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[Wesnoth-cvs-commits] fixed game hang if client disconnected in multipla


From: David White <address@hidden>
Subject: [Wesnoth-cvs-commits] fixed game hang if client disconnected in multiplayer
Date: Sat, 11 Oct 2003 04:49:12 -0400

Commit from Sirp 2003-10-11 04:49 EDT
fixed game hang if client disconnected in multiplayer
Module File name Revision
wesnoth src/multiplayer.cpp 1.9 >>> 1.10
wesnoth src/unit.cpp 1.8 >>> 1.9



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