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Re: [Nel] 3DSMax question : lightmaps parameters
From: |
phlam |
Subject: |
Re: [Nel] 3DSMax question : lightmaps parameters |
Date: |
Fri, 13 Sep 2002 19:09:46 +0200 |
I couldn't get any pixel of radiosity. I thought I had read somewhere that
radiosity was computed with lightmaps.
Are they only available for landscapes or can they be used with mesh objects
? Is there a special parameter to activate them ?
phlam
----- Original Message -----
From: "Cyril 'Hulud' Corvazier" <address@hidden>
To: <address@hidden>
Sent: Wednesday, September 11, 2002 11:36 AM
Subject: Re: [Nel] 3DSMax question : lightmaps parameters
> > . what is the difference between 'Realtime light' and 'Animated
> > dynamic light' ?
> 'Animated dynamic light' tells the export system that this light is here
> to export an animation track to give color modulation used by a light
> group.
>
> For exemple, you put some ligths called "Flame Lights" in your scene. You
generates
> a lightmap with it. Then you add somewhere a light flagged 'Animated
dynamic light'
> with the same lightmap name and its color animated to give a flame effect
(don't use
> RGB controlers, NeL can't export it, use Point3 controllers). Export
> animations and objects and with a little help of your coder you will have
lighmaps
> flashing over your objects.
>
> Cyril Corvazier.
>
>
>
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