On 9-Feb-2006, Sebastien Loisel wrote:
| This is very similar to what I want to do! However, I probably need a little
| more performance.
I think it is best to write only the critical parts in C++ and leave
the rest in the scripting language. Putting too much in C++ seems to
We are agreed. Indeed, all I want is to make glVertexPointer visible in
octave and do it in .m from there. I guess the alternative that I want
to avoid is to make glVertex3f visible in octave. You could say I want to do the plotting vector style, not looping style.
Just give me a little while to whip up a first implementation and then we'll have something concrete to discuss.
Cheers,
Sébastien Loisel