qemu-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [PATCH 1/2] block/raw: added support of persistent dirty bitmaps


From: Patrik Janoušek
Subject: Re: [PATCH 1/2] block/raw: added support of persistent dirty bitmaps
Date: Mon, 22 Mar 2021 11:18:39 +0100
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:78.0) Gecko/20100101 Thunderbird/78.8.1

On 3/22/21 9:41 AM, Vladimir Sementsov-Ogievskiy wrote:
> 20.03.2021 12:32, Patrik Janoušek wrote:
>> Current implementation of dirty bitmaps for raw format is very
>> limited, because those bitmaps cannot be persistent. Basically it
>> makes sense, because the raw format doesn't have space where could
>> be dirty bitmap stored when QEMU is offline. This patch solves it
>> by storing content of every dirty bitmap in separate file on the
>> host filesystem.
>>
>> However, this only solves one part of the problem. We also have to
>> store information about the existence of the dirty bitmap. This is
>> solved by adding custom options, that stores all required metadata
>> about dirty bitmap (filename where is the bitmap stored on the
>> host filesystem, granularity, persistence, etc.).
>>
>> Signed-off-by: Patrik Janoušek<pj@patrikjanousek.cz>
>
>
> Hmm. Did you considered other ways? Honestly, I don't see a reason for
> yet another storing format for bitmaps.
>
> The task could be simply solved with existing features:
>
> 1. We have extenal-data-file feature in qcow2 (read
> docs/interop/qcow2.txt). With this thing enabled, qcow2 file contains
> only metadata (persistent bitmaps for example) and data is stored in
> separate sequential raw file. I think you should start from it.

I didn't know about that feature. I'll look at it.

In case I use NBD to access the bitmap context and qcow2 as a solution
for persistent layer. Would the patch be acceptable? This is significant
change to my solution and I don't have enought time for it at the moment
(mainly due to other parts of my bachelor's thesis). I just want to know
if this kind of feature is interesting to you and its implementation is
worth my time.

>
> 2. If for some reason [1] doesn't work for you, you can anyway use an
> empty qcow2 file to store bitmaps instead of inventing and
> implementing new format of bitmaps storing. (Same as your approach,
> you'll have a simple raw node, and additional options will say "load
> bitmaps from this qcow2 file". But for such options we'll need good
> reasons why [1] isn't enough.
>




reply via email to

[Prev in Thread] Current Thread [Next in Thread]