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[PATCH v6 06/10] ui/sdl2: Don't disable scanout when display is refreshe


From: Dmitry Osipenko
Subject: [PATCH v6 06/10] ui/sdl2: Don't disable scanout when display is refreshed
Date: Sun, 26 Jan 2025 23:11:17 +0300

Display refreshment is invoked by a timer and it erroneously disables
the active scanout if it happens to be invoked after scanout has been
enabled. This offending scanout-disable race condition with a timer
can be easily hit when Qemu runs with a disabled vsync by using SDL or
GTK displays (with vblank_mode=0 for GTK). Refreshment of display's
content shouldn't disable the active display. Fix it by keeping the
scanout's state unchanged when display is redrawn.

Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Acked-by: Michael S. Tsirkin <mst@redhat.com>
Tested-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
---
 ui/sdl2-gl.c | 1 -
 1 file changed, 1 deletion(-)

diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
index 8d53e340d40d..31f8fbe03286 100644
--- a/ui/sdl2-gl.c
+++ b/ui/sdl2-gl.c
@@ -53,7 +53,6 @@ static void sdl2_gl_render_surface(struct sdl2_console *scon)
     int ww, wh;
 
     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
-    sdl2_set_scanout_mode(scon, false);
 
     SDL_GetWindowSize(scon->real_window, &ww, &wh);
     surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh);
-- 
2.47.1




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