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Re: [Openexr-devel] Fwd: installing OpenEXR Shake plugin (Modified by Pa


From: Scott Frankel
Subject: Re: [Openexr-devel] Fwd: installing OpenEXR Shake plugin (Modified by Paul Schneider)
Date: Tue, 16 Nov 2004 11:40:58 -0800


I was able to build the OpenEXR plug for Shake v3.5 a while back. Here's the text
of my post back to this list re: frameworks includes. Hope this helps -

Scott




Subject: Re: [Openexr-devel] shake plug: SpinalTap.framework
Date: October 1, 2004 12:11:37 PM PDT
To: address@hidden
Cc: address@hidden


I just received a response from the Apple-Shake people regarding appropriate
frameworks to include for their sdk v3.5: SpinalTap is now AudioMixEngine.framework.
On cursory examination, looks like everything else is the same. (Complete list follows.)

Thanks
Scott


AudioMixEngine.framework
nrau_macos.framework
nrcc_macos.framework
nrdp_macos.framework
nredl_macos.framework
nrfx_macos.framework
nrgl_macos.framework
nrio_macos.framework
nrjl_macos.framework
nrpa_macos.framework
nrpm_macos.framework
nrtl_macos.framework
nrui_macos.framework
nrux_macos.framework
nrvh_macos.framework
nrxml_macos.framework
nrzl_macos.framework



On Nov 16, 2004, at 9:09 AM, Paul Schneider wrote:

I sent Nilly a copy of the plugin off-list, but I thought I'd post my response to the list.


I forgot to mention that I am using shake version 3.5 and Shake SDK version 3.1.

That's almost certainly the problem - you need to build against the same version of the SDK as the version of shake you're targeting.

SpinalTap.framework has been renamed in Shake 3.5 - I just checked in changes to the Xcode project a couple of days ago that update the project to work with the 3.5 SDK. You shouldn't have to install the SpinalTap framework to make the EXR plugin (or any shake plugin) work.

You might try running the "Console" application in /Applications/Utilities; this should show you any error messages Shake produced while trying to load your plugin.

Hope that helps,
Paul



Begin forwarded message:

From: Nilly Perry <address@hidden>
Date: November 17, 2004 4:03:11 AM GMT+02:00
To: address@hidden
Subject: Re: [Openexr-devel] Fwd: installing OpenEXR Shake plugin

Hi,

I have downloaded the the latest version of XCode and compiled the project successfully.
I saved exrFormat.bundle under /Applications/Shake3.50/shake.app/Contents/PlugIns/startup, and saved SpinalTap.framework under /Applications/Shake3.50/shake.app/Contents/Frameworks/
But still when trying to load an "exr" format image the following error occured : /workdir/OpenEXR-images/MultiResolution/StageEnvCube.exr: (IL25) unknown image format.

What should I do?


Thanks,
Nilly

On Nov 15, 2004, at 9:32 PM, Derek Gerstmann wrote:

Paul Schneider wrote:

Hi, Nilly,
I'm sorry if I was dismissive when I suggested you upgrade to Xcode. Is there a reason you need to develop with ProjectBuilder? I haven't made any effort to make older project file formats available, since I reasoned there was no financial reason for developers to not be using the latest tools. Let me know if there are special circumstances that require you to use PB.

Nilly-

You can grab the latest version of XCode via the Apple Developers
Connection website:

http://developer.apple.com/tools/macosxtools.html

If you don't have a developer membership, you can sign up for
a free online account which will allow you to download XCode:

http://developer.apple.com/membership/online.html

Alternatively, just dig out your OSX Tiger discs and install
the developer tools, and just hit the system update.

Hope that helps.

Cheers!

-[dg]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Derek Gerstmann http://home.myuw.net/dgerstma
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=




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