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[PULL 29/33] tcg/sparc: Fix temp_allocate_frame vs sparc stack bias
From: |
Richard Henderson |
Subject: |
[PULL 29/33] tcg/sparc: Fix temp_allocate_frame vs sparc stack bias |
Date: |
Sat, 19 Jun 2021 11:14:48 -0700 |
We should not be aligning the offset in temp_allocate_frame,
because the odd offset produces an aligned address in the end.
Instead, pass the logical offset into tcg_set_frame and add
the stack bias last.
Cc: qemu-stable@nongnu.org
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
---
tcg/tcg.c | 9 +++------
tcg/sparc/tcg-target.c.inc | 16 ++++++++++------
2 files changed, 13 insertions(+), 12 deletions(-)
diff --git a/tcg/tcg.c b/tcg/tcg.c
index dd584f3bba..52e858523c 100644
--- a/tcg/tcg.c
+++ b/tcg/tcg.c
@@ -3015,17 +3015,14 @@ static void check_regs(TCGContext *s)
static void temp_allocate_frame(TCGContext *s, TCGTemp *ts)
{
-#if !(defined(__sparc__) && TCG_TARGET_REG_BITS == 64)
- /* Sparc64 stack is accessed with offset of 2047 */
- s->current_frame_offset = (s->current_frame_offset +
- (tcg_target_long)sizeof(tcg_target_long) - 1) &
- ~(sizeof(tcg_target_long) - 1);
-#endif
if (s->current_frame_offset + (tcg_target_long)sizeof(tcg_target_long) >
s->frame_end) {
tcg_abort();
}
ts->mem_offset = s->current_frame_offset;
+#if defined(__sparc__)
+ ts->mem_offset += TCG_TARGET_STACK_BIAS;
+#endif
ts->mem_base = s->frame_temp;
ts->mem_allocated = 1;
s->current_frame_offset += sizeof(tcg_target_long);
diff --git a/tcg/sparc/tcg-target.c.inc b/tcg/sparc/tcg-target.c.inc
index ce39ac2d86..a6ec94a094 100644
--- a/tcg/sparc/tcg-target.c.inc
+++ b/tcg/sparc/tcg-target.c.inc
@@ -984,14 +984,18 @@ static void tcg_target_qemu_prologue(TCGContext *s)
{
int tmp_buf_size, frame_size;
- /* The TCG temp buffer is at the top of the frame, immediately
- below the frame pointer. */
+ /*
+ * The TCG temp buffer is at the top of the frame, immediately
+ * below the frame pointer. Use the logical (aligned) offset here;
+ * the stack bias is applied in temp_allocate_frame().
+ */
tmp_buf_size = CPU_TEMP_BUF_NLONGS * (int)sizeof(long);
- tcg_set_frame(s, TCG_REG_I6, TCG_TARGET_STACK_BIAS - tmp_buf_size,
- tmp_buf_size);
+ tcg_set_frame(s, TCG_REG_I6, -tmp_buf_size, tmp_buf_size);
- /* TCG_TARGET_CALL_STACK_OFFSET includes the stack bias, but is
- otherwise the minimal frame usable by callees. */
+ /*
+ * TCG_TARGET_CALL_STACK_OFFSET includes the stack bias, but is
+ * otherwise the minimal frame usable by callees.
+ */
frame_size = TCG_TARGET_CALL_STACK_OFFSET - TCG_TARGET_STACK_BIAS;
frame_size += TCG_STATIC_CALL_ARGS_SIZE + tmp_buf_size;
frame_size += TCG_TARGET_STACK_ALIGN - 1;
--
2.25.1
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