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Re: [PATCH v2 5/6] hw/input/stellaris_input: Convert to qdev


From: Peter Maydell
Subject: Re: [PATCH v2 5/6] hw/input/stellaris_input: Convert to qdev
Date: Tue, 31 Oct 2023 14:05:47 +0000

On Tue, 31 Oct 2023 at 13:55, Peter Maydell <peter.maydell@linaro.org> wrote:
>
> On Mon, 30 Oct 2023 at 20:38, Mark Cave-Ayland
> <mark.cave-ayland@ilande.co.uk> wrote:
> >
> > On 30/10/2023 11:48, Peter Maydell wrote:
> > Is it worth converting this to use DEFINE_TYPES() during the conversion? I 
> > know Phil
> > has considered some automation to remove the type_init() boilerplate for 
> > the majority
> > of cases.
>
> I could, I guess. It seems a bit awkward that DEFINE_TYPES()
> wants you to pass it an array even when you only have one type,
> though, which is going to be a very common use case.

I'm going to squash this into this patch:
diff --git a/hw/input/stellaris_gamepad.c b/hw/input/stellaris_gamepad.c
index 6ccf0e80adc..d42ba4f0582 100644
--- a/hw/input/stellaris_gamepad.c
+++ b/hw/input/stellaris_gamepad.c
@@ -90,16 +90,13 @@ static void
stellaris_gamepad_class_init(ObjectClass *klass, void *data)
     device_class_set_props(dc, stellaris_gamepad_properties);
 }

-static const TypeInfo stellaris_gamepad_info = {
-    .name = TYPE_STELLARIS_GAMEPAD,
-    .parent = TYPE_SYS_BUS_DEVICE,
-    .instance_size = sizeof(StellarisGamepad),
-    .class_init = stellaris_gamepad_class_init,
+static const TypeInfo stellaris_gamepad_info[] = {
+    {
+        .name = TYPE_STELLARIS_GAMEPAD,
+        .parent = TYPE_SYS_BUS_DEVICE,
+        .instance_size = sizeof(StellarisGamepad),
+        .class_init = stellaris_gamepad_class_init,
+    },
 };

-static void stellaris_gamepad_register_types(void)
-{
-    type_register_static(&stellaris_gamepad_info);
-}
-
-type_init(stellaris_gamepad_register_types);
+DEFINE_TYPES(stellaris_gamepad_info);


The array is a bit awkward, but it's overall better than having
to define the register-types function.

thanks
-- PMM



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