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Re: [PATCH v2] target/loongarch: Add TCG macro in structure CPUArchState


From: Richard Henderson
Subject: Re: [PATCH v2] target/loongarch: Add TCG macro in structure CPUArchState
Date: Mon, 4 Mar 2024 06:53:31 -1000
User-agent: Mozilla Thunderbird

On 3/3/24 16:18, Bibo Mao wrote:
@@ -696,11 +700,15 @@ void loongarch_cpu_dump_state(CPUState *cs, FILE *f, int 
flags)
  {
      LoongArchCPU *cpu = LOONGARCH_CPU(cs);
      CPULoongArchState *env = &cpu->env;
-    int i;
+    int i, fp_status;
+#ifdef CONFIG_TCG
+    fp_status = get_float_exception_flags(&env->fp_status);
+#else
+    fp_status = 0;
+#endif
      qemu_fprintf(f, " PC=%016" PRIx64 " ", env->pc);
-    qemu_fprintf(f, " FCSR0 0x%08x  fp_status 0x%02x\n", env->fcsr0,
-                 get_float_exception_flags(&env->fp_status));
+    qemu_fprintf(f, " FCSR0 0x%08x  fp_status 0x%02x\n", env->fcsr0, 
fp_status);

fp_status, I think, is unnecessary to print all of the time.

In update_fcsr0_mask, we ensure that fcsr0 is updated and fp_status.exception_flags is 0. So I would expect this field to be 0 all of the time -- anything else is a bug.

+#if defined(CONFIG_TCG) && !defined(CONFIG_USER_ONLY)
+static bool tlb_needed(void *opaque)
+{
+    if (kvm_enabled()) {
+        return false;
+    }
+
+    return true;
+}

Better as return tcg_enabled();


r~



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