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[PATCH 3/4] ui: Revert: "fix incorrect pointer position on highdpi with
From: |
Alexander Orzechowski |
Subject: |
[PATCH 3/4] ui: Revert: "fix incorrect pointer position on highdpi with gtk" |
Date: |
Sat, 18 Dec 2021 21:30:05 -0500 |
This reverts commit f14aab420c58b57e07189d6d9e6d3fbfab4761a6.
This commit was originally tested on gtk/gl which corrected behavior
there. Turns out, the OpenGL texture representing the virtual console
was being rendered in the incorrect place and not that the cursor
was incorrectly being handled.
Signed-off-by: Alexander Orzechowski <orzechowski.alexander@gmail.com>
---
ui/gtk.c | 8 +++-----
1 file changed, 3 insertions(+), 5 deletions(-)
diff --git a/ui/gtk.c b/ui/gtk.c
index f2d74b253d..c41601f24d 100644
--- a/ui/gtk.c
+++ b/ui/gtk.c
@@ -826,7 +826,7 @@ static gboolean gd_motion_event(GtkWidget *widget,
GdkEventMotion *motion,
int x, y;
int mx, my;
int fbh, fbw;
- int ww, wh, ws;
+ int ww, wh;
if (!vc->gfx.ds) {
return TRUE;
@@ -837,14 +837,12 @@ static gboolean gd_motion_event(GtkWidget *widget,
GdkEventMotion *motion,
ww = gtk_widget_get_allocated_width(vc->gfx.drawing_area);
wh = gtk_widget_get_allocated_height(vc->gfx.drawing_area);
- ws = gdk_window_get_scale_factor(
- gtk_widget_get_window(vc->gfx.drawing_area));
mx = (ww - fbw) / 2;
my = (wh - fbh) / 2;
- x = (motion->x - mx) / vc->gfx.scale_x * ws;
- y = (motion->y - my) / vc->gfx.scale_y * ws;
+ x = (motion->x - mx) / vc->gfx.scale_x;
+ y = (motion->y - my) / vc->gfx.scale_y;
if (qemu_input_is_absolute()) {
if (x < 0 || y < 0 ||
--
2.34.1