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Re: [Savannah-hackers] Re: submission of World War II The Last Conflict
From: |
Loic Dachary |
Subject: |
Re: [Savannah-hackers] Re: submission of World War II The Last Conflict - savannah.nongnu.org |
Date: |
Mon, 9 Dec 2002 11:12:04 +0100 |
Hi,
Could you please submit your project again and explain how / if
it can be run using a Free Software Java virtual machine ? For more information
please refer to http://www.gnu.org/software/java/.
Thanks for your understanding,
Stephane PEYVEL writes:
> There is one error in my presentation, this project begun on sourceforge,
> but now i move it to your website, so
> the text "This project is under GPL licence, and is registered on the
> SourceForge website (http://www.sourceforge.net)."
> isn't correct, it's not "http://www.sourceforge.net" but
> "http://savannah.gnu.org" of course, and the project is registered on the
> Savannah website (not SourceForge).
> The project will be deleted from SourceForge.
>
> Regards,
> Stephane Peyvel ("Imrahil ")
>
>
> >Messsage du 05/12/2002 11:49
> >De : <address@hidden>
> >A : <address@hidden>
> >Copie à :
> >Objet : submission of World War II The Last Conflict - savannah.nongnu.org
> >
> >
> > A package was submitted to savannah.nongnu.org
> > This mail was sent to address@hidden, address@hidden
> >
> >
> > sp <address@hidden> described the package as follows:
> > License: gpl
> > Other License:
> > Package: World War II The Last Conflict
> > System name: ww2tlc
> > Type: non-GNU
> >
> > Description:
> > Project WW2 The Last Conflict
> > (PBEM Game)
> >
> > PRESENTATION
> >
> >
> > This document is a short presentation of the project. Some informations
> > presented here could be modified after the start of the project.
> >
> > This project is a pbem (play-by-email) game based on the WW2. It will be a
> > free game. This project is under GPL licence, and is registered on the
> > SourceFoge website (http://www.sourceforge.net).
> >
> >
> > 1. Game Running :
> > This game is a wargame by email. Each player leads a country or army
> > during the WW2 conflict. For each major country, there are a leader
> > (Nation Leader) and some military leaders (such as Air Army
> > Commander-in-chief, Naval Army, Ground Army, etc...). All the country
> > players work together, but they play a different role and are responsible
> > of a army group (or nation).
> >
> > This game is a role playing game mixed with a wargame. All the
> > informations (Order of Battle, Map, Diplomacy, Economy...) will be as
> > exact as possible.
> >
> > The player will only need a mail client to send theirs orders and received
> > the turn reports. The game server will receive and process orders and run
> > the different game turn. It will be possible, to create a website to send
> > order directly by forms on the game website.
> >
> >
> > 2. Development Informations :
> > Some constraints are defined such as progamming language, architecture,
> > and the running of the pbem game. But theses constraints will be exactly
> > defined in the different technical documentation. The constraints are :
> > - programming language : Java (JDK 1.3 and some others API such as
> > JavaMail, Jaxp, ...) and C,C++
> > - server : Apache http server (or jakarta-tomcat)
> > - OS : Unix, Linux or Windows (platform independant)
> > - development method : Unified Software Development Process and UML
> > - tools : not currently defined but free tools.
> >
> >
> > The project (logical architecture) is subdivided in several components
> > (this list isn\'t definitive) :
> > - IA Module (for management of the neutral countries)
> > - GUI Module (if a graphical client program is created)
> > - Processing Module (for the running of game turn)
> > - Map Management Module (world map management)
> > - Report Generator and Parser Module (order parsing, and the players\'
> > reports creation)
> > - Tools Module (format, I/O, datas, ...)
> > - Communication Module (mail, connection, ...)
> > - ...
> >
> >
> > Other Software Required:
> > Apache http server (or jakarta-tomcat)
> > Sun Java VM (and standard extenstion library such as javamail, jndi, JDBC,
> > ...)
> > Sun JDK 1.4.x
> >
> > Other Comments:
> > Please see below the currents tasks to be done (in order) :
> > - the specifications writing
> > - the planning design
> > - the writing of :
> > o the Software Quality Assurance Plans
> > o the Software Requirements Specifications
> > o the Software Design Descriptions
> > - the differents components\' implementation
> > - test and validation of the version 1.0
> >
> >
> > After the game implementation (version 1.0), a new version will be created
> > : the modification of the pbem game in a multiplayer (LAN) game.
> >
> >
> > If anyone is interested in participating to this project please contact me
> > at address@hidden
> >
> >
> >
> >
> > * In case you have to register your project again *
> > Please be aware that if your registration does not fulfill all the
> > requirements, the Savannah administrators may ask you to register your
> > project again.
> > You can use the following url to do a new registration starting
> > with the values used in this registration process.
> > Copy and paste AS ONE SINGLE URL the following content :
> > ----RERegistration-URL-BEGIN-----
> > http://savannah.nongnu.org/register/basicinfo.php?re_purpose=Project WW2
> > The Last Conflict
> > (PBEM Game)
> >
> > PRESENTATION
> >
> >
> > This document is a short presentation of the project. Some informations
> > presented here could be modified after the start of the project.
> >
> > This project is a pbem (play-by-email) game based on the WW2. It will be a
> > free game. This project is under GPL licence, and is registered on the
> > SourceFoge website (http://www.sourceforge.net).
> >
> >
> > 1. Game Running :
> > This game is a wargame by email. Each player leads a country or army
> > during the WW2 conflict. For each major country, there are a leader
> > (Nation Leader) and some military leaders (such as Air Army
> > Commander-in-chief, Naval Army, Ground Army, etc...). All the country
> > players work together, but they play a different role and are responsible
> > of a army group (or nation).
> >
> > This game is a role playing game mixed with a wargame. All the
> > informations (Order of Battle, Map, Diplomacy, Economy...) will be as
> > exact as possible.
> >
> > The player will only need a mail client to send theirs orders and received
> > the turn reports. The game server will receive and process orders and run
> > the different game turn. It will be possible, to create a website to send
> > order directly by forms on the game website.
> >
> >
> > 2. Development Informations :
> > Some constraints are defined such as progamming language, architecture,
> > and the running of the pbem game. But theses constraints will be exactly
> > defined in the different technical documentation. The constraints are :
> > - programming language : Java (JDK 1.3 and some others API such as
> > JavaMail, Jaxp, ...) and C,C++
> > - server : Apache http server (or jakarta-tomcat)
> > - OS : Unix, Linux or Windows (platform independant)
> > - development method : Unified Software Development Process and UML
> > - tools : not currently defined but free tools.
> >
> >
> > The project (logical architecture) is subdivided in several components
> > (this list isn\'t definitive) :
> > - IA Module (for management of the neutral countries)
> > - GUI Module (if a graphical client program is created)
> > - Processing Module (for the running of game turn)
> > - Map Management Module (world map management)
> > - Report Generator and Parser Module (order parsing, and the players\'
> > reports creation)
> > - Tools Module (format, I/O, datas, ...)
> > - Communication Module (mail, connection, ...)
> > - ...
> > &re_require_sw=Apache http server (or jakarta-tomcat)
> > Sun Java VM (and standard extenstion library such as javamail, jndi, JDBC,
> > ...)
> > Sun JDK 1.4.x&re_comments=Please see below the currents tasks to be done
> > (in order) :
> > - the specifications writing
> > - the planning design
> > - the writing of :
> > o the Software Quality Assurance Plans
> > o the Software Requirements Specifications
> > o the Software Design Descriptions
> > - the differents components\' implementation
> > - test and validation of the version 1.0
> >
> >
> > After the game implementation (version 1.0), a new version will be created
> > : the modification of the pbem game in a multiplayer (LAN) game.
> >
> >
> > If anyone is interested in participating to this project please contact me
> > at address@hidden&re_full_name=World War II The Last
> > Conflict&re_unix_name=ww2tlc
> > ----RERegistration-URL-END-------
> >
> >
--
Loic Dachary http://www.dachary.org/ address@hidden
12 bd Magenta http://www.senga.org/ address@hidden
75010 Paris T: 33 1 42 45 07 97 address@hidden
GPG Public Key: http://www.dachary.org/loic/gpg.txt