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Re: [Openexr-devel] OpenEXR_Viewers: building problems in OSX 10.8.3
From: |
Brendan Bolles |
Subject: |
Re: [Openexr-devel] OpenEXR_Viewers: building problems in OSX 10.8.3 |
Date: |
Wed, 1 May 2013 15:09:54 -0700 |
On May 1, 2013, at 2:04 PM, Dalai Felinto wrote:
> [*] I actually had some linking problems with your Xcode solution (I don't
> have cg here, and didn't want to get it), and in the end it made more sense
> for me to look deeper in my problem instead of wasting time with linking
> issues.
Yeah, you need to download the Cg framework yourself. On OS X the installer
will put it in /Library/Frameworks, but this is not seen by Xcode. You have to
copy or make a symbolic link in the Frameworks folder of whatever SDK you're
using.
You should only need Cg for playexr. Exrdisplay needs fltk but not Cg. I
posted builds of the OpenEXR 1.7 command line utilities and included Cg per the
Cg license.
http://fnordware.blogspot.com/2011/10/openexr-command-line-tools.html
Brendan