzzy
 msgid "Remaining gold"
-msgstr ""
+msgstr "Gjenværende gullstykker"
 
 #: src/playlevel.cpp:725
+#, fuzzy
 msgid "Early finish bonus"
-msgstr ""
+msgstr "Tidlig ferdig bonus"
 
 #: src/playlevel.cpp:727
+#, fuzzy
 msgid "per turn"
-msgstr ""
+msgstr "for hver runde"
 
 #: src/playlevel.cpp:728
+#, fuzzy
 msgid "Turns finished early"
-msgstr ""
+msgstr "Antall runder ferdig før tiden"
 
 #: src/playlevel.cpp:730
+#, fuzzy
 msgid "Bonus"
-msgstr ""
+msgstr "Bonus"
 
 #: src/playlevel.cpp:737
 #, no-c-format
 msgid "80% of gold is retained for the next scenario"
-msgstr ""
+msgstr "80% av gullet blir med videre til neste scenario"
 
 #: src/playlevel.cpp:738
+#, fuzzy
 msgid "Retained Gold"
-msgstr ""
+msgstr "Beholdte gullstykker"
 
 #: src/playlevel.cpp:762
+#, fuzzy
 msgid ""
 "A network disconnection has occured, and the game cannot continue. Do you "
 "want to save the game?"
 msgstr ""
+"Det har skjedd en frakobling fra nettverket, og spillet kan ikke fortsette. "
+"Vil du lagre spillet?"
 
 #: src/playturn.cpp:79
 msgid "It is now your turn"
-msgstr ""
+msgstr "Det er nå din tur"
 
 #: src/playturn.cpp:499
 msgid "Attacker"
@@ -15517,19 +17735,21 @@
 
 #: src/playturn.cpp:616
 msgid "Melee"
-msgstr ""
+msgstr "Nærkamp"
 
 #: src/playturn.cpp:629 src/reports.cpp:209
+#, fuzzy
 msgid "vs"
-msgstr ""
+msgstr "mot"
 
 #: src/playturn.cpp:662
 msgid "Attack Enemy"
 msgstr ""
 
 #: src/playturn.cpp:663
+#, fuzzy
 msgid "Choose weapon"
-msgstr ""
+msgstr "Velg våpen"
 
 #: src/playturn.cpp:1144
 msgid ""
@@ -15537,12 +17757,13 @@
 msgstr ""
 
 #: src/playturn.cpp:1153 src/playturn.cpp:1158
+#, fuzzy
 msgid "Some units have movement left. Do you really want to end your turn?"
-msgstr ""
+msgstr "Noen enheter kan fremdeles flytte. Vil du likevel avslutte runden din?"
 
 #: src/playturn.cpp:1174
 msgid "Auto-Save"
-msgstr ""
+msgstr "Lagre automatisk"
 
 #: src/playturn.cpp:1176
 msgid "Could not auto save the game. Please save the game manually."
@@ -15550,31 +17771,36 @@
 
 #: src/playturn.cpp:1396
 msgid "The game has been saved"
-msgstr ""
+msgstr "Spillet har nå blitt lagret"
 
 #: src/playturn.cpp:1458
+#, fuzzy
 msgid "Units"
-msgstr ""
+msgstr "Enheter"
 
 #: src/playturn.cpp:1459
+#, fuzzy
 msgid "Income"
-msgstr ""
+msgstr "Inntekt"
 
 #: src/playturn.cpp:1459
+#, fuzzy
 msgid "Upkeep"
-msgstr ""
+msgstr "Underhold"
 
 #: src/playturn.cpp:1555
 msgid "You have no units available to recruit."
-msgstr ""
+msgstr "Det finnes ingen enheter du kan rekruttere."
 
 #: src/playturn.cpp:1568
+#, fuzzy
 msgid "Recruit unit"
-msgstr ""
+msgstr "Rekrutter enhet"
 
 #: src/playturn.cpp:1597
+#, fuzzy
 msgid "You don't have enough gold to recruit that unit"
-msgstr ""
+msgstr "Du har ikke nok gullstykker til å rekruttere denne enheten."
 
 #: src/playturn.cpp:1655
 msgid ""
@@ -15597,42 +17823,51 @@
 msgstr ""
 
 #: src/playturn.cpp:1695
+#, fuzzy
 msgid "You are seperated from your soldiers and may not recall them"
-msgstr ""
+msgstr "Du er blitt skilt fra soldatene dine og kan ikke kalle dem tilbake"
 
 #: src/playturn.cpp:1697
+#, fuzzy
 msgid ""
 "There are no troops available to recall\n"
 "(You must have veteran survivors from a previous scenario)"
 msgstr ""
+"Det finnes ingen tropper å tilbakekalle\n"
+"(Du må ha veterantropper som har overlevd tidligere scenarier)."
 
 #: src/playturn.cpp:1701
+#, fuzzy
 msgid "You must have at least"
-msgstr ""
+msgstr "Du må ha minst"
 
 #: src/playturn.cpp:1703
+#, fuzzy
 msgid "gold pieces to recall a unit"
-msgstr ""
+msgstr "gullstykker for å tilbakekalle en enhet."
 
 #: src/playturn.cpp:1726
 msgid "Dismiss Unit"
 msgstr ""
 
 #: src/playturn.cpp:1739
+#, fuzzy
 msgid "Select unit"
-msgstr ""
+msgstr "Velg enhet"
 
 #: src/playturn.cpp:1783
+#, fuzzy
 msgid "Message"
-msgstr ""
+msgstr "Beskjed"
 
 #: src/playturn.cpp:1783
 msgid "Send to allies only"
 msgstr ""
 
 #: src/playturn.cpp:1878
+#, fuzzy
 msgid "Location"
-msgstr ""
+msgstr "Sted"
 
 #: src/playturn.cpp:1960 src/playturn.cpp:1994
 msgid "Recruits"
@@ -15670,62 +17905,81 @@
 msgid "Couldn't find label or unit containing the string '$search'."
 msgstr ""
 
-#: src/playturn.cpp:2151
+#: src/playturn.cpp:2184
 msgid "Place Label"
 msgstr ""
 
-#: src/playturn.cpp:2152
+#: src/playturn.cpp:2185
 msgid "Label"
 msgstr ""
 
-#: src/playturn.cpp:2315
+#: src/playturn.cpp:2348
+#, fuzzy
 msgid ""
 "The games are out of sync and will have to exit. Do you want to save an "
 "error log of your game?"
 msgstr ""
+"Spillene er ikke synkroniserte og må derfor avsluttes. Vil du lagre en "
+"feillogg?"
 
-#: src/playturn.cpp:2346
+#: src/playturn.cpp:2400
+#, fuzzy
 msgid "Replace with AI"
-msgstr ""
+msgstr "Erstatt med datastyrt spiller"
 
-#: src/playturn.cpp:2347
+#: src/playturn.cpp:2401
+#, fuzzy
 msgid "Replace with local player"
-msgstr ""
+msgstr "Erstatt med lokal spiller"
 
-#: src/playturn.cpp:2348
+#: src/playturn.cpp:2402
+#, fuzzy
 msgid "Abort game"
-msgstr ""
+msgstr "Avbryt spill"
 
-#: src/playturn.cpp:2350
+#: src/playturn.cpp:2405
+#, fuzzy
+msgid "Replace with "
+msgstr "Erstatt med datastyrt spiller"
+
+#: src/playturn.cpp:2409
+#, fuzzy
 msgid "has left the game. What do you want to do?"
-msgstr ""
+msgstr "har forlatt spillet. Hva vil du gjøre?"
 
 #: src/preferences.cpp:142 src/preferences.cpp:188
+#, fuzzy
 msgid ""
 "The video mode could not be changed. Your window manager must be set to 16 "
 "bits per pixel to run the game in windowed mode. Your display must support "
 "1024x768x16 to run the game full screen."
 msgstr ""
+"Video-modusen kunne ikke endres. Vindu-manageren din må settes til 16 bits "
+"per pixel for å kjøre dette spillet i vindumodus. Displayet må støtte "
+"1024x768x16 for å kunne kjøres med full skjerm."
 
 #: src/preferences.cpp:360
 msgid "player"
-msgstr ""
+msgstr "spiller"
 
 #: src/preferences.cpp:627
+#, fuzzy
 msgid "Full Screen"
-msgstr ""
+msgstr "Fullskjerm"
 
 #: src/preferences.cpp:628
+#, fuzzy
 msgid "Accelerated Speed"
-msgstr ""
+msgstr "Akselerert"
 
 #: src/preferences.cpp:629
 msgid "Skip AI Moves"
 msgstr ""
 
 #: src/preferences.cpp:630
+#, fuzzy
 msgid "Show Grid"
-msgstr ""
+msgstr "Vis rutenett"
 
 #: src/preferences.cpp:631
 msgid "Show Floating Labels"
@@ -15733,15 +17987,15 @@
 
 #: src/preferences.cpp:632
 msgid "Turn Dialog"
-msgstr ""
+msgstr "Dialogboks på ny runde"
 
 #: src/preferences.cpp:633
 msgid "Turn Bell"
-msgstr ""
+msgstr "Pling på ny runde"
 
 #: src/preferences.cpp:634
 msgid "Show Team Colors"
-msgstr ""
+msgstr "Vis lagenes farger"
 
 #: src/preferences.cpp:635
 msgid "Show Color Cursors"
@@ -15752,32 +18006,37 @@
 msgstr ""
 
 #: src/preferences.cpp:637
+#, fuzzy
 msgid "Video Mode"
-msgstr ""
+msgstr "Video-modus"
 
 #: src/preferences.cpp:638
+#, fuzzy
 msgid "Hotkeys"
-msgstr ""
+msgstr "Hurtigtaster"
 
 #: src/preferences.cpp:639
 msgid "Adjust Gamma"
 msgstr ""
 
 #: src/preferences.cpp:640
+#, fuzzy
 msgid "Music Volume:"
-msgstr ""
+msgstr "Musikkvolum:"
 
 #: src/preferences.cpp:640
+#, fuzzy
 msgid "SFX Volume:"
-msgstr ""
+msgstr "Lydeffektvolum:"
 
 #: src/preferences.cpp:641
 msgid "Gamma:"
 msgstr ""
 
 #: src/preferences.cpp:641
+#, fuzzy
 msgid "Scroll Speed:"
-msgstr ""
+msgstr "Panoreringsfart:"
 
 #: src/preferences.cpp:653
 msgid "Change the sound effects volume"
@@ -15845,51 +18104,66 @@
 msgid "View and configure keyboard shortcuts"
 msgstr ""
 
+#: src/preferences.cpp:898
+msgid "Prefs section^General"
+msgstr ""
+
 #: src/preferences.cpp:899
-msgid "Display"
+msgid "Prefs section^Display"
 msgstr ""
 
 #: src/preferences.cpp:900
-msgid "Sound"
+msgid "Prefs section^Sound"
 msgstr ""
 
 #: src/preferences.cpp:956
+#, fuzzy
 msgid "There are no alternative video modes available"
-msgstr ""
+msgstr "Det finnes ingen alternative video-moduser tilgjengelig"
 
 #: src/preferences.cpp:987
+#, fuzzy
 msgid "Choose Resolution"
-msgstr ""
+msgstr "Velg oppløsning"
 
 #: src/preferences.cpp:1015
+#, fuzzy
 msgid "Hotkey Settings"
-msgstr ""
+msgstr "Innstillinger for Hurtigtaster"
 
 #: src/preferences.cpp:1019 src/preferences.cpp:1077
+#, fuzzy
 msgid "Press desired HotKey"
-msgstr ""
+msgstr "Trykk ønsket hurtigtast"
 
 #: src/preferences.cpp:1038
+#, fuzzy
 msgid "Change Hotkey"
-msgstr ""
+msgstr "Endre hurtigtast"
 
 #: src/preferences.cpp:1041
+#, fuzzy
 msgid "Save Hotkeys"
-msgstr ""
+msgstr "Lagre hurtigtaster"
 
 #: src/preferences.cpp:1110
+#, fuzzy
 msgid "This HotKey is already in use."
-msgstr ""
+msgstr "Denne hurtigtasten er allerede i bruk. Ingen endringer ble gjort."
 
 #: src/reports.cpp:105
 msgid "This unit is invisible. It cannot be seen or attacked by enemy units."
 msgstr ""
+"Denne enheten er usynlig. Den kan ikke sees eller bli angrepet av fiendtlige "
+"enheter."
 
 #: src/reports.cpp:110
 msgid ""
 "This unit has been slowed. It moves at half normal speed and receives one "
 "less attack than normal in combat."
 msgstr ""
+"Denne enheten har blitt saktnet. Den kan bare bevege seg halvparten så langt 
"
+"som vanlig og har et angrep mindre enn normalt i kamp."
 
 #: src/reports.cpp:115
 msgid ""
@@ -15900,6 +18174,12 @@
 "Units cannot be killed by poison alone. The poison will not reduce it below "
 "1 HP."
 msgstr ""
+"Denne enheten er forgiftet. Den vil miste 8 LP hver runde inntil den får en "
+"kur mot giften i en landsby eller fra en vennligsinnet enhet med 'kurerer' "
+"egenskapen.\n"
+"\n"
+"Enheter kan ikke dø av gift alene. Giften vil ikke redusere den til mindre "
+"enn 1 LP."
 
 #: src/reports.cpp:122
 msgid "This unit has been turned to stone. It may not move or attack."
@@ -15907,11 +18187,11 @@
 
 #: src/reports.cpp:231
 msgid "damage"
-msgstr ""
+msgstr "skade"
 
 #: src/reports.cpp:236
 msgid "hexes"
-msgstr ""
+msgstr "ruter"
 
 #: src/reports.cpp:253
 msgid "Lawful units"
@@ -15937,17 +18217,15 @@
 msgid "Allied"
 msgstr ""
 
-#: src/show_dialog.cpp:450
-msgid "yes"
-msgstr ""
-
 #: src/show_dialog.cpp:941
+#, fuzzy
 msgid "KB"
-msgstr ""
+msgstr "KB"
 
 #: src/titlescreen.cpp:137
+#, fuzzy
 msgid "Version"
-msgstr ""
+msgstr "Versjon"
 
 #: src/titlescreen.cpp:152
 msgid "TitleScreen button^Tutorial"
@@ -16027,14 +18305,147 @@
 msgid "strikes"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Chaotic"
-msgstr ""
+msgstr "Kaotisk"
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Lawful"
-msgstr ""
+msgstr "Lovlydig"
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Neutral"
+msgstr "Nøytral"
+
+#: src/widgets/file_chooser.cpp:30
+msgid "Delete File"
+msgstr ""
+
+#: src/widgets/file_chooser.cpp:173
+msgid "Deletion of the file failed."
 msgstr ""
+
+#~ msgid "'s game"
+#~ msgstr "s spill"
+
+#~ msgid "About"
+#~ msgstr "Om"
+
+#~ msgid "Load"
+#~ msgstr "Laste spill"
+
+#~ msgid "Start Game!"
+#~ msgstr "Start Spill!"
+
+#~ msgid "multiplayer save"
+#~ msgstr "flerspiller-lagret spill"
+
+#~ msgid "Battle Princess"
+#~ msgstr "Prinsesse"
+
+#, fuzzy
+#~ msgid "Cavalry"
+#~ msgstr "Kavaleri"
+
+#, fuzzy
+#~ msgid ""
+#~ "The best riders in Wesnoth are recruited into the military to become "
+#~ "members of the cavalry. This strictly disciplined force is especially "
+#~ "suited to capturing and holding villages."
+#~ msgstr ""
+#~ "De beste rytterne i Wesnoth blir rekruttert til militæret for å bli "
+#~ "medlemmer i kavaleriet. Denne svært disiplinerte styrken er spesielt "
+#~ "egnet til å ta og holde landsbyer."
+
+#~ msgid ""
+#~ "Elvish Archers are trained from youth in archery, and so skilled in long-"
+#~ "range combat. Able to fire many arrows quickly and accurately, these "
+#~ "Archers make up a large portion of the Elvish military."
+#~ msgstr ""
+#~ "Trent opp med buen som følgesvenn fra tidlig barndom, gjør den Alviske "
+#~ "Bueskytteren stor suksess i kamp over lang distanse. I egenskap av å "
+#~ "kunne skyte svermer av piler raskt og presist, er den Alviske "
+#~ "Bueskytteren en viktig del av den alviske hæren."
+
+#~ msgid ""
+#~ "Elvish Avengers are extremely skillful and extremely quick, powerful in "
+#~ "all forms of combat. Avengers are considered the best of all woodsmen in "
+#~ "Wesnoth, and can ambush their foes in the forest, because they cannot be "
+#~ "seen in the woods until just after they have attacked."
+#~ msgstr ""
+#~ "Ekstrem dyktighet og hurtighet gjør den Alviske Hevneren til en "
+#~ "formidabel motstander i alle typer strid. Hevneren er regnet som den "
+#~ "beste av alle skogboere i Wesnoth. Han er i stand til å se godt i mørket 
"
+#~ "med sitt gode nattsyn, og kjemper like godt natt som dag."
+
+#, fuzzy
+#~ msgid ""
+#~ "Elvish Marksman are expert in use of the bow. Their skill guarantees them "
+#~ "a 60% chance to hit enemies, even those hidden in difficult terrain. This "
+#~ "great skill with the bow compensates for their lack of skill in melee "
+#~ "combat and lesser speed."
+#~ msgstr ""
+#~ "Den Alviske Jegeren har spisskompetanse med buen. Hans fortreffelighet "
+#~ "garanterer ham 60% sjanse for å treffe alle fiender han sikter på, selv "
+#~ "når de gjemmer seg i vanskelig terreng. Hans utrolige dyktighet med buen "
+#~ "mer enn kompenserer for hans mangel på ferdigheter i nærkamp og 
manglende "
+#~ "hurtighet."
+
+#, fuzzy
+#~ msgid ""
+#~ "Elvish Rangers are quick and powerful. Skilled in both short- and long-"
+#~ "range combat, Rangers are truly all-round fighters. The best of all "
+#~ "woodsmen, Rangers cannot be seen by enemies while they are in forest, "
+#~ "unless they have just made an attack, or there are enemies adjacent to "
+#~ "them."
+#~ msgstr ""
+#~ "Den Alviske Skogvokteren er rask og kraftfull. Dyktighet i både nærkamp "
+#~ "og kamp over distanse gjør Skogvokteren til en virkelig allsidig kriger. "
+#~ "Siden Skogvokteren har godt nattsyn, har han ingen problemer med å kjempe 
"
+#~ "om natten i motsetning til de andre lovlydige enhetene."
+
+#, fuzzy
+#~ msgid ""
+#~ "The most elite archers in all of Wesnoth, Elvish Sharpshooters are "
+#~ "incredibly accurate, guaranteed a 60% chance to hit when attacking, even "
+#~ "when firing very quickly. Sharpshooters are excellent at picking off "
+#~ "entrenched enemies."
+#~ msgstr ""
+#~ "Den Alviske Skarpskytteren tilhører eliten av bueskyttere i Wesnoth, og "
+#~ "skyter med utrolig presisjon, selv med høy skuddfrekvens. Siden de er "
+#~ "garantert 60% sjanse for å treffe, er skarpskyttere glimrende til å jage 
"
+#~ "ut motstandere bak gode forsvarsverk."
+
+#, fuzzy
+#~ msgid "Heavy Infantry"
+#~ msgstr "Tungt Infanteri"
+
+#, fuzzy
+#~ msgid "Merman Lord"
+#~ msgstr "Havmannherre"
+
+#, fuzzy
+#~ msgid ""
+#~ "Merman Lords are masters of the sea. Skilled in use of the trident, "
+#~ "Merman Lords easily defeat any enemy foolish enough to wander into their "
+#~ "preferred environment."
+#~ msgstr ""
+#~ "Havmannherren er havets mester og dyktig med treforken. Han beseirer lett "
+#~ "en hvilken som helst fiende som er dum nok til å entre hans foretrukne "
+#~ "miljø; nemlig sjøen."
+
+#, fuzzy
+#~ msgid "Orcish Crossbow"
+#~ msgstr "Orkisk Armbrøstskytter"
+
+#~ msgid "yes"
+#~ msgstr "ja"
+
+#~ msgid "chaotic"
+#~ msgstr "kaotisk"
+
+#~ msgid "lawful"
+#~ msgstr "lovlydig"
+
+#~ msgid "neutral"
+#~ msgstr "Nøytral"
Index: wesnoth/po/pl.po
diff -u wesnoth/po/pl.po:1.3 wesnoth/po/pl.po:1.4
--- wesnoth/po/pl.po:1.3        Sat Aug 21 22:03:27 2004
+++ wesnoth/po/pl.po    Tue Aug 24 21:43:18 2004
@@ -7,7 +7,7 @@
 msgstr ""
 "Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
-"POT-Creation-Date: 2004-08-21 23:49+0200\n"
+"POT-Creation-Date: 2004-08-24 23:24+0200\n"
 "PO-Revision-Date: 2004-08-08 15:00+0200\n"
 "Last-Translator: Automatically generated\n"
 "Language-Team: none\n"
@@ -177,7 +177,7 @@
 "Upkeep'</ref> for more information."
 msgstr ""
 
-#: data/help.cfg:85 src/help.cpp:763 src/help.cpp:764
+#: data/help.cfg:85 src/help.cpp:765 src/help.cpp:766
 msgid "Movement"
 msgstr ""
 
@@ -768,6 +768,34 @@
 "#Death of Owaec"
 msgstr ""
 
+#: data/scenarios/Eastern_Invasion/Captured.cfg:38
+msgid "The Cells"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:42
+msgid "Guard Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:46
+msgid "Prison"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:50
+msgid "Torture Chamber"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:54
+msgid "Storage Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:58
+msgid "The City"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:62
+msgid "Exit"
+msgstr ""
+
 #: data/scenarios/Eastern_Invasion/Captured.cfg:400
 msgid "Why have you entered my lands?!?"
 msgstr ""
@@ -2483,70 +2511,70 @@
 "#Death of Kalenz"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:113
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:114
 msgid ""
 "Well, thank you for helping me get back to the surface, but now I must take "
 "what is mine!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:118
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:119
 msgid "You still want to fight me, do you, Princess?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:123
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:124
 msgid "Did you think I was just playing around? I need to take my inheritance!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:128
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:129
 msgid ""
 "It is not so simple! We are back on the surface, but we are hardly safe. We "
 "barely know where we are. Look to the north...there are orcs about! Look to "
 "the south...there are the hordes of the undead!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:133
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:134
 msgid ""
 "Indeed there are. We will have to fight our way out. Are you with us, "
 "Princess, or against us?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:138
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:139
 msgid ""
 "Perhaps it is in both our best interests for us to remain allies for a "
 "little longer...but I do want that Scepter, and someday I will have it!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:143
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:144
 msgid "Then let us devise a battle plan."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:153
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:154
 msgid "Well, we got out alive."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:158
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:159
 msgid ""
 "Yes, we did. Now I suppose you want to use the Scepter against me, Princess?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:163
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:164
 msgid ""
 "No, I was thinking...I don't really want to kill you. I have what I came to "
 "get. So if you promise never to come south of the great river, I will spare "
 "your life."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:168
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:169
 msgid ""
 "With all due respect, Princess, it is once again we who will spare you, "
 "Scepter or no Scepter."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:173
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:174
 msgid "Such words in the presence of royalty! Do you want me to fry you, Elf?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:178
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:179
 msgid ""
 "Friends, peace! Though we are out of the tunnels, we are hardly safe. We are "
 "somewhere in the arid and wild north lands, that is all we know. Behold! To "
@@ -2554,7 +2582,7 @@
 "one another, or else all perish!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:183
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:184
 msgid ""
 "I suppose that helping each other for a while longer would be mutually "
 "beneficial. But what should we do? How should we defend ourselves?"
@@ -3804,15 +3832,15 @@
 "#Death of Kalenz"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:98
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:99
 msgid "Here are the mother Gryphon's eggs!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:103
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:104
 msgid "Excellent! We should be able to breed Gryphons for our own uses now!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:123
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:124
 msgid ""
 "Ha ha! We have killed this foul beast of the air, and can deny the rebels "
 "its eggs!"
@@ -4874,6 +4902,14 @@
 "#Turns run out"
 msgstr ""
 
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:44
+msgid "Elmar's Crossing"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:50
+msgid "Elbridge"
+msgstr ""
+
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:115
 msgid ""
 "On the road to Knalga, the party was opposed by the forces of Asheviere."
@@ -7638,9 +7674,8 @@
 msgstr ""
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:352
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:124
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:490
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:495
 msgid "Agreed."
@@ -8097,27 +8132,44 @@
 msgid "A Spy in the Woods"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:79
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
 msgid ""
 "So a doom has followed them here from their old home. My Outriders have "
-"reported Orcs have made landfall. Orcs here, for the first time in centuries."
+"reported that Orcs have made landfall. Orcs here, for the first time in "
+"centuries."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:84
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
 msgid ""
 "And he bears an artifact of some power. The Orcs would not be able to sense "
 "that. There is some greater power at work here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
 msgid ""
 "We may have decided wrong. If the humans drive the Orcs off we should honour "
-"our pledge. If more trouble follows them here, we should let them fight it "
+"our pledge. If more trouble follows them here we should let them fight it "
 "out, then we should 'deal' with the survivors, and make compromise with the "
 "Dwarves."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+msgid "But we spoke a Pact with this Haldric and these men of the West North-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:109
+msgid ""
+"We are the people of the forest, you know that all words spoken to these un-"
+"people are of secondary importance to our own needs. As Lord Aryad said, 'If "
+"more trouble follows them here we should let them fight it out, then we "
+"should 'deal' with the survivors, and make compromise with the Dwarves.'"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:119
+msgid "(Sigh) Agreed."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:130
 msgid "(Whispering) Some friends. I must tell Haldric."
 msgstr ""
 
@@ -9090,51 +9142,211 @@
 msgid "Ssso humansss, you've come to trouble usss again. Prepare to die!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:240
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:213
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:257
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:301
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:227
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:200
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:231
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:262
 msgid "Look out, a Serpent has emerged from the deep."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:260
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:247
 msgid ""
 "Well, it looks like their warriors have given up the fight. We should be "
 "able to re-provision the ships now"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:265
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:252
 msgid ""
 "The nice thing is, they'll go back to guarding this island after we're gone "
 "for a while. It'll make a good way of preventing others from following us."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:270
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:257
 msgid ""
 "This island is slowly sinking. Hmm, I wonder what they'll do when it gets "
 "too small for them?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:275
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:262
 msgid ""
 "Well, they seem rather intelligent. They're certainly belligerent and "
 "numerous. I'm sure they'll eventually evacuate. Just like us right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:267
 msgid "I don't find that thought very comforting."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:293
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:347
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:308
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:308
 msgid "Neep! Neep!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:312
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:299
 msgid ""
 "The fleet is starving, we'll never pacify this Island before we all die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:3
+msgid "Return of the Fleet"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:26
+msgid ""
+"\n"
+"Victory:\n"
+"@Defeat all Enemies\n"
+"Defeat:\n"
+"#Death of Prince Haldric or\n"
+"#Death of Lady Jessica or\n"
+"#Death of Lt. Aethyr or\n"
+"#Turns run out"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:200
+msgid ""
+"Haldric reaches the site where the fleet is due to return. Several ships "
+"have already docked. The Orcs are on the frontier."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:205
+msgid ""
+"Sir, some ships have landed. . . They look like they've been damaged by the "
+"voyage. Hmm, it seems that most of the ships are staying at sea."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:210
+msgid ""
+"They've undoubtedly spotted the smoke from the Orcish fires. We have to "
+"defeat these monsters before everybody starves at sea, or before Jevyan "
+"launches an attack with his fleet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:215
+msgid ""
+"Yes Sir! The rest of the refugees have fled South, to our initial landing "
+"site. If we fail here they'll get slaughtered."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:220
+msgid "Well, that settles it. Enough talking, time to fight!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:225
+msgid "For the glory of the men of The Green Isle!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:230
+msgid "No, for the Glory of all of the people of the West North! Charge!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:235
+msgid "Bah! Human- we will stomp you under our heels!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:240
+msgid ". . .And raise your dead to serve forever!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:269
+msgid ""
+"Give up boy! You can't defeat me- Hmm, what's this? You've learnt to conceal "
+"the power of the Ruby of Fire. It makes little difference, your undead "
+"corpse will lay it at my feet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:274
+msgid ""
+"We'll see about that. The Fool Prince of Southbay was wrong to start this "
+"war, but you're the real monster! You sacrificed you're own people to "
+"preserve your immortal un-life."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:279
+msgid "Enough of this. A curse of darkness upon you young prince."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:333
+msgid "I see masts on the horizon. Jevyan's fleet is here! It's all over."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:347
+msgid "Please Diembark in an Orderly Fashion and Proceed South"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:352
+msgid "Hmm, they left off the 'or the Orcs will eat you' part."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:384
+msgid ""
+"I'm back, things went well! Haldric, I sure hope you know what you're doing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:389
+msgid ""
+"Umm, we'll talk about it later. I'm just a little busy at the moment. I'm "
+"glad you made it back in one piece."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:394
+msgid "Yeah, it looks like you could use all of the help you can get."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:403
+msgid ""
+"We've defeated Jevyan's forces. The ships must diembark their passengers "
+"quickly-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:408
+msgid "Haldric, what's going on? What's the plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:413
+msgid "Well, we're going to confront Jevyan and destroy him."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:418
+msgid ""
+"That will be easier said than done. Even if we defeat him, the other Lich-"
+"Lords will follow. It's because of that Ruby. If I were paranoid I'd say "
+"that our dear old 'tree-friend' might have known as much."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:423
+msgid "We should discuss this in private. Here, come with me."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:448
+msgid "Slurp, click, click, click!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:453
+msgid "I don't know what that is, but it doesn't sound friendly."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:479
+msgid ""
+"You Again. You will sssuffer for your attack against my people! Shek'kahan, "
+"our Naga friendsss- You'll pay! We have new friends now."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:506
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:463
+msgid "Oh, to join my family again! Do not mourn my passing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:527
+msgid ""
+"My people are like a rock slide, you can run, but we will crush you- Ahhck!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:549
+msgid "I- I die?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:3
 msgid "Return to Oldwood"
 msgstr ""
@@ -9364,25 +9576,25 @@
 msgid "The fleet must regroup here. We have to defeat these monsters."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:321
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:282
 msgid "We've defeated the Nagas. The fleet should be able to regroup here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:327
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:288
 msgid ""
 "The next time we see land, it should be the great continent to the East."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:333
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:294
 msgid ""
 "I'll be glad when this voyage is over. We're almost there. Almost there."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:324
 msgid "I think we're being followed. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:373
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:334
 msgid ""
 "We were too slow. . . The fleet will be scattered to the four corners of the "
 "world!"
@@ -9670,84 +9882,85 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:139
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:141
 msgid ""
 "With a feeling of grim curiosity Prince Haldric and his company descend into "
 "catacombs below the temple, buried deep in the bedrock, in the very roots of "
 "the world itself. In the distance Haldric hears a booming voice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:144
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:146
 msgid ""
 "Free! I'm free at last! I knew those puny mages couldn't seal me in here "
 "forever! Rise my soldiers of Darkness, the world will be ours once more!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:150
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:152
 msgid ""
 "Back underground. . . This feels much better! As for the current residents, "
 "uggh!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:156
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:158
 msgid "Let's put these monsters to their final rest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:168
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:170
 msgid "I am fallen after all this time."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:177
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:179
 msgid "The world won't miss him one bit."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:198
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:200
 msgid ""
 "What's that! No! The tree-folk are sealing us back in here. They must think "
 "that we've failed. We're trapped."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:214
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:228
 msgid "INSCRIPTION: Embrace the Monolith to be Cured by the Powers of Light."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:226
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:242
 msgid "I don't like the look of that pool at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:240
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:256
 msgid "It looks scary, but it's good for you."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:261
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:277
 msgid "You already have the Fire Ruby."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:281
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:297
 msgid ""
 "As you open the chest you see it, the Ruby of Fire. It is the size of an "
 "apple, and burns with and internal fire, which is refracted through its "
 "faces. You can feel the power flowing from it. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:303
 msgid ""
 "It's funny that the Lich-Lord didn't have this on his person. Since I don't "
 "actually know what this thing does, I'll just put it in the bottom of my "
 "pack for right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:309
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:325
 msgid "Maybe you should move somebody else to the chest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:322
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:338
 msgid ""
 "I'm glad that's over! We have the Ruby of Fire, and that Lich-Lord is now a "
 "pile of dust, let's get out of these catacombs!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:402
 msgid "He's raising our dead!"
 msgstr ""
 
@@ -9755,7 +9968,7 @@
 msgid "The Dragon"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:28
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:27
 msgid ""
 "\n"
 "Victory:\n"
@@ -9764,85 +9977,84 @@
 "Defeat:\n"
 "#Death of Prince Haldric or\n"
 "#Death of Lady Jessica or\n"
-"#Death of Lord Typhon or\n"
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:216
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:215
 msgid ""
 "After some days of travel Haldric finds himself confronted by a vast expanse "
 "of swamp. A small island with a mountain dominates the view. That can only "
 "be the home of the dragon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:222
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:221
 msgid "Flies, fies, everywhere! Ahhhck!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:227
 msgid "'Prince Haldric the Dragonbane' sounds rather nice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:234
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:233
 msgid "We'll see. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:244
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:243
 msgid ""
 "I'm glad that's over. The elves certainly aren't taking it easy on us. It's "
 "a miracle any of us are alive at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:250
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:249
 msgid "I'm still not calling you 'the Dragonbane'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:307
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:306
 msgid "Watch for the big Mudcrawlers they divide when you kill them."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:354
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:353
 msgid "It is unwise to trifle with dragons boy!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:359
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:358
 msgid "We shall see."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:382
 msgid "Who dares disturb Shek'kahan the terrible?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:388
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:387
 msgid "I do, you fiend!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:422
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:421
 msgid "We still have to slay the dragon!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:435
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:504
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:434
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:503
 msgid "The Dragon's Cave has yielded some treasure!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:460
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:459
 msgid "No!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:475
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:474
 msgid "We've slain the Dragon: "
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:479
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:478
 msgid "Let's get out of here!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:490
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:489
 msgid "Let's finish off the rest of these monsters!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:523
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:522
 msgid "More Saurians are arriving. They've surrounded us! We're doomed."
 msgstr ""
 
@@ -10315,6 +10527,152 @@
 "We have run out of time. . . We'll be trapped in these woods until we die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:3
+msgid "The Plan"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:138
+msgid "So what is your plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:143
+msgid ""
+"We're going to convince Jevyan that we gave the Elves the Ruby of Fire to "
+"secure our place in this new land. Then if the Orcs return, hopefully "
+"they'll go looking for our not so loyal Elven allies first."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:148
+msgid ""
+"Haldric, that's devious. I kind of like this plan. But you spoke a pact with "
+"the Elves, you'll be expected to come to their aid."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:153
+msgid ""
+"Yes, and we may come to their aid. We'll have to weigh our options when and "
+"if the time comes. If the Orcs return in great numbers the brunt of their "
+"assult must fall on somebody else. Who knows, maybe I won't even come to "
+"their aid at all-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:158
+msgid ""
+"Many people will call you a coward. They will say that you turned your back "
+"on your pact with the Elves. It's not like you can tell people what I "
+"overheard."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:163
+msgid ""
+"Recent events have taught me one thing: that survival trumps honour. "
+"Besides, they won't be screaming at me- I'll be dead."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:168
+msgid "WHAT!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:173
+msgid ""
+"I'll be dead. I mean we can't just say that we gave away the Ruby of Fire, "
+"or send Jevyan a letter. Well, we are going to say it- but that's not the "
+"point. Jessica, you're going to forge a very official looking treaty, in "
+"which we give the Elves the Ruby of Fire, in return for our place here."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:178
+msgid ""
+"I'm going to face Jevyan, and if rumours of his power are true he's going to "
+"pick that treaty off my mangled corpse. Then, you're going to destroy Jevyan "
+"after word of the treaty is spread to the Orcs, but before he has a chance "
+"to read my undead mind. . ."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:183
+msgid ""
+"Haldric! I won't do it. . . I won't help. What is it with your kind, always "
+"rushing to a fool's death. Who'll lead these people?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:188
+msgid ""
+"You will. I wouldn't have made it this far without you. We really have to "
+"convince Jevyan-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:193
+msgid "Haldric, this is ridiculous! I- -"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:226
+msgid ""
+"There is no way I'm letting you go through with this Sir! Over our dead "
+"bodies, right Jessica?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:231
+msgid "Right!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:236
+msgid "I'll do it sir."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:241
+msgid "No. I can't ask you to do this."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:246
+msgid ""
+"You've denied me my honourable death twice already. Once when you arrived at "
+"Clearwater Port, and once again when your ships rescued me. I'll not be "
+"denied in this a third time!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:251
+msgid "No, this is my sacrifice to make!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:257
+msgid ""
+"Sir, my family has been slaughtered, and my home lost. All I long for is to "
+"join them. Give me this honourable death. . . Please sir! I beg of you!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:262
+msgid ""
+"After this conflict is over I'll have to suffer through the long years "
+"alone, with no honourable way of joining them. I want to look that monster "
+"Jevyan in the eye before I go! I won't be denied!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:267
+msgid ""
+"Very well, if you can't be deterred. Remember, you MUST be slain by the hand "
+"of Jevyan himself. We can't have an illiterate Orc or mindless Skeleton "
+"getting the treaty. We will honour your sacrifice."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:272
+msgid ""
+"Honour me by destroying Jevyan! Preferably before he can do unnatural things "
+"to me. I want to rest in the ground, not be some mindless undead slave for "
+"all eternity!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:277
+msgid "We'll make sure. I promise."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:282
+msgid ""
+"We'll have to be careful to let one of the Orcish leaders escape back to the "
+"Green Isle with the knowledge that the Elves 'have' the Ruby of Fire. "
+"Sheesh. . . What is your kind's infatuation with rushing to an 'honourable "
+"death'?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:3
 msgid "The Swamp of Esten"
 msgstr ""
@@ -10459,137 +10817,133 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:201
 msgid ""
 "Haldric and his companions race across the plains to confront the resurgent "
 "Orcish threat. On the eve of battle Lady Jessica catches up with Haldric on "
 "a fog covered plain."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:206
 msgid "Haldric, the Elves, we can't trust them!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:223
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
 msgid "I could have told you that."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
 msgid ""
 "Haldric, it's bad. The Elves are having second thoughts. They think we might "
 "be more trouble than we're worth. We have to defeat these Orcs decisively."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:233
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:222
 msgid "Well, that sounds reasonable."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:238
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:227
 msgid ""
 "More Orcs will follow after these, that Ruby guarantees it. If more Orcs "
 "follow us here the Elves seem content to let us fight it out. Then they said "
-"they'd 'deal with the survivors'."
+"they would 'deal with the survivors'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:243
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:232
 msgid ""
 "Jevyan is here. . . His familiar, that bat. He won't let such a lucrative "
 "prize as the Ruby of Fire just slip away. Especially when he sees that he "
 "has the advantage."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:248
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:237
 msgid ""
 "I have a plan. Jessica, remember that Troll Hole? Here, take the Ruby of "
 "Fire, hide it in the hole."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:253
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:242
 msgid "Haldric! What! Why?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:258
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:247
 msgid "Just do it."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:263
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:252
 msgid ""
 "Lt. Aethyr, did these Orcs come on our ships, did they capture the fleet we "
 "sent out?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:268
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:257
 msgid ""
 "No Sir! They must have seized all of remaining boats on the Green Isle. Our "
 "fleet should be returning any day now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:273
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:262
 msgid ""
 "We are a refugee people, we must push back their vanguard, and secure our "
 "beachhead. If they capture our ships all is lost. We will be crushed under a "
 "tide of Orcs."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:276
 msgid "Lady Jessica soon departs. In the distance a voice booms:"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:306
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:295
 msgid ""
 "Drop the gold where it is! We've payed our friends enough. There are humans "
 "about, I can smell 'em!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:316
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:305
 msgid "We have run out of time. . . We'll never beat the Orcs to the beach"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:330
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:319
 msgid "I've found the Orcs' chest! It's filled with gold."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:352
 msgid "Rhaarg!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:369
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:358
 msgid ""
 "How'd they get that thing here? It must have walked across the bottom of the "
 "ocean."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:391
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:380
 msgid ""
 "Never trust the living to do the job of the undead. Prepare to meet the "
 "inevitable!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:397
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:386
 msgid ""
 "The only job of the dead is to remain dead. Prepare to be reunited with the "
 "ground."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:421
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:410
 msgid "We must block the human advance!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:443
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:432
 msgid "Reserves! We can't let them get to their landing site."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:458
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:447
 msgid ""
 "We've defeated their vanguard. We have to meet the fleet before Jevyan "
 "destroys them, and captures the ships. I hope Jessica makes it back soon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:475
-msgid "Oh, to join my family again! Do not mourn my passing."
-msgstr ""
-
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:492
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:480
 msgid ""
 "Ahh, it's great to be home! I'm not much for the politics, but it's great to "
 "be home!"
@@ -10677,10 +11031,6 @@
 "Without him the bottom's of our ships will be completely vulnerable. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:136
-msgid "Let me have peace in Death! Donna I'll be there soo-"
-msgstr ""
-
 #: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:5
 msgid ""
 "In the days before Haldric the First saved our people, and founded the "
@@ -11072,7 +11422,7 @@
 msgstr ""
 
 #: data/scenarios/tutorial/tutorial1.cfg:264
-#: data/scenarios/tutorial/tutorial2.cfg:206
+#: data/scenarios/tutorial/tutorial2.cfg:206 src/show_dialog.cpp:450
 msgid "Yes"
 msgstr ""
 
@@ -11311,294 +11661,294 @@
 msgstr ""
 
 #: data/translations/english.cfg:57
-msgid "Delete File"
+msgid "This unit takes half normal damage when it did not initiate the attack."
 msgstr ""
 
-#: data/translations/english.cfg:58
-msgid "Deletion of the file failed."
-msgstr ""
-
-#: data/translations/english.cfg:60
+#: data/translations/english.cfg:59
 msgid "minimum damage"
 msgstr ""
 
-#: data/translations/english.cfg:62
+#: data/translations/english.cfg:61
 msgid "Game"
 msgstr ""
 
-#: data/translations/english.cfg:64
+#: data/translations/english.cfg:63
 msgid "Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:66
+#: data/translations/english.cfg:65
 msgid "Configure Sides:"
 msgstr ""
 
-#: data/translations/english.cfg:67
+#: data/translations/english.cfg:66
 msgid "Choose Team Settings:"
 msgstr ""
 
-#: data/translations/english.cfg:68
+#: data/translations/english.cfg:67
 msgid "Could not connect to the remote host"
 msgstr ""
 
-#: data/translations/english.cfg:69
+#: data/translations/english.cfg:68
 msgid "Waiting for players to connect"
 msgstr ""
 
-#: data/translations/english.cfg:70
+#: data/translations/english.cfg:69
 msgid "Filled"
 msgstr ""
 
-#: data/translations/english.cfg:71
+#: data/translations/english.cfg:70
 msgid "Available"
 msgstr ""
 
-#: data/translations/english.cfg:72
+#: data/translations/english.cfg:71
 msgid "&misc/observer.png,Observer"
 msgstr ""
 
-#: data/translations/english.cfg:74
+#: data/translations/english.cfg:73
 msgid "Describe Unit"
 msgstr ""
 
-#: data/translations/english.cfg:76
+#: data/translations/english.cfg:75
 msgid "Full Screen or Windowed?"
 msgstr ""
 
-#: data/translations/english.cfg:77
+#: data/translations/english.cfg:76
 msgid "Display:"
 msgstr ""
 
-#: data/translations/english.cfg:78
+#: data/translations/english.cfg:77
 msgid "Windowed"
 msgstr ""
 
-#: data/translations/english.cfg:80
+#: data/translations/english.cfg:79
 msgid "Speed:"
 msgstr ""
 
-#: data/translations/english.cfg:81
+#: data/translations/english.cfg:80
 msgid "Normal"
 msgstr ""
 
-#: data/translations/english.cfg:83
+#: data/translations/english.cfg:82
 msgid "Sound Settings..."
 msgstr ""
 
-#: data/translations/english.cfg:84
+#: data/translations/english.cfg:83
 msgid "Options"
 msgstr ""
 
-#: data/translations/english.cfg:86
+#: data/translations/english.cfg:85
 msgid "Choose Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:88
+#: data/translations/english.cfg:87
 msgid "This terrain acts as $terrains for movement and defense purposes"
 msgstr ""
 
-#: data/translations/english.cfg:89
+#: data/translations/english.cfg:88
 msgid "The terrain with the best modifier is chosen automatically"
 msgstr ""
 
-#: data/translations/english.cfg:90
+#: data/translations/english.cfg:89
 msgid "This terrain gives healing"
 msgstr ""
 
-#: data/translations/english.cfg:91
+#: data/translations/english.cfg:90
 msgid ""
 "This terrain acts as keep, i.e., you can recruit units when a leader is in a "
 "location with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:92
+#: data/translations/english.cfg:91
 msgid ""
 "This terrain acts as castle, i.e., you can recruit units onto a location "
 "with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:93 src/help.cpp:866
+#: data/translations/english.cfg:92 src/help.cpp:868
 msgid "or"
 msgstr ""
 
-#: data/translations/english.cfg:94
+#: data/translations/english.cfg:93
 msgid "Unit resistance table"
 msgstr ""
 
-#: data/translations/english.cfg:96
+#: data/translations/english.cfg:95
 msgid "See Also..."
 msgstr ""
 
-#: data/translations/english.cfg:100
+#: data/translations/english.cfg:99
 msgid ""
 "Backstab:\n"
 "This attack deals double damage if a friendly unit is on the opposite side "
 "of the target."
 msgstr ""
 
-#: data/translations/english.cfg:103
+#: data/translations/english.cfg:102
 msgid ""
 "Charge:\n"
 "This attack deals double damage to the target. It also causes this unit to "
 "take double damage from the target's counterattack."
 msgstr ""
 
-#: data/translations/english.cfg:106
+#: data/translations/english.cfg:105
 msgid ""
 "Drain:\n"
 "This unit drains health from living units, healing itself for half the "
 "amount of damage it deals."
 msgstr ""
 
-#: data/translations/english.cfg:109
+#: data/translations/english.cfg:108
 msgid ""
 "Magical:\n"
 "This attack always has a 70% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:112
+#: data/translations/english.cfg:111
 msgid ""
 "Marksman:\n"
 "When used offensively, this attack always has at least a 60% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:115
+#: data/translations/english.cfg:114
 msgid ""
 "Plague:\n"
 "If this unit kills a living target and that unit was not stationed in a "
 "village, the dead target's corpse will rise up and fight for you."
 msgstr ""
 
-#: data/translations/english.cfg:118
+#: data/translations/english.cfg:117
 msgid ""
 "Poison:\n"
 "This attack poisons the target. Poisoned units lose 8 HP every turn until "
 "they are cured or are reduced to 1 HP."
 msgstr ""
 
-#: data/translations/english.cfg:121
+#: data/translations/english.cfg:120
 msgid ""
 "Slow:\n"
 "This attack slows the target. Slowed units move at half normal speed and "
 "receive one less attack than normal in combat for the duration of one turn."
 msgstr ""
 
-#: data/translations/english.cfg:124
+#: data/translations/english.cfg:123
 msgid ""
 "Stone:\n"
 "This attack turns the target to stone. Units that have been turned to stone "
 "may not move or attack."
 msgstr ""
 
-#: data/translations/english.cfg:127
+#: data/translations/english.cfg:126
 msgid ""
 "Berserk:\n"
 "Whether used offensively or defensively, this attack presses the engagement "
 "until one of the combatants is slain."
 msgstr ""
 
-#: data/translations/english.cfg:130
+#: data/translations/english.cfg:129
 msgid ""
 "First Strike:\n"
 "This unit always strikes first with this attack, even if they are defending."
 msgstr ""
 
-#: data/translations/english.cfg:132
+#: data/translations/english.cfg:131
 msgid "first strike"
 msgstr ""
 
-#: data/translations/english.cfg:135
+#: data/translations/english.cfg:134
 msgid "Elves"
 msgstr ""
 
-#: data/translations/english.cfg:136
+#: data/translations/english.cfg:135
 msgid "Orcs"
 msgstr ""
 
-#: data/translations/english.cfg:137
+#: data/translations/english.cfg:136
 msgid "Humans"
 msgstr ""
 
-#: data/translations/english.cfg:138
+#: data/translations/english.cfg:137
 msgid "Undead"
 msgstr ""
 
-#: data/translations/english.cfg:142
+#: data/translations/english.cfg:141
 msgid "Deep Water"
 msgstr ""
 
-#: data/translations/english.cfg:143
+#: data/translations/english.cfg:142
 msgid "Shallow Water"
 msgstr ""
 
-#: data/translations/english.cfg:144
+#: data/translations/english.cfg:143
 msgid "Sand"
 msgstr ""
 
-#: data/translations/english.cfg:145 data/translations/english.cfg:147
-#: data/translations/english.cfg:148 data/translations/english.cfg:149
-#: data/translations/english.cfg:150 data/translations/english.cfg:151
+#: data/translations/english.cfg:144 data/translations/english.cfg:146
+#: data/translations/english.cfg:147 data/translations/english.cfg:148
+#: data/translations/english.cfg:149 data/translations/english.cfg:150
 msgid "Village"
 msgstr ""
 
-#: data/translations/english.cfg:146
+#: data/translations/english.cfg:145
 msgid "Swamp"
 msgstr ""
 
-#: data/translations/english.cfg:152
+#: data/translations/english.cfg:151
 msgid "Tundra"
 msgstr ""
 
-#: data/translations/english.cfg:153
+#: data/translations/english.cfg:152
 msgid "Ice"
 msgstr ""
 
-#: data/translations/english.cfg:154
+#: data/translations/english.cfg:153
 msgid "Road"
 msgstr ""
 
-#: data/translations/english.cfg:155
+#: data/translations/english.cfg:154
 msgid "Dirt"
 msgstr ""
 
-#: data/translations/english.cfg:156
+#: data/translations/english.cfg:155
 msgid "Grassland"
 msgstr ""
 
-#: data/translations/english.cfg:157
+#: data/translations/english.cfg:156
 msgid "Hills"
 msgstr ""
 
-#: data/translations/english.cfg:158
+#: data/translations/english.cfg:157
 msgid "Mountains"
 msgstr ""
 
-#: data/translations/english.cfg:159
+#: data/translations/english.cfg:158
 msgid "Forest"
 msgstr ""
 
-#: data/translations/english.cfg:160 data/translations/english.cfg:161
-#: data/translations/english.cfg:162
+#: data/translations/english.cfg:159 data/translations/english.cfg:160
+#: data/translations/english.cfg:161
 msgid "Bridge"
 msgstr ""
 
-#: data/translations/english.cfg:163
+#: data/translations/english.cfg:162
 msgid "Castle"
 msgstr ""
 
-#: data/translations/english.cfg:164
+#: data/translations/english.cfg:163
 msgid "Keep"
 msgstr ""
 
-#: data/translations/english.cfg:165
+#: data/translations/english.cfg:164
 msgid "Cave"
 msgstr ""
 
-#: data/translations/english.cfg:166
+#: data/translations/english.cfg:165
 msgid "Cave Wall"
 msgstr ""
 
+#: data/translations/english.cfg:166
+msgid "Encampment"
+msgstr ""
+
 #: data/translations/english.cfg:169
 msgid "$name's Bridge,$name's Crossing"
 msgstr ""
@@ -12026,11 +12376,11 @@
 #: data/units/Fireball.cfg:21 data/units/Great_Mage.cfg:42
 #: data/units/Great_Mage.cfg:118 data/units/Initiate.cfg:21
 #: data/units/Lich.cfg:34 data/units/Mage.cfg:39 data/units/Mage.cfg:106
-#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/Mage_of_Light.cfg:48 data/units/Mage_of_Light.cfg:108
 #: data/units/Necromancer.cfg:37 data/units/Red_Mage.cfg:42
 #: data/units/Red_Mage.cfg:111 data/units/Sea_Hag.cfg:31
 #: data/units/Silver_Mage.cfg:44 data/units/Silver_Mage.cfg:131
-#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
+#: data/units/White_Mage.cfg:47 data/units/White_Mage.cfg:106
 msgid "magical"
 msgstr ""
 
@@ -12068,7 +12418,7 @@
 #: data/units/Great_Mage.cfg:24 data/units/Great_Mage.cfg:100
 #: data/units/Great_Troll.cfg:21 data/units/Heavy_Infantry.cfg:21
 #: data/units/Heavy_Infantryman.cfg:20 data/units/Iron_Mauler.cfg:20
-#: data/units/Mage_of_Light.cfg:27 data/units/Mage_of_Light.cfg:87
+#: data/units/Mage_of_Light.cfg:30 data/units/Mage_of_Light.cfg:90
 #: data/units/Mudcrawler.cfg:22 data/units/Necromancer.cfg:20
 #: data/units/Noble_Youth.cfg:22 data/units/Outlaw.cfg:21
 #: data/units/Outlaw.cfg:39 data/units/Outlaw.cfg:94 data/units/Outlaw.cfg:112
@@ -12085,11 +12435,11 @@
 msgid "impact"
 msgstr ""
 
-#: data/units/Arch_Mage.cfg:3
+#: data/units/Arch_Mage.cfg:3 data/units/Arch_Mage.cfg:82
 msgid "Arch Mage"
 msgstr ""
 
-#: data/units/Arch_Mage.cfg:20
+#: data/units/Arch_Mage.cfg:20 data/units/Arch_Mage.cfg:99
 msgid ""
 "Leaders among the mages, the Arch Mages hurl huge balls of fire at their "
 "enemies."
@@ -12155,7 +12505,7 @@
 #: data/units/Orcish_Slayer.cfg:19 data/units/Poacher.cfg:24
 #: data/units/Red_Mage.cfg:23 data/units/Red_Mage.cfg:92
 #: data/units/Rogue.cfg:20 data/units/Thief.cfg:19 data/units/Trapper.cfg:24
-#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
+#: data/units/White_Mage.cfg:28 data/units/White_Mage.cfg:87
 msgid "dagger"
 msgstr ""
 
@@ -12176,13 +12526,16 @@
 #: data/units/Dwarvish_Steelclad.cfg:28 data/units/Dwarvish_Thunderer.cfg:29
 #: data/units/Dwarvish_Thunderguard.cfg:29
 #: data/units/Dwarvish_Ulfserker.cfg:35 data/units/Elvish_Archer.cfg:22
-#: data/units/Elvish_Avenger.cfg:23 data/units/Elvish_Captain.cfg:24
+#: data/units/Elvish_Archer.cfg:101 data/units/Elvish_Avenger.cfg:24
+#: data/units/Elvish_Avenger.cfg:97 data/units/Elvish_Captain.cfg:24
 #: data/units/Elvish_Champion.cfg:22 data/units/Elvish_Fighter.cfg:24
 #: data/units/Elvish_Hero.cfg:22 data/units/Elvish_Lord.cfg:21
-#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marshal.cfg:25
-#: data/units/Elvish_Outrider.cfg:24 data/units/Elvish_Ranger.cfg:21
+#: data/units/Elvish_Marksman.cfg:22 data/units/Elvish_Marksman.cfg:100
+#: data/units/Elvish_Marshal.cfg:25 data/units/Elvish_Outrider.cfg:24
+#: data/units/Elvish_Ranger.cfg:22 data/units/Elvish_Ranger.cfg:99
 #: data/units/Elvish_Rider.cfg:31 data/units/Elvish_Scout.cfg:32
-#: data/units/Elvish_Sharpshooter.cfg:20 data/units/Fencer.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:22
+#: data/units/Elvish_Sharpshooter.cfg:101 data/units/Fencer.cfg:21
 #: data/units/Fighter.cfg:21 data/units/Fire_Dragon.cfg:23
 #: data/units/General.cfg:22 data/units/Ghoul.cfg:20
 #: data/units/Goblin_Direwolver.cfg:21 data/units/Goblin_Direwolver.cfg:33
@@ -12206,21 +12559,21 @@
 #: data/units/Poacher.cfg:25 data/units/Princess.cfg:23
 #: data/units/Red_Mage.cfg:24 data/units/Red_Mage.cfg:93
 #: data/units/Revenant.cfg:24 data/units/Rogue.cfg:21 data/units/Rogue.cfg:39
-#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:20
-#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:20
+#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:21
+#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:22
 #: data/units/Shadow.cfg:21 data/units/Skeletal_Dragon.cfg:29
 #: data/units/Skeletal_Dragon.cfg:48 data/units/Skeleton.cfg:25
 #: data/units/Sleeping_Gryphon.cfg:19 data/units/Spectre.cfg:20
 #: data/units/Swordsman.cfg:20 data/units/Thief.cfg:20
 #: data/units/Trapper.cfg:25 data/units/Vampire_Bat.cfg:20
-#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:26
-#: data/units/White_Mage.cfg:85 data/units/Wolf_Rider.cfg:21
+#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:29
+#: data/units/White_Mage.cfg:88 data/units/Wolf_Rider.cfg:21
 #: data/units/Wraith.cfg:20 data/units/Young_Ogre.cfg:19
 msgid "blade"
 msgstr ""
 
 #: data/units/Assassin.cfg:25 data/units/Rogue.cfg:25 data/units/Thief.cfg:24
-#: src/actions.cpp:475
+#: src/actions.cpp:476
 msgid "backstab"
 msgstr ""
 
@@ -12248,8 +12601,8 @@
 #: data/units/Bandit.cfg:19 data/units/Drake_Slasher.cfg:75
 #: data/units/Drake_Worker.cfg:19 data/units/Great_Troll.cfg:20
 #: data/units/Heavy_Infantry.cfg:20 data/units/Heavy_Infantryman.cfg:19
-#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:26
-#: data/units/Mage_of_Light.cfg:86 data/units/Outlaw.cfg:20
+#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:29
+#: data/units/Mage_of_Light.cfg:89 data/units/Outlaw.cfg:20
 #: data/units/Outlaw.cfg:93 data/units/Outlaw_Princess.cfg:23
 #: data/units/Outlaw_Queen.cfg:24 data/units/Shock_Trooper.cfg:19
 #: data/units/Troll_Warrior.cfg:19 data/units/Warrior_King.cfg:22
@@ -12279,13 +12632,16 @@
 #: data/units/Dragoon.cfg:27 data/units/Drake_Clasher.cfg:19
 #: data/units/Drake_Fighter.cfg:20 data/units/Drake_Slasher.cfg:20
 #: data/units/Drake_Warrior.cfg:20 data/units/Elvish_Archer.cfg:21
-#: data/units/Elvish_Avenger.cfg:22 data/units/Elvish_Captain.cfg:23
+#: data/units/Elvish_Archer.cfg:100 data/units/Elvish_Avenger.cfg:23
+#: data/units/Elvish_Avenger.cfg:96 data/units/Elvish_Captain.cfg:23
 #: data/units/Elvish_Champion.cfg:21 data/units/Elvish_Fighter.cfg:23
 #: data/units/Elvish_Hero.cfg:21 data/units/Elvish_Lord.cfg:20
-#: data/units/Elvish_Marksman.cfg:20 data/units/Elvish_Marshal.cfg:24
-#: data/units/Elvish_Outrider.cfg:23 data/units/Elvish_Ranger.cfg:20
+#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marksman.cfg:99
+#: data/units/Elvish_Marshal.cfg:24 data/units/Elvish_Outrider.cfg:23
+#: data/units/Elvish_Ranger.cfg:21 data/units/Elvish_Ranger.cfg:98
 #: data/units/Elvish_Rider.cfg:30 data/units/Elvish_Scout.cfg:31
-#: data/units/Elvish_Sharpshooter.cfg:19 data/units/Fighter.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:100 data/units/Fighter.cfg:20
 #: data/units/General.cfg:21 data/units/Grand_Knight.cfg:19
 #: data/units/Knight.cfg:20 data/units/Lieutenant.cfg:21
 #: data/units/Longbowman.cfg:21 data/units/Lord.cfg:22
@@ -12296,8 +12652,8 @@
 #: data/units/Orcish_Sovereign.cfg:21 data/units/Orcish_Warlord.cfg:18
 #: data/units/Orcish_Warrior.cfg:19 data/units/Paladin.cfg:24
 #: data/units/Princess.cfg:22 data/units/Royal_Guard.cfg:19
-#: data/units/Scout.cfg:19 data/units/Sea_Orc.cfg:19
-#: data/units/Sergeant.cfg:19 data/units/Swordsman.cfg:19
+#: data/units/Scout.cfg:20 data/units/Sea_Orc.cfg:19
+#: data/units/Sergeant.cfg:21 data/units/Swordsman.cfg:19
 msgid "sword"
 msgstr ""
 
@@ -12339,18 +12695,20 @@
 
 #: data/units/Bone_Shooter.cfg:37 data/units/Bowman.cfg:37
 #: data/units/Commander.cfg:45 data/units/Elvish_Archer.cfg:38
-#: data/units/Elvish_Avenger.cfg:38 data/units/Elvish_Captain.cfg:39
+#: data/units/Elvish_Archer.cfg:117 data/units/Elvish_Avenger.cfg:39
+#: data/units/Elvish_Avenger.cfg:112 data/units/Elvish_Captain.cfg:39
 #: data/units/Elvish_Champion.cfg:40 data/units/Elvish_Fighter.cfg:40
 #: data/units/Elvish_Hero.cfg:40 data/units/Elvish_Marshal.cfg:40
-#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:37
-#: data/units/Elvish_Rider.cfg:51 data/units/Elvish_Scout.cfg:52
-#: data/units/Longbowman.cfg:38 data/units/Lord.cfg:39
-#: data/units/Master_Bowman.cfg:32 data/units/Noble_Commander.cfg:41
-#: data/units/Noble_Lord.cfg:40 data/units/Orcish_Archer.cfg:36
-#: data/units/Orcish_Leader.cfg:37 data/units/Orcish_Ruler.cfg:38
-#: data/units/Orcish_Sovereign.cfg:42 data/units/Orcish_Warlord.cfg:29
-#: data/units/Poacher.cfg:41 data/units/Skeleton_Archer.cfg:40
-#: data/units/Soul_Shooter.cfg:37 data/units/Trapper.cfg:41
+#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Ranger.cfg:115 data/units/Elvish_Rider.cfg:51
+#: data/units/Elvish_Scout.cfg:52 data/units/Longbowman.cfg:38
+#: data/units/Lord.cfg:39 data/units/Master_Bowman.cfg:32
+#: data/units/Noble_Commander.cfg:41 data/units/Noble_Lord.cfg:40
+#: data/units/Orcish_Archer.cfg:36 data/units/Orcish_Leader.cfg:37
+#: data/units/Orcish_Ruler.cfg:38 data/units/Orcish_Sovereign.cfg:42
+#: data/units/Orcish_Warlord.cfg:29 data/units/Poacher.cfg:41
+#: data/units/Skeleton_Archer.cfg:40 data/units/Soul_Shooter.cfg:37
+#: data/units/Trapper.cfg:41
 msgid "bow"
 msgstr ""
 
@@ -12360,19 +12718,24 @@
 #: data/units/Death_Knight.cfg:32 data/units/Dragoon.cfg:49
 #: data/units/Drake_Clasher.cfg:52 data/units/Drake_Guard.cfg:23
 #: data/units/Drake_Slasher.cfg:53 data/units/Duelist.cfg:32
-#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Thunderer.cfg:49
+#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Guardsman.cfg:40
+#: data/units/Dwarvish_Guardsman.cfg:53 data/units/Dwarvish_Stalwart.cfg:40
+#: data/units/Dwarvish_Stalwart.cfg:53 data/units/Dwarvish_Thunderer.cfg:49
 #: data/units/Dwarvish_Thunderguard.cfg:55 data/units/Elvish_Archer.cfg:39
-#: data/units/Elvish_Avenger.cfg:39 data/units/Elvish_Captain.cfg:40
+#: data/units/Elvish_Archer.cfg:118 data/units/Elvish_Avenger.cfg:40
+#: data/units/Elvish_Avenger.cfg:113 data/units/Elvish_Captain.cfg:40
 #: data/units/Elvish_Champion.cfg:41 data/units/Elvish_Druid.cfg:62
 #: data/units/Elvish_Fighter.cfg:41 data/units/Elvish_Hero.cfg:41
-#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marshal.cfg:41
-#: data/units/Elvish_Outrider.cfg:40 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Marksman.cfg:116
+#: data/units/Elvish_Marshal.cfg:41 data/units/Elvish_Outrider.cfg:40
+#: data/units/Elvish_Ranger.cfg:39 data/units/Elvish_Ranger.cfg:116
 #: data/units/Elvish_Rider.cfg:52 data/units/Elvish_Scout.cfg:53
-#: data/units/Elvish_Sharpshooter.cfg:37 data/units/Elvish_Shyde.cfg:71
-#: data/units/General.cfg:33 data/units/Giant_Scorpion.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:39
+#: data/units/Elvish_Sharpshooter.cfg:118 data/units/Elvish_Shyde.cfg:71
+#: data/units/General.cfg:45 data/units/Giant_Scorpion.cfg:20
 #: data/units/Grand_Knight.cfg:37 data/units/Halbardier.cfg:19
 #: data/units/Horseman.cfg:21 data/units/Knight.cfg:37
-#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:33
+#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:39
 #: data/units/Longbowman.cfg:39 data/units/Lord.cfg:40
 #: data/units/Master_Bowman.cfg:33 data/units/Merman.cfg:20
 #: data/units/Merman_Lord.cfg:21 data/units/Naga.cfg:21
@@ -12388,7 +12751,7 @@
 #: data/units/Saurian.cfg:20 data/units/Saurian.cfg:37
 #: data/units/Saurian_Warrior.cfg:20 data/units/Saurian_Warrior.cfg:37
 #: data/units/Sea_Hag.cfg:21 data/units/Sea_Serpent.cfg:19
-#: data/units/Sergeant.cfg:36 data/units/Skeleton_Archer.cfg:41
+#: data/units/Sergeant.cfg:39 data/units/Skeleton_Archer.cfg:41
 #: data/units/Soul_Shooter.cfg:38 data/units/Spearman.cfg:20
 #: data/units/Spearman.cfg:33 data/units/Transport_Galleon.cfg:16
 #: data/units/Trapper.cfg:42 data/units/Triton.cfg:20
@@ -12419,7 +12782,6 @@
 msgstr ""
 
 #: data/units/Cavalier.cfg:48 data/units/Dragoon.cfg:48
-#: data/units/Duelist.cfg:31
 msgid "pistol"
 msgstr ""
 
@@ -12468,6 +12830,8 @@
 
 #: data/units/Chocobone.cfg:20 data/units/Drake_Clasher.cfg:51
 #: data/units/Drake_Guard.cfg:22 data/units/Drake_Slasher.cfg:52
+#: data/units/Dwarvish_Guardsman.cfg:38 data/units/Dwarvish_Guardsman.cfg:52
+#: data/units/Dwarvish_Stalwart.cfg:38 data/units/Dwarvish_Stalwart.cfg:52
 #: data/units/Horseman.cfg:20 data/units/Saurian.cfg:18
 #: data/units/Saurian.cfg:35 data/units/Saurian_Warrior.cfg:18
 #: data/units/Saurian_Warrior.cfg:35 data/units/Spearman.cfg:19
@@ -12477,8 +12841,8 @@
 
 #: data/units/Chocobone.cfg:23 data/units/Grand_Knight.cfg:38
 #: data/units/Horseman.cfg:22 data/units/Knight.cfg:38
-#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:348
-#: src/actions.cpp:466
+#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:349
+#: src/actions.cpp:467
 msgid "charge"
 msgstr ""
 
@@ -12497,7 +12861,7 @@
 msgid "gaze"
 msgstr ""
 
-#: data/units/Cockatrice.cfg:26 src/actions.cpp:705 src/actions.cpp:842
+#: data/units/Cockatrice.cfg:26 src/actions.cpp:717 src/actions.cpp:857
 #: src/reports.cpp:122
 msgid "stone"
 msgstr ""
@@ -12513,7 +12877,8 @@
 #: data/units/Noble_Commander.cfg:10 data/units/Noble_Lord.cfg:10
 #: data/units/Orcish_Leader.cfg:9 data/units/Orcish_Ruler.cfg:9
 #: data/units/Orcish_Sovereign.cfg:9 data/units/Princess.cfg:17
-#: data/units/Warrior_King.cfg:17 src/actions.cpp:359 src/actions.cpp:486
+#: data/units/Sergeant.cfg:17 data/units/Warrior_King.cfg:17
+#: src/actions.cpp:360 src/actions.cpp:496
 msgid "leadership"
 msgstr ""
 
@@ -12595,10 +12960,10 @@
 msgid "battle axe"
 msgstr ""
 
-#: data/units/Death_Knight.cfg:31 data/units/General.cfg:32
-#: data/units/Lieutenant.cfg:32 data/units/Orcish_Crossbow.cfg:39
-#: data/units/Orcish_Crossbowman.cfg:38 data/units/Sergeant.cfg:35
-#: data/units/Wall_Guard.cfg:35
+#: data/units/Death_Knight.cfg:31 data/units/Duelist.cfg:31
+#: data/units/General.cfg:44 data/units/Lieutenant.cfg:38
+#: data/units/Orcish_Crossbow.cfg:39 data/units/Orcish_Crossbowman.cfg:38
+#: data/units/Sergeant.cfg:38 data/units/Wall_Guard.cfg:35
 msgid "crossbow"
 msgstr ""
 
@@ -12831,6 +13196,22 @@
 msgid "hammer"
 msgstr ""
 
+#: data/units/Dwarvish_Guardsman.cfg:3
+msgid "Dwarvish Guardsman"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:29 data/units/Dwarvish_Stalwart.cfg:29
+#: src/actions.cpp:485
+msgid "steadfast"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:35
+msgid ""
+"The most resiliant dwarves sometimes join the Dwarvish army as Guardsman. "
+"Slow and without a strong attack, they guard the Army's flank, soaking up "
+"alot of damage, and hurling their heavy spears into the enemy."
+msgstr ""
+
 #: data/units/Dwarvish_Lord.cfg:3
 msgid "Dwarvish Lord"
 msgstr ""
@@ -12866,6 +13247,17 @@
 msgid "Lightning bolt"
 msgstr ""
 
+#: data/units/Dwarvish_Stalwart.cfg:3
+msgid "Dwarvish Stalwart"
+msgstr ""
+
+#: data/units/Dwarvish_Stalwart.cfg:35
+msgid ""
+"Stalwarts, after years in battle, have fashioned new shields and strong "
+"armor from the ruins of their enemies. While slow, they are the feared for "
+"their resilience and strength."
+msgstr ""
+
 #: data/units/Dwarvish_Steelclad.cfg:3
 msgid "Dwarvish Steelclad"
 msgstr ""
@@ -12931,33 +13323,19 @@
 msgid "Elder Wose"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:3
+#: data/units/Elvish_Archer.cfg:3 data/units/Elvish_Archer.cfg:82
 msgid "Elvish Archer"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:18
-msgid ""
-"Elvish Archers are trained from youth in archery, and so skilled in long-"
-"range combat. Able to fire many arrows quickly and accurately, these Archers "
-"make up a large portion of the Elvish military."
-msgstr ""
-
-#: data/units/Elvish_Avenger.cfg:3
+#: data/units/Elvish_Avenger.cfg:3 data/units/Elvish_Avenger.cfg:76
 msgid "Elvish Avenger"
 msgstr ""
 
-#: data/units/Elvish_Avenger.cfg:17 data/units/Elvish_Ranger.cfg:16
+#: data/units/Elvish_Avenger.cfg:18 data/units/Elvish_Avenger.cfg:91
+#: data/units/Elvish_Ranger.cfg:17 data/units/Elvish_Ranger.cfg:94
 msgid "ambush"
 msgstr ""
 
-#: data/units/Elvish_Avenger.cfg:19
-msgid ""
-"Elvish Avengers are extremely skillful and extremely quick, powerful in all "
-"forms of combat. Avengers are considered the best of all woodsmen in "
-"Wesnoth, and can ambush their foes in the forest, because they cannot be "
-"seen in the woods until just after they have attacked."
-msgstr ""
-
 #: data/units/Elvish_Captain.cfg:3
 msgid "Elvish Captain"
 msgstr ""
@@ -12985,7 +13363,7 @@
 msgstr ""
 
 #: data/units/Elvish_Druid.cfg:18 data/units/Elvish_Shyde.cfg:19
-#: data/units/White_Mage.cfg:9 data/units/White_Mage.cfg:68
+#: data/units/White_Mage.cfg:12 data/units/White_Mage.cfg:71
 msgid "cures"
 msgstr ""
 
@@ -13036,24 +13414,19 @@
 "devastating balls of fire at long range."
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:3
+#: data/units/Elvish_Marksman.cfg:3 data/units/Elvish_Marksman.cfg:80
 msgid "Elvish Marksman"
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:17
-msgid ""
-"Elvish Marksman are expert in use of the bow. Their skill guarantees them a "
-"60% chance to hit enemies, even those hidden in difficult terrain. This "
-"great skill with the bow compensates for their lack of skill in melee combat "
-"and lesser speed."
-msgstr ""
-
-#: data/units/Elvish_Marksman.cfg:36 data/units/Elvish_Sharpshooter.cfg:36
+#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marksman.cfg:115
+#: data/units/Elvish_Sharpshooter.cfg:38
+#: data/units/Elvish_Sharpshooter.cfg:117
 msgid "longbow"
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Sharpshooter.cfg:38
-#: data/units/Fire_Dragon.cfg:60
+#: data/units/Elvish_Marksman.cfg:39 data/units/Elvish_Marksman.cfg:117
+#: data/units/Elvish_Sharpshooter.cfg:40
+#: data/units/Elvish_Sharpshooter.cfg:119 data/units/Fire_Dragon.cfg:60
 msgid "marksman"
 msgstr ""
 
@@ -13080,18 +13453,10 @@
 "they strike hard before melting into the woods again to evade response."
 msgstr ""
 
-#: data/units/Elvish_Ranger.cfg:3
+#: data/units/Elvish_Ranger.cfg:2 data/units/Elvish_Ranger.cfg:79
 msgid "Elvish Ranger"
 msgstr ""
 
-#: data/units/Elvish_Ranger.cfg:17
-msgid ""
-"Elvish Rangers are quick and powerful. Skilled in both short- and long-range "
-"combat, Rangers are truly all-round fighters. The best of all woodsmen, "
-"Rangers cannot be seen by enemies while they are in forest, unless they have "
-"just made an attack, or there are enemies adjacent to them."
-msgstr ""
-
 #: data/units/Elvish_Rider.cfg:3
 msgid "Elvish Rider"
 msgstr ""
@@ -13131,18 +13496,10 @@
 msgid "entangle"
 msgstr ""
 
-#: data/units/Elvish_Sharpshooter.cfg:3
+#: data/units/Elvish_Sharpshooter.cfg:3 data/units/Elvish_Sharpshooter.cfg:82
 msgid "Elvish Sharpshooter"
 msgstr ""
 
-#: data/units/Elvish_Sharpshooter.cfg:16
-msgid ""
-"The most elite archers in all of Wesnoth, Elvish Sharpshooters are "
-"incredibly accurate, guaranteed a 60% chance to hit when attacking, even "
-"when firing very quickly. Sharpshooters are excellent at picking off "
-"entrenched enemies."
-msgstr ""
-
 #: data/units/Elvish_Shyde.cfg:3
 msgid "Elvish Shyde"
 msgstr ""
@@ -13248,7 +13605,7 @@
 msgid "bump"
 msgstr ""
 
-#: data/units/General.cfg:3 src/preferences.cpp:898
+#: data/units/General.cfg:3
 msgid "General"
 msgstr ""
 
@@ -13360,11 +13717,11 @@
 msgid "lance"
 msgstr ""
 
-#: data/units/Great_Mage.cfg:3
+#: data/units/Great_Mage.cfg:3 data/units/Great_Mage.cfg:79
 msgid "Great Mage"
 msgstr ""
 
-#: data/units/Great_Mage.cfg:20
+#: data/units/Great_Mage.cfg:20 data/units/Great_Mage.cfg:96
 msgid ""
 "Great Mages are awesome and fearsome enemies, exceeding even the Arch Mages "
 "in power."
@@ -13553,11 +13910,11 @@
 "level units."
 msgstr ""
 
-#: data/units/Mage.cfg:3
+#: data/units/Mage.cfg:3 data/units/Mage.cfg:70
 msgid "Mage"
 msgstr ""
 
-#: data/units/Mage.cfg:17
+#: data/units/Mage.cfg:17 data/units/Mage.cfg:84
 msgid ""
 "Mages are both weak and powerful. Moving slowly, and with poor defensive "
 "skills, Mages attack with magical missiles that always have a high chance of "
@@ -13569,15 +13926,15 @@
 msgid "missile"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:3
+#: data/units/Mage_of_Light.cfg:3 data/units/Mage_of_Light.cfg:66
 msgid "Mage of Light"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:10 data/units/Mage_of_Light.cfg:70
+#: data/units/Mage_of_Light.cfg:13 data/units/Mage_of_Light.cfg:73
 msgid "illuminates,cures"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:23
+#: data/units/Mage_of_Light.cfg:26 data/units/Mage_of_Light.cfg:86
 msgid ""
 "Mages of Light are awesome allies of all lawful combatants, and fearsome "
 "foes to the forces of chaos. These Mages' powers of illumination are so "
@@ -13588,14 +13945,14 @@
 "units."
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:42 data/units/Mage_of_Light.cfg:102
-#: data/units/White_Mage.cfg:41 data/units/White_Mage.cfg:100
+#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
 msgid "lightbeam"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:43 data/units/Mage_of_Light.cfg:103
-#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:42
-#: data/units/White_Mage.cfg:101
+#: data/units/Mage_of_Light.cfg:46 data/units/Mage_of_Light.cfg:106
+#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:45
+#: data/units/White_Mage.cfg:104
 msgid "holy"
 msgstr ""
 
@@ -13891,7 +14248,7 @@
 "weakness is their inability to wield the bow."
 msgstr ""
 
-#: data/units/Outlaw.cfg:3
+#: data/units/Outlaw.cfg:3 data/units/Outlaw.cfg:75
 msgid "Outlaw"
 msgstr ""
 
@@ -13899,6 +14256,10 @@
 msgid "Outlaws fight better at night."
 msgstr ""
 
+#: data/units/Outlaw.cfg:89
+msgid "Outlaws fight better at night. Female Outlaws look good while doing it."
+msgstr ""
+
 #: data/units/Outlaw_Princess.cfg:4
 msgid "Outlaw Princess"
 msgstr ""
@@ -13995,11 +14356,11 @@
 "having skills like that of a thief."
 msgstr ""
 
-#: data/units/Red_Mage.cfg:3
+#: data/units/Red_Mage.cfg:3 data/units/Red_Mage.cfg:72
 msgid "Red Mage"
 msgstr ""
 
-#: data/units/Red_Mage.cfg:20
+#: data/units/Red_Mage.cfg:20 data/units/Red_Mage.cfg:89
 msgid ""
 "Red Mages attack with powerful magic fireballs that are guaranteed a good "
 "chance of hitting. Deft of foot, and skilled fighters both day and night, "
@@ -14085,7 +14446,7 @@
 msgid "Sergeant"
 msgstr ""
 
-#: data/units/Sergeant.cfg:16
+#: data/units/Sergeant.cfg:18
 msgid ""
 "The Sergeant is an officer in the ranks of the Royal Army. He is not "
 "stronger than other fighters, but he has hopes of advancing to greatness. As "
@@ -14114,7 +14475,7 @@
 "and even into the lands beyond."
 msgstr ""
 
-#: data/units/Silver_Mage.cfg:3
+#: data/units/Silver_Mage.cfg:3 data/units/Silver_Mage.cfg:90
 msgid "Silver Mage"
 msgstr ""
 
@@ -14122,7 +14483,7 @@
 msgid "teleport"
 msgstr ""
 
-#: data/units/Silver_Mage.cfg:22
+#: data/units/Silver_Mage.cfg:22 data/units/Silver_Mage.cfg:109
 msgid ""
 "Silver Mages are the most deft of foot and elusive of all mages. They can "
 "teleport from any friendly village to another, translating themselves in an "
@@ -14397,11 +14758,11 @@
 "miscellaneous items at them with ballistas."
 msgstr ""
 
-#: data/units/White_Mage.cfg:3
+#: data/units/White_Mage.cfg:3 data/units/White_Mage.cfg:65
 msgid "White Mage"
 msgstr ""
 
-#: data/units/White_Mage.cfg:22
+#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
 msgid ""
 "White Mages are weak in combat, but expert in the ways of healing. Units "
 "placed adjacent to a White Mage will heal as though they were resting in a "
@@ -14472,7 +14833,7 @@
 "Lord -- to join the elite of human fighters."
 msgstr ""
 
-#: src/about.cpp:240 src/help.cpp:2361 src/show_dialog.cpp:470
+#: src/about.cpp:240 src/help.cpp:2363 src/show_dialog.cpp:470
 msgid "Close"
 msgstr ""
 
@@ -14492,65 +14853,65 @@
 msgid "none"
 msgstr ""
 
-#: src/actions.cpp:317 src/actions.cpp:434
+#: src/actions.cpp:318 src/actions.cpp:435
 msgid "base damage"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker resistance vs"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:387 src/actions.cpp:513
+#: src/actions.cpp:388 src/actions.cpp:523
 msgid "total damage"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender resistance vs"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:684 src/actions.cpp:820 src/display.cpp:878
+#: src/actions.cpp:703 src/actions.cpp:842 src/display.cpp:878
 #: src/reports.cpp:115
 msgid "poisoned"
 msgstr ""
 
-#: src/actions.cpp:689 src/actions.cpp:825 src/display.cpp:874
+#: src/actions.cpp:708 src/actions.cpp:847 src/display.cpp:874
 #: src/reports.cpp:110
 msgid "slowed"
 msgstr ""
 
-#: src/actions.cpp:1691
+#: src/actions.cpp:1710
 msgid "Ambushed!"
 msgstr ""
 
-#: src/actions.cpp:1719
+#: src/actions.cpp:1738
 msgid "Friendly unit sighted"
 msgstr ""
 
-#: src/actions.cpp:1721
+#: src/actions.cpp:1740
 msgid "Enemy unit sighted!"
 msgstr ""
 
-#: src/actions.cpp:1726
+#: src/actions.cpp:1745
 msgid "$friends Friendly units sighted"
 msgstr ""
 
-#: src/actions.cpp:1728
+#: src/actions.cpp:1747
 msgid "$enemies Enemy units sighted!"
 msgstr ""
 
-#: src/actions.cpp:1732
+#: src/actions.cpp:1751
 msgid "Units sighted! ($friends friendly, $enemies enemy)"
 msgstr ""
 
-#: src/actions.cpp:1753
+#: src/actions.cpp:1772
 msgid "(press $hotkey to continue)"
 msgstr ""
 
@@ -14694,12 +15055,12 @@
 msgid "Moves"
 msgstr ""
 
-#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:691
+#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:229
 msgid "melee"
 msgstr ""
 
-#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:691
+#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:230
 msgid "ranged"
 msgstr ""
@@ -14712,19 +15073,19 @@
 msgid "invisible"
 msgstr ""
 
-#: src/game.cpp:134
+#: src/game.cpp:135
 msgid "Do you want to save a replay of this scenario?"
 msgstr ""
 
-#: src/game.cpp:135 src/game.cpp:197 src/playturn.cpp:1388
+#: src/game.cpp:136 src/game.cpp:198 src/playturn.cpp:1388
 msgid "Name:"
 msgstr ""
 
-#: src/game.cpp:143 src/game.cpp:204 src/playturn.cpp:1399
+#: src/game.cpp:144 src/game.cpp:205 src/playturn.cpp:1399
 msgid "The game could not be saved"
 msgstr ""
 
-#: src/game.cpp:196
+#: src/game.cpp:197
 msgid "Do you want to save your game?"
 msgstr ""
 
@@ -14799,11 +15160,11 @@
 msgid "You have reached the end of the currently playable levels"
 msgstr ""
 
-#: src/game.cpp:1125
+#: src/game.cpp:1127
 msgid "Could not initialize video. Exiting.\n"
 msgstr ""
 
-#: src/game.cpp:1127
+#: src/game.cpp:1129
 msgid "Could not initialize fonts. Exiting.\n"
 msgstr ""
 
@@ -14827,63 +15188,63 @@
 msgid "attacks"
 msgstr ""
 
-#: src/help.cpp:638 src/help.cpp:639 src/playturn.cpp:1874
+#: src/help.cpp:640 src/help.cpp:641 src/playturn.cpp:1874
 msgid "Name"
 msgstr ""
 
-#: src/help.cpp:642 src/help.cpp:643 src/playturn.cpp:1873
+#: src/help.cpp:644 src/help.cpp:645 src/playturn.cpp:1873
 msgid "Type"
 msgstr ""
 
-#: src/help.cpp:646 src/help.cpp:647 src/unit_types.cpp:301
+#: src/help.cpp:648 src/help.cpp:649 src/unit_types.cpp:301
 msgid "Dmg"
 msgstr ""
 
-#: src/help.cpp:650 src/help.cpp:651
+#: src/help.cpp:652 src/help.cpp:653
 msgid "Strikes"
 msgstr ""
 
-#: src/help.cpp:654 src/help.cpp:655
+#: src/help.cpp:656 src/help.cpp:657
 msgid "Range"
 msgstr ""
 
-#: src/help.cpp:658 src/help.cpp:659
+#: src/help.cpp:660 src/help.cpp:661
 msgid "Special"
 msgstr ""
 
-#: src/help.cpp:715
+#: src/help.cpp:717
 msgid "Resistances"
 msgstr ""
 
-#: src/help.cpp:719 src/help.cpp:720
+#: src/help.cpp:721 src/help.cpp:722
 msgid "Attack Type"
 msgstr ""
 
-#: src/help.cpp:723 src/help.cpp:724
+#: src/help.cpp:725 src/help.cpp:726
 msgid "Resistance"
 msgstr ""
 
-#: src/help.cpp:755
+#: src/help.cpp:757
 msgid "Terrain Modifiers"
 msgstr ""
 
-#: src/help.cpp:759 src/help.cpp:760
+#: src/help.cpp:761 src/help.cpp:762
 msgid "Terrain"
 msgstr ""
 
-#: src/help.cpp:767 src/help.cpp:768
+#: src/help.cpp:769 src/help.cpp:770
 msgid "Defense"
 msgstr ""
 
-#: src/help.cpp:1865
+#: src/help.cpp:1867
 msgid "< Back"
 msgstr ""
 
-#: src/help.cpp:1866
+#: src/help.cpp:1868
 msgid "Forward >"
 msgstr ""
 
-#: src/help.cpp:2364
+#: src/help.cpp:2366
 msgid "The Battle for Wesnoth Help"
 msgstr ""
 
@@ -15199,7 +15560,7 @@
 msgid "The map is unknown until your units explore it"
 msgstr ""
 
-#: src/multiplayer.cpp:116 src/reports.cpp:376
+#: src/multiplayer.cpp:116 src/reports.cpp:374
 msgid "Observers"
 msgstr ""
 
@@ -15671,33 +16032,37 @@
 msgid "Couldn't find label or unit containing the string '$search'."
 msgstr ""
 
-#: src/playturn.cpp:2151
+#: src/playturn.cpp:2184
 msgid "Place Label"
 msgstr ""
 
-#: src/playturn.cpp:2152
+#: src/playturn.cpp:2185
 msgid "Label"
 msgstr ""
 
-#: src/playturn.cpp:2315
+#: src/playturn.cpp:2348
 msgid ""
 "The games are out of sync and will have to exit. Do you want to save an "
 "error log of your game?"
 msgstr ""
 
-#: src/playturn.cpp:2346
+#: src/playturn.cpp:2400
 msgid "Replace with AI"
 msgstr ""
 
-#: src/playturn.cpp:2347
+#: src/playturn.cpp:2401
 msgid "Replace with local player"
 msgstr ""
 
-#: src/playturn.cpp:2348
+#: src/playturn.cpp:2402
 msgid "Abort game"
 msgstr ""
 
-#: src/playturn.cpp:2350
+#: src/playturn.cpp:2405
+msgid "Replace with "
+msgstr ""
+
+#: src/playturn.cpp:2409
 msgid "has left the game. What do you want to do?"
 msgstr ""
 
@@ -15846,12 +16211,16 @@
 msgid "View and configure keyboard shortcuts"
 msgstr ""
 
+#: src/preferences.cpp:898
+msgid "Prefs section^General"
+msgstr ""
+
 #: src/preferences.cpp:899
-msgid "Display"
+msgid "Prefs section^Display"
 msgstr ""
 
 #: src/preferences.cpp:900
-msgid "Sound"
+msgid "Prefs section^Sound"
 msgstr ""
 
 #: src/preferences.cpp:956
@@ -15938,10 +16307,6 @@
 msgid "Allied"
 msgstr ""
 
-#: src/show_dialog.cpp:450
-msgid "yes"
-msgstr ""
-
 #: src/show_dialog.cpp:941
 msgid "KB"
 msgstr ""
@@ -16028,14 +16393,22 @@
 msgid "strikes"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Chaotic"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Lawful"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Neutral"
 msgstr ""
+
+#: src/widgets/file_chooser.cpp:30
+msgid "Delete File"
+msgstr ""
+
+#: src/widgets/file_chooser.cpp:173
+msgid "Deletion of the file failed."
+msgstr ""
Index: wesnoth/po/pt_BR.po
diff -u wesnoth/po/pt_BR.po:1.3 wesnoth/po/pt_BR.po:1.4
--- wesnoth/po/pt_BR.po:1.3     Sat Aug 21 22:03:27 2004
+++ wesnoth/po/pt_BR.po Tue Aug 24 21:43:18 2004
@@ -7,7 +7,7 @@
 msgstr ""
 "Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
-"POT-Creation-Date: 2004-08-21 23:49+0200\n"
+"POT-Creation-Date: 2004-08-24 23:24+0200\n"
 "PO-Revision-Date: 2004-08-08 15:00+0200\n"
 "Last-Translator: Automatically generated\n"
 "Language-Team: none\n"
@@ -176,7 +176,7 @@
 "Upkeep'</ref> for more information."
 msgstr ""
 
-#: data/help.cfg:85 src/help.cpp:763 src/help.cpp:764
+#: data/help.cfg:85 src/help.cpp:765 src/help.cpp:766
 msgid "Movement"
 msgstr ""
 
@@ -767,6 +767,34 @@
 "#Death of Owaec"
 msgstr ""
 
+#: data/scenarios/Eastern_Invasion/Captured.cfg:38
+msgid "The Cells"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:42
+msgid "Guard Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:46
+msgid "Prison"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:50
+msgid "Torture Chamber"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:54
+msgid "Storage Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:58
+msgid "The City"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:62
+msgid "Exit"
+msgstr ""
+
 #: data/scenarios/Eastern_Invasion/Captured.cfg:400
 msgid "Why have you entered my lands?!?"
 msgstr ""
@@ -2482,70 +2510,70 @@
 "#Death of Kalenz"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:113
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:114
 msgid ""
 "Well, thank you for helping me get back to the surface, but now I must take "
 "what is mine!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:118
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:119
 msgid "You still want to fight me, do you, Princess?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:123
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:124
 msgid "Did you think I was just playing around? I need to take my inheritance!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:128
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:129
 msgid ""
 "It is not so simple! We are back on the surface, but we are hardly safe. We "
 "barely know where we are. Look to the north...there are orcs about! Look to "
 "the south...there are the hordes of the undead!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:133
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:134
 msgid ""
 "Indeed there are. We will have to fight our way out. Are you with us, "
 "Princess, or against us?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:138
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:139
 msgid ""
 "Perhaps it is in both our best interests for us to remain allies for a "
 "little longer...but I do want that Scepter, and someday I will have it!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:143
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:144
 msgid "Then let us devise a battle plan."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:153
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:154
 msgid "Well, we got out alive."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:158
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:159
 msgid ""
 "Yes, we did. Now I suppose you want to use the Scepter against me, Princess?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:163
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:164
 msgid ""
 "No, I was thinking...I don't really want to kill you. I have what I came to "
 "get. So if you promise never to come south of the great river, I will spare "
 "your life."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:168
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:169
 msgid ""
 "With all due respect, Princess, it is once again we who will spare you, "
 "Scepter or no Scepter."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:173
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:174
 msgid "Such words in the presence of royalty! Do you want me to fry you, Elf?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:178
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:179
 msgid ""
 "Friends, peace! Though we are out of the tunnels, we are hardly safe. We are "
 "somewhere in the arid and wild north lands, that is all we know. Behold! To "
@@ -2553,7 +2581,7 @@
 "one another, or else all perish!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:183
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:184
 msgid ""
 "I suppose that helping each other for a while longer would be mutually "
 "beneficial. But what should we do? How should we defend ourselves?"
@@ -3803,15 +3831,15 @@
 "#Death of Kalenz"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:98
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:99
 msgid "Here are the mother Gryphon's eggs!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:103
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:104
 msgid "Excellent! We should be able to breed Gryphons for our own uses now!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:123
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:124
 msgid ""
 "Ha ha! We have killed this foul beast of the air, and can deny the rebels "
 "its eggs!"
@@ -4873,6 +4901,14 @@
 "#Turns run out"
 msgstr ""
 
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:44
+msgid "Elmar's Crossing"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:50
+msgid "Elbridge"
+msgstr ""
+
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:115
 msgid ""
 "On the road to Knalga, the party was opposed by the forces of Asheviere."
@@ -7637,9 +7673,8 @@
 msgstr ""
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:352
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:124
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:490
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:495
 msgid "Agreed."
@@ -8096,27 +8131,44 @@
 msgid "A Spy in the Woods"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:79
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
 msgid ""
 "So a doom has followed them here from their old home. My Outriders have "
-"reported Orcs have made landfall. Orcs here, for the first time in centuries."
+"reported that Orcs have made landfall. Orcs here, for the first time in "
+"centuries."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:84
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
 msgid ""
 "And he bears an artifact of some power. The Orcs would not be able to sense "
 "that. There is some greater power at work here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
 msgid ""
 "We may have decided wrong. If the humans drive the Orcs off we should honour "
-"our pledge. If more trouble follows them here, we should let them fight it "
+"our pledge. If more trouble follows them here we should let them fight it "
 "out, then we should 'deal' with the survivors, and make compromise with the "
 "Dwarves."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+msgid "But we spoke a Pact with this Haldric and these men of the West North-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:109
+msgid ""
+"We are the people of the forest, you know that all words spoken to these un-"
+"people are of secondary importance to our own needs. As Lord Aryad said, 'If "
+"more trouble follows them here we should let them fight it out, then we "
+"should 'deal' with the survivors, and make compromise with the Dwarves.'"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:119
+msgid "(Sigh) Agreed."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:130
 msgid "(Whispering) Some friends. I must tell Haldric."
 msgstr ""
 
@@ -9089,51 +9141,211 @@
 msgid "Ssso humansss, you've come to trouble usss again. Prepare to die!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:240
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:213
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:257
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:301
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:227
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:200
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:231
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:262
 msgid "Look out, a Serpent has emerged from the deep."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:260
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:247
 msgid ""
 "Well, it looks like their warriors have given up the fight. We should be "
 "able to re-provision the ships now"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:265
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:252
 msgid ""
 "The nice thing is, they'll go back to guarding this island after we're gone "
 "for a while. It'll make a good way of preventing others from following us."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:270
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:257
 msgid ""
 "This island is slowly sinking. Hmm, I wonder what they'll do when it gets "
 "too small for them?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:275
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:262
 msgid ""
 "Well, they seem rather intelligent. They're certainly belligerent and "
 "numerous. I'm sure they'll eventually evacuate. Just like us right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:267
 msgid "I don't find that thought very comforting."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:293
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:347
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:308
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:308
 msgid "Neep! Neep!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:312
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:299
 msgid ""
 "The fleet is starving, we'll never pacify this Island before we all die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:3
+msgid "Return of the Fleet"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:26
+msgid ""
+"\n"
+"Victory:\n"
+"@Defeat all Enemies\n"
+"Defeat:\n"
+"#Death of Prince Haldric or\n"
+"#Death of Lady Jessica or\n"
+"#Death of Lt. Aethyr or\n"
+"#Turns run out"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:200
+msgid ""
+"Haldric reaches the site where the fleet is due to return. Several ships "
+"have already docked. The Orcs are on the frontier."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:205
+msgid ""
+"Sir, some ships have landed. . . They look like they've been damaged by the "
+"voyage. Hmm, it seems that most of the ships are staying at sea."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:210
+msgid ""
+"They've undoubtedly spotted the smoke from the Orcish fires. We have to "
+"defeat these monsters before everybody starves at sea, or before Jevyan "
+"launches an attack with his fleet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:215
+msgid ""
+"Yes Sir! The rest of the refugees have fled South, to our initial landing "
+"site. If we fail here they'll get slaughtered."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:220
+msgid "Well, that settles it. Enough talking, time to fight!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:225
+msgid "For the glory of the men of The Green Isle!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:230
+msgid "No, for the Glory of all of the people of the West North! Charge!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:235
+msgid "Bah! Human- we will stomp you under our heels!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:240
+msgid ". . .And raise your dead to serve forever!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:269
+msgid ""
+"Give up boy! You can't defeat me- Hmm, what's this? You've learnt to conceal "
+"the power of the Ruby of Fire. It makes little difference, your undead "
+"corpse will lay it at my feet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:274
+msgid ""
+"We'll see about that. The Fool Prince of Southbay was wrong to start this "
+"war, but you're the real monster! You sacrificed you're own people to "
+"preserve your immortal un-life."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:279
+msgid "Enough of this. A curse of darkness upon you young prince."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:333
+msgid "I see masts on the horizon. Jevyan's fleet is here! It's all over."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:347
+msgid "Please Diembark in an Orderly Fashion and Proceed South"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:352
+msgid "Hmm, they left off the 'or the Orcs will eat you' part."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:384
+msgid ""
+"I'm back, things went well! Haldric, I sure hope you know what you're doing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:389
+msgid ""
+"Umm, we'll talk about it later. I'm just a little busy at the moment. I'm "
+"glad you made it back in one piece."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:394
+msgid "Yeah, it looks like you could use all of the help you can get."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:403
+msgid ""
+"We've defeated Jevyan's forces. The ships must diembark their passengers "
+"quickly-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:408
+msgid "Haldric, what's going on? What's the plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:413
+msgid "Well, we're going to confront Jevyan and destroy him."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:418
+msgid ""
+"That will be easier said than done. Even if we defeat him, the other Lich-"
+"Lords will follow. It's because of that Ruby. If I were paranoid I'd say "
+"that our dear old 'tree-friend' might have known as much."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:423
+msgid "We should discuss this in private. Here, come with me."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:448
+msgid "Slurp, click, click, click!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:453
+msgid "I don't know what that is, but it doesn't sound friendly."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:479
+msgid ""
+"You Again. You will sssuffer for your attack against my people! Shek'kahan, "
+"our Naga friendsss- You'll pay! We have new friends now."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:506
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:463
+msgid "Oh, to join my family again! Do not mourn my passing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:527
+msgid ""
+"My people are like a rock slide, you can run, but we will crush you- Ahhck!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:549
+msgid "I- I die?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:3
 msgid "Return to Oldwood"
 msgstr ""
@@ -9363,25 +9575,25 @@
 msgid "The fleet must regroup here. We have to defeat these monsters."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:321
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:282
 msgid "We've defeated the Nagas. The fleet should be able to regroup here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:327
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:288
 msgid ""
 "The next time we see land, it should be the great continent to the East."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:333
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:294
 msgid ""
 "I'll be glad when this voyage is over. We're almost there. Almost there."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:324
 msgid "I think we're being followed. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:373
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:334
 msgid ""
 "We were too slow. . . The fleet will be scattered to the four corners of the "
 "world!"
@@ -9669,84 +9881,85 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:139
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:141
 msgid ""
 "With a feeling of grim curiosity Prince Haldric and his company descend into "
 "catacombs below the temple, buried deep in the bedrock, in the very roots of "
 "the world itself. In the distance Haldric hears a booming voice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:144
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:146
 msgid ""
 "Free! I'm free at last! I knew those puny mages couldn't seal me in here "
 "forever! Rise my soldiers of Darkness, the world will be ours once more!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:150
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:152
 msgid ""
 "Back underground. . . This feels much better! As for the current residents, "
 "uggh!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:156
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:158
 msgid "Let's put these monsters to their final rest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:168
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:170
 msgid "I am fallen after all this time."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:177
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:179
 msgid "The world won't miss him one bit."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:198
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:200
 msgid ""
 "What's that! No! The tree-folk are sealing us back in here. They must think "
 "that we've failed. We're trapped."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:214
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:228
 msgid "INSCRIPTION: Embrace the Monolith to be Cured by the Powers of Light."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:226
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:242
 msgid "I don't like the look of that pool at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:240
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:256
 msgid "It looks scary, but it's good for you."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:261
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:277
 msgid "You already have the Fire Ruby."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:281
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:297
 msgid ""
 "As you open the chest you see it, the Ruby of Fire. It is the size of an "
 "apple, and burns with and internal fire, which is refracted through its "
 "faces. You can feel the power flowing from it. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:303
 msgid ""
 "It's funny that the Lich-Lord didn't have this on his person. Since I don't "
 "actually know what this thing does, I'll just put it in the bottom of my "
 "pack for right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:309
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:325
 msgid "Maybe you should move somebody else to the chest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:322
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:338
 msgid ""
 "I'm glad that's over! We have the Ruby of Fire, and that Lich-Lord is now a "
 "pile of dust, let's get out of these catacombs!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:402
 msgid "He's raising our dead!"
 msgstr ""
 
@@ -9754,7 +9967,7 @@
 msgid "The Dragon"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:28
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:27
 msgid ""
 "\n"
 "Victory:\n"
@@ -9763,85 +9976,84 @@
 "Defeat:\n"
 "#Death of Prince Haldric or\n"
 "#Death of Lady Jessica or\n"
-"#Death of Lord Typhon or\n"
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:216
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:215
 msgid ""
 "After some days of travel Haldric finds himself confronted by a vast expanse "
 "of swamp. A small island with a mountain dominates the view. That can only "
 "be the home of the dragon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:222
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:221
 msgid "Flies, fies, everywhere! Ahhhck!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:227
 msgid "'Prince Haldric the Dragonbane' sounds rather nice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:234
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:233
 msgid "We'll see. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:244
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:243
 msgid ""
 "I'm glad that's over. The elves certainly aren't taking it easy on us. It's "
 "a miracle any of us are alive at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:250
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:249
 msgid "I'm still not calling you 'the Dragonbane'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:307
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:306
 msgid "Watch for the big Mudcrawlers they divide when you kill them."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:354
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:353
 msgid "It is unwise to trifle with dragons boy!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:359
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:358
 msgid "We shall see."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:382
 msgid "Who dares disturb Shek'kahan the terrible?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:388
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:387
 msgid "I do, you fiend!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:422
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:421
 msgid "We still have to slay the dragon!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:435
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:504
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:434
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:503
 msgid "The Dragon's Cave has yielded some treasure!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:460
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:459
 msgid "No!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:475
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:474
 msgid "We've slain the Dragon: "
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:479
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:478
 msgid "Let's get out of here!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:490
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:489
 msgid "Let's finish off the rest of these monsters!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:523
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:522
 msgid "More Saurians are arriving. They've surrounded us! We're doomed."
 msgstr ""
 
@@ -10314,6 +10526,152 @@
 "We have run out of time. . . We'll be trapped in these woods until we die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:3
+msgid "The Plan"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:138
+msgid "So what is your plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:143
+msgid ""
+"We're going to convince Jevyan that we gave the Elves the Ruby of Fire to "
+"secure our place in this new land. Then if the Orcs return, hopefully "
+"they'll go looking for our not so loyal Elven allies first."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:148
+msgid ""
+"Haldric, that's devious. I kind of like this plan. But you spoke a pact with "
+"the Elves, you'll be expected to come to their aid."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:153
+msgid ""
+"Yes, and we may come to their aid. We'll have to weigh our options when and "
+"if the time comes. If the Orcs return in great numbers the brunt of their "
+"assult must fall on somebody else. Who knows, maybe I won't even come to "
+"their aid at all-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:158
+msgid ""
+"Many people will call you a coward. They will say that you turned your back "
+"on your pact with the Elves. It's not like you can tell people what I "
+"overheard."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:163
+msgid ""
+"Recent events have taught me one thing: that survival trumps honour. "
+"Besides, they won't be screaming at me- I'll be dead."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:168
+msgid "WHAT!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:173
+msgid ""
+"I'll be dead. I mean we can't just say that we gave away the Ruby of Fire, "
+"or send Jevyan a letter. Well, we are going to say it- but that's not the "
+"point. Jessica, you're going to forge a very official looking treaty, in "
+"which we give the Elves the Ruby of Fire, in return for our place here."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:178
+msgid ""
+"I'm going to face Jevyan, and if rumours of his power are true he's going to "
+"pick that treaty off my mangled corpse. Then, you're going to destroy Jevyan "
+"after word of the treaty is spread to the Orcs, but before he has a chance "
+"to read my undead mind. . ."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:183
+msgid ""
+"Haldric! I won't do it. . . I won't help. What is it with your kind, always "
+"rushing to a fool's death. Who'll lead these people?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:188
+msgid ""
+"You will. I wouldn't have made it this far without you. We really have to "
+"convince Jevyan-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:193
+msgid "Haldric, this is ridiculous! I- -"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:226
+msgid ""
+"There is no way I'm letting you go through with this Sir! Over our dead "
+"bodies, right Jessica?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:231
+msgid "Right!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:236
+msgid "I'll do it sir."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:241
+msgid "No. I can't ask you to do this."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:246
+msgid ""
+"You've denied me my honourable death twice already. Once when you arrived at "
+"Clearwater Port, and once again when your ships rescued me. I'll not be "
+"denied in this a third time!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:251
+msgid "No, this is my sacrifice to make!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:257
+msgid ""
+"Sir, my family has been slaughtered, and my home lost. All I long for is to "
+"join them. Give me this honourable death. . . Please sir! I beg of you!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:262
+msgid ""
+"After this conflict is over I'll have to suffer through the long years "
+"alone, with no honourable way of joining them. I want to look that monster "
+"Jevyan in the eye before I go! I won't be denied!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:267
+msgid ""
+"Very well, if you can't be deterred. Remember, you MUST be slain by the hand "
+"of Jevyan himself. We can't have an illiterate Orc or mindless Skeleton "
+"getting the treaty. We will honour your sacrifice."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:272
+msgid ""
+"Honour me by destroying Jevyan! Preferably before he can do unnatural things "
+"to me. I want to rest in the ground, not be some mindless undead slave for "
+"all eternity!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:277
+msgid "We'll make sure. I promise."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:282
+msgid ""
+"We'll have to be careful to let one of the Orcish leaders escape back to the "
+"Green Isle with the knowledge that the Elves 'have' the Ruby of Fire. "
+"Sheesh. . . What is your kind's infatuation with rushing to an 'honourable "
+"death'?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:3
 msgid "The Swamp of Esten"
 msgstr ""
@@ -10458,137 +10816,133 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:201
 msgid ""
 "Haldric and his companions race across the plains to confront the resurgent "
 "Orcish threat. On the eve of battle Lady Jessica catches up with Haldric on "
 "a fog covered plain."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:206
 msgid "Haldric, the Elves, we can't trust them!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:223
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
 msgid "I could have told you that."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
 msgid ""
 "Haldric, it's bad. The Elves are having second thoughts. They think we might "
 "be more trouble than we're worth. We have to defeat these Orcs decisively."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:233
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:222
 msgid "Well, that sounds reasonable."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:238
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:227
 msgid ""
 "More Orcs will follow after these, that Ruby guarantees it. If more Orcs "
 "follow us here the Elves seem content to let us fight it out. Then they said "
-"they'd 'deal with the survivors'."
+"they would 'deal with the survivors'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:243
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:232
 msgid ""
 "Jevyan is here. . . His familiar, that bat. He won't let such a lucrative "
 "prize as the Ruby of Fire just slip away. Especially when he sees that he "
 "has the advantage."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:248
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:237
 msgid ""
 "I have a plan. Jessica, remember that Troll Hole? Here, take the Ruby of "
 "Fire, hide it in the hole."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:253
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:242
 msgid "Haldric! What! Why?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:258
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:247
 msgid "Just do it."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:263
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:252
 msgid ""
 "Lt. Aethyr, did these Orcs come on our ships, did they capture the fleet we "
 "sent out?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:268
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:257
 msgid ""
 "No Sir! They must have seized all of remaining boats on the Green Isle. Our "
 "fleet should be returning any day now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:273
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:262
 msgid ""
 "We are a refugee people, we must push back their vanguard, and secure our "
 "beachhead. If they capture our ships all is lost. We will be crushed under a "
 "tide of Orcs."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:276
 msgid "Lady Jessica soon departs. In the distance a voice booms:"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:306
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:295
 msgid ""
 "Drop the gold where it is! We've payed our friends enough. There are humans "
 "about, I can smell 'em!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:316
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:305
 msgid "We have run out of time. . . We'll never beat the Orcs to the beach"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:330
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:319
 msgid "I've found the Orcs' chest! It's filled with gold."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:352
 msgid "Rhaarg!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:369
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:358
 msgid ""
 "How'd they get that thing here? It must have walked across the bottom of the "
 "ocean."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:391
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:380
 msgid ""
 "Never trust the living to do the job of the undead. Prepare to meet the "
 "inevitable!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:397
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:386
 msgid ""
 "The only job of the dead is to remain dead. Prepare to be reunited with the "
 "ground."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:421
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:410
 msgid "We must block the human advance!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:443
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:432
 msgid "Reserves! We can't let them get to their landing site."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:458
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:447
 msgid ""
 "We've defeated their vanguard. We have to meet the fleet before Jevyan "
 "destroys them, and captures the ships. I hope Jessica makes it back soon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:475
-msgid "Oh, to join my family again! Do not mourn my passing."
-msgstr ""
-
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:492
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:480
 msgid ""
 "Ahh, it's great to be home! I'm not much for the politics, but it's great to "
 "be home!"
@@ -10676,10 +11030,6 @@
 "Without him the bottom's of our ships will be completely vulnerable. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:136
-msgid "Let me have peace in Death! Donna I'll be there soo-"
-msgstr ""
-
 #: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:5
 msgid ""
 "In the days before Haldric the First saved our people, and founded the "
@@ -11071,7 +11421,7 @@
 msgstr ""
 
 #: data/scenarios/tutorial/tutorial1.cfg:264
-#: data/scenarios/tutorial/tutorial2.cfg:206
+#: data/scenarios/tutorial/tutorial2.cfg:206 src/show_dialog.cpp:450
 msgid "Yes"
 msgstr ""
 
@@ -11310,294 +11660,294 @@
 msgstr ""
 
 #: data/translations/english.cfg:57
-msgid "Delete File"
+msgid "This unit takes half normal damage when it did not initiate the attack."
 msgstr ""
 
-#: data/translations/english.cfg:58
-msgid "Deletion of the file failed."
-msgstr ""
-
-#: data/translations/english.cfg:60
+#: data/translations/english.cfg:59
 msgid "minimum damage"
 msgstr ""
 
-#: data/translations/english.cfg:62
+#: data/translations/english.cfg:61
 msgid "Game"
 msgstr ""
 
-#: data/translations/english.cfg:64
+#: data/translations/english.cfg:63
 msgid "Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:66
+#: data/translations/english.cfg:65
 msgid "Configure Sides:"
 msgstr ""
 
-#: data/translations/english.cfg:67
+#: data/translations/english.cfg:66
 msgid "Choose Team Settings:"
 msgstr ""
 
-#: data/translations/english.cfg:68
+#: data/translations/english.cfg:67
 msgid "Could not connect to the remote host"
 msgstr ""
 
-#: data/translations/english.cfg:69
+#: data/translations/english.cfg:68
 msgid "Waiting for players to connect"
 msgstr ""
 
-#: data/translations/english.cfg:70
+#: data/translations/english.cfg:69
 msgid "Filled"
 msgstr ""
 
-#: data/translations/english.cfg:71
+#: data/translations/english.cfg:70
 msgid "Available"
 msgstr ""
 
-#: data/translations/english.cfg:72
+#: data/translations/english.cfg:71
 msgid "&misc/observer.png,Observer"
 msgstr ""
 
-#: data/translations/english.cfg:74
+#: data/translations/english.cfg:73
 msgid "Describe Unit"
 msgstr ""
 
-#: data/translations/english.cfg:76
+#: data/translations/english.cfg:75
 msgid "Full Screen or Windowed?"
 msgstr ""
 
-#: data/translations/english.cfg:77
+#: data/translations/english.cfg:76
 msgid "Display:"
 msgstr ""
 
-#: data/translations/english.cfg:78
+#: data/translations/english.cfg:77
 msgid "Windowed"
 msgstr ""
 
-#: data/translations/english.cfg:80
+#: data/translations/english.cfg:79
 msgid "Speed:"
 msgstr ""
 
-#: data/translations/english.cfg:81
+#: data/translations/english.cfg:80
 msgid "Normal"
 msgstr ""
 
-#: data/translations/english.cfg:83
+#: data/translations/english.cfg:82
 msgid "Sound Settings..."
 msgstr ""
 
-#: data/translations/english.cfg:84
+#: data/translations/english.cfg:83
 msgid "Options"
 msgstr ""
 
-#: data/translations/english.cfg:86
+#: data/translations/english.cfg:85
 msgid "Choose Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:88
+#: data/translations/english.cfg:87
 msgid "This terrain acts as $terrains for movement and defense purposes"
 msgstr ""
 
-#: data/translations/english.cfg:89
+#: data/translations/english.cfg:88
 msgid "The terrain with the best modifier is chosen automatically"
 msgstr ""
 
-#: data/translations/english.cfg:90
+#: data/translations/english.cfg:89
 msgid "This terrain gives healing"
 msgstr ""
 
-#: data/translations/english.cfg:91
+#: data/translations/english.cfg:90
 msgid ""
 "This terrain acts as keep, i.e., you can recruit units when a leader is in a "
 "location with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:92
+#: data/translations/english.cfg:91
 msgid ""
 "This terrain acts as castle, i.e., you can recruit units onto a location "
 "with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:93 src/help.cpp:866
+#: data/translations/english.cfg:92 src/help.cpp:868
 msgid "or"
 msgstr ""
 
-#: data/translations/english.cfg:94
+#: data/translations/english.cfg:93
 msgid "Unit resistance table"
 msgstr ""
 
-#: data/translations/english.cfg:96
+#: data/translations/english.cfg:95
 msgid "See Also..."
 msgstr ""
 
-#: data/translations/english.cfg:100
+#: data/translations/english.cfg:99
 msgid ""
 "Backstab:\n"
 "This attack deals double damage if a friendly unit is on the opposite side "
 "of the target."
 msgstr ""
 
-#: data/translations/english.cfg:103
+#: data/translations/english.cfg:102
 msgid ""
 "Charge:\n"
 "This attack deals double damage to the target. It also causes this unit to "
 "take double damage from the target's counterattack."
 msgstr ""
 
-#: data/translations/english.cfg:106
+#: data/translations/english.cfg:105
 msgid ""
 "Drain:\n"
 "This unit drains health from living units, healing itself for half the "
 "amount of damage it deals."
 msgstr ""
 
-#: data/translations/english.cfg:109
+#: data/translations/english.cfg:108
 msgid ""
 "Magical:\n"
 "This attack always has a 70% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:112
+#: data/translations/english.cfg:111
 msgid ""
 "Marksman:\n"
 "When used offensively, this attack always has at least a 60% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:115
+#: data/translations/english.cfg:114
 msgid ""
 "Plague:\n"
 "If this unit kills a living target and that unit was not stationed in a "
 "village, the dead target's corpse will rise up and fight for you."
 msgstr ""
 
-#: data/translations/english.cfg:118
+#: data/translations/english.cfg:117
 msgid ""
 "Poison:\n"
 "This attack poisons the target. Poisoned units lose 8 HP every turn until "
 "they are cured or are reduced to 1 HP."
 msgstr ""
 
-#: data/translations/english.cfg:121
+#: data/translations/english.cfg:120
 msgid ""
 "Slow:\n"
 "This attack slows the target. Slowed units move at half normal speed and "
 "receive one less attack than normal in combat for the duration of one turn."
 msgstr ""
 
-#: data/translations/english.cfg:124
+#: data/translations/english.cfg:123
 msgid ""
 "Stone:\n"
 "This attack turns the target to stone. Units that have been turned to stone "
 "may not move or attack."
 msgstr ""
 
-#: data/translations/english.cfg:127
+#: data/translations/english.cfg:126
 msgid ""
 "Berserk:\n"
 "Whether used offensively or defensively, this attack presses the engagement "
 "until one of the combatants is slain."
 msgstr ""
 
-#: data/translations/english.cfg:130
+#: data/translations/english.cfg:129
 msgid ""
 "First Strike:\n"
 "This unit always strikes first with this attack, even if they are defending."
 msgstr ""
 
-#: data/translations/english.cfg:132
+#: data/translations/english.cfg:131
 msgid "first strike"
 msgstr ""
 
-#: data/translations/english.cfg:135
+#: data/translations/english.cfg:134
 msgid "Elves"
 msgstr ""
 
-#: data/translations/english.cfg:136
+#: data/translations/english.cfg:135
 msgid "Orcs"
 msgstr ""
 
-#: data/translations/english.cfg:137
+#: data/translations/english.cfg:136
 msgid "Humans"
 msgstr ""
 
-#: data/translations/english.cfg:138
+#: data/translations/english.cfg:137
 msgid "Undead"
 msgstr ""
 
-#: data/translations/english.cfg:142
+#: data/translations/english.cfg:141
 msgid "Deep Water"
 msgstr ""
 
-#: data/translations/english.cfg:143
+#: data/translations/english.cfg:142
 msgid "Shallow Water"
 msgstr ""
 
-#: data/translations/english.cfg:144
+#: data/translations/english.cfg:143
 msgid "Sand"
 msgstr ""
 
-#: data/translations/english.cfg:145 data/translations/english.cfg:147
-#: data/translations/english.cfg:148 data/translations/english.cfg:149
-#: data/translations/english.cfg:150 data/translations/english.cfg:151
+#: data/translations/english.cfg:144 data/translations/english.cfg:146
+#: data/translations/english.cfg:147 data/translations/english.cfg:148
+#: data/translations/english.cfg:149 data/translations/english.cfg:150
 msgid "Village"
 msgstr ""
 
-#: data/translations/english.cfg:146
+#: data/translations/english.cfg:145
 msgid "Swamp"
 msgstr ""
 
-#: data/translations/english.cfg:152
+#: data/translations/english.cfg:151
 msgid "Tundra"
 msgstr ""
 
-#: data/translations/english.cfg:153
+#: data/translations/english.cfg:152
 msgid "Ice"
 msgstr ""
 
-#: data/translations/english.cfg:154
+#: data/translations/english.cfg:153
 msgid "Road"
 msgstr ""
 
-#: data/translations/english.cfg:155
+#: data/translations/english.cfg:154
 msgid "Dirt"
 msgstr ""
 
-#: data/translations/english.cfg:156
+#: data/translations/english.cfg:155
 msgid "Grassland"
 msgstr ""
 
-#: data/translations/english.cfg:157
+#: data/translations/english.cfg:156
 msgid "Hills"
 msgstr ""
 
-#: data/translations/english.cfg:158
+#: data/translations/english.cfg:157
 msgid "Mountains"
 msgstr ""
 
-#: data/translations/english.cfg:159
+#: data/translations/english.cfg:158
 msgid "Forest"
 msgstr ""
 
-#: data/translations/english.cfg:160 data/translations/english.cfg:161
-#: data/translations/english.cfg:162
+#: data/translations/english.cfg:159 data/translations/english.cfg:160
+#: data/translations/english.cfg:161
 msgid "Bridge"
 msgstr ""
 
-#: data/translations/english.cfg:163
+#: data/translations/english.cfg:162
 msgid "Castle"
 msgstr ""
 
-#: data/translations/english.cfg:164
+#: data/translations/english.cfg:163
 msgid "Keep"
 msgstr ""
 
-#: data/translations/english.cfg:165
+#: data/translations/english.cfg:164
 msgid "Cave"
 msgstr ""
 
-#: data/translations/english.cfg:166
+#: data/translations/english.cfg:165
 msgid "Cave Wall"
 msgstr ""
 
+#: data/translations/english.cfg:166
+msgid "Encampment"
+msgstr ""
+
 #: data/translations/english.cfg:169
 msgid "$name's Bridge,$name's Crossing"
 msgstr ""
@@ -12025,11 +12375,11 @@
 #: data/units/Fireball.cfg:21 data/units/Great_Mage.cfg:42
 #: data/units/Great_Mage.cfg:118 data/units/Initiate.cfg:21
 #: data/units/Lich.cfg:34 data/units/Mage.cfg:39 data/units/Mage.cfg:106
-#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/Mage_of_Light.cfg:48 data/units/Mage_of_Light.cfg:108
 #: data/units/Necromancer.cfg:37 data/units/Red_Mage.cfg:42
 #: data/units/Red_Mage.cfg:111 data/units/Sea_Hag.cfg:31
 #: data/units/Silver_Mage.cfg:44 data/units/Silver_Mage.cfg:131
-#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
+#: data/units/White_Mage.cfg:47 data/units/White_Mage.cfg:106
 msgid "magical"
 msgstr ""
 
@@ -12067,7 +12417,7 @@
 #: data/units/Great_Mage.cfg:24 data/units/Great_Mage.cfg:100
 #: data/units/Great_Troll.cfg:21 data/units/Heavy_Infantry.cfg:21
 #: data/units/Heavy_Infantryman.cfg:20 data/units/Iron_Mauler.cfg:20
-#: data/units/Mage_of_Light.cfg:27 data/units/Mage_of_Light.cfg:87
+#: data/units/Mage_of_Light.cfg:30 data/units/Mage_of_Light.cfg:90
 #: data/units/Mudcrawler.cfg:22 data/units/Necromancer.cfg:20
 #: data/units/Noble_Youth.cfg:22 data/units/Outlaw.cfg:21
 #: data/units/Outlaw.cfg:39 data/units/Outlaw.cfg:94 data/units/Outlaw.cfg:112
@@ -12084,11 +12434,11 @@
 msgid "impact"
 msgstr ""
 
-#: data/units/Arch_Mage.cfg:3
+#: data/units/Arch_Mage.cfg:3 data/units/Arch_Mage.cfg:82
 msgid "Arch Mage"
 msgstr ""
 
-#: data/units/Arch_Mage.cfg:20
+#: data/units/Arch_Mage.cfg:20 data/units/Arch_Mage.cfg:99
 msgid ""
 "Leaders among the mages, the Arch Mages hurl huge balls of fire at their "
 "enemies."
@@ -12154,7 +12504,7 @@
 #: data/units/Orcish_Slayer.cfg:19 data/units/Poacher.cfg:24
 #: data/units/Red_Mage.cfg:23 data/units/Red_Mage.cfg:92
 #: data/units/Rogue.cfg:20 data/units/Thief.cfg:19 data/units/Trapper.cfg:24
-#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
+#: data/units/White_Mage.cfg:28 data/units/White_Mage.cfg:87
 msgid "dagger"
 msgstr ""
 
@@ -12175,13 +12525,16 @@
 #: data/units/Dwarvish_Steelclad.cfg:28 data/units/Dwarvish_Thunderer.cfg:29
 #: data/units/Dwarvish_Thunderguard.cfg:29
 #: data/units/Dwarvish_Ulfserker.cfg:35 data/units/Elvish_Archer.cfg:22
-#: data/units/Elvish_Avenger.cfg:23 data/units/Elvish_Captain.cfg:24
+#: data/units/Elvish_Archer.cfg:101 data/units/Elvish_Avenger.cfg:24
+#: data/units/Elvish_Avenger.cfg:97 data/units/Elvish_Captain.cfg:24
 #: data/units/Elvish_Champion.cfg:22 data/units/Elvish_Fighter.cfg:24
 #: data/units/Elvish_Hero.cfg:22 data/units/Elvish_Lord.cfg:21
-#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marshal.cfg:25
-#: data/units/Elvish_Outrider.cfg:24 data/units/Elvish_Ranger.cfg:21
+#: data/units/Elvish_Marksman.cfg:22 data/units/Elvish_Marksman.cfg:100
+#: data/units/Elvish_Marshal.cfg:25 data/units/Elvish_Outrider.cfg:24
+#: data/units/Elvish_Ranger.cfg:22 data/units/Elvish_Ranger.cfg:99
 #: data/units/Elvish_Rider.cfg:31 data/units/Elvish_Scout.cfg:32
-#: data/units/Elvish_Sharpshooter.cfg:20 data/units/Fencer.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:22
+#: data/units/Elvish_Sharpshooter.cfg:101 data/units/Fencer.cfg:21
 #: data/units/Fighter.cfg:21 data/units/Fire_Dragon.cfg:23
 #: data/units/General.cfg:22 data/units/Ghoul.cfg:20
 #: data/units/Goblin_Direwolver.cfg:21 data/units/Goblin_Direwolver.cfg:33
@@ -12205,21 +12558,21 @@
 #: data/units/Poacher.cfg:25 data/units/Princess.cfg:23
 #: data/units/Red_Mage.cfg:24 data/units/Red_Mage.cfg:93
 #: data/units/Revenant.cfg:24 data/units/Rogue.cfg:21 data/units/Rogue.cfg:39
-#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:20
-#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:20
+#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:21
+#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:22
 #: data/units/Shadow.cfg:21 data/units/Skeletal_Dragon.cfg:29
 #: data/units/Skeletal_Dragon.cfg:48 data/units/Skeleton.cfg:25
 #: data/units/Sleeping_Gryphon.cfg:19 data/units/Spectre.cfg:20
 #: data/units/Swordsman.cfg:20 data/units/Thief.cfg:20
 #: data/units/Trapper.cfg:25 data/units/Vampire_Bat.cfg:20
-#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:26
-#: data/units/White_Mage.cfg:85 data/units/Wolf_Rider.cfg:21
+#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:29
+#: data/units/White_Mage.cfg:88 data/units/Wolf_Rider.cfg:21
 #: data/units/Wraith.cfg:20 data/units/Young_Ogre.cfg:19
 msgid "blade"
 msgstr ""
 
 #: data/units/Assassin.cfg:25 data/units/Rogue.cfg:25 data/units/Thief.cfg:24
-#: src/actions.cpp:475
+#: src/actions.cpp:476
 msgid "backstab"
 msgstr ""
 
@@ -12247,8 +12600,8 @@
 #: data/units/Bandit.cfg:19 data/units/Drake_Slasher.cfg:75
 #: data/units/Drake_Worker.cfg:19 data/units/Great_Troll.cfg:20
 #: data/units/Heavy_Infantry.cfg:20 data/units/Heavy_Infantryman.cfg:19
-#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:26
-#: data/units/Mage_of_Light.cfg:86 data/units/Outlaw.cfg:20
+#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:29
+#: data/units/Mage_of_Light.cfg:89 data/units/Outlaw.cfg:20
 #: data/units/Outlaw.cfg:93 data/units/Outlaw_Princess.cfg:23
 #: data/units/Outlaw_Queen.cfg:24 data/units/Shock_Trooper.cfg:19
 #: data/units/Troll_Warrior.cfg:19 data/units/Warrior_King.cfg:22
@@ -12278,13 +12631,16 @@
 #: data/units/Dragoon.cfg:27 data/units/Drake_Clasher.cfg:19
 #: data/units/Drake_Fighter.cfg:20 data/units/Drake_Slasher.cfg:20
 #: data/units/Drake_Warrior.cfg:20 data/units/Elvish_Archer.cfg:21
-#: data/units/Elvish_Avenger.cfg:22 data/units/Elvish_Captain.cfg:23
+#: data/units/Elvish_Archer.cfg:100 data/units/Elvish_Avenger.cfg:23
+#: data/units/Elvish_Avenger.cfg:96 data/units/Elvish_Captain.cfg:23
 #: data/units/Elvish_Champion.cfg:21 data/units/Elvish_Fighter.cfg:23
 #: data/units/Elvish_Hero.cfg:21 data/units/Elvish_Lord.cfg:20
-#: data/units/Elvish_Marksman.cfg:20 data/units/Elvish_Marshal.cfg:24
-#: data/units/Elvish_Outrider.cfg:23 data/units/Elvish_Ranger.cfg:20
+#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marksman.cfg:99
+#: data/units/Elvish_Marshal.cfg:24 data/units/Elvish_Outrider.cfg:23
+#: data/units/Elvish_Ranger.cfg:21 data/units/Elvish_Ranger.cfg:98
 #: data/units/Elvish_Rider.cfg:30 data/units/Elvish_Scout.cfg:31
-#: data/units/Elvish_Sharpshooter.cfg:19 data/units/Fighter.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:100 data/units/Fighter.cfg:20
 #: data/units/General.cfg:21 data/units/Grand_Knight.cfg:19
 #: data/units/Knight.cfg:20 data/units/Lieutenant.cfg:21
 #: data/units/Longbowman.cfg:21 data/units/Lord.cfg:22
@@ -12295,8 +12651,8 @@
 #: data/units/Orcish_Sovereign.cfg:21 data/units/Orcish_Warlord.cfg:18
 #: data/units/Orcish_Warrior.cfg:19 data/units/Paladin.cfg:24
 #: data/units/Princess.cfg:22 data/units/Royal_Guard.cfg:19
-#: data/units/Scout.cfg:19 data/units/Sea_Orc.cfg:19
-#: data/units/Sergeant.cfg:19 data/units/Swordsman.cfg:19
+#: data/units/Scout.cfg:20 data/units/Sea_Orc.cfg:19
+#: data/units/Sergeant.cfg:21 data/units/Swordsman.cfg:19
 msgid "sword"
 msgstr ""
 
@@ -12338,18 +12694,20 @@
 
 #: data/units/Bone_Shooter.cfg:37 data/units/Bowman.cfg:37
 #: data/units/Commander.cfg:45 data/units/Elvish_Archer.cfg:38
-#: data/units/Elvish_Avenger.cfg:38 data/units/Elvish_Captain.cfg:39
+#: data/units/Elvish_Archer.cfg:117 data/units/Elvish_Avenger.cfg:39
+#: data/units/Elvish_Avenger.cfg:112 data/units/Elvish_Captain.cfg:39
 #: data/units/Elvish_Champion.cfg:40 data/units/Elvish_Fighter.cfg:40
 #: data/units/Elvish_Hero.cfg:40 data/units/Elvish_Marshal.cfg:40
-#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:37
-#: data/units/Elvish_Rider.cfg:51 data/units/Elvish_Scout.cfg:52
-#: data/units/Longbowman.cfg:38 data/units/Lord.cfg:39
-#: data/units/Master_Bowman.cfg:32 data/units/Noble_Commander.cfg:41
-#: data/units/Noble_Lord.cfg:40 data/units/Orcish_Archer.cfg:36
-#: data/units/Orcish_Leader.cfg:37 data/units/Orcish_Ruler.cfg:38
-#: data/units/Orcish_Sovereign.cfg:42 data/units/Orcish_Warlord.cfg:29
-#: data/units/Poacher.cfg:41 data/units/Skeleton_Archer.cfg:40
-#: data/units/Soul_Shooter.cfg:37 data/units/Trapper.cfg:41
+#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Ranger.cfg:115 data/units/Elvish_Rider.cfg:51
+#: data/units/Elvish_Scout.cfg:52 data/units/Longbowman.cfg:38
+#: data/units/Lord.cfg:39 data/units/Master_Bowman.cfg:32
+#: data/units/Noble_Commander.cfg:41 data/units/Noble_Lord.cfg:40
+#: data/units/Orcish_Archer.cfg:36 data/units/Orcish_Leader.cfg:37
+#: data/units/Orcish_Ruler.cfg:38 data/units/Orcish_Sovereign.cfg:42
+#: data/units/Orcish_Warlord.cfg:29 data/units/Poacher.cfg:41
+#: data/units/Skeleton_Archer.cfg:40 data/units/Soul_Shooter.cfg:37
+#: data/units/Trapper.cfg:41
 msgid "bow"
 msgstr ""
 
@@ -12359,19 +12717,24 @@
 #: data/units/Death_Knight.cfg:32 data/units/Dragoon.cfg:49
 #: data/units/Drake_Clasher.cfg:52 data/units/Drake_Guard.cfg:23
 #: data/units/Drake_Slasher.cfg:53 data/units/Duelist.cfg:32
-#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Thunderer.cfg:49
+#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Guardsman.cfg:40
+#: data/units/Dwarvish_Guardsman.cfg:53 data/units/Dwarvish_Stalwart.cfg:40
+#: data/units/Dwarvish_Stalwart.cfg:53 data/units/Dwarvish_Thunderer.cfg:49
 #: data/units/Dwarvish_Thunderguard.cfg:55 data/units/Elvish_Archer.cfg:39
-#: data/units/Elvish_Avenger.cfg:39 data/units/Elvish_Captain.cfg:40
+#: data/units/Elvish_Archer.cfg:118 data/units/Elvish_Avenger.cfg:40
+#: data/units/Elvish_Avenger.cfg:113 data/units/Elvish_Captain.cfg:40
 #: data/units/Elvish_Champion.cfg:41 data/units/Elvish_Druid.cfg:62
 #: data/units/Elvish_Fighter.cfg:41 data/units/Elvish_Hero.cfg:41
-#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marshal.cfg:41
-#: data/units/Elvish_Outrider.cfg:40 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Marksman.cfg:116
+#: data/units/Elvish_Marshal.cfg:41 data/units/Elvish_Outrider.cfg:40
+#: data/units/Elvish_Ranger.cfg:39 data/units/Elvish_Ranger.cfg:116
 #: data/units/Elvish_Rider.cfg:52 data/units/Elvish_Scout.cfg:53
-#: data/units/Elvish_Sharpshooter.cfg:37 data/units/Elvish_Shyde.cfg:71
-#: data/units/General.cfg:33 data/units/Giant_Scorpion.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:39
+#: data/units/Elvish_Sharpshooter.cfg:118 data/units/Elvish_Shyde.cfg:71
+#: data/units/General.cfg:45 data/units/Giant_Scorpion.cfg:20
 #: data/units/Grand_Knight.cfg:37 data/units/Halbardier.cfg:19
 #: data/units/Horseman.cfg:21 data/units/Knight.cfg:37
-#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:33
+#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:39
 #: data/units/Longbowman.cfg:39 data/units/Lord.cfg:40
 #: data/units/Master_Bowman.cfg:33 data/units/Merman.cfg:20
 #: data/units/Merman_Lord.cfg:21 data/units/Naga.cfg:21
@@ -12387,7 +12750,7 @@
 #: data/units/Saurian.cfg:20 data/units/Saurian.cfg:37
 #: data/units/Saurian_Warrior.cfg:20 data/units/Saurian_Warrior.cfg:37
 #: data/units/Sea_Hag.cfg:21 data/units/Sea_Serpent.cfg:19
-#: data/units/Sergeant.cfg:36 data/units/Skeleton_Archer.cfg:41
+#: data/units/Sergeant.cfg:39 data/units/Skeleton_Archer.cfg:41
 #: data/units/Soul_Shooter.cfg:38 data/units/Spearman.cfg:20
 #: data/units/Spearman.cfg:33 data/units/Transport_Galleon.cfg:16
 #: data/units/Trapper.cfg:42 data/units/Triton.cfg:20
@@ -12418,7 +12781,6 @@
 msgstr ""
 
 #: data/units/Cavalier.cfg:48 data/units/Dragoon.cfg:48
-#: data/units/Duelist.cfg:31
 msgid "pistol"
 msgstr ""
 
@@ -12467,6 +12829,8 @@
 
 #: data/units/Chocobone.cfg:20 data/units/Drake_Clasher.cfg:51
 #: data/units/Drake_Guard.cfg:22 data/units/Drake_Slasher.cfg:52
+#: data/units/Dwarvish_Guardsman.cfg:38 data/units/Dwarvish_Guardsman.cfg:52
+#: data/units/Dwarvish_Stalwart.cfg:38 data/units/Dwarvish_Stalwart.cfg:52
 #: data/units/Horseman.cfg:20 data/units/Saurian.cfg:18
 #: data/units/Saurian.cfg:35 data/units/Saurian_Warrior.cfg:18
 #: data/units/Saurian_Warrior.cfg:35 data/units/Spearman.cfg:19
@@ -12476,8 +12840,8 @@
 
 #: data/units/Chocobone.cfg:23 data/units/Grand_Knight.cfg:38
 #: data/units/Horseman.cfg:22 data/units/Knight.cfg:38
-#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:348
-#: src/actions.cpp:466
+#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:349
+#: src/actions.cpp:467
 msgid "charge"
 msgstr ""
 
@@ -12496,7 +12860,7 @@
 msgid "gaze"
 msgstr ""
 
-#: data/units/Cockatrice.cfg:26 src/actions.cpp:705 src/actions.cpp:842
+#: data/units/Cockatrice.cfg:26 src/actions.cpp:717 src/actions.cpp:857
 #: src/reports.cpp:122
 msgid "stone"
 msgstr ""
@@ -12512,7 +12876,8 @@
 #: data/units/Noble_Commander.cfg:10 data/units/Noble_Lord.cfg:10
 #: data/units/Orcish_Leader.cfg:9 data/units/Orcish_Ruler.cfg:9
 #: data/units/Orcish_Sovereign.cfg:9 data/units/Princess.cfg:17
-#: data/units/Warrior_King.cfg:17 src/actions.cpp:359 src/actions.cpp:486
+#: data/units/Sergeant.cfg:17 data/units/Warrior_King.cfg:17
+#: src/actions.cpp:360 src/actions.cpp:496
 msgid "leadership"
 msgstr ""
 
@@ -12594,10 +12959,10 @@
 msgid "battle axe"
 msgstr ""
 
-#: data/units/Death_Knight.cfg:31 data/units/General.cfg:32
-#: data/units/Lieutenant.cfg:32 data/units/Orcish_Crossbow.cfg:39
-#: data/units/Orcish_Crossbowman.cfg:38 data/units/Sergeant.cfg:35
-#: data/units/Wall_Guard.cfg:35
+#: data/units/Death_Knight.cfg:31 data/units/Duelist.cfg:31
+#: data/units/General.cfg:44 data/units/Lieutenant.cfg:38
+#: data/units/Orcish_Crossbow.cfg:39 data/units/Orcish_Crossbowman.cfg:38
+#: data/units/Sergeant.cfg:38 data/units/Wall_Guard.cfg:35
 msgid "crossbow"
 msgstr ""
 
@@ -12830,6 +13195,22 @@
 msgid "hammer"
 msgstr ""
 
+#: data/units/Dwarvish_Guardsman.cfg:3
+msgid "Dwarvish Guardsman"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:29 data/units/Dwarvish_Stalwart.cfg:29
+#: src/actions.cpp:485
+msgid "steadfast"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:35
+msgid ""
+"The most resiliant dwarves sometimes join the Dwarvish army as Guardsman. "
+"Slow and without a strong attack, they guard the Army's flank, soaking up "
+"alot of damage, and hurling their heavy spears into the enemy."
+msgstr ""
+
 #: data/units/Dwarvish_Lord.cfg:3
 msgid "Dwarvish Lord"
 msgstr ""
@@ -12865,6 +13246,17 @@
 msgid "Lightning bolt"
 msgstr ""
 
+#: data/units/Dwarvish_Stalwart.cfg:3
+msgid "Dwarvish Stalwart"
+msgstr ""
+
+#: data/units/Dwarvish_Stalwart.cfg:35
+msgid ""
+"Stalwarts, after years in battle, have fashioned new shields and strong "
+"armor from the ruins of their enemies. While slow, they are the feared for "
+"their resilience and strength."
+msgstr ""
+
 #: data/units/Dwarvish_Steelclad.cfg:3
 msgid "Dwarvish Steelclad"
 msgstr ""
@@ -12930,33 +13322,19 @@
 msgid "Elder Wose"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:3
+#: data/units/Elvish_Archer.cfg:3 data/units/Elvish_Archer.cfg:82
 msgid "Elvish Archer"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:18
-msgid ""
-"Elvish Archers are trained from youth in archery, and so skilled in long-"
-"range combat. Able to fire many arrows quickly and accurately, these Archers "
-"make up a large portion of the Elvish military."
-msgstr ""
-
-#: data/units/Elvish_Avenger.cfg:3
+#: data/units/Elvish_Avenger.cfg:3 data/units/Elvish_Avenger.cfg:76
 msgid "Elvish Avenger"
 msgstr ""
 
-#: data/units/Elvish_Avenger.cfg:17 data/units/Elvish_Ranger.cfg:16
+#: data/units/Elvish_Avenger.cfg:18 data/units/Elvish_Avenger.cfg:91
+#: data/units/Elvish_Ranger.cfg:17 data/units/Elvish_Ranger.cfg:94
 msgid "ambush"
 msgstr ""
 
-#: data/units/Elvish_Avenger.cfg:19
-msgid ""
-"Elvish Avengers are extremely skillful and extremely quick, powerful in all "
-"forms of combat. Avengers are considered the best of all woodsmen in "
-"Wesnoth, and can ambush their foes in the forest, because they cannot be "
-"seen in the woods until just after they have attacked."
-msgstr ""
-
 #: data/units/Elvish_Captain.cfg:3
 msgid "Elvish Captain"
 msgstr ""
@@ -12984,7 +13362,7 @@
 msgstr ""
 
 #: data/units/Elvish_Druid.cfg:18 data/units/Elvish_Shyde.cfg:19
-#: data/units/White_Mage.cfg:9 data/units/White_Mage.cfg:68
+#: data/units/White_Mage.cfg:12 data/units/White_Mage.cfg:71
 msgid "cures"
 msgstr ""
 
@@ -13035,24 +13413,19 @@
 "devastating balls of fire at long range."
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:3
+#: data/units/Elvish_Marksman.cfg:3 data/units/Elvish_Marksman.cfg:80
 msgid "Elvish Marksman"
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:17
-msgid ""
-"Elvish Marksman are expert in use of the bow. Their skill guarantees them a "
-"60% chance to hit enemies, even those hidden in difficult terrain. This "
-"great skill with the bow compensates for their lack of skill in melee combat "
-"and lesser speed."
-msgstr ""
-
-#: data/units/Elvish_Marksman.cfg:36 data/units/Elvish_Sharpshooter.cfg:36
+#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marksman.cfg:115
+#: data/units/Elvish_Sharpshooter.cfg:38
+#: data/units/Elvish_Sharpshooter.cfg:117
 msgid "longbow"
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Sharpshooter.cfg:38
-#: data/units/Fire_Dragon.cfg:60
+#: data/units/Elvish_Marksman.cfg:39 data/units/Elvish_Marksman.cfg:117
+#: data/units/Elvish_Sharpshooter.cfg:40
+#: data/units/Elvish_Sharpshooter.cfg:119 data/units/Fire_Dragon.cfg:60
 msgid "marksman"
 msgstr ""
 
@@ -13079,18 +13452,10 @@
 "they strike hard before melting into the woods again to evade response."
 msgstr ""
 
-#: data/units/Elvish_Ranger.cfg:3
+#: data/units/Elvish_Ranger.cfg:2 data/units/Elvish_Ranger.cfg:79
 msgid "Elvish Ranger"
 msgstr ""
 
-#: data/units/Elvish_Ranger.cfg:17
-msgid ""
-"Elvish Rangers are quick and powerful. Skilled in both short- and long-range "
-"combat, Rangers are truly all-round fighters. The best of all woodsmen, "
-"Rangers cannot be seen by enemies while they are in forest, unless they have "
-"just made an attack, or there are enemies adjacent to them."
-msgstr ""
-
 #: data/units/Elvish_Rider.cfg:3
 msgid "Elvish Rider"
 msgstr ""
@@ -13130,18 +13495,10 @@
 msgid "entangle"
 msgstr ""
 
-#: data/units/Elvish_Sharpshooter.cfg:3
+#: data/units/Elvish_Sharpshooter.cfg:3 data/units/Elvish_Sharpshooter.cfg:82
 msgid "Elvish Sharpshooter"
 msgstr ""
 
-#: data/units/Elvish_Sharpshooter.cfg:16
-msgid ""
-"The most elite archers in all of Wesnoth, Elvish Sharpshooters are "
-"incredibly accurate, guaranteed a 60% chance to hit when attacking, even "
-"when firing very quickly. Sharpshooters are excellent at picking off "
-"entrenched enemies."
-msgstr ""
-
 #: data/units/Elvish_Shyde.cfg:3
 msgid "Elvish Shyde"
 msgstr ""
@@ -13247,7 +13604,7 @@
 msgid "bump"
 msgstr ""
 
-#: data/units/General.cfg:3 src/preferences.cpp:898
+#: data/units/General.cfg:3
 msgid "General"
 msgstr ""
 
@@ -13359,11 +13716,11 @@
 msgid "lance"
 msgstr ""
 
-#: data/units/Great_Mage.cfg:3
+#: data/units/Great_Mage.cfg:3 data/units/Great_Mage.cfg:79
 msgid "Great Mage"
 msgstr ""
 
-#: data/units/Great_Mage.cfg:20
+#: data/units/Great_Mage.cfg:20 data/units/Great_Mage.cfg:96
 msgid ""
 "Great Mages are awesome and fearsome enemies, exceeding even the Arch Mages "
 "in power."
@@ -13552,11 +13909,11 @@
 "level units."
 msgstr ""
 
-#: data/units/Mage.cfg:3
+#: data/units/Mage.cfg:3 data/units/Mage.cfg:70
 msgid "Mage"
 msgstr ""
 
-#: data/units/Mage.cfg:17
+#: data/units/Mage.cfg:17 data/units/Mage.cfg:84
 msgid ""
 "Mages are both weak and powerful. Moving slowly, and with poor defensive "
 "skills, Mages attack with magical missiles that always have a high chance of "
@@ -13568,15 +13925,15 @@
 msgid "missile"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:3
+#: data/units/Mage_of_Light.cfg:3 data/units/Mage_of_Light.cfg:66
 msgid "Mage of Light"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:10 data/units/Mage_of_Light.cfg:70
+#: data/units/Mage_of_Light.cfg:13 data/units/Mage_of_Light.cfg:73
 msgid "illuminates,cures"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:23
+#: data/units/Mage_of_Light.cfg:26 data/units/Mage_of_Light.cfg:86
 msgid ""
 "Mages of Light are awesome allies of all lawful combatants, and fearsome "
 "foes to the forces of chaos. These Mages' powers of illumination are so "
@@ -13587,14 +13944,14 @@
 "units."
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:42 data/units/Mage_of_Light.cfg:102
-#: data/units/White_Mage.cfg:41 data/units/White_Mage.cfg:100
+#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
 msgid "lightbeam"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:43 data/units/Mage_of_Light.cfg:103
-#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:42
-#: data/units/White_Mage.cfg:101
+#: data/units/Mage_of_Light.cfg:46 data/units/Mage_of_Light.cfg:106
+#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:45
+#: data/units/White_Mage.cfg:104
 msgid "holy"
 msgstr ""
 
@@ -13890,7 +14247,7 @@
 "weakness is their inability to wield the bow."
 msgstr ""
 
-#: data/units/Outlaw.cfg:3
+#: data/units/Outlaw.cfg:3 data/units/Outlaw.cfg:75
 msgid "Outlaw"
 msgstr ""
 
@@ -13898,6 +14255,10 @@
 msgid "Outlaws fight better at night."
 msgstr ""
 
+#: data/units/Outlaw.cfg:89
+msgid "Outlaws fight better at night. Female Outlaws look good while doing it."
+msgstr ""
+
 #: data/units/Outlaw_Princess.cfg:4
 msgid "Outlaw Princess"
 msgstr ""
@@ -13994,11 +14355,11 @@
 "having skills like that of a thief."
 msgstr ""
 
-#: data/units/Red_Mage.cfg:3
+#: data/units/Red_Mage.cfg:3 data/units/Red_Mage.cfg:72
 msgid "Red Mage"
 msgstr ""
 
-#: data/units/Red_Mage.cfg:20
+#: data/units/Red_Mage.cfg:20 data/units/Red_Mage.cfg:89
 msgid ""
 "Red Mages attack with powerful magic fireballs that are guaranteed a good "
 "chance of hitting. Deft of foot, and skilled fighters both day and night, "
@@ -14084,7 +14445,7 @@
 msgid "Sergeant"
 msgstr ""
 
-#: data/units/Sergeant.cfg:16
+#: data/units/Sergeant.cfg:18
 msgid ""
 "The Sergeant is an officer in the ranks of the Royal Army. He is not "
 "stronger than other fighters, but he has hopes of advancing to greatness. As "
@@ -14113,7 +14474,7 @@
 "and even into the lands beyond."
 msgstr ""
 
-#: data/units/Silver_Mage.cfg:3
+#: data/units/Silver_Mage.cfg:3 data/units/Silver_Mage.cfg:90
 msgid "Silver Mage"
 msgstr ""
 
@@ -14121,7 +14482,7 @@
 msgid "teleport"
 msgstr ""
 
-#: data/units/Silver_Mage.cfg:22
+#: data/units/Silver_Mage.cfg:22 data/units/Silver_Mage.cfg:109
 msgid ""
 "Silver Mages are the most deft of foot and elusive of all mages. They can "
 "teleport from any friendly village to another, translating themselves in an "
@@ -14396,11 +14757,11 @@
 "miscellaneous items at them with ballistas."
 msgstr ""
 
-#: data/units/White_Mage.cfg:3
+#: data/units/White_Mage.cfg:3 data/units/White_Mage.cfg:65
 msgid "White Mage"
 msgstr ""
 
-#: data/units/White_Mage.cfg:22
+#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
 msgid ""
 "White Mages are weak in combat, but expert in the ways of healing. Units "
 "placed adjacent to a White Mage will heal as though they were resting in a "
@@ -14471,7 +14832,7 @@
 "Lord -- to join the elite of human fighters."
 msgstr ""
 
-#: src/about.cpp:240 src/help.cpp:2361 src/show_dialog.cpp:470
+#: src/about.cpp:240 src/help.cpp:2363 src/show_dialog.cpp:470
 msgid "Close"
 msgstr ""
 
@@ -14491,65 +14852,65 @@
 msgid "none"
 msgstr ""
 
-#: src/actions.cpp:317 src/actions.cpp:434
+#: src/actions.cpp:318 src/actions.cpp:435
 msgid "base damage"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker resistance vs"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:387 src/actions.cpp:513
+#: src/actions.cpp:388 src/actions.cpp:523
 msgid "total damage"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender resistance vs"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:684 src/actions.cpp:820 src/display.cpp:878
+#: src/actions.cpp:703 src/actions.cpp:842 src/display.cpp:878
 #: src/reports.cpp:115
 msgid "poisoned"
 msgstr ""
 
-#: src/actions.cpp:689 src/actions.cpp:825 src/display.cpp:874
+#: src/actions.cpp:708 src/actions.cpp:847 src/display.cpp:874
 #: src/reports.cpp:110
 msgid "slowed"
 msgstr ""
 
-#: src/actions.cpp:1691
+#: src/actions.cpp:1710
 msgid "Ambushed!"
 msgstr ""
 
-#: src/actions.cpp:1719
+#: src/actions.cpp:1738
 msgid "Friendly unit sighted"
 msgstr ""
 
-#: src/actions.cpp:1721
+#: src/actions.cpp:1740
 msgid "Enemy unit sighted!"
 msgstr ""
 
-#: src/actions.cpp:1726
+#: src/actions.cpp:1745
 msgid "$friends Friendly units sighted"
 msgstr ""
 
-#: src/actions.cpp:1728
+#: src/actions.cpp:1747
 msgid "$enemies Enemy units sighted!"
 msgstr ""
 
-#: src/actions.cpp:1732
+#: src/actions.cpp:1751
 msgid "Units sighted! ($friends friendly, $enemies enemy)"
 msgstr ""
 
-#: src/actions.cpp:1753
+#: src/actions.cpp:1772
 msgid "(press $hotkey to continue)"
 msgstr ""
 
@@ -14693,12 +15054,12 @@
 msgid "Moves"
 msgstr ""
 
-#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:691
+#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:229
 msgid "melee"
 msgstr ""
 
-#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:691
+#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:230
 msgid "ranged"
 msgstr ""
@@ -14711,19 +15072,19 @@
 msgid "invisible"
 msgstr ""
 
-#: src/game.cpp:134
+#: src/game.cpp:135
 msgid "Do you want to save a replay of this scenario?"
 msgstr ""
 
-#: src/game.cpp:135 src/game.cpp:197 src/playturn.cpp:1388
+#: src/game.cpp:136 src/game.cpp:198 src/playturn.cpp:1388
 msgid "Name:"
 msgstr ""
 
-#: src/game.cpp:143 src/game.cpp:204 src/playturn.cpp:1399
+#: src/game.cpp:144 src/game.cpp:205 src/playturn.cpp:1399
 msgid "The game could not be saved"
 msgstr ""
 
-#: src/game.cpp:196
+#: src/game.cpp:197
 msgid "Do you want to save your game?"
 msgstr ""
 
@@ -14798,11 +15159,11 @@
 msgid "You have reached the end of the currently playable levels"
 msgstr ""
 
-#: src/game.cpp:1125
+#: src/game.cpp:1127
 msgid "Could not initialize video. Exiting.\n"
 msgstr ""
 
-#: src/game.cpp:1127
+#: src/game.cpp:1129
 msgid "Could not initialize fonts. Exiting.\n"
 msgstr ""
 
@@ -14826,63 +15187,63 @@
 msgid "attacks"
 msgstr ""
 
-#: src/help.cpp:638 src/help.cpp:639 src/playturn.cpp:1874
+#: src/help.cpp:640 src/help.cpp:641 src/playturn.cpp:1874
 msgid "Name"
 msgstr ""
 
-#: src/help.cpp:642 src/help.cpp:643 src/playturn.cpp:1873
+#: src/help.cpp:644 src/help.cpp:645 src/playturn.cpp:1873
 msgid "Type"
 msgstr ""
 
-#: src/help.cpp:646 src/help.cpp:647 src/unit_types.cpp:301
+#: src/help.cpp:648 src/help.cpp:649 src/unit_types.cpp:301
 msgid "Dmg"
 msgstr ""
 
-#: src/help.cpp:650 src/help.cpp:651
+#: src/help.cpp:652 src/help.cpp:653
 msgid "Strikes"
 msgstr ""
 
-#: src/help.cpp:654 src/help.cpp:655
+#: src/help.cpp:656 src/help.cpp:657
 msgid "Range"
 msgstr ""
 
-#: src/help.cpp:658 src/help.cpp:659
+#: src/help.cpp:660 src/help.cpp:661
 msgid "Special"
 msgstr ""
 
-#: src/help.cpp:715
+#: src/help.cpp:717
 msgid "Resistances"
 msgstr ""
 
-#: src/help.cpp:719 src/help.cpp:720
+#: src/help.cpp:721 src/help.cpp:722
 msgid "Attack Type"
 msgstr ""
 
-#: src/help.cpp:723 src/help.cpp:724
+#: src/help.cpp:725 src/help.cpp:726
 msgid "Resistance"
 msgstr ""
 
-#: src/help.cpp:755
+#: src/help.cpp:757
 msgid "Terrain Modifiers"
 msgstr ""
 
-#: src/help.cpp:759 src/help.cpp:760
+#: src/help.cpp:761 src/help.cpp:762
 msgid "Terrain"
 msgstr ""
 
-#: src/help.cpp:767 src/help.cpp:768
+#: src/help.cpp:769 src/help.cpp:770
 msgid "Defense"
 msgstr ""
 
-#: src/help.cpp:1865
+#: src/help.cpp:1867
 msgid "< Back"
 msgstr ""
 
-#: src/help.cpp:1866
+#: src/help.cpp:1868
 msgid "Forward >"
 msgstr ""
 
-#: src/help.cpp:2364
+#: src/help.cpp:2366
 msgid "The Battle for Wesnoth Help"
 msgstr ""
 
@@ -15198,7 +15559,7 @@
 msgid "The map is unknown until your units explore it"
 msgstr ""
 
-#: src/multiplayer.cpp:116 src/reports.cpp:376
+#: src/multiplayer.cpp:116 src/reports.cpp:374
 msgid "Observers"
 msgstr ""
 
@@ -15670,33 +16031,37 @@
 msgid "Couldn't find label or unit containing the string '$search'."
 msgstr ""
 
-#: src/playturn.cpp:2151
+#: src/playturn.cpp:2184
 msgid "Place Label"
 msgstr ""
 
-#: src/playturn.cpp:2152
+#: src/playturn.cpp:2185
 msgid "Label"
 msgstr ""
 
-#: src/playturn.cpp:2315
+#: src/playturn.cpp:2348
 msgid ""
 "The games are out of sync and will have to exit. Do you want to save an "
 "error log of your game?"
 msgstr ""
 
-#: src/playturn.cpp:2346
+#: src/playturn.cpp:2400
 msgid "Replace with AI"
 msgstr ""
 
-#: src/playturn.cpp:2347
+#: src/playturn.cpp:2401
 msgid "Replace with local player"
 msgstr ""
 
-#: src/playturn.cpp:2348
+#: src/playturn.cpp:2402
 msgid "Abort game"
 msgstr ""
 
-#: src/playturn.cpp:2350
+#: src/playturn.cpp:2405
+msgid "Replace with "
+msgstr ""
+
+#: src/playturn.cpp:2409
 msgid "has left the game. What do you want to do?"
 msgstr ""
 
@@ -15845,12 +16210,16 @@
 msgid "View and configure keyboard shortcuts"
 msgstr ""
 
+#: src/preferences.cpp:898
+msgid "Prefs section^General"
+msgstr ""
+
 #: src/preferences.cpp:899
-msgid "Display"
+msgid "Prefs section^Display"
 msgstr ""
 
 #: src/preferences.cpp:900
-msgid "Sound"
+msgid "Prefs section^Sound"
 msgstr ""
 
 #: src/preferences.cpp:956
@@ -15937,10 +16306,6 @@
 msgid "Allied"
 msgstr ""
 
-#: src/show_dialog.cpp:450
-msgid "yes"
-msgstr ""
-
 #: src/show_dialog.cpp:941
 msgid "KB"
 msgstr ""
@@ -16027,14 +16392,22 @@
 msgid "strikes"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Chaotic"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Lawful"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Neutral"
 msgstr ""
+
+#: src/widgets/file_chooser.cpp:30
+msgid "Delete File"
+msgstr ""
+
+#: src/widgets/file_chooser.cpp:173
+msgid "Deletion of the file failed."
+msgstr ""
Index: wesnoth/po/sk.po
diff -u wesnoth/po/sk.po:1.3 wesnoth/po/sk.po:1.4
--- wesnoth/po/sk.po:1.3        Sat Aug 21 22:03:27 2004
+++ wesnoth/po/sk.po    Tue Aug 24 21:43:18 2004
@@ -7,7 +7,7 @@
 msgstr ""
 "Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
-"POT-Creation-Date: 2004-08-21 23:49+0200\n"
+"POT-Creation-Date: 2004-08-24 23:24+0200\n"
 "PO-Revision-Date: 2004-08-08 15:00+0200\n"
 "Last-Translator: Automatically generated\n"
 "Language-Team: none\n"
@@ -176,7 +176,7 @@
 "Upkeep'</ref> for more information."
 msgstr ""
 
-#: data/help.cfg:85 src/help.cpp:763 src/help.cpp:764
+#: data/help.cfg:85 src/help.cpp:765 src/help.cpp:766
 msgid "Movement"
 msgstr ""
 
@@ -767,6 +767,34 @@
 "#Death of Owaec"
 msgstr ""
 
+#: data/scenarios/Eastern_Invasion/Captured.cfg:38
+msgid "The Cells"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:42
+msgid "Guard Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:46
+msgid "Prison"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:50
+msgid "Torture Chamber"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:54
+msgid "Storage Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:58
+msgid "The City"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:62
+msgid "Exit"
+msgstr ""
+
 #: data/scenarios/Eastern_Invasion/Captured.cfg:400
 msgid "Why have you entered my lands?!?"
 msgstr ""
@@ -2482,70 +2510,70 @@
 "#Death of Kalenz"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:113
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:114
 msgid ""
 "Well, thank you for helping me get back to the surface, but now I must take "
 "what is mine!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:118
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:119
 msgid "You still want to fight me, do you, Princess?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:123
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:124
 msgid "Did you think I was just playing around? I need to take my inheritance!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:128
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:129
 msgid ""
 "It is not so simple! We are back on the surface, but we are hardly safe. We "
 "barely know where we are. Look to the north...there are orcs about! Look to "
 "the south...there are the hordes of the undead!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:133
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:134
 msgid ""
 "Indeed there are. We will have to fight our way out. Are you with us, "
 "Princess, or against us?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:138
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:139
 msgid ""
 "Perhaps it is in both our best interests for us to remain allies for a "
 "little longer...but I do want that Scepter, and someday I will have it!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:143
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:144
 msgid "Then let us devise a battle plan."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:153
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:154
 msgid "Well, we got out alive."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:158
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:159
 msgid ""
 "Yes, we did. Now I suppose you want to use the Scepter against me, Princess?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:163
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:164
 msgid ""
 "No, I was thinking...I don't really want to kill you. I have what I came to "
 "get. So if you promise never to come south of the great river, I will spare "
 "your life."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:168
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:169
 msgid ""
 "With all due respect, Princess, it is once again we who will spare you, "
 "Scepter or no Scepter."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:173
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:174
 msgid "Such words in the presence of royalty! Do you want me to fry you, Elf?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:178
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:179
 msgid ""
 "Friends, peace! Though we are out of the tunnels, we are hardly safe. We are "
 "somewhere in the arid and wild north lands, that is all we know. Behold! To "
@@ -2553,7 +2581,7 @@
 "one another, or else all perish!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:183
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:184
 msgid ""
 "I suppose that helping each other for a while longer would be mutually "
 "beneficial. But what should we do? How should we defend ourselves?"
@@ -3803,15 +3831,15 @@
 "#Death of Kalenz"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:98
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:99
 msgid "Here are the mother Gryphon's eggs!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:103
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:104
 msgid "Excellent! We should be able to breed Gryphons for our own uses now!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:123
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:124
 msgid ""
 "Ha ha! We have killed this foul beast of the air, and can deny the rebels "
 "its eggs!"
@@ -4873,6 +4901,14 @@
 "#Turns run out"
 msgstr ""
 
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:44
+msgid "Elmar's Crossing"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:50
+msgid "Elbridge"
+msgstr ""
+
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:115
 msgid ""
 "On the road to Knalga, the party was opposed by the forces of Asheviere."
@@ -7637,9 +7673,8 @@
 msgstr ""
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:352
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:124
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:490
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:495
 msgid "Agreed."
@@ -8096,27 +8131,44 @@
 msgid "A Spy in the Woods"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:79
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
 msgid ""
 "So a doom has followed them here from their old home. My Outriders have "
-"reported Orcs have made landfall. Orcs here, for the first time in centuries."
+"reported that Orcs have made landfall. Orcs here, for the first time in "
+"centuries."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:84
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
 msgid ""
 "And he bears an artifact of some power. The Orcs would not be able to sense "
 "that. There is some greater power at work here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
 msgid ""
 "We may have decided wrong. If the humans drive the Orcs off we should honour "
-"our pledge. If more trouble follows them here, we should let them fight it "
+"our pledge. If more trouble follows them here we should let them fight it "
 "out, then we should 'deal' with the survivors, and make compromise with the "
 "Dwarves."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+msgid "But we spoke a Pact with this Haldric and these men of the West North-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:109
+msgid ""
+"We are the people of the forest, you know that all words spoken to these un-"
+"people are of secondary importance to our own needs. As Lord Aryad said, 'If "
+"more trouble follows them here we should let them fight it out, then we "
+"should 'deal' with the survivors, and make compromise with the Dwarves.'"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:119
+msgid "(Sigh) Agreed."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:130
 msgid "(Whispering) Some friends. I must tell Haldric."
 msgstr ""
 
@@ -9089,51 +9141,211 @@
 msgid "Ssso humansss, you've come to trouble usss again. Prepare to die!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:240
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:213
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:257
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:301
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:227
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:200
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:231
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:262
 msgid "Look out, a Serpent has emerged from the deep."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:260
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:247
 msgid ""
 "Well, it looks like their warriors have given up the fight. We should be "
 "able to re-provision the ships now"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:265
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:252
 msgid ""
 "The nice thing is, they'll go back to guarding this island after we're gone "
 "for a while. It'll make a good way of preventing others from following us."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:270
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:257
 msgid ""
 "This island is slowly sinking. Hmm, I wonder what they'll do when it gets "
 "too small for them?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:275
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:262
 msgid ""
 "Well, they seem rather intelligent. They're certainly belligerent and "
 "numerous. I'm sure they'll eventually evacuate. Just like us right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:267
 msgid "I don't find that thought very comforting."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:293
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:347
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:308
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:308
 msgid "Neep! Neep!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:312
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:299
 msgid ""
 "The fleet is starving, we'll never pacify this Island before we all die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:3
+msgid "Return of the Fleet"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:26
+msgid ""
+"\n"
+"Victory:\n"
+"@Defeat all Enemies\n"
+"Defeat:\n"
+"#Death of Prince Haldric or\n"
+"#Death of Lady Jessica or\n"
+"#Death of Lt. Aethyr or\n"
+"#Turns run out"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:200
+msgid ""
+"Haldric reaches the site where the fleet is due to return. Several ships "
+"have already docked. The Orcs are on the frontier."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:205
+msgid ""
+"Sir, some ships have landed. . . They look like they've been damaged by the "
+"voyage. Hmm, it seems that most of the ships are staying at sea."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:210
+msgid ""
+"They've undoubtedly spotted the smoke from the Orcish fires. We have to "
+"defeat these monsters before everybody starves at sea, or before Jevyan "
+"launches an attack with his fleet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:215
+msgid ""
+"Yes Sir! The rest of the refugees have fled South, to our initial landing "
+"site. If we fail here they'll get slaughtered."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:220
+msgid "Well, that settles it. Enough talking, time to fight!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:225
+msgid "For the glory of the men of The Green Isle!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:230
+msgid "No, for the Glory of all of the people of the West North! Charge!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:235
+msgid "Bah! Human- we will stomp you under our heels!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:240
+msgid ". . .And raise your dead to serve forever!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:269
+msgid ""
+"Give up boy! You can't defeat me- Hmm, what's this? You've learnt to conceal "
+"the power of the Ruby of Fire. It makes little difference, your undead "
+"corpse will lay it at my feet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:274
+msgid ""
+"We'll see about that. The Fool Prince of Southbay was wrong to start this "
+"war, but you're the real monster! You sacrificed you're own people to "
+"preserve your immortal un-life."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:279
+msgid "Enough of this. A curse of darkness upon you young prince."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:333
+msgid "I see masts on the horizon. Jevyan's fleet is here! It's all over."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:347
+msgid "Please Diembark in an Orderly Fashion and Proceed South"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:352
+msgid "Hmm, they left off the 'or the Orcs will eat you' part."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:384
+msgid ""
+"I'm back, things went well! Haldric, I sure hope you know what you're doing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:389
+msgid ""
+"Umm, we'll talk about it later. I'm just a little busy at the moment. I'm "
+"glad you made it back in one piece."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:394
+msgid "Yeah, it looks like you could use all of the help you can get."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:403
+msgid ""
+"We've defeated Jevyan's forces. The ships must diembark their passengers "
+"quickly-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:408
+msgid "Haldric, what's going on? What's the plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:413
+msgid "Well, we're going to confront Jevyan and destroy him."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:418
+msgid ""
+"That will be easier said than done. Even if we defeat him, the other Lich-"
+"Lords will follow. It's because of that Ruby. If I were paranoid I'd say "
+"that our dear old 'tree-friend' might have known as much."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:423
+msgid "We should discuss this in private. Here, come with me."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:448
+msgid "Slurp, click, click, click!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:453
+msgid "I don't know what that is, but it doesn't sound friendly."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:479
+msgid ""
+"You Again. You will sssuffer for your attack against my people! Shek'kahan, "
+"our Naga friendsss- You'll pay! We have new friends now."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:506
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:463
+msgid "Oh, to join my family again! Do not mourn my passing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:527
+msgid ""
+"My people are like a rock slide, you can run, but we will crush you- Ahhck!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:549
+msgid "I- I die?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:3
 msgid "Return to Oldwood"
 msgstr ""
@@ -9363,25 +9575,25 @@
 msgid "The fleet must regroup here. We have to defeat these monsters."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:321
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:282
 msgid "We've defeated the Nagas. The fleet should be able to regroup here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:327
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:288
 msgid ""
 "The next time we see land, it should be the great continent to the East."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:333
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:294
 msgid ""
 "I'll be glad when this voyage is over. We're almost there. Almost there."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:324
 msgid "I think we're being followed. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:373
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:334
 msgid ""
 "We were too slow. . . The fleet will be scattered to the four corners of the "
 "world!"
@@ -9669,84 +9881,85 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:139
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:141
 msgid ""
 "With a feeling of grim curiosity Prince Haldric and his company descend into "
 "catacombs below the temple, buried deep in the bedrock, in the very roots of "
 "the world itself. In the distance Haldric hears a booming voice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:144
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:146
 msgid ""
 "Free! I'm free at last! I knew those puny mages couldn't seal me in here "
 "forever! Rise my soldiers of Darkness, the world will be ours once more!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:150
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:152
 msgid ""
 "Back underground. . . This feels much better! As for the current residents, "
 "uggh!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:156
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:158
 msgid "Let's put these monsters to their final rest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:168
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:170
 msgid "I am fallen after all this time."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:177
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:179
 msgid "The world won't miss him one bit."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:198
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:200
 msgid ""
 "What's that! No! The tree-folk are sealing us back in here. They must think "
 "that we've failed. We're trapped."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:214
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:228
 msgid "INSCRIPTION: Embrace the Monolith to be Cured by the Powers of Light."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:226
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:242
 msgid "I don't like the look of that pool at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:240
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:256
 msgid "It looks scary, but it's good for you."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:261
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:277
 msgid "You already have the Fire Ruby."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:281
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:297
 msgid ""
 "As you open the chest you see it, the Ruby of Fire. It is the size of an "
 "apple, and burns with and internal fire, which is refracted through its "
 "faces. You can feel the power flowing from it. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:303
 msgid ""
 "It's funny that the Lich-Lord didn't have this on his person. Since I don't "
 "actually know what this thing does, I'll just put it in the bottom of my "
 "pack for right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:309
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:325
 msgid "Maybe you should move somebody else to the chest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:322
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:338
 msgid ""
 "I'm glad that's over! We have the Ruby of Fire, and that Lich-Lord is now a "
 "pile of dust, let's get out of these catacombs!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:402
 msgid "He's raising our dead!"
 msgstr ""
 
@@ -9754,7 +9967,7 @@
 msgid "The Dragon"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:28
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:27
 msgid ""
 "\n"
 "Victory:\n"
@@ -9763,85 +9976,84 @@
 "Defeat:\n"
 "#Death of Prince Haldric or\n"
 "#Death of Lady Jessica or\n"
-"#Death of Lord Typhon or\n"
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:216
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:215
 msgid ""
 "After some days of travel Haldric finds himself confronted by a vast expanse "
 "of swamp. A small island with a mountain dominates the view. That can only "
 "be the home of the dragon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:222
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:221
 msgid "Flies, fies, everywhere! Ahhhck!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:227
 msgid "'Prince Haldric the Dragonbane' sounds rather nice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:234
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:233
 msgid "We'll see. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:244
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:243
 msgid ""
 "I'm glad that's over. The elves certainly aren't taking it easy on us. It's "
 "a miracle any of us are alive at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:250
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:249
 msgid "I'm still not calling you 'the Dragonbane'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:307
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:306
 msgid "Watch for the big Mudcrawlers they divide when you kill them."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:354
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:353
 msgid "It is unwise to trifle with dragons boy!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:359
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:358
 msgid "We shall see."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:382
 msgid "Who dares disturb Shek'kahan the terrible?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:388
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:387
 msgid "I do, you fiend!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:422
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:421
 msgid "We still have to slay the dragon!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:435
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:504
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:434
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:503
 msgid "The Dragon's Cave has yielded some treasure!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:460
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:459
 msgid "No!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:475
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:474
 msgid "We've slain the Dragon: "
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:479
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:478
 msgid "Let's get out of here!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:490
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:489
 msgid "Let's finish off the rest of these monsters!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:523
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:522
 msgid "More Saurians are arriving. They've surrounded us! We're doomed."
 msgstr ""
 
@@ -10314,6 +10526,152 @@
 "We have run out of time. . . We'll be trapped in these woods until we die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:3
+msgid "The Plan"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:138
+msgid "So what is your plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:143
+msgid ""
+"We're going to convince Jevyan that we gave the Elves the Ruby of Fire to "
+"secure our place in this new land. Then if the Orcs return, hopefully "
+"they'll go looking for our not so loyal Elven allies first."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:148
+msgid ""
+"Haldric, that's devious. I kind of like this plan. But you spoke a pact with "
+"the Elves, you'll be expected to come to their aid."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:153
+msgid ""
+"Yes, and we may come to their aid. We'll have to weigh our options when and "
+"if the time comes. If the Orcs return in great numbers the brunt of their "
+"assult must fall on somebody else. Who knows, maybe I won't even come to "
+"their aid at all-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:158
+msgid ""
+"Many people will call you a coward. They will say that you turned your back "
+"on your pact with the Elves. It's not like you can tell people what I "
+"overheard."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:163
+msgid ""
+"Recent events have taught me one thing: that survival trumps honour. "
+"Besides, they won't be screaming at me- I'll be dead."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:168
+msgid "WHAT!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:173
+msgid ""
+"I'll be dead. I mean we can't just say that we gave away the Ruby of Fire, "
+"or send Jevyan a letter. Well, we are going to say it- but that's not the "
+"point. Jessica, you're going to forge a very official looking treaty, in "
+"which we give the Elves the Ruby of Fire, in return for our place here."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:178
+msgid ""
+"I'm going to face Jevyan, and if rumours of his power are true he's going to "
+"pick that treaty off my mangled corpse. Then, you're going to destroy Jevyan "
+"after word of the treaty is spread to the Orcs, but before he has a chance "
+"to read my undead mind. . ."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:183
+msgid ""
+"Haldric! I won't do it. . . I won't help. What is it with your kind, always "
+"rushing to a fool's death. Who'll lead these people?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:188
+msgid ""
+"You will. I wouldn't have made it this far without you. We really have to "
+"convince Jevyan-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:193
+msgid "Haldric, this is ridiculous! I- -"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:226
+msgid ""
+"There is no way I'm letting you go through with this Sir! Over our dead "
+"bodies, right Jessica?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:231
+msgid "Right!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:236
+msgid "I'll do it sir."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:241
+msgid "No. I can't ask you to do this."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:246
+msgid ""
+"You've denied me my honourable death twice already. Once when you arrived at "
+"Clearwater Port, and once again when your ships rescued me. I'll not be "
+"denied in this a third time!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:251
+msgid "No, this is my sacrifice to make!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:257
+msgid ""
+"Sir, my family has been slaughtered, and my home lost. All I long for is to "
+"join them. Give me this honourable death. . . Please sir! I beg of you!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:262
+msgid ""
+"After this conflict is over I'll have to suffer through the long years "
+"alone, with no honourable way of joining them. I want to look that monster "
+"Jevyan in the eye before I go! I won't be denied!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:267
+msgid ""
+"Very well, if you can't be deterred. Remember, you MUST be slain by the hand "
+"of Jevyan himself. We can't have an illiterate Orc or mindless Skeleton "
+"getting the treaty. We will honour your sacrifice."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:272
+msgid ""
+"Honour me by destroying Jevyan! Preferably before he can do unnatural things "
+"to me. I want to rest in the ground, not be some mindless undead slave for "
+"all eternity!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:277
+msgid "We'll make sure. I promise."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:282
+msgid ""
+"We'll have to be careful to let one of the Orcish leaders escape back to the "
+"Green Isle with the knowledge that the Elves 'have' the Ruby of Fire. "
+"Sheesh. . . What is your kind's infatuation with rushing to an 'honourable "
+"death'?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:3
 msgid "The Swamp of Esten"
 msgstr ""
@@ -10458,137 +10816,133 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:201
 msgid ""
 "Haldric and his companions race across the plains to confront the resurgent "
 "Orcish threat. On the eve of battle Lady Jessica catches up with Haldric on "
 "a fog covered plain."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:206
 msgid "Haldric, the Elves, we can't trust them!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:223
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
 msgid "I could have told you that."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
 msgid ""
 "Haldric, it's bad. The Elves are having second thoughts. They think we might "
 "be more trouble than we're worth. We have to defeat these Orcs decisively."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:233
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:222
 msgid "Well, that sounds reasonable."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:238
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:227
 msgid ""
 "More Orcs will follow after these, that Ruby guarantees it. If more Orcs "
 "follow us here the Elves seem content to let us fight it out. Then they said "
-"they'd 'deal with the survivors'."
+"they would 'deal with the survivors'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:243
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:232
 msgid ""
 "Jevyan is here. . . His familiar, that bat. He won't let such a lucrative "
 "prize as the Ruby of Fire just slip away. Especially when he sees that he "
 "has the advantage."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:248
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:237
 msgid ""
 "I have a plan. Jessica, remember that Troll Hole? Here, take the Ruby of "
 "Fire, hide it in the hole."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:253
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:242
 msgid "Haldric! What! Why?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:258
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:247
 msgid "Just do it."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:263
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:252
 msgid ""
 "Lt. Aethyr, did these Orcs come on our ships, did they capture the fleet we "
 "sent out?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:268
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:257
 msgid ""
 "No Sir! They must have seized all of remaining boats on the Green Isle. Our "
 "fleet should be returning any day now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:273
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:262
 msgid ""
 "We are a refugee people, we must push back their vanguard, and secure our "
 "beachhead. If they capture our ships all is lost. We will be crushed under a "
 "tide of Orcs."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:276
 msgid "Lady Jessica soon departs. In the distance a voice booms:"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:306
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:295
 msgid ""
 "Drop the gold where it is! We've payed our friends enough. There are humans "
 "about, I can smell 'em!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:316
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:305
 msgid "We have run out of time. . . We'll never beat the Orcs to the beach"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:330
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:319
 msgid "I've found the Orcs' chest! It's filled with gold."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:352
 msgid "Rhaarg!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:369
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:358
 msgid ""
 "How'd they get that thing here? It must have walked across the bottom of the "
 "ocean."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:391
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:380
 msgid ""
 "Never trust the living to do the job of the undead. Prepare to meet the "
 "inevitable!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:397
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:386
 msgid ""
 "The only job of the dead is to remain dead. Prepare to be reunited with the "
 "ground."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:421
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:410
 msgid "We must block the human advance!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:443
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:432
 msgid "Reserves! We can't let them get to their landing site."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:458
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:447
 msgid ""
 "We've defeated their vanguard. We have to meet the fleet before Jevyan "
 "destroys them, and captures the ships. I hope Jessica makes it back soon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:475
-msgid "Oh, to join my family again! Do not mourn my passing."
-msgstr ""
-
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:492
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:480
 msgid ""
 "Ahh, it's great to be home! I'm not much for the politics, but it's great to "
 "be home!"
@@ -10676,10 +11030,6 @@
 "Without him the bottom's of our ships will be completely vulnerable. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:136
-msgid "Let me have peace in Death! Donna I'll be there soo-"
-msgstr ""
-
 #: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:5
 msgid ""
 "In the days before Haldric the First saved our people, and founded the "
@@ -11071,7 +11421,7 @@
 msgstr ""
 
 #: data/scenarios/tutorial/tutorial1.cfg:264
-#: data/scenarios/tutorial/tutorial2.cfg:206
+#: data/scenarios/tutorial/tutorial2.cfg:206 src/show_dialog.cpp:450
 msgid "Yes"
 msgstr ""
 
@@ -11310,294 +11660,294 @@
 msgstr ""
 
 #: data/translations/english.cfg:57
-msgid "Delete File"
+msgid "This unit takes half normal damage when it did not initiate the attack."
 msgstr ""
 
-#: data/translations/english.cfg:58
-msgid "Deletion of the file failed."
-msgstr ""
-
-#: data/translations/english.cfg:60
+#: data/translations/english.cfg:59
 msgid "minimum damage"
 msgstr ""
 
-#: data/translations/english.cfg:62
+#: data/translations/english.cfg:61
 msgid "Game"
 msgstr ""
 
-#: data/translations/english.cfg:64
+#: data/translations/english.cfg:63
 msgid "Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:66
+#: data/translations/english.cfg:65
 msgid "Configure Sides:"
 msgstr ""
 
-#: data/translations/english.cfg:67
+#: data/translations/english.cfg:66
 msgid "Choose Team Settings:"
 msgstr ""
 
-#: data/translations/english.cfg:68
+#: data/translations/english.cfg:67
 msgid "Could not connect to the remote host"
 msgstr ""
 
-#: data/translations/english.cfg:69
+#: data/translations/english.cfg:68
 msgid "Waiting for players to connect"
 msgstr ""
 
-#: data/translations/english.cfg:70
+#: data/translations/english.cfg:69
 msgid "Filled"
 msgstr ""
 
-#: data/translations/english.cfg:71
+#: data/translations/english.cfg:70
 msgid "Available"
 msgstr ""
 
-#: data/translations/english.cfg:72
+#: data/translations/english.cfg:71
 msgid "&misc/observer.png,Observer"
 msgstr ""
 
-#: data/translations/english.cfg:74
+#: data/translations/english.cfg:73
 msgid "Describe Unit"
 msgstr ""
 
-#: data/translations/english.cfg:76
+#: data/translations/english.cfg:75
 msgid "Full Screen or Windowed?"
 msgstr ""
 
-#: data/translations/english.cfg:77
+#: data/translations/english.cfg:76
 msgid "Display:"
 msgstr ""
 
-#: data/translations/english.cfg:78
+#: data/translations/english.cfg:77
 msgid "Windowed"
 msgstr ""
 
-#: data/translations/english.cfg:80
+#: data/translations/english.cfg:79
 msgid "Speed:"
 msgstr ""
 
-#: data/translations/english.cfg:81
+#: data/translations/english.cfg:80
 msgid "Normal"
 msgstr ""
 
-#: data/translations/english.cfg:83
+#: data/translations/english.cfg:82
 msgid "Sound Settings..."
 msgstr ""
 
-#: data/translations/english.cfg:84
+#: data/translations/english.cfg:83
 msgid "Options"
 msgstr ""
 
-#: data/translations/english.cfg:86
+#: data/translations/english.cfg:85
 msgid "Choose Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:88
+#: data/translations/english.cfg:87
 msgid "This terrain acts as $terrains for movement and defense purposes"
 msgstr ""
 
-#: data/translations/english.cfg:89
+#: data/translations/english.cfg:88
 msgid "The terrain with the best modifier is chosen automatically"
 msgstr ""
 
-#: data/translations/english.cfg:90
+#: data/translations/english.cfg:89
 msgid "This terrain gives healing"
 msgstr ""
 
-#: data/translations/english.cfg:91
+#: data/translations/english.cfg:90
 msgid ""
 "This terrain acts as keep, i.e., you can recruit units when a leader is in a "
 "location with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:92
+#: data/translations/english.cfg:91
 msgid ""
 "This terrain acts as castle, i.e., you can recruit units onto a location "
 "with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:93 src/help.cpp:866
+#: data/translations/english.cfg:92 src/help.cpp:868
 msgid "or"
 msgstr ""
 
-#: data/translations/english.cfg:94
+#: data/translations/english.cfg:93
 msgid "Unit resistance table"
 msgstr ""
 
-#: data/translations/english.cfg:96
+#: data/translations/english.cfg:95
 msgid "See Also..."
 msgstr ""
 
-#: data/translations/english.cfg:100
+#: data/translations/english.cfg:99
 msgid ""
 "Backstab:\n"
 "This attack deals double damage if a friendly unit is on the opposite side "
 "of the target."
 msgstr ""
 
-#: data/translations/english.cfg:103
+#: data/translations/english.cfg:102
 msgid ""
 "Charge:\n"
 "This attack deals double damage to the target. It also causes this unit to "
 "take double damage from the target's counterattack."
 msgstr ""
 
-#: data/translations/english.cfg:106
+#: data/translations/english.cfg:105
 msgid ""
 "Drain:\n"
 "This unit drains health from living units, healing itself for half the "
 "amount of damage it deals."
 msgstr ""
 
-#: data/translations/english.cfg:109
+#: data/translations/english.cfg:108
 msgid ""
 "Magical:\n"
 "This attack always has a 70% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:112
+#: data/translations/english.cfg:111
 msgid ""
 "Marksman:\n"
 "When used offensively, this attack always has at least a 60% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:115
+#: data/translations/english.cfg:114
 msgid ""
 "Plague:\n"
 "If this unit kills a living target and that unit was not stationed in a "
 "village, the dead target's corpse will rise up and fight for you."
 msgstr ""
 
-#: data/translations/english.cfg:118
+#: data/translations/english.cfg:117
 msgid ""
 "Poison:\n"
 "This attack poisons the target. Poisoned units lose 8 HP every turn until "
 "they are cured or are reduced to 1 HP."
 msgstr ""
 
-#: data/translations/english.cfg:121
+#: data/translations/english.cfg:120
 msgid ""
 "Slow:\n"
 "This attack slows the target. Slowed units move at half normal speed and "
 "receive one less attack than normal in combat for the duration of one turn."
 msgstr ""
 
-#: data/translations/english.cfg:124
+#: data/translations/english.cfg:123
 msgid ""
 "Stone:\n"
 "This attack turns the target to stone. Units that have been turned to stone "
 "may not move or attack."
 msgstr ""
 
-#: data/translations/english.cfg:127
+#: data/translations/english.cfg:126
 msgid ""
 "Berserk:\n"
 "Whether used offensively or defensively, this attack presses the engagement "
 "until one of the combatants is slain."
 msgstr ""
 
-#: data/translations/english.cfg:130
+#: data/translations/english.cfg:129
 msgid ""
 "First Strike:\n"
 "This unit always strikes first with this attack, even if they are defending."
 msgstr ""
 
-#: data/translations/english.cfg:132
+#: data/translations/english.cfg:131
 msgid "first strike"
 msgstr ""
 
-#: data/translations/english.cfg:135
+#: data/translations/english.cfg:134
 msgid "Elves"
 msgstr ""
 
-#: data/translations/english.cfg:136
+#: data/translations/english.cfg:135
 msgid "Orcs"
 msgstr ""
 
-#: data/translations/english.cfg:137
+#: data/translations/english.cfg:136
 msgid "Humans"
 msgstr ""
 
-#: data/translations/english.cfg:138
+#: data/translations/english.cfg:137
 msgid "Undead"
 msgstr ""
 
-#: data/translations/english.cfg:142
+#: data/translations/english.cfg:141
 msgid "Deep Water"
 msgstr ""
 
-#: data/translations/english.cfg:143
+#: data/translations/english.cfg:142
 msgid "Shallow Water"
 msgstr ""
 
-#: data/translations/english.cfg:144
+#: data/translations/english.cfg:143
 msgid "Sand"
 msgstr ""
 
-#: data/translations/english.cfg:145 data/translations/english.cfg:147
-#: data/translations/english.cfg:148 data/translations/english.cfg:149
-#: data/translations/english.cfg:150 data/translations/english.cfg:151
+#: data/translations/english.cfg:144 data/translations/english.cfg:146
+#: data/translations/english.cfg:147 data/translations/english.cfg:148
+#: data/translations/english.cfg:149 data/translations/english.cfg:150
 msgid "Village"
 msgstr ""
 
-#: data/translations/english.cfg:146
+#: data/translations/english.cfg:145
 msgid "Swamp"
 msgstr ""
 
-#: data/translations/english.cfg:152
+#: data/translations/english.cfg:151
 msgid "Tundra"
 msgstr ""
 
-#: data/translations/english.cfg:153
+#: data/translations/english.cfg:152
 msgid "Ice"
 msgstr ""
 
-#: data/translations/english.cfg:154
+#: data/translations/english.cfg:153
 msgid "Road"
 msgstr ""
 
-#: data/translations/english.cfg:155
+#: data/translations/english.cfg:154
 msgid "Dirt"
 msgstr ""
 
-#: data/translations/english.cfg:156
+#: data/translations/english.cfg:155
 msgid "Grassland"
 msgstr ""
 
-#: data/translations/english.cfg:157
+#: data/translations/english.cfg:156
 msgid "Hills"
 msgstr ""
 
-#: data/translations/english.cfg:158
+#: data/translations/english.cfg:157
 msgid "Mountains"
 msgstr ""
 
-#: data/translations/english.cfg:159
+#: data/translations/english.cfg:158
 msgid "Forest"
 msgstr ""
 
-#: data/translations/english.cfg:160 data/translations/english.cfg:161
-#: data/translations/english.cfg:162
+#: data/translations/english.cfg:159 data/translations/english.cfg:160
+#: data/translations/english.cfg:161
 msgid "Bridge"
 msgstr ""
 
-#: data/translations/english.cfg:163
+#: data/translations/english.cfg:162
 msgid "Castle"
 msgstr ""
 
-#: data/translations/english.cfg:164
+#: data/translations/english.cfg:163
 msgid "Keep"
 msgstr ""
 
-#: data/translations/english.cfg:165
+#: data/translations/english.cfg:164
 msgid "Cave"
 msgstr ""
 
-#: data/translations/english.cfg:166
+#: data/translations/english.cfg:165
 msgid "Cave Wall"
 msgstr ""
 
+#: data/translations/english.cfg:166
+msgid "Encampment"
+msgstr ""
+
 #: data/translations/english.cfg:169
 msgid "$name's Bridge,$name's Crossing"
 msgstr ""
@@ -12025,11 +12375,11 @@
 #: data/units/Fireball.cfg:21 data/units/Great_Mage.cfg:42
 #: data/units/Great_Mage.cfg:118 data/units/Initiate.cfg:21
 #: data/units/Lich.cfg:34 data/units/Mage.cfg:39 data/units/Mage.cfg:106
-#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/Mage_of_Light.cfg:48 data/units/Mage_of_Light.cfg:108
 #: data/units/Necromancer.cfg:37 data/units/Red_Mage.cfg:42
 #: data/units/Red_Mage.cfg:111 data/units/Sea_Hag.cfg:31
 #: data/units/Silver_Mage.cfg:44 data/units/Silver_Mage.cfg:131
-#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
+#: data/units/White_Mage.cfg:47 data/units/White_Mage.cfg:106
 msgid "magical"
 msgstr ""
 
@@ -12067,7 +12417,7 @@
 #: data/units/Great_Mage.cfg:24 data/units/Great_Mage.cfg:100
 #: data/units/Great_Troll.cfg:21 data/units/Heavy_Infantry.cfg:21
 #: data/units/Heavy_Infantryman.cfg:20 data/units/Iron_Mauler.cfg:20
-#: data/units/Mage_of_Light.cfg:27 data/units/Mage_of_Light.cfg:87
+#: data/units/Mage_of_Light.cfg:30 data/units/Mage_of_Light.cfg:90
 #: data/units/Mudcrawler.cfg:22 data/units/Necromancer.cfg:20
 #: data/units/Noble_Youth.cfg:22 data/units/Outlaw.cfg:21
 #: data/units/Outlaw.cfg:39 data/units/Outlaw.cfg:94 data/units/Outlaw.cfg:112
@@ -12084,11 +12434,11 @@
 msgid "impact"
 msgstr ""
 
-#: data/units/Arch_Mage.cfg:3
+#: data/units/Arch_Mage.cfg:3 data/units/Arch_Mage.cfg:82
 msgid "Arch Mage"
 msgstr ""
 
-#: data/units/Arch_Mage.cfg:20
+#: data/units/Arch_Mage.cfg:20 data/units/Arch_Mage.cfg:99
 msgid ""
 "Leaders among the mages, the Arch Mages hurl huge balls of fire at their "
 "enemies."
@@ -12154,7 +12504,7 @@
 #: data/units/Orcish_Slayer.cfg:19 data/units/Poacher.cfg:24
 #: data/units/Red_Mage.cfg:23 data/units/Red_Mage.cfg:92
 #: data/units/Rogue.cfg:20 data/units/Thief.cfg:19 data/units/Trapper.cfg:24
-#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
+#: data/units/White_Mage.cfg:28 data/units/White_Mage.cfg:87
 msgid "dagger"
 msgstr ""
 
@@ -12175,13 +12525,16 @@
 #: data/units/Dwarvish_Steelclad.cfg:28 data/units/Dwarvish_Thunderer.cfg:29
 #: data/units/Dwarvish_Thunderguard.cfg:29
 #: data/units/Dwarvish_Ulfserker.cfg:35 data/units/Elvish_Archer.cfg:22
-#: data/units/Elvish_Avenger.cfg:23 data/units/Elvish_Captain.cfg:24
+#: data/units/Elvish_Archer.cfg:101 data/units/Elvish_Avenger.cfg:24
+#: data/units/Elvish_Avenger.cfg:97 data/units/Elvish_Captain.cfg:24
 #: data/units/Elvish_Champion.cfg:22 data/units/Elvish_Fighter.cfg:24
 #: data/units/Elvish_Hero.cfg:22 data/units/Elvish_Lord.cfg:21
-#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marshal.cfg:25
-#: data/units/Elvish_Outrider.cfg:24 data/units/Elvish_Ranger.cfg:21
+#: data/units/Elvish_Marksman.cfg:22 data/units/Elvish_Marksman.cfg:100
+#: data/units/Elvish_Marshal.cfg:25 data/units/Elvish_Outrider.cfg:24
+#: data/units/Elvish_Ranger.cfg:22 data/units/Elvish_Ranger.cfg:99
 #: data/units/Elvish_Rider.cfg:31 data/units/Elvish_Scout.cfg:32
-#: data/units/Elvish_Sharpshooter.cfg:20 data/units/Fencer.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:22
+#: data/units/Elvish_Sharpshooter.cfg:101 data/units/Fencer.cfg:21
 #: data/units/Fighter.cfg:21 data/units/Fire_Dragon.cfg:23
 #: data/units/General.cfg:22 data/units/Ghoul.cfg:20
 #: data/units/Goblin_Direwolver.cfg:21 data/units/Goblin_Direwolver.cfg:33
@@ -12205,21 +12558,21 @@
 #: data/units/Poacher.cfg:25 data/units/Princess.cfg:23
 #: data/units/Red_Mage.cfg:24 data/units/Red_Mage.cfg:93
 #: data/units/Revenant.cfg:24 data/units/Rogue.cfg:21 data/units/Rogue.cfg:39
-#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:20
-#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:20
+#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:21
+#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:22
 #: data/units/Shadow.cfg:21 data/units/Skeletal_Dragon.cfg:29
 #: data/units/Skeletal_Dragon.cfg:48 data/units/Skeleton.cfg:25
 #: data/units/Sleeping_Gryphon.cfg:19 data/units/Spectre.cfg:20
 #: data/units/Swordsman.cfg:20 data/units/Thief.cfg:20
 #: data/units/Trapper.cfg:25 data/units/Vampire_Bat.cfg:20
-#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:26
-#: data/units/White_Mage.cfg:85 data/units/Wolf_Rider.cfg:21
+#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:29
+#: data/units/White_Mage.cfg:88 data/units/Wolf_Rider.cfg:21
 #: data/units/Wraith.cfg:20 data/units/Young_Ogre.cfg:19
 msgid "blade"
 msgstr ""
 
 #: data/units/Assassin.cfg:25 data/units/Rogue.cfg:25 data/units/Thief.cfg:24
-#: src/actions.cpp:475
+#: src/actions.cpp:476
 msgid "backstab"
 msgstr ""
 
@@ -12247,8 +12600,8 @@
 #: data/units/Bandit.cfg:19 data/units/Drake_Slasher.cfg:75
 #: data/units/Drake_Worker.cfg:19 data/units/Great_Troll.cfg:20
 #: data/units/Heavy_Infantry.cfg:20 data/units/Heavy_Infantryman.cfg:19
-#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:26
-#: data/units/Mage_of_Light.cfg:86 data/units/Outlaw.cfg:20
+#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:29
+#: data/units/Mage_of_Light.cfg:89 data/units/Outlaw.cfg:20
 #: data/units/Outlaw.cfg:93 data/units/Outlaw_Princess.cfg:23
 #: data/units/Outlaw_Queen.cfg:24 data/units/Shock_Trooper.cfg:19
 #: data/units/Troll_Warrior.cfg:19 data/units/Warrior_King.cfg:22
@@ -12278,13 +12631,16 @@
 #: data/units/Dragoon.cfg:27 data/units/Drake_Clasher.cfg:19
 #: data/units/Drake_Fighter.cfg:20 data/units/Drake_Slasher.cfg:20
 #: data/units/Drake_Warrior.cfg:20 data/units/Elvish_Archer.cfg:21
-#: data/units/Elvish_Avenger.cfg:22 data/units/Elvish_Captain.cfg:23
+#: data/units/Elvish_Archer.cfg:100 data/units/Elvish_Avenger.cfg:23
+#: data/units/Elvish_Avenger.cfg:96 data/units/Elvish_Captain.cfg:23
 #: data/units/Elvish_Champion.cfg:21 data/units/Elvish_Fighter.cfg:23
 #: data/units/Elvish_Hero.cfg:21 data/units/Elvish_Lord.cfg:20
-#: data/units/Elvish_Marksman.cfg:20 data/units/Elvish_Marshal.cfg:24
-#: data/units/Elvish_Outrider.cfg:23 data/units/Elvish_Ranger.cfg:20
+#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marksman.cfg:99
+#: data/units/Elvish_Marshal.cfg:24 data/units/Elvish_Outrider.cfg:23
+#: data/units/Elvish_Ranger.cfg:21 data/units/Elvish_Ranger.cfg:98
 #: data/units/Elvish_Rider.cfg:30 data/units/Elvish_Scout.cfg:31
-#: data/units/Elvish_Sharpshooter.cfg:19 data/units/Fighter.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:100 data/units/Fighter.cfg:20
 #: data/units/General.cfg:21 data/units/Grand_Knight.cfg:19
 #: data/units/Knight.cfg:20 data/units/Lieutenant.cfg:21
 #: data/units/Longbowman.cfg:21 data/units/Lord.cfg:22
@@ -12295,8 +12651,8 @@
 #: data/units/Orcish_Sovereign.cfg:21 data/units/Orcish_Warlord.cfg:18
 #: data/units/Orcish_Warrior.cfg:19 data/units/Paladin.cfg:24
 #: data/units/Princess.cfg:22 data/units/Royal_Guard.cfg:19
-#: data/units/Scout.cfg:19 data/units/Sea_Orc.cfg:19
-#: data/units/Sergeant.cfg:19 data/units/Swordsman.cfg:19
+#: data/units/Scout.cfg:20 data/units/Sea_Orc.cfg:19
+#: data/units/Sergeant.cfg:21 data/units/Swordsman.cfg:19
 msgid "sword"
 msgstr ""
 
@@ -12338,18 +12694,20 @@
 
 #: data/units/Bone_Shooter.cfg:37 data/units/Bowman.cfg:37
 #: data/units/Commander.cfg:45 data/units/Elvish_Archer.cfg:38
-#: data/units/Elvish_Avenger.cfg:38 data/units/Elvish_Captain.cfg:39
+#: data/units/Elvish_Archer.cfg:117 data/units/Elvish_Avenger.cfg:39
+#: data/units/Elvish_Avenger.cfg:112 data/units/Elvish_Captain.cfg:39
 #: data/units/Elvish_Champion.cfg:40 data/units/Elvish_Fighter.cfg:40
 #: data/units/Elvish_Hero.cfg:40 data/units/Elvish_Marshal.cfg:40
-#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:37
-#: data/units/Elvish_Rider.cfg:51 data/units/Elvish_Scout.cfg:52
-#: data/units/Longbowman.cfg:38 data/units/Lord.cfg:39
-#: data/units/Master_Bowman.cfg:32 data/units/Noble_Commander.cfg:41
-#: data/units/Noble_Lord.cfg:40 data/units/Orcish_Archer.cfg:36
-#: data/units/Orcish_Leader.cfg:37 data/units/Orcish_Ruler.cfg:38
-#: data/units/Orcish_Sovereign.cfg:42 data/units/Orcish_Warlord.cfg:29
-#: data/units/Poacher.cfg:41 data/units/Skeleton_Archer.cfg:40
-#: data/units/Soul_Shooter.cfg:37 data/units/Trapper.cfg:41
+#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Ranger.cfg:115 data/units/Elvish_Rider.cfg:51
+#: data/units/Elvish_Scout.cfg:52 data/units/Longbowman.cfg:38
+#: data/units/Lord.cfg:39 data/units/Master_Bowman.cfg:32
+#: data/units/Noble_Commander.cfg:41 data/units/Noble_Lord.cfg:40
+#: data/units/Orcish_Archer.cfg:36 data/units/Orcish_Leader.cfg:37
+#: data/units/Orcish_Ruler.cfg:38 data/units/Orcish_Sovereign.cfg:42
+#: data/units/Orcish_Warlord.cfg:29 data/units/Poacher.cfg:41
+#: data/units/Skeleton_Archer.cfg:40 data/units/Soul_Shooter.cfg:37
+#: data/units/Trapper.cfg:41
 msgid "bow"
 msgstr ""
 
@@ -12359,19 +12717,24 @@
 #: data/units/Death_Knight.cfg:32 data/units/Dragoon.cfg:49
 #: data/units/Drake_Clasher.cfg:52 data/units/Drake_Guard.cfg:23
 #: data/units/Drake_Slasher.cfg:53 data/units/Duelist.cfg:32
-#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Thunderer.cfg:49
+#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Guardsman.cfg:40
+#: data/units/Dwarvish_Guardsman.cfg:53 data/units/Dwarvish_Stalwart.cfg:40
+#: data/units/Dwarvish_Stalwart.cfg:53 data/units/Dwarvish_Thunderer.cfg:49
 #: data/units/Dwarvish_Thunderguard.cfg:55 data/units/Elvish_Archer.cfg:39
-#: data/units/Elvish_Avenger.cfg:39 data/units/Elvish_Captain.cfg:40
+#: data/units/Elvish_Archer.cfg:118 data/units/Elvish_Avenger.cfg:40
+#: data/units/Elvish_Avenger.cfg:113 data/units/Elvish_Captain.cfg:40
 #: data/units/Elvish_Champion.cfg:41 data/units/Elvish_Druid.cfg:62
 #: data/units/Elvish_Fighter.cfg:41 data/units/Elvish_Hero.cfg:41
-#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marshal.cfg:41
-#: data/units/Elvish_Outrider.cfg:40 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Marksman.cfg:116
+#: data/units/Elvish_Marshal.cfg:41 data/units/Elvish_Outrider.cfg:40
+#: data/units/Elvish_Ranger.cfg:39 data/units/Elvish_Ranger.cfg:116
 #: data/units/Elvish_Rider.cfg:52 data/units/Elvish_Scout.cfg:53
-#: data/units/Elvish_Sharpshooter.cfg:37 data/units/Elvish_Shyde.cfg:71
-#: data/units/General.cfg:33 data/units/Giant_Scorpion.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:39
+#: data/units/Elvish_Sharpshooter.cfg:118 data/units/Elvish_Shyde.cfg:71
+#: data/units/General.cfg:45 data/units/Giant_Scorpion.cfg:20
 #: data/units/Grand_Knight.cfg:37 data/units/Halbardier.cfg:19
 #: data/units/Horseman.cfg:21 data/units/Knight.cfg:37
-#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:33
+#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:39
 #: data/units/Longbowman.cfg:39 data/units/Lord.cfg:40
 #: data/units/Master_Bowman.cfg:33 data/units/Merman.cfg:20
 #: data/units/Merman_Lord.cfg:21 data/units/Naga.cfg:21
@@ -12387,7 +12750,7 @@
 #: data/units/Saurian.cfg:20 data/units/Saurian.cfg:37
 #: data/units/Saurian_Warrior.cfg:20 data/units/Saurian_Warrior.cfg:37
 #: data/units/Sea_Hag.cfg:21 data/units/Sea_Serpent.cfg:19
-#: data/units/Sergeant.cfg:36 data/units/Skeleton_Archer.cfg:41
+#: data/units/Sergeant.cfg:39 data/units/Skeleton_Archer.cfg:41
 #: data/units/Soul_Shooter.cfg:38 data/units/Spearman.cfg:20
 #: data/units/Spearman.cfg:33 data/units/Transport_Galleon.cfg:16
 #: data/units/Trapper.cfg:42 data/units/Triton.cfg:20
@@ -12418,7 +12781,6 @@
 msgstr ""
 
 #: data/units/Cavalier.cfg:48 data/units/Dragoon.cfg:48
-#: data/units/Duelist.cfg:31
 msgid "pistol"
 msgstr ""
 
@@ -12467,6 +12829,8 @@
 
 #: data/units/Chocobone.cfg:20 data/units/Drake_Clasher.cfg:51
 #: data/units/Drake_Guard.cfg:22 data/units/Drake_Slasher.cfg:52
+#: data/units/Dwarvish_Guardsman.cfg:38 data/units/Dwarvish_Guardsman.cfg:52
+#: data/units/Dwarvish_Stalwart.cfg:38 data/units/Dwarvish_Stalwart.cfg:52
 #: data/units/Horseman.cfg:20 data/units/Saurian.cfg:18
 #: data/units/Saurian.cfg:35 data/units/Saurian_Warrior.cfg:18
 #: data/units/Saurian_Warrior.cfg:35 data/units/Spearman.cfg:19
@@ -12476,8 +12840,8 @@
 
 #: data/units/Chocobone.cfg:23 data/units/Grand_Knight.cfg:38
 #: data/units/Horseman.cfg:22 data/units/Knight.cfg:38
-#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:348
-#: src/actions.cpp:466
+#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:349
+#: src/actions.cpp:467
 msgid "charge"
 msgstr ""
 
@@ -12496,7 +12860,7 @@
 msgid "gaze"
 msgstr ""
 
-#: data/units/Cockatrice.cfg:26 src/actions.cpp:705 src/actions.cpp:842
+#: data/units/Cockatrice.cfg:26 src/actions.cpp:717 src/actions.cpp:857
 #: src/reports.cpp:122
 msgid "stone"
 msgstr ""
@@ -12512,7 +12876,8 @@
 #: data/units/Noble_Commander.cfg:10 data/units/Noble_Lord.cfg:10
 #: data/units/Orcish_Leader.cfg:9 data/units/Orcish_Ruler.cfg:9
 #: data/units/Orcish_Sovereign.cfg:9 data/units/Princess.cfg:17
-#: data/units/Warrior_King.cfg:17 src/actions.cpp:359 src/actions.cpp:486
+#: data/units/Sergeant.cfg:17 data/units/Warrior_King.cfg:17
+#: src/actions.cpp:360 src/actions.cpp:496
 msgid "leadership"
 msgstr ""
 
@@ -12594,10 +12959,10 @@
 msgid "battle axe"
 msgstr ""
 
-#: data/units/Death_Knight.cfg:31 data/units/General.cfg:32
-#: data/units/Lieutenant.cfg:32 data/units/Orcish_Crossbow.cfg:39
-#: data/units/Orcish_Crossbowman.cfg:38 data/units/Sergeant.cfg:35
-#: data/units/Wall_Guard.cfg:35
+#: data/units/Death_Knight.cfg:31 data/units/Duelist.cfg:31
+#: data/units/General.cfg:44 data/units/Lieutenant.cfg:38
+#: data/units/Orcish_Crossbow.cfg:39 data/units/Orcish_Crossbowman.cfg:38
+#: data/units/Sergeant.cfg:38 data/units/Wall_Guard.cfg:35
 msgid "crossbow"
 msgstr ""
 
@@ -12830,6 +13195,22 @@
 msgid "hammer"
 msgstr ""
 
+#: data/units/Dwarvish_Guardsman.cfg:3
+msgid "Dwarvish Guardsman"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:29 data/units/Dwarvish_Stalwart.cfg:29
+#: src/actions.cpp:485
+msgid "steadfast"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:35
+msgid ""
+"The most resiliant dwarves sometimes join the Dwarvish army as Guardsman. "
+"Slow and without a strong attack, they guard the Army's flank, soaking up "
+"alot of damage, and hurling their heavy spears into the enemy."
+msgstr ""
+
 #: data/units/Dwarvish_Lord.cfg:3
 msgid "Dwarvish Lord"
 msgstr ""
@@ -12865,6 +13246,17 @@
 msgid "Lightning bolt"
 msgstr ""
 
+#: data/units/Dwarvish_Stalwart.cfg:3
+msgid "Dwarvish Stalwart"
+msgstr ""
+
+#: data/units/Dwarvish_Stalwart.cfg:35
+msgid ""
+"Stalwarts, after years in battle, have fashioned new shields and strong "
+"armor from the ruins of their enemies. While slow, they are the feared for "
+"their resilience and strength."
+msgstr ""
+
 #: data/units/Dwarvish_Steelclad.cfg:3
 msgid "Dwarvish Steelclad"
 msgstr ""
@@ -12930,33 +13322,19 @@
 msgid "Elder Wose"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:3
+#: data/units/Elvish_Archer.cfg:3 data/units/Elvish_Archer.cfg:82
 msgid "Elvish Archer"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:18
-msgid ""
-"Elvish Archers are trained from youth in archery, and so skilled in long-"
-"range combat. Able to fire many arrows quickly and accurately, these Archers "
-"make up a large portion of the Elvish military."
-msgstr ""
-
-#: data/units/Elvish_Avenger.cfg:3
+#: data/units/Elvish_Avenger.cfg:3 data/units/Elvish_Avenger.cfg:76
 msgid "Elvish Avenger"
 msgstr ""
 
-#: data/units/Elvish_Avenger.cfg:17 data/units/Elvish_Ranger.cfg:16
+#: data/units/Elvish_Avenger.cfg:18 data/units/Elvish_Avenger.cfg:91
+#: data/units/Elvish_Ranger.cfg:17 data/units/Elvish_Ranger.cfg:94
 msgid "ambush"
 msgstr ""
 
-#: data/units/Elvish_Avenger.cfg:19
-msgid ""
-"Elvish Avengers are extremely skillful and extremely quick, powerful in all "
-"forms of combat. Avengers are considered the best of all woodsmen in "
-"Wesnoth, and can ambush their foes in the forest, because they cannot be "
-"seen in the woods until just after they have attacked."
-msgstr ""
-
 #: data/units/Elvish_Captain.cfg:3
 msgid "Elvish Captain"
 msgstr ""
@@ -12984,7 +13362,7 @@
 msgstr ""
 
 #: data/units/Elvish_Druid.cfg:18 data/units/Elvish_Shyde.cfg:19
-#: data/units/White_Mage.cfg:9 data/units/White_Mage.cfg:68
+#: data/units/White_Mage.cfg:12 data/units/White_Mage.cfg:71
 msgid "cures"
 msgstr ""
 
@@ -13035,24 +13413,19 @@
 "devastating balls of fire at long range."
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:3
+#: data/units/Elvish_Marksman.cfg:3 data/units/Elvish_Marksman.cfg:80
 msgid "Elvish Marksman"
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:17
-msgid ""
-"Elvish Marksman are expert in use of the bow. Their skill guarantees them a "
-"60% chance to hit enemies, even those hidden in difficult terrain. This "
-"great skill with the bow compensates for their lack of skill in melee combat "
-"and lesser speed."
-msgstr ""
-
-#: data/units/Elvish_Marksman.cfg:36 data/units/Elvish_Sharpshooter.cfg:36
+#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marksman.cfg:115
+#: data/units/Elvish_Sharpshooter.cfg:38
+#: data/units/Elvish_Sharpshooter.cfg:117
 msgid "longbow"
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Sharpshooter.cfg:38
-#: data/units/Fire_Dragon.cfg:60
+#: data/units/Elvish_Marksman.cfg:39 data/units/Elvish_Marksman.cfg:117
+#: data/units/Elvish_Sharpshooter.cfg:40
+#: data/units/Elvish_Sharpshooter.cfg:119 data/units/Fire_Dragon.cfg:60
 msgid "marksman"
 msgstr ""
 
@@ -13079,18 +13452,10 @@
 "they strike hard before melting into the woods again to evade response."
 msgstr ""
 
-#: data/units/Elvish_Ranger.cfg:3
+#: data/units/Elvish_Ranger.cfg:2 data/units/Elvish_Ranger.cfg:79
 msgid "Elvish Ranger"
 msgstr ""
 
-#: data/units/Elvish_Ranger.cfg:17
-msgid ""
-"Elvish Rangers are quick and powerful. Skilled in both short- and long-range "
-"combat, Rangers are truly all-round fighters. The best of all woodsmen, "
-"Rangers cannot be seen by enemies while they are in forest, unless they have "
-"just made an attack, or there are enemies adjacent to them."
-msgstr ""
-
 #: data/units/Elvish_Rider.cfg:3
 msgid "Elvish Rider"
 msgstr ""
@@ -13130,18 +13495,10 @@
 msgid "entangle"
 msgstr ""
 
-#: data/units/Elvish_Sharpshooter.cfg:3
+#: data/units/Elvish_Sharpshooter.cfg:3 data/units/Elvish_Sharpshooter.cfg:82
 msgid "Elvish Sharpshooter"
 msgstr ""
 
-#: data/units/Elvish_Sharpshooter.cfg:16
-msgid ""
-"The most elite archers in all of Wesnoth, Elvish Sharpshooters are "
-"incredibly accurate, guaranteed a 60% chance to hit when attacking, even "
-"when firing very quickly. Sharpshooters are excellent at picking off "
-"entrenched enemies."
-msgstr ""
-
 #: data/units/Elvish_Shyde.cfg:3
 msgid "Elvish Shyde"
 msgstr ""
@@ -13247,7 +13604,7 @@
 msgid "bump"
 msgstr ""
 
-#: data/units/General.cfg:3 src/preferences.cpp:898
+#: data/units/General.cfg:3
 msgid "General"
 msgstr ""
 
@@ -13359,11 +13716,11 @@
 msgid "lance"
 msgstr ""
 
-#: data/units/Great_Mage.cfg:3
+#: data/units/Great_Mage.cfg:3 data/units/Great_Mage.cfg:79
 msgid "Great Mage"
 msgstr ""
 
-#: data/units/Great_Mage.cfg:20
+#: data/units/Great_Mage.cfg:20 data/units/Great_Mage.cfg:96
 msgid ""
 "Great Mages are awesome and fearsome enemies, exceeding even the Arch Mages "
 "in power."
@@ -13552,11 +13909,11 @@
 "level units."
 msgstr ""
 
-#: data/units/Mage.cfg:3
+#: data/units/Mage.cfg:3 data/units/Mage.cfg:70
 msgid "Mage"
 msgstr ""
 
-#: data/units/Mage.cfg:17
+#: data/units/Mage.cfg:17 data/units/Mage.cfg:84
 msgid ""
 "Mages are both weak and powerful. Moving slowly, and with poor defensive "
 "skills, Mages attack with magical missiles that always have a high chance of "
@@ -13568,15 +13925,15 @@
 msgid "missile"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:3
+#: data/units/Mage_of_Light.cfg:3 data/units/Mage_of_Light.cfg:66
 msgid "Mage of Light"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:10 data/units/Mage_of_Light.cfg:70
+#: data/units/Mage_of_Light.cfg:13 data/units/Mage_of_Light.cfg:73
 msgid "illuminates,cures"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:23
+#: data/units/Mage_of_Light.cfg:26 data/units/Mage_of_Light.cfg:86
 msgid ""
 "Mages of Light are awesome allies of all lawful combatants, and fearsome "
 "foes to the forces of chaos. These Mages' powers of illumination are so "
@@ -13587,14 +13944,14 @@
 "units."
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:42 data/units/Mage_of_Light.cfg:102
-#: data/units/White_Mage.cfg:41 data/units/White_Mage.cfg:100
+#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
 msgid "lightbeam"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:43 data/units/Mage_of_Light.cfg:103
-#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:42
-#: data/units/White_Mage.cfg:101
+#: data/units/Mage_of_Light.cfg:46 data/units/Mage_of_Light.cfg:106
+#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:45
+#: data/units/White_Mage.cfg:104
 msgid "holy"
 msgstr ""
 
@@ -13890,7 +14247,7 @@
 "weakness is their inability to wield the bow."
 msgstr ""
 
-#: data/units/Outlaw.cfg:3
+#: data/units/Outlaw.cfg:3 data/units/Outlaw.cfg:75
 msgid "Outlaw"
 msgstr ""
 
@@ -13898,6 +14255,10 @@
 msgid "Outlaws fight better at night."
 msgstr ""
 
+#: data/units/Outlaw.cfg:89
+msgid "Outlaws fight better at night. Female Outlaws look good while doing it."
+msgstr ""
+
 #: data/units/Outlaw_Princess.cfg:4
 msgid "Outlaw Princess"
 msgstr ""
@@ -13994,11 +14355,11 @@
 "having skills like that of a thief."
 msgstr ""
 
-#: data/units/Red_Mage.cfg:3
+#: data/units/Red_Mage.cfg:3 data/units/Red_Mage.cfg:72
 msgid "Red Mage"
 msgstr ""
 
-#: data/units/Red_Mage.cfg:20
+#: data/units/Red_Mage.cfg:20 data/units/Red_Mage.cfg:89
 msgid ""
 "Red Mages attack with powerful magic fireballs that are guaranteed a good "
 "chance of hitting. Deft of foot, and skilled fighters both day and night, "
@@ -14084,7 +14445,7 @@
 msgid "Sergeant"
 msgstr ""
 
-#: data/units/Sergeant.cfg:16
+#: data/units/Sergeant.cfg:18
 msgid ""
 "The Sergeant is an officer in the ranks of the Royal Army. He is not "
 "stronger than other fighters, but he has hopes of advancing to greatness. As "
@@ -14113,7 +14474,7 @@
 "and even into the lands beyond."
 msgstr ""
 
-#: data/units/Silver_Mage.cfg:3
+#: data/units/Silver_Mage.cfg:3 data/units/Silver_Mage.cfg:90
 msgid "Silver Mage"
 msgstr ""
 
@@ -14121,7 +14482,7 @@
 msgid "teleport"
 msgstr ""
 
-#: data/units/Silver_Mage.cfg:22
+#: data/units/Silver_Mage.cfg:22 data/units/Silver_Mage.cfg:109
 msgid ""
 "Silver Mages are the most deft of foot and elusive of all mages. They can "
 "teleport from any friendly village to another, translating themselves in an "
@@ -14396,11 +14757,11 @@
 "miscellaneous items at them with ballistas."
 msgstr ""
 
-#: data/units/White_Mage.cfg:3
+#: data/units/White_Mage.cfg:3 data/units/White_Mage.cfg:65
 msgid "White Mage"
 msgstr ""
 
-#: data/units/White_Mage.cfg:22
+#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
 msgid ""
 "White Mages are weak in combat, but expert in the ways of healing. Units "
 "placed adjacent to a White Mage will heal as though they were resting in a "
@@ -14471,7 +14832,7 @@
 "Lord -- to join the elite of human fighters."
 msgstr ""
 
-#: src/about.cpp:240 src/help.cpp:2361 src/show_dialog.cpp:470
+#: src/about.cpp:240 src/help.cpp:2363 src/show_dialog.cpp:470
 msgid "Close"
 msgstr ""
 
@@ -14491,65 +14852,65 @@
 msgid "none"
 msgstr ""
 
-#: src/actions.cpp:317 src/actions.cpp:434
+#: src/actions.cpp:318 src/actions.cpp:435
 msgid "base damage"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker resistance vs"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:387 src/actions.cpp:513
+#: src/actions.cpp:388 src/actions.cpp:523
 msgid "total damage"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender resistance vs"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:684 src/actions.cpp:820 src/display.cpp:878
+#: src/actions.cpp:703 src/actions.cpp:842 src/display.cpp:878
 #: src/reports.cpp:115
 msgid "poisoned"
 msgstr ""
 
-#: src/actions.cpp:689 src/actions.cpp:825 src/display.cpp:874
+#: src/actions.cpp:708 src/actions.cpp:847 src/display.cpp:874
 #: src/reports.cpp:110
 msgid "slowed"
 msgstr ""
 
-#: src/actions.cpp:1691
+#: src/actions.cpp:1710
 msgid "Ambushed!"
 msgstr ""
 
-#: src/actions.cpp:1719
+#: src/actions.cpp:1738
 msgid "Friendly unit sighted"
 msgstr ""
 
-#: src/actions.cpp:1721
+#: src/actions.cpp:1740
 msgid "Enemy unit sighted!"
 msgstr ""
 
-#: src/actions.cpp:1726
+#: src/actions.cpp:1745
 msgid "$friends Friendly units sighted"
 msgstr ""
 
-#: src/actions.cpp:1728
+#: src/actions.cpp:1747
 msgid "$enemies Enemy units sighted!"
 msgstr ""
 
-#: src/actions.cpp:1732
+#: src/actions.cpp:1751
 msgid "Units sighted! ($friends friendly, $enemies enemy)"
 msgstr ""
 
-#: src/actions.cpp:1753
+#: src/actions.cpp:1772
 msgid "(press $hotkey to continue)"
 msgstr ""
 
@@ -14693,12 +15054,12 @@
 msgid "Moves"
 msgstr ""
 
-#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:691
+#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:229
 msgid "melee"
 msgstr ""
 
-#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:691
+#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:230
 msgid "ranged"
 msgstr ""
@@ -14711,19 +15072,19 @@
 msgid "invisible"
 msgstr ""
 
-#: src/game.cpp:134
+#: src/game.cpp:135
 msgid "Do you want to save a replay of this scenario?"
 msgstr ""
 
-#: src/game.cpp:135 src/game.cpp:197 src/playturn.cpp:1388
+#: src/game.cpp:136 src/game.cpp:198 src/playturn.cpp:1388
 msgid "Name:"
 msgstr ""
 
-#: src/game.cpp:143 src/game.cpp:204 src/playturn.cpp:1399
+#: src/game.cpp:144 src/game.cpp:205 src/playturn.cpp:1399
 msgid "The game could not be saved"
 msgstr ""
 
-#: src/game.cpp:196
+#: src/game.cpp:197
 msgid "Do you want to save your game?"
 msgstr ""
 
@@ -14798,11 +15159,11 @@
 msgid "You have reached the end of the currently playable levels"
 msgstr ""
 
-#: src/game.cpp:1125
+#: src/game.cpp:1127
 msgid "Could not initialize video. Exiting.\n"
 msgstr ""
 
-#: src/game.cpp:1127
+#: src/game.cpp:1129
 msgid "Could not initialize fonts. Exiting.\n"
 msgstr ""
 
@@ -14826,63 +15187,63 @@
 msgid "attacks"
 msgstr ""
 
-#: src/help.cpp:638 src/help.cpp:639 src/playturn.cpp:1874
+#: src/help.cpp:640 src/help.cpp:641 src/playturn.cpp:1874
 msgid "Name"
 msgstr ""
 
-#: src/help.cpp:642 src/help.cpp:643 src/playturn.cpp:1873
+#: src/help.cpp:644 src/help.cpp:645 src/playturn.cpp:1873
 msgid "Type"
 msgstr ""
 
-#: src/help.cpp:646 src/help.cpp:647 src/unit_types.cpp:301
+#: src/help.cpp:648 src/help.cpp:649 src/unit_types.cpp:301
 msgid "Dmg"
 msgstr ""
 
-#: src/help.cpp:650 src/help.cpp:651
+#: src/help.cpp:652 src/help.cpp:653
 msgid "Strikes"
 msgstr ""
 
-#: src/help.cpp:654 src/help.cpp:655
+#: src/help.cpp:656 src/help.cpp:657
 msgid "Range"
 msgstr ""
 
-#: src/help.cpp:658 src/help.cpp:659
+#: src/help.cpp:660 src/help.cpp:661
 msgid "Special"
 msgstr ""
 
-#: src/help.cpp:715
+#: src/help.cpp:717
 msgid "Resistances"
 msgstr ""
 
-#: src/help.cpp:719 src/help.cpp:720
+#: src/help.cpp:721 src/help.cpp:722
 msgid "Attack Type"
 msgstr ""
 
-#: src/help.cpp:723 src/help.cpp:724
+#: src/help.cpp:725 src/help.cpp:726
 msgid "Resistance"
 msgstr ""
 
-#: src/help.cpp:755
+#: src/help.cpp:757
 msgid "Terrain Modifiers"
 msgstr ""
 
-#: src/help.cpp:759 src/help.cpp:760
+#: src/help.cpp:761 src/help.cpp:762
 msgid "Terrain"
 msgstr ""
 
-#: src/help.cpp:767 src/help.cpp:768
+#: src/help.cpp:769 src/help.cpp:770
 msgid "Defense"
 msgstr ""
 
-#: src/help.cpp:1865
+#: src/help.cpp:1867
 msgid "< Back"
 msgstr ""
 
-#: src/help.cpp:1866
+#: src/help.cpp:1868
 msgid "Forward >"
 msgstr ""
 
-#: src/help.cpp:2364
+#: src/help.cpp:2366
 msgid "The Battle for Wesnoth Help"
 msgstr ""
 
@@ -15198,7 +15559,7 @@
 msgid "The map is unknown until your units explore it"
 msgstr ""
 
-#: src/multiplayer.cpp:116 src/reports.cpp:376
+#: src/multiplayer.cpp:116 src/reports.cpp:374
 msgid "Observers"
 msgstr ""
 
@@ -15670,33 +16031,37 @@
 msgid "Couldn't find label or unit containing the string '$search'."
 msgstr ""
 
-#: src/playturn.cpp:2151
+#: src/playturn.cpp:2184
 msgid "Place Label"
 msgstr ""
 
-#: src/playturn.cpp:2152
+#: src/playturn.cpp:2185
 msgid "Label"
 msgstr ""
 
-#: src/playturn.cpp:2315
+#: src/playturn.cpp:2348
 msgid ""
 "The games are out of sync and will have to exit. Do you want to save an "
 "error log of your game?"
 msgstr ""
 
-#: src/playturn.cpp:2346
+#: src/playturn.cpp:2400
 msgid "Replace with AI"
 msgstr ""
 
-#: src/playturn.cpp:2347
+#: src/playturn.cpp:2401
 msgid "Replace with local player"
 msgstr ""
 
-#: src/playturn.cpp:2348
+#: src/playturn.cpp:2402
 msgid "Abort game"
 msgstr ""
 
-#: src/playturn.cpp:2350
+#: src/playturn.cpp:2405
+msgid "Replace with "
+msgstr ""
+
+#: src/playturn.cpp:2409
 msgid "has left the game. What do you want to do?"
 msgstr ""
 
@@ -15845,12 +16210,16 @@
 msgid "View and configure keyboard shortcuts"
 msgstr ""
 
+#: src/preferences.cpp:898
+msgid "Prefs section^General"
+msgstr ""
+
 #: src/preferences.cpp:899
-msgid "Display"
+msgid "Prefs section^Display"
 msgstr ""
 
 #: src/preferences.cpp:900
-msgid "Sound"
+msgid "Prefs section^Sound"
 msgstr ""
 
 #: src/preferences.cpp:956
@@ -15937,10 +16306,6 @@
 msgid "Allied"
 msgstr ""
 
-#: src/show_dialog.cpp:450
-msgid "yes"
-msgstr ""
-
 #: src/show_dialog.cpp:941
 msgid "KB"
 msgstr ""
@@ -16027,14 +16392,22 @@
 msgid "strikes"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Chaotic"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Lawful"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Neutral"
 msgstr ""
+
+#: src/widgets/file_chooser.cpp:30
+msgid "Delete File"
+msgstr ""
+
+#: src/widgets/file_chooser.cpp:173
+msgid "Deletion of the file failed."
+msgstr ""
Index: wesnoth/po/sv.po
diff -u wesnoth/po/sv.po:1.3 wesnoth/po/sv.po:1.4
--- wesnoth/po/sv.po:1.3        Sat Aug 21 22:03:27 2004
+++ wesnoth/po/sv.po    Tue Aug 24 21:43:19 2004
@@ -7,7 +7,7 @@
 msgstr ""
 "Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
-"POT-Creation-Date: 2004-08-21 23:49+0200\n"
+"POT-Creation-Date: 2004-08-24 23:24+0200\n"
 "PO-Revision-Date: 2004-08-08 15:00+0200\n"
 "Last-Translator: Automatically generated\n"
 "Language-Team: none\n"
@@ -176,7 +176,7 @@
 "Upkeep'</ref> for more information."
 msgstr ""
 
-#: data/help.cfg:85 src/help.cpp:763 src/help.cpp:764
+#: data/help.cfg:85 src/help.cpp:765 src/help.cpp:766
 msgid "Movement"
 msgstr ""
 
@@ -767,6 +767,34 @@
 "#Death of Owaec"
 msgstr ""
 
+#: data/scenarios/Eastern_Invasion/Captured.cfg:38
+msgid "The Cells"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:42
+msgid "Guard Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:46
+msgid "Prison"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:50
+msgid "Torture Chamber"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:54
+msgid "Storage Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:58
+msgid "The City"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:62
+msgid "Exit"
+msgstr ""
+
 #: data/scenarios/Eastern_Invasion/Captured.cfg:400
 msgid "Why have you entered my lands?!?"
 msgstr ""
@@ -2482,70 +2510,70 @@
 "#Death of Kalenz"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:113
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:114
 msgid ""
 "Well, thank you for helping me get back to the surface, but now I must take "
 "what is mine!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:118
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:119
 msgid "You still want to fight me, do you, Princess?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:123
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:124
 msgid "Did you think I was just playing around? I need to take my inheritance!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:128
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:129
 msgid ""
 "It is not so simple! We are back on the surface, but we are hardly safe. We "
 "barely know where we are. Look to the north...there are orcs about! Look to "
 "the south...there are the hordes of the undead!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:133
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:134
 msgid ""
 "Indeed there are. We will have to fight our way out. Are you with us, "
 "Princess, or against us?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:138
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:139
 msgid ""
 "Perhaps it is in both our best interests for us to remain allies for a "
 "little longer...but I do want that Scepter, and someday I will have it!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:143
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:144
 msgid "Then let us devise a battle plan."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:153
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:154
 msgid "Well, we got out alive."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:158
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:159
 msgid ""
 "Yes, we did. Now I suppose you want to use the Scepter against me, Princess?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:163
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:164
 msgid ""
 "No, I was thinking...I don't really want to kill you. I have what I came to "
 "get. So if you promise never to come south of the great river, I will spare "
 "your life."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:168
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:169
 msgid ""
 "With all due respect, Princess, it is once again we who will spare you, "
 "Scepter or no Scepter."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:173
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:174
 msgid "Such words in the presence of royalty! Do you want me to fry you, Elf?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:178
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:179
 msgid ""
 "Friends, peace! Though we are out of the tunnels, we are hardly safe. We are "
 "somewhere in the arid and wild north lands, that is all we know. Behold! To "
@@ -2553,7 +2581,7 @@
 "one another, or else all perish!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:183
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:184
 msgid ""
 "I suppose that helping each other for a while longer would be mutually "
 "beneficial. But what should we do? How should we defend ourselves?"
@@ -3803,15 +3831,15 @@
 "#Death of Kalenz"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:98
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:99
 msgid "Here are the mother Gryphon's eggs!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:103
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:104
 msgid "Excellent! We should be able to breed Gryphons for our own uses now!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:123
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:124
 msgid ""
 "Ha ha! We have killed this foul beast of the air, and can deny the rebels "
 "its eggs!"
@@ -4873,6 +4901,14 @@
 "#Turns run out"
 msgstr ""
 
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:44
+msgid "Elmar's Crossing"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:50
+msgid "Elbridge"
+msgstr ""
+
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:115
 msgid ""
 "On the road to Knalga, the party was opposed by the forces of Asheviere."
@@ -7637,9 +7673,8 @@
 msgstr ""
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:352
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:124
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:490
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:495
 msgid "Agreed."
@@ -8096,27 +8131,44 @@
 msgid "A Spy in the Woods"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:79
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
 msgid ""
 "So a doom has followed them here from their old home. My Outriders have "
-"reported Orcs have made landfall. Orcs here, for the first time in centuries."
+"reported that Orcs have made landfall. Orcs here, for the first time in "
+"centuries."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:84
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
 msgid ""
 "And he bears an artifact of some power. The Orcs would not be able to sense "
 "that. There is some greater power at work here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
 msgid ""
 "We may have decided wrong. If the humans drive the Orcs off we should honour "
-"our pledge. If more trouble follows them here, we should let them fight it "
+"our pledge. If more trouble follows them here we should let them fight it "
 "out, then we should 'deal' with the survivors, and make compromise with the "
 "Dwarves."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+msgid "But we spoke a Pact with this Haldric and these men of the West North-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:109
+msgid ""
+"We are the people of the forest, you know that all words spoken to these un-"
+"people are of secondary importance to our own needs. As Lord Aryad said, 'If "
+"more trouble follows them here we should let them fight it out, then we "
+"should 'deal' with the survivors, and make compromise with the Dwarves.'"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:119
+msgid "(Sigh) Agreed."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:130
 msgid "(Whispering) Some friends. I must tell Haldric."
 msgstr ""
 
@@ -9089,51 +9141,211 @@
 msgid "Ssso humansss, you've come to trouble usss again. Prepare to die!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:240
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:213
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:257
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:301
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:227
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:200
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:231
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:262
 msgid "Look out, a Serpent has emerged from the deep."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:260
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:247
 msgid ""
 "Well, it looks like their warriors have given up the fight. We should be "
 "able to re-provision the ships now"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:265
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:252
 msgid ""
 "The nice thing is, they'll go back to guarding this island after we're gone "
 "for a while. It'll make a good way of preventing others from following us."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:270
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:257
 msgid ""
 "This island is slowly sinking. Hmm, I wonder what they'll do when it gets "
 "too small for them?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:275
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:262
 msgid ""
 "Well, they seem rather intelligent. They're certainly belligerent and "
 "numerous. I'm sure they'll eventually evacuate. Just like us right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:267
 msgid "I don't find that thought very comforting."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:293
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:347
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:308
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:308
 msgid "Neep! Neep!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:312
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:299
 msgid ""
 "The fleet is starving, we'll never pacify this Island before we all die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:3
+msgid "Return of the Fleet"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:26
+msgid ""
+"\n"
+"Victory:\n"
+"@Defeat all Enemies\n"
+"Defeat:\n"
+"#Death of Prince Haldric or\n"
+"#Death of Lady Jessica or\n"
+"#Death of Lt. Aethyr or\n"
+"#Turns run out"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:200
+msgid ""
+"Haldric reaches the site where the fleet is due to return. Several ships "
+"have already docked. The Orcs are on the frontier."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:205
+msgid ""
+"Sir, some ships have landed. . . They look like they've been damaged by the "
+"voyage. Hmm, it seems that most of the ships are staying at sea."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:210
+msgid ""
+"They've undoubtedly spotted the smoke from the Orcish fires. We have to "
+"defeat these monsters before everybody starves at sea, or before Jevyan "
+"launches an attack with his fleet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:215
+msgid ""
+"Yes Sir! The rest of the refugees have fled South, to our initial landing "
+"site. If we fail here they'll get slaughtered."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:220
+msgid "Well, that settles it. Enough talking, time to fight!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:225
+msgid "For the glory of the men of The Green Isle!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:230
+msgid "No, for the Glory of all of the people of the West North! Charge!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:235
+msgid "Bah! Human- we will stomp you under our heels!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:240
+msgid ". . .And raise your dead to serve forever!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:269
+msgid ""
+"Give up boy! You can't defeat me- Hmm, what's this? You've learnt to conceal "
+"the power of the Ruby of Fire. It makes little difference, your undead "
+"corpse will lay it at my feet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:274
+msgid ""
+"We'll see about that. The Fool Prince of Southbay was wrong to start this "
+"war, but you're the real monster! You sacrificed you're own people to "
+"preserve your immortal un-life."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:279
+msgid "Enough of this. A curse of darkness upon you young prince."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:333
+msgid "I see masts on the horizon. Jevyan's fleet is here! It's all over."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:347
+msgid "Please Diembark in an Orderly Fashion and Proceed South"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:352
+msgid "Hmm, they left off the 'or the Orcs will eat you' part."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:384
+msgid ""
+"I'm back, things went well! Haldric, I sure hope you know what you're doing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:389
+msgid ""
+"Umm, we'll talk about it later. I'm just a little busy at the moment. I'm "
+"glad you made it back in one piece."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:394
+msgid "Yeah, it looks like you could use all of the help you can get."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:403
+msgid ""
+"We've defeated Jevyan's forces. The ships must diembark their passengers "
+"quickly-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:408
+msgid "Haldric, what's going on? What's the plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:413
+msgid "Well, we're going to confront Jevyan and destroy him."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:418
+msgid ""
+"That will be easier said than done. Even if we defeat him, the other Lich-"
+"Lords will follow. It's because of that Ruby. If I were paranoid I'd say "
+"that our dear old 'tree-friend' might have known as much."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:423
+msgid "We should discuss this in private. Here, come with me."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:448
+msgid "Slurp, click, click, click!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:453
+msgid "I don't know what that is, but it doesn't sound friendly."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:479
+msgid ""
+"You Again. You will sssuffer for your attack against my people! Shek'kahan, "
+"our Naga friendsss- You'll pay! We have new friends now."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:506
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:463
+msgid "Oh, to join my family again! Do not mourn my passing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:527
+msgid ""
+"My people are like a rock slide, you can run, but we will crush you- Ahhck!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:549
+msgid "I- I die?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:3
 msgid "Return to Oldwood"
 msgstr ""
@@ -9363,25 +9575,25 @@
 msgid "The fleet must regroup here. We have to defeat these monsters."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:321
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:282
 msgid "We've defeated the Nagas. The fleet should be able to regroup here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:327
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:288
 msgid ""
 "The next time we see land, it should be the great continent to the East."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:333
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:294
 msgid ""
 "I'll be glad when this voyage is over. We're almost there. Almost there."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:324
 msgid "I think we're being followed. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:373
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:334
 msgid ""
 "We were too slow. . . The fleet will be scattered to the four corners of the "
 "world!"
@@ -9669,84 +9881,85 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:139
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:141
 msgid ""
 "With a feeling of grim curiosity Prince Haldric and his company descend into "
 "catacombs below the temple, buried deep in the bedrock, in the very roots of "
 "the world itself. In the distance Haldric hears a booming voice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:144
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:146
 msgid ""
 "Free! I'm free at last! I knew those puny mages couldn't seal me in here "
 "forever! Rise my soldiers of Darkness, the world will be ours once more!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:150
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:152
 msgid ""
 "Back underground. . . This feels much better! As for the current residents, "
 "uggh!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:156
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:158
 msgid "Let's put these monsters to their final rest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:168
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:170
 msgid "I am fallen after all this time."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:177
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:179
 msgid "The world won't miss him one bit."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:198
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:200
 msgid ""
 "What's that! No! The tree-folk are sealing us back in here. They must think "
 "that we've failed. We're trapped."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:214
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:228
 msgid "INSCRIPTION: Embrace the Monolith to be Cured by the Powers of Light."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:226
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:242
 msgid "I don't like the look of that pool at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:240
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:256
 msgid "It looks scary, but it's good for you."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:261
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:277
 msgid "You already have the Fire Ruby."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:281
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:297
 msgid ""
 "As you open the chest you see it, the Ruby of Fire. It is the size of an "
 "apple, and burns with and internal fire, which is refracted through its "
 "faces. You can feel the power flowing from it. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:303
 msgid ""
 "It's funny that the Lich-Lord didn't have this on his person. Since I don't "
 "actually know what this thing does, I'll just put it in the bottom of my "
 "pack for right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:309
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:325
 msgid "Maybe you should move somebody else to the chest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:322
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:338
 msgid ""
 "I'm glad that's over! We have the Ruby of Fire, and that Lich-Lord is now a "
 "pile of dust, let's get out of these catacombs!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:402
 msgid "He's raising our dead!"
 msgstr ""
 
@@ -9754,7 +9967,7 @@
 msgid "The Dragon"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:28
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:27
 msgid ""
 "\n"
 "Victory:\n"
@@ -9763,85 +9976,84 @@
 "Defeat:\n"
 "#Death of Prince Haldric or\n"
 "#Death of Lady Jessica or\n"
-"#Death of Lord Typhon or\n"
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:216
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:215
 msgid ""
 "After some days of travel Haldric finds himself confronted by a vast expanse "
 "of swamp. A small island with a mountain dominates the view. That can only "
 "be the home of the dragon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:222
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:221
 msgid "Flies, fies, everywhere! Ahhhck!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:227
 msgid "'Prince Haldric the Dragonbane' sounds rather nice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:234
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:233
 msgid "We'll see. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:244
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:243
 msgid ""
 "I'm glad that's over. The elves certainly aren't taking it easy on us. It's "
 "a miracle any of us are alive at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:250
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:249
 msgid "I'm still not calling you 'the Dragonbane'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:307
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:306
 msgid "Watch for the big Mudcrawlers they divide when you kill them."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:354
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:353
 msgid "It is unwise to trifle with dragons boy!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:359
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:358
 msgid "We shall see."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:382
 msgid "Who dares disturb Shek'kahan the terrible?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:388
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:387
 msgid "I do, you fiend!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:422
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:421
 msgid "We still have to slay the dragon!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:435
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:504
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:434
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:503
 msgid "The Dragon's Cave has yielded some treasure!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:460
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:459
 msgid "No!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:475
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:474
 msgid "We've slain the Dragon: "
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:479
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:478
 msgid "Let's get out of here!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:490
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:489
 msgid "Let's finish off the rest of these monsters!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:523
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:522
 msgid "More Saurians are arriving. They've surrounded us! We're doomed."
 msgstr ""
 
@@ -10314,6 +10526,152 @@
 "We have run out of time. . . We'll be trapped in these woods until we die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:3
+msgid "The Plan"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:138
+msgid "So what is your plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:143
+msgid ""
+"We're going to convince Jevyan that we gave the Elves the Ruby of Fire to "
+"secure our place in this new land. Then if the Orcs return, hopefully "
+"they'll go looking for our not so loyal Elven allies first."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:148
+msgid ""
+"Haldric, that's devious. I kind of like this plan. But you spoke a pact with "
+"the Elves, you'll be expected to come to their aid."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:153
+msgid ""
+"Yes, and we may come to their aid. We'll have to weigh our options when and "
+"if the time comes. If the Orcs return in great numbers the brunt of their "
+"assult must fall on somebody else. Who knows, maybe I won't even come to "
+"their aid at all-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:158
+msgid ""
+"Many people will call you a coward. They will say that you turned your back "
+"on your pact with the Elves. It's not like you can tell people what I "
+"overheard."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:163
+msgid ""
+"Recent events have taught me one thing: that survival trumps honour. "
+"Besides, they won't be screaming at me- I'll be dead."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:168
+msgid "WHAT!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:173
+msgid ""
+"I'll be dead. I mean we can't just say that we gave away the Ruby of Fire, "
+"or send Jevyan a letter. Well, we are going to say it- but that's not the "
+"point. Jessica, you're going to forge a very official looking treaty, in "
+"which we give the Elves the Ruby of Fire, in return for our place here."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:178
+msgid ""
+"I'm going to face Jevyan, and if rumours of his power are true he's going to "
+"pick that treaty off my mangled corpse. Then, you're going to destroy Jevyan "
+"after word of the treaty is spread to the Orcs, but before he has a chance "
+"to read my undead mind. . ."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:183
+msgid ""
+"Haldric! I won't do it. . . I won't help. What is it with your kind, always "
+"rushing to a fool's death. Who'll lead these people?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:188
+msgid ""
+"You will. I wouldn't have made it this far without you. We really have to "
+"convince Jevyan-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:193
+msgid "Haldric, this is ridiculous! I- -"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:226
+msgid ""
+"There is no way I'm letting you go through with this Sir! Over our dead "
+"bodies, right Jessica?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:231
+msgid "Right!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:236
+msgid "I'll do it sir."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:241
+msgid "No. I can't ask you to do this."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:246
+msgid ""
+"You've denied me my honourable death twice already. Once when you arrived at "
+"Clearwater Port, and once again when your ships rescued me. I'll not be "
+"denied in this a third time!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:251
+msgid "No, this is my sacrifice to make!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:257
+msgid ""
+"Sir, my family has been slaughtered, and my home lost. All I long for is to "
+"join them. Give me this honourable death. . . Please sir! I beg of you!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:262
+msgid ""
+"After this conflict is over I'll have to suffer through the long years "
+"alone, with no honourable way of joining them. I want to look that monster "
+"Jevyan in the eye before I go! I won't be denied!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:267
+msgid ""
+"Very well, if you can't be deterred. Remember, you MUST be slain by the hand "
+"of Jevyan himself. We can't have an illiterate Orc or mindless Skeleton "
+"getting the treaty. We will honour your sacrifice."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:272
+msgid ""
+"Honour me by destroying Jevyan! Preferably before he can do unnatural things "
+"to me. I want to rest in the ground, not be some mindless undead slave for "
+"all eternity!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:277
+msgid "We'll make sure. I promise."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:282
+msgid ""
+"We'll have to be careful to let one of the Orcish leaders escape back to the "
+"Green Isle with the knowledge that the Elves 'have' the Ruby of Fire. "
+"Sheesh. . . What is your kind's infatuation with rushing to an 'honourable "
+"death'?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:3
 msgid "The Swamp of Esten"
 msgstr ""
@@ -10458,137 +10816,133 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:201
 msgid ""
 "Haldric and his companions race across the plains to confront the resurgent "
 "Orcish threat. On the eve of battle Lady Jessica catches up with Haldric on "
 "a fog covered plain."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:206
 msgid "Haldric, the Elves, we can't trust them!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:223
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
 msgid "I could have told you that."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
 msgid ""
 "Haldric, it's bad. The Elves are having second thoughts. They think we might "
 "be more trouble than we're worth. We have to defeat these Orcs decisively."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:233
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:222
 msgid "Well, that sounds reasonable."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:238
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:227
 msgid ""
 "More Orcs will follow after these, that Ruby guarantees it. If more Orcs "
 "follow us here the Elves seem content to let us fight it out. Then they said "
-"they'd 'deal with the survivors'."
+"they would 'deal with the survivors'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:243
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:232
 msgid ""
 "Jevyan is here. . . His familiar, that bat. He won't let such a lucrative "
 "prize as the Ruby of Fire just slip away. Especially when he sees that he "
 "has the advantage."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:248
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:237
 msgid ""
 "I have a plan. Jessica, remember that Troll Hole? Here, take the Ruby of "
 "Fire, hide it in the hole."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:253
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:242
 msgid "Haldric! What! Why?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:258
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:247
 msgid "Just do it."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:263
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:252
 msgid ""
 "Lt. Aethyr, did these Orcs come on our ships, did they capture the fleet we "
 "sent out?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:268
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:257
 msgid ""
 "No Sir! They must have seized all of remaining boats on the Green Isle. Our "
 "fleet should be returning any day now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:273
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:262
 msgid ""
 "We are a refugee people, we must push back their vanguard, and secure our "
 "beachhead. If they capture our ships all is lost. We will be crushed under a "
 "tide of Orcs."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:276
 msgid "Lady Jessica soon departs. In the distance a voice booms:"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:306
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:295
 msgid ""
 "Drop the gold where it is! We've payed our friends enough. There are humans "
 "about, I can smell 'em!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:316
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:305
 msgid "We have run out of time. . . We'll never beat the Orcs to the beach"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:330
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:319
 msgid "I've found the Orcs' chest! It's filled with gold."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:352
 msgid "Rhaarg!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:369
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:358
 msgid ""
 "How'd they get that thing here? It must have walked across the bottom of the "
 "ocean."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:391
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:380
 msgid ""
 "Never trust the living to do the job of the undead. Prepare to meet the "
 "inevitable!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:397
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:386
 msgid ""
 "The only job of the dead is to remain dead. Prepare to be reunited with the "
 "ground."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:421
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:410
 msgid "We must block the human advance!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:443
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:432
 msgid "Reserves! We can't let them get to their landing site."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:458
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:447
 msgid ""
 "We've defeated their vanguard. We have to meet the fleet before Jevyan "
 "destroys them, and captures the ships. I hope Jessica makes it back soon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:475
-msgid "Oh, to join my family again! Do not mourn my passing."
-msgstr ""
-
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:492
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:480
 msgid ""
 "Ahh, it's great to be home! I'm not much for the politics, but it's great to "
 "be home!"
@@ -10676,10 +11030,6 @@
 "Without him the bottom's of our ships will be completely vulnerable. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:136
-msgid "Let me have peace in Death! Donna I'll be there soo-"
-msgstr ""
-
 #: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:5
 msgid ""
 "In the days before Haldric the First saved our people, and founded the "
@@ -11071,7 +11421,7 @@
 msgstr ""
 
 #: data/scenarios/tutorial/tutorial1.cfg:264
-#: data/scenarios/tutorial/tutorial2.cfg:206
+#: data/scenarios/tutorial/tutorial2.cfg:206 src/show_dialog.cpp:450
 msgid "Yes"
 msgstr ""
 
@@ -11310,294 +11660,294 @@
 msgstr ""
 
 #: data/translations/english.cfg:57
-msgid "Delete File"
+msgid "This unit takes half normal damage when it did not initiate the attack."
 msgstr ""
 
-#: data/translations/english.cfg:58
-msgid "Deletion of the file failed."
-msgstr ""
-
-#: data/translations/english.cfg:60
+#: data/translations/english.cfg:59
 msgid "minimum damage"
 msgstr ""
 
-#: data/translations/english.cfg:62
+#: data/translations/english.cfg:61
 msgid "Game"
 msgstr ""
 
-#: data/translations/english.cfg:64
+#: data/translations/english.cfg:63
 msgid "Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:66
+#: data/translations/english.cfg:65
 msgid "Configure Sides:"
 msgstr ""
 
-#: data/translations/english.cfg:67
+#: data/translations/english.cfg:66
 msgid "Choose Team Settings:"
 msgstr ""
 
-#: data/translations/english.cfg:68
+#: data/translations/english.cfg:67
 msgid "Could not connect to the remote host"
 msgstr ""
 
-#: data/translations/english.cfg:69
+#: data/translations/english.cfg:68
 msgid "Waiting for players to connect"
 msgstr ""
 
-#: data/translations/english.cfg:70
+#: data/translations/english.cfg:69
 msgid "Filled"
 msgstr ""
 
-#: data/translations/english.cfg:71
+#: data/translations/english.cfg:70
 msgid "Available"
 msgstr ""
 
-#: data/translations/english.cfg:72
+#: data/translations/english.cfg:71
 msgid "&misc/observer.png,Observer"
 msgstr ""
 
-#: data/translations/english.cfg:74
+#: data/translations/english.cfg:73
 msgid "Describe Unit"
 msgstr ""
 
-#: data/translations/english.cfg:76
+#: data/translations/english.cfg:75
 msgid "Full Screen or Windowed?"
 msgstr ""
 
-#: data/translations/english.cfg:77
+#: data/translations/english.cfg:76
 msgid "Display:"
 msgstr ""
 
-#: data/translations/english.cfg:78
+#: data/translations/english.cfg:77
 msgid "Windowed"
 msgstr ""
 
-#: data/translations/english.cfg:80
+#: data/translations/english.cfg:79
 msgid "Speed:"
 msgstr ""
 
-#: data/translations/english.cfg:81
+#: data/translations/english.cfg:80
 msgid "Normal"
 msgstr ""
 
-#: data/translations/english.cfg:83
+#: data/translations/english.cfg:82
 msgid "Sound Settings..."
 msgstr ""
 
-#: data/translations/english.cfg:84
+#: data/translations/english.cfg:83
 msgid "Options"
 msgstr ""
 
-#: data/translations/english.cfg:86
+#: data/translations/english.cfg:85
 msgid "Choose Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:88
+#: data/translations/english.cfg:87
 msgid "This terrain acts as $terrains for movement and defense purposes"
 msgstr ""
 
-#: data/translations/english.cfg:89
+#: data/translations/english.cfg:88
 msgid "The terrain with the best modifier is chosen automatically"
 msgstr ""
 
-#: data/translations/english.cfg:90
+#: data/translations/english.cfg:89
 msgid "This terrain gives healing"
 msgstr ""
 
-#: data/translations/english.cfg:91
+#: data/translations/english.cfg:90
 msgid ""
 "This terrain acts as keep, i.e., you can recruit units when a leader is in a "
 "location with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:92
+#: data/translations/english.cfg:91
 msgid ""
 "This terrain acts as castle, i.e., you can recruit units onto a location "
 "with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:93 src/help.cpp:866
+#: data/translations/english.cfg:92 src/help.cpp:868
 msgid "or"
 msgstr ""
 
-#: data/translations/english.cfg:94
+#: data/translations/english.cfg:93
 msgid "Unit resistance table"
 msgstr ""
 
-#: data/translations/english.cfg:96
+#: data/translations/english.cfg:95
 msgid "See Also..."
 msgstr ""
 
-#: data/translations/english.cfg:100
+#: data/translations/english.cfg:99
 msgid ""
 "Backstab:\n"
 "This attack deals double damage if a friendly unit is on the opposite side "
 "of the target."
 msgstr ""
 
-#: data/translations/english.cfg:103
+#: data/translations/english.cfg:102
 msgid ""
 "Charge:\n"
 "This attack deals double damage to the target. It also causes this unit to "
 "take double damage from the target's counterattack."
 msgstr ""
 
-#: data/translations/english.cfg:106
+#: data/translations/english.cfg:105
 msgid ""
 "Drain:\n"
 "This unit drains health from living units, healing itself for half the "
 "amount of damage it deals."
 msgstr ""
 
-#: data/translations/english.cfg:109
+#: data/translations/english.cfg:108
 msgid ""
 "Magical:\n"
 "This attack always has a 70% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:112
+#: data/translations/english.cfg:111
 msgid ""
 "Marksman:\n"
 "When used offensively, this attack always has at least a 60% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:115
+#: data/translations/english.cfg:114
 msgid ""
 "Plague:\n"
 "If this unit kills a living target and that unit was not stationed in a "
 "village, the dead target's corpse will rise up and fight for you."
 msgstr ""
 
-#: data/translations/english.cfg:118
+#: data/translations/english.cfg:117
 msgid ""
 "Poison:\n"
 "This attack poisons the target. Poisoned units lose 8 HP every turn until "
 "they are cured or are reduced to 1 HP."
 msgstr ""
 
-#: data/translations/english.cfg:121
+#: data/translations/english.cfg:120
 msgid ""
 "Slow:\n"
 "This attack slows the target. Slowed units move at half normal speed and "
 "receive one less attack than normal in combat for the duration of one turn."
 msgstr ""
 
-#: data/translations/english.cfg:124
+#: data/translations/english.cfg:123
 msgid ""
 "Stone:\n"
 "This attack turns the target to stone. Units that have been turned to stone "
 "may not move or attack."
 msgstr ""
 
-#: data/translations/english.cfg:127
+#: data/translations/english.cfg:126
 msgid ""
 "Berserk:\n"
 "Whether used offensively or defensively, this attack presses the engagement "
 "until one of the combatants is slain."
 msgstr ""
 
-#: data/translations/english.cfg:130
+#: data/translations/english.cfg:129
 msgid ""
 "First Strike:\n"
 "This unit always strikes first with this attack, even if they are defending."
 msgstr ""
 
-#: data/translations/english.cfg:132
+#: data/translations/english.cfg:131
 msgid "first strike"
 msgstr ""
 
-#: data/translations/english.cfg:135
+#: data/translations/english.cfg:134
 msgid "Elves"
 msgstr ""
 
-#: data/translations/english.cfg:136
+#: data/translations/english.cfg:135
 msgid "Orcs"
 msgstr ""
 
-#: data/translations/english.cfg:137
+#: data/translations/english.cfg:136
 msgid "Humans"
 msgstr ""
 
-#: data/translations/english.cfg:138
+#: data/translations/english.cfg:137
 msgid "Undead"
 msgstr ""
 
-#: data/translations/english.cfg:142
+#: data/translations/english.cfg:141
 msgid "Deep Water"
 msgstr ""
 
-#: data/translations/english.cfg:143
+#: data/translations/english.cfg:142
 msgid "Shallow Water"
 msgstr ""
 
-#: data/translations/english.cfg:144
+#: data/translations/english.cfg:143
 msgid "Sand"
 msgstr ""
 
-#: data/translations/english.cfg:145 data/translations/english.cfg:147
-#: data/translations/english.cfg:148 data/translations/english.cfg:149
-#: data/translations/english.cfg:150 data/translations/english.cfg:151
+#: data/translations/english.cfg:144 data/translations/english.cfg:146
+#: data/translations/english.cfg:147 data/translations/english.cfg:148
+#: data/translations/english.cfg:149 data/translations/english.cfg:150
 msgid "Village"
 msgstr ""
 
-#: data/translations/english.cfg:146
+#: data/translations/english.cfg:145
 msgid "Swamp"
 msgstr ""
 
-#: data/translations/english.cfg:152
+#: data/translations/english.cfg:151
 msgid "Tundra"
 msgstr ""
 
-#: data/translations/english.cfg:153
+#: data/translations/english.cfg:152
 msgid "Ice"
 msgstr ""
 
-#: data/translations/english.cfg:154
+#: data/translations/english.cfg:153
 msgid "Road"
 msgstr ""
 
-#: data/translations/english.cfg:155
+#: data/translations/english.cfg:154
 msgid "Dirt"
 msgstr ""
 
-#: data/translations/english.cfg:156
+#: data/translations/english.cfg:155
 msgid "Grassland"
 msgstr ""
 
-#: data/translations/english.cfg:157
+#: data/translations/english.cfg:156
 msgid "Hills"
 msgstr ""
 
-#: data/translations/english.cfg:158
+#: data/translations/english.cfg:157
 msgid "Mountains"
 msgstr ""
 
-#: data/translations/english.cfg:159
+#: data/translations/english.cfg:158
 msgid "Forest"
 msgstr ""
 
-#: data/translations/english.cfg:160 data/translations/english.cfg:161
-#: data/translations/english.cfg:162
+#: data/translations/english.cfg:159 data/translations/english.cfg:160
+#: data/translations/english.cfg:161
 msgid "Bridge"
 msgstr ""
 
-#: data/translations/english.cfg:163
+#: data/translations/english.cfg:162
 msgid "Castle"
 msgstr ""
 
-#: data/translations/english.cfg:164
+#: data/translations/english.cfg:163
 msgid "Keep"
 msgstr ""
 
-#: data/translations/english.cfg:165
+#: data/translations/english.cfg:164
 msgid "Cave"
 msgstr ""
 
-#: data/translations/english.cfg:166
+#: data/translations/english.cfg:165
 msgid "Cave Wall"
 msgstr ""
 
+#: data/translations/english.cfg:166
+msgid "Encampment"
+msgstr ""
+
 #: data/translations/english.cfg:169
 msgid "$name's Bridge,$name's Crossing"
 msgstr ""
@@ -12025,11 +12375,11 @@
 #: data/units/Fireball.cfg:21 data/units/Great_Mage.cfg:42
 #: data/units/Great_Mage.cfg:118 data/units/Initiate.cfg:21
 #: data/units/Lich.cfg:34 data/units/Mage.cfg:39 data/units/Mage.cfg:106
-#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/Mage_of_Light.cfg:48 data/units/Mage_of_Light.cfg:108
 #: data/units/Necromancer.cfg:37 data/units/Red_Mage.cfg:42
 #: data/units/Red_Mage.cfg:111 data/units/Sea_Hag.cfg:31
 #: data/units/Silver_Mage.cfg:44 data/units/Silver_Mage.cfg:131
-#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
+#: data/units/White_Mage.cfg:47 data/units/White_Mage.cfg:106
 msgid "magical"
 msgstr ""
 
@@ -12067,7 +12417,7 @@
 #: data/units/Great_Mage.cfg:24 data/units/Great_Mage.cfg:100
 #: data/units/Great_Troll.cfg:21 data/units/Heavy_Infantry.cfg:21
 #: data/units/Heavy_Infantryman.cfg:20 data/units/Iron_Mauler.cfg:20
-#: data/units/Mage_of_Light.cfg:27 data/units/Mage_of_Light.cfg:87
+#: data/units/Mage_of_Light.cfg:30 data/units/Mage_of_Light.cfg:90
 #: data/units/Mudcrawler.cfg:22 data/units/Necromancer.cfg:20
 #: data/units/Noble_Youth.cfg:22 data/units/Outlaw.cfg:21
 #: data/units/Outlaw.cfg:39 data/units/Outlaw.cfg:94 data/units/Outlaw.cfg:112
@@ -12084,11 +12434,11 @@
 msgid "impact"
 msgstr ""
 
-#: data/units/Arch_Mage.cfg:3
+#: data/units/Arch_Mage.cfg:3 data/units/Arch_Mage.cfg:82
 msgid "Arch Mage"
 msgstr ""
 
-#: data/units/Arch_Mage.cfg:20
+#: data/units/Arch_Mage.cfg:20 data/units/Arch_Mage.cfg:99
 msgid ""
 "Leaders among the mages, the Arch Mages hurl huge balls of fire at their "
 "enemies."
@@ -12154,7 +12504,7 @@
 #: data/units/Orcish_Slayer.cfg:19 data/units/Poacher.cfg:24
 #: data/units/Red_Mage.cfg:23 data/units/Red_Mage.cfg:92
 #: data/units/Rogue.cfg:20 data/units/Thief.cfg:19 data/units/Trapper.cfg:24
-#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
+#: data/units/White_Mage.cfg:28 data/units/White_Mage.cfg:87
 msgid "dagger"
 msgstr ""
 
@@ -12175,13 +12525,16 @@
 #: data/units/Dwarvish_Steelclad.cfg:28 data/units/Dwarvish_Thunderer.cfg:29
 #: data/units/Dwarvish_Thunderguard.cfg:29
 #: data/units/Dwarvish_Ulfserker.cfg:35 data/units/Elvish_Archer.cfg:22
-#: data/units/Elvish_Avenger.cfg:23 data/units/Elvish_Captain.cfg:24
+#: data/units/Elvish_Archer.cfg:101 data/units/Elvish_Avenger.cfg:24
+#: data/units/Elvish_Avenger.cfg:97 data/units/Elvish_Captain.cfg:24
 #: data/units/Elvish_Champion.cfg:22 data/units/Elvish_Fighter.cfg:24
 #: data/units/Elvish_Hero.cfg:22 data/units/Elvish_Lord.cfg:21
-#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marshal.cfg:25
-#: data/units/Elvish_Outrider.cfg:24 data/units/Elvish_Ranger.cfg:21
+#: data/units/Elvish_Marksman.cfg:22 data/units/Elvish_Marksman.cfg:100
+#: data/units/Elvish_Marshal.cfg:25 data/units/Elvish_Outrider.cfg:24
+#: data/units/Elvish_Ranger.cfg:22 data/units/Elvish_Ranger.cfg:99
 #: data/units/Elvish_Rider.cfg:31 data/units/Elvish_Scout.cfg:32
-#: data/units/Elvish_Sharpshooter.cfg:20 data/units/Fencer.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:22
+#: data/units/Elvish_Sharpshooter.cfg:101 data/units/Fencer.cfg:21
 #: data/units/Fighter.cfg:21 data/units/Fire_Dragon.cfg:23
 #: data/units/General.cfg:22 data/units/Ghoul.cfg:20
 #: data/units/Goblin_Direwolver.cfg:21 data/units/Goblin_Direwolver.cfg:33
@@ -12205,21 +12558,21 @@
 #: data/units/Poacher.cfg:25 data/units/Princess.cfg:23
 #: data/units/Red_Mage.cfg:24 data/units/Red_Mage.cfg:93
 #: data/units/Revenant.cfg:24 data/units/Rogue.cfg:21 data/units/Rogue.cfg:39
-#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:20
-#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:20
+#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:21
+#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:22
 #: data/units/Shadow.cfg:21 data/units/Skeletal_Dragon.cfg:29
 #: data/units/Skeletal_Dragon.cfg:48 data/units/Skeleton.cfg:25
 #: data/units/Sleeping_Gryphon.cfg:19 data/units/Spectre.cfg:20
 #: data/units/Swordsman.cfg:20 data/units/Thief.cfg:20
 #: data/units/Trapper.cfg:25 data/units/Vampire_Bat.cfg:20
-#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:26
-#: data/units/White_Mage.cfg:85 data/units/Wolf_Rider.cfg:21
+#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:29
+#: data/units/White_Mage.cfg:88 data/units/Wolf_Rider.cfg:21
 #: data/units/Wraith.cfg:20 data/units/Young_Ogre.cfg:19
 msgid "blade"
 msgstr ""
 
 #: data/units/Assassin.cfg:25 data/units/Rogue.cfg:25 data/units/Thief.cfg:24
-#: src/actions.cpp:475
+#: src/actions.cpp:476
 msgid "backstab"
 msgstr ""
 
@@ -12247,8 +12600,8 @@
 #: data/units/Bandit.cfg:19 data/units/Drake_Slasher.cfg:75
 #: data/units/Drake_Worker.cfg:19 data/units/Great_Troll.cfg:20
 #: data/units/Heavy_Infantry.cfg:20 data/units/Heavy_Infantryman.cfg:19
-#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:26
-#: data/units/Mage_of_Light.cfg:86 data/units/Outlaw.cfg:20
+#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:29
+#: data/units/Mage_of_Light.cfg:89 data/units/Outlaw.cfg:20
 #: data/units/Outlaw.cfg:93 data/units/Outlaw_Princess.cfg:23
 #: data/units/Outlaw_Queen.cfg:24 data/units/Shock_Trooper.cfg:19
 #: data/units/Troll_Warrior.cfg:19 data/units/Warrior_King.cfg:22
@@ -12278,13 +12631,16 @@
 #: data/units/Dragoon.cfg:27 data/units/Drake_Clasher.cfg:19
 #: data/units/Drake_Fighter.cfg:20 data/units/Drake_Slasher.cfg:20
 #: data/units/Drake_Warrior.cfg:20 data/units/Elvish_Archer.cfg:21
-#: data/units/Elvish_Avenger.cfg:22 data/units/Elvish_Captain.cfg:23
+#: data/units/Elvish_Archer.cfg:100 data/units/Elvish_Avenger.cfg:23
+#: data/units/Elvish_Avenger.cfg:96 data/units/Elvish_Captain.cfg:23
 #: data/units/Elvish_Champion.cfg:21 data/units/Elvish_Fighter.cfg:23
 #: data/units/Elvish_Hero.cfg:21 data/units/Elvish_Lord.cfg:20
-#: data/units/Elvish_Marksman.cfg:20 data/units/Elvish_Marshal.cfg:24
-#: data/units/Elvish_Outrider.cfg:23 data/units/Elvish_Ranger.cfg:20
+#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marksman.cfg:99
+#: data/units/Elvish_Marshal.cfg:24 data/units/Elvish_Outrider.cfg:23
+#: data/units/Elvish_Ranger.cfg:21 data/units/Elvish_Ranger.cfg:98
 #: data/units/Elvish_Rider.cfg:30 data/units/Elvish_Scout.cfg:31
-#: data/units/Elvish_Sharpshooter.cfg:19 data/units/Fighter.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:100 data/units/Fighter.cfg:20
 #: data/units/General.cfg:21 data/units/Grand_Knight.cfg:19
 #: data/units/Knight.cfg:20 data/units/Lieutenant.cfg:21
 #: data/units/Longbowman.cfg:21 data/units/Lord.cfg:22
@@ -12295,8 +12651,8 @@
 #: data/units/Orcish_Sovereign.cfg:21 data/units/Orcish_Warlord.cfg:18
 #: data/units/Orcish_Warrior.cfg:19 data/units/Paladin.cfg:24
 #: data/units/Princess.cfg:22 data/units/Royal_Guard.cfg:19
-#: data/units/Scout.cfg:19 data/units/Sea_Orc.cfg:19
-#: data/units/Sergeant.cfg:19 data/units/Swordsman.cfg:19
+#: data/units/Scout.cfg:20 data/units/Sea_Orc.cfg:19
+#: data/units/Sergeant.cfg:21 data/units/Swordsman.cfg:19
 msgid "sword"
 msgstr ""
 
@@ -12338,18 +12694,20 @@
 
 #: data/units/Bone_Shooter.cfg:37 data/units/Bowman.cfg:37
 #: data/units/Commander.cfg:45 data/units/Elvish_Archer.cfg:38
-#: data/units/Elvish_Avenger.cfg:38 data/units/Elvish_Captain.cfg:39
+#: data/units/Elvish_Archer.cfg:117 data/units/Elvish_Avenger.cfg:39
+#: data/units/Elvish_Avenger.cfg:112 data/units/Elvish_Captain.cfg:39
 #: data/units/Elvish_Champion.cfg:40 data/units/Elvish_Fighter.cfg:40
 #: data/units/Elvish_Hero.cfg:40 data/units/Elvish_Marshal.cfg:40
-#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:37
-#: data/units/Elvish_Rider.cfg:51 data/units/Elvish_Scout.cfg:52
-#: data/units/Longbowman.cfg:38 data/units/Lord.cfg:39
-#: data/units/Master_Bowman.cfg:32 data/units/Noble_Commander.cfg:41
-#: data/units/Noble_Lord.cfg:40 data/units/Orcish_Archer.cfg:36
-#: data/units/Orcish_Leader.cfg:37 data/units/Orcish_Ruler.cfg:38
-#: data/units/Orcish_Sovereign.cfg:42 data/units/Orcish_Warlord.cfg:29
-#: data/units/Poacher.cfg:41 data/units/Skeleton_Archer.cfg:40
-#: data/units/Soul_Shooter.cfg:37 data/units/Trapper.cfg:41
+#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Ranger.cfg:115 data/units/Elvish_Rider.cfg:51
+#: data/units/Elvish_Scout.cfg:52 data/units/Longbowman.cfg:38
+#: data/units/Lord.cfg:39 data/units/Master_Bowman.cfg:32
+#: data/units/Noble_Commander.cfg:41 data/units/Noble_Lord.cfg:40
+#: data/units/Orcish_Archer.cfg:36 data/units/Orcish_Leader.cfg:37
+#: data/units/Orcish_Ruler.cfg:38 data/units/Orcish_Sovereign.cfg:42
+#: data/units/Orcish_Warlord.cfg:29 data/units/Poacher.cfg:41
+#: data/units/Skeleton_Archer.cfg:40 data/units/Soul_Shooter.cfg:37
+#: data/units/Trapper.cfg:41
 msgid "bow"
 msgstr ""
 
@@ -12359,19 +12717,24 @@
 #: data/units/Death_Knight.cfg:32 data/units/Dragoon.cfg:49
 #: data/units/Drake_Clasher.cfg:52 data/units/Drake_Guard.cfg:23
 #: data/units/Drake_Slasher.cfg:53 data/units/Duelist.cfg:32
-#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Thunderer.cfg:49
+#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Guardsman.cfg:40
+#: data/units/Dwarvish_Guardsman.cfg:53 data/units/Dwarvish_Stalwart.cfg:40
+#: data/units/Dwarvish_Stalwart.cfg:53 data/units/Dwarvish_Thunderer.cfg:49
 #: data/units/Dwarvish_Thunderguard.cfg:55 data/units/Elvish_Archer.cfg:39
-#: data/units/Elvish_Avenger.cfg:39 data/units/Elvish_Captain.cfg:40
+#: data/units/Elvish_Archer.cfg:118 data/units/Elvish_Avenger.cfg:40
+#: data/units/Elvish_Avenger.cfg:113 data/units/Elvish_Captain.cfg:40
 #: data/units/Elvish_Champion.cfg:41 data/units/Elvish_Druid.cfg:62
 #: data/units/Elvish_Fighter.cfg:41 data/units/Elvish_Hero.cfg:41
-#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marshal.cfg:41
-#: data/units/Elvish_Outrider.cfg:40 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Marksman.cfg:116
+#: data/units/Elvish_Marshal.cfg:41 data/units/Elvish_Outrider.cfg:40
+#: data/units/Elvish_Ranger.cfg:39 data/units/Elvish_Ranger.cfg:116
 #: data/units/Elvish_Rider.cfg:52 data/units/Elvish_Scout.cfg:53
-#: data/units/Elvish_Sharpshooter.cfg:37 data/units/Elvish_Shyde.cfg:71
-#: data/units/General.cfg:33 data/units/Giant_Scorpion.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:39
+#: data/units/Elvish_Sharpshooter.cfg:118 data/units/Elvish_Shyde.cfg:71
+#: data/units/General.cfg:45 data/units/Giant_Scorpion.cfg:20
 #: data/units/Grand_Knight.cfg:37 data/units/Halbardier.cfg:19
 #: data/units/Horseman.cfg:21 data/units/Knight.cfg:37
-#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:33
+#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:39
 #: data/units/Longbowman.cfg:39 data/units/Lord.cfg:40
 #: data/units/Master_Bowman.cfg:33 data/units/Merman.cfg:20
 #: data/units/Merman_Lord.cfg:21 data/units/Naga.cfg:21
@@ -12387,7 +12750,7 @@
 #: data/units/Saurian.cfg:20 data/units/Saurian.cfg:37
 #: data/units/Saurian_Warrior.cfg:20 data/units/Saurian_Warrior.cfg:37
 #: data/units/Sea_Hag.cfg:21 data/units/Sea_Serpent.cfg:19
-#: data/units/Sergeant.cfg:36 data/units/Skeleton_Archer.cfg:41
+#: data/units/Sergeant.cfg:39 data/units/Skeleton_Archer.cfg:41
 #: data/units/Soul_Shooter.cfg:38 data/units/Spearman.cfg:20
 #: data/units/Spearman.cfg:33 data/units/Transport_Galleon.cfg:16
 #: data/units/Trapper.cfg:42 data/units/Triton.cfg:20
@@ -12418,7 +12781,6 @@
 msgstr ""
 
 #: data/units/Cavalier.cfg:48 data/units/Dragoon.cfg:48
-#: data/units/Duelist.cfg:31
 msgid "pistol"
 msgstr ""
 
@@ -12467,6 +12829,8 @@
 
 #: data/units/Chocobone.cfg:20 data/units/Drake_Clasher.cfg:51
 #: data/units/Drake_Guard.cfg:22 data/units/Drake_Slasher.cfg:52
+#: data/units/Dwarvish_Guardsman.cfg:38 data/units/Dwarvish_Guardsman.cfg:52
+#: data/units/Dwarvish_Stalwart.cfg:38 data/units/Dwarvish_Stalwart.cfg:52
 #: data/units/Horseman.cfg:20 data/units/Saurian.cfg:18
 #: data/units/Saurian.cfg:35 data/units/Saurian_Warrior.cfg:18
 #: data/units/Saurian_Warrior.cfg:35 data/units/Spearman.cfg:19
@@ -12476,8 +12840,8 @@
 
 #: data/units/Chocobone.cfg:23 data/units/Grand_Knight.cfg:38
 #: data/units/Horseman.cfg:22 data/units/Knight.cfg:38
-#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:348
-#: src/actions.cpp:466
+#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:349
+#: src/actions.cpp:467
 msgid "charge"
 msgstr ""
 
@@ -12496,7 +12860,7 @@
 msgid "gaze"
 msgstr ""
 
-#: data/units/Cockatrice.cfg:26 src/actions.cpp:705 src/actions.cpp:842
+#: data/units/Cockatrice.cfg:26 src/actions.cpp:717 src/actions.cpp:857
 #: src/reports.cpp:122
 msgid "stone"
 msgstr ""
@@ -12512,7 +12876,8 @@
 #: data/units/Noble_Commander.cfg:10 data/units/Noble_Lord.cfg:10
 #: data/units/Orcish_Leader.cfg:9 data/units/Orcish_Ruler.cfg:9
 #: data/units/Orcish_Sovereign.cfg:9 data/units/Princess.cfg:17
-#: data/units/Warrior_King.cfg:17 src/actions.cpp:359 src/actions.cpp:486
+#: data/units/Sergeant.cfg:17 data/units/Warrior_King.cfg:17
+#: src/actions.cpp:360 src/actions.cpp:496
 msgid "leadership"
 msgstr ""
 
@@ -12594,10 +12959,10 @@
 msgid "battle axe"
 msgstr ""
 
-#: data/units/Death_Knight.cfg:31 data/units/General.cfg:32
-#: data/units/Lieutenant.cfg:32 data/units/Orcish_Crossbow.cfg:39
-#: data/units/Orcish_Crossbowman.cfg:38 data/units/Sergeant.cfg:35
-#: data/units/Wall_Guard.cfg:35
+#: data/units/Death_Knight.cfg:31 data/units/Duelist.cfg:31
+#: data/units/General.cfg:44 data/units/Lieutenant.cfg:38
+#: data/units/Orcish_Crossbow.cfg:39 data/units/Orcish_Crossbowman.cfg:38
+#: data/units/Sergeant.cfg:38 data/units/Wall_Guard.cfg:35
 msgid "crossbow"
 msgstr ""
 
@@ -12830,6 +13195,22 @@
 msgid "hammer"
 msgstr ""
 
+#: data/units/Dwarvish_Guardsman.cfg:3
+msgid "Dwarvish Guardsman"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:29 data/units/Dwarvish_Stalwart.cfg:29
+#: src/actions.cpp:485
+msgid "steadfast"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:35
+msgid ""
+"The most resiliant dwarves sometimes join the Dwarvish army as Guardsman. "
+"Slow and without a strong attack, they guard the Army's flank, soaking up "
+"alot of damage, and hurling their heavy spears into the enemy."
+msgstr ""
+
 #: data/units/Dwarvish_Lord.cfg:3
 msgid "Dwarvish Lord"
 msgstr ""
@@ -12865,6 +13246,17 @@
 msgid "Lightning bolt"
 msgstr ""
 
+#: data/units/Dwarvish_Stalwart.cfg:3
+msgid "Dwarvish Stalwart"
+msgstr ""
+
+#: data/units/Dwarvish_Stalwart.cfg:35
+msgid ""
+"Stalwarts, after years in battle, have fashioned new shields and strong "
+"armor from the ruins of their enemies. While slow, they are the feared for "
+"their resilience and strength."
+msgstr ""
+
 #: data/units/Dwarvish_Steelclad.cfg:3
 msgid "Dwarvish Steelclad"
 msgstr ""
@@ -12930,33 +13322,19 @@
 msgid "Elder Wose"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:3
+#: data/units/Elvish_Archer.cfg:3 data/units/Elvish_Archer.cfg:82
 msgid "Elvish Archer"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:18
-msgid ""
-"Elvish Archers are trained from youth in archery, and so skilled in long-"
-"range combat. Able to fire many arrows quickly and accurately, these Archers "
-"make up a large portion of the Elvish military."
-msgstr ""
-
-#: data/units/Elvish_Avenger.cfg:3
+#: data/units/Elvish_Avenger.cfg:3 data/units/Elvish_Avenger.cfg:76
 msgid "Elvish Avenger"
 msgstr ""
 
-#: data/units/Elvish_Avenger.cfg:17 data/units/Elvish_Ranger.cfg:16
+#: data/units/Elvish_Avenger.cfg:18 data/units/Elvish_Avenger.cfg:91
+#: data/units/Elvish_Ranger.cfg:17 data/units/Elvish_Ranger.cfg:94
 msgid "ambush"
 msgstr ""
 
-#: data/units/Elvish_Avenger.cfg:19
-msgid ""
-"Elvish Avengers are extremely skillful and extremely quick, powerful in all "
-"forms of combat. Avengers are considered the best of all woodsmen in "
-"Wesnoth, and can ambush their foes in the forest, because they cannot be "
-"seen in the woods until just after they have attacked."
-msgstr ""
-
 #: data/units/Elvish_Captain.cfg:3
 msgid "Elvish Captain"
 msgstr ""
@@ -12984,7 +13362,7 @@
 msgstr ""
 
 #: data/units/Elvish_Druid.cfg:18 data/units/Elvish_Shyde.cfg:19
-#: data/units/White_Mage.cfg:9 data/units/White_Mage.cfg:68
+#: data/units/White_Mage.cfg:12 data/units/White_Mage.cfg:71
 msgid "cures"
 msgstr ""
 
@@ -13035,24 +13413,19 @@
 "devastating balls of fire at long range."
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:3
+#: data/units/Elvish_Marksman.cfg:3 data/units/Elvish_Marksman.cfg:80
 msgid "Elvish Marksman"
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:17
-msgid ""
-"Elvish Marksman are expert in use of the bow. Their skill guarantees them a "
-"60% chance to hit enemies, even those hidden in difficult terrain. This "
-"great skill with the bow compensates for their lack of skill in melee combat "
-"and lesser speed."
-msgstr ""
-
-#: data/units/Elvish_Marksman.cfg:36 data/units/Elvish_Sharpshooter.cfg:36
+#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marksman.cfg:115
+#: data/units/Elvish_Sharpshooter.cfg:38
+#: data/units/Elvish_Sharpshooter.cfg:117
 msgid "longbow"
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Sharpshooter.cfg:38
-#: data/units/Fire_Dragon.cfg:60
+#: data/units/Elvish_Marksman.cfg:39 data/units/Elvish_Marksman.cfg:117
+#: data/units/Elvish_Sharpshooter.cfg:40
+#: data/units/Elvish_Sharpshooter.cfg:119 data/units/Fire_Dragon.cfg:60
 msgid "marksman"
 msgstr ""
 
@@ -13079,18 +13452,10 @@
 "they strike hard before melting into the woods again to evade response."
 msgstr ""
 
-#: data/units/Elvish_Ranger.cfg:3
+#: data/units/Elvish_Ranger.cfg:2 data/units/Elvish_Ranger.cfg:79
 msgid "Elvish Ranger"
 msgstr ""
 
-#: data/units/Elvish_Ranger.cfg:17
-msgid ""
-"Elvish Rangers are quick and powerful. Skilled in both short- and long-range "
-"combat, Rangers are truly all-round fighters. The best of all woodsmen, "
-"Rangers cannot be seen by enemies while they are in forest, unless they have "
-"just made an attack, or there are enemies adjacent to them."
-msgstr ""
-
 #: data/units/Elvish_Rider.cfg:3
 msgid "Elvish Rider"
 msgstr ""
@@ -13130,18 +13495,10 @@
 msgid "entangle"
 msgstr ""
 
-#: data/units/Elvish_Sharpshooter.cfg:3
+#: data/units/Elvish_Sharpshooter.cfg:3 data/units/Elvish_Sharpshooter.cfg:82
 msgid "Elvish Sharpshooter"
 msgstr ""
 
-#: data/units/Elvish_Sharpshooter.cfg:16
-msgid ""
-"The most elite archers in all of Wesnoth, Elvish Sharpshooters are "
-"incredibly accurate, guaranteed a 60% chance to hit when attacking, even "
-"when firing very quickly. Sharpshooters are excellent at picking off "
-"entrenched enemies."
-msgstr ""
-
 #: data/units/Elvish_Shyde.cfg:3
 msgid "Elvish Shyde"
 msgstr ""
@@ -13247,7 +13604,7 @@
 msgid "bump"
 msgstr ""
 
-#: data/units/General.cfg:3 src/preferences.cpp:898
+#: data/units/General.cfg:3
 msgid "General"
 msgstr ""
 
@@ -13359,11 +13716,11 @@
 msgid "lance"
 msgstr ""
 
-#: data/units/Great_Mage.cfg:3
+#: data/units/Great_Mage.cfg:3 data/units/Great_Mage.cfg:79
 msgid "Great Mage"
 msgstr ""
 
-#: data/units/Great_Mage.cfg:20
+#: data/units/Great_Mage.cfg:20 data/units/Great_Mage.cfg:96
 msgid ""
 "Great Mages are awesome and fearsome enemies, exceeding even the Arch Mages "
 "in power."
@@ -13552,11 +13909,11 @@
 "level units."
 msgstr ""
 
-#: data/units/Mage.cfg:3
+#: data/units/Mage.cfg:3 data/units/Mage.cfg:70
 msgid "Mage"
 msgstr ""
 
-#: data/units/Mage.cfg:17
+#: data/units/Mage.cfg:17 data/units/Mage.cfg:84
 msgid ""
 "Mages are both weak and powerful. Moving slowly, and with poor defensive "
 "skills, Mages attack with magical missiles that always have a high chance of "
@@ -13568,15 +13925,15 @@
 msgid "missile"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:3
+#: data/units/Mage_of_Light.cfg:3 data/units/Mage_of_Light.cfg:66
 msgid "Mage of Light"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:10 data/units/Mage_of_Light.cfg:70
+#: data/units/Mage_of_Light.cfg:13 data/units/Mage_of_Light.cfg:73
 msgid "illuminates,cures"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:23
+#: data/units/Mage_of_Light.cfg:26 data/units/Mage_of_Light.cfg:86
 msgid ""
 "Mages of Light are awesome allies of all lawful combatants, and fearsome "
 "foes to the forces of chaos. These Mages' powers of illumination are so "
@@ -13587,14 +13944,14 @@
 "units."
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:42 data/units/Mage_of_Light.cfg:102
-#: data/units/White_Mage.cfg:41 data/units/White_Mage.cfg:100
+#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
 msgid "lightbeam"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:43 data/units/Mage_of_Light.cfg:103
-#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:42
-#: data/units/White_Mage.cfg:101
+#: data/units/Mage_of_Light.cfg:46 data/units/Mage_of_Light.cfg:106
+#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:45
+#: data/units/White_Mage.cfg:104
 msgid "holy"
 msgstr ""
 
@@ -13890,7 +14247,7 @@
 "weakness is their inability to wield the bow."
 msgstr ""
 
-#: data/units/Outlaw.cfg:3
+#: data/units/Outlaw.cfg:3 data/units/Outlaw.cfg:75
 msgid "Outlaw"
 msgstr ""
 
@@ -13898,6 +14255,10 @@
 msgid "Outlaws fight better at night."
 msgstr ""
 
+#: data/units/Outlaw.cfg:89
+msgid "Outlaws fight better at night. Female Outlaws look good while doing it."
+msgstr ""
+
 #: data/units/Outlaw_Princess.cfg:4
 msgid "Outlaw Princess"
 msgstr ""
@@ -13994,11 +14355,11 @@
 "having skills like that of a thief."
 msgstr ""
 
-#: data/units/Red_Mage.cfg:3
+#: data/units/Red_Mage.cfg:3 data/units/Red_Mage.cfg:72
 msgid "Red Mage"
 msgstr ""
 
-#: data/units/Red_Mage.cfg:20
+#: data/units/Red_Mage.cfg:20 data/units/Red_Mage.cfg:89
 msgid ""
 "Red Mages attack with powerful magic fireballs that are guaranteed a good "
 "chance of hitting. Deft of foot, and skilled fighters both day and night, "
@@ -14084,7 +14445,7 @@
 msgid "Sergeant"
 msgstr ""
 
-#: data/units/Sergeant.cfg:16
+#: data/units/Sergeant.cfg:18
 msgid ""
 "The Sergeant is an officer in the ranks of the Royal Army. He is not "
 "stronger than other fighters, but he has hopes of advancing to greatness. As "
@@ -14113,7 +14474,7 @@
 "and even into the lands beyond."
 msgstr ""
 
-#: data/units/Silver_Mage.cfg:3
+#: data/units/Silver_Mage.cfg:3 data/units/Silver_Mage.cfg:90
 msgid "Silver Mage"
 msgstr ""
 
@@ -14121,7 +14482,7 @@
 msgid "teleport"
 msgstr ""
 
-#: data/units/Silver_Mage.cfg:22
+#: data/units/Silver_Mage.cfg:22 data/units/Silver_Mage.cfg:109
 msgid ""
 "Silver Mages are the most deft of foot and elusive of all mages. They can "
 "teleport from any friendly village to another, translating themselves in an "
@@ -14396,11 +14757,11 @@
 "miscellaneous items at them with ballistas."
 msgstr ""
 
-#: data/units/White_Mage.cfg:3
+#: data/units/White_Mage.cfg:3 data/units/White_Mage.cfg:65
 msgid "White Mage"
 msgstr ""
 
-#: data/units/White_Mage.cfg:22
+#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
 msgid ""
 "White Mages are weak in combat, but expert in the ways of healing. Units "
 "placed adjacent to a White Mage will heal as though they were resting in a "
@@ -14471,7 +14832,7 @@
 "Lord -- to join the elite of human fighters."
 msgstr ""
 
-#: src/about.cpp:240 src/help.cpp:2361 src/show_dialog.cpp:470
+#: src/about.cpp:240 src/help.cpp:2363 src/show_dialog.cpp:470
 msgid "Close"
 msgstr ""
 
@@ -14491,65 +14852,65 @@
 msgid "none"
 msgstr ""
 
-#: src/actions.cpp:317 src/actions.cpp:434
+#: src/actions.cpp:318 src/actions.cpp:435
 msgid "base damage"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker resistance vs"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:387 src/actions.cpp:513
+#: src/actions.cpp:388 src/actions.cpp:523
 msgid "total damage"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender resistance vs"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:684 src/actions.cpp:820 src/display.cpp:878
+#: src/actions.cpp:703 src/actions.cpp:842 src/display.cpp:878
 #: src/reports.cpp:115
 msgid "poisoned"
 msgstr ""
 
-#: src/actions.cpp:689 src/actions.cpp:825 src/display.cpp:874
+#: src/actions.cpp:708 src/actions.cpp:847 src/display.cpp:874
 #: src/reports.cpp:110
 msgid "slowed"
 msgstr ""
 
-#: src/actions.cpp:1691
+#: src/actions.cpp:1710
 msgid "Ambushed!"
 msgstr ""
 
-#: src/actions.cpp:1719
+#: src/actions.cpp:1738
 msgid "Friendly unit sighted"
 msgstr ""
 
-#: src/actions.cpp:1721
+#: src/actions.cpp:1740
 msgid "Enemy unit sighted!"
 msgstr ""
 
-#: src/actions.cpp:1726
+#: src/actions.cpp:1745
 msgid "$friends Friendly units sighted"
 msgstr ""
 
-#: src/actions.cpp:1728
+#: src/actions.cpp:1747
 msgid "$enemies Enemy units sighted!"
 msgstr ""
 
-#: src/actions.cpp:1732
+#: src/actions.cpp:1751
 msgid "Units sighted! ($friends friendly, $enemies enemy)"
 msgstr ""
 
-#: src/actions.cpp:1753
+#: src/actions.cpp:1772
 msgid "(press $hotkey to continue)"
 msgstr ""
 
@@ -14693,12 +15054,12 @@
 msgid "Moves"
 msgstr ""
 
-#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:691
+#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:229
 msgid "melee"
 msgstr ""
 
-#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:691
+#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:230
 msgid "ranged"
 msgstr ""
@@ -14711,19 +15072,19 @@
 msgid "invisible"
 msgstr ""
 
-#: src/game.cpp:134
+#: src/game.cpp:135
 msgid "Do you want to save a replay of this scenario?"
 msgstr ""
 
-#: src/game.cpp:135 src/game.cpp:197 src/playturn.cpp:1388
+#: src/game.cpp:136 src/game.cpp:198 src/playturn.cpp:1388
 msgid "Name:"
 msgstr ""
 
-#: src/game.cpp:143 src/game.cpp:204 src/playturn.cpp:1399
+#: src/game.cpp:144 src/game.cpp:205 src/playturn.cpp:1399
 msgid "The game could not be saved"
 msgstr ""
 
-#: src/game.cpp:196
+#: src/game.cpp:197
 msgid "Do you want to save your game?"
 msgstr ""
 
@@ -14798,11 +15159,11 @@
 msgid "You have reached the end of the currently playable levels"
 msgstr ""
 
-#: src/game.cpp:1125
+#: src/game.cpp:1127
 msgid "Could not initialize video. Exiting.\n"
 msgstr ""
 
-#: src/game.cpp:1127
+#: src/game.cpp:1129
 msgid "Could not initialize fonts. Exiting.\n"
 msgstr ""
 
@@ -14826,63 +15187,63 @@
 msgid "attacks"
 msgstr ""
 
-#: src/help.cpp:638 src/help.cpp:639 src/playturn.cpp:1874
+#: src/help.cpp:640 src/help.cpp:641 src/playturn.cpp:1874
 msgid "Name"
 msgstr ""
 
-#: src/help.cpp:642 src/help.cpp:643 src/playturn.cpp:1873
+#: src/help.cpp:644 src/help.cpp:645 src/playturn.cpp:1873
 msgid "Type"
 msgstr ""
 
-#: src/help.cpp:646 src/help.cpp:647 src/unit_types.cpp:301
+#: src/help.cpp:648 src/help.cpp:649 src/unit_types.cpp:301
 msgid "Dmg"
 msgstr ""
 
-#: src/help.cpp:650 src/help.cpp:651
+#: src/help.cpp:652 src/help.cpp:653
 msgid "Strikes"
 msgstr ""
 
-#: src/help.cpp:654 src/help.cpp:655
+#: src/help.cpp:656 src/help.cpp:657
 msgid "Range"
 msgstr ""
 
-#: src/help.cpp:658 src/help.cpp:659
+#: src/help.cpp:660 src/help.cpp:661
 msgid "Special"
 msgstr ""
 
-#: src/help.cpp:715
+#: src/help.cpp:717
 msgid "Resistances"
 msgstr ""
 
-#: src/help.cpp:719 src/help.cpp:720
+#: src/help.cpp:721 src/help.cpp:722
 msgid "Attack Type"
 msgstr ""
 
-#: src/help.cpp:723 src/help.cpp:724
+#: src/help.cpp:725 src/help.cpp:726
 msgid "Resistance"
 msgstr ""
 
-#: src/help.cpp:755
+#: src/help.cpp:757
 msgid "Terrain Modifiers"
 msgstr ""
 
-#: src/help.cpp:759 src/help.cpp:760
+#: src/help.cpp:761 src/help.cpp:762
 msgid "Terrain"
 msgstr ""
 
-#: src/help.cpp:767 src/help.cpp:768
+#: src/help.cpp:769 src/help.cpp:770
 msgid "Defense"
 msgstr ""
 
-#: src/help.cpp:1865
+#: src/help.cpp:1867
 msgid "< Back"
 msgstr ""
 
-#: src/help.cpp:1866
+#: src/help.cpp:1868
 msgid "Forward >"
 msgstr ""
 
-#: src/help.cpp:2364
+#: src/help.cpp:2366
 msgid "The Battle for Wesnoth Help"
 msgstr ""
 
@@ -15198,7 +15559,7 @@
 msgid "The map is unknown until your units explore it"
 msgstr ""
 
-#: src/multiplayer.cpp:116 src/reports.cpp:376
+#: src/multiplayer.cpp:116 src/reports.cpp:374
 msgid "Observers"
 msgstr ""
 
@@ -15670,33 +16031,37 @@
 msgid "Couldn't find label or unit containing the string '$search'."
 msgstr ""
 
-#: src/playturn.cpp:2151
+#: src/playturn.cpp:2184
 msgid "Place Label"
 msgstr ""
 
-#: src/playturn.cpp:2152
+#: src/playturn.cpp:2185
 msgid "Label"
 msgstr ""
 
-#: src/playturn.cpp:2315
+#: src/playturn.cpp:2348
 msgid ""
 "The games are out of sync and will have to exit. Do you want to save an "
 "error log of your game?"
 msgstr ""
 
-#: src/playturn.cpp:2346
+#: src/playturn.cpp:2400
 msgid "Replace with AI"
 msgstr ""
 
-#: src/playturn.cpp:2347
+#: src/playturn.cpp:2401
 msgid "Replace with local player"
 msgstr ""
 
-#: src/playturn.cpp:2348
+#: src/playturn.cpp:2402
 msgid "Abort game"
 msgstr ""
 
-#: src/playturn.cpp:2350
+#: src/playturn.cpp:2405
+msgid "Replace with "
+msgstr ""
+
+#: src/playturn.cpp:2409
 msgid "has left the game. What do you want to do?"
 msgstr ""
 
@@ -15845,12 +16210,16 @@
 msgid "View and configure keyboard shortcuts"
 msgstr ""
 
+#: src/preferences.cpp:898
+msgid "Prefs section^General"
+msgstr ""
+
 #: src/preferences.cpp:899
-msgid "Display"
+msgid "Prefs section^Display"
 msgstr ""
 
 #: src/preferences.cpp:900
-msgid "Sound"
+msgid "Prefs section^Sound"
 msgstr ""
 
 #: src/preferences.cpp:956
@@ -15937,10 +16306,6 @@
 msgid "Allied"
 msgstr ""
 
-#: src/show_dialog.cpp:450
-msgid "yes"
-msgstr ""
-
 #: src/show_dialog.cpp:941
 msgid "KB"
 msgstr ""
@@ -16027,14 +16392,22 @@
 msgid "strikes"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Chaotic"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Lawful"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Neutral"
 msgstr ""
+
+#: src/widgets/file_chooser.cpp:30
+msgid "Delete File"
+msgstr ""
+
+#: src/widgets/file_chooser.cpp:173
+msgid "Deletion of the file failed."
+msgstr ""
Index: wesnoth/po/wesnoth.pot
diff -u wesnoth/po/wesnoth.pot:1.6 wesnoth/po/wesnoth.pot:1.7
--- wesnoth/po/wesnoth.pot:1.6  Sat Aug 21 22:03:28 2004
+++ wesnoth/po/wesnoth.pot      Tue Aug 24 21:43:19 2004
@@ -10,7 +10,7 @@
 "#-#-#-#-#  wesnoth.cpp.po (PACKAGE VERSION)  #-#-#-#-#\n"
 "Project-Id-Version: PACKAGE VERSION\n"
 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n";
-"POT-Creation-Date: 2004-08-21 23:49+0200\n"
+"POT-Creation-Date: 2004-08-24 23:24+0200\n"
 "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
 "Last-Translator: FULL NAME <address@hidden>\n"
 "Language-Team: LANGUAGE <address@hidden>\n"
@@ -188,7 +188,7 @@
 "Upkeep'</ref> for more information."
 msgstr ""
 
-#: data/help.cfg:85 src/help.cpp:763 src/help.cpp:764
+#: data/help.cfg:85 src/help.cpp:765 src/help.cpp:766
 msgid "Movement"
 msgstr ""
 
@@ -779,6 +779,34 @@
 "#Death of Owaec"
 msgstr ""
 
+#: data/scenarios/Eastern_Invasion/Captured.cfg:38
+msgid "The Cells"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:42
+msgid "Guard Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:46
+msgid "Prison"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:50
+msgid "Torture Chamber"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:54
+msgid "Storage Room"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:58
+msgid "The City"
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Captured.cfg:62
+msgid "Exit"
+msgstr ""
+
 #: data/scenarios/Eastern_Invasion/Captured.cfg:400
 msgid "Why have you entered my lands?!?"
 msgstr ""
@@ -2494,70 +2522,70 @@
 "#Death of Kalenz"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:113
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:114
 msgid ""
 "Well, thank you for helping me get back to the surface, but now I must take "
 "what is mine!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:118
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:119
 msgid "You still want to fight me, do you, Princess?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:123
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:124
 msgid "Did you think I was just playing around? I need to take my inheritance!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:128
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:129
 msgid ""
 "It is not so simple! We are back on the surface, but we are hardly safe. We "
 "barely know where we are. Look to the north...there are orcs about! Look to "
 "the south...there are the hordes of the undead!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:133
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:134
 msgid ""
 "Indeed there are. We will have to fight our way out. Are you with us, "
 "Princess, or against us?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:138
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:139
 msgid ""
 "Perhaps it is in both our best interests for us to remain allies for a "
 "little longer...but I do want that Scepter, and someday I will have it!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:143
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:144
 msgid "Then let us devise a battle plan."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:153
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:154
 msgid "Well, we got out alive."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:158
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:159
 msgid ""
 "Yes, we did. Now I suppose you want to use the Scepter against me, Princess?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:163
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:164
 msgid ""
 "No, I was thinking...I don't really want to kill you. I have what I came to "
 "get. So if you promise never to come south of the great river, I will spare "
 "your life."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:168
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:169
 msgid ""
 "With all due respect, Princess, it is once again we who will spare you, "
 "Scepter or no Scepter."
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:173
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:174
 msgid "Such words in the presence of royalty! Do you want me to fry you, Elf?"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:178
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:179
 msgid ""
 "Friends, peace! Though we are out of the tunnels, we are hardly safe. We are "
 "somewhere in the arid and wild north lands, that is all we know. Behold! To "
@@ -2565,7 +2593,7 @@
 "one another, or else all perish!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:183
+#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:184
 msgid ""
 "I suppose that helping each other for a while longer would be mutually "
 "beneficial. But what should we do? How should we defend ourselves?"
@@ -3815,15 +3843,15 @@
 "#Death of Kalenz"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:98
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:99
 msgid "Here are the mother Gryphon's eggs!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:103
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:104
 msgid "Excellent! We should be able to breed Gryphons for our own uses now!"
 msgstr ""
 
-#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:123
+#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:124
 msgid ""
 "Ha ha! We have killed this foul beast of the air, and can deny the rebels "
 "its eggs!"
@@ -4885,6 +4913,14 @@
 "#Turns run out"
 msgstr ""
 
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:44
+msgid "Elmar's Crossing"
+msgstr ""
+
+#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:50
+msgid "Elbridge"
+msgstr ""
+
 #: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:115
 msgid ""
 "On the road to Knalga, the party was opposed by the forces of Asheviere."
@@ -7649,9 +7685,8 @@
 msgstr ""
 
 #: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:352
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:124
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:490
 #: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:495
 msgid "Agreed."
@@ -8108,27 +8143,44 @@
 msgid "A Spy in the Woods"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:79
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
 msgid ""
 "So a doom has followed them here from their old home. My Outriders have "
-"reported Orcs have made landfall. Orcs here, for the first time in centuries."
+"reported that Orcs have made landfall. Orcs here, for the first time in "
+"centuries."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:84
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:94
 msgid ""
 "And he bears an artifact of some power. The Orcs would not be able to sense "
 "that. There is some greater power at work here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:89
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:99
 msgid ""
 "We may have decided wrong. If the humans drive the Orcs off we should honour "
-"our pledge. If more trouble follows them here, we should let them fight it "
+"our pledge. If more trouble follows them here we should let them fight it "
 "out, then we should 'deal' with the survivors, and make compromise with the "
 "Dwarves."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:114
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:104
+msgid "But we spoke a Pact with this Haldric and these men of the West North-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:109
+msgid ""
+"We are the people of the forest, you know that all words spoken to these un-"
+"people are of secondary importance to our own needs. As Lord Aryad said, 'If "
+"more trouble follows them here we should let them fight it out, then we "
+"should 'deal' with the survivors, and make compromise with the Dwarves.'"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:119
+msgid "(Sigh) Agreed."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:130
 msgid "(Whispering) Some friends. I must tell Haldric."
 msgstr ""
 
@@ -9101,51 +9153,211 @@
 msgid "Ssso humansss, you've come to trouble usss again. Prepare to die!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:240
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:213
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:257
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:301
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:227
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:200
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:231
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:262
 msgid "Look out, a Serpent has emerged from the deep."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:260
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:247
 msgid ""
 "Well, it looks like their warriors have given up the fight. We should be "
 "able to re-provision the ships now"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:265
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:252
 msgid ""
 "The nice thing is, they'll go back to guarding this island after we're gone "
 "for a while. It'll make a good way of preventing others from following us."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:270
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:257
 msgid ""
 "This island is slowly sinking. Hmm, I wonder what they'll do when it gets "
 "too small for them?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:275
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:262
 msgid ""
 "Well, they seem rather intelligent. They're certainly belligerent and "
 "numerous. I'm sure they'll eventually evacuate. Just like us right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:267
 msgid "I don't find that thought very comforting."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:293
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:347
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:308
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:308
 msgid "Neep! Neep!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:312
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:299
 msgid ""
 "The fleet is starving, we'll never pacify this Island before we all die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:3
+msgid "Return of the Fleet"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:26
+msgid ""
+"\n"
+"Victory:\n"
+"@Defeat all Enemies\n"
+"Defeat:\n"
+"#Death of Prince Haldric or\n"
+"#Death of Lady Jessica or\n"
+"#Death of Lt. Aethyr or\n"
+"#Turns run out"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:200
+msgid ""
+"Haldric reaches the site where the fleet is due to return. Several ships "
+"have already docked. The Orcs are on the frontier."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:205
+msgid ""
+"Sir, some ships have landed. . . They look like they've been damaged by the "
+"voyage. Hmm, it seems that most of the ships are staying at sea."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:210
+msgid ""
+"They've undoubtedly spotted the smoke from the Orcish fires. We have to "
+"defeat these monsters before everybody starves at sea, or before Jevyan "
+"launches an attack with his fleet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:215
+msgid ""
+"Yes Sir! The rest of the refugees have fled South, to our initial landing "
+"site. If we fail here they'll get slaughtered."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:220
+msgid "Well, that settles it. Enough talking, time to fight!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:225
+msgid "For the glory of the men of The Green Isle!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:230
+msgid "No, for the Glory of all of the people of the West North! Charge!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:235
+msgid "Bah! Human- we will stomp you under our heels!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:240
+msgid ". . .And raise your dead to serve forever!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:269
+msgid ""
+"Give up boy! You can't defeat me- Hmm, what's this? You've learnt to conceal "
+"the power of the Ruby of Fire. It makes little difference, your undead "
+"corpse will lay it at my feet."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:274
+msgid ""
+"We'll see about that. The Fool Prince of Southbay was wrong to start this "
+"war, but you're the real monster! You sacrificed you're own people to "
+"preserve your immortal un-life."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:279
+msgid "Enough of this. A curse of darkness upon you young prince."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:333
+msgid "I see masts on the horizon. Jevyan's fleet is here! It's all over."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:347
+msgid "Please Diembark in an Orderly Fashion and Proceed South"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:352
+msgid "Hmm, they left off the 'or the Orcs will eat you' part."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:384
+msgid ""
+"I'm back, things went well! Haldric, I sure hope you know what you're doing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:389
+msgid ""
+"Umm, we'll talk about it later. I'm just a little busy at the moment. I'm "
+"glad you made it back in one piece."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:394
+msgid "Yeah, it looks like you could use all of the help you can get."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:403
+msgid ""
+"We've defeated Jevyan's forces. The ships must diembark their passengers "
+"quickly-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:408
+msgid "Haldric, what's going on? What's the plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:413
+msgid "Well, we're going to confront Jevyan and destroy him."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:418
+msgid ""
+"That will be easier said than done. Even if we defeat him, the other Lich-"
+"Lords will follow. It's because of that Ruby. If I were paranoid I'd say "
+"that our dear old 'tree-friend' might have known as much."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:423
+msgid "We should discuss this in private. Here, come with me."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:448
+msgid "Slurp, click, click, click!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:453
+msgid "I don't know what that is, but it doesn't sound friendly."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:479
+msgid ""
+"You Again. You will sssuffer for your attack against my people! Shek'kahan, "
+"our Naga friendsss- You'll pay! We have new friends now."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:506
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:463
+msgid "Oh, to join my family again! Do not mourn my passing."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:527
+msgid ""
+"My people are like a rock slide, you can run, but we will crush you- Ahhck!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:549
+msgid "I- I die?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:3
 msgid "Return to Oldwood"
 msgstr ""
@@ -9375,25 +9587,25 @@
 msgid "The fleet must regroup here. We have to defeat these monsters."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:321
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:282
 msgid "We've defeated the Nagas. The fleet should be able to regroup here."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:327
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:288
 msgid ""
 "The next time we see land, it should be the great continent to the East."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:333
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:294
 msgid ""
 "I'll be glad when this voyage is over. We're almost there. Almost there."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:324
 msgid "I think we're being followed. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:373
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:334
 msgid ""
 "We were too slow. . . The fleet will be scattered to the four corners of the "
 "world!"
@@ -9681,84 +9893,85 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:139
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:141
 msgid ""
 "With a feeling of grim curiosity Prince Haldric and his company descend into "
 "catacombs below the temple, buried deep in the bedrock, in the very roots of "
 "the world itself. In the distance Haldric hears a booming voice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:144
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:146
 msgid ""
 "Free! I'm free at last! I knew those puny mages couldn't seal me in here "
 "forever! Rise my soldiers of Darkness, the world will be ours once more!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:150
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:152
 msgid ""
 "Back underground. . . This feels much better! As for the current residents, "
 "uggh!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:156
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:158
 msgid "Let's put these monsters to their final rest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:168
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:170
 msgid "I am fallen after all this time."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:177
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:179
 msgid "The world won't miss him one bit."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:198
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:200
 msgid ""
 "What's that! No! The tree-folk are sealing us back in here. They must think "
 "that we've failed. We're trapped."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:214
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:228
 msgid "INSCRIPTION: Embrace the Monolith to be Cured by the Powers of Light."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:226
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:242
 msgid "I don't like the look of that pool at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:240
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:256
 msgid "It looks scary, but it's good for you."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:261
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:277
 msgid "You already have the Fire Ruby."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:281
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:297
 msgid ""
 "As you open the chest you see it, the Ruby of Fire. It is the size of an "
 "apple, and burns with and internal fire, which is refracted through its "
 "faces. You can feel the power flowing from it. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:303
 msgid ""
 "It's funny that the Lich-Lord didn't have this on his person. Since I don't "
 "actually know what this thing does, I'll just put it in the bottom of my "
 "pack for right now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:309
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:325
 msgid "Maybe you should move somebody else to the chest."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:322
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:338
 msgid ""
 "I'm glad that's over! We have the Ruby of Fire, and that Lich-Lord is now a "
 "pile of dust, let's get out of these catacombs!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:402
 msgid "He's raising our dead!"
 msgstr ""
 
@@ -9766,7 +9979,7 @@
 msgid "The Dragon"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:28
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:27
 msgid ""
 "\n"
 "Victory:\n"
@@ -9775,85 +9988,84 @@
 "Defeat:\n"
 "#Death of Prince Haldric or\n"
 "#Death of Lady Jessica or\n"
-"#Death of Lord Typhon or\n"
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:216
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:215
 msgid ""
 "After some days of travel Haldric finds himself confronted by a vast expanse "
 "of swamp. A small island with a mountain dominates the view. That can only "
 "be the home of the dragon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:222
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:221
 msgid "Flies, fies, everywhere! Ahhhck!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:227
 msgid "'Prince Haldric the Dragonbane' sounds rather nice."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:234
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:233
 msgid "We'll see. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:244
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:243
 msgid ""
 "I'm glad that's over. The elves certainly aren't taking it easy on us. It's "
 "a miracle any of us are alive at all."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:250
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:249
 msgid "I'm still not calling you 'the Dragonbane'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:307
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:306
 msgid "Watch for the big Mudcrawlers they divide when you kill them."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:354
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:353
 msgid "It is unwise to trifle with dragons boy!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:359
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:358
 msgid "We shall see."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:382
 msgid "Who dares disturb Shek'kahan the terrible?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:388
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:387
 msgid "I do, you fiend!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:422
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:421
 msgid "We still have to slay the dragon!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:435
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:504
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:434
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:503
 msgid "The Dragon's Cave has yielded some treasure!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:460
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:459
 msgid "No!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:475
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:474
 msgid "We've slain the Dragon: "
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:479
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:478
 msgid "Let's get out of here!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:490
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:489
 msgid "Let's finish off the rest of these monsters!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:523
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:522
 msgid "More Saurians are arriving. They've surrounded us! We're doomed."
 msgstr ""
 
@@ -10326,6 +10538,152 @@
 "We have run out of time. . . We'll be trapped in these woods until we die!"
 msgstr ""
 
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:3
+msgid "The Plan"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:138
+msgid "So what is your plan?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:143
+msgid ""
+"We're going to convince Jevyan that we gave the Elves the Ruby of Fire to "
+"secure our place in this new land. Then if the Orcs return, hopefully "
+"they'll go looking for our not so loyal Elven allies first."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:148
+msgid ""
+"Haldric, that's devious. I kind of like this plan. But you spoke a pact with "
+"the Elves, you'll be expected to come to their aid."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:153
+msgid ""
+"Yes, and we may come to their aid. We'll have to weigh our options when and "
+"if the time comes. If the Orcs return in great numbers the brunt of their "
+"assult must fall on somebody else. Who knows, maybe I won't even come to "
+"their aid at all-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:158
+msgid ""
+"Many people will call you a coward. They will say that you turned your back "
+"on your pact with the Elves. It's not like you can tell people what I "
+"overheard."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:163
+msgid ""
+"Recent events have taught me one thing: that survival trumps honour. "
+"Besides, they won't be screaming at me- I'll be dead."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:168
+msgid "WHAT!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:173
+msgid ""
+"I'll be dead. I mean we can't just say that we gave away the Ruby of Fire, "
+"or send Jevyan a letter. Well, we are going to say it- but that's not the "
+"point. Jessica, you're going to forge a very official looking treaty, in "
+"which we give the Elves the Ruby of Fire, in return for our place here."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:178
+msgid ""
+"I'm going to face Jevyan, and if rumours of his power are true he's going to "
+"pick that treaty off my mangled corpse. Then, you're going to destroy Jevyan "
+"after word of the treaty is spread to the Orcs, but before he has a chance "
+"to read my undead mind. . ."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:183
+msgid ""
+"Haldric! I won't do it. . . I won't help. What is it with your kind, always "
+"rushing to a fool's death. Who'll lead these people?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:188
+msgid ""
+"You will. I wouldn't have made it this far without you. We really have to "
+"convince Jevyan-"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:193
+msgid "Haldric, this is ridiculous! I- -"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:226
+msgid ""
+"There is no way I'm letting you go through with this Sir! Over our dead "
+"bodies, right Jessica?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:231
+msgid "Right!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:236
+msgid "I'll do it sir."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:241
+msgid "No. I can't ask you to do this."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:246
+msgid ""
+"You've denied me my honourable death twice already. Once when you arrived at "
+"Clearwater Port, and once again when your ships rescued me. I'll not be "
+"denied in this a third time!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:251
+msgid "No, this is my sacrifice to make!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:257
+msgid ""
+"Sir, my family has been slaughtered, and my home lost. All I long for is to "
+"join them. Give me this honourable death. . . Please sir! I beg of you!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:262
+msgid ""
+"After this conflict is over I'll have to suffer through the long years "
+"alone, with no honourable way of joining them. I want to look that monster "
+"Jevyan in the eye before I go! I won't be denied!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:267
+msgid ""
+"Very well, if you can't be deterred. Remember, you MUST be slain by the hand "
+"of Jevyan himself. We can't have an illiterate Orc or mindless Skeleton "
+"getting the treaty. We will honour your sacrifice."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:272
+msgid ""
+"Honour me by destroying Jevyan! Preferably before he can do unnatural things "
+"to me. I want to rest in the ground, not be some mindless undead slave for "
+"all eternity!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:277
+msgid "We'll make sure. I promise."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:282
+msgid ""
+"We'll have to be careful to let one of the Orcish leaders escape back to the "
+"Green Isle with the knowledge that the Elves 'have' the Ruby of Fire. "
+"Sheesh. . . What is your kind's infatuation with rushing to an 'honourable "
+"death'?"
+msgstr ""
+
 #: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:3
 msgid "The Swamp of Esten"
 msgstr ""
@@ -10470,137 +10828,133 @@
 "#Turns run out"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:201
 msgid ""
 "Haldric and his companions race across the plains to confront the resurgent "
 "Orcish threat. On the eve of battle Lady Jessica catches up with Haldric on "
 "a fog covered plain."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:206
 msgid "Haldric, the Elves, we can't trust them!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:223
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
 msgid "I could have told you that."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
 msgid ""
 "Haldric, it's bad. The Elves are having second thoughts. They think we might "
 "be more trouble than we're worth. We have to defeat these Orcs decisively."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:233
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:222
 msgid "Well, that sounds reasonable."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:238
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:227
 msgid ""
 "More Orcs will follow after these, that Ruby guarantees it. If more Orcs "
 "follow us here the Elves seem content to let us fight it out. Then they said "
-"they'd 'deal with the survivors'."
+"they would 'deal with the survivors'."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:243
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:232
 msgid ""
 "Jevyan is here. . . His familiar, that bat. He won't let such a lucrative "
 "prize as the Ruby of Fire just slip away. Especially when he sees that he "
 "has the advantage."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:248
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:237
 msgid ""
 "I have a plan. Jessica, remember that Troll Hole? Here, take the Ruby of "
 "Fire, hide it in the hole."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:253
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:242
 msgid "Haldric! What! Why?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:258
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:247
 msgid "Just do it."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:263
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:252
 msgid ""
 "Lt. Aethyr, did these Orcs come on our ships, did they capture the fleet we "
 "sent out?"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:268
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:257
 msgid ""
 "No Sir! They must have seized all of remaining boats on the Green Isle. Our "
 "fleet should be returning any day now."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:273
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:262
 msgid ""
 "We are a refugee people, we must push back their vanguard, and secure our "
 "beachhead. If they capture our ships all is lost. We will be crushed under a "
 "tide of Orcs."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:287
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:276
 msgid "Lady Jessica soon departs. In the distance a voice booms:"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:306
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:295
 msgid ""
 "Drop the gold where it is! We've payed our friends enough. There are humans "
 "about, I can smell 'em!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:316
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:305
 msgid "We have run out of time. . . We'll never beat the Orcs to the beach"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:330
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:319
 msgid "I've found the Orcs' chest! It's filled with gold."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:352
 msgid "Rhaarg!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:369
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:358
 msgid ""
 "How'd they get that thing here? It must have walked across the bottom of the "
 "ocean."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:391
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:380
 msgid ""
 "Never trust the living to do the job of the undead. Prepare to meet the "
 "inevitable!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:397
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:386
 msgid ""
 "The only job of the dead is to remain dead. Prepare to be reunited with the "
 "ground."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:421
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:410
 msgid "We must block the human advance!"
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:443
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:432
 msgid "Reserves! We can't let them get to their landing site."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:458
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:447
 msgid ""
 "We've defeated their vanguard. We have to meet the fleet before Jevyan "
 "destroys them, and captures the ships. I hope Jessica makes it back soon."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:475
-msgid "Oh, to join my family again! Do not mourn my passing."
-msgstr ""
-
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:492
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:480
 msgid ""
 "Ahh, it's great to be home! I'm not much for the politics, but it's great to "
 "be home!"
@@ -10688,10 +11042,6 @@
 "Without him the bottom's of our ships will be completely vulnerable. . ."
 msgstr ""
 
-#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:136
-msgid "Let me have peace in Death! Donna I'll be there soo-"
-msgstr ""
-
 #: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:5
 msgid ""
 "In the days before Haldric the First saved our people, and founded the "
@@ -11083,7 +11433,7 @@
 msgstr ""
 
 #: data/scenarios/tutorial/tutorial1.cfg:264
-#: data/scenarios/tutorial/tutorial2.cfg:206
+#: data/scenarios/tutorial/tutorial2.cfg:206 src/show_dialog.cpp:450
 msgid "Yes"
 msgstr ""
 
@@ -11322,294 +11672,294 @@
 msgstr ""
 
 #: data/translations/english.cfg:57
-msgid "Delete File"
+msgid "This unit takes half normal damage when it did not initiate the attack."
 msgstr ""
 
-#: data/translations/english.cfg:58
-msgid "Deletion of the file failed."
-msgstr ""
-
-#: data/translations/english.cfg:60
+#: data/translations/english.cfg:59
 msgid "minimum damage"
 msgstr ""
 
-#: data/translations/english.cfg:62
+#: data/translations/english.cfg:61
 msgid "Game"
 msgstr ""
 
-#: data/translations/english.cfg:64
+#: data/translations/english.cfg:63
 msgid "Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:66
+#: data/translations/english.cfg:65
 msgid "Configure Sides:"
 msgstr ""
 
-#: data/translations/english.cfg:67
+#: data/translations/english.cfg:66
 msgid "Choose Team Settings:"
 msgstr ""
 
-#: data/translations/english.cfg:68
+#: data/translations/english.cfg:67
 msgid "Could not connect to the remote host"
 msgstr ""
 
-#: data/translations/english.cfg:69
+#: data/translations/english.cfg:68
 msgid "Waiting for players to connect"
 msgstr ""
 
-#: data/translations/english.cfg:70
+#: data/translations/english.cfg:69
 msgid "Filled"
 msgstr ""
 
-#: data/translations/english.cfg:71
+#: data/translations/english.cfg:70
 msgid "Available"
 msgstr ""
 
-#: data/translations/english.cfg:72
+#: data/translations/english.cfg:71
 msgid "&misc/observer.png,Observer"
 msgstr ""
 
-#: data/translations/english.cfg:74
+#: data/translations/english.cfg:73
 msgid "Describe Unit"
 msgstr ""
 
-#: data/translations/english.cfg:76
+#: data/translations/english.cfg:75
 msgid "Full Screen or Windowed?"
 msgstr ""
 
-#: data/translations/english.cfg:77
+#: data/translations/english.cfg:76
 msgid "Display:"
 msgstr ""
 
-#: data/translations/english.cfg:78
+#: data/translations/english.cfg:77
 msgid "Windowed"
 msgstr ""
 
-#: data/translations/english.cfg:80
+#: data/translations/english.cfg:79
 msgid "Speed:"
 msgstr ""
 
-#: data/translations/english.cfg:81
+#: data/translations/english.cfg:80
 msgid "Normal"
 msgstr ""
 
-#: data/translations/english.cfg:83
+#: data/translations/english.cfg:82
 msgid "Sound Settings..."
 msgstr ""
 
-#: data/translations/english.cfg:84
+#: data/translations/english.cfg:83
 msgid "Options"
 msgstr ""
 
-#: data/translations/english.cfg:86
+#: data/translations/english.cfg:85
 msgid "Choose Scenario"
 msgstr ""
 
-#: data/translations/english.cfg:88
+#: data/translations/english.cfg:87
 msgid "This terrain acts as $terrains for movement and defense purposes"
 msgstr ""
 
-#: data/translations/english.cfg:89
+#: data/translations/english.cfg:88
 msgid "The terrain with the best modifier is chosen automatically"
 msgstr ""
 
-#: data/translations/english.cfg:90
+#: data/translations/english.cfg:89
 msgid "This terrain gives healing"
 msgstr ""
 
-#: data/translations/english.cfg:91
+#: data/translations/english.cfg:90
 msgid ""
 "This terrain acts as keep, i.e., you can recruit units when a leader is in a "
 "location with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:92
+#: data/translations/english.cfg:91
 msgid ""
 "This terrain acts as castle, i.e., you can recruit units onto a location "
 "with this terrain"
 msgstr ""
 
-#: data/translations/english.cfg:93 src/help.cpp:866
+#: data/translations/english.cfg:92 src/help.cpp:868
 msgid "or"
 msgstr ""
 
-#: data/translations/english.cfg:94
+#: data/translations/english.cfg:93
 msgid "Unit resistance table"
 msgstr ""
 
-#: data/translations/english.cfg:96
+#: data/translations/english.cfg:95
 msgid "See Also..."
 msgstr ""
 
-#: data/translations/english.cfg:100
+#: data/translations/english.cfg:99
 msgid ""
 "Backstab:\n"
 "This attack deals double damage if a friendly unit is on the opposite side "
 "of the target."
 msgstr ""
 
-#: data/translations/english.cfg:103
+#: data/translations/english.cfg:102
 msgid ""
 "Charge:\n"
 "This attack deals double damage to the target. It also causes this unit to "
 "take double damage from the target's counterattack."
 msgstr ""
 
-#: data/translations/english.cfg:106
+#: data/translations/english.cfg:105
 msgid ""
 "Drain:\n"
 "This unit drains health from living units, healing itself for half the "
 "amount of damage it deals."
 msgstr ""
 
-#: data/translations/english.cfg:109
+#: data/translations/english.cfg:108
 msgid ""
 "Magical:\n"
 "This attack always has a 70% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:112
+#: data/translations/english.cfg:111
 msgid ""
 "Marksman:\n"
 "When used offensively, this attack always has at least a 60% chance to hit."
 msgstr ""
 
-#: data/translations/english.cfg:115
+#: data/translations/english.cfg:114
 msgid ""
 "Plague:\n"
 "If this unit kills a living target and that unit was not stationed in a "
 "village, the dead target's corpse will rise up and fight for you."
 msgstr ""
 
-#: data/translations/english.cfg:118
+#: data/translations/english.cfg:117
 msgid ""
 "Poison:\n"
 "This attack poisons the target. Poisoned units lose 8 HP every turn until "
 "they are cured or are reduced to 1 HP."
 msgstr ""
 
-#: data/translations/english.cfg:121
+#: data/translations/english.cfg:120
 msgid ""
 "Slow:\n"
 "This attack slows the target. Slowed units move at half normal speed and "
 "receive one less attack than normal in combat for the duration of one turn."
 msgstr ""
 
-#: data/translations/english.cfg:124
+#: data/translations/english.cfg:123
 msgid ""
 "Stone:\n"
 "This attack turns the target to stone. Units that have been turned to stone "
 "may not move or attack."
 msgstr ""
 
-#: data/translations/english.cfg:127
+#: data/translations/english.cfg:126
 msgid ""
 "Berserk:\n"
 "Whether used offensively or defensively, this attack presses the engagement "
 "until one of the combatants is slain."
 msgstr ""
 
-#: data/translations/english.cfg:130
+#: data/translations/english.cfg:129
 msgid ""
 "First Strike:\n"
 "This unit always strikes first with this attack, even if they are defending."
 msgstr ""
 
-#: data/translations/english.cfg:132
+#: data/translations/english.cfg:131
 msgid "first strike"
 msgstr ""
 
-#: data/translations/english.cfg:135
+#: data/translations/english.cfg:134
 msgid "Elves"
 msgstr ""
 
-#: data/translations/english.cfg:136
+#: data/translations/english.cfg:135
 msgid "Orcs"
 msgstr ""
 
-#: data/translations/english.cfg:137
+#: data/translations/english.cfg:136
 msgid "Humans"
 msgstr ""
 
-#: data/translations/english.cfg:138
+#: data/translations/english.cfg:137
 msgid "Undead"
 msgstr ""
 
-#: data/translations/english.cfg:142
+#: data/translations/english.cfg:141
 msgid "Deep Water"
 msgstr ""
 
-#: data/translations/english.cfg:143
+#: data/translations/english.cfg:142
 msgid "Shallow Water"
 msgstr ""
 
-#: data/translations/english.cfg:144
+#: data/translations/english.cfg:143
 msgid "Sand"
 msgstr ""
 
-#: data/translations/english.cfg:145 data/translations/english.cfg:147
-#: data/translations/english.cfg:148 data/translations/english.cfg:149
-#: data/translations/english.cfg:150 data/translations/english.cfg:151
+#: data/translations/english.cfg:144 data/translations/english.cfg:146
+#: data/translations/english.cfg:147 data/translations/english.cfg:148
+#: data/translations/english.cfg:149 data/translations/english.cfg:150
 msgid "Village"
 msgstr ""
 
-#: data/translations/english.cfg:146
+#: data/translations/english.cfg:145
 msgid "Swamp"
 msgstr ""
 
-#: data/translations/english.cfg:152
+#: data/translations/english.cfg:151
 msgid "Tundra"
 msgstr ""
 
-#: data/translations/english.cfg:153
+#: data/translations/english.cfg:152
 msgid "Ice"
 msgstr ""
 
-#: data/translations/english.cfg:154
+#: data/translations/english.cfg:153
 msgid "Road"
 msgstr ""
 
-#: data/translations/english.cfg:155
+#: data/translations/english.cfg:154
 msgid "Dirt"
 msgstr ""
 
-#: data/translations/english.cfg:156
+#: data/translations/english.cfg:155
 msgid "Grassland"
 msgstr ""
 
-#: data/translations/english.cfg:157
+#: data/translations/english.cfg:156
 msgid "Hills"
 msgstr ""
 
-#: data/translations/english.cfg:158
+#: data/translations/english.cfg:157
 msgid "Mountains"
 msgstr ""
 
-#: data/translations/english.cfg:159
+#: data/translations/english.cfg:158
 msgid "Forest"
 msgstr ""
 
-#: data/translations/english.cfg:160 data/translations/english.cfg:161
-#: data/translations/english.cfg:162
+#: data/translations/english.cfg:159 data/translations/english.cfg:160
+#: data/translations/english.cfg:161
 msgid "Bridge"
 msgstr ""
 
-#: data/translations/english.cfg:163
+#: data/translations/english.cfg:162
 msgid "Castle"
 msgstr ""
 
-#: data/translations/english.cfg:164
+#: data/translations/english.cfg:163
 msgid "Keep"
 msgstr ""
 
-#: data/translations/english.cfg:165
+#: data/translations/english.cfg:164
 msgid "Cave"
 msgstr ""
 
-#: data/translations/english.cfg:166
+#: data/translations/english.cfg:165
 msgid "Cave Wall"
 msgstr ""
 
+#: data/translations/english.cfg:166
+msgid "Encampment"
+msgstr ""
+
 #: data/translations/english.cfg:169
 msgid "$name's Bridge,$name's Crossing"
 msgstr ""
@@ -12037,11 +12387,11 @@
 #: data/units/Fireball.cfg:21 data/units/Great_Mage.cfg:42
 #: data/units/Great_Mage.cfg:118 data/units/Initiate.cfg:21
 #: data/units/Lich.cfg:34 data/units/Mage.cfg:39 data/units/Mage.cfg:106
-#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/Mage_of_Light.cfg:48 data/units/Mage_of_Light.cfg:108
 #: data/units/Necromancer.cfg:37 data/units/Red_Mage.cfg:42
 #: data/units/Red_Mage.cfg:111 data/units/Sea_Hag.cfg:31
 #: data/units/Silver_Mage.cfg:44 data/units/Silver_Mage.cfg:131
-#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
+#: data/units/White_Mage.cfg:47 data/units/White_Mage.cfg:106
 msgid "magical"
 msgstr ""
 
@@ -12079,7 +12429,7 @@
 #: data/units/Great_Mage.cfg:24 data/units/Great_Mage.cfg:100
 #: data/units/Great_Troll.cfg:21 data/units/Heavy_Infantry.cfg:21
 #: data/units/Heavy_Infantryman.cfg:20 data/units/Iron_Mauler.cfg:20
-#: data/units/Mage_of_Light.cfg:27 data/units/Mage_of_Light.cfg:87
+#: data/units/Mage_of_Light.cfg:30 data/units/Mage_of_Light.cfg:90
 #: data/units/Mudcrawler.cfg:22 data/units/Necromancer.cfg:20
 #: data/units/Noble_Youth.cfg:22 data/units/Outlaw.cfg:21
 #: data/units/Outlaw.cfg:39 data/units/Outlaw.cfg:94 data/units/Outlaw.cfg:112
@@ -12096,11 +12446,11 @@
 msgid "impact"
 msgstr ""
 
-#: data/units/Arch_Mage.cfg:3
+#: data/units/Arch_Mage.cfg:3 data/units/Arch_Mage.cfg:82
 msgid "Arch Mage"
 msgstr ""
 
-#: data/units/Arch_Mage.cfg:20
+#: data/units/Arch_Mage.cfg:20 data/units/Arch_Mage.cfg:99
 msgid ""
 "Leaders among the mages, the Arch Mages hurl huge balls of fire at their "
 "enemies."
@@ -12166,7 +12516,7 @@
 #: data/units/Orcish_Slayer.cfg:19 data/units/Poacher.cfg:24
 #: data/units/Red_Mage.cfg:23 data/units/Red_Mage.cfg:92
 #: data/units/Rogue.cfg:20 data/units/Thief.cfg:19 data/units/Trapper.cfg:24
-#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
+#: data/units/White_Mage.cfg:28 data/units/White_Mage.cfg:87
 msgid "dagger"
 msgstr ""
 
@@ -12187,13 +12537,16 @@
 #: data/units/Dwarvish_Steelclad.cfg:28 data/units/Dwarvish_Thunderer.cfg:29
 #: data/units/Dwarvish_Thunderguard.cfg:29
 #: data/units/Dwarvish_Ulfserker.cfg:35 data/units/Elvish_Archer.cfg:22
-#: data/units/Elvish_Avenger.cfg:23 data/units/Elvish_Captain.cfg:24
+#: data/units/Elvish_Archer.cfg:101 data/units/Elvish_Avenger.cfg:24
+#: data/units/Elvish_Avenger.cfg:97 data/units/Elvish_Captain.cfg:24
 #: data/units/Elvish_Champion.cfg:22 data/units/Elvish_Fighter.cfg:24
 #: data/units/Elvish_Hero.cfg:22 data/units/Elvish_Lord.cfg:21
-#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marshal.cfg:25
-#: data/units/Elvish_Outrider.cfg:24 data/units/Elvish_Ranger.cfg:21
+#: data/units/Elvish_Marksman.cfg:22 data/units/Elvish_Marksman.cfg:100
+#: data/units/Elvish_Marshal.cfg:25 data/units/Elvish_Outrider.cfg:24
+#: data/units/Elvish_Ranger.cfg:22 data/units/Elvish_Ranger.cfg:99
 #: data/units/Elvish_Rider.cfg:31 data/units/Elvish_Scout.cfg:32
-#: data/units/Elvish_Sharpshooter.cfg:20 data/units/Fencer.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:22
+#: data/units/Elvish_Sharpshooter.cfg:101 data/units/Fencer.cfg:21
 #: data/units/Fighter.cfg:21 data/units/Fire_Dragon.cfg:23
 #: data/units/General.cfg:22 data/units/Ghoul.cfg:20
 #: data/units/Goblin_Direwolver.cfg:21 data/units/Goblin_Direwolver.cfg:33
@@ -12217,21 +12570,21 @@
 #: data/units/Poacher.cfg:25 data/units/Princess.cfg:23
 #: data/units/Red_Mage.cfg:24 data/units/Red_Mage.cfg:93
 #: data/units/Revenant.cfg:24 data/units/Rogue.cfg:21 data/units/Rogue.cfg:39
-#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:20
-#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:20
+#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:21
+#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:22
 #: data/units/Shadow.cfg:21 data/units/Skeletal_Dragon.cfg:29
 #: data/units/Skeletal_Dragon.cfg:48 data/units/Skeleton.cfg:25
 #: data/units/Sleeping_Gryphon.cfg:19 data/units/Spectre.cfg:20
 #: data/units/Swordsman.cfg:20 data/units/Thief.cfg:20
 #: data/units/Trapper.cfg:25 data/units/Vampire_Bat.cfg:20
-#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:26
-#: data/units/White_Mage.cfg:85 data/units/Wolf_Rider.cfg:21
+#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:29
+#: data/units/White_Mage.cfg:88 data/units/Wolf_Rider.cfg:21
 #: data/units/Wraith.cfg:20 data/units/Young_Ogre.cfg:19
 msgid "blade"
 msgstr ""
 
 #: data/units/Assassin.cfg:25 data/units/Rogue.cfg:25 data/units/Thief.cfg:24
-#: src/actions.cpp:475
+#: src/actions.cpp:476
 msgid "backstab"
 msgstr ""
 
@@ -12259,8 +12612,8 @@
 #: data/units/Bandit.cfg:19 data/units/Drake_Slasher.cfg:75
 #: data/units/Drake_Worker.cfg:19 data/units/Great_Troll.cfg:20
 #: data/units/Heavy_Infantry.cfg:20 data/units/Heavy_Infantryman.cfg:19
-#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:26
-#: data/units/Mage_of_Light.cfg:86 data/units/Outlaw.cfg:20
+#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:29
+#: data/units/Mage_of_Light.cfg:89 data/units/Outlaw.cfg:20
 #: data/units/Outlaw.cfg:93 data/units/Outlaw_Princess.cfg:23
 #: data/units/Outlaw_Queen.cfg:24 data/units/Shock_Trooper.cfg:19
 #: data/units/Troll_Warrior.cfg:19 data/units/Warrior_King.cfg:22
@@ -12290,13 +12643,16 @@
 #: data/units/Dragoon.cfg:27 data/units/Drake_Clasher.cfg:19
 #: data/units/Drake_Fighter.cfg:20 data/units/Drake_Slasher.cfg:20
 #: data/units/Drake_Warrior.cfg:20 data/units/Elvish_Archer.cfg:21
-#: data/units/Elvish_Avenger.cfg:22 data/units/Elvish_Captain.cfg:23
+#: data/units/Elvish_Archer.cfg:100 data/units/Elvish_Avenger.cfg:23
+#: data/units/Elvish_Avenger.cfg:96 data/units/Elvish_Captain.cfg:23
 #: data/units/Elvish_Champion.cfg:21 data/units/Elvish_Fighter.cfg:23
 #: data/units/Elvish_Hero.cfg:21 data/units/Elvish_Lord.cfg:20
-#: data/units/Elvish_Marksman.cfg:20 data/units/Elvish_Marshal.cfg:24
-#: data/units/Elvish_Outrider.cfg:23 data/units/Elvish_Ranger.cfg:20
+#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marksman.cfg:99
+#: data/units/Elvish_Marshal.cfg:24 data/units/Elvish_Outrider.cfg:23
+#: data/units/Elvish_Ranger.cfg:21 data/units/Elvish_Ranger.cfg:98
 #: data/units/Elvish_Rider.cfg:30 data/units/Elvish_Scout.cfg:31
-#: data/units/Elvish_Sharpshooter.cfg:19 data/units/Fighter.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:21
+#: data/units/Elvish_Sharpshooter.cfg:100 data/units/Fighter.cfg:20
 #: data/units/General.cfg:21 data/units/Grand_Knight.cfg:19
 #: data/units/Knight.cfg:20 data/units/Lieutenant.cfg:21
 #: data/units/Longbowman.cfg:21 data/units/Lord.cfg:22
@@ -12307,8 +12663,8 @@
 #: data/units/Orcish_Sovereign.cfg:21 data/units/Orcish_Warlord.cfg:18
 #: data/units/Orcish_Warrior.cfg:19 data/units/Paladin.cfg:24
 #: data/units/Princess.cfg:22 data/units/Royal_Guard.cfg:19
-#: data/units/Scout.cfg:19 data/units/Sea_Orc.cfg:19
-#: data/units/Sergeant.cfg:19 data/units/Swordsman.cfg:19
+#: data/units/Scout.cfg:20 data/units/Sea_Orc.cfg:19
+#: data/units/Sergeant.cfg:21 data/units/Swordsman.cfg:19
 msgid "sword"
 msgstr ""
 
@@ -12350,18 +12706,20 @@
 
 #: data/units/Bone_Shooter.cfg:37 data/units/Bowman.cfg:37
 #: data/units/Commander.cfg:45 data/units/Elvish_Archer.cfg:38
-#: data/units/Elvish_Avenger.cfg:38 data/units/Elvish_Captain.cfg:39
+#: data/units/Elvish_Archer.cfg:117 data/units/Elvish_Avenger.cfg:39
+#: data/units/Elvish_Avenger.cfg:112 data/units/Elvish_Captain.cfg:39
 #: data/units/Elvish_Champion.cfg:40 data/units/Elvish_Fighter.cfg:40
 #: data/units/Elvish_Hero.cfg:40 data/units/Elvish_Marshal.cfg:40
-#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:37
-#: data/units/Elvish_Rider.cfg:51 data/units/Elvish_Scout.cfg:52
-#: data/units/Longbowman.cfg:38 data/units/Lord.cfg:39
-#: data/units/Master_Bowman.cfg:32 data/units/Noble_Commander.cfg:41
-#: data/units/Noble_Lord.cfg:40 data/units/Orcish_Archer.cfg:36
-#: data/units/Orcish_Leader.cfg:37 data/units/Orcish_Ruler.cfg:38
-#: data/units/Orcish_Sovereign.cfg:42 data/units/Orcish_Warlord.cfg:29
-#: data/units/Poacher.cfg:41 data/units/Skeleton_Archer.cfg:40
-#: data/units/Soul_Shooter.cfg:37 data/units/Trapper.cfg:41
+#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Ranger.cfg:115 data/units/Elvish_Rider.cfg:51
+#: data/units/Elvish_Scout.cfg:52 data/units/Longbowman.cfg:38
+#: data/units/Lord.cfg:39 data/units/Master_Bowman.cfg:32
+#: data/units/Noble_Commander.cfg:41 data/units/Noble_Lord.cfg:40
+#: data/units/Orcish_Archer.cfg:36 data/units/Orcish_Leader.cfg:37
+#: data/units/Orcish_Ruler.cfg:38 data/units/Orcish_Sovereign.cfg:42
+#: data/units/Orcish_Warlord.cfg:29 data/units/Poacher.cfg:41
+#: data/units/Skeleton_Archer.cfg:40 data/units/Soul_Shooter.cfg:37
+#: data/units/Trapper.cfg:41
 msgid "bow"
 msgstr ""
 
@@ -12371,19 +12729,24 @@
 #: data/units/Death_Knight.cfg:32 data/units/Dragoon.cfg:49
 #: data/units/Drake_Clasher.cfg:52 data/units/Drake_Guard.cfg:23
 #: data/units/Drake_Slasher.cfg:53 data/units/Duelist.cfg:32
-#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Thunderer.cfg:49
+#: data/units/Dwarvish_Dragonguard.cfg:47 data/units/Dwarvish_Guardsman.cfg:40
+#: data/units/Dwarvish_Guardsman.cfg:53 data/units/Dwarvish_Stalwart.cfg:40
+#: data/units/Dwarvish_Stalwart.cfg:53 data/units/Dwarvish_Thunderer.cfg:49
 #: data/units/Dwarvish_Thunderguard.cfg:55 data/units/Elvish_Archer.cfg:39
-#: data/units/Elvish_Avenger.cfg:39 data/units/Elvish_Captain.cfg:40
+#: data/units/Elvish_Archer.cfg:118 data/units/Elvish_Avenger.cfg:40
+#: data/units/Elvish_Avenger.cfg:113 data/units/Elvish_Captain.cfg:40
 #: data/units/Elvish_Champion.cfg:41 data/units/Elvish_Druid.cfg:62
 #: data/units/Elvish_Fighter.cfg:41 data/units/Elvish_Hero.cfg:41
-#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marshal.cfg:41
-#: data/units/Elvish_Outrider.cfg:40 data/units/Elvish_Ranger.cfg:38
+#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Marksman.cfg:116
+#: data/units/Elvish_Marshal.cfg:41 data/units/Elvish_Outrider.cfg:40
+#: data/units/Elvish_Ranger.cfg:39 data/units/Elvish_Ranger.cfg:116
 #: data/units/Elvish_Rider.cfg:52 data/units/Elvish_Scout.cfg:53
-#: data/units/Elvish_Sharpshooter.cfg:37 data/units/Elvish_Shyde.cfg:71
-#: data/units/General.cfg:33 data/units/Giant_Scorpion.cfg:20
+#: data/units/Elvish_Sharpshooter.cfg:39
+#: data/units/Elvish_Sharpshooter.cfg:118 data/units/Elvish_Shyde.cfg:71
+#: data/units/General.cfg:45 data/units/Giant_Scorpion.cfg:20
 #: data/units/Grand_Knight.cfg:37 data/units/Halbardier.cfg:19
 #: data/units/Horseman.cfg:21 data/units/Knight.cfg:37
-#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:33
+#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:39
 #: data/units/Longbowman.cfg:39 data/units/Lord.cfg:40
 #: data/units/Master_Bowman.cfg:33 data/units/Merman.cfg:20
 #: data/units/Merman_Lord.cfg:21 data/units/Naga.cfg:21
@@ -12399,7 +12762,7 @@
 #: data/units/Saurian.cfg:20 data/units/Saurian.cfg:37
 #: data/units/Saurian_Warrior.cfg:20 data/units/Saurian_Warrior.cfg:37
 #: data/units/Sea_Hag.cfg:21 data/units/Sea_Serpent.cfg:19
-#: data/units/Sergeant.cfg:36 data/units/Skeleton_Archer.cfg:41
+#: data/units/Sergeant.cfg:39 data/units/Skeleton_Archer.cfg:41
 #: data/units/Soul_Shooter.cfg:38 data/units/Spearman.cfg:20
 #: data/units/Spearman.cfg:33 data/units/Transport_Galleon.cfg:16
 #: data/units/Trapper.cfg:42 data/units/Triton.cfg:20
@@ -12430,7 +12793,6 @@
 msgstr ""
 
 #: data/units/Cavalier.cfg:48 data/units/Dragoon.cfg:48
-#: data/units/Duelist.cfg:31
 msgid "pistol"
 msgstr ""
 
@@ -12479,6 +12841,8 @@
 
 #: data/units/Chocobone.cfg:20 data/units/Drake_Clasher.cfg:51
 #: data/units/Drake_Guard.cfg:22 data/units/Drake_Slasher.cfg:52
+#: data/units/Dwarvish_Guardsman.cfg:38 data/units/Dwarvish_Guardsman.cfg:52
+#: data/units/Dwarvish_Stalwart.cfg:38 data/units/Dwarvish_Stalwart.cfg:52
 #: data/units/Horseman.cfg:20 data/units/Saurian.cfg:18
 #: data/units/Saurian.cfg:35 data/units/Saurian_Warrior.cfg:18
 #: data/units/Saurian_Warrior.cfg:35 data/units/Spearman.cfg:19
@@ -12488,8 +12852,8 @@
 
 #: data/units/Chocobone.cfg:23 data/units/Grand_Knight.cfg:38
 #: data/units/Horseman.cfg:22 data/units/Knight.cfg:38
-#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:348
-#: src/actions.cpp:466
+#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:349
+#: src/actions.cpp:467
 msgid "charge"
 msgstr ""
 
@@ -12508,7 +12872,7 @@
 msgid "gaze"
 msgstr ""
 
-#: data/units/Cockatrice.cfg:26 src/actions.cpp:705 src/actions.cpp:842
+#: data/units/Cockatrice.cfg:26 src/actions.cpp:717 src/actions.cpp:857
 #: src/reports.cpp:122
 msgid "stone"
 msgstr ""
@@ -12524,7 +12888,8 @@
 #: data/units/Noble_Commander.cfg:10 data/units/Noble_Lord.cfg:10
 #: data/units/Orcish_Leader.cfg:9 data/units/Orcish_Ruler.cfg:9
 #: data/units/Orcish_Sovereign.cfg:9 data/units/Princess.cfg:17
-#: data/units/Warrior_King.cfg:17 src/actions.cpp:359 src/actions.cpp:486
+#: data/units/Sergeant.cfg:17 data/units/Warrior_King.cfg:17
+#: src/actions.cpp:360 src/actions.cpp:496
 msgid "leadership"
 msgstr ""
 
@@ -12606,10 +12971,10 @@
 msgid "battle axe"
 msgstr ""
 
-#: data/units/Death_Knight.cfg:31 data/units/General.cfg:32
-#: data/units/Lieutenant.cfg:32 data/units/Orcish_Crossbow.cfg:39
-#: data/units/Orcish_Crossbowman.cfg:38 data/units/Sergeant.cfg:35
-#: data/units/Wall_Guard.cfg:35
+#: data/units/Death_Knight.cfg:31 data/units/Duelist.cfg:31
+#: data/units/General.cfg:44 data/units/Lieutenant.cfg:38
+#: data/units/Orcish_Crossbow.cfg:39 data/units/Orcish_Crossbowman.cfg:38
+#: data/units/Sergeant.cfg:38 data/units/Wall_Guard.cfg:35
 msgid "crossbow"
 msgstr ""
 
@@ -12842,6 +13207,22 @@
 msgid "hammer"
 msgstr ""
 
+#: data/units/Dwarvish_Guardsman.cfg:3
+msgid "Dwarvish Guardsman"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:29 data/units/Dwarvish_Stalwart.cfg:29
+#: src/actions.cpp:485
+msgid "steadfast"
+msgstr ""
+
+#: data/units/Dwarvish_Guardsman.cfg:35
+msgid ""
+"The most resiliant dwarves sometimes join the Dwarvish army as Guardsman. "
+"Slow and without a strong attack, they guard the Army's flank, soaking up "
+"alot of damage, and hurling their heavy spears into the enemy."
+msgstr ""
+
 #: data/units/Dwarvish_Lord.cfg:3
 msgid "Dwarvish Lord"
 msgstr ""
@@ -12877,6 +13258,17 @@
 msgid "Lightning bolt"
 msgstr ""
 
+#: data/units/Dwarvish_Stalwart.cfg:3
+msgid "Dwarvish Stalwart"
+msgstr ""
+
+#: data/units/Dwarvish_Stalwart.cfg:35
+msgid ""
+"Stalwarts, after years in battle, have fashioned new shields and strong "
+"armor from the ruins of their enemies. While slow, they are the feared for "
+"their resilience and strength."
+msgstr ""
+
 #: data/units/Dwarvish_Steelclad.cfg:3
 msgid "Dwarvish Steelclad"
 msgstr ""
@@ -12942,33 +13334,19 @@
 msgid "Elder Wose"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:3
+#: data/units/Elvish_Archer.cfg:3 data/units/Elvish_Archer.cfg:82
 msgid "Elvish Archer"
 msgstr ""
 
-#: data/units/Elvish_Archer.cfg:18
-msgid ""
-"Elvish Archers are trained from youth in archery, and so skilled in long-"
-"range combat. Able to fire many arrows quickly and accurately, these Archers "
-"make up a large portion of the Elvish military."
-msgstr ""
-
-#: data/units/Elvish_Avenger.cfg:3
+#: data/units/Elvish_Avenger.cfg:3 data/units/Elvish_Avenger.cfg:76
 msgid "Elvish Avenger"
 msgstr ""
 
-#: data/units/Elvish_Avenger.cfg:17 data/units/Elvish_Ranger.cfg:16
+#: data/units/Elvish_Avenger.cfg:18 data/units/Elvish_Avenger.cfg:91
+#: data/units/Elvish_Ranger.cfg:17 data/units/Elvish_Ranger.cfg:94
 msgid "ambush"
 msgstr ""
 
-#: data/units/Elvish_Avenger.cfg:19
-msgid ""
-"Elvish Avengers are extremely skillful and extremely quick, powerful in all "
-"forms of combat. Avengers are considered the best of all woodsmen in "
-"Wesnoth, and can ambush their foes in the forest, because they cannot be "
-"seen in the woods until just after they have attacked."
-msgstr ""
-
 #: data/units/Elvish_Captain.cfg:3
 msgid "Elvish Captain"
 msgstr ""
@@ -12996,7 +13374,7 @@
 msgstr ""
 
 #: data/units/Elvish_Druid.cfg:18 data/units/Elvish_Shyde.cfg:19
-#: data/units/White_Mage.cfg:9 data/units/White_Mage.cfg:68
+#: data/units/White_Mage.cfg:12 data/units/White_Mage.cfg:71
 msgid "cures"
 msgstr ""
 
@@ -13047,24 +13425,19 @@
 "devastating balls of fire at long range."
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:3
+#: data/units/Elvish_Marksman.cfg:3 data/units/Elvish_Marksman.cfg:80
 msgid "Elvish Marksman"
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:17
-msgid ""
-"Elvish Marksman are expert in use of the bow. Their skill guarantees them a "
-"60% chance to hit enemies, even those hidden in difficult terrain. This "
-"great skill with the bow compensates for their lack of skill in melee combat "
-"and lesser speed."
-msgstr ""
-
-#: data/units/Elvish_Marksman.cfg:36 data/units/Elvish_Sharpshooter.cfg:36
+#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marksman.cfg:115
+#: data/units/Elvish_Sharpshooter.cfg:38
+#: data/units/Elvish_Sharpshooter.cfg:117
 msgid "longbow"
 msgstr ""
 
-#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Sharpshooter.cfg:38
-#: data/units/Fire_Dragon.cfg:60
+#: data/units/Elvish_Marksman.cfg:39 data/units/Elvish_Marksman.cfg:117
+#: data/units/Elvish_Sharpshooter.cfg:40
+#: data/units/Elvish_Sharpshooter.cfg:119 data/units/Fire_Dragon.cfg:60
 msgid "marksman"
 msgstr ""
 
@@ -13091,18 +13464,10 @@
 "they strike hard before melting into the woods again to evade response."
 msgstr ""
 
-#: data/units/Elvish_Ranger.cfg:3
+#: data/units/Elvish_Ranger.cfg:2 data/units/Elvish_Ranger.cfg:79
 msgid "Elvish Ranger"
 msgstr ""
 
-#: data/units/Elvish_Ranger.cfg:17
-msgid ""
-"Elvish Rangers are quick and powerful. Skilled in both short- and long-range "
-"combat, Rangers are truly all-round fighters. The best of all woodsmen, "
-"Rangers cannot be seen by enemies while they are in forest, unless they have "
-"just made an attack, or there are enemies adjacent to them."
-msgstr ""
-
 #: data/units/Elvish_Rider.cfg:3
 msgid "Elvish Rider"
 msgstr ""
@@ -13142,18 +13507,10 @@
 msgid "entangle"
 msgstr ""
 
-#: data/units/Elvish_Sharpshooter.cfg:3
+#: data/units/Elvish_Sharpshooter.cfg:3 data/units/Elvish_Sharpshooter.cfg:82
 msgid "Elvish Sharpshooter"
 msgstr ""
 
-#: data/units/Elvish_Sharpshooter.cfg:16
-msgid ""
-"The most elite archers in all of Wesnoth, Elvish Sharpshooters are "
-"incredibly accurate, guaranteed a 60% chance to hit when attacking, even "
-"when firing very quickly. Sharpshooters are excellent at picking off "
-"entrenched enemies."
-msgstr ""
-
 #: data/units/Elvish_Shyde.cfg:3
 msgid "Elvish Shyde"
 msgstr ""
@@ -13259,7 +13616,7 @@
 msgid "bump"
 msgstr ""
 
-#: data/units/General.cfg:3 src/preferences.cpp:898
+#: data/units/General.cfg:3
 msgid "General"
 msgstr ""
 
@@ -13371,11 +13728,11 @@
 msgid "lance"
 msgstr ""
 
-#: data/units/Great_Mage.cfg:3
+#: data/units/Great_Mage.cfg:3 data/units/Great_Mage.cfg:79
 msgid "Great Mage"
 msgstr ""
 
-#: data/units/Great_Mage.cfg:20
+#: data/units/Great_Mage.cfg:20 data/units/Great_Mage.cfg:96
 msgid ""
 "Great Mages are awesome and fearsome enemies, exceeding even the Arch Mages "
 "in power."
@@ -13564,11 +13921,11 @@
 "level units."
 msgstr ""
 
-#: data/units/Mage.cfg:3
+#: data/units/Mage.cfg:3 data/units/Mage.cfg:70
 msgid "Mage"
 msgstr ""
 
-#: data/units/Mage.cfg:17
+#: data/units/Mage.cfg:17 data/units/Mage.cfg:84
 msgid ""
 "Mages are both weak and powerful. Moving slowly, and with poor defensive "
 "skills, Mages attack with magical missiles that always have a high chance of "
@@ -13580,15 +13937,15 @@
 msgid "missile"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:3
+#: data/units/Mage_of_Light.cfg:3 data/units/Mage_of_Light.cfg:66
 msgid "Mage of Light"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:10 data/units/Mage_of_Light.cfg:70
+#: data/units/Mage_of_Light.cfg:13 data/units/Mage_of_Light.cfg:73
 msgid "illuminates,cures"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:23
+#: data/units/Mage_of_Light.cfg:26 data/units/Mage_of_Light.cfg:86
 msgid ""
 "Mages of Light are awesome allies of all lawful combatants, and fearsome "
 "foes to the forces of chaos. These Mages' powers of illumination are so "
@@ -13599,14 +13956,14 @@
 "units."
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:42 data/units/Mage_of_Light.cfg:102
-#: data/units/White_Mage.cfg:41 data/units/White_Mage.cfg:100
+#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105
+#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103
 msgid "lightbeam"
 msgstr ""
 
-#: data/units/Mage_of_Light.cfg:43 data/units/Mage_of_Light.cfg:103
-#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:42
-#: data/units/White_Mage.cfg:101
+#: data/units/Mage_of_Light.cfg:46 data/units/Mage_of_Light.cfg:106
+#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:45
+#: data/units/White_Mage.cfg:104
 msgid "holy"
 msgstr ""
 
@@ -13902,7 +14259,7 @@
 "weakness is their inability to wield the bow."
 msgstr ""
 
-#: data/units/Outlaw.cfg:3
+#: data/units/Outlaw.cfg:3 data/units/Outlaw.cfg:75
 msgid "Outlaw"
 msgstr ""
 
@@ -13910,6 +14267,10 @@
 msgid "Outlaws fight better at night."
 msgstr ""
 
+#: data/units/Outlaw.cfg:89
+msgid "Outlaws fight better at night. Female Outlaws look good while doing it."
+msgstr ""
+
 #: data/units/Outlaw_Princess.cfg:4
 msgid "Outlaw Princess"
 msgstr ""
@@ -14006,11 +14367,11 @@
 "having skills like that of a thief."
 msgstr ""
 
-#: data/units/Red_Mage.cfg:3
+#: data/units/Red_Mage.cfg:3 data/units/Red_Mage.cfg:72
 msgid "Red Mage"
 msgstr ""
 
-#: data/units/Red_Mage.cfg:20
+#: data/units/Red_Mage.cfg:20 data/units/Red_Mage.cfg:89
 msgid ""
 "Red Mages attack with powerful magic fireballs that are guaranteed a good "
 "chance of hitting. Deft of foot, and skilled fighters both day and night, "
@@ -14096,7 +14457,7 @@
 msgid "Sergeant"
 msgstr ""
 
-#: data/units/Sergeant.cfg:16
+#: data/units/Sergeant.cfg:18
 msgid ""
 "The Sergeant is an officer in the ranks of the Royal Army. He is not "
 "stronger than other fighters, but he has hopes of advancing to greatness. As "
@@ -14125,7 +14486,7 @@
 "and even into the lands beyond."
 msgstr ""
 
-#: data/units/Silver_Mage.cfg:3
+#: data/units/Silver_Mage.cfg:3 data/units/Silver_Mage.cfg:90
 msgid "Silver Mage"
 msgstr ""
 
@@ -14133,7 +14494,7 @@
 msgid "teleport"
 msgstr ""
 
-#: data/units/Silver_Mage.cfg:22
+#: data/units/Silver_Mage.cfg:22 data/units/Silver_Mage.cfg:109
 msgid ""
 "Silver Mages are the most deft of foot and elusive of all mages. They can "
 "teleport from any friendly village to another, translating themselves in an "
@@ -14408,11 +14769,11 @@
 "miscellaneous items at them with ballistas."
 msgstr ""
 
-#: data/units/White_Mage.cfg:3
+#: data/units/White_Mage.cfg:3 data/units/White_Mage.cfg:65
 msgid "White Mage"
 msgstr ""
 
-#: data/units/White_Mage.cfg:22
+#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84
 msgid ""
 "White Mages are weak in combat, but expert in the ways of healing. Units "
 "placed adjacent to a White Mage will heal as though they were resting in a "
@@ -14483,7 +14844,7 @@
 "Lord -- to join the elite of human fighters."
 msgstr ""
 
-#: src/about.cpp:240 src/help.cpp:2361 src/show_dialog.cpp:470
+#: src/about.cpp:240 src/help.cpp:2363 src/show_dialog.cpp:470
 msgid "Close"
 msgstr ""
 
@@ -14503,65 +14864,65 @@
 msgid "none"
 msgstr ""
 
-#: src/actions.cpp:317 src/actions.cpp:434
+#: src/actions.cpp:318 src/actions.cpp:435
 msgid "base damage"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker resistance vs"
 msgstr ""
 
-#: src/actions.cpp:327
+#: src/actions.cpp:328
 msgid "attacker vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:387 src/actions.cpp:513
+#: src/actions.cpp:388 src/actions.cpp:523
 msgid "total damage"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender resistance vs"
 msgstr ""
 
-#: src/actions.cpp:444
+#: src/actions.cpp:445
 msgid "defender vulnerability vs"
 msgstr ""
 
-#: src/actions.cpp:684 src/actions.cpp:820 src/display.cpp:878
+#: src/actions.cpp:703 src/actions.cpp:842 src/display.cpp:878
 #: src/reports.cpp:115
 msgid "poisoned"
 msgstr ""
 
-#: src/actions.cpp:689 src/actions.cpp:825 src/display.cpp:874
+#: src/actions.cpp:708 src/actions.cpp:847 src/display.cpp:874
 #: src/reports.cpp:110
 msgid "slowed"
 msgstr ""
 
-#: src/actions.cpp:1691
+#: src/actions.cpp:1710
 msgid "Ambushed!"
 msgstr ""
 
-#: src/actions.cpp:1719
+#: src/actions.cpp:1738
 msgid "Friendly unit sighted"
 msgstr ""
 
-#: src/actions.cpp:1721
+#: src/actions.cpp:1740
 msgid "Enemy unit sighted!"
 msgstr ""
 
-#: src/actions.cpp:1726
+#: src/actions.cpp:1745
 msgid "$friends Friendly units sighted"
 msgstr ""
 
-#: src/actions.cpp:1728
+#: src/actions.cpp:1747
 msgid "$enemies Enemy units sighted!"
 msgstr ""
 
-#: src/actions.cpp:1732
+#: src/actions.cpp:1751
 msgid "Units sighted! ($friends friendly, $enemies enemy)"
 msgstr ""
 
-#: src/actions.cpp:1753
+#: src/actions.cpp:1772
 msgid "(press $hotkey to continue)"
 msgstr ""
 
@@ -14705,12 +15066,12 @@
 msgid "Moves"
 msgstr ""
 
-#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:691
+#: src/dialogs.cpp:771 src/display.cpp:935 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:229
 msgid "melee"
 msgstr ""
 
-#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:691
+#: src/dialogs.cpp:772 src/display.cpp:936 src/help.cpp:693
 #: src/playturn.cpp:616 src/reports.cpp:230
 msgid "ranged"
 msgstr ""
@@ -14723,19 +15084,19 @@
 msgid "invisible"
 msgstr ""
 
-#: src/game.cpp:134
+#: src/game.cpp:135
 msgid "Do you want to save a replay of this scenario?"
 msgstr ""
 
-#: src/game.cpp:135 src/game.cpp:197 src/playturn.cpp:1388
+#: src/game.cpp:136 src/game.cpp:198 src/playturn.cpp:1388
 msgid "Name:"
 msgstr ""
 
-#: src/game.cpp:143 src/game.cpp:204 src/playturn.cpp:1399
+#: src/game.cpp:144 src/game.cpp:205 src/playturn.cpp:1399
 msgid "The game could not be saved"
 msgstr ""
 
-#: src/game.cpp:196
+#: src/game.cpp:197
 msgid "Do you want to save your game?"
 msgstr ""
 
@@ -14810,11 +15171,11 @@
 msgid "You have reached the end of the currently playable levels"
 msgstr ""
 
-#: src/game.cpp:1125
+#: src/game.cpp:1127
 msgid "Could not initialize video. Exiting.\n"
 msgstr ""
 
-#: src/game.cpp:1127
+#: src/game.cpp:1129
 msgid "Could not initialize fonts. Exiting.\n"
 msgstr ""
 
@@ -14838,63 +15199,63 @@
 msgid "attacks"
 msgstr ""
 
-#: src/help.cpp:638 src/help.cpp:639 src/playturn.cpp:1874
+#: src/help.cpp:640 src/help.cpp:641 src/playturn.cpp:1874
 msgid "Name"
 msgstr ""
 
-#: src/help.cpp:642 src/help.cpp:643 src/playturn.cpp:1873
+#: src/help.cpp:644 src/help.cpp:645 src/playturn.cpp:1873
 msgid "Type"
 msgstr ""
 
-#: src/help.cpp:646 src/help.cpp:647 src/unit_types.cpp:301
+#: src/help.cpp:648 src/help.cpp:649 src/unit_types.cpp:301
 msgid "Dmg"
 msgstr ""
 
-#: src/help.cpp:650 src/help.cpp:651
+#: src/help.cpp:652 src/help.cpp:653
 msgid "Strikes"
 msgstr ""
 
-#: src/help.cpp:654 src/help.cpp:655
+#: src/help.cpp:656 src/help.cpp:657
 msgid "Range"
 msgstr ""
 
-#: src/help.cpp:658 src/help.cpp:659
+#: src/help.cpp:660 src/help.cpp:661
 msgid "Special"
 msgstr ""
 
-#: src/help.cpp:715
+#: src/help.cpp:717
 msgid "Resistances"
 msgstr ""
 
-#: src/help.cpp:719 src/help.cpp:720
+#: src/help.cpp:721 src/help.cpp:722
 msgid "Attack Type"
 msgstr ""
 
-#: src/help.cpp:723 src/help.cpp:724
+#: src/help.cpp:725 src/help.cpp:726
 msgid "Resistance"
 msgstr ""
 
-#: src/help.cpp:755
+#: src/help.cpp:757
 msgid "Terrain Modifiers"
 msgstr ""
 
-#: src/help.cpp:759 src/help.cpp:760
+#: src/help.cpp:761 src/help.cpp:762
 msgid "Terrain"
 msgstr ""
 
-#: src/help.cpp:767 src/help.cpp:768
+#: src/help.cpp:769 src/help.cpp:770
 msgid "Defense"
 msgstr ""
 
-#: src/help.cpp:1865
+#: src/help.cpp:1867
 msgid "< Back"
 msgstr ""
 
-#: src/help.cpp:1866
+#: src/help.cpp:1868
 msgid "Forward >"
 msgstr ""
 
-#: src/help.cpp:2364
+#: src/help.cpp:2366
 msgid "The Battle for Wesnoth Help"
 msgstr ""
 
@@ -15210,7 +15571,7 @@
 msgid "The map is unknown until your units explore it"
 msgstr ""
 
-#: src/multiplayer.cpp:116 src/reports.cpp:376
+#: src/multiplayer.cpp:116 src/reports.cpp:374
 msgid "Observers"
 msgstr ""
 
@@ -15682,33 +16043,37 @@
 msgid "Couldn't find label or unit containing the string '$search'."
 msgstr ""
 
-#: src/playturn.cpp:2151
+#: src/playturn.cpp:2184
 msgid "Place Label"
 msgstr ""
 
-#: src/playturn.cpp:2152
+#: src/playturn.cpp:2185
 msgid "Label"
 msgstr ""
 
-#: src/playturn.cpp:2315
+#: src/playturn.cpp:2348
 msgid ""
 "The games are out of sync and will have to exit. Do you want to save an "
 "error log of your game?"
 msgstr ""
 
-#: src/playturn.cpp:2346
+#: src/playturn.cpp:2400
 msgid "Replace with AI"
 msgstr ""
 
-#: src/playturn.cpp:2347
+#: src/playturn.cpp:2401
 msgid "Replace with local player"
 msgstr ""
 
-#: src/playturn.cpp:2348
+#: src/playturn.cpp:2402
 msgid "Abort game"
 msgstr ""
 
-#: src/playturn.cpp:2350
+#: src/playturn.cpp:2405
+msgid "Replace with "
+msgstr ""
+
+#: src/playturn.cpp:2409
 msgid "has left the game. What do you want to do?"
 msgstr ""
 
@@ -15857,12 +16222,16 @@
 msgid "View and configure keyboard shortcuts"
 msgstr ""
 
+#: src/preferences.cpp:898
+msgid "Prefs section^General"
+msgstr ""
+
 #: src/preferences.cpp:899
-msgid "Display"
+msgid "Prefs section^Display"
 msgstr ""
 
 #: src/preferences.cpp:900
-msgid "Sound"
+msgid "Prefs section^Sound"
 msgstr ""
 
 #: src/preferences.cpp:956
@@ -15949,10 +16318,6 @@
 msgid "Allied"
 msgstr ""
 
-#: src/show_dialog.cpp:450
-msgid "yes"
-msgstr ""
-
 #: src/show_dialog.cpp:941
 msgid "KB"
 msgstr ""
@@ -16039,14 +16404,22 @@
 msgid "strikes"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Chaotic"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Lawful"
 msgstr ""
 
-#: src/unit_types.cpp:856
+#: src/unit_types.cpp:862
 msgid "Neutral"
 msgstr ""
+
+#: src/widgets/file_chooser.cpp:30
+msgid "Delete File"
+msgstr ""
+
+#: src/widgets/file_chooser.cpp:173
+msgid "Deletion of the file failed."
+msgstr ""




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