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From: | David White <address@hidden> |
Subject: | [Wesnoth-cvs-commits] made it so if client_type=ai is in preferences file, the player will join networked games as an AI |
Date: | Thu, 13 Nov 2003 17:00:09 -0500 |
Commit from Sirp | 2003-11-13 17:00 EST |
made it so if client_type=ai is in preferences file, the player will join networked games as an AI
Module | File name | Revision | |||
---|---|---|---|---|---|
wesnoth | src/multiplayer_client.cpp | 1.20 | >>> | 1.21 | |
wesnoth | src/preferences.cpp | 1.28 | >>> | 1.29 | |
wesnoth | src/preferences.hpp | 1.6 | >>> | 1.7 | |
wesnoth | src/server/server.cpp | 1.16 | >>> | 1.17 |
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