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[Openexr-devel] Bitwise compatibility of half and OpenGL GL_HALF_FLOAT


From: Christopher Horvath
Subject: [Openexr-devel] Bitwise compatibility of half and OpenGL GL_HALF_FLOAT
Date: Thu, 29 Oct 2015 16:31:32 -0700

Hey Folks,

I'm finding on OSX with OpenGL 4.1 that when I upload buffers of Imf::Rgba half-float pixels with glTexImage2D, I get washed out colors.  I can use HALF_FLOAT internal formats without problems, it seems to be related to the actual data buffer being uploaded.

Does anyone have experience with this?

Chris

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