With r1 as zero is by far the only usage of UADDCM, as the easiest
way to invert a register. The compiler does occasionally use the
addition step as well, and we can simplify that to avoid a temp
and write directly into the destination.
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
---
target/hppa/translate.c | 24 ++++++++++++++++++++++--
1 file changed, 22 insertions(+), 2 deletions(-)
diff --git a/target/hppa/translate.c b/target/hppa/translate.c
index a3f425d861..3fc3e7754c 100644
--- a/target/hppa/translate.c
+++ b/target/hppa/translate.c
@@ -2763,9 +2763,29 @@ static bool do_uaddcm(DisasContext *ctx, arg_rrr_cf_d
*a, bool is_tc)
{
TCGv_i64 tcg_r1, tcg_r2, tmp;
- if (a->cf) {
- nullify_over(ctx);
+ if (a->cf == 0) {
+ tcg_r2 = load_gpr(ctx, a->r2);
+ tmp = dest_gpr(ctx, a->t);
+
+ if (a->r1 == 0) {
+ /* UADDCM r0,src,dst is the common idiom for dst = ~src. */
+ tcg_gen_not_i64(tmp, tcg_r2);
+ } else {
+ /*
+ * Recall that r1 - r2 == r1 + ~r2 + 1.
+ * Thus r1 + ~r2 == r1 - r2 - 1,
+ * which does not require an extra temporary.
+ */
+ tcg_r1 = load_gpr(ctx, a->r1);
+ tcg_gen_sub_i64(tmp, tcg_r1, tcg_r2);
+ tcg_gen_subi_i64(tmp, tmp, 1);
+ }
+ save_gpr(ctx, a->t, tmp);
+ cond_free(&ctx->null_cond);
+ return true;
}
+
+ nullify_over(ctx);
tcg_r1 = load_gpr(ctx, a->r1);
tcg_r2 = load_gpr(ctx, a->r2);
tmp = tcg_temp_new_i64();