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Re: [PATCH] hw/audio/gus: Use AUDIO_HOST_ENDIANNESS definition from 'aud


From: Max Reitz
Subject: Re: [PATCH] hw/audio/gus: Use AUDIO_HOST_ENDIANNESS definition from 'audio/audio.h'
Date: Tue, 5 May 2020 13:09:12 +0200
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:68.0) Gecko/20100101 Thunderbird/68.7.0

On 05.05.20 12:55, Philippe Mathieu-Daudé wrote:
> On 5/5/20 12:49 PM, Paolo Bonzini wrote:
>> On 05/05/20 12:45, Philippe Mathieu-Daudé wrote:
>>> On 5/5/20 12:10 PM, Paolo Bonzini wrote:
>>>> On 05/05/20 12:07, Philippe Mathieu-Daudé wrote:
>>>>> Use the generic AUDIO_HOST_ENDIANNESS definition instead
>>>>> of a custom one.
>>>>>
>>>>> Signed-off-by: Philippe Mathieu-Daudé <address@hidden>
>>>>> ---
>>>>> Who/what machine is using this device anyway?
>>>>
>>>> PC, like all old ISA audio cards.
>>>
>>> I imagined, but any particular project in mind? I'm wondering if we
>>> should add a test for it, and what kind of testing.
>>
>> Old games and demos use it.  Most demos don't work that well on QEMU
>> though.
> 
> Good. Cc'ing Max in case he knows a such demo we can use for testing.

I don’t know how that impression could have manifested, but I’m actually
not really an expert on old demos or games.  (I just happened to write
some 512 byte stuff at some point, but the only sound I ever used there
was over the PC speaker...)

Max




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