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From: | Andi [ Debug ] |
Subject: | [Nel] MRM Interface Meshes |
Date: | Mon, 4 Oct 2004 14:41:48 -0500 |
Greetings again..
as many know we have been trying to conquor
this system for some time we have made small advances and gained some
corrections from nevrax staff but it still in the larger sense eludes us mainly
i feel because the example they provded was not Skinned MRM Mesh it was
unskinned no rig at all and untextured as far as we can tell no UV
map.
we need some kind of step by step quide for
creating interfaces ( not with scene normals ) but with interface mesh files, it
should cover the fine details
like setting the controller to TCB Rotation
and Bezier Position and where to set the Pivot and XForm center and WHEN in
development of the model this should be done we have wasted much time on
something that should have been simple if only a clear guideline had been
created.
If Cyril, Lionel & Nicolas could see
the frustration we have suffered due to this impossible task they would pity us
im sure but we can only keep beggging for help and hope they hear us
and eventually spare the 20 minutes it takes to write a step by step simple
skinned and textured MRM interface meshing model with shadows example.
and explain properly what node properties
to set and why,
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