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Re: About hardfloat in ppc


From: BALATON Zoltan
Subject: Re: About hardfloat in ppc
Date: Fri, 1 May 2020 13:58:17 +0200 (CEST)
User-agent: Alpine 2.22 (BSF 395 2020-01-19)

On Fri, 1 May 2020, 罗勇刚(Yonggang Luo) wrote:
That's what I suggested,
We preserve a  float computing cache
typedef struct FpRecord {
 uint8_t op;
 float32 A;
 float32 B;
}  FpRecord;
FpRecord fp_cache[1024];
int fp_cache_length;
uint32_t fp_exceptions;

1. For each new fp operation we push it to the  fp_cache,
2. Once we read the fp_exceptions , then we re-compute
the fp_exceptions by re-running the fp FpRecord sequence.
and clear  fp_cache_length.

Why do you need to store more than the last fp op? The cumulative bits can be tracked like it's done for other targets by not clearing fp_status then you can read it from there. Only the non-sticky FI bit needs to be computed but that's only determined by the last op so it's enough to remember that and run that with softfloat (or even hardfloat after clearing status but softfloat may be faster for this) to get the bits for last op when status is read.

3. If we clear the fp_exceptions , then we set fp_cache_length to 0 and
clear  fp_exceptions.
4. If the  fp_cache are full, then we re-compute
the fp_exceptions by re-running the fp FpRecord sequence.

All this cache management and more than one element seems unnecessary to me although I may be missing something.

Now the keypoint is how to tracking the read and write of FPSCR register,
The current code are
   cpu_fpscr = tcg_global_mem_new(cpu_env,
                                  offsetof(CPUPPCState, fpscr), "fpscr");

Maybe you could search where the value is read which should be the places where we need to handle it but changes may be needed to make a clear API for this between target/ppc, TCG and softfloat which likely does not exist yet.

Regards,
BALATON Zoltan

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