I doubt the well predicted trace event check is particularly special in
the grand context of TCG code execution.
Signed-off-by: Alex Bennée <address@hidden>
---
accel/tcg/trace-events | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/accel/tcg/trace-events b/accel/tcg/trace-events
index 01852217a6..385b9f749b 100644
--- a/accel/tcg/trace-events
+++ b/accel/tcg/trace-events
@@ -1,10 +1,10 @@
# See docs/devel/tracing.txt for syntax documentation.
-# TCG related tracing (mostly disabled by default)
+# TCG related tracing
# cpu-exec.c
-disable exec_tb(void *tb, uintptr_t pc) "tb:%p pc=0x%"PRIxPTR
-disable exec_tb_nocache(void *tb, uintptr_t pc) "tb:%p pc=0x%"PRIxPTR
-disable exec_tb_exit(void *last_tb, unsigned int flags) "tb:%p flags=0x%x"
+exec_tb(void *tb, uintptr_t pc) "tb:%p pc=0x%"PRIxPTR
+exec_tb_nocache(void *tb, uintptr_t pc) "tb:%p pc=0x%"PRIxPTR
+exec_tb_exit(void *last_tb, unsigned int flags) "tb:%p flags=0x%x"
# translate-all.c
translate_block(void *tb, uintptr_t pc, uint8_t *tb_code) "tb:%p, pc:0x%"PRIxPTR",
tb_code:%p"