openexr-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Openexr-devel] Shade me confused


From: Nafees Bin Zafar
Subject: [Openexr-devel] Shade me confused
Date: Thu, 27 Mar 2003 11:50:46 -0800
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.2) Gecko/20021203

Hi Drew. Looking through the ImageViewFragShader class, I see that the texel data passed into glTexImage2D() is just regular float data. The internal format spec is set to GL_FLOAT_RGBA16_NV. So where does the magic conversion to half type occur?

I am hoping that float data doesn't get transferred to the graphics card because that would transfer 16 unnecessary bits.

-n

--
Nafees Bin Zafar        address@hidden
Zarking Lunatic         310/314-2800 (x2012)
D  I  G  I  T  A  L     D  O  M  A  I  N






reply via email to

[Prev in Thread] Current Thread [Next in Thread]