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Re: [Openexr-devel] magic numbers


From: Anders Dahnielson
Subject: Re: [Openexr-devel] magic numbers
Date: Wed, 17 Jan 2007 21:07:35 +0100


On 1/17/07, Peter Kümmel <address@hidden> wrote:
> I've figured it out, where 0.18 comes from:
>
> sqrt(x)/x = x^(-1/2) = middle
> x^(1/2) = 1/middle
> x = (1/middle)^2
>
> Because of this using 0.18 as middle value is
> equivalent to assume a contrast of only 1:31.

The 0.18 is the rounded value of a contrast
of 5 f-stops:

sqrt(32)/32 = 0.177

As a magic number 0.18 sounds familiar... 18% gray?

(Sorry, maybe nothing that contributes to the discussion; just wanted to share my two cents of associative talent.)

--
Anders Dahnielson
<address@hidden>
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