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[Stratagus-CVS] stratagus/src/unit unittype.c
From: |
Jimmy Salmon |
Subject: |
[Stratagus-CVS] stratagus/src/unit unittype.c |
Date: |
Fri, 03 Oct 2003 14:24:05 -0400 |
CVSROOT: /cvsroot/stratagus
Module name: stratagus
Branch:
Changes by: Jimmy Salmon <address@hidden> 03/10/03 14:24:05
Modified files:
src/unit : unittype.c
Log message:
Cleanup
Patches:
Index: stratagus/src/unit/unittype.c
diff -u stratagus/src/unit/unittype.c:1.106 stratagus/src/unit/unittype.c:1.107
--- stratagus/src/unit/unittype.c:1.106 Wed Sep 24 22:39:47 2003
+++ stratagus/src/unit/unittype.c Fri Oct 3 14:24:03 2003
@@ -26,7 +26,7 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-// $Id: unittype.c,v 1.106 2003/09/25 02:39:47 mr-russ Exp $
+// $Id: unittype.c,v 1.107 2003/10/03 18:24:03 jsalmon3 Exp $
//@{
@@ -65,9 +65,9 @@
*/
global const char UnitTypeType[] = "unit-type";
-IfDebug(
+#ifdef DEBUG
global int NoWarningUnitType; /// quiet ident lookup
-);
+#endif
global UnitType* UnitTypes[UnitTypeMax]; /// unit-types definition
global int NumUnitTypes; /// number of unit-types made
@@ -77,8 +77,8 @@
**
** FIXME: find a way to make it configurable!
*/
-global UnitType*UnitTypeHumanWall; /// Human wall
-global UnitType*UnitTypeOrcWall; /// Orc wall
+global UnitType* UnitTypeHumanWall; /// Human wall
+global UnitType* UnitTypeOrcWall; /// Orc wall
/**
** Mapping of W*rCr*ft number to our internal unit-type symbol.
@@ -98,7 +98,7 @@
/**
** Lookup table for unit-type names
*/
-local hashtable(UnitType*,UnitTypeMax) UnitTypeHash;
+local hashtable(UnitType*, UnitTypeMax) UnitTypeHash;
#endif
@@ -143,7 +143,7 @@
/**
** Update the player stats for changed unit types.
-** @param reset indicates wether default value should be set to each stat
( level, upgrades )
+** @param reset indicates wether default value should be set to each stat
(level, upgrades)
*/
global void UpdateStats(int reset)
{
@@ -186,12 +186,12 @@
switch (type->UnitType) {
case UnitTypeLand: // on land
type->MovementMask =
- MapFieldLandUnit
- | MapFieldSeaUnit
- | MapFieldBuilding // already occuppied
- | MapFieldCoastAllowed
- | MapFieldWaterAllowed // can't move on this
- | MapFieldUnpassable;
+ MapFieldLandUnit |
+ MapFieldSeaUnit |
+ MapFieldBuilding | // already occuppied
+ MapFieldCoastAllowed |
+ MapFieldWaterAllowed | // can't move on this
+ MapFieldUnpassable;
break;
case UnitTypeFly: // in air
type->MovementMask =
@@ -200,19 +200,19 @@
case UnitTypeNaval: // on water
if (type->Transporter) {
type->MovementMask =
- MapFieldLandUnit
- | MapFieldSeaUnit
- | MapFieldBuilding // already occuppied
- | MapFieldLandAllowed; // can't move on this
+ MapFieldLandUnit |
+ MapFieldSeaUnit |
+ MapFieldBuilding | // already occuppied
+ MapFieldLandAllowed; // can't move on this
// Johns: MapFieldUnpassable only for land units?
} else {
type->MovementMask =
- MapFieldLandUnit
- | MapFieldSeaUnit
- | MapFieldBuilding // already occuppied
- | MapFieldCoastAllowed
- | MapFieldLandAllowed // can't move on this
- | MapFieldUnpassable;
+ MapFieldLandUnit |
+ MapFieldSeaUnit |
+ MapFieldBuilding | // already occuppied
+ MapFieldCoastAllowed |
+ MapFieldLandAllowed | // can't move on this
+ MapFieldUnpassable;
}
break;
default:
@@ -220,21 +220,21 @@
type->MovementMask = 0;
break;
}
- if( type->Building || type->ShoreBuilding ) {
+ if (type->Building || type->ShoreBuilding) {
// Shore building is something special.
- if( type->ShoreBuilding ) {
+ if (type->ShoreBuilding) {
type->MovementMask =
- MapFieldLandUnit
- | MapFieldSeaUnit
- | MapFieldBuilding // already occuppied
- | MapFieldLandAllowed; // can't build on this
+ MapFieldLandUnit |
+ MapFieldSeaUnit |
+ MapFieldBuilding | // already occuppied
+ MapFieldLandAllowed; // can't build on this
}
type->MovementMask |= MapFieldNoBuilding;
//
// A little chaos, buildings without HP can be entered.
// The oil-patch is a very special case.
//
- if( type->_HitPoints ) {
+ if (type->_HitPoints) {
type->FieldFlags = MapFieldBuilding;
} else {
type->FieldFlags = MapFieldNoBuilding;
@@ -266,7 +266,7 @@
** @param udta Pointer to udta area.
** @param length length of udta area.
*/
-global void ParsePudUDTA(const char* udta,int length __attribute__((unused)))
+global void ParsePudUDTA(const char* udta, int length __attribute__((unused)))
{
int i;
int v;
@@ -274,225 +274,226 @@
UnitType* unittype;
// FIXME: not the fastest, remove UnitTypeByWcNum from loops!
- IfDebug(
- if( length!=5694 && length!=5948 ) {
- DebugLevel0("\n***\n");
- DebugLevel0Fn("%d\n" _C_ length);
- DebugLevel0("***\n\n");
- }
- )
- start=udta;
-
- for( i=0; i<110; ++i ) { // overlap frames
- unittype=UnitTypeByWcNum(i);
- v=FetchLE16(udta);
- unittype->Construction=ConstructionByWcNum(v);
- }
- for( i=0; i<508; ++i ) { // skip obsolete data
- v=FetchLE16(udta);
- }
- for( i=0; i<110; ++i ) { // sight range
- unittype=UnitTypeByWcNum(i);
- v=FetchLE32(udta);
- unittype->_SightRange=v;
- }
- for( i=0; i<110; ++i ) { // hit points
- unittype=UnitTypeByWcNum(i);
- v=FetchLE16(udta);
- unittype->_HitPoints=v;
- }
- for( i=0; i<110; ++i ) { // Flag if unit is magic
- unittype=UnitTypeByWcNum(i);
- v=Fetch8(udta);
- unittype->Magic=v;
- }
- for( i=0; i<110; ++i ) { // Build time * 6 = one second FRAMES
- unittype=UnitTypeByWcNum(i);
- v=Fetch8(udta);
- unittype->_Costs[TimeCost]=v;
- }
- for( i=0; i<110; ++i ) { // Gold cost / 10
- unittype=UnitTypeByWcNum(i);
- v=Fetch8(udta);
- unittype->_Costs[GoldCost]=v*10;
- }
- for( i=0; i<110; ++i ) { // Lumber cost / 10
- unittype=UnitTypeByWcNum(i);
- v=Fetch8(udta);
- unittype->_Costs[WoodCost]=v*10;
- }
- for( i=0; i<110; ++i ) { // Oil cost / 10
- unittype=UnitTypeByWcNum(i);
- v=Fetch8(udta);
- unittype->_Costs[OilCost]=v*10;
- }
- for( i=0; i<110; ++i ) { // Unit size in tiles
- unittype=UnitTypeByWcNum(i);
- v=FetchLE16(udta);
- unittype->TileWidth=v;
- v=FetchLE16(udta);
- unittype->TileHeight=v;
- }
- for( i=0; i<110; ++i ) { // Box size in pixel
- unittype=UnitTypeByWcNum(i);
- v=FetchLE16(udta);
- unittype->BoxWidth=v;
- v=FetchLE16(udta);
- unittype->BoxHeight=v;
- }
-
- for( i=0; i<110; ++i ) { // Attack range
- unittype=UnitTypeByWcNum(i);
- v=Fetch8(udta);
- unittype->_AttackRange=v;
- }
- for( i=0; i<110; ++i ) { // React range
- unittype=UnitTypeByWcNum(i);
- v=Fetch8(udta);
- unittype->ReactRangeComputer=v;
- }
- for( i=0; i<110; ++i ) { // React range
- unittype=UnitTypeByWcNum(i);
- v=Fetch8(udta);
- unittype->ReactRangePerson=v;
- }
- for( i=0; i<110; ++i ) { // Armor
- unittype=UnitTypeByWcNum(i);
- v=Fetch8(udta);
- unittype->_Armor=v;
- }
- for( i=0; i<110; ++i ) { // Selectable via rectangle
- unittype=UnitTypeByWcNum(i);
- v=Fetch8(udta);
- unittype->SelectableByRectangle=v!=0;
- }
- for( i=0; i<110; ++i ) { // Priority
- unittype=UnitTypeByWcNum(i);
- v=Fetch8(udta);
- unittype->Priority=v;
- }
- for( i=0; i<110; ++i ) { // Basic damage
- unittype=UnitTypeByWcNum(i);
- v=Fetch8(udta);
- unittype->_BasicDamage=v;
- }
- for( i=0; i<110; ++i ) { // Piercing damage
- unittype=UnitTypeByWcNum(i);
- v=Fetch8(udta);
- unittype->_PiercingDamage=v;
- }
- for( i=0; i<110; ++i ) { // Weapons upgradable
- unittype=UnitTypeByWcNum(i);
- v=Fetch8(udta);
- unittype->WeaponsUpgradable=v;
- }
- for( i=0; i<110; ++i ) { // Armor upgradable
- unittype=UnitTypeByWcNum(i);
- v=Fetch8(udta);
- unittype->ArmorUpgradable=v;
- }
- for( i=0; i<110; ++i ) { // Missile Weapon
- unittype=UnitTypeByWcNum(i);
- v=Fetch8(udta);
- unittype->Missile.Name=strdup(MissileTypeWcNames[v]);
- DebugCheck( unittype->Missile.Missile );
- }
- for( i=0; i<110; ++i ) { // Unit type
- unittype=UnitTypeByWcNum(i);
- v=Fetch8(udta);
- unittype->UnitType=v;
- }
- for( i=0; i<110; ++i ) { // Decay rate * 6 = secs
- unittype=UnitTypeByWcNum(i);
- v=Fetch8(udta);
- unittype->DecayRate=v;
- }
- for( i=0; i<110; ++i ) { // Annoy computer factor
- unittype=UnitTypeByWcNum(i);
- v=Fetch8(udta);
- unittype->AnnoyComputerFactor=v;
- }
- for( i=0; i<58; ++i ) { // 2nd mouse button action
- unittype=UnitTypeByWcNum(i);
- v=Fetch8(udta);
- unittype->MouseAction=v;
- }
- for( ; i<110; ++i ) { // 2nd mouse button action
- unittype=UnitTypeByWcNum(i);
- unittype->MouseAction=0;
- }
- for( i=0; i<110; ++i ) { // Point value for killing unit
- unittype=UnitTypeByWcNum(i);
- v=FetchLE16(udta);
- unittype->Points=v;
- }
- for( i=0; i<110; ++i ) { // Can target (1 land, 2 sea, 4 air)
- unittype=UnitTypeByWcNum(i);
- v=Fetch8(udta);
- unittype->CanTarget=v;
- }
-
- for( i=0; i<110; ++i ) { // Flags
- unittype=UnitTypeByWcNum(i);
- v=FetchLE32(udta);
+#ifdef DEBUG
+ if (length != 5694 && length != 5948) {
+ DebugLevel0("\n***\n");
+ DebugLevel0Fn("%d\n" _C_ length);
+ DebugLevel0("***\n\n");
+ }
+#endif
+ start = udta;
+
+ for (i = 0; i < 110; ++i) { // overlap frames
+ unittype = UnitTypeByWcNum(i);
+ v = FetchLE16(udta);
+ unittype->Construction = ConstructionByWcNum(v);
+ }
+ for (i = 0; i < 508; ++i) { // skip obsolete data
+ v = FetchLE16(udta);
+ }
+ for (i = 0; i < 110; ++i) { // sight range
+ unittype = UnitTypeByWcNum(i);
+ v = FetchLE32(udta);
+ unittype->_SightRange = v;
+ }
+ for (i = 0; i < 110; ++i) { // hit points
+ unittype = UnitTypeByWcNum(i);
+ v = FetchLE16(udta);
+ unittype->_HitPoints = v;
+ }
+ for (i = 0; i < 110; ++i) { // Flag if unit is magic
+ unittype = UnitTypeByWcNum(i);
+ v = Fetch8(udta);
+ unittype->Magic = v;
+ }
+ for (i = 0; i < 110; ++i) { // Build time * 6 = one second
FRAMES
+ unittype = UnitTypeByWcNum(i);
+ v = Fetch8(udta);
+ unittype->_Costs[TimeCost] = v;
+ }
+ for (i = 0; i < 110; ++i) { // Gold cost / 10
+ unittype = UnitTypeByWcNum(i);
+ v = Fetch8(udta);
+ unittype->_Costs[GoldCost] = v * 10;
+ }
+ for (i = 0; i < 110; ++i) { // Lumber cost / 10
+ unittype = UnitTypeByWcNum(i);
+ v = Fetch8(udta);
+ unittype->_Costs[WoodCost] = v * 10;
+ }
+ for (i = 0; i < 110; ++i) { // Oil cost / 10
+ unittype = UnitTypeByWcNum(i);
+ v = Fetch8(udta);
+ unittype->_Costs[OilCost] = v * 10;
+ }
+ for (i = 0; i < 110; ++i) { // Unit size in tiles
+ unittype = UnitTypeByWcNum(i);
+ v = FetchLE16(udta);
+ unittype->TileWidth = v;
+ v = FetchLE16(udta);
+ unittype->TileHeight = v;
+ }
+ for (i = 0; i < 110; ++i) { // Box size in pixel
+ unittype = UnitTypeByWcNum(i);
+ v = FetchLE16(udta);
+ unittype->BoxWidth = v;
+ v = FetchLE16(udta);
+ unittype->BoxHeight = v;
+ }
+
+ for (i = 0; i < 110; ++i) { // Attack range
+ unittype = UnitTypeByWcNum(i);
+ v = Fetch8(udta);
+ unittype->_AttackRange = v;
+ }
+ for (i = 0; i < 110; ++i) { // React range
+ unittype = UnitTypeByWcNum(i);
+ v = Fetch8(udta);
+ unittype->ReactRangeComputer = v;
+ }
+ for (i = 0; i < 110; ++i) { // React range
+ unittype = UnitTypeByWcNum(i);
+ v = Fetch8(udta);
+ unittype->ReactRangePerson = v;
+ }
+ for (i = 0; i < 110; ++i) { // Armor
+ unittype = UnitTypeByWcNum(i);
+ v = Fetch8(udta);
+ unittype->_Armor = v;
+ }
+ for (i = 0; i < 110; ++i) { // Selectable via rectangle
+ unittype = UnitTypeByWcNum(i);
+ v = Fetch8(udta);
+ unittype->SelectableByRectangle = v != 0;
+ }
+ for (i = 0; i < 110; ++i) { // Priority
+ unittype = UnitTypeByWcNum(i);
+ v = Fetch8(udta);
+ unittype->Priority = v;
+ }
+ for (i = 0; i < 110; ++i) { // Basic damage
+ unittype = UnitTypeByWcNum(i);
+ v = Fetch8(udta);
+ unittype->_BasicDamage = v;
+ }
+ for (i = 0; i < 110; ++i) { // Piercing damage
+ unittype = UnitTypeByWcNum(i);
+ v = Fetch8(udta);
+ unittype->_PiercingDamage = v;
+ }
+ for (i = 0; i < 110; ++i) { // Weapons upgradable
+ unittype = UnitTypeByWcNum(i);
+ v = Fetch8(udta);
+ unittype->WeaponsUpgradable = v;
+ }
+ for (i = 0; i < 110; ++i) { // Armor upgradable
+ unittype = UnitTypeByWcNum(i);
+ v = Fetch8(udta);
+ unittype->ArmorUpgradable = v;
+ }
+ for (i = 0; i < 110; ++i) { // Missile Weapon
+ unittype = UnitTypeByWcNum(i);
+ v = Fetch8(udta);
+ unittype->Missile.Name = strdup(MissileTypeWcNames[v]);
+ DebugCheck(unittype->Missile.Missile);
+ }
+ for (i = 0; i < 110; ++i) { // Unit type
+ unittype = UnitTypeByWcNum(i);
+ v = Fetch8(udta);
+ unittype->UnitType = v;
+ }
+ for (i = 0; i < 110; ++i) { // Decay rate * 6 = secs
+ unittype = UnitTypeByWcNum(i);
+ v = Fetch8(udta);
+ unittype->DecayRate = v;
+ }
+ for (i = 0; i < 110; ++i) { // Annoy computer factor
+ unittype = UnitTypeByWcNum(i);
+ v = Fetch8(udta);
+ unittype->AnnoyComputerFactor = v;
+ }
+ for (i = 0; i < 58; ++i) { // 2nd mouse button action
+ unittype = UnitTypeByWcNum(i);
+ v = Fetch8(udta);
+ unittype->MouseAction = v;
+ }
+ for (; i < 110; ++i) { // 2nd mouse button action
+ unittype = UnitTypeByWcNum(i);
+ unittype->MouseAction = 0;
+ }
+ for (i = 0; i < 110; ++i) { // Point value for killing unit
+ unittype = UnitTypeByWcNum(i);
+ v = FetchLE16(udta);
+ unittype->Points = v;
+ }
+ for (i = 0; i < 110; ++i) { // Can target (1 land, 2 sea, 4
air)
+ unittype = UnitTypeByWcNum(i);
+ v = Fetch8(udta);
+ unittype->CanTarget = v;
+ }
+
+ for (i = 0; i < 110; ++i) { // Flags
+ unittype = UnitTypeByWcNum(i);
+ v = FetchLE32(udta);
/// Nice looking bit macro
-#define BIT(b,v) (((v>>b))&1)
- unittype->LandUnit=BIT(0,v);
- unittype->AirUnit=BIT(1,v);
- unittype->ExplodeWhenKilled=BIT(2,v);
- unittype->SeaUnit=BIT(3,v);
+#define BIT(b,v) (((v >> b)) & 1)
+ unittype->LandUnit = BIT(0, v);
+ unittype->AirUnit = BIT(1, v);
+ unittype->ExplodeWhenKilled = BIT(2, v);
+ unittype->SeaUnit = BIT(3, v);
// BIT(4,v) This makes the unit a critter, true for demons, skeletons
and sheep.
// There were some uses for this in code, like removing a health bar
and the like,
// but I (n0body) don't think they were usefull. Thus BIT(4,v) is from
now on ignored.
- unittype->Building=BIT(5,v);
- unittype->PermanentCloak=BIT(6,v);
- unittype->DetectCloak=BIT(7,v);
+ unittype->Building = BIT(5, v);
+ unittype->PermanentCloak = BIT(6, v);
+ unittype->DetectCloak = BIT(7, v);
// Cowards
- unittype->Coward=BIT(8,v)|BIT(26,v);
- if (BIT(9,v)) {
-
unittype->ResInfo[OilCost]=(ResourceInfo*)malloc(sizeof(ResourceInfo));
- memset(unittype->ResInfo[OilCost],0,sizeof(ResourceInfo));
- unittype->ResInfo[OilCost]->ResourceId=OilCost;
- unittype->ResInfo[OilCost]->FinalResource=OilCost;
- unittype->ResInfo[OilCost]->WaitAtResource=150;
- unittype->ResInfo[OilCost]->WaitAtDepot=150;
- unittype->ResInfo[OilCost]->ResourceCapacity=100;
- }
- unittype->Transporter=BIT(10,v);
- unittype->CanStore[GoldCost]=BIT(12,v);
- unittype->Vanishes=BIT(13,v);
- unittype->GroundAttack=BIT(14,v);
- unittype->IsUndead=BIT(15,v);
- unittype->ShoreBuilding=BIT(16,v);
-// unittype->CanCastSpell=BIT(17,v);unittype->CanCastSpell = (char *)
malloc(/*nb_spell*/);
+ unittype->Coward = BIT(8, v) | BIT(26, v);
+ if (BIT(9, v)) {
+ unittype->ResInfo[OilCost] =
(ResourceInfo*)malloc(sizeof(ResourceInfo));
+ memset(unittype->ResInfo[OilCost], 0, sizeof(ResourceInfo));
+ unittype->ResInfo[OilCost]->ResourceId = OilCost;
+ unittype->ResInfo[OilCost]->FinalResource = OilCost;
+ unittype->ResInfo[OilCost]->WaitAtResource = 150;
+ unittype->ResInfo[OilCost]->WaitAtDepot = 150;
+ unittype->ResInfo[OilCost]->ResourceCapacity = 100;
+ }
+ unittype->Transporter = BIT(10, v);
+ unittype->CanStore[GoldCost] = BIT(12, v);
+ unittype->Vanishes = BIT(13, v);
+ unittype->GroundAttack = BIT(14, v);
+ unittype->IsUndead = BIT(15, v);
+ unittype->ShoreBuilding = BIT(16, v);
+// unittype->CanCastSpell = BIT(17,v);
+// unittype->CanCastSpell = (char*)malloc(/*nb_spell*/);
unittype->CanCastSpell = NULL;//
- unittype->CanStore[WoodCost]=BIT(18,v);
- unittype->CanAttack=BIT(19,v);
- unittype->Hero=BIT(23,v);
- unittype->CanStore[OilCost]=BIT(24,v);
- unittype->Volatile=BIT(25,v);
- unittype->Organic=BIT(27,v);
+ unittype->CanStore[WoodCost] = BIT(18, v);
+ unittype->CanAttack = BIT(19, v);
+ unittype->Hero = BIT(23, v);
+ unittype->CanStore[OilCost] = BIT(24, v);
+ unittype->Volatile = BIT(25, v);
+ unittype->Organic = BIT(27, v);
- if (BIT(11,v)||BIT(21,v)) {
- unittype->GivesResource=OilCost;
+ if (BIT(11, v) || BIT(21, v)) {
+ unittype->GivesResource = OilCost;
}
- if (BIT(22,v)) {
- unittype->GivesResource=GoldCost;
+ if (BIT(22, v)) {
+ unittype->GivesResource = GoldCost;
}
#ifdef DEBUG
- if( BIT(28,v) ) DebugLevel0("Unused bit 28 used in %d\n" _C_ i);
- if( BIT(29,v) ) DebugLevel0("Unused bit 29 used in %d\n" _C_ i);
- if( BIT(30,v) ) DebugLevel0("Unused bit 30 used in %d\n" _C_ i);
- if( BIT(31,v) ) DebugLevel0("Unused bit 31 used in %d\n" _C_ i);
+ if (BIT(28, v)) DebugLevel0("Unused bit 28 used in %d\n" _C_ i);
+ if (BIT(29, v)) DebugLevel0("Unused bit 29 used in %d\n" _C_ i);
+ if (BIT(30, v)) DebugLevel0("Unused bit 30 used in %d\n" _C_ i);
+ if (BIT(31, v)) DebugLevel0("Unused bit 31 used in %d\n" _C_ i);
#endif
#undef BIT
//
// Unit type checks.
//
- if( unittype->CanCastSpell && !unittype->_MaxMana ) {
+ if (unittype->CanCastSpell && !unittype->_MaxMana) {
DebugLevel0Fn("%s: Need max mana value\n" _C_ unittype->Ident);
- unittype->_MaxMana=255;
+ unittype->_MaxMana = 255;
}
}
@@ -516,8 +517,8 @@
{
Animations** tmp;
- tmp=(Animations**)hash_find(AnimationsHash,ident);
- if( tmp ) {
+ tmp = (Animations**)hash_find(AnimationsHash, ident);
+ if (tmp) {
return *tmp;
}
DebugLevel0Fn("Warning animation `%s' not found\n" _C_ ident);
@@ -531,50 +532,50 @@
** @param anim Save this animation.
** @param file Output file.
*/
-local void SaveAnimation(const char* name,const Animation* anim,CLFile* file)
+local void SaveAnimation(const char* name, const Animation* anim, CLFile* file)
{
int i;
int p;
int frame;
const Animation* temp;
- if( anim ) {
+ if (anim) {
//
// Calculate the wait sum and pixels count.
//
- i=p=0;
- for( temp=anim; ; ++temp ) {
- i+=temp->Sleep&0xFF;
- p+=temp->Pixel;
- if( temp->Flags&AnimationEnd ) {
+ i = p = 0;
+ for (temp = anim; ; ++temp) {
+ i += temp->Sleep & 0xFF;
+ p += temp->Pixel;
+ if (temp->Flags & AnimationEnd) {
break;
}
- if( temp->Flags&AnimationRestart ) {
- i=p=0;
+ if (temp->Flags & AnimationRestart) {
+ i = p = 0;
}
}
- CLprintf(file,"\n '%s '(\t; #%d",name,i);
- if( p ) {
- CLprintf(file," P%d",p);
- }
-
- temp=anim;
- frame=0;
- for( ;; ) {
- CLprintf(file,"\n ");
- for( i=0; i<4; ++i ) {
- if( i ) {
- CLprintf(file," ");
- }
- frame+=temp->Frame;
- CLprintf(file,"#(%2d %d %3d %3d)",
- temp->Flags&0x7F,temp->Pixel,temp->Sleep&0xFF,frame);
- if( temp->Flags&AnimationRestart ) {
- frame=0;
+ CLprintf(file, "\n '%s '(\t; #%d", name, i);
+ if (p) {
+ CLprintf(file, " P%d", p);
+ }
+
+ temp = anim;
+ frame = 0;
+ for (;;) {
+ CLprintf(file, "\n ");
+ for (i = 0; i < 4; ++i) {
+ if (i) {
+ CLprintf(file, " ");
+ }
+ frame += temp->Frame;
+ CLprintf(file, "#(%2d %d %3d %3d)",
+ temp->Flags & 0x7F, temp->Pixel, temp->Sleep & 0xFF, frame);
+ if (temp->Flags & AnimationRestart) {
+ frame = 0;
}
- if( temp->Flags&AnimationEnd ) {
- CLprintf(file,")");
+ if (temp->Flags & AnimationEnd) {
+ CLprintf(file, ")");
return;
}
++temp;
@@ -597,41 +598,41 @@
int i;
int q;
- if( !(anims=type->Animations) ) {
+ if (!(anims = type->Animations)) {
return;
}
//
// Look if this is the first use of it.
//
- for( i=0; i<NumUnitTypes && UnitTypes[i]!=type ; ++i ) {
- if( UnitTypes[i]->Animations==anims ) {
+ for (i = 0; i < NumUnitTypes && UnitTypes[i] != type ; ++i) {
+ if (UnitTypes[i]->Animations == anims) {
return; // allready handled.
}
}
- CLprintf(file,"\n;;------\n;;\t");
+ CLprintf(file, "\n;;------\n;;\t");
//
// Print all units that use this animation.
//
- q=0;
- for( i=0 ; i<NumUnitTypes ; ++i ) {
- if( UnitTypes[i]->Animations==anims ) {
- if( q ) {
- CLprintf(file,", ");
+ q = 0;
+ for (i = 0 ; i < NumUnitTypes ; ++i) {
+ if (UnitTypes[i]->Animations == anims) {
+ if (q) {
+ CLprintf(file, ", ");
}
- CLprintf(file,"%s",UnitTypes[i]->Name);
- q=1;
+ CLprintf(file, "%s", UnitTypes[i]->Name);
+ q = 1;
}
}
- CLprintf(file,"\n(define-animations 'animations-%s",type->Ident+5);
+ CLprintf(file, "\n(define-animations 'animations-%s", type->Ident + 5);
- SaveAnimation("still",anims->Still,file);
- SaveAnimation("move",anims->Move,file);
- SaveAnimation("attack",anims->Attack,file);
- SaveAnimation("die",anims->Die,file);
+ SaveAnimation("still", anims->Still,file);
+ SaveAnimation("move", anims->Move,file);
+ SaveAnimation("attack", anims->Attack,file);
+ SaveAnimation("die", anims->Die,file);
- CLprintf(file,")\n");
+ CLprintf(file, ")\n");
}
/**
@@ -643,429 +644,442 @@
**
** @todo Arrange the variables more logical
*/
-local void SaveUnitType(CLFile* file,const UnitType* type,int all)
+local void SaveUnitType(CLFile* file, const UnitType* type, int all)
{
int i;
int flag;
ResourceInfo* res;
- CLprintf(file,"(define-unit-type '%s",type->Ident);
- CLprintf(file," 'name \"%s\"\n ",type->Name);
+ CLprintf(file, "(define-unit-type '%s", type->Ident);
+ CLprintf(file, " 'name \"%s\"\n ", type->Name);
// Graphic files
- if( type->SameSprite ) {
- CLprintf(file,"'use '%s",type->SameSprite);
+ if (type->SameSprite) {
+ CLprintf(file, "'use '%s", type->SameSprite);
} else {
- CLprintf(file,"'files '(");
- for( flag=i=0; i<TilesetMax; ++i ) {
- if( type->File[i] ) {
- if( flag ) {
- CLprintf(file,"\n ");
+ CLprintf(file, "'files '(");
+ for (flag = i = 0; i < TilesetMax; ++i) {
+ if (type->File[i]) {
+ if (flag) {
+ CLprintf(file, "\n ");
}
- CLprintf(file,"%s \"%s\"",Tilesets[i]->Ident,type->File[i]);
- flag=1;
+ CLprintf(file, "%s \"%s\"", Tilesets[i]->Ident, type->File[i]);
+ flag = 1;
}
}
- CLprintf(file,")");
+ CLprintf(file, ")");
}
- CLprintf(file,"\n 'size '(%d %d)\n",type->Width,type->Height);
- if( type->ShadowFile ) {
- CLprintf(file," 'shadow '(file \"%s\" width %d height %d)\n",
- type->ShadowFile, type->ShadowWidth, type->ShadowHeight);
+ CLprintf(file, "\n 'size '(%d %d)\n", type->Width, type->Height);
+ if (type->ShadowFile) {
+ CLprintf(file, " 'shadow '(file \"%s\" width %d height %d)\n",
+ type->ShadowFile, type->ShadowWidth, type->ShadowHeight);
}
//
// Animations are shared, find first use of the unit-type animation.
//
- for( i=0; i<NumUnitTypes && UnitTypes[i]!=type ; ++i ) {
- if( UnitTypes[i]->Animations==type->Animations ) {
+ for (i = 0; i < NumUnitTypes && UnitTypes[i] != type ; ++i) {
+ if (UnitTypes[i]->Animations == type->Animations) {
break;
}
}
- CLprintf(file," 'animations 'animations-%s",UnitTypes[i]->Ident+5);
- CLprintf(file," 'icon '%s\n",IdentOfIcon(type->Icon.Icon));
- for( i=flag=0; i<MaxCosts; ++i ) {
- if( all || type->_Costs[i] ) {
- if( !flag ) {
- CLprintf(file," 'costs '(");
- flag=1;
+ CLprintf(file, " 'animations 'animations-%s", UnitTypes[i]->Ident + 5);
+ CLprintf(file, " 'icon '%s\n", IdentOfIcon(type->Icon.Icon));
+ for (i = flag = 0; i < MaxCosts; ++i) {
+ if (all || type->_Costs[i]) {
+ if (!flag) {
+ CLprintf(file, " 'costs '(");
+ flag = 1;
} else {
- CLprintf(file," ");
+ CLprintf(file, " ");
}
- CLprintf(file,"%s %d",DefaultResourceNames[i],type->_Costs[i]);
+ CLprintf(file, "%s %d", DefaultResourceNames[i], type->_Costs[i]);
}
}
- if( flag ) {
- CLprintf(file,")\n");
+ if (flag) {
+ CLprintf(file, ")\n");
}
- for( i=flag=0; i<MaxCosts; ++i ) {
- if( type->ImproveIncomes[i] > DefaultIncomes[i] ) {
- if( !flag ) {
- CLprintf(file," 'improve-production '(");
- flag=1;
+ for (i = flag = 0; i < MaxCosts; ++i) {
+ if (type->ImproveIncomes[i] > DefaultIncomes[i]) {
+ if (!flag) {
+ CLprintf(file, " 'improve-production '(");
+ flag = 1;
} else {
- CLprintf(file," ");
+ CLprintf(file, " ");
}
- CLprintf(file,"%s %d
",DefaultResourceNames[i],type->ImproveIncomes[i]-DefaultIncomes[i]);
+ CLprintf(file, "%s %d ", DefaultResourceNames[i],
+ type->ImproveIncomes[i] - DefaultIncomes[i]);
}
}
- if( flag ) {
- CLprintf(file,")\n");
+ if (flag) {
+ CLprintf(file, ")\n");
}
- if( type->RepairHP ) {
- for( i=flag=0; i<MaxCosts; ++i ) {
- if( all || type->_Costs[i] ) {
- if( !flag ) {
- CLprintf(file," 'repair-costs '(");
- flag=1;
+ if (type->RepairHP) {
+ for (i = flag = 0; i < MaxCosts; ++i) {
+ if (all || type->_Costs[i]) {
+ if (!flag) {
+ CLprintf(file, " 'repair-costs '(");
+ flag = 1;
} else {
- CLprintf(file," ");
+ CLprintf(file, " ");
}
- CLprintf(file,"%s
%d",DefaultResourceNames[i],type->RepairCosts[i]);
+ CLprintf(file, "%s %d", DefaultResourceNames[i],
+ type->RepairCosts[i]);
}
}
}
- if( flag ) {
- CLprintf(file,")\n");
+ if (flag) {
+ CLprintf(file, ")\n");
}
- if( type->RepairHP ) {
- CLprintf(file," 'repair-hp %d\n",type->RepairHP);
+ if (type->RepairHP) {
+ CLprintf(file, " 'repair-hp %d\n", type->RepairHP);
}
- if( type->Construction ) {
- CLprintf(file," 'construction '%s\n",type->Construction->Ident);
+ if (type->Construction) {
+ CLprintf(file, " 'construction '%s\n", type->Construction->Ident);
}
- CLprintf(file," 'speed %d\n",type->_Speed);
- CLprintf(file," 'hit-points %d\n",type->_HitPoints);
- CLprintf(file," 'regeneration-rate %d\n",type->_RegenerationRate);
- if( all || type->_MaxMana ) {
- CLprintf(file," 'max-mana %d\n",type->_MaxMana);
+ CLprintf(file, " 'speed %d\n", type->_Speed);
+ CLprintf(file, " 'hit-points %d\n", type->_HitPoints);
+ CLprintf(file, " 'regeneration-rate %d\n", type->_RegenerationRate);
+ if (all || type->_MaxMana) {
+ CLprintf(file, " 'max-mana %d\n", type->_MaxMana);
}
- if( all || type->Magic ) {
- CLprintf(file," 'magic %d\n",type->Magic);
+ if (all || type->Magic) {
+ CLprintf(file, " 'magic %d\n", type->Magic);
}
- CLprintf(file," 'tile-size '(%d %d)",type->TileWidth,type->TileHeight);
- CLprintf(file," 'box-size '(%d %d)\n",type->BoxWidth,type->BoxHeight);
- CLprintf(file," 'sight-range %d",type->_SightRange);
- if( all || type->ReactRangeComputer ) {
- CLprintf(file," 'computer-reaction-range %d",type->ReactRangeComputer);
+ CLprintf(file, " 'tile-size '(%d %d)", type->TileWidth, type->TileHeight);
+ CLprintf(file, " 'box-size '(%d %d)\n", type->BoxWidth, type->BoxHeight);
+ CLprintf(file, " 'sight-range %d", type->_SightRange);
+ if (all || type->ReactRangeComputer) {
+ CLprintf(file, " 'computer-reaction-range %d",
type->ReactRangeComputer);
}
- if( all || type->ReactRangePerson ) {
- CLprintf(file," 'person-reaction-range %d",type->ReactRangePerson);
+ if (all || type->ReactRangePerson) {
+ CLprintf(file, " 'person-reaction-range %d", type->ReactRangePerson);
}
- CLprintf(file,"\n");
+ CLprintf(file, "\n");
- if( all || type->_Armor ) {
- CLprintf(file," 'armor %d",type->_Armor);
+ if (all || type->_Armor) {
+ CLprintf(file, " 'armor %d", type->_Armor);
} else {
- CLprintf(file," ");
+ CLprintf(file, " ");
}
- CLprintf(file," 'basic-damage %d",type->_BasicDamage);
- CLprintf(file," 'piercing-damage %d",type->_PiercingDamage);
- CLprintf(file," 'missile '%s\n",type->Missile.Name);
- CLprintf(file," 'draw-level %d",type->DrawLevel);
- if( all || type->MinAttackRange ) {
- CLprintf(file," 'min-attack-range %d",type->MinAttackRange);
- CLprintf(file," 'max-attack-range %d\n",type->_AttackRange);
- } else if( type->_AttackRange ) {
- CLprintf(file," 'max-attack-range %d\n",type->_AttackRange);
- }
- if( all || type->WeaponsUpgradable ) {
- CLprintf(file," 'weapons-upgradable %d",type->WeaponsUpgradable);
- if( all || type->ArmorUpgradable ) {
- CLprintf(file," 'armor-upgradable %d\n",type->ArmorUpgradable);
+ CLprintf(file, " 'basic-damage %d", type->_BasicDamage);
+ CLprintf(file, " 'piercing-damage %d", type->_PiercingDamage);
+ CLprintf(file, " 'missile '%s\n", type->Missile.Name);
+ CLprintf(file, " 'draw-level %d", type->DrawLevel);
+ if (all || type->MinAttackRange) {
+ CLprintf(file, " 'min-attack-range %d", type->MinAttackRange);
+ CLprintf(file, " 'max-attack-range %d\n", type->_AttackRange);
+ } else if (type->_AttackRange) {
+ CLprintf(file, " 'max-attack-range %d\n", type->_AttackRange);
+ }
+ if (all || type->WeaponsUpgradable) {
+ CLprintf(file, " 'weapons-upgradable %d", type->WeaponsUpgradable);
+ if (all || type->ArmorUpgradable) {
+ CLprintf(file, " 'armor-upgradable %d\n", type->ArmorUpgradable);
} else {
- CLprintf(file,"\n");
+ CLprintf(file, "\n");
}
- } else if( type->ArmorUpgradable ) {
- CLprintf(file," 'armor-upgradable %d\n",type->ArmorUpgradable);
+ } else if (type->ArmorUpgradable) {
+ CLprintf(file, " 'armor-upgradable %d\n", type->ArmorUpgradable);
}
- CLprintf(file," 'priority %d",type->Priority);
- if( all || type->AnnoyComputerFactor ) {
- CLprintf(file," 'annoy-computer-factor %d",type->AnnoyComputerFactor);
+ CLprintf(file, " 'priority %d", type->Priority);
+ if (all || type->AnnoyComputerFactor) {
+ CLprintf(file, " 'annoy-computer-factor %d",
type->AnnoyComputerFactor);
}
- CLprintf(file,"\n");
- if( all || type->DecayRate ) {
- CLprintf(file," 'decay-rate %d\n",type->DecayRate);
+ CLprintf(file, "\n");
+ if (all || type->DecayRate) {
+ CLprintf(file, " 'decay-rate %d\n", type->DecayRate);
}
- if( all || type->Points ) {
- CLprintf(file," 'points %d\n",type->Points);
+ if (all || type->Points) {
+ CLprintf(file, " 'points %d\n", type->Points);
}
- if( all || type->Demand ) {
- CLprintf(file," 'demand %d\n",type->Demand);
+ if (all || type->Demand) {
+ CLprintf(file, " 'demand %d\n", type->Demand);
}
- if( all || type->Supply ) {
- CLprintf(file," 'supply %d\n",type->Supply);
+ if (all || type->Supply) {
+ CLprintf(file, " 'supply %d\n", type->Supply);
}
- if( type->CorpseName ) {
- CLprintf(file," 'corpse '(%s %d)\n",
- type->CorpseName,type->CorpseScript);
+ if (type->CorpseName) {
+ CLprintf(file, " 'corpse '(%s %d)\n",
+ type->CorpseName, type->CorpseScript);
}
- if( type->ExplodeWhenKilled ) {
- CLprintf(file," 'explode-when-killed '%s\n",type->Missile.Name);
+ if (type->ExplodeWhenKilled) {
+ CLprintf(file, " 'explode-when-killed '%s\n", type->Missile.Name);
}
- CLprintf(file," ");
- switch( type->UnitType ) {
+ CLprintf(file, " ");
+ switch (type->UnitType) {
case UnitTypeLand:
- CLprintf(file,"'type-land");
+ CLprintf(file, "'type-land");
break;
case UnitTypeFly:
- CLprintf(file,"'type-fly");
+ CLprintf(file, "'type-fly");
break;
case UnitTypeNaval:
- CLprintf(file,"'type-naval");
+ CLprintf(file, "'type-naval");
break;
default:
- CLprintf(file,"'type-unknown");
+ CLprintf(file, "'type-unknown");
break;
}
- CLprintf(file,"\n");
+ CLprintf(file, "\n");
- CLprintf(file," ");
- switch( type->MouseAction ) {
+ CLprintf(file, " ");
+ switch (type->MouseAction) {
case MouseActionNone:
- if( all ) {
- CLprintf(file,"'right-none");
+ if (all) {
+ CLprintf(file, "'right-none");
}
break;
case MouseActionAttack:
- CLprintf(file,"'right-attack");
+ CLprintf(file, "'right-attack");
break;
case MouseActionMove:
- CLprintf(file,"'right-move");
+ CLprintf(file, "'right-move");
break;
case MouseActionHarvest:
- CLprintf(file,"'right-harvest");
+ CLprintf(file, "'right-harvest");
break;
case MouseActionDemolish:
- CLprintf(file,"'right-demolish");
+ CLprintf(file, "'right-demolish");
break;
case MouseActionSail:
- CLprintf(file,"'right-sail");
+ CLprintf(file, "'right-sail");
break;
default:
- CLprintf(file,"'right-unknown");
+ CLprintf(file, "'right-unknown");
break;
}
- CLprintf(file,"\n");
+ CLprintf(file, "\n");
- if( type->GroundAttack ) {
- CLprintf(file," 'can-ground-attack\n");
+ if (type->GroundAttack) {
+ CLprintf(file, " 'can-ground-attack\n");
}
- if( type->CanAttack ) {
- CLprintf(file," 'can-attack\n");
+ if (type->CanAttack) {
+ CLprintf(file, " 'can-attack\n");
}
- if( type->RepairRange ) {
- CLprintf(file," 'repair-range %d\n",type->RepairRange);
+ if (type->RepairRange) {
+ CLprintf(file, " 'repair-range %d\n", type->RepairRange);
}
- if( type->DemolishRange ) {
- CLprintf(file," 'demolish-range %d\n",type->DemolishRange);
+ if (type->DemolishRange) {
+ CLprintf(file, " 'demolish-range %d\n", type->DemolishRange);
}
- if( type->DemolishRange ) {
- CLprintf(file," 'demolish-damage %d\n",type->DemolishDamage);
+ if (type->DemolishRange) {
+ CLprintf(file, " 'demolish-damage %d\n", type->DemolishDamage);
}
- if( type->CanTarget ) {
- CLprintf(file," ");
- if( type->CanTarget&CanTargetLand ) {
- CLprintf(file,"'can-target-land ");
+ if (type->CanTarget) {
+ CLprintf(file, " ");
+ if (type->CanTarget & CanTargetLand) {
+ CLprintf(file, "'can-target-land ");
}
- if( type->CanTarget&CanTargetSea ) {
- CLprintf(file,"'can-target-sea ");
+ if (type->CanTarget & CanTargetSea) {
+ CLprintf(file, "'can-target-sea ");
}
- if( type->CanTarget&CanTargetAir ) {
- CLprintf(file,"'can-target-air ");
+ if (type->CanTarget & CanTargetAir) {
+ CLprintf(file, "'can-target-air ");
}
- if( type->CanTarget&~7 ) {
- CLprintf(file,"'can-target-other ");
+ if (type->CanTarget & ~7) {
+ CLprintf(file, "'can-target-other ");
}
- CLprintf(file,"\n");
+ CLprintf(file, "\n");
}
- if( type->Building ) {
- CLprintf(file," 'building");
+ if (type->Building) {
+ CLprintf(file, " 'building");
}
- if( type->BuilderOutside ) {
- CLprintf(file," 'builder-outside");
+ if (type->BuilderOutside) {
+ CLprintf(file, " 'builder-outside");
}
- if( type->BuilderLost ) {
- CLprintf(file," 'builder-lost");
+ if (type->BuilderLost) {
+ CLprintf(file, " 'builder-lost");
}
- if( type->AutoBuildRate ) {
- CLprintf(file," 'auto-build-rate");
+ if (type->AutoBuildRate) {
+ CLprintf(file, " 'auto-build-rate");
}
- if( type->ShoreBuilding ) {
- CLprintf(file," 'shore-building\n");
+ if (type->ShoreBuilding) {
+ CLprintf(file, " 'shore-building\n");
}
- if( type->LandUnit ) {
- CLprintf(file," 'land-unit\n");
+ if (type->LandUnit) {
+ CLprintf(file, " 'land-unit\n");
}
- if( type->AirUnit ) {
- CLprintf(file," 'air-unit\n");
+ if (type->AirUnit) {
+ CLprintf(file, " 'air-unit\n");
}
- if( type->SeaUnit ) {
- CLprintf(file," 'sea-unit\n");
+ if (type->SeaUnit) {
+ CLprintf(file, " 'sea-unit\n");
}
- if( type->RandomMovementProbability ) {
- CLprintf(file," 'random-movement-probability
%d\n",type->RandomMovementProbability);
+ if (type->RandomMovementProbability) {
+ CLprintf(file, " 'random-movement-probability %d\n",
+ type->RandomMovementProbability);
}
- if( type->ClicksToExplode ) {
- CLprintf(file," 'clicks-to-explode %d\n",type->ClicksToExplode);
+ if (type->ClicksToExplode) {
+ CLprintf(file, " 'clicks-to-explode %d\n", type->ClicksToExplode);
}
- if( type->Sniper ) {
- CLprintf(file," 'sniper \n");
+ if (type->Sniper) {
+ CLprintf(file, " 'sniper \n");
}
- if( type->Revealer ) {
- CLprintf(file," 'revealer\n");
+ if (type->Revealer) {
+ CLprintf(file, " 'revealer\n");
}
- if( type->PermanentCloak ) {
- CLprintf(file," 'permanent-cloak\n");
+ if (type->PermanentCloak) {
+ CLprintf(file, " 'permanent-cloak\n");
}
- if( type->DetectCloak ) {
- CLprintf(file," 'detect-cloak\n");
+ if (type->DetectCloak) {
+ CLprintf(file, " 'detect-cloak\n");
}
- if( type->Transporter ) {
- CLprintf(file," 'transporter\n");
+ if (type->Transporter) {
+ CLprintf(file, " 'transporter\n");
}
- if( type->Transporter ) {
- CLprintf(file," 'max-on-board %d\n",type->MaxOnBoard);
+ if (type->Transporter) {
+ CLprintf(file, " 'max-on-board %d\n", type->MaxOnBoard);
}
- if( type->Coward ) {
- CLprintf(file," 'coward\n");
+ if (type->Coward) {
+ CLprintf(file, " 'coward\n");
}
- if( type->Harvester ) {
- for (i=0;i<MaxCosts;i++) {
+ if (type->Harvester) {
+ for (i = 0; i < MaxCosts; ++i) {
if (type->ResInfo[i]) {
- res=type->ResInfo[i];
- CLprintf(file," 'can-gather-resource '(\n");
- CLprintf(file," resource-id
%s\n",DefaultResourceNames[res->ResourceId]);
- CLprintf(file," final-resource
%s\n",DefaultResourceNames[res->FinalResource]);
- if( res->HarvestFromOutside ) {
- CLprintf(file," harvest-from-outside\n");
- }
- if ( res->WaitAtResource ) {
- CLprintf(file," wait-at-resource
%d\n",res->WaitAtResource);
- }
- if ( res->WaitAtDepot ) {
- CLprintf(file," wait-at-depot
%d\n",res->WaitAtDepot);
- }
- if ( res->ResourceCapacity ) {
- CLprintf(file," resource-capacity
%d\n",res->ResourceCapacity);
+ res = type->ResInfo[i];
+ CLprintf(file, " 'can-gather-resource '(\n");
+ CLprintf(file, " resource-id %s\n",
+ DefaultResourceNames[res->ResourceId]);
+ CLprintf(file, " final-resource %s\n",
+ DefaultResourceNames[res->FinalResource]);
+ if (res->HarvestFromOutside) {
+ CLprintf(file, " harvest-from-outside\n");
+ }
+ if (res->WaitAtResource) {
+ CLprintf(file, " wait-at-resource %d\n",
+ res->WaitAtResource);
+ }
+ if (res->WaitAtDepot) {
+ CLprintf(file, " wait-at-depot %d\n",
+ res->WaitAtDepot);
+ }
+ if (res->ResourceCapacity) {
+ CLprintf(file, " resource-capacity %d\n",
+ res->ResourceCapacity);
+ }
+ if (res->ResourceStep) {
+ CLprintf(file, " resource-step %d\n",
+ res->ResourceStep);
+ }
+ if (res->TerrainHarvester) {
+ CLprintf(file, " terrain-harvester\n");
+ }
+ if (res->LoseResources) {
+ CLprintf(file, " lose-resources\n");
+ }
+ if (res->FileWhenEmpty) {
+ CLprintf(file, " file-when-empty %s\n",
+ res->FileWhenEmpty);
+ }
+ if (res->FileWhenLoaded) {
+ CLprintf(file, " file-when-loaded %s\n",
+ res->FileWhenLoaded);
}
- if( res->ResourceStep ) {
- CLprintf(file," resource-step
%d\n",res->ResourceStep);
- }
- if( res->TerrainHarvester ) {
- CLprintf(file," terrain-harvester\n");
- }
- if( res->LoseResources ) {
- CLprintf(file," lose-resources\n");
- }
- if ( res->FileWhenEmpty ) {
- CLprintf(file," file-when-empty
%s\n",res->FileWhenEmpty);
- }
- if ( res->FileWhenLoaded ) {
- CLprintf(file," file-when-loaded
%s\n",res->FileWhenLoaded);
- }
- CLprintf(file," )\n");
+ CLprintf(file, " )\n");
}
}
}
- if( type->GivesResource ) {
- CLprintf(file," 'gives-resource
'%s\n",DefaultResourceNames[type->GivesResource]);
- }
- if( type->MaxWorkers ) {
- CLprintf(file," 'max-workers %d\n",type->MaxWorkers);
+ if (type->GivesResource) {
+ CLprintf(file, " 'gives-resource '%s\n",
+ DefaultResourceNames[type->GivesResource]);
+ }
+ if (type->MaxWorkers) {
+ CLprintf(file, " 'max-workers %d\n",
+ type->MaxWorkers);
}
// Save store info.
- for (flag=i=0;i<MaxCosts;i++)
+ for (flag = i = 0; i < MaxCosts; ++i)
if (type->CanStore[i]) {
if (!flag) {
- flag=1;
- CLprintf(file," 'can-store '(%s",DefaultResourceNames[i]);
+ flag = 1;
+ CLprintf(file, " 'can-store '(%s", DefaultResourceNames[i]);
} else {
- CLprintf(file," %s",DefaultResourceNames[i]);
+ CLprintf(file, " %s", DefaultResourceNames[i]);
}
}
if (flag)
- CLprintf(file,")");
+ CLprintf(file, ")");
- if( type->CanCastSpell ) {
- CLprintf(file," 'can-cast-spell '( ");
- for (i=0;i<SpellTypeCount;++i) {
+ if (type->CanCastSpell) {
+ CLprintf(file, " 'can-cast-spell '( ");
+ for (i = 0; i < SpellTypeCount; ++i) {
if (type->CanCastSpell[i]) {
- CLprintf(file,"%s ",SpellTypeTable[i].IdentName);
+ CLprintf(file, "%s ", SpellTypeTable[i].IdentName);
}
}
- CLprintf(file,")\n");
+ CLprintf(file, ")\n");
}
- if( type->MustBuildOnTop ) {
- CLprintf(file," 'must-build-on-top '%s\n",type->MustBuildOnTop->Ident);
+ if (type->MustBuildOnTop) {
+ CLprintf(file, " 'must-build-on-top '%s\n",
type->MustBuildOnTop->Ident);
}
- if( type->CanHarvest ) {
- CLprintf(file," 'can-harvest\n");
+ if (type->CanHarvest) {
+ CLprintf(file, " 'can-harvest\n");
}
- if( type->Vanishes ) {
- CLprintf(file," 'vanishes\n");
+ if (type->Vanishes) {
+ CLprintf(file, " 'vanishes\n");
}
- if( type->Hero ) {
- CLprintf(file," 'hero\n");
+ if (type->Hero) {
+ CLprintf(file, " 'hero\n");
}
- if( type->Volatile ) {
- CLprintf(file," 'volatile\n");
+ if (type->Volatile) {
+ CLprintf(file, " 'volatile\n");
}
- if( type->IsUndead ) {
- CLprintf(file," 'isundead\n");
+ if (type->IsUndead) {
+ CLprintf(file, " 'isundead\n");
}
- if( type->Organic ) {
- CLprintf(file," 'organic\n");
+ if (type->Organic) {
+ CLprintf(file, " 'organic\n");
}
- if( type->SelectableByRectangle ) {
- CLprintf(file," 'selectable-by-rectangle\n");
+ if (type->SelectableByRectangle) {
+ CLprintf(file, " 'selectable-by-rectangle\n");
}
- if( type->Teleporter ) {
- CLprintf(file," 'teleporter\n");
+ if (type->Teleporter) {
+ CLprintf(file, " 'teleporter\n");
}
#ifdef NEW_UI
- CLprintf(file," 'add-buttons '");
- lprin1CL(type->AddButtonsHook,file);
- CLprintf(file,"\n");
+ CLprintf(file, " 'add-buttons '");
+ lprin1CL(type->AddButtonsHook, file);
+ CLprintf(file, "\n");
#endif
- CLprintf(file," 'sounds '(");
- if( type->Sound.Selected.Name ) {
- CLprintf(file,"\n selected \"%s\"",type->Sound.Selected.Name);
- }
- if( type->Sound.Acknowledgement.Name ) {
- CLprintf(file,"\n acknowledge \"%s\"",
- type->Sound.Acknowledgement.Name);
+ CLprintf(file, " 'sounds '(");
+ if (type->Sound.Selected.Name) {
+ CLprintf(file, "\n selected \"%s\"", type->Sound.Selected.Name);
+ }
+ if (type->Sound.Acknowledgement.Name) {
+ CLprintf(file, "\n acknowledge \"%s\"",
+ type->Sound.Acknowledgement.Name);
}
- if( type->Sound.Ready.Name ) {
- CLprintf(file,"\n ready \"%s\"",type->Sound.Ready.Name);
+ if (type->Sound.Ready.Name) {
+ CLprintf(file, "\n ready \"%s\"", type->Sound.Ready.Name);
}
- if( type->Sound.Help.Name ) {
- CLprintf(file,"\n help \"%s\"",type->Sound.Help.Name);
+ if (type->Sound.Help.Name) {
+ CLprintf(file, "\n help \"%s\"", type->Sound.Help.Name);
}
- if( type->Sound.Dead.Name ) {
- CLprintf(file,"\n dead \"%s\"",type->Sound.Dead.Name);
+ if (type->Sound.Dead.Name) {
+ CLprintf(file, "\n dead \"%s\"", type->Sound.Dead.Name);
}
// FIXME: Attack should be removed!
- if( type->Weapon.Attack.Name ) {
- CLprintf(file,"\n attack \"%s\"",type->Weapon.Attack.Name);
+ if (type->Weapon.Attack.Name) {
+ CLprintf(file, "\n attack \"%s\"", type->Weapon.Attack.Name);
}
- CLprintf(file,")");
- CLprintf(file,")\n\n");
+ CLprintf(file, ")");
+ CLprintf(file, ")\n\n");
}
/**
@@ -1077,34 +1091,34 @@
** @param file Output file.
*/
local void SaveUnitStats(const UnitStats* stats,const char* ident,int plynr,
- CLFile* file)
+ CLFile* file)
{
int j;
- DebugCheck(plynr>=PlayerMax);
- CLprintf(file,"(define-unit-stats '%s %d\n ",ident,plynr);
- CLprintf(file,"'level %d ",stats->Level);
- CLprintf(file,"'speed %d ",stats->Speed);
- CLprintf(file,"'attack-range %d ",stats->AttackRange);
- CLprintf(file,"'sight-range %d\n ",stats->SightRange);
- CLprintf(file,"'armor %d ",stats->Armor);
- CLprintf(file,"'basic-damage %d ",stats->BasicDamage);
- CLprintf(file,"'piercing-damage %d ",stats->PiercingDamage);
- CLprintf(file,"'hit-points %d\n ",stats->HitPoints);
- CLprintf(file," 'regeneration-rate %d\n",stats->RegenerationRate);
- CLprintf(file,"'costs '(");
- for( j=0; j<MaxCosts; ++j ) {
- if( j ) {
-// if( j==MaxCosts/2 ) {
-// fputs("\n ",file);
+ DebugCheck(plynr >= PlayerMax);
+ CLprintf(file, "(define-unit-stats '%s %d\n ", ident, plynr);
+ CLprintf(file, "'level %d ", stats->Level);
+ CLprintf(file, "'speed %d ", stats->Speed);
+ CLprintf(file, "'attack-range %d ", stats->AttackRange);
+ CLprintf(file, "'sight-range %d\n ", stats->SightRange);
+ CLprintf(file, "'armor %d ", stats->Armor);
+ CLprintf(file, "'basic-damage %d ", stats->BasicDamage);
+ CLprintf(file, "'piercing-damage %d ", stats->PiercingDamage);
+ CLprintf(file, "'hit-points %d\n ", stats->HitPoints);
+ CLprintf(file, " 'regeneration-rate %d\n", stats->RegenerationRate);
+ CLprintf(file, "'costs '(");
+ for (j = 0; j < MaxCosts; ++j) {
+ if (j) {
+// if (j == MaxCosts / 2) {
+// fputs("\n ", file);
// } else {
- CLprintf(file," ");
+ CLprintf(file, " ");
// }
}
- CLprintf(file,"%s %d",DefaultResourceNames[j],stats->Costs[j]);
+ CLprintf(file, "%s %d", DefaultResourceNames[j], stats->Costs[j]);
}
- CLprintf(file,") )\n");
+ CLprintf(file, ") )\n");
}
/**
@@ -1115,12 +1129,13 @@
global void SaveUnitTypeDefs(CLFile* file)
{
int i;
- CLprintf(file,"\n;;; Declare all unit types in advance.\n");
+
+ CLprintf(file, "\n;;; Declare all unit types in advance.\n");
// Define all types in advance to avoid undefined unit problems.
- for ( i=0; i<NumUnitTypes; ++i ) {
- CLprintf(file,"(define-unit-type '%s)\n",UnitTypes[i]->Ident);
+ for (i = 0; i < NumUnitTypes; ++i) {
+ CLprintf(file, "(define-unit-type '%s)\n", UnitTypes[i]->Ident);
}
- CLprintf(file,"\n");
+ CLprintf(file, "\n");
}
/**
@@ -1132,41 +1147,41 @@
{
int i;
int j;
- char **sp;
+ char** sp;
- CLprintf(file,"\n;;; -----------------------------------------\n");
- CLprintf(file,";;; MODULE: unittypes $Id: unittype.c,v 1.106 2003/09/25
02:39:47 mr-russ Exp $\n\n");
+ CLprintf(file, "\n;;; -----------------------------------------\n");
+ CLprintf(file, ";;; MODULE: unittypes $Id: unittype.c,v 1.107 2003/10/03
18:24:03 jsalmon3 Exp $\n\n");
// Original number to internal unit-type name.
- i=CLprintf(file,"(define-unittype-wc-names");
- for( sp=UnitTypeWcNames; *sp; ++sp ) {
- if( i+strlen(*sp)>79 ) {
- i=CLprintf(file,"\n ");
+ i = CLprintf(file, "(define-unittype-wc-names");
+ for (sp = UnitTypeWcNames; *sp; ++sp) {
+ if (i + strlen(*sp) > 79) {
+ i = CLprintf(file, "\n ");
}
- i+=CLprintf(file," '%s",*sp);
+ i += CLprintf(file, " '%s", *sp);
}
- CLprintf(file,")\n");
+ CLprintf(file, ")\n");
// Save all animations.
- for( i=0; i<NumUnitTypes; ++i ) {
- SaveAnimations(UnitTypes[i],file);
+ for (i = 0; i < NumUnitTypes; ++i) {
+ SaveAnimations(UnitTypes[i], file);
}
// Save all types
- for( i=0; i<NumUnitTypes; ++i ) {
- CLprintf(file,"\n");
- SaveUnitType(file,UnitTypes[i],0);
+ for (i = 0; i < NumUnitTypes; ++i) {
+ CLprintf(file, "\n");
+ SaveUnitType(file, UnitTypes[i], 0);
}
// Save all stats
- for( i=0; i<NumUnitTypes; ++i ) {
- CLprintf(file,"\n");
- for( j=0; j<PlayerMax; ++j ) {
- SaveUnitStats(&UnitTypes[i]->Stats[j],UnitTypes[i]->Ident,j,file);
+ for (i = 0; i < NumUnitTypes; ++i) {
+ CLprintf(file, "\n");
+ for (j = 0; j < PlayerMax; ++j) {
+ SaveUnitStats(&UnitTypes[i]->Stats[j], UnitTypes[i]->Ident, j,
file);
}
}
}
@@ -1181,17 +1196,17 @@
{
UnitType* const* type;
- type=(UnitType* const*)hash_find(UnitTypeHash,ident);
- if( type ) {
+ type = (UnitType* const*)hash_find(UnitTypeHash, ident);
+ if (type) {
return *type;
}
- IfDebug(
- if( !NoWarningUnitType ) {
- DebugLevel0Fn("Name `%s' not found\n" _C_ ident);
- DebugCheck(1);
- }
- );
+#ifdef DEBUG
+ if (!NoWarningUnitType) {
+ DebugLevel0Fn("Name `%s' not found\n" _C_ ident);
+ DebugCheck(1);
+ }
+#endif
return NULL;
}
@@ -1218,19 +1233,19 @@
{
UnitType* type;
- type=malloc(sizeof(UnitType));
- if( !type ) {
- fprintf(stderr,"Out of memory\n");
+ type = malloc(sizeof(UnitType));
+ if (!type) {
+ fprintf(stderr, "Out of memory\n");
ExitFatal(-1);
}
- memset(type,0,sizeof(UnitType));
- type->Type=NumUnitTypes;
- type->Ident=ident;
- UnitTypes[NumUnitTypes++]=type;
+ memset(type, 0, sizeof(UnitType));
+ type->Type = NumUnitTypes;
+ type->Ident = ident;
+ UnitTypes[NumUnitTypes++] = type;
//
// Rehash.
//
- *(UnitType**)hash_add(UnitTypeHash,type->Ident)=type;
+ *(UnitType**)hash_add(UnitTypeHash, type->Ident) = type;
return type;
}
@@ -1245,17 +1260,17 @@
** @todo Do screen position caculation in high level.
** Better way to handle in x mirrored sprites.
*/
-global void DrawUnitType(const UnitType* type,int frame,int x,int y)
+global void DrawUnitType(const UnitType* type, int frame, int x, int y)
{
// FIXME: move this calculation to high level.
- x-=(type->Width-type->TileWidth*TileSizeX)/2;
- y-=(type->Height-type->TileHeight*TileSizeY)/2;
+ x -= (type->Width - type->TileWidth * TileSizeX) / 2;
+ y -= (type->Height - type->TileHeight * TileSizeY) / 2;
// FIXME: This is a hack for mirrored sprites
- if( frame<0 ) {
- VideoDrawClipX(type->Sprite,-frame,x,y);
+ if (frame < 0) {
+ VideoDrawClipX(type->Sprite, -frame, x, y);
} else {
- VideoDrawClip(type->Sprite,frame,x,y);
+ VideoDrawClip(type->Sprite, frame, x, y);
}
}
@@ -1266,16 +1281,16 @@
{
int type;
- for( type=0; type<NumUnitTypes; ++type ) {
+ for (type = 0; type < NumUnitTypes; ++type) {
//
// Initialize:
//
- DebugCheck( UnitTypes[type]->Type!=type );
+ DebugCheck(UnitTypes[type]->Type != type);
//
// Add idents to hash.
//
- *(UnitType**)hash_add(UnitTypeHash,UnitTypes[type]->Ident)
- =UnitTypes[type];
+ *(UnitType**)hash_add(UnitTypeHash, UnitTypes[type]->Ident) =
+ UnitTypes[type];
}
// LUDO : called after game is loaded -> don't reset stats !
@@ -1284,8 +1299,8 @@
//
// Setup hardcoded unit types. FIXME: should be moved to some configs.
//
- UnitTypeHumanWall=UnitTypeByIdent("unit-human-wall");
- UnitTypeOrcWall=UnitTypeByIdent("unit-orc-wall");
+ UnitTypeHumanWall = UnitTypeByIdent("unit-human-wall");
+ UnitTypeOrcWall = UnitTypeByIdent("unit-orc-wall");
}
/**
@@ -1300,27 +1315,30 @@
int res;
ResourceInfo* resinfo;
- for( i=0; i<NumUnitTypes; ++i ) {
- type=UnitTypes[i];
- if( (file=type->ShadowFile) ) {
- file=strcat(strcpy(buf,"graphics/"),file);
- ShowLoadProgress("\tUnit `%s'\n",file);
-
type->ShadowSprite=LoadSprite(file,type->ShadowWidth,type->ShadowHeight);
+ for (i = 0; i < NumUnitTypes; ++i) {
+ type = UnitTypes[i];
+ if ((file = type->ShadowFile)) {
+ file = strcat(strcpy(buf, "graphics/"), file);
+ ShowLoadProgress("\tUnit `%s'\n", file);
+ type->ShadowSprite = LoadSprite(file, type->ShadowWidth,
+ type->ShadowHeight);
}
// Load empty/loaded graphics
if (type->Harvester) {
- for (res=0;res<MaxCosts;res++) {
- if ((resinfo=type->ResInfo[res])) {
- if ((file=resinfo->FileWhenLoaded)) {
- file=strcat(strcpy(buf,"graphics/"),file);
- ShowLoadProgress("\tUnit `%s'\n",file);
-
resinfo->SpriteWhenLoaded=LoadSprite(file,type->Width,type->Height);
+ for (res = 0; res < MaxCosts; ++res) {
+ if ((resinfo = type->ResInfo[res])) {
+ if ((file = resinfo->FileWhenLoaded)) {
+ file = strcat(strcpy(buf, "graphics/"), file);
+ ShowLoadProgress("\tUnit `%s'\n", file);
+ resinfo->SpriteWhenLoaded = LoadSprite(file,
type->Width,
+ type->Height);
}
- if ((file=resinfo->FileWhenEmpty)) {
- file=strcat(strcpy(buf,"graphics/"),file);
- ShowLoadProgress("\tUnit `%s'\n",file);
-
resinfo->SpriteWhenEmpty=LoadSprite(file,type->Width,type->Height);
+ if ((file = resinfo->FileWhenEmpty)) {
+ file = strcat(strcpy(buf, "graphics/"), file);
+ ShowLoadProgress("\tUnit `%s'\n", file);
+ resinfo->SpriteWhenEmpty = LoadSprite(file, type->Width,
+ type->Height);
}
}
}
@@ -1329,7 +1347,7 @@
//
// Unit-type uses the same sprite as an other.
//
- if( type->SameSprite ) {
+ if (type->SameSprite) {
continue;
}
@@ -1337,57 +1355,57 @@
// FIXME: must handle terrain different!
//
- file=type->File[TheMap.Terrain];
- if( !file ) { // default one
- file=type->File[0];
+ file = type->File[TheMap.Terrain];
+ if (!file) { // default one
+ file = type->File[0];
}
- if( file ) {
+ if (file) {
char* buf;
- buf=alloca(strlen(file)+9+1);
- file=strcat(strcpy(buf,"graphics/"),file);
- ShowLoadProgress("\tUnit `%s'\n",file);
- type->Sprite=LoadSprite(file,type->Width,type->Height);
+ buf = alloca(strlen(file) + 9 + 1);
+ file = strcat(strcpy(buf, "graphics/"), file);
+ ShowLoadProgress("\tUnit `%s'\n", file);
+ type->Sprite = LoadSprite(file, type->Width, type->Height);
}
}
- for( i=0; i<NumUnitTypes; ++i ) {
- type=UnitTypes[i];
+ for (i = 0; i<NumUnitTypes; ++i) {
+ type = UnitTypes[i];
//
// Unit-type uses the same sprite as an other.
//
- if( type->SameSprite ) {
+ if (type->SameSprite) {
const UnitType* unittype;
- unittype=UnitTypeByIdent(type->SameSprite);
- if( !unittype ) {
+ unittype = UnitTypeByIdent(type->SameSprite);
+ if (!unittype) {
PrintFunction();
- fprintf(stdout,"Unit-type %s not found\n" ,type->SameSprite);
+ fprintf(stdout, "Unit-type %s not found\n", type->SameSprite);
ExitFatal(-1);
}
- type->Sprite=unittype->Sprite;
+ type->Sprite = unittype->Sprite;
}
//
// Lookup icons.
//
- type->Icon.Icon=IconByIdent(type->Icon.Name);
+ type->Icon.Icon = IconByIdent(type->Icon.Name);
if (!type->Icon.Icon) {
- printf("Can't find icon %s\n",type->Icon.Name);
+ printf("Can't find icon %s\n", type->Icon.Name);
ExitFatal(-1);
}
//
// Lookup missiles.
//
- type->Missile.Missile=MissileTypeByIdent(type->Missile.Name);
- if( type->Explosion.Name ) {
- type->Explosion.Missile=MissileTypeByIdent(type->Explosion.Name);
+ type->Missile.Missile = MissileTypeByIdent(type->Missile.Name);
+ if (type->Explosion.Name) {
+ type->Explosion.Missile = MissileTypeByIdent(type->Explosion.Name);
}
//
// Lookup corpse.
//
- if( type->CorpseName ) {
- type->CorpseType=UnitTypeByIdent(type->CorpseName);
+ if (type->CorpseName) {
+ type->CorpseType = UnitTypeByIdent(type->CorpseName);
}
// FIXME: should i copy the animations of same graphics?
@@ -1411,41 +1429,40 @@
//
// Mapping the original unit-type numbers in puds to our internal strings
//
- if( (ptr=(void**)UnitTypeWcNames) ) { // Free all old names
- while( *ptr ) {
+ if ((ptr = (void**)UnitTypeWcNames)) { // Free all old names
+ while (*ptr) {
free(*ptr++);
}
free(UnitTypeWcNames);
- UnitTypeWcNames=NULL;
+ UnitTypeWcNames = NULL;
}
// FIXME: scheme contains references on this structure.
// Clean all animations.
- for( i=0; i<NumUnitTypes; ++i )
- {
- type=UnitTypes[i];
+ for (i = 0; i < NumUnitTypes; ++i) {
+ type = UnitTypes[i];
- if( !(anims=type->Animations) ) { // Must be handled?
+ if (!(anims = type->Animations)) { // Must be handled?
continue;
}
- for( j=i; j<NumUnitTypes; ++j ) { // Remove all uses.
- if( anims==UnitTypes[j]->Animations ) {
- UnitTypes[j]->Animations=NULL;
+ for (j = i; j < NumUnitTypes; ++j) { // Remove all uses.
+ if (anims == UnitTypes[j]->Animations) {
+ UnitTypes[j]->Animations = NULL;
}
}
- type->Animations=NULL;
- if( anims->Still ) {
+ type->Animations = NULL;
+ if (anims->Still) {
free(anims->Still);
}
- if( anims->Move ) {
+ if (anims->Move) {
free(anims->Move);
}
- if( anims->Attack ) {
+ if (anims->Attack) {
free(anims->Attack);
}
- if( anims->Die ) {
+ if (anims->Die) {
free(anims->Die);
}
free(anims);
@@ -1453,44 +1470,44 @@
// Clean all unit-types
- for( i=0;i<NumUnitTypes;++i ) {
- type=UnitTypes[i];
- hash_del(UnitTypeHash,type->Ident);
+ for (i = 0; i < NumUnitTypes; ++i) {
+ type = UnitTypes[i];
+ hash_del(UnitTypeHash, type->Ident);
- DebugCheck( !type->Ident );
+ DebugCheck(!type->Ident);
free(type->Ident);
- DebugCheck( !type->Name );
+ DebugCheck(!type->Name);
free(type->Name);
- if( type->SameSprite ) {
+ if (type->SameSprite) {
free(type->SameSprite);
}
- if( type->File[0] ) {
+ if (type->File[0]) {
free(type->File[0]);
}
- if( type->File[1] ) {
+ if (type->File[1]) {
free(type->File[1]);
}
- if( type->File[2] ) {
+ if (type->File[2]) {
free(type->File[2]);
}
- if( type->File[3] ) {
+ if (type->File[3]) {
free(type->File[3]);
}
- if( type->Icon.Name ) {
+ if (type->Icon.Name) {
free(type->Icon.Name);
}
- if( type->Missile.Name ) {
+ if (type->Missile.Name) {
free(type->Missile.Name);
}
- if( type->Explosion.Name ) {
+ if (type->Explosion.Name) {
free(type->Explosion.Name);
}
- if( type->CorpseName ) {
+ if (type->CorpseName) {
free(type->CorpseName);
}
- for (res=0;res<MaxCosts;res++) {
+ for (res = 0; res < MaxCosts; ++res) {
if (type->ResInfo[res]) {
if (type->ResInfo[res]->SpriteWhenLoaded) {
free (type->ResInfo[res]->SpriteWhenLoaded);
@@ -1511,43 +1528,43 @@
//
// FIXME: Sounds can't be freed, they still stuck in sound hash.
//
- if( type->Sound.Selected.Name ) {
+ if (type->Sound.Selected.Name) {
free(type->Sound.Selected.Name);
}
- if( type->Sound.Acknowledgement.Name ) {
+ if (type->Sound.Acknowledgement.Name) {
free(type->Sound.Acknowledgement.Name);
}
- if( type->Sound.Ready.Name ) {
+ if (type->Sound.Ready.Name) {
free(type->Sound.Ready.Name);
}
- if( type->Sound.Help.Name ) {
+ if (type->Sound.Help.Name) {
free(type->Sound.Help.Name);
}
- if( type->Sound.Dead.Name ) {
+ if (type->Sound.Dead.Name) {
free(type->Sound.Dead.Name);
}
- if( type->Weapon.Attack.Name ) {
+ if (type->Weapon.Attack.Name) {
free(type->Weapon.Attack.Name);
}
- if( !type->SameSprite ) { // our own graphics
+ if (!type->SameSprite) { // our own graphics
VideoSaveFree(type->Sprite);
}
#ifdef USE_OPENGL
- for( i=0; i<PlayerMax; ++i ) {
+ for (i = 0; i < PlayerMax; ++i) {
VideoSaveFree(type->PlayerColorSprite[i]);
}
#endif
free(UnitTypes[i]);
- UnitTypes[i]=0;
+ UnitTypes[i] = 0;
}
- NumUnitTypes=0;
+ NumUnitTypes = 0;
//
// Clean hardcoded unit types.
//
- UnitTypeHumanWall=NULL;
- UnitTypeOrcWall=NULL;
+ UnitTypeHumanWall = NULL;
+ UnitTypeOrcWall = NULL;
}
//@}
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- [Stratagus-CVS] stratagus/src/unit unittype.c,
Jimmy Salmon <=