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From: | Pauli Manninen <address@hidden> |
Subject: | [Wesnoth-cvs-commits] update changelog |
Date: | Fri, 21 Nov 2003 12:27:55 -0500 |
Commit from gakusho | 2003-11-21 12:27 EST |
update changelog
Module | File name | Revision | |||
---|---|---|---|---|---|
wesnoth | changelog | 1.12 | >>> | 1.13 |
wesnoth/changelog 1.12 >>> 1.13 |
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Line 1 |
+ Version CVS: + * fog of war + * new scenarios: + * Northern Winter + * The Lost General + * scenario balacing: + * Bay of Pearl + * Isle of Anduin + * Dwarven Doors + * Mountain Pass + * new Makefile (debugging is now enabled by default) + * added Makefile.nodebug + * updated docs - INSTALL, MANUAL + * man-pages for wesnoth and wesnothd (contributed by Debian package maintainer) - doc/man/ + * added a script for easy Slackware package creation - utils/slacknoth + * added random map generator (requires Perl) - utils/random_map.pl + * added in repeatable recruit using ctrl+shift+r + * confirm overwriting of save games + * new multiplayer game creation dialog + * configurable 'gold per village' for multiplayer + * income calculations are now done at the beginning of each player's turn + * made it so units that can no longer advance have experience needed displayed as '-' + * allow use of escape to exit out of ok/cancel and yes/no dialogs with negative results + * new units: + * Heavy Infantry + * Shock Trooper + * Sea Hag + * Goblin Pillager + * Death Knight + * reduced movement for Elvish Lord + * reduced cost of Mage + * changed Mage attack to fire based + * changed Shaman slowing attack to 3-2 from 4-1, and reduced cost from 21 to 18 + * more and improved unit graphics and animations + * changed team 6 flag to purple + * new translations: + * german + * updated translations: + * danish + * french + * translated manuals: + * french + * italian + * changed "AI" in the english config to "Computer Player" + * fixed problem with stripping of non-latin characters at end of string in config files + * allow internationalization of traits + * added in support for some special effects: flashing and scrolling/tremors + * added coding support for displaying different terrain images (particularly useful for villages) at different times of the day + * fixed minor bugs in unit configuration files for Elvish Sharpshooter and Fencer + * fixed max experience for Orcish Warlord. + * footsteps disappear as you walk over them + * text is drawn on screen progressively instead of all at once during introductory sequence + * fixed problems with map updating on map scene + * fixed bug with 'slow' attacks sometimes causing saved games to be corrupt + * fixed bug with crashing when switch to full screen from preferences menu + * updated MapEditor so it compiles again + * fixed problem with items on status table displaying on top of each other + * fixed problem with server crashing on startup + * converted combat calculations to use fixed-point math + * fixed crash with more than 6 sides + * fixed compile error with older versions of SDL + * made time of day images update properly + * fixed assertion failures + * fixed problem where slamming screen against right side and holding down right cursor key would cause hexes to shift around + * made mouse wheel and middle-click work again + * resolved conflicts in game.cfg + * made it so flags are overlayed on top of villages properly + * made image cache flush occur when switching video modes, in an effort to solve colour distortion problem on MacOSX + * fixed seg fault bug + * fixed energy bar images + * changed energy movement orbs + * fixed problem with loading saved games with duplicate roles + * fixed bug in AI path finding + * fixed problem with undos/redos causing assertion failure + * fixed bug with drawing tiles + * after a goto command is given, the unit is deselected + * fixed minor multiplayer bug + * fixed tool tips to work again + * fix hitpoint bar problem on MacOSX + * added diagnostic to attack calculations + * client_type=ai in preferences-file make player join networked multiplayer games as AI player + * added some comments to code + |
Version 0.5.1: * more and improved unit graphics and animations * added show_ai_moves and show_combat options for preferences file |
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