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[Stratagus-CVS] stratagus/src/game intro.c
From: |
address@hidden |
Subject: |
[Stratagus-CVS] stratagus/src/game intro.c |
Date: |
10 Jan 2004 05:55:39 +1100 |
CVSROOT: /home/strat
Module name: stratagus
Changes by: <address@hidden> 04/01/10 05:55:39
Modified files:
src/game : intro.c
Log message:
Clean up sdl surface
Patches:
Index: stratagus/src/game/intro.c
diff -u stratagus/src/game/intro.c:1.119 stratagus/src/game/intro.c:1.120
--- stratagus/src/game/intro.c:1.119 Sat Jan 3 11:27:32 2004
+++ stratagus/src/game/intro.c Sat Jan 10 05:55:38 2004
@@ -26,7 +26,7 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-// $Id: intro.c,v 1.119 2004/01/03 00:27:32 jsalmon3 Exp $
+// $Id: intro.c,v 1.120 2004/01/09 18:55:38 jsalmon3 Exp $
//@{
@@ -717,13 +717,12 @@
#ifdef USE_SDL_SURFACE
VideoClearScreen();
- DestroyCursorBackground();
#else
VideoLockScreen();
VideoClearScreen();
VideoUnlockScreen();
- DestroyCursorBackground();
#endif
+ DestroyCursorBackground();
VideoSyncSpeed = old_video_sync;
SetVideoSync();
@@ -824,20 +823,16 @@
while (IntroNoEvent && i < max) {
#ifdef USE_SDL_SURFACE
VideoClearScreen();
- VideoDrawSubClipFaded(background, 0, 0,
- background->Width, background->Height,
- (VideoWidth - background->Width) / 2,
- (VideoHeight - background->Height) / 2,
- 255 * i / max);
- PictureDrawText(chapter, lines);
#else
VideoLockScreen();
+#endif
VideoDrawSubClipFaded(background, 0, 0,
background->Width, background->Height,
(VideoWidth - background->Width) / 2,
(VideoHeight - background->Height) / 2,
255 * i / max);
PictureDrawText(chapter, lines);
+#ifndef USE_SDL_SURFACE
VideoUnlockScreen();
#endif
@@ -855,19 +850,15 @@
j = 0;
max = chapter->Data.Picture.DisplayTime;
while (IntroNoEvent && j < max) {
-#ifdef USE_SDL_SURFACE
- VideoDrawSubClip(background, 0, 0,
- background->Width, background->Height,
- (VideoWidth - background->Width) / 2,
- (VideoHeight - background->Height) / 2);
- PictureDrawText(chapter, lines);
-#else
+#ifndef USE_SDL_SURFACE
VideoLockScreen();
+#endif
VideoDrawSubClip(background, 0, 0,
background->Width, background->Height,
(VideoWidth - background->Width) / 2,
(VideoHeight - background->Height) / 2);
PictureDrawText(chapter, lines);
+#ifndef USE_SDL_SURFACE
VideoUnlockScreen();
#endif
@@ -885,20 +876,16 @@
while (i >= 0) {
#ifdef USE_SDL_SURFACE
VideoClearScreen();
- VideoDrawSubClipFaded(background, 0, 0,
- background->Width, background->Height,
- (VideoWidth - background->Width) / 2,
- (VideoHeight - background->Height) / 2,
- 255 * i / max);
- PictureDrawText(chapter, lines);
#else
VideoLockScreen();
+#endif
VideoDrawSubClipFaded(background, 0, 0,
background->Width, background->Height,
(VideoWidth - background->Width) / 2,
(VideoHeight - background->Height) / 2,
255 * i / max);
PictureDrawText(chapter, lines);
+#ifndef USE_SDL_SURFACE
VideoUnlockScreen();
#endif
- [Stratagus-CVS] stratagus/src/game intro.c,
address@hidden <=