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[paparazzi-commits] [6342] added a rotation matrix reorthogonalization f
From: |
antoine drouin |
Subject: |
[paparazzi-commits] [6342] added a rotation matrix reorthogonalization function |
Date: |
Thu, 04 Nov 2010 15:55:23 +0000 |
Revision: 6342
http://svn.sv.gnu.org/viewvc/?view=rev&root=paparazzi&revision=6342
Author: poine
Date: 2010-11-04 15:55:23 +0000 (Thu, 04 Nov 2010)
Log Message:
-----------
added a rotation matrix reorthogonalization function
Modified Paths:
--------------
paparazzi3/trunk/sw/airborne/math/pprz_algebra_float.h
Modified: paparazzi3/trunk/sw/airborne/math/pprz_algebra_float.h
===================================================================
--- paparazzi3/trunk/sw/airborne/math/pprz_algebra_float.h 2010-11-04
15:53:52 UTC (rev 6341)
+++ paparazzi3/trunk/sw/airborne/math/pprz_algebra_float.h 2010-11-04
15:55:23 UTC (rev 6342)
@@ -124,8 +124,10 @@
/* _vo = _vi * _s */
#define FLOAT_VECT3_SMUL(_vo, _vi, _s) VECT3_SMUL(_vo, _vi, _s)
-#define FLOAT_VECT3_NORM(_v) (sqrtf((_v).x*(_v).x + (_v).y*(_v).y +
(_v).z*(_v).z))
+#define FLOAT_VECT3_NORM2(_v) ((_v).x*(_v).x + (_v).y*(_v).y + (_v).z*(_v).z)
+#define FLOAT_VECT3_NORM(_v) (sqrtf(FLOAT_VECT3_NORM2(_v)))
+
#define FLOAT_VECT3_DOT_PRODUCT(_v1, _v2) ((_v1).x*(_v2).x + (_v1).y*(_v2).y +
(_v1).z*(_v2).z)
#define FLOAT_VECT3_CROSS_PRODUCT(_vo, _v1, _v2) { \
@@ -376,15 +378,34 @@
}
#endif
+static inline float renorm_factor(float n) {
+ if (n < 1.5625f && n > 0.64f)
+ return .5 * (3-n);
+ else if (n < 100.0f && n > 0.01f)
+ return 1. / sqrtf(n);
+ else
+ return 0.;
+}
+
static inline float float_rmat_reorthogonalize(struct FloatRMat* rm) {
struct FloatVect3* r0 = (struct FloatVect3*)(&RMAT_ELMT(*rm, 0,0));
struct FloatVect3* r1 = (struct FloatVect3*)(&RMAT_ELMT(*rm, 1,0));
+ struct FloatVect3* r2 = (struct FloatVect3*)(&RMAT_ELMT(*rm, 2,0));
float _err = -0.5*FLOAT_VECT3_DOT_PRODUCT(*r0, *r1);
-
+ struct FloatVect3 r0_t;
+ VECT3_SUM_SCALED(r0_t, *r0, *r1, _err);
+ VECT3_SUM_SCALED(*r1, *r1, *r0, _err);
+ VECT3_COPY(*r0, r0_t);
+ FLOAT_VECT3_CROSS_PRODUCT(*r2, *r0, *r1);
+ float s = renorm_factor(FLOAT_VECT3_NORM2(*r0));
+ FLOAT_VECT3_SMUL(*r0, *r0, s);
+ s = renorm_factor(FLOAT_VECT3_NORM2(*r1));
+ FLOAT_VECT3_SMUL(*r1, *r1, s);
+ s = renorm_factor(FLOAT_VECT3_NORM2(*r2));
+ FLOAT_VECT3_SMUL(*r2, *r2, s);
+ return _err;
-
- return _err;
}
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