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[PATCH v1 7/7] ui/spice: Create another texture with linear layout when
From: |
Vivek Kasireddy |
Subject: |
[PATCH v1 7/7] ui/spice: Create another texture with linear layout when gl=on is enabled |
Date: |
Fri, 19 Jan 2024 16:30:13 -0800 |
Since most encoders (invoked by Spice) may not work with tiled memory
associated with a texture, we need to create another texture that has
linear memory layout and use that instead.
Note that, there does not seem to be a direct way to indicate to the
GL implementation that a texture's backing memory needs to be linear.
Instead, we have to do it in a roundabout way where we first need to
create a tiled texture and obtain a dmabuf fd associated with it via
EGL. Next, we have to create a memory object by importing the dmabuf
fd created earlier and finally create a linear texture by using the
memory object as the texture storage mechanism.
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Frediano Ziglio <freddy77@gmail.com>
Cc: Dongwon Kim <dongwon.kim@intel.com>
Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
---
ui/spice-display.c | 33 +++++++++++++++++++++++++++++++++
1 file changed, 33 insertions(+)
diff --git a/ui/spice-display.c b/ui/spice-display.c
index 08b4aec921..94cb378dbe 100644
--- a/ui/spice-display.c
+++ b/ui/spice-display.c
@@ -893,6 +893,7 @@ static void spice_gl_switch(DisplayChangeListener *dcl,
{
SimpleSpiceDisplay *ssd = container_of(dcl, SimpleSpiceDisplay, dcl);
EGLint stride, fourcc;
+ GLuint texture = 0;
int fd;
if (ssd->ds) {
@@ -912,6 +913,38 @@ static void spice_gl_switch(DisplayChangeListener *dcl,
return;
}
+ if (remote_client && surface_format(ssd->ds) != PIXMAN_r5g6b5) {
+ /*
+ * We really want to ensure that the memory layout of the texture
+ * is linear; otherwise, the encoder's output may show corruption.
+ */
+ surface_gl_create_texture_from_fd(ssd->ds, fd, &texture);
+
+ /*
+ * A successful return after glImportMemoryFdEXT() means that
+ * the ownership of fd has been passed to GL. In other words,
+ * the fd we got above should not be used anymore.
+ */
+ if (texture > 0) {
+ fd = egl_get_fd_for_texture(texture,
+ &stride, &fourcc,
+ NULL);
+ if (fd < 0) {
+ glDeleteTextures(1, &texture);
+ fd = egl_get_fd_for_texture(ssd->ds->texture,
+ &stride, &fourcc,
+ NULL);
+ if (fd < 0) {
+ surface_gl_destroy_texture(ssd->gls, ssd->ds);
+ return;
+ }
+ } else {
+ surface_gl_destroy_texture(ssd->gls, ssd->ds);
+ ssd->ds->texture = texture;
+ }
+ }
+ }
+
trace_qemu_spice_gl_surface(ssd->qxl.id,
surface_width(ssd->ds),
surface_height(ssd->ds),
--
2.39.2
- RE: [PATCH v1 1/7] ui/spice: Add an option for users to provide a preferred codec, (continued)
- [PATCH v1 4/7] ui/console-gl: Add an option to override a surface's glformat, Vivek Kasireddy, 2024/01/19
- [PATCH v1 5/7] ui/spice: Override the surface's glformat when gl=on is enabled, Vivek Kasireddy, 2024/01/19
- [PATCH v1 6/7] ui/console-gl: Add a helper to create a texture with linear memory layout, Vivek Kasireddy, 2024/01/19
- [PATCH v1 2/7] ui/spice: Enable gl=on option for non-local or remote clients, Vivek Kasireddy, 2024/01/19
- [PATCH v1 3/7] ui/spice: Submit the gl_draw requests at 60 FPS for remote clients, Vivek Kasireddy, 2024/01/19
- [PATCH v1 7/7] ui/spice: Create another texture with linear layout when gl=on is enabled,
Vivek Kasireddy <=