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Re: [PATCH v4 03/36] tcg: Allocate objects contiguously in temp_allocate
From: |
Alex Bennée |
Subject: |
Re: [PATCH v4 03/36] tcg: Allocate objects contiguously in temp_allocate_frame |
Date: |
Wed, 11 Jan 2023 09:59:52 +0000 |
User-agent: |
mu4e 1.9.12; emacs 29.0.60 |
Richard Henderson <richard.henderson@linaro.org> writes:
> When allocating a temp to the stack frame, consider the
> base type and allocate all parts at once.
>
> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
> ---
> tcg/tcg.c | 30 ++++++++++++++++++++++--------
> 1 file changed, 22 insertions(+), 8 deletions(-)
>
> diff --git a/tcg/tcg.c b/tcg/tcg.c
> index 99e6e4e1a8..7e69e2c9fd 100644
> --- a/tcg/tcg.c
> +++ b/tcg/tcg.c
> @@ -3242,11 +3242,12 @@ static bool liveness_pass_2(TCGContext *s)
>
> static void temp_allocate_frame(TCGContext *s, TCGTemp *ts)
> {
> - int size = tcg_type_size(ts->type);
> - int align;
> intptr_t off;
> + int size, align;
>
> - switch (ts->type) {
> + /* When allocating an object, look at the full type. */
> + size = tcg_type_size(ts->base_type);
> + switch (ts->base_type) {
> case TCG_TYPE_I32:
> align = 4;
> break;
> @@ -3277,13 +3278,26 @@ static void temp_allocate_frame(TCGContext *s,
> TCGTemp *ts)
> tcg_raise_tb_overflow(s);
> }
> s->current_frame_offset = off + size;
> -
> - ts->mem_offset = off;
> #if defined(__sparc__)
> - ts->mem_offset += TCG_TARGET_STACK_BIAS;
> + off += TCG_TARGET_STACK_BIAS;
> #endif
> - ts->mem_base = s->frame_temp;
> - ts->mem_allocated = 1;
> +
> + /* If the object was subdivided, assign memory to all the parts. */
> + if (ts->base_type != ts->type) {
> + int part_size = tcg_type_size(ts->type);
> + int part_count = size / part_size;
> +
> + ts -= ts->temp_subindex;
Whats going on here? Are we jumping to a previous temp? What guarentees
there is something at ts - ts->temp_subindex?
> + for (int i = 0; i < part_count; ++i) {
> + ts[i].mem_offset = off + i * part_size;
> + ts[i].mem_base = s->frame_temp;
> + ts[i].mem_allocated = 1;
> + }
> + } else {
> + ts->mem_offset = off;
> + ts->mem_base = s->frame_temp;
> + ts->mem_allocated = 1;
> + }
> }
>
> /* Assign @reg to @ts, and update reg_to_temp[]. */
--
Alex Bennée
Virtualisation Tech Lead @ Linaro
- [PATCH v4 00/36] tcg: Support for Int128 with helpers, Richard Henderson, 2023/01/07
- [PATCH v4 01/36] tcg: Define TCG_TYPE_I128 and related helper macros, Richard Henderson, 2023/01/07
- [PATCH v4 02/36] tcg: Handle dh_typecode_i128 with TCG_CALL_{RET, ARG}_NORMAL, Richard Henderson, 2023/01/07
- [PATCH v4 03/36] tcg: Allocate objects contiguously in temp_allocate_frame, Richard Henderson, 2023/01/07
- Re: [PATCH v4 03/36] tcg: Allocate objects contiguously in temp_allocate_frame,
Alex Bennée <=
- [PATCH v4 04/36] tcg: Introduce tcg_out_addi_ptr, Richard Henderson, 2023/01/07
- [PATCH v4 05/36] tcg: Add TCG_CALL_{RET,ARG}_BY_REF, Richard Henderson, 2023/01/07
- [PATCH v4 06/36] tcg: Introduce tcg_target_call_oarg_reg, Richard Henderson, 2023/01/07
- [PATCH v4 07/36] tcg: Add TCG_CALL_RET_BY_VEC, Richard Henderson, 2023/01/07
- [PATCH v4 08/36] include/qemu/int128: Use Int128 structure for TCI, Richard Henderson, 2023/01/07