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Re: [PATCH v2 2/4] target/ppc: Move VSX vector with length storage acces


From: Chinmay Rath
Subject: Re: [PATCH v2 2/4] target/ppc: Move VSX vector with length storage access insns to decodetree.
Date: Tue, 18 Jun 2024 13:46:53 +0530
User-agent: Mozilla Thunderbird



On 6/17/24 23:15, Richard Henderson wrote:
On 6/17/24 03:40, Chinmay Rath wrote:
static TCGv do_ea_calc_ra(DisasContext *ctx, int ra)
{
     TCGv EA;
     if (!ra) {
         return tcg_constant_tl(0);
     }
     if (NARROW_MODE(ctx)) {
         EA = tcg_temp_new();
         tcg_gen_ext32u_tl(EA, cpu_gpr[ra]);
     } else {
         return cpu_gpr[ra];
     }
     return EA;
}

If you need to modify the resulting EA, then you also need to make a copy for 0.

Hey, didn't properly get what you meant here.
Did you mean : Since I'm using a tcg_constant for 0, if the EA is to be modified later, this constant would be an issue, in which case, I should make a copy for it ??

Yes.

Considering that, there are no tcg level modifications with this EA.

Ok, good.


However, the underlying helper method, which considers this EA as a target_ulong type does modify it, which I don't think should be an issue.

Correct, that's fine.
Awesome ! Thanks for the clarification.

Regards,
Chinmay


r~





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