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[Bug 1873339] Re: Qemu DOS Quake - 640x480 and above resolutions - Unabl


From: Thomas Huth
Subject: [Bug 1873339] Re: Qemu DOS Quake - 640x480 and above resolutions - Unable to load VESA palette in dos prompt and game crashing are not working
Date: Mon, 10 May 2021 07:44:39 -0000

This is an automated cleanup. This bug report has been moved to QEMU's
new bug tracker on gitlab.com and thus gets marked as 'expired' now.
Please continue with the discussion here:

 https://gitlab.com/qemu-project/qemu/-/issues/251


** Changed in: qemu
       Status: New => Expired

** Bug watch added: gitlab.com/qemu-project/qemu/-/issues #251
   https://gitlab.com/qemu-project/qemu/-/issues/251

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https://bugs.launchpad.net/bugs/1873339

Title:
  Qemu DOS Quake - 640x480 and above resolutions - Unable to load VESA
  palette in dos prompt and game crashing are not working

Status in QEMU:
  Expired

Bug description:
  I have problem make Quake Demo working with 640x480+, with 320x200 working 
fine.
  I tried 3 virtual videocards settings: -vga cirrus 640x480 is not available, 
probably emulated GPU has not enough VRAM or some Vesa2 utility is needed. For 
-vga std and -vga vmware // 640x480 is available in game menu, but when i tried 
to set it, im getting: Unable to load VESA palette in dos prompt and game 
crashing.
  With vmware svgaII other Q2DOS 640x480 and 1024x768 its working fine, so it 
not working only with some games.

    Qemu 4.2, its same on Linux and Windows.

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