[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[paragui-users] oh more on devel-opengl
From: |
Teunis Peters |
Subject: |
[paragui-users] oh more on devel-opengl |
Date: |
Thu, 24 Jul 2003 17:15:53 -0700 (PDT) |
Feel free to check the archives but current status (last I checked):
codebase - somewhat out of date against current. I'm getting working on
that again.... *sigh*. Anyways, it hasn't really been updated since
march/april of this year so time to get at it again *g*.
fallback drivers - working. As per standard ParaGUI2 but with a rewrite
of SDL_image handling (uses it's own class now)
opengl drivers - mostly working with texture and transparency probs. I'm
starting to think of rewriting how paragui handles transparency...
Not sure if entirely threadsafe. I now run nVidia which is
multithread capable opengl driver unlike my old Matrox so...
directx drivers - currently concept stage. Should be possible though.
It's a little clunky but I think I wrote enough documentation into the
source...
I've never really had a lot of feedback and even less support so no idea.
Oh - true 3D subwindows aren't implemented yet. First goal was to
implement backwards compatibility from the 3D system to the 2D system.
The rewrite was necessary as ParaGUI's rendering methods do -not- work
with opengl. Or share with it.
Oh - ParaGUI by design isn't terribly friendly on systems that limit
single threads to rendering (like most opengl implementations and some
older X versions).
That help?
G'day, eh? :)
- Teunis
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [paragui-users] oh more on devel-opengl,
Teunis Peters <=