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[Wesnoth-cvs-commits] made it so if client_type=ai is in preferences fil


From: David White <address@hidden>
Subject: [Wesnoth-cvs-commits] made it so if client_type=ai is in preferences file, the player will join networked games as an AI
Date: Thu, 13 Nov 2003 17:00:09 -0500

Commit from Sirp 2003-11-13 17:00 EST
made it so if client_type=ai is in preferences file, the player will join networked games as an AI
Module File name Revision
wesnoth src/multiplayer_client.cpp 1.20 >>> 1.21
wesnoth src/preferences.cpp 1.28 >>> 1.29
wesnoth src/preferences.hpp 1.6 >>> 1.7
wesnoth src/server/server.cpp 1.16 >>> 1.17



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