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RE: [Openexr-devel] Conversion between half-float and float


From: Kevin Bjorke
Subject: RE: [Openexr-devel] Conversion between half-float and float
Date: Fri, 25 Jun 2004 00:28:11 -0700

If you have a GeForce-6 class GPU, you could write fp16 textures to fp32
targets. Good for large #s of pixels.

-----Original Message-----
From: address@hidden
[mailto:address@hidden 
Sent: Thursday, June 24, 2004 8:37 PM
To: address@hidden
Subject: [Openexr-devel] Conversion between half-float and float


Hello all,

Does anybody out there know a way that can convert between half-float
and 
float faster than the implementation provided the OpenExr group?

Regards,

Kennant

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