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Re: [Nel] Collision pb:
From: |
Benjamin Legros |
Subject: |
Re: [Nel] Collision pb: |
Date: |
Thu, 6 Nov 2003 15:35:46 +0100 |
We use this feature here at Nevrax, without any issue, but we encountered
your problem, because of a build_indoor_rbank bug, and that was fixed.
Is your CVS tree (nel and nel/tools) up to date ?
CVS message for nel/tools/pacs/build_indoor_rbank/mouline.cpp rev 1.4 is
Revision : 1.4
Date : 2003/4/14 15:29:15
Author : 'legros'
State : 'Exp'
Lines : +5 -3
Description :
FIXED: links betweens ext bolcks removed
(current version is 1.5, nevertheless)
Check for this, perhaps...
Ben
----- Original Message -----
From: "Stéphane CHAPLAIN" <address@hidden>
To: "Developer's list for the NeL platform" <address@hidden>
Sent: Thursday, November 06, 2003 3:07 PM
Subject: RE : [Nel] Collision pb:
> > Eventually, the exterior collision mesh may be separated in multiple
meshes (all in the same IG), but
> > make sure that all doors (on interior and exterior meshes) have the same
vertices...
>
> Thanks for your answer.
>
> To have multiple meshes in my exterior collision mesh is exactly what I
want. I have two part in this collision mesh. The two meshes are "Exterior
meshes". No Interior at this time.
> Just imagine : I have two houses on a zone and I want to make a street
beetwen these houses.But I don't want to be able to enter in the houses. At
this time, I can't walk in the street beetwen the houses because there is an
edge that is created which joins the 2 meshes. When I export only one of
them, it works fine.
> I've tried to set the Instance group Name of the two meshes to the same
value, or to attach the 2 meshes in one : nothing works. Do I have to set
the material ID to 666 ? If I have no interior too?
>
>
>
>
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>