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Gnu prolog as rule evaluator for small C virtual-world game.
From: |
tvetunge |
Subject: |
Gnu prolog as rule evaluator for small C virtual-world game. |
Date: |
Wed, 9 Apr 2003 16:35:16 +0200 |
Hi.
I've asked this thing before, but got no answer.. I'll try making it brief;
How do I make a program able to interoperate with gnu-prolog as if the program
itself was the user?
I am trying this with C, to make it easier for myself.
I am aware of Pl_Query, the problem is that I do not know in advance
(compile-time)
which facts will be asserted to prolog.
I am only trying to add new facts runtime, not present new queries.
Example:
During play, it is suddenly decided that due to game-balance, some of the
players should have more money.
So the following new facts should be added to the rule engine:
'credits(player1,1000)'
'credits(player2,1000)'
...
'credits(player100,1000)'
How can I state these facts to prolog runtime?
Regards,
Uffe Wassmann.
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- Gnu prolog as rule evaluator for small C virtual-world game.,
tvetunge <=