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[Usata-commits] Changes to usata2/src/objects/test_object.cpp


From: David Lau
Subject: [Usata-commits] Changes to usata2/src/objects/test_object.cpp
Date: Tue, 01 Mar 2005 23:34:12 -0500

Index: usata2/src/objects/test_object.cpp
diff -u usata2/src/objects/test_object.cpp:1.16 
usata2/src/objects/test_object.cpp:1.17
--- usata2/src/objects/test_object.cpp:1.16     Wed Mar  2 00:27:11 2005
+++ usata2/src/objects/test_object.cpp  Wed Mar  2 04:34:11 2005
@@ -10,7 +10,7 @@
 // included in the software distribution, or visit
 // http://www.fsf.org/licenses/gpl.html.
 //
-// $Id: test_object.cpp,v 1.16 2005/03/02 00:27:11 skunix Exp $
+// $Id: test_object.cpp,v 1.17 2005/03/02 04:34:11 skunix Exp $
 
 #include "../object.hpp"
 #include "../object-registry.hpp"
@@ -33,8 +33,7 @@
                
                        virtual void    realize(Usata&, const Object_sp& );
                        Something();
-                       virtual ResourceList 
-                                                       
construct(ObjectProperties&){return ResourceList();}
+                       virtual bool    initialize(ObjectProperties&){return 
true;}
                        virtual void    update(void);
                        virtual void    draw (void);
                        virtual                 ~Something(){};
@@ -49,7 +48,6 @@
        void    
        Something::update(void)
        {
-               //std::cout << "up" << std::endl;
                spin+=3;
                while (spin >360) spin -= 360;
        }
@@ -57,10 +55,7 @@
        Something::draw()
        {
                glPushMatrix();
-               //glDepthMask(GL_FALSE);
                glEnable(GL_BLEND);
-               //glEnable(GL_DEPTH_TEST);
-//             glDisable(GL_ALPHA_TEST);
                glColor4f(1,1,1,1);
                glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
                glEnable(GL_TEXTURE_2D);
@@ -86,7 +81,6 @@
                glDisable(GL_TEXTURE_2D);
                glColor4f(0,0,0,.3);
                glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-//             glBlendFunc(GL_SRC_ALPHA,GL_ONE);//SRC_ALPHA);
                glPushMatrix()  ;
                glTranslatef(0,0,-0.9);
                glBegin(GL_QUADS);




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