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[Stratagus-CVS] stratagus doc/ChangeLog.html src/map/map_fog.c
From: |
Russell Smith |
Subject: |
[Stratagus-CVS] stratagus doc/ChangeLog.html src/map/map_fog.c |
Date: |
Wed, 27 Aug 2003 06:25:46 -0400 |
CVSROOT: /cvsroot/stratagus
Module name: stratagus
Branch:
Changes by: Russell Smith <address@hidden> 03/08/27 06:25:46
Modified files:
doc : ChangeLog.html
src/map : map_fog.c
Log message:
Fix bug where units in bottom right corner segfault the game
Patches:
Index: stratagus/doc/ChangeLog.html
diff -u stratagus/doc/ChangeLog.html:1.514 stratagus/doc/ChangeLog.html:1.515
--- stratagus/doc/ChangeLog.html:1.514 Thu Aug 21 03:12:02 2003
+++ stratagus/doc/ChangeLog.html Wed Aug 27 06:25:45 2003
@@ -2,7 +2,7 @@
<html>
<head>
<!--
----- $Id: ChangeLog.html,v 1.514 2003/08/21 07:12:02 n0body Exp $
+---- $Id: ChangeLog.html,v 1.515 2003/08/27 10:25:45 mr-russ Exp $
---- (c) Copyright 1998-2003 by Lutz Sammer
@@ -36,6 +36,7 @@
<li>Future 1.19 Release<p>
<ul>
<li>++
+ <li>Added Circular Goal support, Major vision and pathfinding changes
(from Russell Smith).
<li>Added flags for different building methods (from Crestez Leonard).
<li>Pressing shift will now show all waypoints, including building
outlines (from Crestez Leonard)
<li>You can now save in gz format (from Russell Smith and Crestez Leonard).
Index: stratagus/src/map/map_fog.c
diff -u stratagus/src/map/map_fog.c:1.98 stratagus/src/map/map_fog.c:1.99
--- stratagus/src/map/map_fog.c:1.98 Tue Aug 26 04:30:09 2003
+++ stratagus/src/map/map_fog.c Wed Aug 27 06:25:46 2003
@@ -27,7 +27,7 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-// $Id: map_fog.c,v 1.98 2003/08/26 08:30:09 mr-russ Exp $
+// $Id: map_fog.c,v 1.99 2003/08/27 10:25:46 mr-russ Exp $
//@{
@@ -387,10 +387,10 @@
if( cx[0] < TheMap.Width && cy[0] >= 0) {
marker(player,cx[0],cy[0],&TheMap.Fields[cx[0]+cy[0]*TheMap.Width].Visible[p]);
}
- if( cx[1] >= 0 && cy[1] < TheMap.Height) {
+ if( cx[1] >= 0 && cy[1] >= 0) {
marker(player,cx[1],cy[1],&TheMap.Fields[cx[1]+cy[1]*TheMap.Width].Visible[p]);
}
- if( cx[2] >= 0 && cy[2] >= 0 ) {
+ if( cx[2] >= 0 && cy[2] < TheMap.Height ) {
marker(player,cx[2],cy[2],&TheMap.Fields[cx[2]+cy[2]*TheMap.Width].Visible[p]);
}
if( cx[3] < TheMap.Width && cy[3] < TheMap.Height ) {
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