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Re: [Openexr-devel] openExr & Shake


From: Kevin Wheatley
Subject: Re: [Openexr-devel] openExr & Shake
Date: Fri, 07 Mar 2003 12:32:30 +0000

Drew Hess wrote:
> If Shake uses any C++ code internally, then no.  The C API is just a
> wrapper around some C++ code.  I don't know whether Shake does that or
> not, but I think Piotr said he was using a .cpp file from Shake as the
> basis for his plugin.
> 
> If Shake doesn't use any C++ code, then yeah, you should be able to build
> OpenEXR using gcc 3.2 or 2.96 and link the plugin for use with Shake.

Shake is all C++ with some token C bits. Nodes in your plugin derive
from one of many classes depending on the type of node you want. Which
means its certainly not worth my time to work out how to get anything
to work like this, even though from a performace standpoint you can
get hugh speed ups moving to the newer compiler version.

Kevin

-- 
| Kevin Wheatley                   | These are the opinions of |
| Senior Do-er of Technical Things | nobody and are not shared |
| Cinesite (Europe) Ltd            | by my employers           |




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