qemu-ppc
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [PATCH 0/3] Reorg ppc64 pmu insn counting


From: Daniel Henrique Barboza
Subject: Re: [PATCH 0/3] Reorg ppc64 pmu insn counting
Date: Tue, 4 Jan 2022 16:56:05 -0300
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:91.0) Gecko/20100101 Thunderbird/91.4.0



On 1/4/22 07:32, Alex Bennée wrote:

Daniel Henrique Barboza <danielhb413@gmail.com> writes:

On 1/3/22 12:07, Alex Bennée wrote:
Daniel Henrique Barboza <danielhb413@gmail.com> writes:

On 12/23/21 00:01, Richard Henderson wrote:
In contrast to Daniel's version, the code stays in power8-pmu.c,
but is better organized to not take so much overhead.
Before:
       32.97%  qemu-system-ppc  qemu-system-ppc64   [.] pmc_get_event
       20.22%  qemu-system-ppc  qemu-system-ppc64   [.] helper_insns_inc
        4.52%  qemu-system-ppc  qemu-system-ppc64   [.] 
hreg_compute_hflags_value
        3.30%  qemu-system-ppc  qemu-system-ppc64   [.] helper_lookup_tb_ptr
        2.68%  qemu-system-ppc  qemu-system-ppc64   [.] tcg_gen_code
        2.28%  qemu-system-ppc  qemu-system-ppc64   [.] cpu_exec
        1.84%  qemu-system-ppc  qemu-system-ppc64   [.] pmu_insn_cnt_enabled
After:
        8.42%  qemu-system-ppc  qemu-system-ppc64   [.]
hreg_compute_hflags_value
        6.65%  qemu-system-ppc  qemu-system-ppc64   [.] cpu_exec
        6.63%  qemu-system-ppc  qemu-system-ppc64   [.] helper_insns_inc


Thanks for looking this up. I had no idea the original C code was that slow.

<snip>

With that in mind I decided to post a new version of my TCG rework, with less 
repetition and
a bit more concise, to have an alternative that can be used upstream to fix the 
Avocado tests.
Meanwhile I'll see if I can get your reorg working with all EBB tests we need. 
All things
equal - similar performance, all EBB tests passing - I'd rather stay with your 
C code than my
TCG rework since yours doesn't rely on TCG Ops knowledge to maintain
it.
Reading this series did make me wonder if we need a more generic
service
from the TCG for helping with "internal" instrumentation needed for
things like decent PMU emulation. We haven't gone as much for it in ARM
yet but it would be nice to. It would be even nicer if such a facility
could be used by stuff like icount as well so we don't end up doing the
same thing twice.

Back in May 2021 when I first starting working on this code I tried to base 
myself in the
ARM PMU code. In fact, the cycle and insn calculation done in the very first 
version of
this work was based on what ARM does in target/arm/helper.c, cycles_get_count() 
and
instructions_get_count(). The cycle calculation got simplified because our 
PPC64 CPU
has a 1Ghz clock so it's easier to just consider 1ns = 1 cycle.

For instruction count, aside from my 2-3 weeks of spectacular failures trying 
to count
instructions inside translate.c, I also looked into how TCG plugins work and 
tried to do
something similar to what plugin_gen_tb_end() does at the end of the 
translator_loop()
in accel/tcg/translator.c. For some reason I wasn't able to replicate the same 
behavior
that I would have if I used the TCG plugin framework in the
'canonical' way.

plugin_gen_tb_end is probably overkill because we should already know
how many instructions there are in a translated block on account of the
insn_start and insn_end ops that mark them. In fact see gen_tb_end()
which is where icount updates the value used in the decrement at the
start of each block. Assuming no synchronous exceptions occur you could
just increment a counter at the end of the block as no async IRQs will
occur until we have executed all of those instructions.

Of course it's never quite so simple and when running in full icount
mode we have to take into account exceptions that can be triggered by IO
accesses. This involves doing a re-translation to ensures the IO
instruction is always the last we execute.

I'm guessing for PMU counters to be somewhat correct we would want to
ensure updates throughout the block (before each memory op and helper
call). This would hopefully avoid the cost of "full" icount support
which is only single threaded. However this is the opposite to icount's
budget and pre-decrement approach which feels messier than it could be.


What about cycle counting without icount? With icount is a rather simple matter
of making some assumptions about the CPU freq and relying on the shift parameter
to have a somewhat good precision. Without icount the cycle count, at least in
the current implementation in the ppc64 PMU, is erratic.

The problem is that, at least as far as I've read pSeries and powernv code 
(guest
and bare metal IBM Power emulation), the CPU freq is a 1Ghz that we write in
the FDT and do nothing else with it. We do not enforce (or throttle) the CPU 
freq
in the emulation. A quick look into ARM code also seems to do similar 
assumptions:


static uint64_t cycles_get_count(CPUARMState *env)
{
#ifndef CONFIG_USER_ONLY
    return muldiv64(qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL),
                   ARM_CPU_FREQ, NANOSECONDS_PER_SECOND);
#else
    return cpu_get_host_ticks();
#endif
}

#ifndef CONFIG_USER_ONLY
static int64_t cycles_ns_per(uint64_t cycles)
{
    return (ARM_CPU_FREQ / NANOSECONDS_PER_SECOND) * cycles;
}


$ git grep 'ARM_CPU_FREQ'
target/arm/helper.c:#define ARM_CPU_FREQ 1000000000 /* FIXME: 1 GHz, should be 
configurable */
target/arm/helper.c:                   ARM_CPU_FREQ, NANOSECONDS_PER_SECOND);
target/arm/helper.c:    return (ARM_CPU_FREQ / NANOSECONDS_PER_SECOND) * cycles;


But I digress. Having a generic way of counting instruction across all the 
boards would
be a fine improvement. cycle calculation can wait.



I ended up doing something similar to what instructions_get_count() from ARM 
does, which
relies on icount. Richard then aided me in figuring out that I could count 
instructions
directly by tapping into the end of each TB.

instructions_get_count will also work without icount but is affected by
wall clock time distortions in that case.

So, for a generic service of sorts I believe it would be nice to re-use the TCG 
plugins
API in the internal instrumentation (I tried it once, failed, not sure if I 
messed up
or it's not possible ATM). That would be a good start to try to get all this 
logic in a
generic code for internal translate code to use.

Agreed - although the plugin specific stuff is really just focused on
our limited visibility API. Unless you are referring to
accel/tcg/plugin-gen.c which are just helpers for manipulating the TCG
ops after the initial translation.


TCG plug-ins came to mind because they operate like generic APIs that can be 
used across
multiple archs, but any way of putting generic instrumentation code that can be 
used internally
everywhere would do. TCG plug-ins seems to be a good candidate for that since 
the infrastructure
is already in place.


Thanks,


Daniel





reply via email to

[Prev in Thread] Current Thread [Next in Thread]