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Re: [Openexr-devel] compiling OpenEXR shake plugin on OSX
From: |
Qin Shen |
Subject: |
Re: [Openexr-devel] compiling OpenEXR shake plugin on OSX |
Date: |
Fri, 27 Aug 2004 17:09:11 -0700 |
Hi Paul,
I was running on OS 10.3.4 and the project file was opened using Xcode 1.5.
Thanks a lot,
-Jean
Paul Schneider wrote:
> Hi, Qin,
>
> I haven't seen that behavior before - I believe we've run the plugin
> here on some Macs that didn't have the dylibs installed. I certainly
> intended to link those libraries statically. Which version of the OS
> and devtools are you using?
>
> Thanks,
> Paul
>
> On Aug 27, 2004, at 4:12 PM, Qin Shen wrote:
>
> > Hi,
> >
> > I'm currently trying to compile the OpenEXR shake plugin on
> > my MacOSX machine. I did get it compiled and running on
> > my machine. However, after the bundle file was disted to
> > other OSX machines, it reports errors saying that it can't
> > find "libHalf.2.dylib". Apparently, the libs were linked dynamically.
> >
> > My question is:
> >
> > How would you statically link the libraries? It seems that the
> > Xcode project file already includes libHalf.a, libIex.a,
> > libIlmImf.a and libImath.a, why is it still looking for the
> > .dylib files?
> >
> > Thanks,
> >
> > -Jean
> >
> >
> >
> >
> >
> > _______________________________________________
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> > address@hidden
> > http://lists.nongnu.org/mailman/listinfo/openexr-devel
> >