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Re: [Top10-devel] kart simulator


From: Lars Segerlund
Subject: Re: [Top10-devel] kart simulator
Date: Fri, 26 Sep 2003 08:25:33 +0200

 Interesting, I'll be watching also !

 / regards, Lars Segerlund.

On Thu, 25 Sep 2003 16:39:05 +0200
Johann Deneux <address@hidden> wrote:

> Bruno_Roche wrote:
> > Hi, I don't know if you speak french, so I'll write this message in 
> > english :
> 
> Hi,
> 
> Yes, I do speak french, but the language used on the mailing list is 
> english anyway. You may write in french to me in private mails, though :)
> 
> >  
> > I work on 3dsmax, photoshop and others softwares, I love karting races, 
> > and I would like to work with you on a realistic karting simulation.
> 
> Nice!
> 
> >  
> > My project, at this time, is to reproduct existings karting tracks, as 
> > realistic I can.
> >  
> > Are you interested? please answer me on address@hidden 
> > <mailto:address@hidden>
> >  
> 
> Oh yes, that seems very interesting. As it is now, top10 can only read 
> lightwave models, but I can certainly find some code to load 3ds models.
> The go-kart picture you attached looks great, much better than my own 
> model :)
> 
> Modelling tracks cannot really be done in 3ds, I'm afraid. I started a 
> track editor, but it's far from being usable (it can only show tracks 
> for now, not edit them).
> 
> However, there is still need for lots of decorating objects:
> people, fences, borders, trees, shields, hills...
> 
> I also lack a model for the driver himself.
> 
> The track is described in terms of sections, not in terms of polygons. 
> Right now, top10 reads this description, generates polygons and shows 
> them using OpenGL. That means there is no tree, no object, no landscape 
> shown. Just a grey track. I need to find a way to describe track + 
> landscape.
> 
> I would love to cooperate with someone to make top10 more realistic and 
> more attractive!
> 
> -- 
> Johann
> 
> 
> 
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