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Re: [Openexr-devel] OpenEXR files with nonlinearly encoded RGB


From: Chris Cox
Subject: Re: [Openexr-devel] OpenEXR files with nonlinearly encoded RGB
Date: Tue, 3 Mar 2015 21:10:39 +0000
User-agent: Microsoft-MacOutlook/14.4.7.141117

We published TIFF Technote 3 documenting all of that, but our developer
relations group seems to keep losing it on the website.
(LOOONG story behind that)

Chris





On 2/28/15 4:47 PM, "Bob Friesenhahn" <address@hidden> wrote:

>On Fri, 27 Feb 2015, Chris Cox wrote:
>
>> Well, that's a bug that only Nuke can fix.
>
>I wonder if it would help if Adobe would release an official
>specification for float in TIFF as well as official sample files? ;-)
>
>There are a number of independent interoperable implementations based
>on the unofficial Adobe draft and sample files.
>
>Bob
>
>> 
>> Chris
>> 
>> 
>> From: Larry Gritz <address@hidden>
>> Date: Friday, February 27, 2015 1:10 PM
>> To: Chris Cox <address@hidden>, "address@hidden
>>address@hidden" <address@hidden>
>> Subject: Re: [Openexr-devel] OpenEXR files with nonlinearly encoded RGB
>> 
>> TIFF spec addenda may support fp16, but Nuke (among many other apps)
>>doesn't read it correctly, which makes it nearly
>> useless on a VFX pipeline.
>> 
>> 
>> 
>> On February 27, 2015 12:24:44 PM PST, Chris Cox <address@hidden> wrote:
>> 
>> No, 32 bit float is 32 bit float.
>> And TIFF supports 16 (half, same as EXR), 24, and 96 bit float formats
>>as
>> well.
>> Chris
>> On 2/27/15 6:44 AM, "Elle Stone" <address@hidden> wrote:
>> Are there differences in the number of stops that can be held in 32-bit
>> floating point tiffs vs 32-bit floating point OpenEXR images?




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