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[Stratagus-CVS] stratagus/src/map map_wall.c map_wood.c tileset.c


From: Jimmy Salmon
Subject: [Stratagus-CVS] stratagus/src/map map_wall.c map_wood.c tileset.c
Date: Sat, 27 Sep 2003 16:04:24 -0400

CVSROOT:        /cvsroot/stratagus
Module name:    stratagus
Branch:         
Changes by:     Jimmy Salmon <address@hidden>   03/09/27 16:04:24

Modified files:
        src/map        : map_wall.c map_wood.c tileset.c 

Log message:
        Cleanup

Patches:
Index: stratagus/src/map/map_wall.c
diff -u stratagus/src/map/map_wall.c:1.25 stratagus/src/map/map_wall.c:1.26
--- stratagus/src/map/map_wall.c:1.25   Fri Jul 11 10:35:32 2003
+++ stratagus/src/map/map_wall.c        Sat Sep 27 16:04:24 2003
@@ -26,7 +26,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: map_wall.c,v 1.25 2003/07/11 14:35:32 n0body Exp $
+//     $Id: map_wall.c,v 1.26 2003/09/27 20:04:24 jsalmon3 Exp $
 
 //@{
 
@@ -81,8 +81,8 @@
 {
     int t;
 
-    t = TheMap.Tileset->TileTypeTable
-           [TheMap.Fields[(x) + (y) * TheMap.Width]. SeenTile];
+    t = TheMap.Tileset->TileTypeTable[
+       TheMap.Fields[x + y * TheMap.Width].SeenTile];
     if (walltype == -1) {
        return t == TileTypeHumanWall || t == TileTypeOrcWall;
     }
@@ -99,7 +99,7 @@
 {
     int t;
     int tile;
-    MapField *mf;
+    MapField* mf;
 
     //  Outside of map or no wall.
     if (x < 0 || y < 0 || x >= TheMap.Width || y >= TheMap.Height) {
@@ -194,7 +194,7 @@
 global void MapFixWallTile(int x, int y)
 {
     int tile;
-    MapField *mf;
+    MapField* mf;
     int t;
 
     //  Outside of map or no wall.
Index: stratagus/src/map/map_wood.c
diff -u stratagus/src/map/map_wood.c:1.27 stratagus/src/map/map_wood.c:1.28
--- stratagus/src/map/map_wood.c:1.27   Sun Aug 10 22:14:46 2003
+++ stratagus/src/map/map_wood.c        Sat Sep 27 16:04:24 2003
@@ -26,7 +26,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: map_wood.c,v 1.27 2003/08/11 02:14:46 n0body Exp $
+//     $Id: map_wood.c,v 1.28 2003/09/27 20:04:24 jsalmon3 Exp $
 
 //@{
 
@@ -70,8 +70,7 @@
 global int MapIsSeenTileWood(int x, int y)
 {
     return TheMap.Tileset->TileTypeTable[
-           TheMap.Fields[(x)+(y)*TheMap.Width].SeenTile
-       ] == TileTypeWood;
+       TheMap.Fields[x + y * TheMap.Width].SeenTile] == TileTypeWood;
 }
 
 /**
@@ -87,7 +86,7 @@
     int ttdown;
     int ttleft;
     int ttright;
-    MapField *mf;
+    MapField* mf;
     
 
     //  Outside of map or no wood.
@@ -167,15 +166,15 @@
     if (tile == -1) {                  // No valid wood remove it.
        mf->SeenTile = TheMap.Tileset->RemovedTree;
        MapFixSeenWoodNeighbors(x, y);
-    } else if( TheMap.Tileset->MixedLookupTable[mf->SeenTile]==
-                TheMap.Tileset->MixedLookupTable[tile] ) {      //Same Type
+    } else if (TheMap.Tileset->MixedLookupTable[mf->SeenTile] ==
+                TheMap.Tileset->MixedLookupTable[tile]) {      //Same Type
        return;
     } else {
        mf->SeenTile = tile;
     }
 
     // FIXME: can this only happen if seen?
-    if ( IsMapFieldVisible(ThisPlayer,x,y) ) {
+    if (IsMapFieldVisible(ThisPlayer, x, y)) {
        UpdateMinimapSeenXY(x, y);
        MarkDrawPosMap(x, y);
        MustRedraw |= RedrawMinimap;
@@ -231,7 +230,7 @@
     int ttdown;
     int ttleft;
     int ttright;
-    MapField *mf;
+    MapField* mf;
     
 
     //  Outside of map or no wood.
@@ -285,7 +284,7 @@
     tile += ((ttleft & 0x02) && (ttdown & 0x08)) * 1;
 
     if ((ttdown & 0x10) && 1) {
-       tile |= ((ttleft & 0x06) && 1)* 1;
+       tile |= ((ttleft & 0x06) && 1) * 1;
        tile |= ((ttright & 0x09) && 1) * 2;
     }
 
@@ -307,12 +306,12 @@
     if (tile == -1) {                  // No valid wood remove it.
        MapRemoveWood(x, y);
     } else if (TheMap.Tileset->MixedLookupTable[mf->Tile] !=
-                TheMap.Tileset->MixedLookupTable[tile]) {
+           TheMap.Tileset->MixedLookupTable[tile]) {
        mf->Tile = tile;
        UpdateMinimapXY(x, y);
        //MapFixWoodNeighbors(x, y);
 
-       if ( IsMapFieldVisible(ThisPlayer,x,y) ) {
+       if (IsMapFieldVisible(ThisPlayer, x, y)) {
            UpdateMinimapSeenXY(x, y);
            MapMarkSeenTile(x, y);
            MarkDrawPosMap(x, y);
@@ -329,8 +328,8 @@
 */
 global void MapRemoveWood(unsigned x, unsigned y)
 {
-    //EditTile(x,y,TheMap.Tileset->RemovedTree);
-    MapField *mf;
+    //EditTile(x, y, TheMap.Tileset->RemovedTree);
+    MapField* mf;
 
     mf = TheMap.Fields + x + y * TheMap.Width;
 
@@ -341,7 +340,7 @@
     UpdateMinimapXY(x, y);
     MapFixWoodNeighbors(x, y);
 
-    if ( IsMapFieldVisible(ThisPlayer,x,y) ) {
+    if (IsMapFieldVisible(ThisPlayer, x, y)) {
        UpdateMinimapSeenXY(x, y);
        MapMarkSeenTile(x, y);
        MarkDrawPosMap(x, y);
@@ -357,8 +356,8 @@
 */
 global void RegenerateForest(void)
 {
-    MapField *mf;
-    MapField *tmp;
+    MapField* mf;
+    MapField* tmp;
     int x;
     int y;
 
@@ -374,20 +373,15 @@
        for (y = 0; y < TheMap.Height; ++y) {
            mf = TheMap.Fields + x + y * TheMap.Width;
            if (mf->Tile == TheMap.Tileset->RemovedTree) {
-               if (mf->Value >= ForestRegeneration
-                   || ++mf->Value == ForestRegeneration) {
-                   if (x
-                       && !(mf->
-                            Flags & (MapFieldWall | MapFieldUnpassable |
-                                     MapFieldLandUnit | MapFieldBuilding))) {
+               if (mf->Value >= ForestRegeneration ||
+                       ++mf->Value == ForestRegeneration) {
+                   if (x && !(mf->Flags & (MapFieldWall | MapFieldUnpassable |
+                             MapFieldLandUnit | MapFieldBuilding))) {
                        tmp = mf - TheMap.Width;
-                       if (tmp->Tile == TheMap.Tileset->RemovedTree
-                           && tmp->Value >= ForestRegeneration
-                           && !(tmp->
-                                Flags & (MapFieldWall | MapFieldUnpassable |
-                                         MapFieldLandUnit |
-                                         MapFieldBuilding))) {
-
+                       if (tmp->Tile == TheMap.Tileset->RemovedTree &&
+                               tmp->Value >= ForestRegeneration &&
+                               !(tmp->Flags & (MapFieldWall | 
MapFieldUnpassable |
+                                     MapFieldLandUnit | MapFieldBuilding))) {
                            DebugLevel0("Real place wood\n");
                            tmp->Tile = TheMap.Tileset->TopOneTree;
                            tmp->Value = 0;
@@ -396,11 +390,11 @@
                            mf->Tile = TheMap.Tileset->BotOneTree;
                            mf->Value = 0;
                            mf->Flags |= MapFieldForest | MapFieldUnpassable;
-                           if ( IsMapFieldVisible(ThisPlayer,x,y) ) {
+                           if (IsMapFieldVisible(ThisPlayer, x, y)) {
                                MapMarkSeenTile(x, y);
                            }
-                           if ( IsMapFieldVisible(ThisPlayer,x,y-1) ) {
-                               MapMarkSeenTile(x, y-1);
+                           if (IsMapFieldVisible(ThisPlayer, x, y - 1)) {
+                               MapMarkSeenTile(x, y - 1);
                            }
                        }
                    }
Index: stratagus/src/map/tileset.c
diff -u stratagus/src/map/tileset.c:1.51 stratagus/src/map/tileset.c:1.52
--- stratagus/src/map/tileset.c:1.51    Thu Sep 18 13:56:04 2003
+++ stratagus/src/map/tileset.c Sat Sep 27 16:04:24 2003
@@ -26,7 +26,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: tileset.c,v 1.51 2003/09/18 17:56:04 n0body Exp $
+//     $Id: tileset.c,v 1.52 2003/09/27 20:04:24 jsalmon3 Exp $
 
 //@{
 
@@ -97,7 +97,7 @@
     int mixed;
     unsigned char* data;
     char* buf;
-    const unsigned short *table;
+    const unsigned short* table;
 
     //
     //  Find the tileset.
@@ -128,7 +128,7 @@
     ShowLoadProgress("\tTileset `%s'\n", Tilesets[i]->ImageFile);
     TheMap.TileData = LoadGraphic(buf);
 #ifdef USE_OPENGL
-    
MakeTexture(TheMap.TileData,TheMap.TileData->Width,TheMap.TileData->Height);
+    MakeTexture(TheMap.TileData, TheMap.TileData->Width, 
TheMap.TileData->Height);
 #endif
 
     TileSizeX = Tilesets[i]->TileSizeX;
@@ -181,10 +181,9 @@
        unsigned char *s;
        unsigned char *d;
 
-       s = ((char *)TheMap.TileData->Frames)
-           + ((tile % tiles_per_row) * (TileSizeX + gap))
-           + ((tile / tiles_per_row) * (TileSizeY +
-               gap)) * TheMap.TileData->Width;
+       s = (char *)TheMap.TileData->Frames +
+           (tile % tiles_per_row) * (TileSizeX + gap) +
+           (tile / tiles_per_row) * (TileSizeY + gap) * TheMap.TileData->Width;
        d = TheMap.Tiles[tile];
        if (d != data + tile * TileSizeX * TileSizeY) {
            abort();
@@ -309,50 +308,67 @@
     //8 Top Left
     //16 Bottom Tree Tile
     //32 Top Tree Tile
-    for (i = solid; i < solid + 16; i++ ) {
+    for (i = solid; i < solid + 16; ++i) {
        TheMap.Tileset->MixedLookupTable[table[i]] = 15;
     }
-    for (i = mixed; i < mixed + 256; i++) {
-       int check=(int)((i-mixed)/16);
+    for (i = mixed; i < mixed + 256; ++i) {
+       int check;
+       
+       check = (int)((i - mixed) / 16);
        switch (check) {
-           case 0: TheMap.Tileset->MixedLookupTable[table[i]] = 8;
+           case 0:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 8;
                break;
-           case 1: TheMap.Tileset->MixedLookupTable[table[i]] = 4;
+           case 1:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 4;
                break;
-           case 2: TheMap.Tileset->MixedLookupTable[table[i]] = 8 + 4;
+           case 2:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 8 + 4;
                break;
-           case 3: TheMap.Tileset->MixedLookupTable[table[i]] = 1;
+           case 3:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 1;
                break;
-           case 4: TheMap.Tileset->MixedLookupTable[table[i]] = 8 + 1;
+           case 4:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 8 + 1;
                break;
-           case 5: TheMap.Tileset->MixedLookupTable[table[i]] = 4 + 1;
+           case 5:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 4 + 1;
                break;
-           case 6: TheMap.Tileset->MixedLookupTable[table[i]] = 8 + 4 + 1;
+           case 6:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 8 + 4 + 1;
                break;
-           case 7: TheMap.Tileset->MixedLookupTable[table[i]] = 2;
+           case 7:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 2;
                break;
-           case 8: TheMap.Tileset->MixedLookupTable[table[i]] = 8 + 2;
+           case 8:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 8 + 2;
                break;
-           case 9: TheMap.Tileset->MixedLookupTable[table[i]] = 4 + 2;
+           case 9:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 4 + 2;
                break;
-           case 10: TheMap.Tileset->MixedLookupTable[table[i]] = 8 + 4 + 2;
+           case 10:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 8 + 4 + 2;
                break;
-           case 11: TheMap.Tileset->MixedLookupTable[table[i]] = 2 + 1;
+           case 11:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 2 + 1;
                break;
-           case 12: TheMap.Tileset->MixedLookupTable[table[i]] = 8 + 2 + 1;
+           case 12:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 8 + 2 + 1;
                break;
-           case 13: TheMap.Tileset->MixedLookupTable[table[i]] = 4 + 2 + 1;
+           case 13:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 4 + 2 + 1;
                break;
-           default: TheMap.Tileset->MixedLookupTable[table[i]] = 0;
+           default:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 0;
                break;
        }
     }
     //16 Bottom Tree Special
     //32 Top Tree Special
     //64 Mid tree special - differentiate with mixed tiles.
-    TheMap.Tileset->MixedLookupTable[TheMap.Tileset->BotOneTree]=12+16;
-    TheMap.Tileset->MixedLookupTable[TheMap.Tileset->TopOneTree]=3+32;
-    TheMap.Tileset->MixedLookupTable[TheMap.Tileset->MidOneTree]=15+48;
+    TheMap.Tileset->MixedLookupTable[TheMap.Tileset->BotOneTree] = 12 + 16;
+    TheMap.Tileset->MixedLookupTable[TheMap.Tileset->TopOneTree] = 3 + 32;
+    TheMap.Tileset->MixedLookupTable[TheMap.Tileset->MidOneTree] = 15 + 48;
 
     //
     //  Build rock removement table.
@@ -381,48 +397,65 @@
     //2 Bottom Right
     //4 Top Right
     //8 Top Left
-    for (i = solid; i < solid + 16; i++ ) {
+    for (i = solid; i < solid + 16; ++i) {
        TheMap.Tileset->MixedLookupTable[table[i]] = 15;
     }
-    for (i = mixed; i < mixed + 256; i++) {
-       int check=(int)((i-mixed)/16);
+    for (i = mixed; i < mixed + 256; ++i) {
+       int check;
+       
+       check = (int)((i - mixed) / 16);
        switch (check) {
-           case 0: TheMap.Tileset->MixedLookupTable[table[i]] = 8;
+           case 0:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 8;
                break;
-           case 1: TheMap.Tileset->MixedLookupTable[table[i]] = 4;
+           case 1:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 4;
                break;
-           case 2: TheMap.Tileset->MixedLookupTable[table[i]] = 8 + 4;
+           case 2:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 8 + 4;
                break;
-           case 3: TheMap.Tileset->MixedLookupTable[table[i]] = 1;
+           case 3:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 1;
                break;
-           case 4: TheMap.Tileset->MixedLookupTable[table[i]] = 8 + 1;
+           case 4:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 8 + 1;
                break;
-           case 5: TheMap.Tileset->MixedLookupTable[table[i]] = 4 + 1;
+           case 5:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 4 + 1;
                break;
-           case 6: TheMap.Tileset->MixedLookupTable[table[i]] = 8 + 4 + 1;
+           case 6:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 8 + 4 + 1;
                break;
-           case 7: TheMap.Tileset->MixedLookupTable[table[i]] = 2;
+           case 7:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 2;
                break;
-           case 8: TheMap.Tileset->MixedLookupTable[table[i]] = 8 + 2;
+           case 8:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 8 + 2;
                break;
-           case 9: TheMap.Tileset->MixedLookupTable[table[i]] = 4 + 2;
+           case 9:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 4 + 2;
                break;
-           case 10: TheMap.Tileset->MixedLookupTable[table[i]] = 8 + 4 + 2;
+           case 10:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 8 + 4 + 2;
                break;
-           case 11: TheMap.Tileset->MixedLookupTable[table[i]] = 2 + 1;
+           case 11:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 2 + 1;
                break;
-           case 12: TheMap.Tileset->MixedLookupTable[table[i]] = 8 + 2 + 1;
+           case 12:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 8 + 2 + 1;
                break;
-           case 13: TheMap.Tileset->MixedLookupTable[table[i]] = 4 + 2 + 1;
+           case 13:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 4 + 2 + 1;
                break;
-           default: TheMap.Tileset->MixedLookupTable[table[i]] = 0;
+           default:
+               TheMap.Tileset->MixedLookupTable[table[i]] = 0;
                break;
        }
     }
 
-    TheMap.Tileset->MixedLookupTable[TheMap.Tileset->BotOneRock]=12+16;
-    TheMap.Tileset->MixedLookupTable[TheMap.Tileset->TopOneRock]=3+32;
-    TheMap.Tileset->MixedLookupTable[TheMap.Tileset->MidOneRock]=15+48;
+    TheMap.Tileset->MixedLookupTable[TheMap.Tileset->BotOneRock] = 12 + 16;
+    TheMap.Tileset->MixedLookupTable[TheMap.Tileset->TopOneRock] = 3 + 32;
+    TheMap.Tileset->MixedLookupTable[TheMap.Tileset->MidOneRock] = 15 + 48;
 
     TheMap.Tileset->RockTable[ 0] = -1;
     TheMap.Tileset->RockTable[ 1] = table[mixed + 0x30]; 
@@ -482,7 +515,7 @@
     TheMap.Tileset->OrcWallTable[15] = 0x0C0;
 
     // Set destroyed walls to TileTypeUnknown
-    for (i=0; i<16; ++i) {
+    for (i = 0; i < 16; ++i) {
        n = 0;
        tile = TheMap.Tileset->HumanWallTable[i];
        while (TheMap.Tileset->Table[tile]) {   // Skip good tiles
@@ -501,7 +534,7 @@
            ++tile;
            ++n;
        }
-       while (n<16 && TheMap.Tileset->Table[tile]) {
+       while (n < 16 && TheMap.Tileset->Table[tile]) {
            TheMap.Tileset->TileTypeTable[
                TheMap.Tileset->Table[tile]] = TileTypeUnknown;
            ++tile;
@@ -578,7 +611,7 @@
     CLprintf(file, "  'solid (list \"%s\"", name);
     SaveTilesetFlags(file, flags);
     // Remove empty tiles at end of block
-    for (n = 15; n >= 0 && !table[start + n]; n--) {
+    for (n = 15; n >= 0 && !table[start + n]; --n) {
     }
     i = CLprintf(file, "\n    #(");
     for (j = 0; j <= n; ++j) {
@@ -613,20 +646,20 @@
 
     CLprintf(file, "  'mixed (list \"%s\" \"%s\"", name1, name2);
     SaveTilesetFlags(file, flags);
-    CLprintf(file,"\n");
+    CLprintf(file, "\n");
     for (x = 0; x < 0x100; x += 0x10) {
        if (start + x >= end) {         // Check end must be 0x10 aligned
            break;
        }
        CLprintf(file, "    #(");
        // Remove empty slots at end of table
-       for (n = 15; n >= 0 && !table[start + x + n]; n--) {
+       for (n = 15; n >= 0 && !table[start + x + n]; --n) {
        }
        i = 6;
        for (j = 0; j <= n; ++j) {
            i += CLprintf(file, " %3d", table[start + x + j]);
        }
-       if (x == 0xF0 ) {
+       if (x == 0xF0) {
            i += CLprintf(file, "))");
        } else {
            i += CLprintf(file, ")");
@@ -645,7 +678,7 @@
 **     @param file     Output file.
 **     @param tileset  Save the content of this tileset.
 */
-local void SaveTileset(CLFile*file, const Tileset* tileset)
+local void SaveTileset(CLFile* file, const Tileset* tileset)
 {
     const unsigned short* table;
     int i;
@@ -657,8 +690,7 @@
     CLprintf(file, "\n  'image \"%s\"", tileset->ImageFile);
     CLprintf(file, "\n  'palette \"%s\"", tileset->PaletteFile);
     CLprintf(file, "\n  ;; Slots descriptions");
-    CLprintf(file,
-       "\n  'slots (list\n  'special (list\t\t;; Can't be in pud\n");
+    CLprintf(file, "\n  'slots (list\n  'special (list\t\t;; Can't be in 
pud\n");
     CLprintf(file, "    'top-one-tree %d 'mid-one-tree %d 'bot-one-tree %d\n",
        tileset->TopOneTree, tileset->MidOneTree, tileset->BotOneTree);
     CLprintf(file, "    'removed-tree %d\n", tileset->RemovedTree);
@@ -708,8 +740,7 @@
     char** sp;
 
     CLprintf(file, "\n;;; -----------------------------------------\n");
-    CLprintf(file,
-       ";;; MODULE: tileset $Id: tileset.c,v 1.51 2003/09/18 17:56:04 n0body 
Exp $\n\n");
+    CLprintf(file, ";;; MODULE: tileset $Id: tileset.c,v 1.52 2003/09/27 
20:04:24 jsalmon3 Exp $\n\n");
 
     //  Original number to internal tileset name
 
@@ -743,7 +774,7 @@
     //
     // Free the tilesets
     //
-    for( i=0; i<NumTilesets; ++i ) {
+    for (i = 0; i < NumTilesets; ++i) {
        free(Tilesets[i]->Ident);
        free(Tilesets[i]->Class);
        free(Tilesets[i]->Name);
@@ -754,7 +785,7 @@
        free(Tilesets[i]->Tiles);
        free(Tilesets[i]->TileTypeTable);
        free(Tilesets[i]->AnimationTable);
-       for( j=0; j<Tilesets[i]->NumTerrainTypes; ++j ) {
+       for (j = 0; j < Tilesets[i]->NumTerrainTypes; ++j) {
            free(Tilesets[i]->SolidTerrainTypes[j].TerrainName);
        }
        free(Tilesets[i]->SolidTerrainTypes);
@@ -762,27 +793,27 @@
        free(Tilesets[i]);
     }
     free(Tilesets);
-    Tilesets=NULL;
-    NumTilesets=0;
+    Tilesets = NULL;
+    NumTilesets = 0;
 
     //
     // Should this be done by the map?
     //
     VideoSaveFree(TheMap.TileData);
-    TheMap.TileData=NULL;
+    TheMap.TileData = NULL;
     free(TheMap.Tiles);
-    TheMap.Tiles=NULL;
+    TheMap.Tiles = NULL;
 
     //
     // Mapping the original tileset numbers in puds to our internal strings
     //
-    if( (ptr=TilesetWcNames) ) {       // Free all old names
-       while( *ptr ) {
+    if ((ptr = TilesetWcNames)) {      // Free all old names
+       while (*ptr) {
            free(*ptr++);
        }
        free(TilesetWcNames);
 
-       TilesetWcNames=NULL;
+       TilesetWcNames = NULL;
     }
 }
 




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