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Re: [netPanzer-Devel] backtrace


From: hankin
Subject: Re: [netPanzer-Devel] backtrace
Date: Tue, 11 Nov 2003 23:23:07 +1100
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.5) Gecko/20030917

I think the binary version is stripped of all debugging info.
I think it would be useful to leave the debbuging info in the binary in this early stage of the game. But leaving debugging info in the binary would increase the bzip2 file by 5-6megs.


Bartosz Fenski aka fEnIo wrote:

Hello.

I've just played netpanzer and it has segfaulted. It was while game (or
maybe the end of it because I've killed many units ;->).
I've set `ulimit -c unlimited` before play and I've got core dump now.
I am not a programmer sor I don't know what to do with it ;)

I've ran `gdb netpanzer core.1424` and output doesn't look good.
There are many "(no debugging symbols found)".
I've entered backtrace full then.

(gdb) backtrace full
#0  0x403b38ef in memcpy () from /lib/libc.so.6
No symbol table info available.
#1  0x080878d6 in std::basic_stringbuf<char, std::char_traits<char>,
std::allocator<char> >::~basic_stringbuf() ()
No symbol table info available.
#2  0x00487c0c in ?? ()
No symbol table info available.
#3  0x00000014 in ?? ()
No symbol table info available.
#4  0x0805b4df in ?? ()
No symbol table info available.
Previous frame inner to this frame (corrupt stack?)
(gdb)
(gdb) where
#0  0x403b38ef in memcpy () from /lib/libc.so.6
#1  0x080878d6 in std::basic_stringbuf<char, std::char_traits<char>,
std::allocator<char> >::~basic_stringbuf() ()
#2  0x00487c0c in ?? ()
#3  0x00000014 in ?? ()
#4  0x0805b4df in ?? ()
(gdb)
I have no idea if it is helpful at all, but I suppose that you tell me
it ;)

I've backuped this core so I can provide further information.

regards
fEnIo
------------------------------------------------------------------------

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