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[Savannah-register-public] [task #5660] Submission of MMORPG for TER


From: LAFFONT
Subject: [Savannah-register-public] [task #5660] Submission of MMORPG for TER
Date: Sun, 18 Jun 2006 21:54:21 +0000
User-agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; fr; rv:1.8.0.4) Gecko/20060508 Firefox/1.5.0.4

URL:
  <http://savannah.nongnu.org/task/?func=detailitem&item_id=5660>

                 Summary: Submission of MMORPG for TER
                 Project: Savannah Administration
            Submitted by: alphamax666
            Submitted on: dimanche 18.06.2006 à 21:54
         Should Start On: dimanche 18.06.2006 à 00:00
   Should be Finished on: mercredi 28.06.2006 à 00:00
                Category: Project Approval
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Percent Complete: 0%
             Open/Closed: Open
                  Effort: 0.00

    _______________________________________________________

Details:

A new project has been registered at Savannah 
The project account will remain inactive until a site admin approve or
discard the registration.


######### REGISTRATION ADMINISTRATION #########

While this item will be useful to track the registration process, approving
or discarding the registration must be done using the specific "Group
Administration" page, accessible only to site administrators, effectively
logged as site administrators (superuser):

  <https://savannah.nongnu.org/siteadmin/groupedit.php?group_id=8632>


######### REGISTRATION DETAILS ######### 

Full Name:
----------
  MMORPG for TER

System Group Name:
-----------------
  futurammorpg

Type:
-----
  non-GNU software & documentation

License:
-------- 
  GNU General Public License V2 or later

Description:
------------
  This in a 6 month MMORPG project requested by Mr. TORGUET (Irit Toulouse
France) for Master 1 .

This project is developped with C++ and can be ported later in C#.
It's different aim is : 

MMORPG(1) with persistant distributed(3) universe(2)

(1)
   We have included a multi-client Server that can stand 100 people
simultaneously. Interactions are reduced to Chat and character info but they
will be extend.
   Movement are smooth with the use of Dead Recogning.
(2)
  Persistant aspect is done with a database (like MYSQL). Coords and account
are stored in.
(3)
  Multi server aspect are not done yet.
Source code is not in direct download but bin client is disponible here :
http://alphablog.org/MMORPG/Client.rar

Other Software Required:
------------------------
  Ogre3D
OgreDotNet
ODE
TinyXML
SDL
SDLNet
MySQL++








    _______________________________________________________

Reply to this item at:

  <http://savannah.nongnu.org/task/?func=detailitem&item_id=5660>

_______________________________________________
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  http://savannah.nongnu.org/





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