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From: | Manos Pitsidianakis |
Subject: | Re: [RFC PATCH v1 0/6] Implement ARM PL011 in Rust |
Date: | Mon, 10 Jun 2024 23:29:36 +0300 |
User-agent: | meli 0.8.6 |
On Mon, 10 Jun 2024 22:37, Pierrick Bouvier <pierrick.bouvier@linaro.org> wrote:
Hello Manos, On 6/10/24 11:22, Manos Pitsidianakis wrote:Hello everyone, This is an early draft of my work on implementing a very simple device, in this case the ARM PL011 (which in C code resides in hw/char/pl011.c and is used in hw/arm/virt.c). The device is functional, with copied logic from the C code but with effort not to make a direct C to Rust translation. In other words, do not write Rust as a C developer would. That goal is not complete but a best-effort case. To give a specific example, register values are typed but interrupt bit flags are not (but could be). I will leave such minutiae for later iterations. By the way, the wiki page for Rust was revived to keep track of all current series on the mailing list https://wiki.qemu.org/RustInQemu a #qemu-rust IRC channel was also created for rust-specific discussion that might flood #qemuExcellent work, and thanks for posting this RFC!IMHO, having patches 2 and 5 splitted is a bit confusing, and exposing (temporarily) the generated.rs file in patches is not a good move.Any reason you kept it this way?
That was my first approach, I will rework it on the second version. The generated code should not exist in committed code at all.
It was initally tricky setting up the dependency orders correctly, so I first committed it and then made it a dependency.
Maybe it could be better if build.rs file was *not* needed for new devices/folders, and could be abstracted as a detail of the python wrapper script instead of something that should be committed.
That'd mean you cannot work on the rust files with a LanguageServer, you cannot run cargo build or cargo check or cargo clippy, etc. That's why I left the alternative choice of including a manually generated bindings file (generated.rs.inc)
Having a simple rust/pl011/meson.build is nice and good taste!------------------------------------------------------------------------ A request: keep comments to Rust in relation to the QEMU project and no debates on the merits of the language itself. These are valid concerns, but it'd be better if they were on separate mailing list threads. ------------------------------------------------------------------------ Table of contents: [TOC] - How can I try it? [howcanItryit] - What are the most important points to focus on, at this point? [whatarethemostimportant] - What are the issues with not using the compiler, rustc, directly? [whataretheissueswith] 1. Tooling 2. Rust dependencies - Should QEMU use third-party dependencies? [shouldqemuusethirdparty] - Should QEMU provide wrapping Rust APIs over QEMU internals? [qemuprovidewrappingrustapis] - Will QEMU now depend on Rust and thus not build on my XYZ platform? [qemudependonrustnotbuildonxyz] - How is the compilation structured? [howisthecompilationstructured] - The generated.rs rust file includes a bunch of junk definitions? [generatedrsincludesjunk] - The staticlib artifact contains a bunch of mangled .o objects? [staticlibmangledobjects] How can I try it? ================= [howcanItryit] Back to [TOC] Hopefully applying this patches (or checking out `master` branch from https://gitlab.com/epilys/rust-for-qemu/ current commit de81929e0e9d470deac2c6b449b7a5183325e7ee ) Tag for this RFC is rust-pl011-rfc-v1 Rustdoc documentation is hosted on https://rust-for-qemu-epilys-aebb06ca9f9adfe6584811c14ae44156501d935ba4.gitlab.io/pl011/index.html If `cargo` and `bindgen` is installed in your system, you should be able to build qemu-system-aarch64 with configure flag --enable-rust and launch an arm virt VM. One of the patches hardcodes the default UART of the machine to the Rust one, so if something goes wrong you will see it upon launching qemu-system-aarch64. To confirm it is there for sure, run e.g. info qom-tree on the monitor and look for x-pl011-rust. What are the most important points to focus on, at this point? ============================================================== [whatarethemostimportant] Back to [TOC] In my opinion, integration of the go-to Rust build system (Cargo and crates.io) with the build system we use in QEMU. This is "easily" done in some definition of the word with a python wrapper script. What are the issues with not using the compiler, rustc, directly? ----------------------------------------------------------------- [whataretheissueswith] Back to [TOC] 1. Tooling Mostly writing up the build-sys tooling to do so. Ideally we'd compile everything without cargo but rustc directly. If we decide we need Rust's `std` library support, we could investigate whether building it from scratch is a good solution. This will only build the bits we need in our devices. > 2. Rust dependencies We could go without them completely. I chose deliberately to include one dependency in my UART implementation, `bilge`[0], because it has an elegant way of representing typed bitfields for the UART's registers. [0]: Article: https://hecatia-elegua.github.io/blog/no-more-bit-fiddling/ Crates.io page: https://crates.io/crates/bilge Repository: https://github.com/hecatia-elegua/bilge Should QEMU use third-party dependencies? ----------------------------------------- [shouldqemuusethirdparty] Back to [TOC] In my personal opinion, if we need a dependency we need a strong argument for it. A dependency needs a trusted upstream source, a QEMU maintainer to make sure it us up-to-date in QEMU etc. We already fetch some projects with meson subprojects, so this is not a new reality. Cargo allows you to define "locked" dependencies which is the same as only fetching specific commits by SHA. No suspicious tarballs, and no disappearing dependencies a la left-pad in npm.As a complement to this, and for other readers, in more than having a lock file (fixing version you use), cargo crates system is designed to be immutable (see: https://crates.io/policies), and it means there is a strong guarantee that a published package will stay there, to the opposite of npm, pypi, or most of other similar systems."Crate deletion by their owners is not possible to keep the registry as immutable as possible."I believe this is a *key* feature of Rust ecosystem and should be emphasized regarding the policy for Rust dependencies to come.However, I believe it's worth considering vendoring every dependency by default, if they prove to be few, for the sake of having a local QEMU git clone buildable without network access.I would not be in favor to vendor all dependencies. Beyond the "offline build" scenario, it has only downsides.Sure, we should really debate before introducing a new dependency, but the technical difficulty to mirror its sources and dependencies should not be an argument for or against it.What will happen the day we want to introduce something bigger than a simple dependency? (let's say "serde" for instance)
Yes, vendor-the-world is a different topic than vendor e.g. two crates such as the dependencies I'm using here.
Should QEMU provide wrapping Rust APIs over QEMU internals? ----------------------------------------------------------- [qemuprovidewrappingrustapis] Back to [TOC] My personal opinion is no, with the reasoning being that QEMU internals are not documented or stable. However I do not see why creating stable opt-in interfaces is bad. It just needs someone to volunteer to maintain it and ensure there are no breakages through versions. Will QEMU now depend on Rust and thus not build on my XYZ platform? ------------------------------------------------------------------- [qemudependonrustnotbuildonxyz] Back to [TOC] No, worry about this in some years if this experiment takes off. Rust has broad platform support and is present in most distro package managers. In the future we might have gcc support for it as well. For now, Rust will have an experimental status, and will be aimed to those who wish to try it. I leave it to the project leaders to make proper decisions and statements on this if necessary. How is the compilation structured? ================================== [howisthecompilationstructured] Back to [TOC] First, a meson target that runs `bindgen` on a bunch of header files (defined in `rust/wrapper.h`) is created as a target and as a dependency for any rust hardware device that needs it. You can see the generated bindings by running ninja generated.rs inside your build directory. The devices are defined as dictionaries in rust/meson.build because they depend on the bindgen dependency, which is available much later in the meson process (when the static qemu lib and target emulator executables are defined). A cargo wrapper python script under scripts/ exists to build the crate library, by providing the path to the generated.rs bindings via the environment. Then, the qemu-system-aarch64 binary links against the staticlib archive (i.e. libpl011.a) The generated.rs rust file includes a bunch of junk definitions? ================================================================ [generatedrsincludesjunk] Back to [TOC] Yes, bindgen allows you to block certain types and identifiers from being generated but they are simply too many. I have trimmed some of the fat but vast improvements can be made. The staticlib artifact contains a bunch of mangled .o objects? ============================================================== [staticlibmangledobjects] Back to [TOC] Yes, until we compile without the `std` module library or we compile it manually instead of linking it, we will have some junk in it.Besides the size aspect, which potential advantage would there be to switch to no_std? We don't build a bare metal or kernel binary here, so why introduce this restriction willingly?
We'll see that as we progress. Might enable more platform support, for example. I have no definite answers here. Also, I know binary bloat is a big complaint from people with dislike of Rust, so I pre-emptively addressed it.
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