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[Stratagus-CVS] stratagus/data/ccl units.ccl units.lua
From: |
address@hidden |
Subject: |
[Stratagus-CVS] stratagus/data/ccl units.ccl units.lua |
Date: |
21 Dec 2003 22:32:31 +1100 |
CVSROOT: /home/strat
Module name: stratagus
Changes by: <address@hidden> 03/12/21 22:32:31
Modified files:
data/ccl : units.ccl units.lua
Log message:
Remove unused UnitType
Patches:
Index: stratagus/data/ccl/units.ccl
diff -u stratagus/data/ccl/units.ccl:1.53 stratagus/data/ccl/units.ccl:1.54
--- stratagus/data/ccl/units.ccl:1.53 Sun Nov 9 13:42:04 2003
+++ stratagus/data/ccl/units.ccl Sun Dec 21 22:32:31 2003
@@ -26,7 +26,7 @@
;; along with this program; if not, write to the Free Software
;; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
USA
;;
-;; $Id: units.ccl,v 1.53 2003/11/09 02:42:04 n0body Exp $
+;; $Id: units.ccl,v 1.54 2003/12/21 11:32:31 wizzard Exp $
;; Load the animations for the units.
(ccl:load "ccl/anim.ccl")
@@ -424,20 +424,6 @@
'building 'visible-under-fog
'revealer
'detect-cloak
- 'sounds '())
-
-(define-unit-type 'unit-reveal-attacker 'name "Dummy unit"
- 'size '(0 0)
- 'animations 'animations-building 'icon 'icon-holy-vision
- 'speed 0
- 'hit-points 0
- 'tile-size '(1 1) 'box-size '(1 1)
- 'sight-range 1
- 'basic-damage 0 'piercing-damage 0 'missile 'missile-none
- 'priority 0
- 'decay-rate 1
- 'type-land
- 'building 'visible-under-fog
'sounds '())
;; Load the different races
Index: stratagus/data/ccl/units.lua
diff -u stratagus/data/ccl/units.lua:1.2 stratagus/data/ccl/units.lua:1.3
--- stratagus/data/ccl/units.lua:1.2 Tue Dec 16 08:11:11 2003
+++ stratagus/data/ccl/units.lua Sun Dec 21 22:32:31 2003
@@ -26,7 +26,7 @@
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
USA
--
--- $Id: units.lua,v 1.2 2003/12/15 21:11:11 jsalmon3 Exp $
+-- $Id: units.lua,v 1.3 2003/12/21 11:32:31 wizzard Exp $
-- Load the animations for the units.
Load("ccl/anim.lua")
@@ -424,20 +424,6 @@
Building = true, VisibleUnderFog = true,
Revealer = true,
DetectCloak = true,
- Sounds = {} } )
-
-DefineUnitType("unit-reveal-attacker", { Name = "Dummy unit",
- Size = {0, 0},
- Animations = "animations-building", Icon = "icon-holy-vision",
- Speed = 0,
- HitPoints = 0,
- TileSize = {1, 1}, BoxSize = {1, 1},
- SightRange = 1,
- BasicDamage = 0, PiercingDamage = 0, Missile = "missile-none",
- Priority = 0,
- DecayRate = 1,
- Type = "land",
- Building = true, VisibleUnderFog = true,
Sounds = {} } )
-- Load the different races
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