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[PATCH 07/10] ui/sdl2: start in full screen with grab enabled


From: Volker Rümelin
Subject: [PATCH 07/10] ui/sdl2: start in full screen with grab enabled
Date: Sun, 10 May 2020 20:43:01 +0200

To do it's work the sdl_grab_start() function needs a pointer
to a sdl2_console structure.

Signed-off-by: Volker Rümelin <address@hidden>
---
 ui/sdl2.c | 9 ++++-----
 1 file changed, 4 insertions(+), 5 deletions(-)

diff --git a/ui/sdl2.c b/ui/sdl2.c
index ec1cb8131f..c88ac97a79 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -871,17 +871,16 @@ static void sdl2_display_init(DisplayState *ds, 
DisplayOptions *o)
         SDL_SetWindowIcon(sdl2_console[0].real_window, icon);
     }
 
-    gui_grab = 0;
-    if (gui_fullscreen) {
-        sdl_grab_start(0);
-    }
-
     mouse_mode_notifier.notify = sdl_mouse_mode_change;
     qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier);
 
     sdl_cursor_hidden = SDL_CreateCursor(&data, &data, 8, 1, 0, 0);
     sdl_cursor_normal = SDL_GetCursor();
 
+    if (gui_fullscreen) {
+        sdl_grab_start(&sdl2_console[0]);
+    }
+
     atexit(sdl_cleanup);
 }
 
-- 
2.26.1




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