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[Savannah-register-public] [task #4996] Submission of Liquid War 6


From: Christian Mauduit
Subject: [Savannah-register-public] [task #4996] Submission of Liquid War 6
Date: Tue, 29 Nov 2005 23:32:12 +0100
User-agent: Mozilla/5.0 (X11; U; Linux x86_64; fr; rv:1.7.12) Gecko/20050924 Firefox/1.0.7 (Debian package 1.0.7-1)

URL:
  <http://savannah.gnu.org/task/?func=detailitem&item_id=4996>

                 Summary: Submission of Liquid War 6
                 Project: Savannah Administration
            Submitted by: ufoot
            Submitted on: mar 29.11.2005 à 23:32
         Should Start On: mar 29.11.2005 à 00:00
   Should be Finished on: ven 09.12.2005 à 00:00
                Category: Project Approval
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Percent Complete: 0%
             Open/Closed: Open
                  Effort: 0.00

    _______________________________________________________

Details:

A new project has been registered at Savannah 
The project account will remain inactive until a site admin approve or
discard the registration.


######### REGISTRATION ADMINISTRATION #########

While this item will be useful to track the registration process, approving
or discarding the registration must be done using the specific "Group
Administration" page, accessible only to site administrators, effectively
logged as site administrators (superuser):

  <https://savannah.gnu.org/admin/groupedit.php?group_id=8170>


######### REGISTRATION DETAILS ######### 

Full Name:
----------
  Liquid War 6

System Group Name:
-----------------
  liquidwar6

Type:
-----
  Official GNU software

License:
-------- 
  GNU General Public License V2 or later

Description:
------------
  Liquid War 6 is a complete rewrite of Liquid War 5, which is a unique
multiplayer wargame. Its rules are truely original and have been invented by
Thomas Colcombet. You control an army of liquid and have to try and eat your
opponents. A single player mode is available, but the game is definitely
designed to be multiplayer, and has network support.

It has been ranked "most original Linux Game" (
http://happypenguin.org/forums/viewtopic.php?t=549 ) by the Linux Game Tome
in 2002. It and has also been nominated in the games category at the
internationnal free software contest "Les trophées du libre" (
http://www.tropheesdulibre.org/ ) in 2003.

While Liquid War 5 has been stable for years and is still used, it shows its
age, and a complete rewrite makes sense, since the technological context has
completely changed since 1998. Liquid War 6 will rely on SDL/OpenGL (
http://www.libsdl.org/opengl/index.php ) and Guile (
http://www.gnu.org/software/guile/ ) when Liquid War 5 is plain C code using
2D graphics provided by Allegro ( http://www.talula.demon.co.uk/allegro/ ).

Project is under heavy developpement but snapshots, news, roadmap are
available on: http://www.ufoot.org/liquidwar/liquidwar6 , the latest tarball
being: http://www.ufoot.org/archive/liquidwar6-20051128.tar.gz


Other Software Required:
------------------------
  SDL: http://www.libsdl.org/
OpenGL: http://www.opengl.org/ (implemented by http://wiki.x.org/wiki/ and
http://dri.freedesktop.org/wiki/ , but any OpenGL implementation should
work)
libpng: http://www.libpng.org/pub/png/libpng.html
zlib: http://www.zlib.net/
SDL_image: http://www.libsdl.org/projects/SDL_image/
SDL_ttf: http://www.libsdl.org/projects/SDL_ttf/
Guile: http://www.gnu.org/software/guile/
Expat: http://www.libexpat.org/


Other Comments:
---------------
  Note that the only common point with Liquid War 5 is that it's about the
same gameplay, and the author is the same, but for the rest (project
management, source code...) everything is different, so it makes sense to
create a separate package I think.

Another good reason is that I made efforts (using Guile is part of this) to
respect the GNU standards as best as I could. Typically LW6 massively uses
autotools, gettext, will have proper texinfo docs, and so on. Be GNU-friendly
is one of the goals of Liquid War 6. Therefore it might IMHO be a good
candidate for the GNU project, whereas Liquid War 5 wasn't.








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